{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.VertexShader (
gl_EXT_vertex_shader
, glBeginVertexShaderEXT
, glBindLightParameterEXT
, glBindMaterialParameterEXT
, glBindParameterEXT
, glBindTexGenParameterEXT
, glBindTextureUnitParameterEXT
, glBindVertexShaderEXT
, glDeleteVertexShaderEXT
, glDisableVariantClientStateEXT
, glEnableVariantClientStateEXT
, glEndVertexShaderEXT
, glExtractComponentEXT
, glGenSymbolsEXT
, glGenVertexShadersEXT
, glGetInvariantBooleanvEXT
, glGetInvariantFloatvEXT
, glGetInvariantIntegervEXT
, glGetLocalConstantBooleanvEXT
, glGetLocalConstantFloatvEXT
, glGetLocalConstantIntegervEXT
, glGetVariantBooleanvEXT
, glGetVariantFloatvEXT
, glGetVariantIntegervEXT
, glGetVariantPointervEXT
, glInsertComponentEXT
, glIsVariantEnabledEXT
, glSetInvariantEXT
, glSetLocalConstantEXT
, glShaderOp1EXT
, glShaderOp2EXT
, glShaderOp3EXT
, glSwizzleEXT
, glVariantPointerEXT
, glVariantbvEXT
, glVariantdvEXT
, glVariantfvEXT
, glVariantivEXT
, glVariantsvEXT
, glVariantubvEXT
, glVariantuivEXT
, glVariantusvEXT
, glWriteMaskEXT
, pattern GL_CURRENT_VERTEX_EXT
, pattern GL_FULL_RANGE_EXT
, pattern GL_INVARIANT_DATATYPE_EXT
, pattern GL_INVARIANT_EXT
, pattern GL_INVARIANT_VALUE_EXT
, pattern GL_LOCAL_CONSTANT_DATATYPE_EXT
, pattern GL_LOCAL_CONSTANT_EXT
, pattern GL_LOCAL_CONSTANT_VALUE_EXT
, pattern GL_LOCAL_EXT
, pattern GL_MATRIX_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
, pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
, pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
, pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT
, pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
, pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT
, pattern GL_MVP_MATRIX_EXT
, pattern GL_NEGATIVE_ONE_EXT
, pattern GL_NEGATIVE_W_EXT
, pattern GL_NEGATIVE_X_EXT
, pattern GL_NEGATIVE_Y_EXT
, pattern GL_NEGATIVE_Z_EXT
, pattern GL_NORMALIZED_RANGE_EXT
, pattern GL_ONE_EXT
, pattern GL_OP_ADD_EXT
, pattern GL_OP_CLAMP_EXT
, pattern GL_OP_CROSS_PRODUCT_EXT
, pattern GL_OP_DOT3_EXT
, pattern GL_OP_DOT4_EXT
, pattern GL_OP_EXP_BASE_2_EXT
, pattern GL_OP_FLOOR_EXT
, pattern GL_OP_FRAC_EXT
, pattern GL_OP_INDEX_EXT
, pattern GL_OP_LOG_BASE_2_EXT
, pattern GL_OP_MADD_EXT
, pattern GL_OP_MAX_EXT
, pattern GL_OP_MIN_EXT
, pattern GL_OP_MOV_EXT
, pattern GL_OP_MULTIPLY_MATRIX_EXT
, pattern GL_OP_MUL_EXT
, pattern GL_OP_NEGATE_EXT
, pattern GL_OP_POWER_EXT
, pattern GL_OP_RECIP_EXT
, pattern GL_OP_RECIP_SQRT_EXT
, pattern GL_OP_ROUND_EXT
, pattern GL_OP_SET_GE_EXT
, pattern GL_OP_SET_LT_EXT
, pattern GL_OP_SUB_EXT
, pattern GL_OUTPUT_COLOR0_EXT
, pattern GL_OUTPUT_COLOR1_EXT
, pattern GL_OUTPUT_FOG_EXT
, pattern GL_OUTPUT_TEXTURE_COORD0_EXT
, pattern GL_OUTPUT_TEXTURE_COORD10_EXT
, pattern GL_OUTPUT_TEXTURE_COORD11_EXT
, pattern GL_OUTPUT_TEXTURE_COORD12_EXT
, pattern GL_OUTPUT_TEXTURE_COORD13_EXT
, pattern GL_OUTPUT_TEXTURE_COORD14_EXT
, pattern GL_OUTPUT_TEXTURE_COORD15_EXT
, pattern GL_OUTPUT_TEXTURE_COORD16_EXT
, pattern GL_OUTPUT_TEXTURE_COORD17_EXT
, pattern GL_OUTPUT_TEXTURE_COORD18_EXT
, pattern GL_OUTPUT_TEXTURE_COORD19_EXT
, pattern GL_OUTPUT_TEXTURE_COORD1_EXT
, pattern GL_OUTPUT_TEXTURE_COORD20_EXT
, pattern GL_OUTPUT_TEXTURE_COORD21_EXT
, pattern GL_OUTPUT_TEXTURE_COORD22_EXT
, pattern GL_OUTPUT_TEXTURE_COORD23_EXT
, pattern GL_OUTPUT_TEXTURE_COORD24_EXT
, pattern GL_OUTPUT_TEXTURE_COORD25_EXT
, pattern GL_OUTPUT_TEXTURE_COORD26_EXT
, pattern GL_OUTPUT_TEXTURE_COORD27_EXT
, pattern GL_OUTPUT_TEXTURE_COORD28_EXT
, pattern GL_OUTPUT_TEXTURE_COORD29_EXT
, pattern GL_OUTPUT_TEXTURE_COORD2_EXT
, pattern GL_OUTPUT_TEXTURE_COORD30_EXT
, pattern GL_OUTPUT_TEXTURE_COORD31_EXT
, pattern GL_OUTPUT_TEXTURE_COORD3_EXT
, pattern GL_OUTPUT_TEXTURE_COORD4_EXT
, pattern GL_OUTPUT_TEXTURE_COORD5_EXT
, pattern GL_OUTPUT_TEXTURE_COORD6_EXT
, pattern GL_OUTPUT_TEXTURE_COORD7_EXT
, pattern GL_OUTPUT_TEXTURE_COORD8_EXT
, pattern GL_OUTPUT_TEXTURE_COORD9_EXT
, pattern GL_OUTPUT_VERTEX_EXT
, pattern GL_SCALAR_EXT
, pattern GL_VARIANT_ARRAY_EXT
, pattern GL_VARIANT_ARRAY_POINTER_EXT
, pattern GL_VARIANT_ARRAY_STRIDE_EXT
, pattern GL_VARIANT_ARRAY_TYPE_EXT
, pattern GL_VARIANT_DATATYPE_EXT
, pattern GL_VARIANT_EXT
, pattern GL_VARIANT_VALUE_EXT
, pattern GL_VECTOR_EXT
, pattern GL_VERTEX_SHADER_BINDING_EXT
, pattern GL_VERTEX_SHADER_EXT
, pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT
, pattern GL_VERTEX_SHADER_INVARIANTS_EXT
, pattern GL_VERTEX_SHADER_LOCALS_EXT
, pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
, pattern GL_VERTEX_SHADER_OPTIMIZED_EXT
, pattern GL_VERTEX_SHADER_VARIANTS_EXT
, pattern GL_W_EXT
, pattern GL_X_EXT
, pattern GL_Y_EXT
, pattern GL_ZERO_EXT
, pattern GL_Z_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_vertex_shader :: Bool
gl_EXT_vertex_shader :: Bool
gl_EXT_vertex_shader = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_EXT_vertex_shader" Set [Char]
extensions
{-# NOINLINE gl_EXT_vertex_shader #-}
glBeginVertexShaderEXT :: MonadIO m => m ()
glBeginVertexShaderEXT :: m ()
glBeginVertexShaderEXT = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glBeginVertexShaderEXTFunPtr
glBeginVertexShaderEXTFunPtr :: FunPtr (IO ())
