{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.FloatBuffer (
gl_NV_float_buffer
, pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV
, pattern GL_FLOAT_R16_NV
, pattern GL_FLOAT_R32_NV
, pattern GL_FLOAT_RG16_NV
, pattern GL_FLOAT_RG32_NV
, pattern GL_FLOAT_RGB16_NV
, pattern GL_FLOAT_RGB32_NV
, pattern GL_FLOAT_RGBA16_NV
, pattern GL_FLOAT_RGBA32_NV
, pattern GL_FLOAT_RGBA_MODE_NV
, pattern GL_FLOAT_RGBA_NV
, pattern GL_FLOAT_RGB_NV
, pattern GL_FLOAT_RG_NV
, pattern GL_FLOAT_R_NV
, pattern GL_TEXTURE_FLOAT_COMPONENTS_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_float_buffer :: Bool
gl_NV_float_buffer :: Bool
gl_NV_float_buffer = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_float_buffer" Set [Char]
extensions
{-# NOINLINE gl_NV_float_buffer #-}
pattern $bGL_FLOAT_CLEAR_COLOR_VALUE_NV :: a
$mGL_FLOAT_CLEAR_COLOR_VALUE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
pattern $bGL_FLOAT_R16_NV :: a
$mGL_FLOAT_R16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_R16_NV = 0x8884
pattern $bGL_FLOAT_R32_NV :: a
$mGL_FLOAT_R32_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_R32_NV = 0x8885
pattern $bGL_FLOAT_RG16_NV :: a
$mGL_FLOAT_RG16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RG16_NV = 0x8886
pattern $bGL_FLOAT_RG32_NV :: a
$mGL_FLOAT_RG32_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RG32_NV = 0x8887
pattern $bGL_FLOAT_RGB16_NV :: a
$mGL_FLOAT_RGB16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGB16_NV = 0x8888
pattern $bGL_FLOAT_RGB32_NV :: a
$mGL_FLOAT_RGB32_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGB32_NV = 0x8889
pattern $bGL_FLOAT_RGBA16_NV :: a
$mGL_FLOAT_RGBA16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGBA16_NV = 0x888A
pattern $bGL_FLOAT_RGBA32_NV :: a
$mGL_FLOAT_RGBA32_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGBA32_NV = 0x888B
pattern $bGL_FLOAT_RGBA_MODE_NV :: a
$mGL_FLOAT_RGBA_MODE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGBA_MODE_NV = 0x888E
pattern $bGL_FLOAT_RGBA_NV :: a
$mGL_FLOAT_RGBA_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGBA_NV = 0x8883
pattern $bGL_FLOAT_RGB_NV :: a
$mGL_FLOAT_RGB_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGB_NV = 0x8882
pattern $bGL_FLOAT_RG_NV :: a
$mGL_FLOAT_RG_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RG_NV = 0x8881
pattern $bGL_FLOAT_R_NV :: a
$mGL_FLOAT_R_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_R_NV = 0x8880
pattern $bGL_TEXTURE_FLOAT_COMPONENTS_NV :: a
$mGL_TEXTURE_FLOAT_COMPONENTS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C