{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.VertexProgram (
gl_NV_vertex_program
, glAreProgramsResidentNV
, glBindProgramNV
, glDeleteProgramsNV
, glExecuteProgramNV
, glGenProgramsNV
, glGetProgramParameterdvNV
, glGetProgramParameterfvNV
, glGetProgramStringNV
, glGetProgramivNV
, glGetTrackMatrixivNV
, glGetVertexAttribPointervNV
, glGetVertexAttribdvNV
, glGetVertexAttribfvNV
, glGetVertexAttribivNV
, glIsProgramNV
, glLoadProgramNV
, glProgramParameter4dNV
, glProgramParameter4dvNV
, glProgramParameter4fNV
, glProgramParameter4fvNV
, glProgramParameters4dvNV
, glProgramParameters4fvNV
, glRequestResidentProgramsNV
, glTrackMatrixNV
, glVertexAttrib1dNV
, glVertexAttrib1dvNV
, glVertexAttrib1fNV
, glVertexAttrib1fvNV
, glVertexAttrib1sNV
, glVertexAttrib1svNV
, glVertexAttrib2dNV
, glVertexAttrib2dvNV
, glVertexAttrib2fNV
, glVertexAttrib2fvNV
, glVertexAttrib2sNV
, glVertexAttrib2svNV
, glVertexAttrib3dNV
, glVertexAttrib3dvNV
, glVertexAttrib3fNV
, glVertexAttrib3fvNV
, glVertexAttrib3sNV
, glVertexAttrib3svNV
, glVertexAttrib4dNV
, glVertexAttrib4dvNV
, glVertexAttrib4fNV
, glVertexAttrib4fvNV
, glVertexAttrib4sNV
, glVertexAttrib4svNV
, glVertexAttrib4ubNV
, glVertexAttrib4ubvNV
, glVertexAttribPointerNV
, glVertexAttribs1dvNV
, glVertexAttribs1fvNV
, glVertexAttribs1svNV
, glVertexAttribs2dvNV
, glVertexAttribs2fvNV
, glVertexAttribs2svNV
, glVertexAttribs3dvNV
, glVertexAttribs3fvNV
, glVertexAttribs3svNV
, glVertexAttribs4dvNV
, glVertexAttribs4fvNV
, glVertexAttribs4svNV
, glVertexAttribs4ubvNV
, pattern GL_ATTRIB_ARRAY_POINTER_NV
, pattern GL_ATTRIB_ARRAY_SIZE_NV
, pattern GL_ATTRIB_ARRAY_STRIDE_NV
, pattern GL_ATTRIB_ARRAY_TYPE_NV
, pattern GL_CURRENT_ATTRIB_NV
, pattern GL_CURRENT_MATRIX_NV
, pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV
, pattern GL_IDENTITY_NV
, pattern GL_INVERSE_NV
, pattern GL_INVERSE_TRANSPOSE_NV
, pattern GL_MAP1_VERTEX_ATTRIB0_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB10_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB11_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB12_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB13_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB14_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB15_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB1_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB2_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB3_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB4_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB5_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB6_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB7_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB8_4_NV
, pattern GL_MAP1_VERTEX_ATTRIB9_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB0_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB10_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB11_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB12_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB13_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB14_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB15_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB1_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB2_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB3_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB4_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB5_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB6_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB7_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB8_4_NV
, pattern GL_MAP2_VERTEX_ATTRIB9_4_NV
, pattern GL_MATRIX0_NV
, pattern GL_MATRIX1_NV
, pattern GL_MATRIX2_NV
, pattern GL_MATRIX3_NV
, pattern GL_MATRIX4_NV
, pattern GL_MATRIX5_NV
, pattern GL_MATRIX6_NV
, pattern GL_MATRIX7_NV
, pattern GL_MAX_TRACK_MATRICES_NV
, pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
, pattern GL_MODELVIEW_PROJECTION_NV
, pattern GL_PROGRAM_ERROR_POSITION_NV
, pattern GL_PROGRAM_LENGTH_NV
, pattern GL_PROGRAM_PARAMETER_NV
, pattern GL_PROGRAM_RESIDENT_NV
, pattern GL_PROGRAM_STRING_NV
, pattern GL_PROGRAM_TARGET_NV
, pattern GL_TRACK_MATRIX_NV
, pattern GL_TRACK_MATRIX_TRANSFORM_NV
, pattern GL_TRANSPOSE_NV
, pattern GL_VERTEX_ATTRIB_ARRAY0_NV
, pattern GL_VERTEX_ATTRIB_ARRAY10_NV
, pattern GL_VERTEX_ATTRIB_ARRAY11_NV
, pattern GL_VERTEX_ATTRIB_ARRAY12_NV
, pattern GL_VERTEX_ATTRIB_ARRAY13_NV
, pattern GL_VERTEX_ATTRIB_ARRAY14_NV
, pattern GL_VERTEX_ATTRIB_ARRAY15_NV
, pattern GL_VERTEX_ATTRIB_ARRAY1_NV
, pattern GL_VERTEX_ATTRIB_ARRAY2_NV
, pattern GL_VERTEX_ATTRIB_ARRAY3_NV
, pattern GL_VERTEX_ATTRIB_ARRAY4_NV
, pattern GL_VERTEX_ATTRIB_ARRAY5_NV
, pattern GL_VERTEX_ATTRIB_ARRAY6_NV
, pattern GL_VERTEX_ATTRIB_ARRAY7_NV
, pattern GL_VERTEX_ATTRIB_ARRAY8_NV
, pattern GL_VERTEX_ATTRIB_ARRAY9_NV
, pattern GL_VERTEX_PROGRAM_BINDING_NV
, pattern GL_VERTEX_PROGRAM_NV
, pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV
, pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV
, pattern GL_VERTEX_STATE_PROGRAM_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_vertex_program :: Bool
gl_NV_vertex_program :: Bool
gl_NV_vertex_program = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_vertex_program" Set [Char]
extensions
{-# NOINLINE gl_NV_vertex_program #-}
glAreProgramsResidentNV :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean
glAreProgramsResidentNV :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean
glAreProgramsResidentNV = FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)
-> GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)
-> GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean
ffisizeiPtruintPtrbooleanIOboolean FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)
glAreProgramsResidentNVFunPtr
glAreProgramsResidentNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)
glAreProgramsResidentNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)
glAreProgramsResidentNVFunPtr = IO
(FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean))
-> FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glAreProgramsResidentNV")
{-# NOINLINE glAreProgramsResidentNVFunPtr #-}
glBindProgramNV :: MonadIO m => GLenum -> GLuint -> m ()
glBindProgramNV :: GLuint -> GLuint -> m ()
glBindProgramNV = FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> m ()
ffienumuintIOV FunPtr (GLuint -> GLuint -> IO ())
glBindProgramNVFunPtr
glBindProgramNVFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindProgramNVFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glBindProgramNVFunPtr = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindProgramNV")
