{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.OES.GeometryShader (
gl_OES_geometry_shader
, glFramebufferTextureOES
, pattern GL_FIRST_VERTEX_CONVENTION_OES
, pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
, pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
, pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
, pattern GL_GEOMETRY_LINKED_INPUT_TYPE_OES
, pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
, pattern GL_GEOMETRY_LINKED_VERTICES_OUT_OES
, pattern GL_GEOMETRY_SHADER_BIT_OES
, pattern GL_GEOMETRY_SHADER_INVOCATIONS_OES
, pattern GL_GEOMETRY_SHADER_OES
, pattern GL_LAST_VERTEX_CONVENTION_OES
, pattern GL_LAYER_PROVOKING_VERTEX_OES
, pattern GL_LINES_ADJACENCY_OES
, pattern GL_LINE_STRIP_ADJACENCY_OES
, pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
, pattern GL_MAX_FRAMEBUFFER_LAYERS_OES
, pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
, pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
, pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
, pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
, pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
, pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
, pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
, pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
, pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
, pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
, pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
, pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
, pattern GL_PRIMITIVES_GENERATED_OES
, pattern GL_REFERENCED_BY_GEOMETRY_SHADER_OES
, pattern GL_TRIANGLES_ADJACENCY_OES
, pattern GL_TRIANGLE_STRIP_ADJACENCY_OES
, pattern GL_UNDEFINED_VERTEX_OES
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_OES_geometry_shader :: Bool
gl_OES_geometry_shader :: Bool
gl_OES_geometry_shader = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_OES_geometry_shader" Set [Char]
extensions
{-# NOINLINE gl_OES_geometry_shader #-}
glFramebufferTextureOES :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
glFramebufferTextureOES :: GLenum -> GLenum -> GLenum -> GLint -> m ()
glFramebufferTextureOES = FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLint -> m ()
ffienumenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
glFramebufferTextureOESFunPtr
glFramebufferTextureOESFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())
glFramebufferTextureOESFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
glFramebufferTextureOESFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferTextureOES")
{-# NOINLINE glFramebufferTextureOESFunPtr #-}
pattern $bGL_FIRST_VERTEX_CONVENTION_OES :: a
$mGL_FIRST_VERTEX_CONVENTION_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FIRST_VERTEX_CONVENTION_OES = 0x8E4D
pattern $bGL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES :: a
$mGL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7
pattern $bGL_FRAMEBUFFER_DEFAULT_LAYERS_OES :: a
$mGL_FRAMEBUFFER_DEFAULT_LAYERS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312
pattern $bGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES :: a
$mGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8
pattern $bGL_GEOMETRY_LINKED_INPUT_TYPE_OES :: a
$mGL_GEOMETRY_LINKED_INPUT_TYPE_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917
pattern $bGL_GEOMETRY_LINKED_OUTPUT_TYPE_OES :: a
$mGL_GEOMETRY_LINKED_OUTPUT_TYPE_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918
pattern $bGL_GEOMETRY_LINKED_VERTICES_OUT_OES :: a
$mGL_GEOMETRY_LINKED_VERTICES_OUT_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916
pattern $bGL_GEOMETRY_SHADER_BIT_OES :: a
$mGL_GEOMETRY_SHADER_BIT_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_BIT_OES = 0x00000004
pattern $bGL_GEOMETRY_SHADER_INVOCATIONS_OES :: a
$mGL_GEOMETRY_SHADER_INVOCATIONS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F
pattern $bGL_GEOMETRY_SHADER_OES :: a
$mGL_GEOMETRY_SHADER_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_OES = 0x8DD9
pattern $bGL_LAST_VERTEX_CONVENTION_OES :: a
$mGL_LAST_VERTEX_CONVENTION_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LAST_VERTEX_CONVENTION_OES = 0x8E4E
pattern $bGL_LAYER_PROVOKING_VERTEX_OES :: a
$mGL_LAYER_PROVOKING_VERTEX_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LAYER_PROVOKING_VERTEX_OES = 0x825E
pattern $bGL_LINES_ADJACENCY_OES :: a
$mGL_LINES_ADJACENCY_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINES_ADJACENCY_OES = 0x000A
pattern $bGL_LINE_STRIP_ADJACENCY_OES :: a
$mGL_LINE_STRIP_ADJACENCY_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_STRIP_ADJACENCY_OES = 0x000B
pattern $bGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES :: a
$mGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32
pattern $bGL_MAX_FRAMEBUFFER_LAYERS_OES :: a
$mGL_MAX_FRAMEBUFFER_LAYERS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317
pattern $bGL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES :: a
$mGL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5
pattern $bGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES :: a
$mGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF
pattern $bGL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES :: a
$mGL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD
pattern $bGL_MAX_GEOMETRY_INPUT_COMPONENTS_OES :: a
$mGL_MAX_GEOMETRY_INPUT_COMPONENTS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123
pattern $bGL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES :: a
$mGL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124
pattern $bGL_MAX_GEOMETRY_OUTPUT_VERTICES_OES :: a
$mGL_MAX_GEOMETRY_OUTPUT_VERTICES_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0
pattern $bGL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES :: a
$mGL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A
pattern $bGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES :: a
$mGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7
pattern $bGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES :: a
$mGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29
pattern $bGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES :: a
$mGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1
pattern $bGL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES :: a
$mGL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C
pattern $bGL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES :: a
$mGL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF
pattern $bGL_PRIMITIVES_GENERATED_OES :: a
$mGL_PRIMITIVES_GENERATED_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVES_GENERATED_OES = 0x8C87
pattern $bGL_REFERENCED_BY_GEOMETRY_SHADER_OES :: a
$mGL_REFERENCED_BY_GEOMETRY_SHADER_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309
pattern $bGL_TRIANGLES_ADJACENCY_OES :: a
$mGL_TRIANGLES_ADJACENCY_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLES_ADJACENCY_OES = 0x000C
pattern $bGL_TRIANGLE_STRIP_ADJACENCY_OES :: a
$mGL_TRIANGLE_STRIP_ADJACENCY_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLE_STRIP_ADJACENCY_OES = 0x000D
pattern $bGL_UNDEFINED_VERTEX_OES :: a
$mGL_UNDEFINED_VERTEX_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNDEFINED_VERTEX_OES = 0x8260