{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Internal.Shared where
import Control.Monad.IO.Class
import Foreign.Ptr
import Graphics.GL.Types
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import System.IO.Unsafe
glAccum :: MonadIO m => GLenum -> GLfloat -> m ()
glAccum :: GLenum -> GLfloat -> m ()
glAccum = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glAccumFunPtr
glAccumFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glAccumFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glAccumFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glAccum")
{-# NOINLINE glAccumFunPtr #-}
glAlphaFunc :: MonadIO m => GLenum -> GLfloat -> m ()
glAlphaFunc :: GLenum -> GLfloat -> m ()
glAlphaFunc = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glAlphaFuncFunPtr
glAlphaFuncFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glAlphaFuncFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glAlphaFuncFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glAlphaFunc")
{-# NOINLINE glAlphaFuncFunPtr #-}
glAreTexturesResident :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean
glAreTexturesResident :: GLsizei -> Ptr GLenum -> Ptr GLboolean -> m GLboolean
glAreTexturesResident = FunPtr (GLsizei -> Ptr GLenum -> Ptr GLboolean -> IO GLboolean)
-> GLsizei -> Ptr GLenum -> Ptr GLboolean -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> Ptr GLboolean -> IO GLboolean)
-> GLsizei -> Ptr GLenum -> Ptr GLboolean -> m GLboolean
ffisizeiPtruintPtrbooleanIOboolean FunPtr (GLsizei -> Ptr GLenum -> Ptr GLboolean -> IO GLboolean)
glAreTexturesResidentFunPtr
glAreTexturesResidentFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)
glAreTexturesResidentFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> Ptr GLboolean -> IO GLboolean)
glAreTexturesResidentFunPtr = IO
(FunPtr (GLsizei -> Ptr GLenum -> Ptr GLboolean -> IO GLboolean))
-> FunPtr (GLsizei -> Ptr GLenum -> Ptr GLboolean -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> Ptr GLenum -> Ptr GLboolean -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glAreTexturesResident")
{-# NOINLINE glAreTexturesResidentFunPtr #-}
glArrayElement :: MonadIO m => GLint -> m ()
glArrayElement :: GLsizei -> m ()
glArrayElement = FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
ffiintIOV FunPtr (GLsizei -> IO ())
glArrayElementFunPtr
glArrayElementFunPtr :: FunPtr (GLint -> IO ())
glArrayElementFunPtr :: FunPtr (GLsizei -> IO ())
glArrayElementFunPtr = IO (FunPtr (GLsizei -> IO ())) -> FunPtr (GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glArrayElement")
{-# NOINLINE glArrayElementFunPtr #-}
glBegin :: MonadIO m => GLenum -> m ()
glBegin :: GLenum -> m ()
glBegin = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glBeginFunPtr
glBeginFunPtr :: FunPtr (GLenum -> IO ())
glBeginFunPtr :: FunPtr (GLenum -> IO ())
glBeginFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBegin")
{-# NOINLINE glBeginFunPtr #-}
glBitmap :: MonadIO m => GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> m ()
glBitmap :: GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> m ()
glBitmap = FunPtr
(GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> IO ())
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> IO ())
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> m ()
ffisizeisizeifloatfloatfloatfloatPtrubyteIOV FunPtr
(GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> IO ())
glBitmapFunPtr
glBitmapFunPtr :: FunPtr (GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ())
glBitmapFunPtr :: FunPtr
(GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> IO ())
glBitmapFunPtr = IO
(FunPtr
(GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> IO ()))
-> FunPtr
(GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> Ptr GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBitmap")
{-# NOINLINE glBitmapFunPtr #-}
glCallList :: MonadIO m => GLuint -> m ()
glCallList :: GLenum -> m ()
glCallList = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glCallListFunPtr
glCallListFunPtr :: FunPtr (GLuint -> IO ())
glCallListFunPtr :: FunPtr (GLenum -> IO ())
glCallListFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCallList")
{-# NOINLINE glCallListFunPtr #-}
glCallLists :: MonadIO m => GLsizei -> GLenum -> Ptr () -> m ()
glCallLists :: GLsizei -> GLenum -> Ptr () -> m ()
glCallLists = FunPtr (GLsizei -> GLenum -> Ptr () -> IO ())
-> GLsizei -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> Ptr () -> IO ())
-> GLsizei -> GLenum -> Ptr () -> m ()
ffisizeienumPtrVIOV FunPtr (GLsizei -> GLenum -> Ptr () -> IO ())
glCallListsFunPtr
glCallListsFunPtr :: FunPtr (GLsizei -> GLenum -> Ptr () -> IO ())
glCallListsFunPtr :: FunPtr (GLsizei -> GLenum -> Ptr () -> IO ())
glCallListsFunPtr = IO (FunPtr (GLsizei -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLsizei -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCallLists")
{-# NOINLINE glCallListsFunPtr #-}
glClearAccum :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glClearAccum = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glClearAccumFunPtr
glClearAccumFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glClearAccumFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glClearAccumFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearAccum")
{-# NOINLINE glClearAccumFunPtr #-}
glClearIndex :: MonadIO m => GLfloat -> m ()
glClearIndex :: GLfloat -> m ()
glClearIndex = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glClearIndexFunPtr
glClearIndexFunPtr :: FunPtr (GLfloat -> IO ())
glClearIndexFunPtr :: FunPtr (GLfloat -> IO ())
glClearIndexFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearIndex")
{-# NOINLINE glClearIndexFunPtr #-}
glClientActiveTexture :: MonadIO m => GLenum -> m ()
glClientActiveTexture :: GLenum -> m ()
glClientActiveTexture = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glClientActiveTextureFunPtr
glClientActiveTextureFunPtr :: FunPtr (GLenum -> IO ())
glClientActiveTextureFunPtr :: FunPtr (GLenum -> IO ())
glClientActiveTextureFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClientActiveTexture")
{-# NOINLINE glClientActiveTextureFunPtr #-}
glClipPlane :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glClipPlane :: GLenum -> Ptr GLdouble -> m ()
glClipPlane = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffienumPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glClipPlaneFunPtr
glClipPlaneFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glClipPlaneFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glClipPlaneFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClipPlane")
{-# NOINLINE glClipPlaneFunPtr #-}
glColor3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
glColor3b :: GLbyte -> GLbyte -> GLbyte -> m ()
glColor3b = FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
ffibytebytebyteIOV FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glColor3bFunPtr
glColor3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glColor3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glColor3bFunPtr = IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
-> FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3b")
{-# NOINLINE glColor3bFunPtr #-}
glColor3bv :: MonadIO m => Ptr GLbyte -> m ()
glColor3bv :: Ptr GLbyte -> m ()
glColor3bv = FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
ffiPtrbyteIOV FunPtr (Ptr GLbyte -> IO ())
glColor3bvFunPtr
glColor3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glColor3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glColor3bvFunPtr = IO (FunPtr (Ptr GLbyte -> IO ())) -> FunPtr (Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3bv")
{-# NOINLINE glColor3bvFunPtr #-}
glColor3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glColor3d :: GLdouble -> GLdouble -> GLdouble -> m ()
glColor3d = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glColor3dFunPtr
glColor3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glColor3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glColor3dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3d")
{-# NOINLINE glColor3dFunPtr #-}
glColor3dv :: MonadIO m => Ptr GLdouble -> m ()
glColor3dv :: Ptr GLdouble -> m ()
glColor3dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glColor3dvFunPtr
glColor3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glColor3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glColor3dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3dv")
{-# NOINLINE glColor3dvFunPtr #-}
glColor3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glColor3f :: GLfloat -> GLfloat -> GLfloat -> m ()
glColor3f = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glColor3fFunPtr
glColor3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glColor3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glColor3fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3f")
{-# NOINLINE glColor3fFunPtr #-}
glColor3fv :: MonadIO m => Ptr GLfloat -> m ()
glColor3fv :: Ptr GLfloat -> m ()
glColor3fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glColor3fvFunPtr
glColor3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glColor3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glColor3fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3fv")
{-# NOINLINE glColor3fvFunPtr #-}
glColor3i :: MonadIO m => GLint -> GLint -> GLint -> m ()
glColor3i :: GLsizei -> GLsizei -> GLsizei -> m ()
glColor3i = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glColor3iFunPtr
glColor3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glColor3iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glColor3iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3i")
{-# NOINLINE glColor3iFunPtr #-}
glColor3iv :: MonadIO m => Ptr GLint -> m ()
glColor3iv :: Ptr GLsizei -> m ()
glColor3iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glColor3ivFunPtr
glColor3ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glColor3ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glColor3ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3iv")
{-# NOINLINE glColor3ivFunPtr #-}
glColor3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glColor3s :: GLshort -> GLshort -> GLshort -> m ()
glColor3s = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glColor3sFunPtr
glColor3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glColor3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glColor3sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3s")
{-# NOINLINE glColor3sFunPtr #-}
glColor3sv :: MonadIO m => Ptr GLshort -> m ()
glColor3sv :: Ptr GLshort -> m ()
glColor3sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glColor3svFunPtr
glColor3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glColor3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glColor3svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3sv")
{-# NOINLINE glColor3svFunPtr #-}
glColor3ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> m ()
glColor3ub :: GLboolean -> GLboolean -> GLboolean -> m ()
glColor3ub = FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> m ()
ffiubyteubyteubyteIOV FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
glColor3ubFunPtr
glColor3ubFunPtr :: FunPtr (GLubyte -> GLubyte -> GLubyte -> IO ())
glColor3ubFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
glColor3ubFunPtr = IO (FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3ub")
{-# NOINLINE glColor3ubFunPtr #-}
glColor3ubv :: MonadIO m => Ptr GLubyte -> m ()
glColor3ubv :: Ptr GLboolean -> m ()
glColor3ubv = FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
ffiPtrubyteIOV FunPtr (Ptr GLboolean -> IO ())
glColor3ubvFunPtr
glColor3ubvFunPtr :: FunPtr (Ptr GLubyte -> IO ())
glColor3ubvFunPtr :: FunPtr (Ptr GLboolean -> IO ())
glColor3ubvFunPtr = IO (FunPtr (Ptr GLboolean -> IO ()))
-> FunPtr (Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3ubv")
{-# NOINLINE glColor3ubvFunPtr #-}
glColor3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glColor3ui :: GLenum -> GLenum -> GLenum -> m ()
glColor3ui = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glColor3uiFunPtr
glColor3uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glColor3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glColor3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3ui")
{-# NOINLINE glColor3uiFunPtr #-}
glColor3uiv :: MonadIO m => Ptr GLuint -> m ()
glColor3uiv :: Ptr GLenum -> m ()
glColor3uiv = FunPtr (Ptr GLenum -> IO ()) -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLenum -> IO ()) -> Ptr GLenum -> m ()
ffiPtruintIOV FunPtr (Ptr GLenum -> IO ())
glColor3uivFunPtr
glColor3uivFunPtr :: FunPtr (Ptr GLuint -> IO ())
glColor3uivFunPtr :: FunPtr (Ptr GLenum -> IO ())
glColor3uivFunPtr = IO (FunPtr (Ptr GLenum -> IO ())) -> FunPtr (Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3uiv")
{-# NOINLINE glColor3uivFunPtr #-}
glColor3us :: MonadIO m => GLushort -> GLushort -> GLushort -> m ()
glColor3us :: GLushort -> GLushort -> GLushort -> m ()
glColor3us = FunPtr (GLushort -> GLushort -> GLushort -> IO ())
-> GLushort -> GLushort -> GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLushort -> GLushort -> GLushort -> IO ())
-> GLushort -> GLushort -> GLushort -> m ()
ffiushortushortushortIOV FunPtr (GLushort -> GLushort -> GLushort -> IO ())
glColor3usFunPtr
glColor3usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> IO ())
glColor3usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> IO ())
glColor3usFunPtr = IO (FunPtr (GLushort -> GLushort -> GLushort -> IO ()))
-> FunPtr (GLushort -> GLushort -> GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLushort -> GLushort -> GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3us")
{-# NOINLINE glColor3usFunPtr #-}
glColor3usv :: MonadIO m => Ptr GLushort -> m ()
glColor3usv :: Ptr GLushort -> m ()
glColor3usv = FunPtr (Ptr GLushort -> IO ()) -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLushort -> IO ()) -> Ptr GLushort -> m ()
ffiPtrushortIOV FunPtr (Ptr GLushort -> IO ())
glColor3usvFunPtr
glColor3usvFunPtr :: FunPtr (Ptr GLushort -> IO ())
glColor3usvFunPtr :: FunPtr (Ptr GLushort -> IO ())
glColor3usvFunPtr = IO (FunPtr (Ptr GLushort -> IO ()))
-> FunPtr (Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor3usv")
{-# NOINLINE glColor3usvFunPtr #-}
glColor4b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
glColor4b = FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
ffibytebytebytebyteIOV FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())
glColor4bFunPtr
glColor4bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())
glColor4bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())
glColor4bFunPtr = IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()))
-> FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4b")
{-# NOINLINE glColor4bFunPtr #-}
glColor4bv :: MonadIO m => Ptr GLbyte -> m ()
glColor4bv :: Ptr GLbyte -> m ()
glColor4bv = FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
ffiPtrbyteIOV FunPtr (Ptr GLbyte -> IO ())
glColor4bvFunPtr
glColor4bvFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glColor4bvFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glColor4bvFunPtr = IO (FunPtr (Ptr GLbyte -> IO ())) -> FunPtr (Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4bv")
{-# NOINLINE glColor4bvFunPtr #-}
glColor4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glColor4d = FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glColor4dFunPtr
glColor4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glColor4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glColor4dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4d")
{-# NOINLINE glColor4dFunPtr #-}
glColor4dv :: MonadIO m => Ptr GLdouble -> m ()
glColor4dv :: Ptr GLdouble -> m ()
glColor4dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glColor4dvFunPtr
glColor4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glColor4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glColor4dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4dv")
{-# NOINLINE glColor4dvFunPtr #-}
glColor4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glColor4f = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glColor4fFunPtr
glColor4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glColor4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glColor4fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4f")
{-# NOINLINE glColor4fFunPtr #-}
glColor4fv :: MonadIO m => Ptr GLfloat -> m ()
glColor4fv :: Ptr GLfloat -> m ()
glColor4fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glColor4fvFunPtr
glColor4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glColor4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glColor4fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4fv")
{-# NOINLINE glColor4fvFunPtr #-}
glColor4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
glColor4i :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glColor4i = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glColor4iFunPtr
glColor4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
glColor4iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glColor4iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4i")
{-# NOINLINE glColor4iFunPtr #-}
glColor4iv :: MonadIO m => Ptr GLint -> m ()
glColor4iv :: Ptr GLsizei -> m ()
glColor4iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glColor4ivFunPtr
glColor4ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glColor4ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glColor4ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4iv")
{-# NOINLINE glColor4ivFunPtr #-}
glColor4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m ()
glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> m ()
glColor4s = FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glColor4sFunPtr
glColor4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glColor4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glColor4sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4s")
{-# NOINLINE glColor4sFunPtr #-}
glColor4sv :: MonadIO m => Ptr GLshort -> m ()
glColor4sv :: Ptr GLshort -> m ()
glColor4sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glColor4svFunPtr
glColor4svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glColor4svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glColor4svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4sv")
{-# NOINLINE glColor4svFunPtr #-}
glColor4ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
glColor4ub :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glColor4ub = FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
ffiubyteubyteubyteubyteIOV FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glColor4ubFunPtr
glColor4ubFunPtr :: FunPtr (GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
glColor4ubFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glColor4ubFunPtr = IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4ub")
{-# NOINLINE glColor4ubFunPtr #-}
glColor4ubv :: MonadIO m => Ptr GLubyte -> m ()
glColor4ubv :: Ptr GLboolean -> m ()
glColor4ubv = FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
ffiPtrubyteIOV FunPtr (Ptr GLboolean -> IO ())
glColor4ubvFunPtr
glColor4ubvFunPtr :: FunPtr (Ptr GLubyte -> IO ())
glColor4ubvFunPtr :: FunPtr (Ptr GLboolean -> IO ())
glColor4ubvFunPtr = IO (FunPtr (Ptr GLboolean -> IO ()))
-> FunPtr (Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4ubv")
{-# NOINLINE glColor4ubvFunPtr #-}
glColor4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColor4ui :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glColor4ui = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glColor4uiFunPtr
glColor4uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColor4uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glColor4uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4ui")
{-# NOINLINE glColor4uiFunPtr #-}
glColor4uiv :: MonadIO m => Ptr GLuint -> m ()
glColor4uiv :: Ptr GLenum -> m ()
glColor4uiv = FunPtr (Ptr GLenum -> IO ()) -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLenum -> IO ()) -> Ptr GLenum -> m ()
ffiPtruintIOV FunPtr (Ptr GLenum -> IO ())
glColor4uivFunPtr
glColor4uivFunPtr :: FunPtr (Ptr GLuint -> IO ())
glColor4uivFunPtr :: FunPtr (Ptr GLenum -> IO ())
glColor4uivFunPtr = IO (FunPtr (Ptr GLenum -> IO ())) -> FunPtr (Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4uiv")
{-# NOINLINE glColor4uivFunPtr #-}
glColor4us :: MonadIO m => GLushort -> GLushort -> GLushort -> GLushort -> m ()
glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> m ()
glColor4us = FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ())
-> GLushort -> GLushort -> GLushort -> GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ())
-> GLushort -> GLushort -> GLushort -> GLushort -> m ()
ffiushortushortushortushortIOV FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ())
glColor4usFunPtr
glColor4usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ())
glColor4usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ())
glColor4usFunPtr = IO (FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ()))
-> FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4us")
{-# NOINLINE glColor4usFunPtr #-}
glColor4usv :: MonadIO m => Ptr GLushort -> m ()
glColor4usv :: Ptr GLushort -> m ()
glColor4usv = FunPtr (Ptr GLushort -> IO ()) -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLushort -> IO ()) -> Ptr GLushort -> m ()
ffiPtrushortIOV FunPtr (Ptr GLushort -> IO ())
glColor4usvFunPtr
glColor4usvFunPtr :: FunPtr (Ptr GLushort -> IO ())
glColor4usvFunPtr :: FunPtr (Ptr GLushort -> IO ())
glColor4usvFunPtr = IO (FunPtr (Ptr GLushort -> IO ()))
-> FunPtr (Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColor4usv")
{-# NOINLINE glColor4usvFunPtr #-}
glColorMaterial :: MonadIO m => GLenum -> GLenum -> m ()
glColorMaterial :: GLenum -> GLenum -> m ()
glColorMaterial = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glColorMaterialFunPtr
glColorMaterialFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glColorMaterialFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glColorMaterialFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColorMaterial")
{-# NOINLINE glColorMaterialFunPtr #-}
glColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glColorPointer :: GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glColorPointer = FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
ffiintenumsizeiPtrVIOV FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glColorPointerFunPtr
glColorPointerFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glColorPointerFunPtr :: FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glColorPointerFunPtr = IO (FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColorPointer")
{-# NOINLINE glColorPointerFunPtr #-}
glCopyPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> m ()
glCopyPixels :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> m ()
glCopyPixels = FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> m ()
ffiintintsizeisizeienumIOV FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
glCopyPixelsFunPtr
glCopyPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ())
glCopyPixelsFunPtr :: FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
glCopyPixelsFunPtr = IO
(FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyPixels")
{-# NOINLINE glCopyPixelsFunPtr #-}
glDeleteLists :: MonadIO m => GLuint -> GLsizei -> m ()
glDeleteLists :: GLenum -> GLsizei -> m ()
glDeleteLists = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffiuintsizeiIOV FunPtr (GLenum -> GLsizei -> IO ())
glDeleteListsFunPtr
glDeleteListsFunPtr :: FunPtr (GLuint -> GLsizei -> IO ())
glDeleteListsFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glDeleteListsFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteLists")
{-# NOINLINE glDeleteListsFunPtr #-}
glDisableClientState :: MonadIO m => GLenum -> m ()
glDisableClientState :: GLenum -> m ()
glDisableClientState = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glDisableClientStateFunPtr
glDisableClientStateFunPtr :: FunPtr (GLenum -> IO ())
glDisableClientStateFunPtr :: FunPtr (GLenum -> IO ())
glDisableClientStateFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDisableClientState")
{-# NOINLINE glDisableClientStateFunPtr #-}
glDrawPixels :: MonadIO m => GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glDrawPixels = FunPtr (GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
ffisizeisizeienumenumPtrVIOV FunPtr (GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glDrawPixelsFunPtr
glDrawPixelsFunPtr :: FunPtr (GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glDrawPixelsFunPtr :: FunPtr (GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glDrawPixelsFunPtr = IO
(FunPtr
(GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawPixels")
{-# NOINLINE glDrawPixelsFunPtr #-}
glEdgeFlag :: MonadIO m => GLboolean -> m ()
glEdgeFlag :: GLboolean -> m ()
glEdgeFlag = FunPtr (GLboolean -> IO ()) -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLboolean -> IO ()) -> GLboolean -> m ()
ffibooleanIOV FunPtr (GLboolean -> IO ())
glEdgeFlagFunPtr
glEdgeFlagFunPtr :: FunPtr (GLboolean -> IO ())
glEdgeFlagFunPtr :: FunPtr (GLboolean -> IO ())
glEdgeFlagFunPtr = IO (FunPtr (GLboolean -> IO ())) -> FunPtr (GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEdgeFlag")
{-# NOINLINE glEdgeFlagFunPtr #-}
glEdgeFlagPointer :: MonadIO m => GLsizei -> Ptr () -> m ()
glEdgeFlagPointer :: GLsizei -> Ptr () -> m ()
glEdgeFlagPointer = FunPtr (GLsizei -> Ptr () -> IO ()) -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr () -> IO ()) -> GLsizei -> Ptr () -> m ()
ffisizeiPtrVIOV FunPtr (GLsizei -> Ptr () -> IO ())
glEdgeFlagPointerFunPtr
glEdgeFlagPointerFunPtr :: FunPtr (GLsizei -> Ptr () -> IO ())
glEdgeFlagPointerFunPtr :: FunPtr (GLsizei -> Ptr () -> IO ())
glEdgeFlagPointerFunPtr = IO (FunPtr (GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEdgeFlagPointer")
{-# NOINLINE glEdgeFlagPointerFunPtr #-}
glEdgeFlagv :: MonadIO m => Ptr GLboolean -> m ()
glEdgeFlagv :: Ptr GLboolean -> m ()
glEdgeFlagv = FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
ffiPtrbooleanIOV FunPtr (Ptr GLboolean -> IO ())
glEdgeFlagvFunPtr
glEdgeFlagvFunPtr :: FunPtr (Ptr GLboolean -> IO ())
glEdgeFlagvFunPtr :: FunPtr (Ptr GLboolean -> IO ())
glEdgeFlagvFunPtr = IO (FunPtr (Ptr GLboolean -> IO ()))
-> FunPtr (Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEdgeFlagv")
{-# NOINLINE glEdgeFlagvFunPtr #-}
glEnableClientState :: MonadIO m => GLenum -> m ()
glEnableClientState :: GLenum -> m ()
glEnableClientState = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glEnableClientStateFunPtr
glEnableClientStateFunPtr :: FunPtr (GLenum -> IO ())
glEnableClientStateFunPtr :: FunPtr (GLenum -> IO ())
glEnableClientStateFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnableClientState")
{-# NOINLINE glEnableClientStateFunPtr #-}
glEnd :: MonadIO m => m ()
glEnd :: m ()
glEnd = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndFunPtr
glEndFunPtr :: FunPtr (IO ())
glEndFunPtr :: FunPtr (IO ())
glEndFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnd")
{-# NOINLINE glEndFunPtr #-}
glEndList :: MonadIO m => m ()
glEndList :: m ()
glEndList = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndListFunPtr
glEndListFunPtr :: FunPtr (IO ())
glEndListFunPtr :: FunPtr (IO ())
glEndListFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEndList")
{-# NOINLINE glEndListFunPtr #-}
glEvalCoord1d :: MonadIO m => GLdouble -> m ()
glEvalCoord1d :: GLdouble -> m ()
glEvalCoord1d = FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
ffidoubleIOV FunPtr (GLdouble -> IO ())
glEvalCoord1dFunPtr
glEvalCoord1dFunPtr :: FunPtr (GLdouble -> IO ())
glEvalCoord1dFunPtr :: FunPtr (GLdouble -> IO ())
glEvalCoord1dFunPtr = IO (FunPtr (GLdouble -> IO ())) -> FunPtr (GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalCoord1d")
{-# NOINLINE glEvalCoord1dFunPtr #-}
glEvalCoord1dv :: MonadIO m => Ptr GLdouble -> m ()
glEvalCoord1dv :: Ptr GLdouble -> m ()
glEvalCoord1dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glEvalCoord1dvFunPtr
glEvalCoord1dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glEvalCoord1dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glEvalCoord1dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalCoord1dv")
{-# NOINLINE glEvalCoord1dvFunPtr #-}
glEvalCoord1f :: MonadIO m => GLfloat -> m ()
glEvalCoord1f :: GLfloat -> m ()
glEvalCoord1f = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glEvalCoord1fFunPtr
glEvalCoord1fFunPtr :: FunPtr (GLfloat -> IO ())
glEvalCoord1fFunPtr :: FunPtr (GLfloat -> IO ())
glEvalCoord1fFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalCoord1f")
{-# NOINLINE glEvalCoord1fFunPtr #-}
glEvalCoord1fv :: MonadIO m => Ptr GLfloat -> m ()
glEvalCoord1fv :: Ptr GLfloat -> m ()
glEvalCoord1fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glEvalCoord1fvFunPtr
glEvalCoord1fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glEvalCoord1fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glEvalCoord1fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalCoord1fv")
{-# NOINLINE glEvalCoord1fvFunPtr #-}
glEvalCoord2d :: MonadIO m => GLdouble -> GLdouble -> m ()
glEvalCoord2d :: GLdouble -> GLdouble -> m ()
glEvalCoord2d = FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
ffidoubledoubleIOV FunPtr (GLdouble -> GLdouble -> IO ())
glEvalCoord2dFunPtr
glEvalCoord2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glEvalCoord2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glEvalCoord2dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalCoord2d")
{-# NOINLINE glEvalCoord2dFunPtr #-}
glEvalCoord2dv :: MonadIO m => Ptr GLdouble -> m ()
glEvalCoord2dv :: Ptr GLdouble -> m ()
glEvalCoord2dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glEvalCoord2dvFunPtr
glEvalCoord2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glEvalCoord2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glEvalCoord2dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalCoord2dv")
{-# NOINLINE glEvalCoord2dvFunPtr #-}
glEvalCoord2f :: MonadIO m => GLfloat -> GLfloat -> m ()
glEvalCoord2f :: GLfloat -> GLfloat -> m ()
glEvalCoord2f = FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
ffifloatfloatIOV FunPtr (GLfloat -> GLfloat -> IO ())
glEvalCoord2fFunPtr
glEvalCoord2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glEvalCoord2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glEvalCoord2fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalCoord2f")
{-# NOINLINE glEvalCoord2fFunPtr #-}
glEvalCoord2fv :: MonadIO m => Ptr GLfloat -> m ()
glEvalCoord2fv :: Ptr GLfloat -> m ()
glEvalCoord2fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glEvalCoord2fvFunPtr
glEvalCoord2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glEvalCoord2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glEvalCoord2fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalCoord2fv")
{-# NOINLINE glEvalCoord2fvFunPtr #-}
glEvalMesh1 :: MonadIO m => GLenum -> GLint -> GLint -> m ()
glEvalMesh1 :: GLenum -> GLsizei -> GLsizei -> m ()
glEvalMesh1 = FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
ffienumintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glEvalMesh1FunPtr
glEvalMesh1FunPtr :: FunPtr (GLenum -> GLint -> GLint -> IO ())
glEvalMesh1FunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glEvalMesh1FunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalMesh1")
{-# NOINLINE glEvalMesh1FunPtr #-}
glEvalMesh2 :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m ()
glEvalMesh2 :: GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glEvalMesh2 = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffienumintintintintIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glEvalMesh2FunPtr
glEvalMesh2FunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
glEvalMesh2FunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glEvalMesh2FunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalMesh2")
{-# NOINLINE glEvalMesh2FunPtr #-}
glEvalPoint1 :: MonadIO m => GLint -> m ()
glEvalPoint1 :: GLsizei -> m ()
glEvalPoint1 = FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
ffiintIOV FunPtr (GLsizei -> IO ())
glEvalPoint1FunPtr
glEvalPoint1FunPtr :: FunPtr (GLint -> IO ())
glEvalPoint1FunPtr :: FunPtr (GLsizei -> IO ())
glEvalPoint1FunPtr = IO (FunPtr (GLsizei -> IO ())) -> FunPtr (GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalPoint1")
{-# NOINLINE glEvalPoint1FunPtr #-}
glEvalPoint2 :: MonadIO m => GLint -> GLint -> m ()
glEvalPoint2 :: GLsizei -> GLsizei -> m ()
glEvalPoint2 = FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
ffiintintIOV FunPtr (GLsizei -> GLsizei -> IO ())
glEvalPoint2FunPtr
glEvalPoint2FunPtr :: FunPtr (GLint -> GLint -> IO ())
glEvalPoint2FunPtr :: FunPtr (GLsizei -> GLsizei -> IO ())
glEvalPoint2FunPtr = IO (FunPtr (GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEvalPoint2")
{-# NOINLINE glEvalPoint2FunPtr #-}
glFeedbackBuffer :: MonadIO m => GLsizei -> GLenum -> Ptr GLfloat -> m ()
glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> m ()
glFeedbackBuffer = FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ())
-> GLsizei -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ())
-> GLsizei -> GLenum -> Ptr GLfloat -> m ()
ffisizeienumPtrfloatIOV FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ())
glFeedbackBufferFunPtr
glFeedbackBufferFunPtr :: FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ())
glFeedbackBufferFunPtr :: FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ())
glFeedbackBufferFunPtr = IO (FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFeedbackBuffer")
{-# NOINLINE glFeedbackBufferFunPtr #-}
glFogCoordPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
glFogCoordPointer :: GLenum -> GLsizei -> Ptr () -> m ()
glFogCoordPointer = FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
ffienumsizeiPtrVIOV FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glFogCoordPointerFunPtr
glFogCoordPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glFogCoordPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glFogCoordPointerFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogCoordPointer")
{-# NOINLINE glFogCoordPointerFunPtr #-}
glFogCoordd :: MonadIO m => GLdouble -> m ()
glFogCoordd :: GLdouble -> m ()
glFogCoordd = FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
ffidoubleIOV FunPtr (GLdouble -> IO ())
glFogCoorddFunPtr
glFogCoorddFunPtr :: FunPtr (GLdouble -> IO ())
glFogCoorddFunPtr :: FunPtr (GLdouble -> IO ())
glFogCoorddFunPtr = IO (FunPtr (GLdouble -> IO ())) -> FunPtr (GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogCoordd")
{-# NOINLINE glFogCoorddFunPtr #-}
glFogCoorddv :: MonadIO m => Ptr GLdouble -> m ()
glFogCoorddv :: Ptr GLdouble -> m ()
glFogCoorddv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glFogCoorddvFunPtr
glFogCoorddvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glFogCoorddvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glFogCoorddvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogCoorddv")
{-# NOINLINE glFogCoorddvFunPtr #-}
glFogCoordf :: MonadIO m => GLfloat -> m ()
glFogCoordf :: GLfloat -> m ()
glFogCoordf = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glFogCoordfFunPtr
glFogCoordfFunPtr :: FunPtr (GLfloat -> IO ())
glFogCoordfFunPtr :: FunPtr (GLfloat -> IO ())
glFogCoordfFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogCoordf")
{-# NOINLINE glFogCoordfFunPtr #-}
glFogCoordfv :: MonadIO m => Ptr GLfloat -> m ()
glFogCoordfv :: Ptr GLfloat -> m ()
glFogCoordfv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glFogCoordfvFunPtr
glFogCoordfvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glFogCoordfvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glFogCoordfvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogCoordfv")
{-# NOINLINE glFogCoordfvFunPtr #-}
glFogf :: MonadIO m => GLenum -> GLfloat -> m ()
glFogf :: GLenum -> GLfloat -> m ()
glFogf = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glFogfFunPtr
glFogfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glFogfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glFogfFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogf")
{-# NOINLINE glFogfFunPtr #-}
glFogfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glFogfv :: GLenum -> Ptr GLfloat -> m ()
glFogfv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glFogfvFunPtr
glFogfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glFogfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glFogfvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogfv")
{-# NOINLINE glFogfvFunPtr #-}
glFogi :: MonadIO m => GLenum -> GLint -> m ()
glFogi :: GLenum -> GLsizei -> m ()
glFogi = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffienumintIOV FunPtr (GLenum -> GLsizei -> IO ())
glFogiFunPtr
glFogiFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glFogiFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glFogiFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogi")
{-# NOINLINE glFogiFunPtr #-}
glFogiv :: MonadIO m => GLenum -> Ptr GLint -> m ()
glFogiv :: GLenum -> Ptr GLsizei -> m ()
glFogiv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glFogivFunPtr
glFogivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glFogivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glFogivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFogiv")
{-# NOINLINE glFogivFunPtr #-}
glFrustum :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glFrustum :: GLdouble
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glFrustum = FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
ffidoubledoubledoubledoubledoubledoubleIOV FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
glFrustumFunPtr
glFrustumFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glFrustumFunPtr :: FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
glFrustumFunPtr = IO
(FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
-> FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFrustum")
{-# NOINLINE glFrustumFunPtr #-}
glGenLists :: MonadIO m => GLsizei -> m GLuint
glGenLists :: GLsizei -> m GLenum
glGenLists = FunPtr (GLsizei -> IO GLenum) -> GLsizei -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> IO GLenum) -> GLsizei -> m GLenum
ffisizeiIOuint FunPtr (GLsizei -> IO GLenum)
glGenListsFunPtr
glGenListsFunPtr :: FunPtr (GLsizei -> IO GLuint)
glGenListsFunPtr :: FunPtr (GLsizei -> IO GLenum)
glGenListsFunPtr = IO (FunPtr (GLsizei -> IO GLenum)) -> FunPtr (GLsizei -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenLists")
{-# NOINLINE glGenListsFunPtr #-}
glGetClipPlane :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glGetClipPlane :: GLenum -> Ptr GLdouble -> m ()
glGetClipPlane = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffienumPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glGetClipPlaneFunPtr
glGetClipPlaneFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glGetClipPlaneFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glGetClipPlaneFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetClipPlane")
{-# NOINLINE glGetClipPlaneFunPtr #-}
glGetLightfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetLightfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetLightfvFunPtr
glGetLightfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetLightfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetLightfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetLightfv")
{-# NOINLINE glGetLightfvFunPtr #-}
glGetLightiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetLightiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetLightiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetLightivFunPtr
glGetLightivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetLightivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetLightivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetLightiv")
{-# NOINLINE glGetLightivFunPtr #-}
glGetMapdv :: MonadIO m => GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetMapdv = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffienumenumPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetMapdvFunPtr
glGetMapdvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetMapdvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetMapdvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetMapdv")
{-# NOINLINE glGetMapdvFunPtr #-}
glGetMapfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetMapfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMapfvFunPtr
glGetMapfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMapfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMapfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetMapfv")
{-# NOINLINE glGetMapfvFunPtr #-}
glGetMapiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetMapiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetMapiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetMapivFunPtr
glGetMapivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetMapivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetMapivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetMapiv")
{-# NOINLINE glGetMapivFunPtr #-}
glGetMaterialfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetMaterialfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMaterialfvFunPtr
glGetMaterialfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMaterialfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMaterialfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetMaterialfv")
{-# NOINLINE glGetMaterialfvFunPtr #-}
glGetMaterialiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetMaterialiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetMaterialiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetMaterialivFunPtr
glGetMaterialivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetMaterialivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetMaterialivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetMaterialiv")
{-# NOINLINE glGetMaterialivFunPtr #-}
glGetPixelMapfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glGetPixelMapfv :: GLenum -> Ptr GLfloat -> m ()
glGetPixelMapfv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glGetPixelMapfvFunPtr
glGetPixelMapfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glGetPixelMapfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glGetPixelMapfvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetPixelMapfv")
{-# NOINLINE glGetPixelMapfvFunPtr #-}
glGetPixelMapuiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glGetPixelMapuiv :: GLenum -> Ptr GLenum -> m ()
glGetPixelMapuiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glGetPixelMapuivFunPtr
glGetPixelMapuivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glGetPixelMapuivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glGetPixelMapuivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetPixelMapuiv")
{-# NOINLINE glGetPixelMapuivFunPtr #-}
glGetPixelMapusv :: MonadIO m => GLenum -> Ptr GLushort -> m ()
glGetPixelMapusv :: GLenum -> Ptr GLushort -> m ()
glGetPixelMapusv = FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
ffienumPtrushortIOV FunPtr (GLenum -> Ptr GLushort -> IO ())
glGetPixelMapusvFunPtr
glGetPixelMapusvFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glGetPixelMapusvFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glGetPixelMapusvFunPtr = IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetPixelMapusv")
{-# NOINLINE glGetPixelMapusvFunPtr #-}
glGetPointerv :: MonadIO m => GLenum -> Ptr (Ptr ()) -> m ()
glGetPointerv :: GLenum -> Ptr (Ptr ()) -> m ()
glGetPointerv = FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> Ptr (Ptr ()) -> m ()
ffienumPtrPtrVIOV FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
glGetPointervFunPtr
glGetPointervFunPtr :: FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
glGetPointervFunPtr :: FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
glGetPointervFunPtr = IO (FunPtr (GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetPointerv")
{-# NOINLINE glGetPointervFunPtr #-}
glGetPolygonStipple :: MonadIO m => Ptr GLubyte -> m ()
glGetPolygonStipple :: Ptr GLboolean -> m ()
glGetPolygonStipple = FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
ffiPtrubyteIOV FunPtr (Ptr GLboolean -> IO ())
glGetPolygonStippleFunPtr
glGetPolygonStippleFunPtr :: FunPtr (Ptr GLubyte -> IO ())
glGetPolygonStippleFunPtr :: FunPtr (Ptr GLboolean -> IO ())
glGetPolygonStippleFunPtr = IO (FunPtr (Ptr GLboolean -> IO ()))
-> FunPtr (Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetPolygonStipple")
{-# NOINLINE glGetPolygonStippleFunPtr #-}
glGetTexEnvfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetTexEnvfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexEnvfvFunPtr
glGetTexEnvfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexEnvfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexEnvfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexEnvfv")
