{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.TextureShader3 (
gl_NV_texture_shader3
, pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV
, pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV
, pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
, pattern GL_DOT_PRODUCT_PASS_THROUGH_NV
, pattern GL_DOT_PRODUCT_TEXTURE_1D_NV
, pattern GL_FORCE_BLUE_TO_ONE_NV
, pattern GL_HILO8_NV
, pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
, pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
, pattern GL_OFFSET_HILO_TEXTURE_2D_NV
, pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
, pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
, pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
, pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
, pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
, pattern GL_SIGNED_HILO8_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_texture_shader3 :: Bool
gl_NV_texture_shader3 :: Bool
gl_NV_texture_shader3 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_texture_shader3" Set [Char]
extensions
{-# NOINLINE gl_NV_texture_shader3 #-}
pattern $bGL_DEPENDENT_HILO_TEXTURE_2D_NV :: a
$mGL_DEPENDENT_HILO_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
pattern $bGL_DEPENDENT_RGB_TEXTURE_3D_NV :: a
$mGL_DEPENDENT_RGB_TEXTURE_3D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
pattern $bGL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: a
$mGL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
pattern $bGL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: a
$mGL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
pattern $bGL_DOT_PRODUCT_PASS_THROUGH_NV :: a
$mGL_DOT_PRODUCT_PASS_THROUGH_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
pattern $bGL_DOT_PRODUCT_TEXTURE_1D_NV :: a
$mGL_DOT_PRODUCT_TEXTURE_1D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
pattern $bGL_FORCE_BLUE_TO_ONE_NV :: a
$mGL_FORCE_BLUE_TO_ONE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FORCE_BLUE_TO_ONE_NV = 0x8860
pattern $bGL_HILO8_NV :: a
$mGL_HILO8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HILO8_NV = 0x885E
pattern $bGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: a
$mGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
pattern $bGL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: a
$mGL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
pattern $bGL_OFFSET_HILO_TEXTURE_2D_NV :: a
$mGL_OFFSET_HILO_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
pattern $bGL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: a
$mGL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
pattern $bGL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: a
$mGL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
pattern $bGL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: a
$mGL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
pattern $bGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: a
$mGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
pattern $bGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: a
$mGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
pattern $bGL_SIGNED_HILO8_NV :: a
$mGL_SIGNED_HILO8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_HILO8_NV = 0x885F