{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.OES.ShaderMultisampleInterpolation (
gl_OES_shader_multisample_interpolation
, pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
, pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
, pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_OES_shader_multisample_interpolation :: Bool
gl_OES_shader_multisample_interpolation :: Bool
gl_OES_shader_multisample_interpolation = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_OES_shader_multisample_interpolation" Set [Char]
extensions
{-# NOINLINE gl_OES_shader_multisample_interpolation #-}
pattern $bGL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES :: a
$mGL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
pattern $bGL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES :: a
$mGL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C
pattern $bGL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES :: a
$mGL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B