{-# NOINLINE glGetTexEnvfvFunPtr #-}
glGetTexEnviv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetTexEnviv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTexEnviv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexEnvivFunPtr
glGetTexEnvivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetTexEnvivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexEnvivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexEnviv")
{-# NOINLINE glGetTexEnvivFunPtr #-}
glGetTexGendv :: MonadIO m => GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetTexGendv = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffienumenumPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetTexGendvFunPtr
glGetTexGendvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetTexGendvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetTexGendvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexGendv")
{-# NOINLINE glGetTexGendvFunPtr #-}
glGetTexGenfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetTexGenfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexGenfvFunPtr
glGetTexGenfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexGenfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexGenfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexGenfv")
{-# NOINLINE glGetTexGenfvFunPtr #-}
glGetTexGeniv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetTexGeniv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTexGeniv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexGenivFunPtr
glGetTexGenivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetTexGenivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexGenivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexGeniv")
{-# NOINLINE glGetTexGenivFunPtr #-}
glIndexMask :: MonadIO m => GLuint -> m ()
glIndexMask :: GLenum -> m ()
glIndexMask = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glIndexMaskFunPtr
glIndexMaskFunPtr :: FunPtr (GLuint -> IO ())
glIndexMaskFunPtr :: FunPtr (GLenum -> IO ())
glIndexMaskFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexMask")
{-# NOINLINE glIndexMaskFunPtr #-}
glIndexPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
glIndexPointer :: GLenum -> GLsizei -> Ptr () -> m ()
glIndexPointer = FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
ffienumsizeiPtrVIOV FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glIndexPointerFunPtr
glIndexPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glIndexPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glIndexPointerFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexPointer")
{-# NOINLINE glIndexPointerFunPtr #-}
glIndexd :: MonadIO m => GLdouble -> m ()
glIndexd :: GLdouble -> m ()
glIndexd = FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
ffidoubleIOV FunPtr (GLdouble -> IO ())
glIndexdFunPtr
glIndexdFunPtr :: FunPtr (GLdouble -> IO ())
glIndexdFunPtr :: FunPtr (GLdouble -> IO ())
glIndexdFunPtr = IO (FunPtr (GLdouble -> IO ())) -> FunPtr (GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexd")
{-# NOINLINE glIndexdFunPtr #-}
glIndexdv :: MonadIO m => Ptr GLdouble -> m ()
glIndexdv :: Ptr GLdouble -> m ()
glIndexdv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glIndexdvFunPtr
glIndexdvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glIndexdvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glIndexdvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexdv")
{-# NOINLINE glIndexdvFunPtr #-}
glIndexf :: MonadIO m => GLfloat -> m ()
glIndexf :: GLfloat -> m ()
glIndexf = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glIndexfFunPtr
glIndexfFunPtr :: FunPtr (GLfloat -> IO ())
glIndexfFunPtr :: FunPtr (GLfloat -> IO ())
glIndexfFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexf")
{-# NOINLINE glIndexfFunPtr #-}
glIndexfv :: MonadIO m => Ptr GLfloat -> m ()
glIndexfv :: Ptr GLfloat -> m ()
glIndexfv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glIndexfvFunPtr
glIndexfvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glIndexfvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glIndexfvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexfv")
{-# NOINLINE glIndexfvFunPtr #-}
glIndexi :: MonadIO m => GLint -> m ()
glIndexi :: GLsizei -> m ()
glIndexi = FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
ffiintIOV FunPtr (GLsizei -> IO ())
glIndexiFunPtr
glIndexiFunPtr :: FunPtr (GLint -> IO ())
glIndexiFunPtr :: FunPtr (GLsizei -> IO ())
glIndexiFunPtr = IO (FunPtr (GLsizei -> IO ())) -> FunPtr (GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexi")
{-# NOINLINE glIndexiFunPtr #-}
glIndexiv :: MonadIO m => Ptr GLint -> m ()
glIndexiv :: Ptr GLsizei -> m ()
glIndexiv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glIndexivFunPtr
glIndexivFunPtr :: FunPtr (Ptr GLint -> IO ())
glIndexivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glIndexivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexiv")
{-# NOINLINE glIndexivFunPtr #-}
glIndexs :: MonadIO m => GLshort -> m ()
glIndexs :: GLshort -> m ()
glIndexs = FunPtr (GLshort -> IO ()) -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> IO ()) -> GLshort -> m ()
ffishortIOV FunPtr (GLshort -> IO ())
glIndexsFunPtr
glIndexsFunPtr :: FunPtr (GLshort -> IO ())
glIndexsFunPtr :: FunPtr (GLshort -> IO ())
glIndexsFunPtr = IO (FunPtr (GLshort -> IO ())) -> FunPtr (GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexs")
{-# NOINLINE glIndexsFunPtr #-}
glIndexsv :: MonadIO m => Ptr GLshort -> m ()
glIndexsv :: Ptr GLshort -> m ()
glIndexsv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glIndexsvFunPtr
glIndexsvFunPtr :: FunPtr (Ptr GLshort -> IO ())
glIndexsvFunPtr :: FunPtr (Ptr GLshort -> IO ())
glIndexsvFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexsv")
{-# NOINLINE glIndexsvFunPtr #-}
glIndexub :: MonadIO m => GLubyte -> m ()
glIndexub :: GLboolean -> m ()
glIndexub = FunPtr (GLboolean -> IO ()) -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLboolean -> IO ()) -> GLboolean -> m ()
ffiubyteIOV FunPtr (GLboolean -> IO ())
glIndexubFunPtr
glIndexubFunPtr :: FunPtr (GLubyte -> IO ())
glIndexubFunPtr :: FunPtr (GLboolean -> IO ())
glIndexubFunPtr = IO (FunPtr (GLboolean -> IO ())) -> FunPtr (GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexub")
{-# NOINLINE glIndexubFunPtr #-}
glIndexubv :: MonadIO m => Ptr GLubyte -> m ()
glIndexubv :: Ptr GLboolean -> m ()
glIndexubv = FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
ffiPtrubyteIOV FunPtr (Ptr GLboolean -> IO ())
glIndexubvFunPtr
glIndexubvFunPtr :: FunPtr (Ptr GLubyte -> IO ())
glIndexubvFunPtr :: FunPtr (Ptr GLboolean -> IO ())
glIndexubvFunPtr = IO (FunPtr (Ptr GLboolean -> IO ()))
-> FunPtr (Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glIndexubv")
{-# NOINLINE glIndexubvFunPtr #-}
glInitNames :: MonadIO m => m ()
glInitNames :: m ()
glInitNames = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glInitNamesFunPtr
glInitNamesFunPtr :: FunPtr (IO ())
glInitNamesFunPtr :: FunPtr (IO ())
glInitNamesFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInitNames")
{-# NOINLINE glInitNamesFunPtr #-}
glInterleavedArrays :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
glInterleavedArrays :: GLenum -> GLsizei -> Ptr () -> m ()
glInterleavedArrays = FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
ffienumsizeiPtrVIOV FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glInterleavedArraysFunPtr
glInterleavedArraysFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glInterleavedArraysFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glInterleavedArraysFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInterleavedArrays")
{-# NOINLINE glInterleavedArraysFunPtr #-}
glIsList :: MonadIO m => GLuint -> m GLboolean
glIsList :: GLenum -> m GLboolean
glIsList = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsListFunPtr
glIsListFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsListFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsListFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsList")
{-# NOINLINE glIsListFunPtr #-}
glLightModelf :: MonadIO m => GLenum -> GLfloat -> m ()
glLightModelf :: GLenum -> GLfloat -> m ()
glLightModelf = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glLightModelfFunPtr
glLightModelfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glLightModelfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glLightModelfFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLightModelf")
{-# NOINLINE glLightModelfFunPtr #-}
glLightModelfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glLightModelfv :: GLenum -> Ptr GLfloat -> m ()
glLightModelfv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glLightModelfvFunPtr
glLightModelfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glLightModelfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glLightModelfvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLightModelfv")
{-# NOINLINE glLightModelfvFunPtr #-}
glLightModeli :: MonadIO m => GLenum -> GLint -> m ()
glLightModeli :: GLenum -> GLsizei -> m ()
glLightModeli = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffienumintIOV FunPtr (GLenum -> GLsizei -> IO ())
glLightModeliFunPtr
glLightModeliFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glLightModeliFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glLightModeliFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLightModeli")
{-# NOINLINE glLightModeliFunPtr #-}
glLightModeliv :: MonadIO m => GLenum -> Ptr GLint -> m ()
glLightModeliv :: GLenum -> Ptr GLsizei -> m ()
glLightModeliv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glLightModelivFunPtr
glLightModelivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glLightModelivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glLightModelivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLightModeliv")
{-# NOINLINE glLightModelivFunPtr #-}
glLightf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
glLightf :: GLenum -> GLenum -> GLfloat -> m ()
glLightf = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffienumenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glLightfFunPtr
glLightfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glLightfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glLightfFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLightf")
{-# NOINLINE glLightfFunPtr #-}
glLightfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glLightfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glLightfvFunPtr
glLightfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glLightfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glLightfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLightfv")
{-# NOINLINE glLightfvFunPtr #-}
glLighti :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glLighti :: GLenum -> GLenum -> GLsizei -> m ()
glLighti = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glLightiFunPtr
glLightiFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glLightiFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glLightiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLighti")
{-# NOINLINE glLightiFunPtr #-}
glLightiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glLightiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glLightiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glLightivFunPtr
glLightivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glLightivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glLightivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLightiv")
{-# NOINLINE glLightivFunPtr #-}
glLineStipple :: MonadIO m => GLint -> GLushort -> m ()
glLineStipple :: GLsizei -> GLushort -> m ()
glLineStipple = FunPtr (GLsizei -> GLushort -> IO ())
-> GLsizei -> GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLushort -> IO ())
-> GLsizei -> GLushort -> m ()
ffiintushortIOV FunPtr (GLsizei -> GLushort -> IO ())
glLineStippleFunPtr
glLineStippleFunPtr :: FunPtr (GLint -> GLushort -> IO ())
glLineStippleFunPtr :: FunPtr (GLsizei -> GLushort -> IO ())
glLineStippleFunPtr = IO (FunPtr (GLsizei -> GLushort -> IO ()))
-> FunPtr (GLsizei -> GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLineStipple")
{-# NOINLINE glLineStippleFunPtr #-}
glListBase :: MonadIO m => GLuint -> m ()
glListBase :: GLenum -> m ()
glListBase = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glListBaseFunPtr
glListBaseFunPtr :: FunPtr (GLuint -> IO ())
glListBaseFunPtr :: FunPtr (GLenum -> IO ())
glListBaseFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glListBase")
{-# NOINLINE glListBaseFunPtr #-}
glLoadIdentity :: MonadIO m => m ()
glLoadIdentity :: m ()
glLoadIdentity = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glLoadIdentityFunPtr
glLoadIdentityFunPtr :: FunPtr (IO ())
glLoadIdentityFunPtr :: FunPtr (IO ())
glLoadIdentityFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLoadIdentity")
{-# NOINLINE glLoadIdentityFunPtr #-}
glLoadMatrixd :: MonadIO m => Ptr GLdouble -> m ()
glLoadMatrixd :: Ptr GLdouble -> m ()
glLoadMatrixd = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glLoadMatrixdFunPtr
glLoadMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glLoadMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glLoadMatrixdFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLoadMatrixd")
{-# NOINLINE glLoadMatrixdFunPtr #-}
glLoadMatrixf :: MonadIO m => Ptr GLfloat -> m ()
glLoadMatrixf :: Ptr GLfloat -> m ()
glLoadMatrixf = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glLoadMatrixfFunPtr
glLoadMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glLoadMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glLoadMatrixfFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLoadMatrixf")
{-# NOINLINE glLoadMatrixfFunPtr #-}
glLoadName :: MonadIO m => GLuint -> m ()
glLoadName :: GLenum -> m ()
glLoadName = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glLoadNameFunPtr
glLoadNameFunPtr :: FunPtr (GLuint -> IO ())
glLoadNameFunPtr :: FunPtr (GLenum -> IO ())
glLoadNameFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLoadName")
{-# NOINLINE glLoadNameFunPtr #-}
glLoadTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m ()
glLoadTransposeMatrixd :: Ptr GLdouble -> m ()
glLoadTransposeMatrixd = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glLoadTransposeMatrixdFunPtr
glLoadTransposeMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glLoadTransposeMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glLoadTransposeMatrixdFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLoadTransposeMatrixd")
{-# NOINLINE glLoadTransposeMatrixdFunPtr #-}
glLoadTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m ()
glLoadTransposeMatrixf :: Ptr GLfloat -> m ()
glLoadTransposeMatrixf = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glLoadTransposeMatrixfFunPtr
glLoadTransposeMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glLoadTransposeMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glLoadTransposeMatrixfFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLoadTransposeMatrixf")
{-# NOINLINE glLoadTransposeMatrixfFunPtr #-}
glMap1d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> m ()
glMap1d :: GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> m ()
glMap1d = FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
-> GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
-> GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> m ()
ffienumdoubledoubleintintPtrdoubleIOV FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
glMap1dFunPtr
glMap1dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())
glMap1dFunPtr :: FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
glMap1dFunPtr = IO
(FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ()))
-> FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMap1d")
{-# NOINLINE glMap1dFunPtr #-}
glMap1f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> m ()
glMap1f :: GLenum
-> GLfloat -> GLfloat -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glMap1f = FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
-> GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
-> GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> m ()
ffienumfloatfloatintintPtrfloatIOV FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
glMap1fFunPtr
glMap1fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())
glMap1fFunPtr :: FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
glMap1fFunPtr = IO
(FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ()))
-> FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMap1f")
{-# NOINLINE glMap1fFunPtr #-}
glMap2d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> m ()
glMap2d :: GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> m ()
glMap2d = FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
-> GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
-> GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> m ()
ffienumdoubledoubleintintdoubledoubleintintPtrdoubleIOV FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
glMap2dFunPtr
glMap2dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())
glMap2dFunPtr :: FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
glMap2dFunPtr = IO
(FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ()))
-> FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLsizei
-> Ptr GLdouble
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMap2d")
{-# NOINLINE glMap2dFunPtr #-}
glMap2f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> m ()
glMap2f :: GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> m ()
glMap2f = FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
-> GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
-> GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> m ()
ffienumfloatfloatintintfloatfloatintintPtrfloatIOV FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
glMap2fFunPtr
glMap2fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())
glMap2fFunPtr :: FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
glMap2fFunPtr = IO
(FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ()))
-> FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLsizei
-> Ptr GLfloat
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMap2f")
{-# NOINLINE glMap2fFunPtr #-}
glMapGrid1d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m ()
glMapGrid1d :: GLsizei -> GLdouble -> GLdouble -> m ()
glMapGrid1d = FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> GLdouble -> m ()
ffiintdoubledoubleIOV FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
glMapGrid1dFunPtr
glMapGrid1dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())
glMapGrid1dFunPtr :: FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
glMapGrid1dFunPtr = IO (FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMapGrid1d")
{-# NOINLINE glMapGrid1dFunPtr #-}
glMapGrid1f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()
glMapGrid1f :: GLsizei -> GLfloat -> GLfloat -> m ()
glMapGrid1f = FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> m ()
ffiintfloatfloatIOV FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
glMapGrid1fFunPtr
glMapGrid1fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
glMapGrid1fFunPtr :: FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
glMapGrid1fFunPtr = IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMapGrid1f")
{-# NOINLINE glMapGrid1fFunPtr #-}
glMapGrid2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> m ()
glMapGrid2d :: GLsizei
-> GLdouble -> GLdouble -> GLsizei -> GLdouble -> GLdouble -> m ()
glMapGrid2d = FunPtr
(GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> IO ())
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> IO ())
-> GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> m ()
ffiintdoubledoubleintdoubledoubleIOV FunPtr
(GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> IO ())
glMapGrid2dFunPtr
glMapGrid2dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ())
glMapGrid2dFunPtr :: FunPtr
(GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> IO ())
glMapGrid2dFunPtr = IO
(FunPtr
(GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> IO ()))
-> FunPtr
(GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei
-> GLdouble
-> GLdouble
-> GLsizei
-> GLdouble
-> GLdouble
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMapGrid2d")
{-# NOINLINE glMapGrid2dFunPtr #-}
glMapGrid2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> m ()
glMapGrid2f :: GLsizei
-> GLfloat -> GLfloat -> GLsizei -> GLfloat -> GLfloat -> m ()
glMapGrid2f = FunPtr
(GLsizei
-> GLfloat -> GLfloat -> GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLfloat
-> GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei
-> GLfloat -> GLfloat -> GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLsizei
-> GLfloat
-> GLfloat
-> GLsizei
-> GLfloat
-> GLfloat
-> m ()
ffiintfloatfloatintfloatfloatIOV FunPtr
(GLsizei
-> GLfloat -> GLfloat -> GLsizei -> GLfloat -> GLfloat -> IO ())
glMapGrid2fFunPtr
glMapGrid2fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ())
glMapGrid2fFunPtr :: FunPtr
(GLsizei
-> GLfloat -> GLfloat -> GLsizei -> GLfloat -> GLfloat -> IO ())
glMapGrid2fFunPtr = IO
(FunPtr
(GLsizei
-> GLfloat -> GLfloat -> GLsizei -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLsizei
-> GLfloat -> GLfloat -> GLsizei -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei
-> GLfloat -> GLfloat -> GLsizei -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMapGrid2f")
{-# NOINLINE glMapGrid2fFunPtr #-}
glMaterialf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
glMaterialf :: GLenum -> GLenum -> GLfloat -> m ()
glMaterialf = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffienumenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glMaterialfFunPtr
glMaterialfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glMaterialfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glMaterialfFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMaterialf")
{-# NOINLINE glMaterialfFunPtr #-}
glMaterialfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glMaterialfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glMaterialfvFunPtr
glMaterialfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glMaterialfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glMaterialfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMaterialfv")
{-# NOINLINE glMaterialfvFunPtr #-}