{-# NOINLINE glBindProgramNVFunPtr #-}
glDeleteProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteProgramsNV :: GLsizei -> Ptr GLuint -> m ()
glDeleteProgramsNV = FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteProgramsNVFunPtr
glDeleteProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteProgramsNVFunPtr = IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
-> FunPtr (GLsizei -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteProgramsNV")
{-# NOINLINE glDeleteProgramsNVFunPtr #-}
glExecuteProgramNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glExecuteProgramNV :: GLuint -> GLuint -> Ptr GLfloat -> m ()
glExecuteProgramNV = FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
glExecuteProgramNVFunPtr
glExecuteProgramNVFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glExecuteProgramNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
glExecuteProgramNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExecuteProgramNV")
{-# NOINLINE glExecuteProgramNVFunPtr #-}
glGenProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenProgramsNV :: GLsizei -> Ptr GLuint -> m ()
glGenProgramsNV = FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenProgramsNVFunPtr
glGenProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenProgramsNVFunPtr = IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
-> FunPtr (GLsizei -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenProgramsNV")
{-# NOINLINE glGenProgramsNVFunPtr #-}
glGetProgramParameterdvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLdouble -> m ()
glGetProgramParameterdvNV :: GLuint -> GLuint -> GLuint -> Ptr GLdouble -> m ()
glGetProgramParameterdvNV = FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLdouble -> m ()
ffienumuintenumPtrdoubleIOV FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
glGetProgramParameterdvNVFunPtr
glGetProgramParameterdvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ())
glGetProgramParameterdvNVFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
glGetProgramParameterdvNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetProgramParameterdvNV")
{-# NOINLINE glGetProgramParameterdvNVFunPtr #-}
glGetProgramParameterfvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetProgramParameterfvNV :: GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
glGetProgramParameterfvNV = FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
ffienumuintenumPtrfloatIOV FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
glGetProgramParameterfvNVFunPtr
glGetProgramParameterfvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetProgramParameterfvNVFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
glGetProgramParameterfvNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetProgramParameterfvNV")
{-# NOINLINE glGetProgramParameterfvNVFunPtr #-}
glGetProgramStringNV :: MonadIO m => GLuint -> GLenum -> Ptr GLubyte -> m ()
glGetProgramStringNV :: GLuint -> GLuint -> Ptr GLboolean -> m ()
glGetProgramStringNV = FunPtr (GLuint -> GLuint -> Ptr GLboolean -> IO ())
-> GLuint -> GLuint -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLboolean -> IO ())
-> GLuint -> GLuint -> Ptr GLboolean -> m ()
ffiuintenumPtrubyteIOV FunPtr (GLuint -> GLuint -> Ptr GLboolean -> IO ())
glGetProgramStringNVFunPtr
glGetProgramStringNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLubyte -> IO ())
glGetProgramStringNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLboolean -> IO ())
glGetProgramStringNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLboolean -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetProgramStringNV")
{-# NOINLINE glGetProgramStringNVFunPtr #-}
glGetProgramivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetProgramivNV :: GLuint -> GLuint -> Ptr GLsizei -> m ()
glGetProgramivNV = FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> GLuint -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> GLuint -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
glGetProgramivNVFunPtr
glGetProgramivNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetProgramivNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
glGetProgramivNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetProgramivNV")
{-# NOINLINE glGetProgramivNVFunPtr #-}
glGetTrackMatrixivNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()
glGetTrackMatrixivNV :: GLuint -> GLuint -> GLuint -> Ptr GLsizei -> m ()
glGetTrackMatrixivNV = FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> GLuint -> GLuint -> Ptr GLsizei -> m ()
ffienumuintenumPtrintIOV FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLsizei -> IO ())
glGetTrackMatrixivNVFunPtr
glGetTrackMatrixivNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())
glGetTrackMatrixivNVFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLsizei -> IO ())
glGetTrackMatrixivNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetTrackMatrixivNV")
{-# NOINLINE glGetTrackMatrixivNVFunPtr #-}
glGetVertexAttribPointervNV :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVertexAttribPointervNV :: GLuint -> GLuint -> Ptr (Ptr ()) -> m ()
glGetVertexAttribPointervNV = FunPtr (GLuint -> GLuint -> Ptr (Ptr ()) -> IO ())
-> GLuint -> GLuint -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr (Ptr ()) -> IO ())
-> GLuint -> GLuint -> Ptr (Ptr ()) -> m ()
ffiuintenumPtrPtrVIOV FunPtr (GLuint -> GLuint -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervNVFunPtr
glGetVertexAttribPointervNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr (Ptr ()) -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVertexAttribPointervNV")
{-# NOINLINE glGetVertexAttribPointervNVFunPtr #-}
glGetVertexAttribdvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
glGetVertexAttribdvNV :: GLuint -> GLuint -> Ptr GLdouble -> m ()
glGetVertexAttribdvNV = FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> Ptr GLdouble -> m ()
ffiuintenumPtrdoubleIOV FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
glGetVertexAttribdvNVFunPtr
glGetVertexAttribdvNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribdvNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
glGetVertexAttribdvNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVertexAttribdvNV")
{-# NOINLINE glGetVertexAttribdvNVFunPtr #-}
glGetVertexAttribfvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetVertexAttribfvNV :: GLuint -> GLuint -> Ptr GLfloat -> m ()
glGetVertexAttribfvNV = FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
glGetVertexAttribfvNVFunPtr
glGetVertexAttribfvNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetVertexAttribfvNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
glGetVertexAttribfvNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVertexAttribfvNV")
{-# NOINLINE glGetVertexAttribfvNVFunPtr #-}
glGetVertexAttribivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVertexAttribivNV :: GLuint -> GLuint -> Ptr GLsizei -> m ()
glGetVertexAttribivNV = FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> GLuint -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> GLuint -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
glGetVertexAttribivNVFunPtr
glGetVertexAttribivNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVertexAttribivNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
glGetVertexAttribivNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVertexAttribivNV")
{-# NOINLINE glGetVertexAttribivNVFunPtr #-}
glIsProgramNV :: MonadIO m => GLuint -> m GLboolean
glIsProgramNV :: GLuint -> m GLboolean
glIsProgramNV = FunPtr (GLuint -> IO GLboolean) -> GLuint -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> IO GLboolean) -> GLuint -> m GLboolean
ffiuintIOboolean FunPtr (GLuint -> IO GLboolean)
glIsProgramNVFunPtr
glIsProgramNVFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsProgramNVFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsProgramNVFunPtr = IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glIsProgramNV")
{-# NOINLINE glIsProgramNVFunPtr #-}
glLoadProgramNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> m ()
glLoadProgramNV :: GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> m ()
glLoadProgramNV = FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> IO ())
-> GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> IO ())
-> GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> m ()
ffienumuintsizeiPtrubyteIOV FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> IO ())
glLoadProgramNVFunPtr
glLoadProgramNVFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ())
glLoadProgramNVFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> IO ())
glLoadProgramNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glLoadProgramNV")
{-# NOINLINE glLoadProgramNVFunPtr #-}
glProgramParameter4dNV :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramParameter4dNV :: GLuint
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramParameter4dNV = FunPtr
(GLuint
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint
-> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint
-> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
ffienumuintdoubledoubledoubledoubleIOV FunPtr
(GLuint
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramParameter4dNVFunPtr
glProgramParameter4dNVFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramParameter4dNVFunPtr :: FunPtr
(GLuint
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramParameter4dNVFunPtr = IO
(FunPtr
(GLuint
-> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramParameter4dNV")
{-# NOINLINE glProgramParameter4dNVFunPtr #-}
glProgramParameter4dvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
glProgramParameter4dvNV :: GLuint -> GLuint -> Ptr GLdouble -> m ()
glProgramParameter4dvNV = FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> Ptr GLdouble -> m ()
ffienumuintPtrdoubleIOV FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
glProgramParameter4dvNVFunPtr
glProgramParameter4dvNVFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())
glProgramParameter4dvNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
glProgramParameter4dvNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramParameter4dvNV")
{-# NOINLINE glProgramParameter4dvNVFunPtr #-}
glProgramParameter4fNV :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramParameter4fNV :: GLuint
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramParameter4fNV = FunPtr
(GLuint
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint
-> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
ffienumuintfloatfloatfloatfloatIOV FunPtr
(GLuint
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramParameter4fNVFunPtr
glProgramParameter4fNVFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramParameter4fNVFunPtr :: FunPtr
(GLuint
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramParameter4fNVFunPtr = IO
(FunPtr
(GLuint
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramParameter4fNV")
{-# NOINLINE glProgramParameter4fNVFunPtr #-}
glProgramParameter4fvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glProgramParameter4fvNV :: GLuint -> GLuint -> Ptr GLfloat -> m ()
glProgramParameter4fvNV = FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
glProgramParameter4fvNVFunPtr
glProgramParameter4fvNVFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glProgramParameter4fvNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
glProgramParameter4fvNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramParameter4fvNV")
{-# NOINLINE glProgramParameter4fvNVFunPtr #-}
glProgramParameters4dvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> m ()
glProgramParameters4dvNV :: GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> m ()
glProgramParameters4dvNV = FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> m ()
ffienumuintsizeiPtrdoubleIOV FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glProgramParameters4dvNVFunPtr
glProgramParameters4dvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glProgramParameters4dvNVFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glProgramParameters4dvNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramParameters4dvNV")
{-# NOINLINE glProgramParameters4dvNVFunPtr #-}
glProgramParameters4fvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
glProgramParameters4fvNV :: GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
glProgramParameters4fvNV = FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
ffienumuintsizeiPtrfloatIOV FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramParameters4fvNVFunPtr
glProgramParameters4fvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramParameters4fvNVFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramParameters4fvNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramParameters4fvNV")
{-# NOINLINE glProgramParameters4fvNVFunPtr #-}
glRequestResidentProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glRequestResidentProgramsNV :: GLsizei -> Ptr GLuint -> m ()
glRequestResidentProgramsNV = FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLuint -> IO ())
glRequestResidentProgramsNVFunPtr
glRequestResidentProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glRequestResidentProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glRequestResidentProgramsNVFunPtr = IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
