{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.TextureRectangle (
gl_NV_texture_rectangle
, pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
, pattern GL_PROXY_TEXTURE_RECTANGLE_NV
, pattern GL_TEXTURE_BINDING_RECTANGLE_NV
, pattern GL_TEXTURE_RECTANGLE_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_texture_rectangle :: Bool
gl_NV_texture_rectangle :: Bool
gl_NV_texture_rectangle = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_texture_rectangle" Set [Char]
extensions
{-# NOINLINE gl_NV_texture_rectangle #-}
pattern $bGL_MAX_RECTANGLE_TEXTURE_SIZE_NV :: a
$mGL_MAX_RECTANGLE_TEXTURE_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
pattern $bGL_PROXY_TEXTURE_RECTANGLE_NV :: a
$mGL_PROXY_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
pattern $bGL_TEXTURE_BINDING_RECTANGLE_NV :: a
$mGL_TEXTURE_BINDING_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
pattern $bGL_TEXTURE_RECTANGLE_NV :: a
$mGL_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_RECTANGLE_NV = 0x84F5