glMateriali :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glMateriali :: GLenum -> GLenum -> GLsizei -> m ()
glMateriali = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glMaterialiFunPtr
glMaterialiFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glMaterialiFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glMaterialiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMateriali")
{-# NOINLINE glMaterialiFunPtr #-}
glMaterialiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glMaterialiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glMaterialiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glMaterialivFunPtr
glMaterialivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glMaterialivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glMaterialivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMaterialiv")
{-# NOINLINE glMaterialivFunPtr #-}
glMatrixMode :: MonadIO m => GLenum -> m ()
glMatrixMode :: GLenum -> m ()
glMatrixMode = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glMatrixModeFunPtr
glMatrixModeFunPtr :: FunPtr (GLenum -> IO ())
glMatrixModeFunPtr :: FunPtr (GLenum -> IO ())
glMatrixModeFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMatrixMode")
{-# NOINLINE glMatrixModeFunPtr #-}
glMultMatrixd :: MonadIO m => Ptr GLdouble -> m ()
glMultMatrixd :: Ptr GLdouble -> m ()
glMultMatrixd = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glMultMatrixdFunPtr
glMultMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glMultMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glMultMatrixdFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultMatrixd")
{-# NOINLINE glMultMatrixdFunPtr #-}
glMultMatrixf :: MonadIO m => Ptr GLfloat -> m ()
glMultMatrixf :: Ptr GLfloat -> m ()
glMultMatrixf = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glMultMatrixfFunPtr
glMultMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glMultMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glMultMatrixfFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultMatrixf")
{-# NOINLINE glMultMatrixfFunPtr #-}
glMultTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m ()
glMultTransposeMatrixd :: Ptr GLdouble -> m ()
glMultTransposeMatrixd = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glMultTransposeMatrixdFunPtr
glMultTransposeMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glMultTransposeMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glMultTransposeMatrixdFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultTransposeMatrixd")
{-# NOINLINE glMultTransposeMatrixdFunPtr #-}
glMultTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m ()
glMultTransposeMatrixf :: Ptr GLfloat -> m ()
glMultTransposeMatrixf = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glMultTransposeMatrixfFunPtr
glMultTransposeMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glMultTransposeMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glMultTransposeMatrixfFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultTransposeMatrixf")
{-# NOINLINE glMultTransposeMatrixfFunPtr #-}
glMultiTexCoord1d :: MonadIO m => GLenum -> GLdouble -> m ()
glMultiTexCoord1d :: GLenum -> GLdouble -> m ()
glMultiTexCoord1d = FunPtr (GLenum -> GLdouble -> IO ()) -> GLenum -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> IO ()) -> GLenum -> GLdouble -> m ()
ffienumdoubleIOV FunPtr (GLenum -> GLdouble -> IO ())
glMultiTexCoord1dFunPtr
glMultiTexCoord1dFunPtr :: FunPtr (GLenum -> GLdouble -> IO ())
glMultiTexCoord1dFunPtr :: FunPtr (GLenum -> GLdouble -> IO ())
glMultiTexCoord1dFunPtr = IO (FunPtr (GLenum -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord1d")
{-# NOINLINE glMultiTexCoord1dFunPtr #-}
glMultiTexCoord1dv :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> m ()
glMultiTexCoord1dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffienumPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord1dvFunPtr
glMultiTexCoord1dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord1dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord1dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord1dv")
{-# NOINLINE glMultiTexCoord1dvFunPtr #-}
glMultiTexCoord1f :: MonadIO m => GLenum -> GLfloat -> m ()
glMultiTexCoord1f :: GLenum -> GLfloat -> m ()
glMultiTexCoord1f = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glMultiTexCoord1fFunPtr
glMultiTexCoord1fFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glMultiTexCoord1fFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glMultiTexCoord1fFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord1f")
{-# NOINLINE glMultiTexCoord1fFunPtr #-}
glMultiTexCoord1fv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> m ()
glMultiTexCoord1fv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord1fvFunPtr
glMultiTexCoord1fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord1fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord1fvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord1fv")
{-# NOINLINE glMultiTexCoord1fvFunPtr #-}
glMultiTexCoord1i :: MonadIO m => GLenum -> GLint -> m ()
glMultiTexCoord1i :: GLenum -> GLsizei -> m ()
glMultiTexCoord1i = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffienumintIOV FunPtr (GLenum -> GLsizei -> IO ())
glMultiTexCoord1iFunPtr
glMultiTexCoord1iFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glMultiTexCoord1iFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glMultiTexCoord1iFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord1i")
{-# NOINLINE glMultiTexCoord1iFunPtr #-}
glMultiTexCoord1iv :: MonadIO m => GLenum -> Ptr GLint -> m ()
glMultiTexCoord1iv :: GLenum -> Ptr GLsizei -> m ()
glMultiTexCoord1iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glMultiTexCoord1ivFunPtr
glMultiTexCoord1ivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glMultiTexCoord1ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glMultiTexCoord1ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord1iv")
{-# NOINLINE glMultiTexCoord1ivFunPtr #-}
glMultiTexCoord1s :: MonadIO m => GLenum -> GLshort -> m ()
glMultiTexCoord1s :: GLenum -> GLshort -> m ()
glMultiTexCoord1s = FunPtr (GLenum -> GLshort -> IO ()) -> GLenum -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> IO ()) -> GLenum -> GLshort -> m ()
ffienumshortIOV FunPtr (GLenum -> GLshort -> IO ())
glMultiTexCoord1sFunPtr
glMultiTexCoord1sFunPtr :: FunPtr (GLenum -> GLshort -> IO ())
glMultiTexCoord1sFunPtr :: FunPtr (GLenum -> GLshort -> IO ())
glMultiTexCoord1sFunPtr = IO (FunPtr (GLenum -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord1s")
{-# NOINLINE glMultiTexCoord1sFunPtr #-}
glMultiTexCoord1sv :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> m ()
glMultiTexCoord1sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffienumPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord1svFunPtr
glMultiTexCoord1svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord1svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord1svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord1sv")
{-# NOINLINE glMultiTexCoord1svFunPtr #-}
glMultiTexCoord2d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> m ()
glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> m ()
glMultiTexCoord2d = FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
ffienumdoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord2dFunPtr
glMultiTexCoord2dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord2dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord2dFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord2d")
{-# NOINLINE glMultiTexCoord2dFunPtr #-}
glMultiTexCoord2dv :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> m ()
glMultiTexCoord2dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffienumPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord2dvFunPtr
glMultiTexCoord2dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord2dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord2dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord2dv")
{-# NOINLINE glMultiTexCoord2dvFunPtr #-}
glMultiTexCoord2f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> m ()
glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> m ()
glMultiTexCoord2f = FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> m ()
ffienumfloatfloatIOV FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord2fFunPtr
glMultiTexCoord2fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord2fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord2fFunPtr = IO (FunPtr (GLenum -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord2f")
{-# NOINLINE glMultiTexCoord2fFunPtr #-}
glMultiTexCoord2fv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> m ()
glMultiTexCoord2fv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord2fvFunPtr
glMultiTexCoord2fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord2fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord2fvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord2fv")
{-# NOINLINE glMultiTexCoord2fvFunPtr #-}
glMultiTexCoord2i :: MonadIO m => GLenum -> GLint -> GLint -> m ()
glMultiTexCoord2i :: GLenum -> GLsizei -> GLsizei -> m ()
glMultiTexCoord2i = FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
ffienumintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glMultiTexCoord2iFunPtr
glMultiTexCoord2iFunPtr :: FunPtr (GLenum -> GLint -> GLint -> IO ())
glMultiTexCoord2iFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glMultiTexCoord2iFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord2i")
{-# NOINLINE glMultiTexCoord2iFunPtr #-}
glMultiTexCoord2iv :: MonadIO m => GLenum -> Ptr GLint -> m ()
glMultiTexCoord2iv :: GLenum -> Ptr GLsizei -> m ()
glMultiTexCoord2iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glMultiTexCoord2ivFunPtr
glMultiTexCoord2ivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glMultiTexCoord2ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glMultiTexCoord2ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord2iv")
{-# NOINLINE glMultiTexCoord2ivFunPtr #-}
glMultiTexCoord2s :: MonadIO m => GLenum -> GLshort -> GLshort -> m ()
glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> m ()
glMultiTexCoord2s = FunPtr (GLenum -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> m ()
ffienumshortshortIOV FunPtr (GLenum -> GLshort -> GLshort -> IO ())
glMultiTexCoord2sFunPtr
glMultiTexCoord2sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())
glMultiTexCoord2sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())
glMultiTexCoord2sFunPtr = IO (FunPtr (GLenum -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord2s")
{-# NOINLINE glMultiTexCoord2sFunPtr #-}
glMultiTexCoord2sv :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> m ()
glMultiTexCoord2sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffienumPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord2svFunPtr
glMultiTexCoord2svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord2svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord2svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord2sv")
{-# NOINLINE glMultiTexCoord2svFunPtr #-}
glMultiTexCoord3d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
glMultiTexCoord3d = FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
ffienumdoubledoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord3dFunPtr
glMultiTexCoord3dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord3dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord3dFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord3d")
{-# NOINLINE glMultiTexCoord3dFunPtr #-}
glMultiTexCoord3dv :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> m ()
glMultiTexCoord3dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffienumPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord3dvFunPtr
glMultiTexCoord3dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord3dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord3dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord3dv")
{-# NOINLINE glMultiTexCoord3dvFunPtr #-}
glMultiTexCoord3f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
glMultiTexCoord3f = FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
ffienumfloatfloatfloatIOV FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord3fFunPtr
glMultiTexCoord3fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord3fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord3fFunPtr = IO (FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord3f")
{-# NOINLINE glMultiTexCoord3fFunPtr #-}
glMultiTexCoord3fv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> m ()
glMultiTexCoord3fv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord3fvFunPtr
glMultiTexCoord3fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord3fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord3fvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord3fv")
{-# NOINLINE glMultiTexCoord3fvFunPtr #-}
glMultiTexCoord3i :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> m ()
glMultiTexCoord3i :: GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glMultiTexCoord3i = FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
ffienumintintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiTexCoord3iFunPtr
glMultiTexCoord3iFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
glMultiTexCoord3iFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiTexCoord3iFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord3i")
{-# NOINLINE glMultiTexCoord3iFunPtr #-}
glMultiTexCoord3iv :: MonadIO m => GLenum -> Ptr GLint -> m ()
glMultiTexCoord3iv :: GLenum -> Ptr GLsizei -> m ()
glMultiTexCoord3iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glMultiTexCoord3ivFunPtr
glMultiTexCoord3ivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glMultiTexCoord3ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glMultiTexCoord3ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord3iv")
{-# NOINLINE glMultiTexCoord3ivFunPtr #-}
glMultiTexCoord3s :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> m ()
glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> m ()
glMultiTexCoord3s = FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> m ()
ffienumshortshortshortIOV FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glMultiTexCoord3sFunPtr
glMultiTexCoord3sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glMultiTexCoord3sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glMultiTexCoord3sFunPtr = IO (FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord3s")
{-# NOINLINE glMultiTexCoord3sFunPtr #-}
glMultiTexCoord3sv :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> m ()
glMultiTexCoord3sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffienumPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord3svFunPtr
glMultiTexCoord3svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord3svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord3svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord3sv")
{-# NOINLINE glMultiTexCoord3svFunPtr #-}
glMultiTexCoord4d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glMultiTexCoord4d = FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffienumdoubledoubledoubledoubleIOV FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord4dFunPtr
glMultiTexCoord4dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord4dFunPtr :: FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glMultiTexCoord4dFunPtr = IO
(FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord4d")
{-# NOINLINE glMultiTexCoord4dFunPtr #-}
glMultiTexCoord4dv :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> m ()
glMultiTexCoord4dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffienumPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord4dvFunPtr
glMultiTexCoord4dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord4dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glMultiTexCoord4dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord4dv")
{-# NOINLINE glMultiTexCoord4dvFunPtr #-}
glMultiTexCoord4f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glMultiTexCoord4f = FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffienumfloatfloatfloatfloatIOV FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord4fFunPtr
glMultiTexCoord4fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord4fFunPtr :: FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glMultiTexCoord4fFunPtr = IO
(FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord4f")
{-# NOINLINE glMultiTexCoord4fFunPtr #-}
glMultiTexCoord4fv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> m ()
glMultiTexCoord4fv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord4fvFunPtr
glMultiTexCoord4fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord4fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glMultiTexCoord4fvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord4fv")
{-# NOINLINE glMultiTexCoord4fvFunPtr #-}
glMultiTexCoord4i :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m ()
glMultiTexCoord4i :: GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glMultiTexCoord4i = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffienumintintintintIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiTexCoord4iFunPtr
glMultiTexCoord4iFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
glMultiTexCoord4iFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiTexCoord4iFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord4i")
{-# NOINLINE glMultiTexCoord4iFunPtr #-}
glMultiTexCoord4iv :: MonadIO m => GLenum -> Ptr GLint -> m ()
glMultiTexCoord4iv :: GLenum -> Ptr GLsizei -> m ()
glMultiTexCoord4iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glMultiTexCoord4ivFunPtr
glMultiTexCoord4ivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glMultiTexCoord4ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glMultiTexCoord4ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord4iv")
{-# NOINLINE glMultiTexCoord4ivFunPtr #-}
glMultiTexCoord4s :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glMultiTexCoord4s = FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffienumshortshortshortshortIOV FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glMultiTexCoord4sFunPtr
glMultiTexCoord4sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glMultiTexCoord4sFunPtr :: FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glMultiTexCoord4sFunPtr = IO
(FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord4s")
{-# NOINLINE glMultiTexCoord4sFunPtr #-}
glMultiTexCoord4sv :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> m ()
glMultiTexCoord4sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffienumPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord4svFunPtr
glMultiTexCoord4svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord4svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glMultiTexCoord4svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoord4sv")
{-# NOINLINE glMultiTexCoord4svFunPtr #-}
glNewList :: MonadIO m => GLuint -> GLenum -> m ()
glNewList :: GLenum -> GLenum -> m ()
glNewList = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintenumIOV FunPtr (GLenum -> GLenum -> IO ())
glNewListFunPtr
glNewListFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
glNewListFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glNewListFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNewList")
{-# NOINLINE glNewListFunPtr #-}
glNormal3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
glNormal3b :: GLbyte -> GLbyte -> GLbyte -> m ()
glNormal3b = FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
ffibytebytebyteIOV FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glNormal3bFunPtr
glNormal3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glNormal3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glNormal3bFunPtr = IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
-> FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3b")
{-# NOINLINE glNormal3bFunPtr #-}
glNormal3bv :: MonadIO m => Ptr GLbyte -> m ()
glNormal3bv :: Ptr GLbyte -> m ()
glNormal3bv = FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
ffiPtrbyteIOV FunPtr (Ptr GLbyte -> IO ())
glNormal3bvFunPtr
glNormal3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glNormal3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glNormal3bvFunPtr = IO (FunPtr (Ptr GLbyte -> IO ())) -> FunPtr (Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3bv")
{-# NOINLINE glNormal3bvFunPtr #-}
glNormal3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glNormal3d :: GLdouble -> GLdouble -> GLdouble -> m ()
glNormal3d = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glNormal3dFunPtr
glNormal3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glNormal3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glNormal3dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3d")
{-# NOINLINE glNormal3dFunPtr #-}
glNormal3dv :: MonadIO m => Ptr GLdouble -> m ()
glNormal3dv :: Ptr GLdouble -> m ()
glNormal3dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glNormal3dvFunPtr
glNormal3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glNormal3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glNormal3dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3dv")
{-# NOINLINE glNormal3dvFunPtr #-}
glNormal3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glNormal3f :: GLfloat -> GLfloat -> GLfloat -> m ()
glNormal3f = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glNormal3fFunPtr
glNormal3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glNormal3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glNormal3fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3f")
{-# NOINLINE glNormal3fFunPtr #-}
glNormal3fv :: MonadIO m => Ptr GLfloat -> m ()
glNormal3fv :: Ptr GLfloat -> m ()
glNormal3fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glNormal3fvFunPtr
glNormal3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glNormal3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glNormal3fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3fv")
{-# NOINLINE glNormal3fvFunPtr #-}
glNormal3i :: MonadIO m => GLint -> GLint -> GLint -> m ()
glNormal3i :: GLsizei -> GLsizei -> GLsizei -> m ()
glNormal3i = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glNormal3iFunPtr
glNormal3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glNormal3iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glNormal3iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3i")
{-# NOINLINE glNormal3iFunPtr #-}
