-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.TextureShader (
  -- * Extension Support
    gl_NV_texture_shader

  -- * GL_NV_texture_shader
  , pattern GL_CONST_EYE_NV
  , pattern GL_CULL_FRAGMENT_NV
  , pattern GL_CULL_MODES_NV
  , pattern GL_DEPENDENT_AR_TEXTURE_2D_NV
  , pattern GL_DEPENDENT_GB_TEXTURE_2D_NV
  , pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
  , pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV
  , pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
  , pattern GL_DOT_PRODUCT_NV
  , pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
  , pattern GL_DOT_PRODUCT_TEXTURE_2D_NV
  , pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
  , pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
  , pattern GL_DSDT8_MAG8_INTENSITY8_NV
  , pattern GL_DSDT8_MAG8_NV
  , pattern GL_DSDT8_NV
  , pattern GL_DSDT_MAG_INTENSITY_NV
  , pattern GL_DSDT_MAG_NV
  , pattern GL_DSDT_MAG_VIB_NV
  , pattern GL_DSDT_NV
  , pattern GL_DS_BIAS_NV
  , pattern GL_DS_SCALE_NV
  , pattern GL_DT_BIAS_NV
  , pattern GL_DT_SCALE_NV
  , pattern GL_HILO16_NV
  , pattern GL_HILO_NV
  , pattern GL_HI_BIAS_NV
  , pattern GL_HI_SCALE_NV
  , pattern GL_LO_BIAS_NV
  , pattern GL_LO_SCALE_NV
  , pattern GL_MAGNITUDE_BIAS_NV
  , pattern GL_MAGNITUDE_SCALE_NV
  , pattern GL_OFFSET_TEXTURE_2D_BIAS_NV
  , pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV
  , pattern GL_OFFSET_TEXTURE_2D_NV
  , pattern GL_OFFSET_TEXTURE_2D_SCALE_NV
  , pattern GL_OFFSET_TEXTURE_BIAS_NV
  , pattern GL_OFFSET_TEXTURE_MATRIX_NV
  , pattern GL_OFFSET_TEXTURE_RECTANGLE_NV
  , pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
  , pattern GL_OFFSET_TEXTURE_SCALE_NV
  , pattern GL_PASS_THROUGH_NV
  , pattern GL_PREVIOUS_TEXTURE_INPUT_NV
  , pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
  , pattern GL_SHADER_CONSISTENT_NV
  , pattern GL_SHADER_OPERATION_NV
  , pattern GL_SIGNED_ALPHA8_NV
  , pattern GL_SIGNED_ALPHA_NV
  , pattern GL_SIGNED_HILO16_NV
  , pattern GL_SIGNED_HILO_NV
  , pattern GL_SIGNED_INTENSITY8_NV
  , pattern GL_SIGNED_INTENSITY_NV
  , pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV
  , pattern GL_SIGNED_LUMINANCE8_NV
  , pattern GL_SIGNED_LUMINANCE_ALPHA_NV
  , pattern GL_SIGNED_LUMINANCE_NV
  , pattern GL_SIGNED_RGB8_NV
  , pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
  , pattern GL_SIGNED_RGBA8_NV
  , pattern GL_SIGNED_RGBA_NV
  , pattern GL_SIGNED_RGB_NV
  , pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
  , pattern GL_TEXTURE_BORDER_VALUES_NV
  , pattern GL_TEXTURE_DS_SIZE_NV
  , pattern GL_TEXTURE_DT_SIZE_NV
  , pattern GL_TEXTURE_HI_SIZE_NV
  , pattern GL_TEXTURE_LO_SIZE_NV
  , pattern GL_TEXTURE_MAG_SIZE_NV
  , pattern GL_TEXTURE_SHADER_NV
  , pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
  , pattern GL_UNSIGNED_INT_S8_S8_8_8_NV
  , pattern GL_VIBRANCE_BIAS_NV
  , pattern GL_VIBRANCE_SCALE_NV
) where

import Data.Set
import Graphics.GL.Internal.Proc

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/texture_shader.txt GL_NV_texture_shader> extension is available.

gl_NV_texture_shader :: Bool
gl_NV_texture_shader :: Bool
gl_NV_texture_shader = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_texture_shader" Set [Char]
extensions
{-# NOINLINE gl_NV_texture_shader #-}

pattern $bGL_CONST_EYE_NV :: a
$mGL_CONST_EYE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONST_EYE_NV = 0x86E5

pattern $bGL_CULL_FRAGMENT_NV :: a
$mGL_CULL_FRAGMENT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CULL_FRAGMENT_NV = 0x86E7

pattern $bGL_CULL_MODES_NV :: a
$mGL_CULL_MODES_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CULL_MODES_NV = 0x86E0

pattern $bGL_DEPENDENT_AR_TEXTURE_2D_NV :: a
$mGL_DEPENDENT_AR_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9

pattern $bGL_DEPENDENT_GB_TEXTURE_2D_NV :: a
$mGL_DEPENDENT_GB_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA

pattern $bGL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: a
$mGL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3

pattern $bGL_DOT_PRODUCT_DEPTH_REPLACE_NV :: a
$mGL_DOT_PRODUCT_DEPTH_REPLACE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED

pattern $bGL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: a
$mGL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1

pattern $bGL_DOT_PRODUCT_NV :: a
$mGL_DOT_PRODUCT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_NV = 0x86EC

pattern $bGL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: a
$mGL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2

pattern $bGL_DOT_PRODUCT_TEXTURE_2D_NV :: a
$mGL_DOT_PRODUCT_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE

pattern $bGL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: a
$mGL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0

pattern $bGL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: a
$mGL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E

pattern $bGL_DSDT8_MAG8_INTENSITY8_NV :: a
$mGL_DSDT8_MAG8_INTENSITY8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B

pattern $bGL_DSDT8_MAG8_NV :: a
$mGL_DSDT8_MAG8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DSDT8_MAG8_NV = 0x870A

pattern $bGL_DSDT8_NV :: a
$mGL_DSDT8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DSDT8_NV = 0x8709

pattern $bGL_DSDT_MAG_INTENSITY_NV :: a
$mGL_DSDT_MAG_INTENSITY_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DSDT_MAG_INTENSITY_NV = 0x86DC

pattern $bGL_DSDT_MAG_NV :: a
$mGL_DSDT_MAG_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DSDT_MAG_NV = 0x86F6

pattern $bGL_DSDT_MAG_VIB_NV :: a
$mGL_DSDT_MAG_VIB_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DSDT_MAG_VIB_NV = 0x86F7

pattern $bGL_DSDT_NV :: a
$mGL_DSDT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DSDT_NV = 0x86F5

pattern $bGL_DS_BIAS_NV :: a
$mGL_DS_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DS_BIAS_NV = 0x8716

pattern $bGL_DS_SCALE_NV :: a
$mGL_DS_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DS_SCALE_NV = 0x8710

pattern $bGL_DT_BIAS_NV :: a
$mGL_DT_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DT_BIAS_NV = 0x8717

pattern $bGL_DT_SCALE_NV :: a
$mGL_DT_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DT_SCALE_NV = 0x8711

pattern $bGL_HILO16_NV :: a
$mGL_HILO16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HILO16_NV = 0x86F8

pattern $bGL_HILO_NV :: a
$mGL_HILO_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HILO_NV = 0x86F4

pattern $bGL_HI_BIAS_NV :: a
$mGL_HI_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HI_BIAS_NV = 0x8714

pattern $bGL_HI_SCALE_NV :: a
$mGL_HI_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HI_SCALE_NV = 0x870E

pattern $bGL_LO_BIAS_NV :: a
$mGL_LO_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LO_BIAS_NV = 0x8715

pattern $bGL_LO_SCALE_NV :: a
$mGL_LO_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LO_SCALE_NV = 0x870F

pattern $bGL_MAGNITUDE_BIAS_NV :: a
$mGL_MAGNITUDE_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAGNITUDE_BIAS_NV = 0x8718

pattern $bGL_MAGNITUDE_SCALE_NV :: a
$mGL_MAGNITUDE_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAGNITUDE_SCALE_NV = 0x8712

pattern $bGL_OFFSET_TEXTURE_2D_BIAS_NV :: a
$mGL_OFFSET_TEXTURE_2D_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3

pattern $bGL_OFFSET_TEXTURE_2D_MATRIX_NV :: a
$mGL_OFFSET_TEXTURE_2D_MATRIX_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1

pattern $bGL_OFFSET_TEXTURE_2D_NV :: a
$mGL_OFFSET_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_2D_NV = 0x86E8

pattern $bGL_OFFSET_TEXTURE_2D_SCALE_NV :: a
$mGL_OFFSET_TEXTURE_2D_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2

pattern $bGL_OFFSET_TEXTURE_BIAS_NV :: a
$mGL_OFFSET_TEXTURE_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3

pattern $bGL_OFFSET_TEXTURE_MATRIX_NV :: a
$mGL_OFFSET_TEXTURE_MATRIX_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1

pattern $bGL_OFFSET_TEXTURE_RECTANGLE_NV :: a
$mGL_OFFSET_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C

pattern $bGL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: a
$mGL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D

pattern $bGL_OFFSET_TEXTURE_SCALE_NV :: a
$mGL_OFFSET_TEXTURE_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2

