{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.VertexProgram4 (
gl_NV_vertex_program4
, glGetVertexAttribIivEXT
, glGetVertexAttribIuivEXT
, glVertexAttribI1iEXT
, glVertexAttribI1ivEXT
, glVertexAttribI1uiEXT
, glVertexAttribI1uivEXT
, glVertexAttribI2iEXT
, glVertexAttribI2ivEXT
, glVertexAttribI2uiEXT
, glVertexAttribI2uivEXT
, glVertexAttribI3iEXT
, glVertexAttribI3ivEXT
, glVertexAttribI3uiEXT
, glVertexAttribI3uivEXT
, glVertexAttribI4bvEXT
, glVertexAttribI4iEXT
, glVertexAttribI4ivEXT
, glVertexAttribI4svEXT
, glVertexAttribI4ubvEXT
, glVertexAttribI4uiEXT
, glVertexAttribI4uivEXT
, glVertexAttribI4usvEXT
, glVertexAttribIPointerEXT
, pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_vertex_program4 :: Bool
gl_NV_vertex_program4 :: Bool
gl_NV_vertex_program4 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_vertex_program4" Set [Char]
extensions
{-# NOINLINE gl_NV_vertex_program4 #-}
glGetVertexAttribIivEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVertexAttribIivEXT :: GLuint -> GLuint -> Ptr GLint -> m ()
glGetVertexAttribIivEXT = FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
-> GLuint -> GLuint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
-> GLuint -> GLuint -> Ptr GLint -> m ()
ffiuintenumPtrintIOV FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
glGetVertexAttribIivEXTFunPtr
glGetVertexAttribIivEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVertexAttribIivEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
glGetVertexAttribIivEXTFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVertexAttribIivEXT")
{-# NOINLINE glGetVertexAttribIivEXTFunPtr #-}
glGetVertexAttribIuivEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
glGetVertexAttribIuivEXT :: GLuint -> GLuint -> Ptr GLuint -> m ()
glGetVertexAttribIuivEXT = FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
-> GLuint -> GLuint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
-> GLuint -> GLuint -> Ptr GLuint -> m ()
ffiuintenumPtruintIOV FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
glGetVertexAttribIuivEXTFunPtr
glGetVertexAttribIuivEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
glGetVertexAttribIuivEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
glGetVertexAttribIuivEXTFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVertexAttribIuivEXT")
{-# NOINLINE glGetVertexAttribIuivEXTFunPtr #-}
glVertexAttribI1iEXT :: MonadIO m => GLuint -> GLint -> m ()
glVertexAttribI1iEXT :: GLuint -> GLint -> m ()
glVertexAttribI1iEXT = FunPtr (GLuint -> GLint -> IO ()) -> GLuint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> IO ()) -> GLuint -> GLint -> m ()
ffiuintintIOV FunPtr (GLuint -> GLint -> IO ())
glVertexAttribI1iEXTFunPtr
glVertexAttribI1iEXTFunPtr :: FunPtr (GLuint -> GLint -> IO ())
glVertexAttribI1iEXTFunPtr :: FunPtr (GLuint -> GLint -> IO ())
glVertexAttribI1iEXTFunPtr = IO (FunPtr (GLuint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI1iEXT")
{-# NOINLINE glVertexAttribI1iEXTFunPtr #-}
glVertexAttribI1ivEXT :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttribI1ivEXT :: GLuint -> Ptr GLint -> m ()
glVertexAttribI1ivEXT = FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> m ()
ffiuintPtrintIOV FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI1ivEXTFunPtr
glVertexAttribI1ivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI1ivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI1ivEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI1ivEXT")
{-# NOINLINE glVertexAttribI1ivEXTFunPtr #-}
glVertexAttribI1uiEXT :: MonadIO m => GLuint -> GLuint -> m ()
glVertexAttribI1uiEXT :: GLuint -> GLuint -> m ()
glVertexAttribI1uiEXT = FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> m ()
ffiuintuintIOV FunPtr (GLuint -> GLuint -> IO ())
glVertexAttribI1uiEXTFunPtr
glVertexAttribI1uiEXTFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glVertexAttribI1uiEXTFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glVertexAttribI1uiEXTFunPtr = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI1uiEXT")
{-# NOINLINE glVertexAttribI1uiEXTFunPtr #-}
glVertexAttribI1uivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttribI1uivEXT :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI1uivEXT = FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> m ()
ffiuintPtruintIOV FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI1uivEXTFunPtr
glVertexAttribI1uivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI1uivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI1uivEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI1uivEXT")
{-# NOINLINE glVertexAttribI1uivEXTFunPtr #-}
glVertexAttribI2iEXT :: MonadIO m => GLuint -> GLint -> GLint -> m ()
glVertexAttribI2iEXT :: GLuint -> GLint -> GLint -> m ()
glVertexAttribI2iEXT = FunPtr (GLuint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> m ()
ffiuintintintIOV FunPtr (GLuint -> GLint -> GLint -> IO ())
glVertexAttribI2iEXTFunPtr
glVertexAttribI2iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())
glVertexAttribI2iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())
glVertexAttribI2iEXTFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI2iEXT")
{-# NOINLINE glVertexAttribI2iEXTFunPtr #-}
glVertexAttribI2ivEXT :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttribI2ivEXT :: GLuint -> Ptr GLint -> m ()
glVertexAttribI2ivEXT = FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> m ()
ffiuintPtrintIOV FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI2ivEXTFunPtr
glVertexAttribI2ivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI2ivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI2ivEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI2ivEXT")
{-# NOINLINE glVertexAttribI2ivEXTFunPtr #-}
glVertexAttribI2uiEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI2uiEXT :: GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI2uiEXT = FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> m ()
ffiuintuintuintIOV FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI2uiEXTFunPtr
glVertexAttribI2uiEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI2uiEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI2uiEXTFunPtr = IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI2uiEXT")
{-# NOINLINE glVertexAttribI2uiEXTFunPtr #-}
glVertexAttribI2uivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttribI2uivEXT :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI2uivEXT = FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> m ()
ffiuintPtruintIOV FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI2uivEXTFunPtr
glVertexAttribI2uivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI2uivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI2uivEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI2uivEXT")
{-# NOINLINE glVertexAttribI2uivEXTFunPtr #-}
glVertexAttribI3iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI3iEXT :: GLuint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI3iEXT = FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> m ()
ffiuintintintintIOV FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
glVertexAttribI3iEXTFunPtr
glVertexAttribI3iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
glVertexAttribI3iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
glVertexAttribI3iEXTFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI3iEXT")
{-# NOINLINE glVertexAttribI3iEXTFunPtr #-}
glVertexAttribI3ivEXT :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttribI3ivEXT :: GLuint -> Ptr GLint -> m ()
glVertexAttribI3ivEXT = FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> m ()
ffiuintPtrintIOV FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI3ivEXTFunPtr
glVertexAttribI3ivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI3ivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI3ivEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI3ivEXT")
{-# NOINLINE glVertexAttribI3ivEXTFunPtr #-}
glVertexAttribI3uiEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI3uiEXT :: GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI3uiEXT = FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> m ()
ffiuintuintuintuintIOV FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI3uiEXTFunPtr
glVertexAttribI3uiEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI3uiEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI3uiEXTFunPtr = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI3uiEXT")
{-# NOINLINE glVertexAttribI3uiEXTFunPtr #-}
glVertexAttribI3uivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttribI3uivEXT :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI3uivEXT = FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> m ()
ffiuintPtruintIOV FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI3uivEXTFunPtr
glVertexAttribI3uivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI3uivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI3uivEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI3uivEXT")
{-# NOINLINE glVertexAttribI3uivEXTFunPtr #-}
glVertexAttribI4bvEXT :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
glVertexAttribI4bvEXT :: GLuint -> Ptr GLbyte -> m ()
glVertexAttribI4bvEXT = FunPtr (GLuint -> Ptr GLbyte -> IO ())
-> GLuint -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLbyte -> IO ())
-> GLuint -> Ptr GLbyte -> m ()
ffiuintPtrbyteIOV FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVertexAttribI4bvEXTFunPtr
glVertexAttribI4bvEXTFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVertexAttribI4bvEXTFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVertexAttribI4bvEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLbyte -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI4bvEXT")
{-# NOINLINE glVertexAttribI4bvEXTFunPtr #-}
glVertexAttribI4iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI4iEXT :: GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI4iEXT = FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
ffiuintintintintintIOV FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
glVertexAttribI4iEXTFunPtr