-> FunPtr (GLsizei -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glRequestResidentProgramsNV")
{-# NOINLINE glRequestResidentProgramsNVFunPtr #-}
glTrackMatrixNV :: MonadIO m => GLenum -> GLuint -> GLenum -> GLenum -> m ()
glTrackMatrixNV :: GLuint -> GLuint -> GLuint -> GLuint -> m ()
glTrackMatrixNV = FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> m ()
ffienumuintenumenumIOV FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glTrackMatrixNVFunPtr
glTrackMatrixNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> GLenum -> IO ())
glTrackMatrixNVFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glTrackMatrixNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTrackMatrixNV")
{-# NOINLINE glTrackMatrixNVFunPtr #-}
glVertexAttrib1dNV :: MonadIO m => GLuint -> GLdouble -> m ()
glVertexAttrib1dNV :: GLuint -> GLdouble -> m ()
glVertexAttrib1dNV = FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> m ()
ffiuintdoubleIOV FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttrib1dNVFunPtr
glVertexAttrib1dNVFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttrib1dNVFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttrib1dNVFunPtr = IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib1dNV")
{-# NOINLINE glVertexAttrib1dNVFunPtr #-}
glVertexAttrib1dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib1dvNV = FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib1dvNVFunPtr
glVertexAttrib1dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib1dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib1dvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib1dvNV")
{-# NOINLINE glVertexAttrib1dvNVFunPtr #-}
glVertexAttrib1fNV :: MonadIO m => GLuint -> GLfloat -> m ()
glVertexAttrib1fNV :: GLuint -> GLfloat -> m ()
glVertexAttrib1fNV = FunPtr (GLuint -> GLfloat -> IO ()) -> GLuint -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLfloat -> IO ()) -> GLuint -> GLfloat -> m ()
ffiuintfloatIOV FunPtr (GLuint -> GLfloat -> IO ())
glVertexAttrib1fNVFunPtr
glVertexAttrib1fNVFunPtr :: FunPtr (GLuint -> GLfloat -> IO ())
glVertexAttrib1fNVFunPtr :: FunPtr (GLuint -> GLfloat -> IO ())
glVertexAttrib1fNVFunPtr = IO (FunPtr (GLuint -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib1fNV")
{-# NOINLINE glVertexAttrib1fNVFunPtr #-}
glVertexAttrib1fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib1fvNV = FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib1fvNVFunPtr
glVertexAttrib1fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib1fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib1fvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib1fvNV")
{-# NOINLINE glVertexAttrib1fvNVFunPtr #-}
glVertexAttrib1sNV :: MonadIO m => GLuint -> GLshort -> m ()
glVertexAttrib1sNV :: GLuint -> GLshort -> m ()
glVertexAttrib1sNV = FunPtr (GLuint -> GLshort -> IO ()) -> GLuint -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLshort -> IO ()) -> GLuint -> GLshort -> m ()
ffiuintshortIOV FunPtr (GLuint -> GLshort -> IO ())
glVertexAttrib1sNVFunPtr
glVertexAttrib1sNVFunPtr :: FunPtr (GLuint -> GLshort -> IO ())
glVertexAttrib1sNVFunPtr :: FunPtr (GLuint -> GLshort -> IO ())
glVertexAttrib1sNVFunPtr = IO (FunPtr (GLuint -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib1sNV")
{-# NOINLINE glVertexAttrib1sNVFunPtr #-}
glVertexAttrib1svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib1svNV = FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib1svNVFunPtr
glVertexAttrib1svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib1svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib1svNVFunPtr = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib1svNV")
{-# NOINLINE glVertexAttrib1svNVFunPtr #-}
glVertexAttrib2dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttrib2dNV = FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubleIOV FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dNVFunPtr
glVertexAttrib2dNVFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dNVFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dNVFunPtr = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib2dNV")
{-# NOINLINE glVertexAttrib2dNVFunPtr #-}
glVertexAttrib2dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib2dvNV = FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib2dvNVFunPtr
glVertexAttrib2dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib2dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib2dvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib2dvNV")
{-# NOINLINE glVertexAttrib2dvNVFunPtr #-}
glVertexAttrib2fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> m ()
glVertexAttrib2fNV = FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatIOV FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fNVFunPtr
glVertexAttrib2fNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fNVFunPtr = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib2fNV")
{-# NOINLINE glVertexAttrib2fNVFunPtr #-}
glVertexAttrib2fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib2fvNV = FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib2fvNVFunPtr
glVertexAttrib2fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib2fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib2fvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib2fvNV")
{-# NOINLINE glVertexAttrib2fvNVFunPtr #-}
glVertexAttrib2sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> m ()
glVertexAttrib2sNV = FunPtr (GLuint -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> m ()
ffiuintshortshortIOV FunPtr (GLuint -> GLshort -> GLshort -> IO ())
glVertexAttrib2sNVFunPtr
glVertexAttrib2sNVFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
glVertexAttrib2sNVFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
glVertexAttrib2sNVFunPtr = IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLshort -> GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib2sNV")
{-# NOINLINE glVertexAttrib2sNVFunPtr #-}
glVertexAttrib2svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib2svNV = FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib2svNVFunPtr
glVertexAttrib2svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib2svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib2svNVFunPtr = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib2svNV")
{-# NOINLINE glVertexAttrib2svNVFunPtr #-}
glVertexAttrib3dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3dNV = FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubleIOV FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dNVFunPtr
