-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.IMG.FramebufferDownsample (
  -- * Extension Support
    gl_IMG_framebuffer_downsample

  -- * GL_IMG_framebuffer_downsample
  , glFramebufferTexture2DDownsampleIMG
  , glFramebufferTextureLayerDownsampleIMG
  , pattern GL_DOWNSAMPLE_SCALES_IMG
  , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG
  , pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG
  , pattern GL_NUM_DOWNSAMPLE_SCALES_IMG
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe

-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_framebuffer_downsample.txt GL_IMG_framebuffer_downsample> extension is available.

gl_IMG_framebuffer_downsample :: Bool
gl_IMG_framebuffer_downsample :: Bool
gl_IMG_framebuffer_downsample = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_IMG_framebuffer_downsample" Set [Char]
extensions
{-# NOINLINE gl_IMG_framebuffer_downsample #-}

-- | Usage: @'glFramebufferTexture2DDownsampleIMG' target attachment textarget texture level xscale yscale@


glFramebufferTexture2DDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()
glFramebufferTexture2DDownsampleIMG :: GLenum
-> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> m ()
glFramebufferTexture2DDownsampleIMG = FunPtr
  (GLenum
   -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLint
-> GLint
-> GLint
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLint
-> GLint
-> GLint
-> m ()
ffienumenumenumuintintintintIOV FunPtr
  (GLenum
   -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
glFramebufferTexture2DDownsampleIMGFunPtr

glFramebufferTexture2DDownsampleIMGFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ())
glFramebufferTexture2DDownsampleIMGFunPtr :: FunPtr
  (GLenum
   -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
glFramebufferTexture2DDownsampleIMGFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferTexture2DDownsampleIMG")

{-# NOINLINE glFramebufferTexture2DDownsampleIMGFunPtr #-}

-- | Usage: @'glFramebufferTextureLayerDownsampleIMG' target attachment texture level layer xscale yscale@
--
-- The parameter @target@ is a @FramebufferTarget@.
--
-- The parameter @attachment@ is a @FramebufferAttachment@.
--
-- The parameter @texture@ is a @Texture@.
--
-- The parameter @level@ is a @CheckedInt32@.
--
-- The parameter @layer@ is a @CheckedInt32@.


glFramebufferTextureLayerDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glFramebufferTextureLayerDownsampleIMG :: GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> m ()
glFramebufferTextureLayerDownsampleIMG = FunPtr
  (GLenum
   -> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
ffienumenumuintintintintintIOV FunPtr
  (GLenum
   -> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
glFramebufferTextureLayerDownsampleIMGFunPtr

glFramebufferTextureLayerDownsampleIMGFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
glFramebufferTextureLayerDownsampleIMGFunPtr :: FunPtr
  (GLenum
   -> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
glFramebufferTextureLayerDownsampleIMGFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferTextureLayerDownsampleIMG")

{-# NOINLINE glFramebufferTextureLayerDownsampleIMGFunPtr #-}

pattern $bGL_DOWNSAMPLE_SCALES_IMG :: a
$mGL_DOWNSAMPLE_SCALES_IMG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOWNSAMPLE_SCALES_IMG = 0x913E

pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F

pattern $bGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG :: a
$mGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C

pattern $bGL_NUM_DOWNSAMPLE_SCALES_IMG :: a
$mGL_NUM_DOWNSAMPLE_SCALES_IMG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D