glNormal3iv :: MonadIO m => Ptr GLint -> m ()
glNormal3iv :: Ptr GLsizei -> m ()
glNormal3iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glNormal3ivFunPtr
glNormal3ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glNormal3ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glNormal3ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3iv")
{-# NOINLINE glNormal3ivFunPtr #-}
glNormal3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glNormal3s :: GLshort -> GLshort -> GLshort -> m ()
glNormal3s = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glNormal3sFunPtr
glNormal3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glNormal3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glNormal3sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3s")
{-# NOINLINE glNormal3sFunPtr #-}
glNormal3sv :: MonadIO m => Ptr GLshort -> m ()
glNormal3sv :: Ptr GLshort -> m ()
glNormal3sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glNormal3svFunPtr
glNormal3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glNormal3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glNormal3svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormal3sv")
{-# NOINLINE glNormal3svFunPtr #-}
glNormalPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m ()
glNormalPointer :: GLenum -> GLsizei -> Ptr () -> m ()
glNormalPointer = FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
ffienumsizeiPtrVIOV FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glNormalPointerFunPtr
glNormalPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glNormalPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glNormalPointerFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormalPointer")
{-# NOINLINE glNormalPointerFunPtr #-}
glOrtho :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glOrtho :: GLdouble
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glOrtho = FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
ffidoubledoubledoubledoubledoubledoubleIOV FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
glOrthoFunPtr
glOrthoFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glOrthoFunPtr :: FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
glOrthoFunPtr = IO
(FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
-> FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glOrtho")
{-# NOINLINE glOrthoFunPtr #-}
glPassThrough :: MonadIO m => GLfloat -> m ()
glPassThrough :: GLfloat -> m ()
glPassThrough = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glPassThroughFunPtr
glPassThroughFunPtr :: FunPtr (GLfloat -> IO ())
glPassThroughFunPtr :: FunPtr (GLfloat -> IO ())
glPassThroughFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPassThrough")
{-# NOINLINE glPassThroughFunPtr #-}
glPixelMapfv :: MonadIO m => GLenum -> GLsizei -> Ptr GLfloat -> m ()
glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> m ()
glPixelMapfv = FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> Ptr GLfloat -> m ()
ffienumsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glPixelMapfvFunPtr
glPixelMapfvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glPixelMapfvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glPixelMapfvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPixelMapfv")
{-# NOINLINE glPixelMapfvFunPtr #-}
glPixelMapuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()
glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glPixelMapuiv = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glPixelMapuivFunPtr
glPixelMapuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())
glPixelMapuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glPixelMapuivFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPixelMapuiv")
{-# NOINLINE glPixelMapuivFunPtr #-}
glPixelMapusv :: MonadIO m => GLenum -> GLsizei -> Ptr GLushort -> m ()
glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> m ()
glPixelMapusv = FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())
-> GLenum -> GLsizei -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())
-> GLenum -> GLsizei -> Ptr GLushort -> m ()
ffienumsizeiPtrushortIOV FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())
glPixelMapusvFunPtr
glPixelMapusvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())
glPixelMapusvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())
glPixelMapusvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPixelMapusv")
{-# NOINLINE glPixelMapusvFunPtr #-}
glPixelTransferf :: MonadIO m => GLenum -> GLfloat -> m ()
glPixelTransferf :: GLenum -> GLfloat -> m ()
glPixelTransferf = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glPixelTransferfFunPtr
glPixelTransferfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPixelTransferfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPixelTransferfFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPixelTransferf")
{-# NOINLINE glPixelTransferfFunPtr #-}
glPixelTransferi :: MonadIO m => GLenum -> GLint -> m ()
glPixelTransferi :: GLenum -> GLsizei -> m ()
glPixelTransferi = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffienumintIOV FunPtr (GLenum -> GLsizei -> IO ())
glPixelTransferiFunPtr
glPixelTransferiFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPixelTransferiFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glPixelTransferiFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPixelTransferi")
{-# NOINLINE glPixelTransferiFunPtr #-}
glPixelZoom :: MonadIO m => GLfloat -> GLfloat -> m ()
glPixelZoom :: GLfloat -> GLfloat -> m ()
glPixelZoom = FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
ffifloatfloatIOV FunPtr (GLfloat -> GLfloat -> IO ())
glPixelZoomFunPtr
glPixelZoomFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glPixelZoomFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glPixelZoomFunPtr = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPixelZoom")
{-# NOINLINE glPixelZoomFunPtr #-}
glPolygonStipple :: MonadIO m => Ptr GLubyte -> m ()
glPolygonStipple :: Ptr GLboolean -> m ()
glPolygonStipple = FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
ffiPtrubyteIOV FunPtr (Ptr GLboolean -> IO ())
glPolygonStippleFunPtr
glPolygonStippleFunPtr :: FunPtr (Ptr GLubyte -> IO ())
glPolygonStippleFunPtr :: FunPtr (Ptr GLboolean -> IO ())
glPolygonStippleFunPtr = IO (FunPtr (Ptr GLboolean -> IO ()))
-> FunPtr (Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPolygonStipple")
{-# NOINLINE glPolygonStippleFunPtr #-}
glPopAttrib :: MonadIO m => m ()
glPopAttrib :: m ()
glPopAttrib = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glPopAttribFunPtr
glPopAttribFunPtr :: FunPtr (IO ())
glPopAttribFunPtr :: FunPtr (IO ())
glPopAttribFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPopAttrib")
{-# NOINLINE glPopAttribFunPtr #-}
glPopClientAttrib :: MonadIO m => m ()
glPopClientAttrib :: m ()
glPopClientAttrib = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glPopClientAttribFunPtr
glPopClientAttribFunPtr :: FunPtr (IO ())
glPopClientAttribFunPtr :: FunPtr (IO ())
glPopClientAttribFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPopClientAttrib")
{-# NOINLINE glPopClientAttribFunPtr #-}
glPopMatrix :: MonadIO m => m ()
glPopMatrix :: m ()
glPopMatrix = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glPopMatrixFunPtr
glPopMatrixFunPtr :: FunPtr (IO ())
glPopMatrixFunPtr :: FunPtr (IO ())
glPopMatrixFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPopMatrix")
{-# NOINLINE glPopMatrixFunPtr #-}
glPopName :: MonadIO m => m ()
glPopName :: m ()
glPopName = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glPopNameFunPtr
glPopNameFunPtr :: FunPtr (IO ())
glPopNameFunPtr :: FunPtr (IO ())
glPopNameFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPopName")
{-# NOINLINE glPopNameFunPtr #-}
glPrioritizeTextures :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLfloat -> m ()
glPrioritizeTextures :: GLsizei -> Ptr GLenum -> Ptr GLfloat -> m ()
glPrioritizeTextures = FunPtr (GLsizei -> Ptr GLenum -> Ptr GLfloat -> IO ())
-> GLsizei -> Ptr GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> Ptr GLfloat -> IO ())
-> GLsizei -> Ptr GLenum -> Ptr GLfloat -> m ()
ffisizeiPtruintPtrfloatIOV FunPtr (GLsizei -> Ptr GLenum -> Ptr GLfloat -> IO ())
glPrioritizeTexturesFunPtr
glPrioritizeTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ())
glPrioritizeTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> Ptr GLfloat -> IO ())
glPrioritizeTexturesFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> Ptr GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPrioritizeTextures")
{-# NOINLINE glPrioritizeTexturesFunPtr #-}
glPushAttrib :: MonadIO m => GLbitfield -> m ()
glPushAttrib :: GLenum -> m ()
glPushAttrib = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffibitfieldIOV FunPtr (GLenum -> IO ())
glPushAttribFunPtr
glPushAttribFunPtr :: FunPtr (GLbitfield -> IO ())
glPushAttribFunPtr :: FunPtr (GLenum -> IO ())
glPushAttribFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPushAttrib")
{-# NOINLINE glPushAttribFunPtr #-}
glPushClientAttrib :: MonadIO m => GLbitfield -> m ()
glPushClientAttrib :: GLenum -> m ()
glPushClientAttrib = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffibitfieldIOV FunPtr (GLenum -> IO ())
glPushClientAttribFunPtr
glPushClientAttribFunPtr :: FunPtr (GLbitfield -> IO ())
glPushClientAttribFunPtr :: FunPtr (GLenum -> IO ())
glPushClientAttribFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPushClientAttrib")
{-# NOINLINE glPushClientAttribFunPtr #-}
glPushMatrix :: MonadIO m => m ()
glPushMatrix :: m ()
glPushMatrix = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glPushMatrixFunPtr
glPushMatrixFunPtr :: FunPtr (IO ())
glPushMatrixFunPtr :: FunPtr (IO ())
glPushMatrixFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPushMatrix")
{-# NOINLINE glPushMatrixFunPtr #-}
glPushName :: MonadIO m => GLuint -> m ()
glPushName :: GLenum -> m ()
glPushName = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glPushNameFunPtr
glPushNameFunPtr :: FunPtr (GLuint -> IO ())
glPushNameFunPtr :: FunPtr (GLenum -> IO ())
glPushNameFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPushName")
{-# NOINLINE glPushNameFunPtr #-}
glRasterPos2d :: MonadIO m => GLdouble -> GLdouble -> m ()
glRasterPos2d :: GLdouble -> GLdouble -> m ()
glRasterPos2d = FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
ffidoubledoubleIOV FunPtr (GLdouble -> GLdouble -> IO ())
glRasterPos2dFunPtr
glRasterPos2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glRasterPos2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glRasterPos2dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos2d")
{-# NOINLINE glRasterPos2dFunPtr #-}
glRasterPos2dv :: MonadIO m => Ptr GLdouble -> m ()
glRasterPos2dv :: Ptr GLdouble -> m ()
glRasterPos2dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glRasterPos2dvFunPtr
glRasterPos2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glRasterPos2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glRasterPos2dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos2dv")
{-# NOINLINE glRasterPos2dvFunPtr #-}
glRasterPos2f :: MonadIO m => GLfloat -> GLfloat -> m ()
glRasterPos2f :: GLfloat -> GLfloat -> m ()
glRasterPos2f = FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
ffifloatfloatIOV FunPtr (GLfloat -> GLfloat -> IO ())
glRasterPos2fFunPtr
glRasterPos2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glRasterPos2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glRasterPos2fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos2f")
{-# NOINLINE glRasterPos2fFunPtr #-}
glRasterPos2fv :: MonadIO m => Ptr GLfloat -> m ()
glRasterPos2fv :: Ptr GLfloat -> m ()
glRasterPos2fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glRasterPos2fvFunPtr
glRasterPos2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glRasterPos2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glRasterPos2fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos2fv")
{-# NOINLINE glRasterPos2fvFunPtr #-}
glRasterPos2i :: MonadIO m => GLint -> GLint -> m ()
glRasterPos2i :: GLsizei -> GLsizei -> m ()
glRasterPos2i = FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
ffiintintIOV FunPtr (GLsizei -> GLsizei -> IO ())
glRasterPos2iFunPtr
glRasterPos2iFunPtr :: FunPtr (GLint -> GLint -> IO ())
glRasterPos2iFunPtr :: FunPtr (GLsizei -> GLsizei -> IO ())
glRasterPos2iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos2i")
{-# NOINLINE glRasterPos2iFunPtr #-}
glRasterPos2iv :: MonadIO m => Ptr GLint -> m ()
glRasterPos2iv :: Ptr GLsizei -> m ()
glRasterPos2iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glRasterPos2ivFunPtr
glRasterPos2ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glRasterPos2ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glRasterPos2ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos2iv")
{-# NOINLINE glRasterPos2ivFunPtr #-}
glRasterPos2s :: MonadIO m => GLshort -> GLshort -> m ()
glRasterPos2s :: GLshort -> GLshort -> m ()
glRasterPos2s = FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> m ()
ffishortshortIOV FunPtr (GLshort -> GLshort -> IO ())
glRasterPos2sFunPtr
glRasterPos2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glRasterPos2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glRasterPos2sFunPtr = IO (FunPtr (GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos2s")
{-# NOINLINE glRasterPos2sFunPtr #-}
glRasterPos2sv :: MonadIO m => Ptr GLshort -> m ()
glRasterPos2sv :: Ptr GLshort -> m ()
glRasterPos2sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glRasterPos2svFunPtr
glRasterPos2svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glRasterPos2svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glRasterPos2svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos2sv")
{-# NOINLINE glRasterPos2svFunPtr #-}
glRasterPos3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> m ()
glRasterPos3d = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glRasterPos3dFunPtr
glRasterPos3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glRasterPos3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glRasterPos3dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos3d")
{-# NOINLINE glRasterPos3dFunPtr #-}
glRasterPos3dv :: MonadIO m => Ptr GLdouble -> m ()
glRasterPos3dv :: Ptr GLdouble -> m ()
glRasterPos3dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glRasterPos3dvFunPtr
glRasterPos3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glRasterPos3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glRasterPos3dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos3dv")
{-# NOINLINE glRasterPos3dvFunPtr #-}
glRasterPos3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> m ()
glRasterPos3f = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glRasterPos3fFunPtr
glRasterPos3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glRasterPos3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glRasterPos3fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos3f")
{-# NOINLINE glRasterPos3fFunPtr #-}
glRasterPos3fv :: MonadIO m => Ptr GLfloat -> m ()
glRasterPos3fv :: Ptr GLfloat -> m ()
glRasterPos3fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glRasterPos3fvFunPtr
glRasterPos3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glRasterPos3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glRasterPos3fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos3fv")
{-# NOINLINE glRasterPos3fvFunPtr #-}
glRasterPos3i :: MonadIO m => GLint -> GLint -> GLint -> m ()
glRasterPos3i :: GLsizei -> GLsizei -> GLsizei -> m ()
glRasterPos3i = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glRasterPos3iFunPtr
glRasterPos3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glRasterPos3iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glRasterPos3iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos3i")
{-# NOINLINE glRasterPos3iFunPtr #-}
glRasterPos3iv :: MonadIO m => Ptr GLint -> m ()
glRasterPos3iv :: Ptr GLsizei -> m ()
glRasterPos3iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glRasterPos3ivFunPtr
glRasterPos3ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glRasterPos3ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glRasterPos3ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos3iv")
{-# NOINLINE glRasterPos3ivFunPtr #-}
glRasterPos3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glRasterPos3s :: GLshort -> GLshort -> GLshort -> m ()
glRasterPos3s = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glRasterPos3sFunPtr
glRasterPos3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glRasterPos3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glRasterPos3sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos3s")
{-# NOINLINE glRasterPos3sFunPtr #-}
glRasterPos3sv :: MonadIO m => Ptr GLshort -> m ()
glRasterPos3sv :: Ptr GLshort -> m ()
glRasterPos3sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glRasterPos3svFunPtr
glRasterPos3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glRasterPos3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glRasterPos3svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos3sv")
{-# NOINLINE glRasterPos3svFunPtr #-}
glRasterPos4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glRasterPos4d = FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRasterPos4dFunPtr
glRasterPos4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRasterPos4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRasterPos4dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos4d")
{-# NOINLINE glRasterPos4dFunPtr #-}
glRasterPos4dv :: MonadIO m => Ptr GLdouble -> m ()
glRasterPos4dv :: Ptr GLdouble -> m ()
glRasterPos4dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glRasterPos4dvFunPtr
glRasterPos4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glRasterPos4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glRasterPos4dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos4dv")
{-# NOINLINE glRasterPos4dvFunPtr #-}
glRasterPos4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glRasterPos4f = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRasterPos4fFunPtr
glRasterPos4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRasterPos4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRasterPos4fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos4f")
{-# NOINLINE glRasterPos4fFunPtr #-}
glRasterPos4fv :: MonadIO m => Ptr GLfloat -> m ()
glRasterPos4fv :: Ptr GLfloat -> m ()
glRasterPos4fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glRasterPos4fvFunPtr
glRasterPos4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glRasterPos4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glRasterPos4fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos4fv")
{-# NOINLINE glRasterPos4fvFunPtr #-}
glRasterPos4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
glRasterPos4i :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glRasterPos4i = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glRasterPos4iFunPtr
glRasterPos4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
glRasterPos4iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glRasterPos4iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos4i")
{-# NOINLINE glRasterPos4iFunPtr #-}
glRasterPos4iv :: MonadIO m => Ptr GLint -> m ()
glRasterPos4iv :: Ptr GLsizei -> m ()
glRasterPos4iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glRasterPos4ivFunPtr
glRasterPos4ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glRasterPos4ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glRasterPos4ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos4iv")
{-# NOINLINE glRasterPos4ivFunPtr #-}
glRasterPos4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m ()
glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> m ()
glRasterPos4s = FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glRasterPos4sFunPtr
glRasterPos4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glRasterPos4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glRasterPos4sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos4s")
{-# NOINLINE glRasterPos4sFunPtr #-}
glRasterPos4sv :: MonadIO m => Ptr GLshort -> m ()
glRasterPos4sv :: Ptr GLshort -> m ()
glRasterPos4sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glRasterPos4svFunPtr
glRasterPos4svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glRasterPos4svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glRasterPos4svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterPos4sv")
{-# NOINLINE glRasterPos4svFunPtr #-}
glRectd :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glRectd = FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRectdFunPtr
glRectdFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRectdFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRectdFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRectd")
{-# NOINLINE glRectdFunPtr #-}
glRectdv :: MonadIO m => Ptr GLdouble -> Ptr GLdouble -> m ()
glRectdv :: Ptr GLdouble -> Ptr GLdouble -> m ()
glRectdv = FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ())
-> Ptr GLdouble -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ())
-> Ptr GLdouble -> Ptr GLdouble -> m ()
ffiPtrdoublePtrdoubleIOV FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ())
glRectdvFunPtr
glRectdvFunPtr :: FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ())
glRectdvFunPtr :: FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ())
glRectdvFunPtr = IO (FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRectdv")
{-# NOINLINE glRectdvFunPtr #-}
glRectf :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glRectf = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRectfFunPtr
glRectfFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRectfFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRectfFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRectf")
{-# NOINLINE glRectfFunPtr #-}
glRectfv :: MonadIO m => Ptr GLfloat -> Ptr GLfloat -> m ()
glRectfv :: Ptr GLfloat -> Ptr GLfloat -> m ()
glRectfv = FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())
-> Ptr GLfloat -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())
-> Ptr GLfloat -> Ptr GLfloat -> m ()
ffiPtrfloatPtrfloatIOV FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())
glRectfvFunPtr
glRectfvFunPtr :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())
glRectfvFunPtr :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())
glRectfvFunPtr = IO (FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ()))
-> FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRectfv")