glVertexAttrib3dNVFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dNVFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dNVFunPtr = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib3dNV")
{-# NOINLINE glVertexAttrib3dNVFunPtr #-}
glVertexAttrib3dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib3dvNV = FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib3dvNVFunPtr
glVertexAttrib3dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib3dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib3dvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib3dvNV")
{-# NOINLINE glVertexAttrib3dvNVFunPtr #-}
glVertexAttrib3fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3fNV = FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatfloatIOV FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fNVFunPtr
glVertexAttrib3fNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fNVFunPtr = IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib3fNV")
{-# NOINLINE glVertexAttrib3fNVFunPtr #-}
glVertexAttrib3fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib3fvNV = FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib3fvNVFunPtr
glVertexAttrib3fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib3fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib3fvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib3fvNV")
{-# NOINLINE glVertexAttrib3fvNVFunPtr #-}
glVertexAttrib3sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3sNV = FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> m ()
ffiuintshortshortshortIOV FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sNVFunPtr
glVertexAttrib3sNVFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sNVFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sNVFunPtr = IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib3sNV")
{-# NOINLINE glVertexAttrib3sNVFunPtr #-}
glVertexAttrib3svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib3svNV = FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib3svNVFunPtr
glVertexAttrib3svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib3svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib3svNVFunPtr = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib3svNV")
{-# NOINLINE glVertexAttrib3svNVFunPtr #-}
glVertexAttrib4dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4dNV = FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubledoubleIOV FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dNVFunPtr
glVertexAttrib4dNVFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dNVFunPtr :: FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dNVFunPtr = IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib4dNV")
{-# NOINLINE glVertexAttrib4dNVFunPtr #-}
glVertexAttrib4dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> m ()
glVertexAttrib4dvNV = FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib4dvNVFunPtr
glVertexAttrib4dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib4dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib4dvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib4dvNV")
{-# NOINLINE glVertexAttrib4dvNVFunPtr #-}
glVertexAttrib4fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4fNV = FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatfloatfloatIOV FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fNVFunPtr
glVertexAttrib4fNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fNVFunPtr :: FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fNVFunPtr = IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib4fNV")
{-# NOINLINE glVertexAttrib4fNVFunPtr #-}
glVertexAttrib4fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> m ()
glVertexAttrib4fvNV = FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLfloat -> IO ())
-> GLuint -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib4fvNVFunPtr
glVertexAttrib4fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib4fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib4fvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib4fvNV")
{-# NOINLINE glVertexAttrib4fvNVFunPtr #-}
glVertexAttrib4sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4sNV = FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffiuintshortshortshortshortIOV FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sNVFunPtr
glVertexAttrib4sNVFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sNVFunPtr :: FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sNVFunPtr = IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib4sNV")
{-# NOINLINE glVertexAttrib4sNVFunPtr #-}
glVertexAttrib4svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> m ()
glVertexAttrib4svNV = FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib4svNVFunPtr
glVertexAttrib4svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib4svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib4svNVFunPtr = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib4svNV")
{-# NOINLINE glVertexAttrib4svNVFunPtr #-}
glVertexAttrib4ubNV :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
glVertexAttrib4ubNV :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glVertexAttrib4ubNV = FunPtr
(GLuint
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLuint
-> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLuint
-> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
ffiuintubyteubyteubyteubyteIOV FunPtr
(GLuint
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glVertexAttrib4ubNVFunPtr
glVertexAttrib4ubNVFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
glVertexAttrib4ubNVFunPtr :: FunPtr
(GLuint
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glVertexAttrib4ubNVFunPtr = IO
(FunPtr
(GLuint
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLuint
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib4ubNV")
{-# NOINLINE glVertexAttrib4ubNVFunPtr #-}
glVertexAttrib4ubvNV :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4ubvNV :: GLuint -> Ptr GLboolean -> m ()
glVertexAttrib4ubvNV = FunPtr (GLuint -> Ptr GLboolean -> IO ())
-> GLuint -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLboolean -> IO ())
-> GLuint -> Ptr GLboolean -> m ()
ffiuintPtrubyteIOV FunPtr (GLuint -> Ptr GLboolean -> IO ())
glVertexAttrib4ubvNVFunPtr
glVertexAttrib4ubvNVFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttrib4ubvNVFunPtr :: FunPtr (GLuint -> Ptr GLboolean -> IO ())
glVertexAttrib4ubvNVFunPtr = IO (FunPtr (GLuint -> Ptr GLboolean -> IO ()))
-> FunPtr (GLuint -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttrib4ubvNV")
{-# NOINLINE glVertexAttrib4ubvNVFunPtr #-}
glVertexAttribPointerNV :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexAttribPointerNV :: GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> m ()
