-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.DrawInstanced (
  -- * Extension Support
    gl_NV_draw_instanced

  -- * GL_NV_draw_instanced
  , glDrawArraysInstancedNV
  , glDrawElementsInstancedNV
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe

-- | Checks that the <https://www.khronos.org/registry/gles/extensions/NV/NV_draw_instanced.txt GL_NV_draw_instanced> extension is available.

gl_NV_draw_instanced :: Bool
gl_NV_draw_instanced :: Bool
gl_NV_draw_instanced = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_draw_instanced" Set [Char]
extensions
{-# NOINLINE gl_NV_draw_instanced #-}

-- | Usage: @'glDrawArraysInstancedNV' mode first count primcount@
--
-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.
--
-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'.


glDrawArraysInstancedNV :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()
glDrawArraysInstancedNV :: GLenum -> GLint -> GLint -> GLint -> m ()
glDrawArraysInstancedNV = FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
-> GLenum -> GLint -> GLint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
-> GLenum -> GLint -> GLint -> GLint -> m ()
ffienumintsizeisizeiIOV FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
glDrawArraysInstancedNVFunPtr

glDrawArraysInstancedNVFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())
glDrawArraysInstancedNVFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
glDrawArraysInstancedNVFunPtr = IO (FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDrawArraysInstancedNV")

{-# NOINLINE glDrawArraysInstancedNVFunPtr #-}

-- | Usage: @'glDrawElementsInstancedNV' mode count type indices primcount@
--
-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.
--
-- The length of @indices@ should be @COMPSIZE(count,type)@.
--
-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsInstanced'.


glDrawElementsInstancedNV :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
glDrawElementsInstancedNV :: GLenum -> GLint -> GLenum -> Ptr () -> GLint -> m ()
glDrawElementsInstancedNV = FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ())
-> GLenum -> GLint -> GLenum -> Ptr () -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ())
-> GLenum -> GLint -> GLenum -> Ptr () -> GLint -> m ()
ffienumsizeienumPtrVsizeiIOV FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ())
glDrawElementsInstancedNVFunPtr

glDrawElementsInstancedNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsInstancedNVFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ())
glDrawElementsInstancedNVFunPtr = IO (FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ()))
-> FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr (GLenum -> GLint -> GLenum -> Ptr () -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDrawElementsInstancedNV")

{-# NOINLINE glDrawElementsInstancedNVFunPtr #-}