-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.NV.DrawInstanced ( -- * Extension Support gl_NV_draw_instanced -- * GL_NV_draw_instanced , glDrawArraysInstancedNV , glDrawElementsInstancedNV ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the <https://www.khronos.org/registry/gles/extensions/NV/NV_draw_instanced.txt GL_NV_draw_instanced> extension is available. gl_NV_draw_instanced :: Bool gl_NV_draw_instanced :: Bool gl_NV_draw_instanced = [Char] -> Set [Char] -> Bool forall a. Ord a => a -> Set a -> Bool member "GL_NV_draw_instanced" Set [Char] extensions {-# NOINLINE gl_NV_draw_instanced #-} -- | Usage: @'glDrawArraysInstancedNV' mode first count primcount@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. glDrawArraysInstancedNV :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m () glDrawArraysInstancedNV :: GLenum -> GLint -> GLint -> GLint -> m () glDrawArraysInstancedNV = FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLint -> GLint -> GLint -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLint -> GLint -> GLint -> m () ffienumintsizeisizeiIOV FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ()) glDrawArraysInstancedNVFunPtr glDrawArraysInstancedNVFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) glDrawArraysInstancedNVFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ()) glDrawArraysInstancedNVFunPtr = IO (FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())) -> FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glDrawArraysInstancedNV") {-# NOINLINE glDrawArraysInstancedNVFunPtr #-} -- | Usage: @'glDrawElementsInstancedNV' mode count type indices primcount@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsInstanced'. glDrawElementsInstancedNV :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m () glDrawElementsInstancedNV :: GLenum -> GLint -> GLenum -> Ptr () -> GLint -> m () glDrawElementsInstancedNV = FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ()) -> GLenum -> GLint -> GLenum -> Ptr () -> GLint -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ()) -> GLenum -> GLint -> GLenum -> Ptr () -> GLint -> m () ffienumsizeienumPtrVsizeiIOV FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ()) glDrawElementsInstancedNVFunPtr glDrawElementsInstancedNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()) glDrawElementsInstancedNVFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ()) glDrawElementsInstancedNVFunPtr = IO (FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ())) -> FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glDrawElementsInstancedNV") {-# NOINLINE glDrawElementsInstancedNVFunPtr #-}