-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.FloatBuffer (
  -- * Extension Support
    gl_NV_float_buffer

  -- * GL_NV_float_buffer
  , pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV
  , pattern GL_FLOAT_R16_NV
  , pattern GL_FLOAT_R32_NV
  , pattern GL_FLOAT_RG16_NV
  , pattern GL_FLOAT_RG32_NV
  , pattern GL_FLOAT_RGB16_NV
  , pattern GL_FLOAT_RGB32_NV
  , pattern GL_FLOAT_RGBA16_NV
  , pattern GL_FLOAT_RGBA32_NV
  , pattern GL_FLOAT_RGBA_MODE_NV
  , pattern GL_FLOAT_RGBA_NV
  , pattern GL_FLOAT_RGB_NV
  , pattern GL_FLOAT_RG_NV
  , pattern GL_FLOAT_R_NV
  , pattern GL_TEXTURE_FLOAT_COMPONENTS_NV
) where

import Data.Set
import Graphics.GL.Internal.Proc

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/float_buffer.txt GL_NV_float_buffer> extension is available.

gl_NV_float_buffer :: Bool
gl_NV_float_buffer :: Bool
gl_NV_float_buffer = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_float_buffer" Set [Char]
extensions
{-# NOINLINE gl_NV_float_buffer #-}

pattern $bGL_FLOAT_CLEAR_COLOR_VALUE_NV :: a
$mGL_FLOAT_CLEAR_COLOR_VALUE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D

pattern $bGL_FLOAT_R16_NV :: a
$mGL_FLOAT_R16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_R16_NV = 0x8884

pattern $bGL_FLOAT_R32_NV :: a
$mGL_FLOAT_R32_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_R32_NV = 0x8885

pattern $bGL_FLOAT_RG16_NV :: a
$mGL_FLOAT_RG16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RG16_NV = 0x8886

pattern $bGL_FLOAT_RG32_NV :: a
$mGL_FLOAT_RG32_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RG32_NV = 0x8887

pattern $bGL_FLOAT_RGB16_NV :: a
$mGL_FLOAT_RGB16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGB16_NV = 0x8888

pattern $bGL_FLOAT_RGB32_NV :: a
$mGL_FLOAT_RGB32_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGB32_NV = 0x8889

pattern $bGL_FLOAT_RGBA16_NV :: a
$mGL_FLOAT_RGBA16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGBA16_NV = 0x888A

pattern $bGL_FLOAT_RGBA32_NV :: a
$mGL_FLOAT_RGBA32_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGBA32_NV = 0x888B

pattern $bGL_FLOAT_RGBA_MODE_NV :: a
$mGL_FLOAT_RGBA_MODE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGBA_MODE_NV = 0x888E

pattern $bGL_FLOAT_RGBA_NV :: a
$mGL_FLOAT_RGBA_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGBA_NV = 0x8883

pattern $bGL_FLOAT_RGB_NV :: a
$mGL_FLOAT_RGB_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RGB_NV = 0x8882

pattern $bGL_FLOAT_RG_NV :: a
$mGL_FLOAT_RG_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_RG_NV = 0x8881

pattern $bGL_FLOAT_R_NV :: a
$mGL_FLOAT_R_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_R_NV = 0x8880

pattern $bGL_TEXTURE_FLOAT_COMPONENTS_NV :: a
$mGL_TEXTURE_FLOAT_COMPONENTS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C