{-# NOINLINE glRectfvFunPtr #-}
glRecti :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
glRecti :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glRecti = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glRectiFunPtr
glRectiFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
glRectiFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glRectiFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRecti")
{-# NOINLINE glRectiFunPtr #-}
glRectiv :: MonadIO m => Ptr GLint -> Ptr GLint -> m ()
glRectiv :: Ptr GLsizei -> Ptr GLsizei -> m ()
glRectiv = FunPtr (Ptr GLsizei -> Ptr GLsizei -> IO ())
-> Ptr GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> Ptr GLsizei -> IO ())
-> Ptr GLsizei -> Ptr GLsizei -> m ()
ffiPtrintPtrintIOV FunPtr (Ptr GLsizei -> Ptr GLsizei -> IO ())
glRectivFunPtr
glRectivFunPtr :: FunPtr (Ptr GLint -> Ptr GLint -> IO ())
glRectivFunPtr :: FunPtr (Ptr GLsizei -> Ptr GLsizei -> IO ())
glRectivFunPtr = IO (FunPtr (Ptr GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (Ptr GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRectiv")
{-# NOINLINE glRectivFunPtr #-}
glRects :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m ()
glRects :: GLshort -> GLshort -> GLshort -> GLshort -> m ()
glRects = FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glRectsFunPtr
glRectsFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glRectsFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glRectsFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRects")
{-# NOINLINE glRectsFunPtr #-}
glRectsv :: MonadIO m => Ptr GLshort -> Ptr GLshort -> m ()
glRectsv :: Ptr GLshort -> Ptr GLshort -> m ()
glRectsv = FunPtr (Ptr GLshort -> Ptr GLshort -> IO ())
-> Ptr GLshort -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> Ptr GLshort -> IO ())
-> Ptr GLshort -> Ptr GLshort -> m ()
ffiPtrshortPtrshortIOV FunPtr (Ptr GLshort -> Ptr GLshort -> IO ())
glRectsvFunPtr
glRectsvFunPtr :: FunPtr (Ptr GLshort -> Ptr GLshort -> IO ())
glRectsvFunPtr :: FunPtr (Ptr GLshort -> Ptr GLshort -> IO ())
glRectsvFunPtr = IO (FunPtr (Ptr GLshort -> Ptr GLshort -> IO ()))
-> FunPtr (Ptr GLshort -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRectsv")
{-# NOINLINE glRectsvFunPtr #-}
glRenderMode :: MonadIO m => GLenum -> m GLint
glRenderMode :: GLenum -> m GLsizei
glRenderMode = FunPtr (GLenum -> IO GLsizei) -> GLenum -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLsizei) -> GLenum -> m GLsizei
ffienumIOint FunPtr (GLenum -> IO GLsizei)
glRenderModeFunPtr
glRenderModeFunPtr :: FunPtr (GLenum -> IO GLint)
glRenderModeFunPtr :: FunPtr (GLenum -> IO GLsizei)
glRenderModeFunPtr = IO (FunPtr (GLenum -> IO GLsizei)) -> FunPtr (GLenum -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLsizei))
forall a. String -> IO (FunPtr a)
getProcAddress "glRenderMode")
{-# NOINLINE glRenderModeFunPtr #-}
glRotated :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glRotated = FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRotatedFunPtr
glRotatedFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRotatedFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glRotatedFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRotated")
{-# NOINLINE glRotatedFunPtr #-}
glRotatef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glRotatef = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRotatefFunPtr
glRotatefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRotatefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glRotatefFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRotatef")
{-# NOINLINE glRotatefFunPtr #-}
glScaled :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glScaled :: GLdouble -> GLdouble -> GLdouble -> m ()
glScaled = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glScaledFunPtr
glScaledFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glScaledFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glScaledFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glScaled")
{-# NOINLINE glScaledFunPtr #-}
glScalef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glScalef :: GLfloat -> GLfloat -> GLfloat -> m ()
glScalef = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glScalefFunPtr
glScalefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glScalefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glScalefFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glScalef")
{-# NOINLINE glScalefFunPtr #-}
glSecondaryColor3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> m ()
glSecondaryColor3b = FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
-> GLbyte -> GLbyte -> GLbyte -> m ()
ffibytebytebyteIOV FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glSecondaryColor3bFunPtr
glSecondaryColor3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glSecondaryColor3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
glSecondaryColor3bFunPtr = IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
-> FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3b")
{-# NOINLINE glSecondaryColor3bFunPtr #-}
glSecondaryColor3bv :: MonadIO m => Ptr GLbyte -> m ()
glSecondaryColor3bv :: Ptr GLbyte -> m ()
glSecondaryColor3bv = FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLbyte -> IO ()) -> Ptr GLbyte -> m ()
ffiPtrbyteIOV FunPtr (Ptr GLbyte -> IO ())
glSecondaryColor3bvFunPtr
glSecondaryColor3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glSecondaryColor3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ())
glSecondaryColor3bvFunPtr = IO (FunPtr (Ptr GLbyte -> IO ())) -> FunPtr (Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3bv")
{-# NOINLINE glSecondaryColor3bvFunPtr #-}
glSecondaryColor3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> m ()
glSecondaryColor3d = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glSecondaryColor3dFunPtr
glSecondaryColor3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glSecondaryColor3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glSecondaryColor3dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3d")
{-# NOINLINE glSecondaryColor3dFunPtr #-}
glSecondaryColor3dv :: MonadIO m => Ptr GLdouble -> m ()
glSecondaryColor3dv :: Ptr GLdouble -> m ()
glSecondaryColor3dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glSecondaryColor3dvFunPtr
glSecondaryColor3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glSecondaryColor3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glSecondaryColor3dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3dv")
{-# NOINLINE glSecondaryColor3dvFunPtr #-}
glSecondaryColor3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> m ()
glSecondaryColor3f = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glSecondaryColor3fFunPtr
glSecondaryColor3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glSecondaryColor3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glSecondaryColor3fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3f")
{-# NOINLINE glSecondaryColor3fFunPtr #-}
glSecondaryColor3fv :: MonadIO m => Ptr GLfloat -> m ()
glSecondaryColor3fv :: Ptr GLfloat -> m ()
glSecondaryColor3fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glSecondaryColor3fvFunPtr
glSecondaryColor3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glSecondaryColor3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glSecondaryColor3fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3fv")
{-# NOINLINE glSecondaryColor3fvFunPtr #-}
glSecondaryColor3i :: MonadIO m => GLint -> GLint -> GLint -> m ()
glSecondaryColor3i :: GLsizei -> GLsizei -> GLsizei -> m ()
glSecondaryColor3i = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glSecondaryColor3iFunPtr
glSecondaryColor3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glSecondaryColor3iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glSecondaryColor3iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3i")
{-# NOINLINE glSecondaryColor3iFunPtr #-}
glSecondaryColor3iv :: MonadIO m => Ptr GLint -> m ()
glSecondaryColor3iv :: Ptr GLsizei -> m ()
glSecondaryColor3iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glSecondaryColor3ivFunPtr
glSecondaryColor3ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glSecondaryColor3ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glSecondaryColor3ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3iv")
{-# NOINLINE glSecondaryColor3ivFunPtr #-}
glSecondaryColor3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> m ()
glSecondaryColor3s = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glSecondaryColor3sFunPtr
glSecondaryColor3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glSecondaryColor3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glSecondaryColor3sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3s")
{-# NOINLINE glSecondaryColor3sFunPtr #-}
glSecondaryColor3sv :: MonadIO m => Ptr GLshort -> m ()
glSecondaryColor3sv :: Ptr GLshort -> m ()
glSecondaryColor3sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glSecondaryColor3svFunPtr
glSecondaryColor3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glSecondaryColor3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glSecondaryColor3svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3sv")
{-# NOINLINE glSecondaryColor3svFunPtr #-}
glSecondaryColor3ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> m ()
glSecondaryColor3ub :: GLboolean -> GLboolean -> GLboolean -> m ()
glSecondaryColor3ub = FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> m ()
ffiubyteubyteubyteIOV FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
glSecondaryColor3ubFunPtr
glSecondaryColor3ubFunPtr :: FunPtr (GLubyte -> GLubyte -> GLubyte -> IO ())
glSecondaryColor3ubFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
glSecondaryColor3ubFunPtr = IO (FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3ub")
{-# NOINLINE glSecondaryColor3ubFunPtr #-}
glSecondaryColor3ubv :: MonadIO m => Ptr GLubyte -> m ()
glSecondaryColor3ubv :: Ptr GLboolean -> m ()
glSecondaryColor3ubv = FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLboolean -> IO ()) -> Ptr GLboolean -> m ()
ffiPtrubyteIOV FunPtr (Ptr GLboolean -> IO ())
glSecondaryColor3ubvFunPtr
glSecondaryColor3ubvFunPtr :: FunPtr (Ptr GLubyte -> IO ())
glSecondaryColor3ubvFunPtr :: FunPtr (Ptr GLboolean -> IO ())
glSecondaryColor3ubvFunPtr = IO (FunPtr (Ptr GLboolean -> IO ()))
-> FunPtr (Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3ubv")
{-# NOINLINE glSecondaryColor3ubvFunPtr #-}
glSecondaryColor3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glSecondaryColor3ui :: GLenum -> GLenum -> GLenum -> m ()
glSecondaryColor3ui = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glSecondaryColor3uiFunPtr
glSecondaryColor3uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glSecondaryColor3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glSecondaryColor3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3ui")
{-# NOINLINE glSecondaryColor3uiFunPtr #-}
glSecondaryColor3uiv :: MonadIO m => Ptr GLuint -> m ()
glSecondaryColor3uiv :: Ptr GLenum -> m ()
glSecondaryColor3uiv = FunPtr (Ptr GLenum -> IO ()) -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLenum -> IO ()) -> Ptr GLenum -> m ()
ffiPtruintIOV FunPtr (Ptr GLenum -> IO ())
glSecondaryColor3uivFunPtr
glSecondaryColor3uivFunPtr :: FunPtr (Ptr GLuint -> IO ())
glSecondaryColor3uivFunPtr :: FunPtr (Ptr GLenum -> IO ())
glSecondaryColor3uivFunPtr = IO (FunPtr (Ptr GLenum -> IO ())) -> FunPtr (Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3uiv")
{-# NOINLINE glSecondaryColor3uivFunPtr #-}
glSecondaryColor3us :: MonadIO m => GLushort -> GLushort -> GLushort -> m ()
glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> m ()
glSecondaryColor3us = FunPtr (GLushort -> GLushort -> GLushort -> IO ())
-> GLushort -> GLushort -> GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLushort -> GLushort -> GLushort -> IO ())
-> GLushort -> GLushort -> GLushort -> m ()
ffiushortushortushortIOV FunPtr (GLushort -> GLushort -> GLushort -> IO ())
glSecondaryColor3usFunPtr
glSecondaryColor3usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> IO ())
glSecondaryColor3usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> IO ())
glSecondaryColor3usFunPtr = IO (FunPtr (GLushort -> GLushort -> GLushort -> IO ()))
-> FunPtr (GLushort -> GLushort -> GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLushort -> GLushort -> GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3us")
{-# NOINLINE glSecondaryColor3usFunPtr #-}
glSecondaryColor3usv :: MonadIO m => Ptr GLushort -> m ()
glSecondaryColor3usv :: Ptr GLushort -> m ()
glSecondaryColor3usv = FunPtr (Ptr GLushort -> IO ()) -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLushort -> IO ()) -> Ptr GLushort -> m ()
ffiPtrushortIOV FunPtr (Ptr GLushort -> IO ())
glSecondaryColor3usvFunPtr
glSecondaryColor3usvFunPtr :: FunPtr (Ptr GLushort -> IO ())
glSecondaryColor3usvFunPtr :: FunPtr (Ptr GLushort -> IO ())
glSecondaryColor3usvFunPtr = IO (FunPtr (Ptr GLushort -> IO ()))
-> FunPtr (Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColor3usv")
{-# NOINLINE glSecondaryColor3usvFunPtr #-}
glSecondaryColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glSecondaryColorPointer :: GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glSecondaryColorPointer = FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
ffiintenumsizeiPtrVIOV FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glSecondaryColorPointerFunPtr
glSecondaryColorPointerFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glSecondaryColorPointerFunPtr :: FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glSecondaryColorPointerFunPtr = IO (FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColorPointer")
{-# NOINLINE glSecondaryColorPointerFunPtr #-}
glSelectBuffer :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glSelectBuffer :: GLsizei -> Ptr GLenum -> m ()
glSelectBuffer = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glSelectBufferFunPtr
glSelectBufferFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glSelectBufferFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glSelectBufferFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSelectBuffer")
{-# NOINLINE glSelectBufferFunPtr #-}
glShadeModel :: MonadIO m => GLenum -> m ()
glShadeModel :: GLenum -> m ()
glShadeModel = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glShadeModelFunPtr
glShadeModelFunPtr :: FunPtr (GLenum -> IO ())
glShadeModelFunPtr :: FunPtr (GLenum -> IO ())
glShadeModelFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glShadeModel")
{-# NOINLINE glShadeModelFunPtr #-}
glTexCoord1d :: MonadIO m => GLdouble -> m ()
glTexCoord1d :: GLdouble -> m ()
glTexCoord1d = FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
ffidoubleIOV FunPtr (GLdouble -> IO ())
glTexCoord1dFunPtr
glTexCoord1dFunPtr :: FunPtr (GLdouble -> IO ())
glTexCoord1dFunPtr :: FunPtr (GLdouble -> IO ())
glTexCoord1dFunPtr = IO (FunPtr (GLdouble -> IO ())) -> FunPtr (GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord1d")
{-# NOINLINE glTexCoord1dFunPtr #-}
glTexCoord1dv :: MonadIO m => Ptr GLdouble -> m ()
glTexCoord1dv :: Ptr GLdouble -> m ()
glTexCoord1dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glTexCoord1dvFunPtr
glTexCoord1dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTexCoord1dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTexCoord1dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord1dv")
{-# NOINLINE glTexCoord1dvFunPtr #-}
glTexCoord1f :: MonadIO m => GLfloat -> m ()
glTexCoord1f :: GLfloat -> m ()
glTexCoord1f = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glTexCoord1fFunPtr
glTexCoord1fFunPtr :: FunPtr (GLfloat -> IO ())
glTexCoord1fFunPtr :: FunPtr (GLfloat -> IO ())
glTexCoord1fFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord1f")
{-# NOINLINE glTexCoord1fFunPtr #-}
glTexCoord1fv :: MonadIO m => Ptr GLfloat -> m ()
glTexCoord1fv :: Ptr GLfloat -> m ()
glTexCoord1fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glTexCoord1fvFunPtr
glTexCoord1fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTexCoord1fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTexCoord1fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord1fv")
{-# NOINLINE glTexCoord1fvFunPtr #-}
glTexCoord1i :: MonadIO m => GLint -> m ()
glTexCoord1i :: GLsizei -> m ()
glTexCoord1i = FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
ffiintIOV FunPtr (GLsizei -> IO ())
glTexCoord1iFunPtr
glTexCoord1iFunPtr :: FunPtr (GLint -> IO ())
glTexCoord1iFunPtr :: FunPtr (GLsizei -> IO ())
glTexCoord1iFunPtr = IO (FunPtr (GLsizei -> IO ())) -> FunPtr (GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord1i")
{-# NOINLINE glTexCoord1iFunPtr #-}
glTexCoord1iv :: MonadIO m => Ptr GLint -> m ()
glTexCoord1iv :: Ptr GLsizei -> m ()
glTexCoord1iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glTexCoord1ivFunPtr
glTexCoord1ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glTexCoord1ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glTexCoord1ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord1iv")
{-# NOINLINE glTexCoord1ivFunPtr #-}
glTexCoord1s :: MonadIO m => GLshort -> m ()
glTexCoord1s :: GLshort -> m ()
glTexCoord1s = FunPtr (GLshort -> IO ()) -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> IO ()) -> GLshort -> m ()
ffishortIOV FunPtr (GLshort -> IO ())
glTexCoord1sFunPtr
glTexCoord1sFunPtr :: FunPtr (GLshort -> IO ())
glTexCoord1sFunPtr :: FunPtr (GLshort -> IO ())
glTexCoord1sFunPtr = IO (FunPtr (GLshort -> IO ())) -> FunPtr (GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord1s")
{-# NOINLINE glTexCoord1sFunPtr #-}
glTexCoord1sv :: MonadIO m => Ptr GLshort -> m ()
glTexCoord1sv :: Ptr GLshort -> m ()
glTexCoord1sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glTexCoord1svFunPtr
glTexCoord1svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTexCoord1svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTexCoord1svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord1sv")
{-# NOINLINE glTexCoord1svFunPtr #-}
glTexCoord2d :: MonadIO m => GLdouble -> GLdouble -> m ()
glTexCoord2d :: GLdouble -> GLdouble -> m ()
glTexCoord2d = FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
ffidoubledoubleIOV FunPtr (GLdouble -> GLdouble -> IO ())
glTexCoord2dFunPtr
glTexCoord2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glTexCoord2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glTexCoord2dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord2d")
{-# NOINLINE glTexCoord2dFunPtr #-}
glTexCoord2dv :: MonadIO m => Ptr GLdouble -> m ()
glTexCoord2dv :: Ptr GLdouble -> m ()
glTexCoord2dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glTexCoord2dvFunPtr
glTexCoord2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTexCoord2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTexCoord2dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord2dv")
{-# NOINLINE glTexCoord2dvFunPtr #-}
glTexCoord2f :: MonadIO m => GLfloat -> GLfloat -> m ()
glTexCoord2f :: GLfloat -> GLfloat -> m ()
glTexCoord2f = FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
ffifloatfloatIOV FunPtr (GLfloat -> GLfloat -> IO ())
glTexCoord2fFunPtr
glTexCoord2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glTexCoord2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glTexCoord2fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord2f")
{-# NOINLINE glTexCoord2fFunPtr #-}
glTexCoord2fv :: MonadIO m => Ptr GLfloat -> m ()
glTexCoord2fv :: Ptr GLfloat -> m ()
glTexCoord2fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glTexCoord2fvFunPtr
glTexCoord2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTexCoord2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTexCoord2fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord2fv")
{-# NOINLINE glTexCoord2fvFunPtr #-}
glTexCoord2i :: MonadIO m => GLint -> GLint -> m ()
glTexCoord2i :: GLsizei -> GLsizei -> m ()
glTexCoord2i = FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
ffiintintIOV FunPtr (GLsizei -> GLsizei -> IO ())
glTexCoord2iFunPtr
glTexCoord2iFunPtr :: FunPtr (GLint -> GLint -> IO ())
glTexCoord2iFunPtr :: FunPtr (GLsizei -> GLsizei -> IO ())
glTexCoord2iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord2i")
{-# NOINLINE glTexCoord2iFunPtr #-}
glTexCoord2iv :: MonadIO m => Ptr GLint -> m ()
glTexCoord2iv :: Ptr GLsizei -> m ()
glTexCoord2iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glTexCoord2ivFunPtr
glTexCoord2ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glTexCoord2ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glTexCoord2ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord2iv")
{-# NOINLINE glTexCoord2ivFunPtr #-}
glTexCoord2s :: MonadIO m => GLshort -> GLshort -> m ()
glTexCoord2s :: GLshort -> GLshort -> m ()
glTexCoord2s = FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> m ()
ffishortshortIOV FunPtr (GLshort -> GLshort -> IO ())
glTexCoord2sFunPtr
glTexCoord2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glTexCoord2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glTexCoord2sFunPtr = IO (FunPtr (GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord2s")
{-# NOINLINE glTexCoord2sFunPtr #-}
glTexCoord2sv :: MonadIO m => Ptr GLshort -> m ()
glTexCoord2sv :: Ptr GLshort -> m ()
glTexCoord2sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glTexCoord2svFunPtr
glTexCoord2svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTexCoord2svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTexCoord2svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord2sv")
{-# NOINLINE glTexCoord2svFunPtr #-}
glTexCoord3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> m ()
glTexCoord3d = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTexCoord3dFunPtr
glTexCoord3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTexCoord3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTexCoord3dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord3d")
{-# NOINLINE glTexCoord3dFunPtr #-}
glTexCoord3dv :: MonadIO m => Ptr GLdouble -> m ()
glTexCoord3dv :: Ptr GLdouble -> m ()
glTexCoord3dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glTexCoord3dvFunPtr
glTexCoord3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTexCoord3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTexCoord3dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord3dv")
{-# NOINLINE glTexCoord3dvFunPtr #-}
glTexCoord3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> m ()