glBeginVertexShaderEXTFunPtr :: FunPtr (IO ())
glBeginVertexShaderEXTFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBeginVertexShaderEXT")
{-# NOINLINE glBeginVertexShaderEXTFunPtr #-}
glBindLightParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
glBindLightParameterEXT :: GLenum -> GLenum -> m GLenum
glBindLightParameterEXT = FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
ffienumenumIOuint FunPtr (GLenum -> GLenum -> IO GLenum)
glBindLightParameterEXTFunPtr
glBindLightParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint)
glBindLightParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLenum)
glBindLightParameterEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindLightParameterEXT")
{-# NOINLINE glBindLightParameterEXTFunPtr #-}
glBindMaterialParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
glBindMaterialParameterEXT :: GLenum -> GLenum -> m GLenum
glBindMaterialParameterEXT = FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
ffienumenumIOuint FunPtr (GLenum -> GLenum -> IO GLenum)
glBindMaterialParameterEXTFunPtr
glBindMaterialParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint)
glBindMaterialParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLenum)
glBindMaterialParameterEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindMaterialParameterEXT")
{-# NOINLINE glBindMaterialParameterEXTFunPtr #-}
glBindParameterEXT :: MonadIO m => GLenum -> m GLuint
glBindParameterEXT :: GLenum -> m GLenum
glBindParameterEXT = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffienumIOuint FunPtr (GLenum -> IO GLenum)
glBindParameterEXTFunPtr
glBindParameterEXTFunPtr :: FunPtr (GLenum -> IO GLuint)
glBindParameterEXTFunPtr :: FunPtr (GLenum -> IO GLenum)
glBindParameterEXTFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindParameterEXT")
{-# NOINLINE glBindParameterEXTFunPtr #-}
glBindTexGenParameterEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> m GLuint
glBindTexGenParameterEXT :: GLenum -> GLenum -> GLenum -> m GLenum
glBindTexGenParameterEXT = FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> GLenum -> m GLenum
ffienumenumenumIOuint FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
glBindTexGenParameterEXTFunPtr
glBindTexGenParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO GLuint)
glBindTexGenParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
glBindTexGenParameterEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindTexGenParameterEXT")
{-# NOINLINE glBindTexGenParameterEXTFunPtr #-}
glBindTextureUnitParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
glBindTextureUnitParameterEXT :: GLenum -> GLenum -> m GLenum
glBindTextureUnitParameterEXT = FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
ffienumenumIOuint FunPtr (GLenum -> GLenum -> IO GLenum)
glBindTextureUnitParameterEXTFunPtr
glBindTextureUnitParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint)
glBindTextureUnitParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLenum)
glBindTextureUnitParameterEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindTextureUnitParameterEXT")
{-# NOINLINE glBindTextureUnitParameterEXTFunPtr #-}
glBindVertexShaderEXT :: MonadIO m => GLuint -> m ()
glBindVertexShaderEXT :: GLenum -> m ()
glBindVertexShaderEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glBindVertexShaderEXTFunPtr
glBindVertexShaderEXTFunPtr :: FunPtr (GLuint -> IO ())
glBindVertexShaderEXTFunPtr :: FunPtr (GLenum -> IO ())
glBindVertexShaderEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindVertexShaderEXT")
{-# NOINLINE glBindVertexShaderEXTFunPtr #-}
glDeleteVertexShaderEXT :: MonadIO m => GLuint -> m ()
glDeleteVertexShaderEXT :: GLenum -> m ()
glDeleteVertexShaderEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDeleteVertexShaderEXTFunPtr
glDeleteVertexShaderEXTFunPtr :: FunPtr (GLuint -> IO ())
glDeleteVertexShaderEXTFunPtr :: FunPtr (GLenum -> IO ())
glDeleteVertexShaderEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteVertexShaderEXT")
{-# NOINLINE glDeleteVertexShaderEXTFunPtr #-}
glDisableVariantClientStateEXT :: MonadIO m => GLuint -> m ()
glDisableVariantClientStateEXT :: GLenum -> m ()
glDisableVariantClientStateEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDisableVariantClientStateEXTFunPtr
glDisableVariantClientStateEXTFunPtr :: FunPtr (GLuint -> IO ())
glDisableVariantClientStateEXTFunPtr :: FunPtr (GLenum -> IO ())
glDisableVariantClientStateEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDisableVariantClientStateEXT")
{-# NOINLINE glDisableVariantClientStateEXTFunPtr #-}
glEnableVariantClientStateEXT :: MonadIO m => GLuint -> m ()
glEnableVariantClientStateEXT :: GLenum -> m ()
glEnableVariantClientStateEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glEnableVariantClientStateEXTFunPtr
glEnableVariantClientStateEXTFunPtr :: FunPtr (GLuint -> IO ())
glEnableVariantClientStateEXTFunPtr :: FunPtr (GLenum -> IO ())
glEnableVariantClientStateEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glEnableVariantClientStateEXT")
{-# NOINLINE glEnableVariantClientStateEXTFunPtr #-}
glEndVertexShaderEXT :: MonadIO m => m ()
glEndVertexShaderEXT :: m ()
glEndVertexShaderEXT = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndVertexShaderEXTFunPtr
glEndVertexShaderEXTFunPtr :: FunPtr (IO ())
glEndVertexShaderEXTFunPtr :: FunPtr (IO ())
glEndVertexShaderEXTFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glEndVertexShaderEXT")
{-# NOINLINE glEndVertexShaderEXTFunPtr #-}
glExtractComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
= FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glExtractComponentEXTFunPtr
glExtractComponentEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
= IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtractComponentEXT")
{-# NOINLINE glExtractComponentEXTFunPtr #-}
glGenSymbolsEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m GLuint
glGenSymbolsEXT :: GLenum -> GLenum -> GLenum -> GLenum -> m GLenum
glGenSymbolsEXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> GLenum -> GLenum -> m GLenum
ffienumenumenumuintIOuint FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
glGenSymbolsEXTFunPtr
glGenSymbolsEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)
glGenSymbolsEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
glGenSymbolsEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenSymbolsEXT")
{-# NOINLINE glGenSymbolsEXTFunPtr #-}
glGenVertexShadersEXT :: MonadIO m => GLuint -> m GLuint
glGenVertexShadersEXT :: GLenum -> m GLenum
glGenVertexShadersEXT = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffiuintIOuint FunPtr (GLenum -> IO GLenum)
glGenVertexShadersEXTFunPtr
glGenVertexShadersEXTFunPtr :: FunPtr (GLuint -> IO GLuint)
glGenVertexShadersEXTFunPtr :: FunPtr (GLenum -> IO GLenum)
glGenVertexShadersEXTFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenVertexShadersEXT")
{-# NOINLINE glGenVertexShadersEXTFunPtr #-}
glGetInvariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
glGetInvariantBooleanvEXT :: GLenum -> GLenum -> Ptr GLboolean -> m ()
glGetInvariantBooleanvEXT = FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
ffiuintenumPtrbooleanIOV FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetInvariantBooleanvEXTFunPtr
glGetInvariantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())
glGetInvariantBooleanvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetInvariantBooleanvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetInvariantBooleanvEXT")
{-# NOINLINE glGetInvariantBooleanvEXTFunPtr #-}
glGetInvariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetInvariantFloatvEXT :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetInvariantFloatvEXT = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetInvariantFloatvEXTFunPtr
glGetInvariantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetInvariantFloatvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetInvariantFloatvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetInvariantFloatvEXT")
{-# NOINLINE glGetInvariantFloatvEXTFunPtr #-}
glGetInvariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetInvariantIntegervEXT :: GLenum -> GLenum -> Ptr GLint -> m ()
glGetInvariantIntegervEXT = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetInvariantIntegervEXTFunPtr
glGetInvariantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetInvariantIntegervEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetInvariantIntegervEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetInvariantIntegervEXT")
{-# NOINLINE glGetInvariantIntegervEXTFunPtr #-}
glGetLocalConstantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
glGetLocalConstantBooleanvEXT :: GLenum -> GLenum -> Ptr GLboolean -> m ()
glGetLocalConstantBooleanvEXT = FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
ffiuintenumPtrbooleanIOV FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetLocalConstantBooleanvEXTFunPtr
glGetLocalConstantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())
glGetLocalConstantBooleanvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetLocalConstantBooleanvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetLocalConstantBooleanvEXT")
{-# NOINLINE glGetLocalConstantBooleanvEXTFunPtr #-}
glGetLocalConstantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetLocalConstantFloatvEXT :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetLocalConstantFloatvEXT = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetLocalConstantFloatvEXTFunPtr
glGetLocalConstantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetLocalConstantFloatvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetLocalConstantFloatvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetLocalConstantFloatvEXT")
{-# NOINLINE glGetLocalConstantFloatvEXTFunPtr #-}
glGetLocalConstantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetLocalConstantIntegervEXT :: GLenum -> GLenum -> Ptr GLint -> m ()
glGetLocalConstantIntegervEXT = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetLocalConstantIntegervEXTFunPtr
glGetLocalConstantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetLocalConstantIntegervEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetLocalConstantIntegervEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetLocalConstantIntegervEXT")
