-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.BindlessMultiDrawIndirectCount (
  -- * Extension Support
    gl_NV_bindless_multi_draw_indirect_count

  -- * GL_NV_bindless_multi_draw_indirect_count
  , glMultiDrawArraysIndirectBindlessCountNV
  , glMultiDrawElementsIndirectBindlessCountNV
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/bindless_multi_draw_indirect_count.txt GL_NV_bindless_multi_draw_indirect_count> extension is available.

gl_NV_bindless_multi_draw_indirect_count :: Bool
gl_NV_bindless_multi_draw_indirect_count :: Bool
gl_NV_bindless_multi_draw_indirect_count = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_bindless_multi_draw_indirect_count" Set [Char]
extensions
{-# NOINLINE gl_NV_bindless_multi_draw_indirect_count #-}

-- | Usage: @'glMultiDrawArraysIndirectBindlessCountNV' mode indirect drawCount maxDrawCount stride vertexBufferCount@


glMultiDrawArraysIndirectBindlessCountNV :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawArraysIndirectBindlessCountNV :: GLenum
-> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glMultiDrawArraysIndirectBindlessCountNV = FunPtr
  (GLenum
   -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumPtrVsizeisizeisizeiintIOV FunPtr
  (GLenum
   -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiDrawArraysIndirectBindlessCountNVFunPtr

glMultiDrawArraysIndirectBindlessCountNVFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawArraysIndirectBindlessCountNVFunPtr :: FunPtr
  (GLenum
   -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiDrawArraysIndirectBindlessCountNVFunPtr = IO
  (FunPtr
     (GLenum
      -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
     (GLenum
      -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glMultiDrawArraysIndirectBindlessCountNV")

{-# NOINLINE glMultiDrawArraysIndirectBindlessCountNVFunPtr #-}

-- | Usage: @'glMultiDrawElementsIndirectBindlessCountNV' mode type indirect drawCount maxDrawCount stride vertexBufferCount@


glMultiDrawElementsIndirectBindlessCountNV :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawElementsIndirectBindlessCountNV :: GLenum
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glMultiDrawElementsIndirectBindlessCountNV = FunPtr
  (GLenum
   -> GLenum
   -> Ptr ()
   -> GLsizei
   -> GLsizei
   -> GLsizei
   -> GLsizei
   -> IO ())
-> GLenum
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum
   -> Ptr ()
   -> GLsizei
   -> GLsizei
   -> GLsizei
   -> GLsizei
   -> IO ())
-> GLenum
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumenumPtrVsizeisizeisizeiintIOV FunPtr
  (GLenum
   -> GLenum
   -> Ptr ()
   -> GLsizei
   -> GLsizei
   -> GLsizei
   -> GLsizei
   -> IO ())
glMultiDrawElementsIndirectBindlessCountNVFunPtr

glMultiDrawElementsIndirectBindlessCountNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawElementsIndirectBindlessCountNVFunPtr :: FunPtr
  (GLenum
   -> GLenum
   -> Ptr ()
   -> GLsizei
   -> GLsizei
   -> GLsizei
   -> GLsizei
   -> IO ())
glMultiDrawElementsIndirectBindlessCountNVFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum
      -> Ptr ()
      -> GLsizei
      -> GLsizei
      -> GLsizei
      -> GLsizei
      -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum
      -> Ptr ()
      -> GLsizei
      -> GLsizei
      -> GLsizei
      -> GLsizei
      -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum
         -> Ptr ()
         -> GLsizei
         -> GLsizei
         -> GLsizei
         -> GLsizei
         -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glMultiDrawElementsIndirectBindlessCountNV")

{-# NOINLINE glMultiDrawElementsIndirectBindlessCountNVFunPtr #-}