glVertexAttribPointerNV = FunPtr (GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> IO ())
-> GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> IO ())
-> GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> m ()
ffiuintintenumsizeiPtrVIOV FunPtr (GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerNVFunPtr
glVertexAttribPointerNVFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerNVFunPtr :: FunPtr (GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerNVFunPtr = IO
(FunPtr
(GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> IO ()))
-> FunPtr
(GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint -> GLsizei -> GLuint -> GLsizei -> Ptr () -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribPointerNV")
{-# NOINLINE glVertexAttribPointerNVFunPtr #-}
glVertexAttribs1dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
glVertexAttribs1dvNV :: GLuint -> GLsizei -> Ptr GLdouble -> m ()
glVertexAttribs1dvNV = FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLsizei -> Ptr GLdouble -> m ()
ffiuintsizeiPtrdoubleIOV FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs1dvNVFunPtr
glVertexAttribs1dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs1dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs1dvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs1dvNV")
{-# NOINLINE glVertexAttribs1dvNVFunPtr #-}
glVertexAttribs1fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
glVertexAttribs1fvNV :: GLuint -> GLsizei -> Ptr GLfloat -> m ()
glVertexAttribs1fvNV = FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLsizei -> Ptr GLfloat -> m ()
ffiuintsizeiPtrfloatIOV FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs1fvNVFunPtr
glVertexAttribs1fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs1fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs1fvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs1fvNV")
{-# NOINLINE glVertexAttribs1fvNVFunPtr #-}
glVertexAttribs1svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
glVertexAttribs1svNV :: GLuint -> GLsizei -> Ptr GLshort -> m ()
glVertexAttribs1svNV = FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
-> GLuint -> GLsizei -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
-> GLuint -> GLsizei -> Ptr GLshort -> m ()
ffiuintsizeiPtrshortIOV FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs1svNVFunPtr
glVertexAttribs1svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs1svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs1svNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs1svNV")
{-# NOINLINE glVertexAttribs1svNVFunPtr #-}
glVertexAttribs2dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
glVertexAttribs2dvNV :: GLuint -> GLsizei -> Ptr GLdouble -> m ()
glVertexAttribs2dvNV = FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLsizei -> Ptr GLdouble -> m ()
ffiuintsizeiPtrdoubleIOV FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs2dvNVFunPtr
glVertexAttribs2dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs2dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs2dvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs2dvNV")
{-# NOINLINE glVertexAttribs2dvNVFunPtr #-}
glVertexAttribs2fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
glVertexAttribs2fvNV :: GLuint -> GLsizei -> Ptr GLfloat -> m ()
glVertexAttribs2fvNV = FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLsizei -> Ptr GLfloat -> m ()
ffiuintsizeiPtrfloatIOV FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs2fvNVFunPtr
glVertexAttribs2fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs2fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs2fvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs2fvNV")
{-# NOINLINE glVertexAttribs2fvNVFunPtr #-}
glVertexAttribs2svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
glVertexAttribs2svNV :: GLuint -> GLsizei -> Ptr GLshort -> m ()
glVertexAttribs2svNV = FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
-> GLuint -> GLsizei -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
-> GLuint -> GLsizei -> Ptr GLshort -> m ()
ffiuintsizeiPtrshortIOV FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs2svNVFunPtr
glVertexAttribs2svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs2svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs2svNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs2svNV")
{-# NOINLINE glVertexAttribs2svNVFunPtr #-}
glVertexAttribs3dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
glVertexAttribs3dvNV :: GLuint -> GLsizei -> Ptr GLdouble -> m ()
glVertexAttribs3dvNV = FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLsizei -> Ptr GLdouble -> m ()
ffiuintsizeiPtrdoubleIOV FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs3dvNVFunPtr
glVertexAttribs3dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs3dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs3dvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs3dvNV")
{-# NOINLINE glVertexAttribs3dvNVFunPtr #-}
glVertexAttribs3fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
glVertexAttribs3fvNV :: GLuint -> GLsizei -> Ptr GLfloat -> m ()
glVertexAttribs3fvNV = FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLsizei -> Ptr GLfloat -> m ()
ffiuintsizeiPtrfloatIOV FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs3fvNVFunPtr
glVertexAttribs3fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs3fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs3fvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs3fvNV")
{-# NOINLINE glVertexAttribs3fvNVFunPtr #-}
glVertexAttribs3svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
glVertexAttribs3svNV :: GLuint -> GLsizei -> Ptr GLshort -> m ()
glVertexAttribs3svNV = FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
-> GLuint -> GLsizei -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
-> GLuint -> GLsizei -> Ptr GLshort -> m ()
ffiuintsizeiPtrshortIOV FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs3svNVFunPtr
glVertexAttribs3svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs3svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs3svNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs3svNV")
{-# NOINLINE glVertexAttribs3svNVFunPtr #-}
glVertexAttribs4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
glVertexAttribs4dvNV :: GLuint -> GLsizei -> Ptr GLdouble -> m ()
glVertexAttribs4dvNV = FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
-> GLuint -> GLsizei -> Ptr GLdouble -> m ()
ffiuintsizeiPtrdoubleIOV FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs4dvNVFunPtr
glVertexAttribs4dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs4dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glVertexAttribs4dvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs4dvNV")