{-# NOINLINE glGetLocalConstantIntegervEXTFunPtr #-}
glGetVariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
glGetVariantBooleanvEXT :: GLenum -> GLenum -> Ptr GLboolean -> m ()
glGetVariantBooleanvEXT = FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
ffiuintenumPtrbooleanIOV FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetVariantBooleanvEXTFunPtr
glGetVariantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())
glGetVariantBooleanvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetVariantBooleanvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVariantBooleanvEXT")
{-# NOINLINE glGetVariantBooleanvEXTFunPtr #-}
glGetVariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetVariantFloatvEXT :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetVariantFloatvEXT = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetVariantFloatvEXTFunPtr
glGetVariantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetVariantFloatvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetVariantFloatvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVariantFloatvEXT")
{-# NOINLINE glGetVariantFloatvEXTFunPtr #-}
glGetVariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVariantIntegervEXT :: GLenum -> GLenum -> Ptr GLint -> m ()
glGetVariantIntegervEXT = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetVariantIntegervEXTFunPtr
glGetVariantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVariantIntegervEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetVariantIntegervEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVariantIntegervEXT")
{-# NOINLINE glGetVariantIntegervEXTFunPtr #-}
glGetVariantPointervEXT :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVariantPointervEXT :: GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVariantPointervEXT = FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
ffiuintenumPtrPtrVIOV FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVariantPointervEXTFunPtr
glGetVariantPointervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVariantPointervEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVariantPointervEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVariantPointervEXT")
{-# NOINLINE glGetVariantPointervEXTFunPtr #-}
glInsertComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glInsertComponentEXT :: GLenum -> GLenum -> GLenum -> m ()
glInsertComponentEXT = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glInsertComponentEXTFunPtr
glInsertComponentEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glInsertComponentEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glInsertComponentEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glInsertComponentEXT")
{-# NOINLINE glInsertComponentEXTFunPtr #-}
glIsVariantEnabledEXT :: MonadIO m => GLuint -> GLenum -> m GLboolean
glIsVariantEnabledEXT :: GLenum -> GLenum -> m GLboolean
glIsVariantEnabledEXT = FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
ffiuintenumIOboolean FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsVariantEnabledEXTFunPtr
glIsVariantEnabledEXTFunPtr :: FunPtr (GLuint -> GLenum -> IO GLboolean)
glIsVariantEnabledEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsVariantEnabledEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
-> FunPtr (GLenum -> GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glIsVariantEnabledEXT")
{-# NOINLINE glIsVariantEnabledEXTFunPtr #-}
glSetInvariantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
glSetInvariantEXT :: GLenum -> GLenum -> Ptr () -> m ()
glSetInvariantEXT = FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
ffiuintenumPtrVIOV FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glSetInvariantEXTFunPtr
glSetInvariantEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ())
glSetInvariantEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glSetInvariantEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glSetInvariantEXT")
{-# NOINLINE glSetInvariantEXTFunPtr #-}
glSetLocalConstantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
glSetLocalConstantEXT :: GLenum -> GLenum -> Ptr () -> m ()
glSetLocalConstantEXT = FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
ffiuintenumPtrVIOV FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glSetLocalConstantEXTFunPtr
glSetLocalConstantEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ())
glSetLocalConstantEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glSetLocalConstantEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glSetLocalConstantEXT")
{-# NOINLINE glSetLocalConstantEXTFunPtr #-}
glShaderOp1EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
glShaderOp1EXT :: GLenum -> GLenum -> GLenum -> m ()
glShaderOp1EXT = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glShaderOp1EXTFunPtr
glShaderOp1EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())
glShaderOp1EXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glShaderOp1EXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glShaderOp1EXT")
{-# NOINLINE glShaderOp1EXTFunPtr #-}
glShaderOp2EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> m ()