pattern $bGL_PASS_THROUGH_NV :: a
$mGL_PASS_THROUGH_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PASS_THROUGH_NV = 0x86E6

pattern $bGL_PREVIOUS_TEXTURE_INPUT_NV :: a
$mGL_PREVIOUS_TEXTURE_INPUT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4

pattern $bGL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: a
$mGL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9

pattern $bGL_SHADER_CONSISTENT_NV :: a
$mGL_SHADER_CONSISTENT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_CONSISTENT_NV = 0x86DD

pattern $bGL_SHADER_OPERATION_NV :: a
$mGL_SHADER_OPERATION_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_OPERATION_NV = 0x86DF

pattern $bGL_SIGNED_ALPHA8_NV :: a
$mGL_SIGNED_ALPHA8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_ALPHA8_NV = 0x8706

pattern $bGL_SIGNED_ALPHA_NV :: a
$mGL_SIGNED_ALPHA_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_ALPHA_NV = 0x8705

pattern $bGL_SIGNED_HILO16_NV :: a
$mGL_SIGNED_HILO16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_HILO16_NV = 0x86FA

pattern $bGL_SIGNED_HILO_NV :: a
$mGL_SIGNED_HILO_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_HILO_NV = 0x86F9

pattern $bGL_SIGNED_INTENSITY8_NV :: a
$mGL_SIGNED_INTENSITY8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_INTENSITY8_NV = 0x8708

pattern $bGL_SIGNED_INTENSITY_NV :: a
$mGL_SIGNED_INTENSITY_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_INTENSITY_NV = 0x8707

pattern $bGL_SIGNED_LUMINANCE8_ALPHA8_NV :: a
$mGL_SIGNED_LUMINANCE8_ALPHA8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704

pattern $bGL_SIGNED_LUMINANCE8_NV :: a
$mGL_SIGNED_LUMINANCE8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_LUMINANCE8_NV = 0x8702

pattern $bGL_SIGNED_LUMINANCE_ALPHA_NV :: a
$mGL_SIGNED_LUMINANCE_ALPHA_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703

pattern $bGL_SIGNED_LUMINANCE_NV :: a
$mGL_SIGNED_LUMINANCE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_LUMINANCE_NV = 0x8701

pattern $bGL_SIGNED_RGB8_NV :: a
$mGL_SIGNED_RGB8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_RGB8_NV = 0x86FF

pattern $bGL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: a
$mGL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D

pattern $bGL_SIGNED_RGBA8_NV :: a
$mGL_SIGNED_RGBA8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_RGBA8_NV = 0x86FC

pattern $bGL_SIGNED_RGBA_NV :: a
$mGL_SIGNED_RGBA_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_RGBA_NV = 0x86FB

pattern $bGL_SIGNED_RGB_NV :: a
$mGL_SIGNED_RGB_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_RGB_NV = 0x86FE

pattern $bGL_SIGNED_RGB_UNSIGNED_ALPHA_NV :: a
$mGL_SIGNED_RGB_UNSIGNED_ALPHA_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C

pattern $bGL_TEXTURE_BORDER_VALUES_NV :: a
$mGL_TEXTURE_BORDER_VALUES_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BORDER_VALUES_NV = 0x871A

pattern $bGL_TEXTURE_DS_SIZE_NV :: a
$mGL_TEXTURE_DS_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_DS_SIZE_NV = 0x871D

pattern $bGL_TEXTURE_DT_SIZE_NV :: a
$mGL_TEXTURE_DT_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_DT_SIZE_NV = 0x871E

pattern $bGL_TEXTURE_HI_SIZE_NV :: a
$mGL_TEXTURE_HI_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_HI_SIZE_NV = 0x871B

pattern $bGL_TEXTURE_LO_SIZE_NV :: a
$mGL_TEXTURE_LO_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_LO_SIZE_NV = 0x871C

pattern $bGL_TEXTURE_MAG_SIZE_NV :: a
$mGL_TEXTURE_MAG_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_MAG_SIZE_NV = 0x871F

pattern $bGL_TEXTURE_SHADER_NV :: a
$mGL_TEXTURE_SHADER_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SHADER_NV = 0x86DE

pattern $bGL_UNSIGNED_INT_8_8_S8_S8_REV_NV :: a
$mGL_UNSIGNED_INT_8_8_S8_S8_REV_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB

pattern $bGL_UNSIGNED_INT_S8_S8_8_8_NV :: a
$mGL_UNSIGNED_INT_S8_S8_8_8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA

pattern $bGL_VIBRANCE_BIAS_NV :: a
$mGL_VIBRANCE_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIBRANCE_BIAS_NV = 0x8719

pattern $bGL_VIBRANCE_SCALE_NV :: a
$mGL_VIBRANCE_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIBRANCE_SCALE_NV = 0x8713