{-# NOINLINE glVertexAttribs4dvNVFunPtr #-}
glVertexAttribs4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
glVertexAttribs4fvNV :: GLuint -> GLsizei -> Ptr GLfloat -> m ()
glVertexAttribs4fvNV = FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
-> GLuint -> GLsizei -> Ptr GLfloat -> m ()
ffiuintsizeiPtrfloatIOV FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs4fvNVFunPtr
glVertexAttribs4fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs4fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glVertexAttribs4fvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs4fvNV")
{-# NOINLINE glVertexAttribs4fvNVFunPtr #-}
glVertexAttribs4svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
glVertexAttribs4svNV :: GLuint -> GLsizei -> Ptr GLshort -> m ()
glVertexAttribs4svNV = FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
-> GLuint -> GLsizei -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
-> GLuint -> GLsizei -> Ptr GLshort -> m ()
ffiuintsizeiPtrshortIOV FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs4svNVFunPtr
glVertexAttribs4svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs4svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
glVertexAttribs4svNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs4svNV")
{-# NOINLINE glVertexAttribs4svNVFunPtr #-}
glVertexAttribs4ubvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> m ()
glVertexAttribs4ubvNV :: GLuint -> GLsizei -> Ptr GLboolean -> m ()
glVertexAttribs4ubvNV = FunPtr (GLuint -> GLsizei -> Ptr GLboolean -> IO ())
-> GLuint -> GLsizei -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLboolean -> IO ())
-> GLuint -> GLsizei -> Ptr GLboolean -> m ()
ffiuintsizeiPtrubyteIOV FunPtr (GLuint -> GLsizei -> Ptr GLboolean -> IO ())
glVertexAttribs4ubvNVFunPtr
glVertexAttribs4ubvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> IO ())
glVertexAttribs4ubvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLboolean -> IO ())
glVertexAttribs4ubvNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLboolean -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> Ptr GLboolean -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribs4ubvNV")
{-# NOINLINE glVertexAttribs4ubvNVFunPtr #-}
pattern $bGL_ATTRIB_ARRAY_POINTER_NV :: a
$mGL_ATTRIB_ARRAY_POINTER_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
pattern $bGL_ATTRIB_ARRAY_SIZE_NV :: a
$mGL_ATTRIB_ARRAY_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
pattern $bGL_ATTRIB_ARRAY_STRIDE_NV :: a
$mGL_ATTRIB_ARRAY_STRIDE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
pattern $bGL_ATTRIB_ARRAY_TYPE_NV :: a
$mGL_ATTRIB_ARRAY_TYPE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
pattern $bGL_CURRENT_ATTRIB_NV :: a
$mGL_CURRENT_ATTRIB_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_ATTRIB_NV = 0x8626
pattern $bGL_CURRENT_MATRIX_NV :: a
$mGL_CURRENT_MATRIX_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_MATRIX_NV = 0x8641
pattern $bGL_CURRENT_MATRIX_STACK_DEPTH_NV :: a
$mGL_CURRENT_MATRIX_STACK_DEPTH_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
pattern $bGL_IDENTITY_NV :: a
$mGL_IDENTITY_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IDENTITY_NV = 0x862A
pattern $bGL_INVERSE_NV :: a
$mGL_INVERSE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVERSE_NV = 0x862B
pattern $bGL_INVERSE_TRANSPOSE_NV :: a
$mGL_INVERSE_TRANSPOSE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVERSE_TRANSPOSE_NV = 0x862D
pattern $bGL_MAP1_VERTEX_ATTRIB0_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB0_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
pattern $bGL_MAP1_VERTEX_ATTRIB10_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB10_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
pattern $bGL_MAP1_VERTEX_ATTRIB11_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB11_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
pattern $bGL_MAP1_VERTEX_ATTRIB12_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB12_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
pattern $bGL_MAP1_VERTEX_ATTRIB13_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB13_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
pattern $bGL_MAP1_VERTEX_ATTRIB14_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB14_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
pattern $bGL_MAP1_VERTEX_ATTRIB15_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB15_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
pattern $bGL_MAP1_VERTEX_ATTRIB1_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB1_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
pattern $bGL_MAP1_VERTEX_ATTRIB2_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB2_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
pattern $bGL_MAP1_VERTEX_ATTRIB3_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB3_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
pattern $bGL_MAP1_VERTEX_ATTRIB4_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB4_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
pattern $bGL_MAP1_VERTEX_ATTRIB5_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB5_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
pattern $bGL_MAP1_VERTEX_ATTRIB6_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB6_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
pattern $bGL_MAP1_VERTEX_ATTRIB7_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB7_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
pattern $bGL_MAP1_VERTEX_ATTRIB8_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB8_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
pattern $bGL_MAP1_VERTEX_ATTRIB9_4_NV :: a
$mGL_MAP1_VERTEX_ATTRIB9_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
pattern $bGL_MAP2_VERTEX_ATTRIB0_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB0_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
pattern $bGL_MAP2_VERTEX_ATTRIB10_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB10_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
pattern $bGL_MAP2_VERTEX_ATTRIB11_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB11_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
pattern $bGL_MAP2_VERTEX_ATTRIB12_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB12_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
pattern $bGL_MAP2_VERTEX_ATTRIB13_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB13_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
pattern $bGL_MAP2_VERTEX_ATTRIB14_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB14_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
