{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.TextureShader2 (
gl_NV_texture_shader2
, pattern GL_DOT_PRODUCT_TEXTURE_3D_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_texture_shader2 :: Bool
gl_NV_texture_shader2 :: Bool
gl_NV_texture_shader2 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_texture_shader2" Set [Char]
extensions
{-# NOINLINE gl_NV_texture_shader2 #-}
pattern $bGL_DOT_PRODUCT_TEXTURE_3D_NV :: a
$mGL_DOT_PRODUCT_TEXTURE_3D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF