{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.ShaderThreadGroup (
gl_NV_shader_thread_group
, pattern GL_SM_COUNT_NV
, pattern GL_WARPS_PER_SM_NV
, pattern GL_WARP_SIZE_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_shader_thread_group :: Bool
gl_NV_shader_thread_group :: Bool
gl_NV_shader_thread_group = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_shader_thread_group" Set [Char]
extensions
{-# NOINLINE gl_NV_shader_thread_group #-}
pattern $bGL_SM_COUNT_NV :: a
$mGL_SM_COUNT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SM_COUNT_NV = 0x933B
pattern $bGL_WARPS_PER_SM_NV :: a
$mGL_WARPS_PER_SM_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_WARPS_PER_SM_NV = 0x933A
pattern $bGL_WARP_SIZE_NV :: a
$mGL_WARP_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_WARP_SIZE_NV = 0x9339