glTexCoord3f = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTexCoord3fFunPtr
glTexCoord3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTexCoord3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTexCoord3fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord3f")
{-# NOINLINE glTexCoord3fFunPtr #-}
glTexCoord3fv :: MonadIO m => Ptr GLfloat -> m ()
glTexCoord3fv :: Ptr GLfloat -> m ()
glTexCoord3fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glTexCoord3fvFunPtr
glTexCoord3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTexCoord3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTexCoord3fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord3fv")
{-# NOINLINE glTexCoord3fvFunPtr #-}
glTexCoord3i :: MonadIO m => GLint -> GLint -> GLint -> m ()
glTexCoord3i :: GLsizei -> GLsizei -> GLsizei -> m ()
glTexCoord3i = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glTexCoord3iFunPtr
glTexCoord3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glTexCoord3iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glTexCoord3iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord3i")
{-# NOINLINE glTexCoord3iFunPtr #-}
glTexCoord3iv :: MonadIO m => Ptr GLint -> m ()
glTexCoord3iv :: Ptr GLsizei -> m ()
glTexCoord3iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glTexCoord3ivFunPtr
glTexCoord3ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glTexCoord3ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glTexCoord3ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord3iv")
{-# NOINLINE glTexCoord3ivFunPtr #-}
glTexCoord3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glTexCoord3s :: GLshort -> GLshort -> GLshort -> m ()
glTexCoord3s = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glTexCoord3sFunPtr
glTexCoord3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glTexCoord3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glTexCoord3sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord3s")
{-# NOINLINE glTexCoord3sFunPtr #-}
glTexCoord3sv :: MonadIO m => Ptr GLshort -> m ()
glTexCoord3sv :: Ptr GLshort -> m ()
glTexCoord3sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glTexCoord3svFunPtr
glTexCoord3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTexCoord3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTexCoord3svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord3sv")
{-# NOINLINE glTexCoord3svFunPtr #-}
glTexCoord4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glTexCoord4d = FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glTexCoord4dFunPtr
glTexCoord4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glTexCoord4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glTexCoord4dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord4d")
{-# NOINLINE glTexCoord4dFunPtr #-}
glTexCoord4dv :: MonadIO m => Ptr GLdouble -> m ()
glTexCoord4dv :: Ptr GLdouble -> m ()
glTexCoord4dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glTexCoord4dvFunPtr
glTexCoord4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTexCoord4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glTexCoord4dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord4dv")
{-# NOINLINE glTexCoord4dvFunPtr #-}
glTexCoord4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glTexCoord4f = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glTexCoord4fFunPtr
glTexCoord4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glTexCoord4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glTexCoord4fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord4f")
{-# NOINLINE glTexCoord4fFunPtr #-}
glTexCoord4fv :: MonadIO m => Ptr GLfloat -> m ()
glTexCoord4fv :: Ptr GLfloat -> m ()
glTexCoord4fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glTexCoord4fvFunPtr
glTexCoord4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTexCoord4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glTexCoord4fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord4fv")
{-# NOINLINE glTexCoord4fvFunPtr #-}
glTexCoord4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
glTexCoord4i :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glTexCoord4i = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTexCoord4iFunPtr
glTexCoord4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
glTexCoord4iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTexCoord4iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord4i")
{-# NOINLINE glTexCoord4iFunPtr #-}
glTexCoord4iv :: MonadIO m => Ptr GLint -> m ()
glTexCoord4iv :: Ptr GLsizei -> m ()
glTexCoord4iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glTexCoord4ivFunPtr
glTexCoord4ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glTexCoord4ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glTexCoord4ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord4iv")
{-# NOINLINE glTexCoord4ivFunPtr #-}
glTexCoord4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m ()
glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> m ()
glTexCoord4s = FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glTexCoord4sFunPtr
glTexCoord4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glTexCoord4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glTexCoord4sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord4s")
{-# NOINLINE glTexCoord4sFunPtr #-}
glTexCoord4sv :: MonadIO m => Ptr GLshort -> m ()
glTexCoord4sv :: Ptr GLshort -> m ()
glTexCoord4sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glTexCoord4svFunPtr
glTexCoord4svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTexCoord4svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glTexCoord4svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoord4sv")
{-# NOINLINE glTexCoord4svFunPtr #-}
glTexCoordPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glTexCoordPointer :: GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glTexCoordPointer = FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
ffiintenumsizeiPtrVIOV FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glTexCoordPointerFunPtr
glTexCoordPointerFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glTexCoordPointerFunPtr :: FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glTexCoordPointerFunPtr = IO (FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordPointer")
{-# NOINLINE glTexCoordPointerFunPtr #-}
glTexEnvf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
glTexEnvf :: GLenum -> GLenum -> GLfloat -> m ()
glTexEnvf = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffienumenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexEnvfFunPtr
glTexEnvfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexEnvfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexEnvfFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexEnvf")
{-# NOINLINE glTexEnvfFunPtr #-}
glTexEnvfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glTexEnvfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexEnvfvFunPtr
glTexEnvfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexEnvfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexEnvfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexEnvfv")
{-# NOINLINE glTexEnvfvFunPtr #-}
glTexEnvi :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glTexEnvi :: GLenum -> GLenum -> GLsizei -> m ()
glTexEnvi = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glTexEnviFunPtr
glTexEnviFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glTexEnviFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glTexEnviFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexEnvi")
{-# NOINLINE glTexEnviFunPtr #-}
glTexEnviv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glTexEnviv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glTexEnviv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexEnvivFunPtr
glTexEnvivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glTexEnvivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexEnvivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexEnviv")
{-# NOINLINE glTexEnvivFunPtr #-}
glTexGend :: MonadIO m => GLenum -> GLenum -> GLdouble -> m ()
glTexGend :: GLenum -> GLenum -> GLdouble -> m ()
glTexGend = FunPtr (GLenum -> GLenum -> GLdouble -> IO ())
-> GLenum -> GLenum -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLdouble -> IO ())
-> GLenum -> GLenum -> GLdouble -> m ()
ffienumenumdoubleIOV FunPtr (GLenum -> GLenum -> GLdouble -> IO ())
glTexGendFunPtr
glTexGendFunPtr :: FunPtr (GLenum -> GLenum -> GLdouble -> IO ())
glTexGendFunPtr :: FunPtr (GLenum -> GLenum -> GLdouble -> IO ())
glTexGendFunPtr = IO (FunPtr (GLenum -> GLenum -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexGend")
{-# NOINLINE glTexGendFunPtr #-}
glTexGendv :: MonadIO m => GLenum -> GLenum -> Ptr GLdouble -> m ()
glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glTexGendv = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffienumenumPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glTexGendvFunPtr
glTexGendvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glTexGendvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glTexGendvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexGendv")
{-# NOINLINE glTexGendvFunPtr #-}
glTexGenf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
glTexGenf :: GLenum -> GLenum -> GLfloat -> m ()
glTexGenf = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffienumenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexGenfFunPtr
glTexGenfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexGenfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexGenfFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexGenf")
{-# NOINLINE glTexGenfFunPtr #-}
glTexGenfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glTexGenfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexGenfvFunPtr
glTexGenfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexGenfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexGenfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexGenfv")
{-# NOINLINE glTexGenfvFunPtr #-}
glTexGeni :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glTexGeni :: GLenum -> GLenum -> GLsizei -> m ()
glTexGeni = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glTexGeniFunPtr
glTexGeniFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glTexGeniFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glTexGeniFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexGeni")
{-# NOINLINE glTexGeniFunPtr #-}
glTexGeniv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glTexGeniv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glTexGeniv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexGenivFunPtr
glTexGenivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glTexGenivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexGenivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexGeniv")
{-# NOINLINE glTexGenivFunPtr #-}
glTranslated :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glTranslated :: GLdouble -> GLdouble -> GLdouble -> m ()
glTranslated = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTranslatedFunPtr
glTranslatedFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTranslatedFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glTranslatedFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTranslated")
{-# NOINLINE glTranslatedFunPtr #-}
glTranslatef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glTranslatef :: GLfloat -> GLfloat -> GLfloat -> m ()
glTranslatef = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTranslatefFunPtr
glTranslatefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTranslatefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glTranslatefFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTranslatef")
{-# NOINLINE glTranslatefFunPtr #-}
glVertex2d :: MonadIO m => GLdouble -> GLdouble -> m ()
glVertex2d :: GLdouble -> GLdouble -> m ()
glVertex2d = FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
ffidoubledoubleIOV FunPtr (GLdouble -> GLdouble -> IO ())
glVertex2dFunPtr
glVertex2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glVertex2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glVertex2dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex2d")
{-# NOINLINE glVertex2dFunPtr #-}
glVertex2dv :: MonadIO m => Ptr GLdouble -> m ()
glVertex2dv :: Ptr GLdouble -> m ()
glVertex2dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glVertex2dvFunPtr
glVertex2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glVertex2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glVertex2dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex2dv")
{-# NOINLINE glVertex2dvFunPtr #-}
glVertex2f :: MonadIO m => GLfloat -> GLfloat -> m ()
glVertex2f :: GLfloat -> GLfloat -> m ()
glVertex2f = FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
ffifloatfloatIOV FunPtr (GLfloat -> GLfloat -> IO ())
glVertex2fFunPtr
glVertex2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glVertex2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glVertex2fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex2f")
{-# NOINLINE glVertex2fFunPtr #-}
glVertex2fv :: MonadIO m => Ptr GLfloat -> m ()
glVertex2fv :: Ptr GLfloat -> m ()
glVertex2fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glVertex2fvFunPtr
glVertex2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glVertex2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glVertex2fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex2fv")
{-# NOINLINE glVertex2fvFunPtr #-}
glVertex2i :: MonadIO m => GLint -> GLint -> m ()
glVertex2i :: GLsizei -> GLsizei -> m ()
glVertex2i = FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
ffiintintIOV FunPtr (GLsizei -> GLsizei -> IO ())
glVertex2iFunPtr
glVertex2iFunPtr :: FunPtr (GLint -> GLint -> IO ())
glVertex2iFunPtr :: FunPtr (GLsizei -> GLsizei -> IO ())
glVertex2iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex2i")
{-# NOINLINE glVertex2iFunPtr #-}
glVertex2iv :: MonadIO m => Ptr GLint -> m ()
glVertex2iv :: Ptr GLsizei -> m ()
glVertex2iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glVertex2ivFunPtr
glVertex2ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glVertex2ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glVertex2ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex2iv")
{-# NOINLINE glVertex2ivFunPtr #-}
glVertex2s :: MonadIO m => GLshort -> GLshort -> m ()
glVertex2s :: GLshort -> GLshort -> m ()
glVertex2s = FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> m ()
ffishortshortIOV FunPtr (GLshort -> GLshort -> IO ())
glVertex2sFunPtr
glVertex2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glVertex2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glVertex2sFunPtr = IO (FunPtr (GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex2s")
{-# NOINLINE glVertex2sFunPtr #-}
glVertex2sv :: MonadIO m => Ptr GLshort -> m ()
glVertex2sv :: Ptr GLshort -> m ()
glVertex2sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glVertex2svFunPtr
glVertex2svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glVertex2svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glVertex2svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex2sv")
{-# NOINLINE glVertex2svFunPtr #-}
glVertex3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glVertex3d :: GLdouble -> GLdouble -> GLdouble -> m ()
glVertex3d = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glVertex3dFunPtr
glVertex3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glVertex3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glVertex3dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex3d")
{-# NOINLINE glVertex3dFunPtr #-}
glVertex3dv :: MonadIO m => Ptr GLdouble -> m ()
glVertex3dv :: Ptr GLdouble -> m ()
glVertex3dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glVertex3dvFunPtr
glVertex3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glVertex3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glVertex3dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex3dv")
{-# NOINLINE glVertex3dvFunPtr #-}
glVertex3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glVertex3f :: GLfloat -> GLfloat -> GLfloat -> m ()
glVertex3f = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glVertex3fFunPtr
glVertex3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glVertex3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glVertex3fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex3f")
{-# NOINLINE glVertex3fFunPtr #-}
glVertex3fv :: MonadIO m => Ptr GLfloat -> m ()
glVertex3fv :: Ptr GLfloat -> m ()
glVertex3fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glVertex3fvFunPtr
glVertex3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glVertex3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glVertex3fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex3fv")
{-# NOINLINE glVertex3fvFunPtr #-}
glVertex3i :: MonadIO m => GLint -> GLint -> GLint -> m ()
glVertex3i :: GLsizei -> GLsizei -> GLsizei -> m ()
glVertex3i = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glVertex3iFunPtr
glVertex3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glVertex3iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glVertex3iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex3i")
{-# NOINLINE glVertex3iFunPtr #-}
glVertex3iv :: MonadIO m => Ptr GLint -> m ()
glVertex3iv :: Ptr GLsizei -> m ()
glVertex3iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glVertex3ivFunPtr
glVertex3ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glVertex3ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glVertex3ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex3iv")
{-# NOINLINE glVertex3ivFunPtr #-}
glVertex3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glVertex3s :: GLshort -> GLshort -> GLshort -> m ()
glVertex3s = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glVertex3sFunPtr
glVertex3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glVertex3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glVertex3sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex3s")
{-# NOINLINE glVertex3sFunPtr #-}
glVertex3sv :: MonadIO m => Ptr GLshort -> m ()
glVertex3sv :: Ptr GLshort -> m ()
glVertex3sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glVertex3svFunPtr
glVertex3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glVertex3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glVertex3svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex3sv")
{-# NOINLINE glVertex3svFunPtr #-}
glVertex4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertex4d = FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertex4dFunPtr
glVertex4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertex4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertex4dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex4d")
{-# NOINLINE glVertex4dFunPtr #-}
glVertex4dv :: MonadIO m => Ptr GLdouble -> m ()
glVertex4dv :: Ptr GLdouble -> m ()
glVertex4dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glVertex4dvFunPtr
glVertex4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glVertex4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glVertex4dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex4dv")
{-# NOINLINE glVertex4dvFunPtr #-}
glVertex4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertex4f = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertex4fFunPtr
glVertex4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertex4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertex4fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex4f")
{-# NOINLINE glVertex4fFunPtr #-}
glVertex4fv :: MonadIO m => Ptr GLfloat -> m ()
glVertex4fv :: Ptr GLfloat -> m ()
glVertex4fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glVertex4fvFunPtr
glVertex4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glVertex4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glVertex4fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex4fv")
{-# NOINLINE glVertex4fvFunPtr #-}
glVertex4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
glVertex4i :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glVertex4i = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glVertex4iFunPtr
glVertex4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
glVertex4iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glVertex4iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex4i")
{-# NOINLINE glVertex4iFunPtr #-}
glVertex4iv :: MonadIO m => Ptr GLint -> m ()
glVertex4iv :: Ptr GLsizei -> m ()
glVertex4iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glVertex4ivFunPtr
glVertex4ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glVertex4ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glVertex4ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex4iv")
{-# NOINLINE glVertex4ivFunPtr #-}
glVertex4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertex4s = FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertex4sFunPtr
glVertex4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertex4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertex4sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex4s")
{-# NOINLINE glVertex4sFunPtr #-}
glVertex4sv :: MonadIO m => Ptr GLshort -> m ()
glVertex4sv :: Ptr GLshort -> m ()
glVertex4sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glVertex4svFunPtr
glVertex4svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glVertex4svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glVertex4svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertex4sv")
{-# NOINLINE glVertex4svFunPtr #-}
glVertexPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexPointer :: GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexPointer = FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
ffiintenumsizeiPtrVIOV FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexPointerFunPtr
glVertexPointerFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexPointerFunPtr :: FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexPointerFunPtr = IO (FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexPointer")
{-# NOINLINE glVertexPointerFunPtr #-}
glWindowPos2d :: MonadIO m => GLdouble -> GLdouble -> m ()
glWindowPos2d :: GLdouble -> GLdouble -> m ()
glWindowPos2d = FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
ffidoubledoubleIOV FunPtr (GLdouble -> GLdouble -> IO ())
glWindowPos2dFunPtr
glWindowPos2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glWindowPos2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glWindowPos2dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos2d")
