{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.SGIX.FragmentLighting (
gl_SGIX_fragment_lighting
, glFragmentColorMaterialSGIX
, glFragmentLightModelfSGIX
, glFragmentLightModelfvSGIX
, glFragmentLightModeliSGIX
, glFragmentLightModelivSGIX
, glFragmentLightfSGIX
, glFragmentLightfvSGIX
, glFragmentLightiSGIX
, glFragmentLightivSGIX
, glFragmentMaterialfSGIX
, glFragmentMaterialfvSGIX
, glFragmentMaterialiSGIX
, glFragmentMaterialivSGIX
, glGetFragmentLightfvSGIX
, glGetFragmentLightivSGIX
, glGetFragmentMaterialfvSGIX
, glGetFragmentMaterialivSGIX
, glLightEnviSGIX
, pattern GL_CURRENT_RASTER_NORMAL_SGIX
, pattern GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
, pattern GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
, pattern GL_FRAGMENT_COLOR_MATERIAL_SGIX
, pattern GL_FRAGMENT_LIGHT0_SGIX
, pattern GL_FRAGMENT_LIGHT1_SGIX
, pattern GL_FRAGMENT_LIGHT2_SGIX
, pattern GL_FRAGMENT_LIGHT3_SGIX
, pattern GL_FRAGMENT_LIGHT4_SGIX
, pattern GL_FRAGMENT_LIGHT5_SGIX
, pattern GL_FRAGMENT_LIGHT6_SGIX
, pattern GL_FRAGMENT_LIGHT7_SGIX
, pattern GL_FRAGMENT_LIGHTING_SGIX
, pattern GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
, pattern GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
, pattern GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
, pattern GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
, pattern GL_LIGHT_ENV_MODE_SGIX
, pattern GL_MAX_ACTIVE_LIGHTS_SGIX
, pattern GL_MAX_FRAGMENT_LIGHTS_SGIX
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_SGIX_fragment_lighting :: Bool
gl_SGIX_fragment_lighting :: Bool
gl_SGIX_fragment_lighting = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_SGIX_fragment_lighting" Set [Char]
extensions
{-# NOINLINE gl_SGIX_fragment_lighting #-}
glFragmentColorMaterialSGIX :: MonadIO m => GLenum -> GLenum -> m ()
glFragmentColorMaterialSGIX :: GLenum -> GLenum -> m ()
glFragmentColorMaterialSGIX = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glFragmentColorMaterialSGIXFunPtr
glFragmentColorMaterialSGIXFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glFragmentColorMaterialSGIXFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glFragmentColorMaterialSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentColorMaterialSGIX")
{-# NOINLINE glFragmentColorMaterialSGIXFunPtr #-}
glFragmentLightModelfSGIX :: MonadIO m => GLenum -> GLfloat -> m ()
glFragmentLightModelfSGIX :: GLenum -> GLfloat -> m ()
glFragmentLightModelfSGIX = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glFragmentLightModelfSGIXFunPtr
glFragmentLightModelfSGIXFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glFragmentLightModelfSGIXFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glFragmentLightModelfSGIXFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentLightModelfSGIX")
{-# NOINLINE glFragmentLightModelfSGIXFunPtr #-}
glFragmentLightModelfvSGIX :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glFragmentLightModelfvSGIX :: GLenum -> Ptr GLfloat -> m ()
glFragmentLightModelfvSGIX = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glFragmentLightModelfvSGIXFunPtr
glFragmentLightModelfvSGIXFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glFragmentLightModelfvSGIXFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glFragmentLightModelfvSGIXFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentLightModelfvSGIX")
{-# NOINLINE glFragmentLightModelfvSGIXFunPtr #-}
glFragmentLightModeliSGIX :: MonadIO m => GLenum -> GLint -> m ()
glFragmentLightModeliSGIX :: GLenum -> GLint -> m ()
glFragmentLightModeliSGIX = FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
ffienumintIOV FunPtr (GLenum -> GLint -> IO ())
glFragmentLightModeliSGIXFunPtr
glFragmentLightModeliSGIXFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glFragmentLightModeliSGIXFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glFragmentLightModeliSGIXFunPtr = IO (FunPtr (GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentLightModeliSGIX")
{-# NOINLINE glFragmentLightModeliSGIXFunPtr #-}
glFragmentLightModelivSGIX :: MonadIO m => GLenum -> Ptr GLint -> m ()
glFragmentLightModelivSGIX :: GLenum -> Ptr GLint -> m ()
glFragmentLightModelivSGIX = FunPtr (GLenum -> Ptr GLint -> IO ())
-> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLint -> IO ())
-> GLenum -> Ptr GLint -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLint -> IO ())
glFragmentLightModelivSGIXFunPtr
glFragmentLightModelivSGIXFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glFragmentLightModelivSGIXFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glFragmentLightModelivSGIXFunPtr = IO (FunPtr (GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentLightModelivSGIX")
{-# NOINLINE glFragmentLightModelivSGIXFunPtr #-}
glFragmentLightfSGIX :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
glFragmentLightfSGIX :: GLenum -> GLenum -> GLfloat -> m ()
glFragmentLightfSGIX = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffienumenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glFragmentLightfSGIXFunPtr
glFragmentLightfSGIXFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glFragmentLightfSGIXFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glFragmentLightfSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentLightfSGIX")
{-# NOINLINE glFragmentLightfSGIXFunPtr #-}
glFragmentLightfvSGIX :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glFragmentLightfvSGIX :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glFragmentLightfvSGIX = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFragmentLightfvSGIXFunPtr
glFragmentLightfvSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFragmentLightfvSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFragmentLightfvSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentLightfvSGIX")
{-# NOINLINE glFragmentLightfvSGIXFunPtr #-}
glFragmentLightiSGIX :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glFragmentLightiSGIX :: GLenum -> GLenum -> GLint -> m ()
glFragmentLightiSGIX = FunPtr (GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLint -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLint -> IO ())
glFragmentLightiSGIXFunPtr
glFragmentLightiSGIXFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glFragmentLightiSGIXFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glFragmentLightiSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentLightiSGIX")
{-# NOINLINE glFragmentLightiSGIXFunPtr #-}
glFragmentLightivSGIX :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glFragmentLightivSGIX :: GLenum -> GLenum -> Ptr GLint -> m ()
glFragmentLightivSGIX = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glFragmentLightivSGIXFunPtr
glFragmentLightivSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glFragmentLightivSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glFragmentLightivSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentLightivSGIX")
{-# NOINLINE glFragmentLightivSGIXFunPtr #-}
glFragmentMaterialfSGIX :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
glFragmentMaterialfSGIX :: GLenum -> GLenum -> GLfloat -> m ()
glFragmentMaterialfSGIX = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffienumenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glFragmentMaterialfSGIXFunPtr
glFragmentMaterialfSGIXFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glFragmentMaterialfSGIXFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glFragmentMaterialfSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentMaterialfSGIX")
{-# NOINLINE glFragmentMaterialfSGIXFunPtr #-}
glFragmentMaterialfvSGIX :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glFragmentMaterialfvSGIX :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glFragmentMaterialfvSGIX = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFragmentMaterialfvSGIXFunPtr
glFragmentMaterialfvSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFragmentMaterialfvSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFragmentMaterialfvSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentMaterialfvSGIX")
{-# NOINLINE glFragmentMaterialfvSGIXFunPtr #-}
glFragmentMaterialiSGIX :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glFragmentMaterialiSGIX :: GLenum -> GLenum -> GLint -> m ()
glFragmentMaterialiSGIX = FunPtr (GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLint -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLint -> IO ())
glFragmentMaterialiSGIXFunPtr
glFragmentMaterialiSGIXFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glFragmentMaterialiSGIXFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glFragmentMaterialiSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentMaterialiSGIX")
{-# NOINLINE glFragmentMaterialiSGIXFunPtr #-}
glFragmentMaterialivSGIX :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glFragmentMaterialivSGIX :: GLenum -> GLenum -> Ptr GLint -> m ()
glFragmentMaterialivSGIX = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glFragmentMaterialivSGIXFunPtr
glFragmentMaterialivSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glFragmentMaterialivSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glFragmentMaterialivSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFragmentMaterialivSGIX")
{-# NOINLINE glFragmentMaterialivSGIXFunPtr #-}
glGetFragmentLightfvSGIX :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetFragmentLightfvSGIX :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetFragmentLightfvSGIX = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFragmentLightfvSGIXFunPtr
glGetFragmentLightfvSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFragmentLightfvSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFragmentLightfvSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFragmentLightfvSGIX")
{-# NOINLINE glGetFragmentLightfvSGIXFunPtr #-}
glGetFragmentLightivSGIX :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetFragmentLightivSGIX :: GLenum -> GLenum -> Ptr GLint -> m ()
glGetFragmentLightivSGIX = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFragmentLightivSGIXFunPtr
glGetFragmentLightivSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFragmentLightivSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFragmentLightivSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFragmentLightivSGIX")
{-# NOINLINE glGetFragmentLightivSGIXFunPtr #-}
glGetFragmentMaterialfvSGIX :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetFragmentMaterialfvSGIX :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetFragmentMaterialfvSGIX = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFragmentMaterialfvSGIXFunPtr
glGetFragmentMaterialfvSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFragmentMaterialfvSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFragmentMaterialfvSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFragmentMaterialfvSGIX")
{-# NOINLINE glGetFragmentMaterialfvSGIXFunPtr #-}
glGetFragmentMaterialivSGIX :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetFragmentMaterialivSGIX :: GLenum -> GLenum -> Ptr GLint -> m ()
glGetFragmentMaterialivSGIX = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFragmentMaterialivSGIXFunPtr
glGetFragmentMaterialivSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFragmentMaterialivSGIXFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFragmentMaterialivSGIXFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFragmentMaterialivSGIX")
{-# NOINLINE glGetFragmentMaterialivSGIXFunPtr #-}
glLightEnviSGIX :: MonadIO m => GLenum -> GLint -> m ()
glLightEnviSGIX :: GLenum -> GLint -> m ()
glLightEnviSGIX = FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
ffienumintIOV FunPtr (GLenum -> GLint -> IO ())
glLightEnviSGIXFunPtr
glLightEnviSGIXFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glLightEnviSGIXFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glLightEnviSGIXFunPtr = IO (FunPtr (GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glLightEnviSGIX")
{-# NOINLINE glLightEnviSGIXFunPtr #-}
pattern $bGL_CURRENT_RASTER_NORMAL_SGIX :: a
$mGL_CURRENT_RASTER_NORMAL_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406
pattern $bGL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX :: a
$mGL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
pattern $bGL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX :: a
$mGL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
pattern $bGL_FRAGMENT_COLOR_MATERIAL_SGIX :: a
$mGL_FRAGMENT_COLOR_MATERIAL_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
pattern $bGL_FRAGMENT_LIGHT0_SGIX :: a
$mGL_FRAGMENT_LIGHT0_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT0_SGIX = 0x840C
pattern $bGL_FRAGMENT_LIGHT1_SGIX :: a
$mGL_FRAGMENT_LIGHT1_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT1_SGIX = 0x840D
pattern $bGL_FRAGMENT_LIGHT2_SGIX :: a
$mGL_FRAGMENT_LIGHT2_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT2_SGIX = 0x840E
pattern $bGL_FRAGMENT_LIGHT3_SGIX :: a
$mGL_FRAGMENT_LIGHT3_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT3_SGIX = 0x840F
pattern $bGL_FRAGMENT_LIGHT4_SGIX :: a
$mGL_FRAGMENT_LIGHT4_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT4_SGIX = 0x8410
pattern $bGL_FRAGMENT_LIGHT5_SGIX :: a
$mGL_FRAGMENT_LIGHT5_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT5_SGIX = 0x8411
pattern $bGL_FRAGMENT_LIGHT6_SGIX :: a
$mGL_FRAGMENT_LIGHT6_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT6_SGIX = 0x8412
pattern $bGL_FRAGMENT_LIGHT7_SGIX :: a
$mGL_FRAGMENT_LIGHT7_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT7_SGIX = 0x8413
pattern $bGL_FRAGMENT_LIGHTING_SGIX :: a
$mGL_FRAGMENT_LIGHTING_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHTING_SGIX = 0x8400
pattern $bGL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX :: a
$mGL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
pattern $bGL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX :: a
$mGL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
pattern $bGL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX :: a
$mGL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
pattern $bGL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX :: a
$mGL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
pattern $bGL_LIGHT_ENV_MODE_SGIX :: a
$mGL_LIGHT_ENV_MODE_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT_ENV_MODE_SGIX = 0x8407
pattern $bGL_MAX_ACTIVE_LIGHTS_SGIX :: a
$mGL_MAX_ACTIVE_LIGHTS_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
pattern $bGL_MAX_FRAGMENT_LIGHTS_SGIX :: a
$mGL_MAX_FRAGMENT_LIGHTS_SGIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404