glShaderOp2EXT :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glShaderOp2EXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glShaderOp2EXTFunPtr
glShaderOp2EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> IO ())
glShaderOp2EXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glShaderOp2EXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glShaderOp2EXT")
{-# NOINLINE glShaderOp2EXTFunPtr #-}
glShaderOp3EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glShaderOp3EXT :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glShaderOp3EXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glShaderOp3EXTFunPtr
glShaderOp3EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glShaderOp3EXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glShaderOp3EXTFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glShaderOp3EXT")
{-# NOINLINE glShaderOp3EXTFunPtr #-}
glSwizzleEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glSwizzleEXT :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glSwizzleEXT = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumenumenumenumIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glSwizzleEXTFunPtr
glSwizzleEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glSwizzleEXTFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glSwizzleEXTFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glSwizzleEXT")
{-# NOINLINE glSwizzleEXTFunPtr #-}
glVariantPointerEXT :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr () -> m ()
glVariantPointerEXT :: GLenum -> GLenum -> GLenum -> Ptr () -> m ()
glVariantPointerEXT = FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
ffiuintenumuintPtrVIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glVariantPointerEXTFunPtr
glVariantPointerEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr () -> IO ())
glVariantPointerEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glVariantPointerEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantPointerEXT")
{-# NOINLINE glVariantPointerEXTFunPtr #-}
glVariantbvEXT :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
glVariantbvEXT :: GLenum -> Ptr GLbyte -> m ()
glVariantbvEXT = FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
ffiuintPtrbyteIOV FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVariantbvEXTFunPtr
glVariantbvEXTFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVariantbvEXTFunPtr :: FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVariantbvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
-> FunPtr (GLenum -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantbvEXT")
{-# NOINLINE glVariantbvEXTFunPtr #-}
glVariantdvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVariantdvEXT :: GLenum -> Ptr GLdouble -> m ()
glVariantdvEXT = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVariantdvEXTFunPtr
glVariantdvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVariantdvEXTFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVariantdvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantdvEXT")
{-# NOINLINE glVariantdvEXTFunPtr #-}
glVariantfvEXT :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVariantfvEXT :: GLenum -> Ptr GLfloat -> m ()
glVariantfvEXT = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVariantfvEXTFunPtr
glVariantfvEXTFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVariantfvEXTFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVariantfvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantfvEXT")
{-# NOINLINE glVariantfvEXTFunPtr #-}
glVariantivEXT :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVariantivEXT :: GLenum -> Ptr GLint -> m ()
glVariantivEXT = FunPtr (GLenum -> Ptr GLint -> IO ())
-> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLint -> IO ())
-> GLenum -> Ptr GLint -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLint -> IO ())
glVariantivEXTFunPtr
glVariantivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVariantivEXTFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glVariantivEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantivEXT")
{-# NOINLINE glVariantivEXTFunPtr #-}
glVariantsvEXT :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVariantsvEXT :: GLenum -> Ptr GLshort -> m ()
glVariantsvEXT = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVariantsvEXTFunPtr
glVariantsvEXTFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVariantsvEXTFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVariantsvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantsvEXT")
{-# NOINLINE glVariantsvEXTFunPtr #-}
glVariantubvEXT :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVariantubvEXT :: GLenum -> Ptr GLboolean -> m ()
glVariantubvEXT = FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
ffiuintPtrubyteIOV FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVariantubvEXTFunPtr
glVariantubvEXTFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVariantubvEXTFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVariantubvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantubvEXT")
{-# NOINLINE glVariantubvEXTFunPtr #-}
glVariantuivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVariantuivEXT :: GLenum -> Ptr GLenum -> m ()