glVertexAttribI4iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
glVertexAttribI4iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
glVertexAttribI4iEXTFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI4iEXT")
{-# NOINLINE glVertexAttribI4iEXTFunPtr #-}
glVertexAttribI4ivEXT :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttribI4ivEXT :: GLuint -> Ptr GLint -> m ()
glVertexAttribI4ivEXT = FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLint -> IO ())
-> GLuint -> Ptr GLint -> m ()
ffiuintPtrintIOV FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI4ivEXTFunPtr
glVertexAttribI4ivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI4ivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI4ivEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
-> FunPtr (GLuint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI4ivEXT")
{-# NOINLINE glVertexAttribI4ivEXTFunPtr #-}
glVertexAttribI4svEXT :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttribI4svEXT :: GLuint -> Ptr GLshort -> m ()
glVertexAttribI4svEXT = FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLshort -> IO ())
-> GLuint -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttribI4svEXTFunPtr
glVertexAttribI4svEXTFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttribI4svEXTFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttribI4svEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
-> FunPtr (GLuint -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLshort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI4svEXT")
{-# NOINLINE glVertexAttribI4svEXTFunPtr #-}
glVertexAttribI4ubvEXT :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVertexAttribI4ubvEXT :: GLuint -> Ptr GLubyte -> m ()
glVertexAttribI4ubvEXT = FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLubyte -> IO ())
-> GLuint -> Ptr GLubyte -> m ()
ffiuintPtrubyteIOV FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttribI4ubvEXTFunPtr
glVertexAttribI4ubvEXTFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttribI4ubvEXTFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttribI4ubvEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLuint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLubyte -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI4ubvEXT")
{-# NOINLINE glVertexAttribI4ubvEXTFunPtr #-}
glVertexAttribI4uiEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI4uiEXT :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI4uiEXT = FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
ffiuintuintuintuintuintIOV FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI4uiEXTFunPtr
glVertexAttribI4uiEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI4uiEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI4uiEXTFunPtr = IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI4uiEXT")
{-# NOINLINE glVertexAttribI4uiEXTFunPtr #-}
glVertexAttribI4uivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttribI4uivEXT :: GLuint -> Ptr GLuint -> m ()
glVertexAttribI4uivEXT = FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLuint -> IO ())
-> GLuint -> Ptr GLuint -> m ()
ffiuintPtruintIOV FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI4uivEXTFunPtr
glVertexAttribI4uivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI4uivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI4uivEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI4uivEXT")
{-# NOINLINE glVertexAttribI4uivEXTFunPtr #-}
glVertexAttribI4usvEXT :: MonadIO m => GLuint -> Ptr GLushort -> m ()
glVertexAttribI4usvEXT :: GLuint -> Ptr GLushort -> m ()
glVertexAttribI4usvEXT = FunPtr (GLuint -> Ptr GLushort -> IO ())
-> GLuint -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLushort -> IO ())
-> GLuint -> Ptr GLushort -> m ()
ffiuintPtrushortIOV FunPtr (GLuint -> Ptr GLushort -> IO ())
glVertexAttribI4usvEXTFunPtr
glVertexAttribI4usvEXTFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVertexAttribI4usvEXTFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVertexAttribI4usvEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
-> FunPtr (GLuint -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLushort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribI4usvEXT")
{-# NOINLINE glVertexAttribI4usvEXTFunPtr #-}
glVertexAttribIPointerEXT :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexAttribIPointerEXT :: GLuint -> GLint -> GLuint -> GLint -> Ptr () -> m ()
glVertexAttribIPointerEXT = FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr () -> m ()
ffiuintintenumsizeiPtrVIOV FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
glVertexAttribIPointerEXTFunPtr
glVertexAttribIPointerEXTFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribIPointerEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
glVertexAttribIPointerEXTFunPtr = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glVertexAttribIPointerEXT")
{-# NOINLINE glVertexAttribIPointerEXTFunPtr #-}
pattern $bGL_VERTEX_ATTRIB_ARRAY_INTEGER_NV :: a
$mGL_VERTEX_ATTRIB_ARRAY_INTEGER_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD