{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.DrawTexture (
gl_NV_draw_texture
, glDrawTextureNV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_draw_texture :: Bool
gl_NV_draw_texture :: Bool
gl_NV_draw_texture = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_draw_texture" Set [Char]
extensions
{-# NOINLINE gl_NV_draw_texture #-}
glDrawTextureNV :: MonadIO m => GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glDrawTextureNV :: GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glDrawTextureNV = FunPtr
(GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
ffiuintuintfloatfloatfloatfloatfloatfloatfloatfloatfloatIOV FunPtr
(GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
glDrawTextureNVFunPtr
glDrawTextureNVFunPtr :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glDrawTextureNVFunPtr :: FunPtr
(GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
glDrawTextureNVFunPtr = IO
(FunPtr
(GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDrawTextureNV")
{-# NOINLINE glDrawTextureNVFunPtr #-}