glVariantuivEXT = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVariantuivEXTFunPtr
glVariantuivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVariantuivEXTFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVariantuivEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantuivEXT")
{-# NOINLINE glVariantuivEXTFunPtr #-}
glVariantusvEXT :: MonadIO m => GLuint -> Ptr GLushort -> m ()
glVariantusvEXT :: GLenum -> Ptr GLushort -> m ()
glVariantusvEXT = FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
ffiuintPtrushortIOV FunPtr (GLenum -> Ptr GLushort -> IO ())
glVariantusvEXTFunPtr
glVariantusvEXTFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVariantusvEXTFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glVariantusvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVariantusvEXT")
{-# NOINLINE glVariantusvEXTFunPtr #-}
glWriteMaskEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glWriteMaskEXT :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glWriteMaskEXT = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumenumenumenumIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glWriteMaskEXTFunPtr
glWriteMaskEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glWriteMaskEXTFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glWriteMaskEXTFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glWriteMaskEXT")
{-# NOINLINE glWriteMaskEXTFunPtr #-}
pattern $bGL_CURRENT_VERTEX_EXT :: a
$mGL_CURRENT_VERTEX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_VERTEX_EXT = 0x87E2
pattern $bGL_FULL_RANGE_EXT :: a
$mGL_FULL_RANGE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FULL_RANGE_EXT = 0x87E1
pattern $bGL_INVARIANT_DATATYPE_EXT :: a
$mGL_INVARIANT_DATATYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVARIANT_DATATYPE_EXT = 0x87EB
pattern $bGL_INVARIANT_EXT :: a
$mGL_INVARIANT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVARIANT_EXT = 0x87C2
pattern $bGL_INVARIANT_VALUE_EXT :: a
$mGL_INVARIANT_VALUE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVARIANT_VALUE_EXT = 0x87EA
pattern $bGL_LOCAL_CONSTANT_DATATYPE_EXT :: a
$mGL_LOCAL_CONSTANT_DATATYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
pattern $bGL_LOCAL_CONSTANT_EXT :: a
$mGL_LOCAL_CONSTANT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOCAL_CONSTANT_EXT = 0x87C3
pattern $bGL_LOCAL_CONSTANT_VALUE_EXT :: a
$mGL_LOCAL_CONSTANT_VALUE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
pattern $bGL_LOCAL_EXT :: a
$mGL_LOCAL_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOCAL_EXT = 0x87C4
pattern $bGL_MATRIX_EXT :: a
$mGL_MATRIX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_EXT = 0x87C0
pattern $bGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: a
$mGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
pattern $bGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: a
$mGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
pattern $bGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: a
$mGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
pattern $bGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: a
$mGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
pattern $bGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: a
$mGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
pattern $bGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: a
$mGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
pattern $bGL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: a
$mGL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
pattern $bGL_MAX_VERTEX_SHADER_LOCALS_EXT :: a
$mGL_MAX_VERTEX_SHADER_LOCALS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
pattern $bGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: a
$mGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
pattern $bGL_MAX_VERTEX_SHADER_VARIANTS_EXT :: a
$mGL_MAX_VERTEX_SHADER_VARIANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
pattern $bGL_MVP_MATRIX_EXT :: a
$mGL_MVP_MATRIX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MVP_MATRIX_EXT = 0x87E3
pattern $bGL_NEGATIVE_ONE_EXT :: a
$mGL_NEGATIVE_ONE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEGATIVE_ONE_EXT = 0x87DF
pattern $bGL_NEGATIVE_W_EXT :: a
$mGL_NEGATIVE_W_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEGATIVE_W_EXT = 0x87DC
pattern $bGL_NEGATIVE_X_EXT :: a
$mGL_NEGATIVE_X_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEGATIVE_X_EXT = 0x87D9
pattern $bGL_NEGATIVE_Y_EXT :: a
$mGL_NEGATIVE_Y_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEGATIVE_Y_EXT = 0x87DA
pattern $bGL_NEGATIVE_Z_EXT :: a
$mGL_NEGATIVE_Z_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEGATIVE_Z_EXT = 0x87DB
pattern $bGL_NORMALIZED_RANGE_EXT :: a
$mGL_NORMALIZED_RANGE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMALIZED_RANGE_EXT = 0x87E0
pattern $bGL_ONE_EXT :: a
$mGL_ONE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_EXT = 0x87DE
pattern $bGL_OP_ADD_EXT :: a
$mGL_OP_ADD_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_ADD_EXT = 0x8787
pattern $bGL_OP_CLAMP_EXT :: a
$mGL_OP_CLAMP_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_CLAMP_EXT = 0x878E
pattern $bGL_OP_CROSS_PRODUCT_EXT :: a
$mGL_OP_CROSS_PRODUCT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_CROSS_PRODUCT_EXT = 0x8797
pattern $bGL_OP_DOT3_EXT :: a
$mGL_OP_DOT3_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_DOT3_EXT = 0x8784
pattern $bGL_OP_DOT4_EXT :: a
$mGL_OP_DOT4_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_DOT4_EXT = 0x8785
pattern $bGL_OP_EXP_BASE_2_EXT :: a
$mGL_OP_EXP_BASE_2_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_EXP_BASE_2_EXT = 0x8791
pattern $bGL_OP_FLOOR_EXT :: a
$mGL_OP_FLOOR_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_FLOOR_EXT = 0x878F
pattern $bGL_OP_FRAC_EXT :: a
$mGL_OP_FRAC_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_FRAC_EXT = 0x8789
pattern $bGL_OP_INDEX_EXT :: a
$mGL_OP_INDEX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_INDEX_EXT = 0x8782
pattern $bGL_OP_LOG_BASE_2_EXT :: a
$mGL_OP_LOG_BASE_2_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_LOG_BASE_2_EXT = 0x8792
pattern $bGL_OP_MADD_EXT :: a
$mGL_OP_MADD_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_MADD_EXT = 0x8788
pattern $bGL_OP_MAX_EXT :: a
$mGL_OP_MAX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_MAX_EXT = 0x878A
pattern $bGL_OP_MIN_EXT :: a
$mGL_OP_MIN_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_MIN_EXT = 0x878B
pattern $bGL_OP_MOV_EXT :: a
$mGL_OP_MOV_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_MOV_EXT = 0x8799
pattern $bGL_OP_MULTIPLY_MATRIX_EXT :: a
$mGL_OP_MULTIPLY_MATRIX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
pattern $bGL_OP_MUL_EXT :: a
$mGL_OP_MUL_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_MUL_EXT = 0x8786
pattern $bGL_OP_NEGATE_EXT :: a
$mGL_OP_NEGATE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_NEGATE_EXT = 0x8783
pattern $bGL_OP_POWER_EXT :: a
$mGL_OP_POWER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_POWER_EXT = 0x8793
pattern $bGL_OP_RECIP_EXT :: a
$mGL_OP_RECIP_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_RECIP_EXT = 0x8794
pattern $bGL_OP_RECIP_SQRT_EXT :: a
$mGL_OP_RECIP_SQRT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_RECIP_SQRT_EXT = 0x8795
pattern $bGL_OP_ROUND_EXT :: a
$mGL_OP_ROUND_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_ROUND_EXT = 0x8790
pattern $bGL_OP_SET_GE_EXT :: a
$mGL_OP_SET_GE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_SET_GE_EXT = 0x878C
pattern $bGL_OP_SET_LT_EXT :: a
$mGL_OP_SET_LT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_SET_LT_EXT = 0x878D
pattern $bGL_OP_SUB_EXT :: a
$mGL_OP_SUB_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OP_SUB_EXT = 0x8796
pattern $bGL_OUTPUT_COLOR0_EXT :: a
$mGL_OUTPUT_COLOR0_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_COLOR0_EXT = 0x879B
pattern $bGL_OUTPUT_COLOR1_EXT :: a
$mGL_OUTPUT_COLOR1_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_COLOR1_EXT = 0x879C
pattern $bGL_OUTPUT_FOG_EXT :: a
$mGL_OUTPUT_FOG_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_FOG_EXT = 0x87BD
pattern $bGL_OUTPUT_TEXTURE_COORD0_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD0_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
pattern $bGL_OUTPUT_TEXTURE_COORD10_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD10_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
pattern $bGL_OUTPUT_TEXTURE_COORD11_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD11_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
pattern $bGL_OUTPUT_TEXTURE_COORD12_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD12_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
pattern $bGL_OUTPUT_TEXTURE_COORD13_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD13_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
pattern $bGL_OUTPUT_TEXTURE_COORD14_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD14_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
pattern $bGL_OUTPUT_TEXTURE_COORD15_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD15_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
pattern $bGL_OUTPUT_TEXTURE_COORD16_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD16_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
pattern $bGL_OUTPUT_TEXTURE_COORD17_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD17_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
pattern $bGL_OUTPUT_TEXTURE_COORD18_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD18_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
pattern $bGL_OUTPUT_TEXTURE_COORD19_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD19_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
pattern $bGL_OUTPUT_TEXTURE_COORD1_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD1_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
pattern $bGL_OUTPUT_TEXTURE_COORD20_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD20_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
pattern $bGL_OUTPUT_TEXTURE_COORD21_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD21_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
pattern $bGL_OUTPUT_TEXTURE_COORD22_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD22_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