pattern $bGL_MAP2_VERTEX_ATTRIB15_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB15_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
pattern $bGL_MAP2_VERTEX_ATTRIB1_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB1_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
pattern $bGL_MAP2_VERTEX_ATTRIB2_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB2_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
pattern $bGL_MAP2_VERTEX_ATTRIB3_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB3_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
pattern $bGL_MAP2_VERTEX_ATTRIB4_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB4_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
pattern $bGL_MAP2_VERTEX_ATTRIB5_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB5_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
pattern $bGL_MAP2_VERTEX_ATTRIB6_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB6_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
pattern $bGL_MAP2_VERTEX_ATTRIB7_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB7_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
pattern $bGL_MAP2_VERTEX_ATTRIB8_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB8_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
pattern $bGL_MAP2_VERTEX_ATTRIB9_4_NV :: a
$mGL_MAP2_VERTEX_ATTRIB9_4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
pattern $bGL_MATRIX0_NV :: a
$mGL_MATRIX0_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX0_NV = 0x8630
pattern $bGL_MATRIX1_NV :: a
$mGL_MATRIX1_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX1_NV = 0x8631
pattern $bGL_MATRIX2_NV :: a
$mGL_MATRIX2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX2_NV = 0x8632
pattern $bGL_MATRIX3_NV :: a
$mGL_MATRIX3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX3_NV = 0x8633
pattern $bGL_MATRIX4_NV :: a
$mGL_MATRIX4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX4_NV = 0x8634
pattern $bGL_MATRIX5_NV :: a
$mGL_MATRIX5_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX5_NV = 0x8635
pattern $bGL_MATRIX6_NV :: a
$mGL_MATRIX6_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX6_NV = 0x8636
pattern $bGL_MATRIX7_NV :: a
$mGL_MATRIX7_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX7_NV = 0x8637
pattern $bGL_MAX_TRACK_MATRICES_NV :: a
$mGL_MAX_TRACK_MATRICES_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRACK_MATRICES_NV = 0x862F
pattern $bGL_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: a
$mGL_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
pattern $bGL_MODELVIEW_PROJECTION_NV :: a
$mGL_MODELVIEW_PROJECTION_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MODELVIEW_PROJECTION_NV = 0x8629
pattern $bGL_PROGRAM_ERROR_POSITION_NV :: a
$mGL_PROGRAM_ERROR_POSITION_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_ERROR_POSITION_NV = 0x864B
pattern $bGL_PROGRAM_LENGTH_NV :: a
$mGL_PROGRAM_LENGTH_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_LENGTH_NV = 0x8627
pattern $bGL_PROGRAM_PARAMETER_NV :: a
$mGL_PROGRAM_PARAMETER_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_PARAMETER_NV = 0x8644
pattern $bGL_PROGRAM_RESIDENT_NV :: a
$mGL_PROGRAM_RESIDENT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_RESIDENT_NV = 0x8647
pattern $bGL_PROGRAM_STRING_NV :: a
$mGL_PROGRAM_STRING_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_STRING_NV = 0x8628
pattern $bGL_PROGRAM_TARGET_NV :: a
$mGL_PROGRAM_TARGET_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_TARGET_NV = 0x8646
pattern $bGL_TRACK_MATRIX_NV :: a
$mGL_TRACK_MATRIX_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRACK_MATRIX_NV = 0x8648
pattern $bGL_TRACK_MATRIX_TRANSFORM_NV :: a
$mGL_TRACK_MATRIX_TRANSFORM_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
pattern $bGL_TRANSPOSE_NV :: a
$mGL_TRANSPOSE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSPOSE_NV = 0x862C
pattern $bGL_VERTEX_ATTRIB_ARRAY0_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY0_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
pattern $bGL_VERTEX_ATTRIB_ARRAY10_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY10_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
pattern $bGL_VERTEX_ATTRIB_ARRAY11_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY11_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
pattern $bGL_VERTEX_ATTRIB_ARRAY12_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY12_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
pattern $bGL_VERTEX_ATTRIB_ARRAY13_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY13_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
pattern $bGL_VERTEX_ATTRIB_ARRAY14_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY14_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
pattern $bGL_VERTEX_ATTRIB_ARRAY15_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY15_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
pattern $bGL_VERTEX_ATTRIB_ARRAY1_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY1_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
pattern $bGL_VERTEX_ATTRIB_ARRAY2_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
pattern $bGL_VERTEX_ATTRIB_ARRAY3_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
pattern $bGL_VERTEX_ATTRIB_ARRAY4_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
pattern $bGL_VERTEX_ATTRIB_ARRAY5_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY5_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
pattern $bGL_VERTEX_ATTRIB_ARRAY6_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY6_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
pattern $bGL_VERTEX_ATTRIB_ARRAY7_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY7_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
pattern $bGL_VERTEX_ATTRIB_ARRAY8_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
pattern $bGL_VERTEX_ATTRIB_ARRAY9_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY9_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
pattern $bGL_VERTEX_PROGRAM_BINDING_NV :: a
$mGL_VERTEX_PROGRAM_BINDING_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
pattern $bGL_VERTEX_PROGRAM_NV :: a
$mGL_VERTEX_PROGRAM_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_PROGRAM_NV = 0x8620
pattern $bGL_VERTEX_PROGRAM_POINT_SIZE_NV :: a
$mGL_VERTEX_PROGRAM_POINT_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
pattern $bGL_VERTEX_PROGRAM_TWO_SIDE_NV :: a
$mGL_VERTEX_PROGRAM_TWO_SIDE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
pattern $bGL_VERTEX_STATE_PROGRAM_NV :: a
$mGL_VERTEX_STATE_PROGRAM_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_STATE_PROGRAM_NV = 0x8621