pattern $bGL_OUTPUT_TEXTURE_COORD23_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD23_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
pattern $bGL_OUTPUT_TEXTURE_COORD24_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD24_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
pattern $bGL_OUTPUT_TEXTURE_COORD25_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD25_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
pattern $bGL_OUTPUT_TEXTURE_COORD26_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD26_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
pattern $bGL_OUTPUT_TEXTURE_COORD27_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD27_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
pattern $bGL_OUTPUT_TEXTURE_COORD28_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD28_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
pattern $bGL_OUTPUT_TEXTURE_COORD29_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD29_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
pattern $bGL_OUTPUT_TEXTURE_COORD2_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD2_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
pattern $bGL_OUTPUT_TEXTURE_COORD30_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD30_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
pattern $bGL_OUTPUT_TEXTURE_COORD31_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD31_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
pattern $bGL_OUTPUT_TEXTURE_COORD3_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD3_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
pattern $bGL_OUTPUT_TEXTURE_COORD4_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD4_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
pattern $bGL_OUTPUT_TEXTURE_COORD5_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD5_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
pattern $bGL_OUTPUT_TEXTURE_COORD6_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD6_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
pattern $bGL_OUTPUT_TEXTURE_COORD7_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD7_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
pattern $bGL_OUTPUT_TEXTURE_COORD8_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
pattern $bGL_OUTPUT_TEXTURE_COORD9_EXT :: a
$mGL_OUTPUT_TEXTURE_COORD9_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
pattern $bGL_OUTPUT_VERTEX_EXT :: a
$mGL_OUTPUT_VERTEX_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUTPUT_VERTEX_EXT = 0x879A
pattern $bGL_SCALAR_EXT :: a
$mGL_SCALAR_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SCALAR_EXT = 0x87BE
pattern $bGL_VARIANT_ARRAY_EXT :: a
$mGL_VARIANT_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIANT_ARRAY_EXT = 0x87E8
pattern $bGL_VARIANT_ARRAY_POINTER_EXT :: a
$mGL_VARIANT_ARRAY_POINTER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
pattern $bGL_VARIANT_ARRAY_STRIDE_EXT :: a
$mGL_VARIANT_ARRAY_STRIDE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
pattern $bGL_VARIANT_ARRAY_TYPE_EXT :: a
$mGL_VARIANT_ARRAY_TYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
pattern $bGL_VARIANT_DATATYPE_EXT :: a
$mGL_VARIANT_DATATYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIANT_DATATYPE_EXT = 0x87E5
pattern $bGL_VARIANT_EXT :: a
$mGL_VARIANT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIANT_EXT = 0x87C1
pattern $bGL_VARIANT_VALUE_EXT :: a
$mGL_VARIANT_VALUE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIANT_VALUE_EXT = 0x87E4
pattern $bGL_VECTOR_EXT :: a
$mGL_VECTOR_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VECTOR_EXT = 0x87BF
pattern $bGL_VERTEX_SHADER_BINDING_EXT :: a
$mGL_VERTEX_SHADER_BINDING_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_BINDING_EXT = 0x8781
pattern $bGL_VERTEX_SHADER_EXT :: a
$mGL_VERTEX_SHADER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_EXT = 0x8780
pattern $bGL_VERTEX_SHADER_INSTRUCTIONS_EXT :: a
$mGL_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
pattern $bGL_VERTEX_SHADER_INVARIANTS_EXT :: a
$mGL_VERTEX_SHADER_INVARIANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
pattern $bGL_VERTEX_SHADER_LOCALS_EXT :: a
$mGL_VERTEX_SHADER_LOCALS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
pattern $bGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: a
$mGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
pattern $bGL_VERTEX_SHADER_OPTIMIZED_EXT :: a
$mGL_VERTEX_SHADER_OPTIMIZED_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
pattern $bGL_VERTEX_SHADER_VARIANTS_EXT :: a
$mGL_VERTEX_SHADER_VARIANTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
pattern $bGL_W_EXT :: a
$mGL_W_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_W_EXT = 0x87D8
pattern $bGL_X_EXT :: a
$mGL_X_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_X_EXT = 0x87D5
pattern $bGL_Y_EXT :: a
$mGL_Y_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_Y_EXT = 0x87D6
pattern $bGL_ZERO_EXT :: a
$mGL_ZERO_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ZERO_EXT = 0x87DD
pattern $bGL_Z_EXT :: a
$mGL_Z_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_Z_EXT = 0x87D7