{-# NOINLINE glWindowPos2dFunPtr #-}
glWindowPos2dv :: MonadIO m => Ptr GLdouble -> m ()
glWindowPos2dv :: Ptr GLdouble -> m ()
glWindowPos2dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glWindowPos2dvFunPtr
glWindowPos2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glWindowPos2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glWindowPos2dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos2dv")
{-# NOINLINE glWindowPos2dvFunPtr #-}
glWindowPos2f :: MonadIO m => GLfloat -> GLfloat -> m ()
glWindowPos2f :: GLfloat -> GLfloat -> m ()
glWindowPos2f = FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
ffifloatfloatIOV FunPtr (GLfloat -> GLfloat -> IO ())
glWindowPos2fFunPtr
glWindowPos2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glWindowPos2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glWindowPos2fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos2f")
{-# NOINLINE glWindowPos2fFunPtr #-}
glWindowPos2fv :: MonadIO m => Ptr GLfloat -> m ()
glWindowPos2fv :: Ptr GLfloat -> m ()
glWindowPos2fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glWindowPos2fvFunPtr
glWindowPos2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glWindowPos2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glWindowPos2fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos2fv")
{-# NOINLINE glWindowPos2fvFunPtr #-}
glWindowPos2i :: MonadIO m => GLint -> GLint -> m ()
glWindowPos2i :: GLsizei -> GLsizei -> m ()
glWindowPos2i = FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
ffiintintIOV FunPtr (GLsizei -> GLsizei -> IO ())
glWindowPos2iFunPtr
glWindowPos2iFunPtr :: FunPtr (GLint -> GLint -> IO ())
glWindowPos2iFunPtr :: FunPtr (GLsizei -> GLsizei -> IO ())
glWindowPos2iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos2i")
{-# NOINLINE glWindowPos2iFunPtr #-}
glWindowPos2iv :: MonadIO m => Ptr GLint -> m ()
glWindowPos2iv :: Ptr GLsizei -> m ()
glWindowPos2iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glWindowPos2ivFunPtr
glWindowPos2ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glWindowPos2ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glWindowPos2ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos2iv")
{-# NOINLINE glWindowPos2ivFunPtr #-}
glWindowPos2s :: MonadIO m => GLshort -> GLshort -> m ()
glWindowPos2s :: GLshort -> GLshort -> m ()
glWindowPos2s = FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> IO ()) -> GLshort -> GLshort -> m ()
ffishortshortIOV FunPtr (GLshort -> GLshort -> IO ())
glWindowPos2sFunPtr
glWindowPos2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glWindowPos2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glWindowPos2sFunPtr = IO (FunPtr (GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos2s")
{-# NOINLINE glWindowPos2sFunPtr #-}
glWindowPos2sv :: MonadIO m => Ptr GLshort -> m ()
glWindowPos2sv :: Ptr GLshort -> m ()
glWindowPos2sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glWindowPos2svFunPtr
glWindowPos2svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glWindowPos2svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glWindowPos2svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos2sv")
{-# NOINLINE glWindowPos2svFunPtr #-}
glWindowPos3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> m ()
glWindowPos3d = FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> GLdouble -> m ()
ffidoubledoubledoubleIOV FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glWindowPos3dFunPtr
glWindowPos3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glWindowPos3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glWindowPos3dFunPtr = IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos3d")
{-# NOINLINE glWindowPos3dFunPtr #-}
glWindowPos3dv :: MonadIO m => Ptr GLdouble -> m ()
glWindowPos3dv :: Ptr GLdouble -> m ()
glWindowPos3dv = FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLdouble -> IO ()) -> Ptr GLdouble -> m ()
ffiPtrdoubleIOV FunPtr (Ptr GLdouble -> IO ())
glWindowPos3dvFunPtr
glWindowPos3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glWindowPos3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glWindowPos3dvFunPtr = IO (FunPtr (Ptr GLdouble -> IO ()))
-> FunPtr (Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos3dv")
{-# NOINLINE glWindowPos3dvFunPtr #-}
glWindowPos3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> m ()
glWindowPos3f = FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glWindowPos3fFunPtr
glWindowPos3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glWindowPos3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glWindowPos3fFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos3f")
{-# NOINLINE glWindowPos3fFunPtr #-}
glWindowPos3fv :: MonadIO m => Ptr GLfloat -> m ()
glWindowPos3fv :: Ptr GLfloat -> m ()
glWindowPos3fv = FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLfloat -> IO ()) -> Ptr GLfloat -> m ()
ffiPtrfloatIOV FunPtr (Ptr GLfloat -> IO ())
glWindowPos3fvFunPtr
glWindowPos3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glWindowPos3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glWindowPos3fvFunPtr = IO (FunPtr (Ptr GLfloat -> IO ())) -> FunPtr (Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos3fv")
{-# NOINLINE glWindowPos3fvFunPtr #-}
glWindowPos3i :: MonadIO m => GLint -> GLint -> GLint -> m ()
glWindowPos3i :: GLsizei -> GLsizei -> GLsizei -> m ()
glWindowPos3i = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glWindowPos3iFunPtr
glWindowPos3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glWindowPos3iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glWindowPos3iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos3i")
{-# NOINLINE glWindowPos3iFunPtr #-}
glWindowPos3iv :: MonadIO m => Ptr GLint -> m ()
glWindowPos3iv :: Ptr GLsizei -> m ()
glWindowPos3iv = FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLsizei -> IO ()) -> Ptr GLsizei -> m ()
ffiPtrintIOV FunPtr (Ptr GLsizei -> IO ())
glWindowPos3ivFunPtr
glWindowPos3ivFunPtr :: FunPtr (Ptr GLint -> IO ())
glWindowPos3ivFunPtr :: FunPtr (Ptr GLsizei -> IO ())
glWindowPos3ivFunPtr = IO (FunPtr (Ptr GLsizei -> IO ())) -> FunPtr (Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos3iv")
{-# NOINLINE glWindowPos3ivFunPtr #-}
glWindowPos3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glWindowPos3s :: GLshort -> GLshort -> GLshort -> m ()
glWindowPos3s = FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLshort -> GLshort -> GLshort -> IO ())
-> GLshort -> GLshort -> GLshort -> m ()
ffishortshortshortIOV FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glWindowPos3sFunPtr
glWindowPos3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glWindowPos3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glWindowPos3sFunPtr = IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos3s")
{-# NOINLINE glWindowPos3sFunPtr #-}
glWindowPos3sv :: MonadIO m => Ptr GLshort -> m ()
glWindowPos3sv :: Ptr GLshort -> m ()
glWindowPos3sv = FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLshort -> IO ()) -> Ptr GLshort -> m ()
ffiPtrshortIOV FunPtr (Ptr GLshort -> IO ())
glWindowPos3svFunPtr
glWindowPos3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glWindowPos3svFunPtr :: FunPtr (Ptr GLshort -> IO ())
glWindowPos3svFunPtr = IO (FunPtr (Ptr GLshort -> IO ())) -> FunPtr (Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWindowPos3sv")
{-# NOINLINE glWindowPos3svFunPtr #-}
pattern $bGL_2D :: a
$mGL_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_2D = 0x0600
pattern $bGL_2_BYTES :: a
$mGL_2_BYTES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_2_BYTES = 0x1407
pattern $bGL_3D :: a
$mGL_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_3D = 0x0601
pattern $bGL_3D_COLOR :: a
$mGL_3D_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_3D_COLOR = 0x0602
pattern $bGL_3D_COLOR_TEXTURE :: a
$mGL_3D_COLOR_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_3D_COLOR_TEXTURE = 0x0603
pattern $bGL_3_BYTES :: a
$mGL_3_BYTES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_3_BYTES = 0x1408
pattern $bGL_4D_COLOR_TEXTURE :: a
$mGL_4D_COLOR_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_4D_COLOR_TEXTURE = 0x0604
pattern $bGL_4_BYTES :: a
$mGL_4_BYTES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_4_BYTES = 0x1409
pattern $bGL_ACCUM :: a
$mGL_ACCUM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACCUM = 0x0100
pattern $bGL_ACCUM_ALPHA_BITS :: a
$mGL_ACCUM_ALPHA_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACCUM_ALPHA_BITS = 0x0D5B
pattern $bGL_ACCUM_BLUE_BITS :: a
$mGL_ACCUM_BLUE_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACCUM_BLUE_BITS = 0x0D5A
pattern $bGL_ACCUM_BUFFER_BIT :: a
$mGL_ACCUM_BUFFER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACCUM_BUFFER_BIT = 0x00000200
pattern $bGL_ACCUM_CLEAR_VALUE :: a
$mGL_ACCUM_CLEAR_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACCUM_CLEAR_VALUE = 0x0B80
pattern $bGL_ACCUM_GREEN_BITS :: a
$mGL_ACCUM_GREEN_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACCUM_GREEN_BITS = 0x0D59
pattern $bGL_ACCUM_RED_BITS :: a
$mGL_ACCUM_RED_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACCUM_RED_BITS = 0x0D58
pattern $bGL_ADD :: a
$mGL_ADD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ADD = 0x0104
pattern $bGL_ADD_SIGNED :: a
$mGL_ADD_SIGNED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ADD_SIGNED = 0x8574
pattern $bGL_ALIASED_POINT_SIZE_RANGE :: a
$mGL_ALIASED_POINT_SIZE_RANGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALIASED_POINT_SIZE_RANGE = 0x846D
pattern $bGL_ALL_ATTRIB_BITS :: a
$mGL_ALL_ATTRIB_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
pattern $bGL_ALPHA12 :: a
$mGL_ALPHA12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA12 = 0x803D
pattern $bGL_ALPHA16 :: a
$mGL_ALPHA16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA16 = 0x803E
pattern $bGL_ALPHA4 :: a
$mGL_ALPHA4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA4 = 0x803B
pattern $bGL_ALPHA8 :: a
$mGL_ALPHA8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA8 = 0x803C
pattern $bGL_ALPHA_BIAS :: a
$mGL_ALPHA_BIAS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_BIAS = 0x0D1D
pattern $bGL_ALPHA_BITS :: a
$mGL_ALPHA_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_BITS = 0x0D55
pattern $bGL_ALPHA_INTEGER :: a
$mGL_ALPHA_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_INTEGER = 0x8D97
pattern $bGL_ALPHA_SCALE :: a
$mGL_ALPHA_SCALE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_SCALE = 0x0D1C
pattern $bGL_ALPHA_TEST :: a
$mGL_ALPHA_TEST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_TEST = 0x0BC0
pattern $bGL_ALPHA_TEST_FUNC :: a
$mGL_ALPHA_TEST_FUNC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_TEST_FUNC = 0x0BC1
pattern $bGL_ALPHA_TEST_REF :: a
$mGL_ALPHA_TEST_REF :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_TEST_REF = 0x0BC2
pattern $bGL_AMBIENT :: a
$mGL_AMBIENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AMBIENT = 0x1200
pattern $bGL_AMBIENT_AND_DIFFUSE :: a
$mGL_AMBIENT_AND_DIFFUSE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AMBIENT_AND_DIFFUSE = 0x1602
pattern $bGL_ATTRIB_STACK_DEPTH :: a
$mGL_ATTRIB_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATTRIB_STACK_DEPTH = 0x0BB0
pattern $bGL_AUTO_NORMAL :: a
$mGL_AUTO_NORMAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AUTO_NORMAL = 0x0D80
pattern $bGL_AUX0 :: a
$mGL_AUX0 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AUX0 = 0x0409
pattern $bGL_AUX1 :: a
$mGL_AUX1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AUX1 = 0x040A
pattern $bGL_AUX2 :: a
$mGL_AUX2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AUX2 = 0x040B
pattern $bGL_AUX3 :: a
$mGL_AUX3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AUX3 = 0x040C
pattern $bGL_AUX_BUFFERS :: a
$mGL_AUX_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AUX_BUFFERS = 0x0C00
pattern $bGL_BITMAP :: a
$mGL_BITMAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BITMAP = 0x1A00
pattern $bGL_BITMAP_TOKEN :: a
$mGL_BITMAP_TOKEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BITMAP_TOKEN = 0x0704
pattern $bGL_BLUE_BIAS :: a
$mGL_BLUE_BIAS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLUE_BIAS = 0x0D1B
pattern $bGL_BLUE_BITS :: a
$mGL_BLUE_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLUE_BITS = 0x0D54
pattern $bGL_BLUE_SCALE :: a
$mGL_BLUE_SCALE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLUE_SCALE = 0x0D1A
pattern $bGL_C3F_V3F :: a
$mGL_C3F_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_C3F_V3F = 0x2A24
pattern $bGL_C4F_N3F_V3F :: a
$mGL_C4F_N3F_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_C4F_N3F_V3F = 0x2A26
pattern $bGL_C4UB_V2F :: a
$mGL_C4UB_V2F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_C4UB_V2F = 0x2A22
pattern $bGL_C4UB_V3F :: a
$mGL_C4UB_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_C4UB_V3F = 0x2A23
pattern $bGL_CLAMP :: a
$mGL_CLAMP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLAMP = 0x2900
pattern $bGL_CLAMP_FRAGMENT_COLOR :: a
$mGL_CLAMP_FRAGMENT_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLAMP_FRAGMENT_COLOR = 0x891B
pattern $bGL_CLAMP_VERTEX_COLOR :: a
$mGL_CLAMP_VERTEX_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLAMP_VERTEX_COLOR = 0x891A
pattern $bGL_CLIENT_ACTIVE_TEXTURE :: a
$mGL_CLIENT_ACTIVE_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
pattern $bGL_CLIENT_ALL_ATTRIB_BITS :: a
$mGL_CLIENT_ALL_ATTRIB_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
pattern $bGL_CLIENT_ATTRIB_STACK_DEPTH :: a
$mGL_CLIENT_ATTRIB_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
pattern $bGL_CLIENT_PIXEL_STORE_BIT :: a
$mGL_CLIENT_PIXEL_STORE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
pattern $bGL_CLIENT_VERTEX_ARRAY_BIT :: a
$mGL_CLIENT_VERTEX_ARRAY_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
pattern $bGL_CLIP_PLANE0 :: a
$mGL_CLIP_PLANE0 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_PLANE0 = 0x3000
pattern $bGL_CLIP_PLANE1 :: a
$mGL_CLIP_PLANE1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_PLANE1 = 0x3001
pattern $bGL_CLIP_PLANE2 :: a
$mGL_CLIP_PLANE2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_PLANE2 = 0x3002
pattern $bGL_CLIP_PLANE3 :: a
$mGL_CLIP_PLANE3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_PLANE3 = 0x3003
pattern $bGL_CLIP_PLANE4 :: a
$mGL_CLIP_PLANE4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_PLANE4 = 0x3004
pattern $bGL_CLIP_PLANE5 :: a
$mGL_CLIP_PLANE5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_PLANE5 = 0x3005
pattern $bGL_COEFF :: a
$mGL_COEFF :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COEFF = 0x0A00
pattern $bGL_COLOR_ARRAY :: a
$mGL_COLOR_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ARRAY = 0x8076
pattern $bGL_COLOR_ARRAY_BUFFER_BINDING :: a
$mGL_COLOR_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
pattern $bGL_COLOR_ARRAY_POINTER :: a
$mGL_COLOR_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ARRAY_POINTER = 0x8090
pattern $bGL_COLOR_ARRAY_SIZE :: a
$mGL_COLOR_ARRAY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ARRAY_SIZE = 0x8081
pattern $bGL_COLOR_ARRAY_STRIDE :: a
$mGL_COLOR_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ARRAY_STRIDE = 0x8083
pattern $bGL_COLOR_ARRAY_TYPE :: a
$mGL_COLOR_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ARRAY_TYPE = 0x8082
pattern $bGL_COLOR_INDEX :: a
$mGL_COLOR_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_INDEX = 0x1900
pattern $bGL_COLOR_INDEXES :: a
$mGL_COLOR_INDEXES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_INDEXES = 0x1603
pattern $bGL_COLOR_MATERIAL :: a
$mGL_COLOR_MATERIAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_MATERIAL = 0x0B57
pattern $bGL_COLOR_MATERIAL_FACE :: a
$mGL_COLOR_MATERIAL_FACE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_MATERIAL_FACE = 0x0B55
pattern $bGL_COLOR_MATERIAL_PARAMETER :: a
$mGL_COLOR_MATERIAL_PARAMETER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_MATERIAL_PARAMETER = 0x0B56
pattern $bGL_COLOR_SUM :: a
$mGL_COLOR_SUM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_SUM = 0x8458
pattern $bGL_COMBINE :: a
$mGL_COMBINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINE = 0x8570
pattern $bGL_COMBINE_ALPHA :: a
$mGL_COMBINE_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINE_ALPHA = 0x8572
pattern $bGL_COMBINE_RGB :: a
$mGL_COMBINE_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINE_RGB = 0x8571
pattern $bGL_COMPARE_R_TO_TEXTURE :: a
$mGL_COMPARE_R_TO_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPARE_R_TO_TEXTURE = 0x884E
pattern $bGL_COMPILE :: a
$mGL_COMPILE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPILE = 0x1300
pattern $bGL_COMPILE_AND_EXECUTE :: a
$mGL_COMPILE_AND_EXECUTE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPILE_AND_EXECUTE = 0x1301
pattern $bGL_COMPRESSED_ALPHA :: a
$mGL_COMPRESSED_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_ALPHA = 0x84E9
pattern $bGL_COMPRESSED_INTENSITY :: a
$mGL_COMPRESSED_INTENSITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_INTENSITY = 0x84EC
pattern $bGL_COMPRESSED_LUMINANCE :: a
$mGL_COMPRESSED_LUMINANCE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_LUMINANCE = 0x84EA
pattern $bGL_COMPRESSED_LUMINANCE_ALPHA :: a
$mGL_COMPRESSED_LUMINANCE_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
pattern $bGL_COMPRESSED_SLUMINANCE :: a
$mGL_COMPRESSED_SLUMINANCE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SLUMINANCE = 0x8C4A
pattern $bGL_COMPRESSED_SLUMINANCE_ALPHA :: a
$mGL_COMPRESSED_SLUMINANCE_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
pattern $bGL_CONSTANT :: a
$mGL_CONSTANT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONSTANT = 0x8576
pattern $bGL_CONSTANT_ATTENUATION :: a
$mGL_CONSTANT_ATTENUATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONSTANT_ATTENUATION = 0x1207
pattern $bGL_COORD_REPLACE :: a
$mGL_COORD_REPLACE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COORD_REPLACE = 0x8862
pattern $bGL_COPY_PIXEL_TOKEN :: a
$mGL_COPY_PIXEL_TOKEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COPY_PIXEL_TOKEN = 0x0706
pattern $bGL_CURRENT_BIT :: a
$mGL_CURRENT_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_BIT = 0x00000001
pattern $bGL_CURRENT_COLOR :: a
$mGL_CURRENT_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_COLOR = 0x0B00
pattern $bGL_CURRENT_FOG_COORD :: a
$mGL_CURRENT_FOG_COORD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_FOG_COORD = 0x8453
pattern $bGL_CURRENT_FOG_COORDINATE :: a
$mGL_CURRENT_FOG_COORDINATE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_FOG_COORDINATE = 0x8453
pattern $bGL_CURRENT_INDEX :: a
$mGL_CURRENT_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_INDEX = 0x0B01
pattern $bGL_CURRENT_NORMAL :: a
$mGL_CURRENT_NORMAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_NORMAL = 0x0B02
pattern $bGL_CURRENT_RASTER_COLOR :: a
$mGL_CURRENT_RASTER_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_RASTER_COLOR = 0x0B04
pattern $bGL_CURRENT_RASTER_DISTANCE :: a
$mGL_CURRENT_RASTER_DISTANCE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_RASTER_DISTANCE = 0x0B09
pattern $bGL_CURRENT_RASTER_INDEX :: a
$mGL_CURRENT_RASTER_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_RASTER_INDEX = 0x0B05
pattern $bGL_CURRENT_RASTER_POSITION :: a
$mGL_CURRENT_RASTER_POSITION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_RASTER_POSITION = 0x0B07
pattern $bGL_CURRENT_RASTER_POSITION_VALID :: a
$mGL_CURRENT_RASTER_POSITION_VALID :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
pattern $bGL_CURRENT_RASTER_SECONDARY_COLOR :: a
$mGL_CURRENT_RASTER_SECONDARY_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
pattern $bGL_CURRENT_RASTER_TEXTURE_COORDS :: a
$mGL_CURRENT_RASTER_TEXTURE_COORDS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
pattern $bGL_CURRENT_SECONDARY_COLOR :: a
$mGL_CURRENT_SECONDARY_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_SECONDARY_COLOR = 0x8459
pattern $bGL_CURRENT_TEXTURE_COORDS :: a
$mGL_CURRENT_TEXTURE_COORDS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_TEXTURE_COORDS = 0x0B03
pattern $bGL_DECAL :: a
$mGL_DECAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DECAL = 0x2101
pattern $bGL_DEPTH_BIAS :: a
$mGL_DEPTH_BIAS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_BIAS = 0x0D1F
pattern $bGL_DEPTH_BITS :: a
$mGL_DEPTH_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_BITS = 0x0D56
pattern $bGL_DEPTH_SCALE :: a
$mGL_DEPTH_SCALE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_SCALE = 0x0D1E
pattern $bGL_DEPTH_TEXTURE_MODE :: a
$mGL_DEPTH_TEXTURE_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_TEXTURE_MODE = 0x884B
pattern $bGL_DIFFUSE :: a
$mGL_DIFFUSE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DIFFUSE = 0x1201
pattern $bGL_DOMAIN :: a
$mGL_DOMAIN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOMAIN = 0x0A02
pattern $bGL_DOT3_RGB :: a
$mGL_DOT3_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT3_RGB = 0x86AE
pattern $bGL_DOT3_RGBA :: a
$mGL_DOT3_RGBA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT3_RGBA = 0x86AF
pattern $bGL_DRAW_PIXEL_TOKEN :: a
$mGL_DRAW_PIXEL_TOKEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_PIXEL_TOKEN = 0x0705
pattern $bGL_EDGE_FLAG :: a
$mGL_EDGE_FLAG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EDGE_FLAG = 0x0B43
pattern $bGL_EDGE_FLAG_ARRAY :: a
$mGL_EDGE_FLAG_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EDGE_FLAG_ARRAY = 0x8079
pattern $bGL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: a
$mGL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
pattern $bGL_EDGE_FLAG_ARRAY_POINTER :: a
$mGL_EDGE_FLAG_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
pattern $bGL_EDGE_FLAG_ARRAY_STRIDE :: a
$mGL_EDGE_FLAG_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
pattern $bGL_EMISSION :: a
$mGL_EMISSION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EMISSION = 0x1600
pattern $bGL_ENABLE_BIT :: a
$mGL_ENABLE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ENABLE_BIT = 0x00002000
pattern $bGL_EVAL_BIT :: a
$mGL_EVAL_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EVAL_BIT = 0x00010000
pattern $bGL_EXP :: a
$mGL_EXP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EXP = 0x0800
pattern $bGL_EXP2 :: a
$mGL_EXP2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EXP2 = 0x0801
pattern $bGL_EYE_LINEAR :: a
$mGL_EYE_LINEAR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EYE_LINEAR = 0x2400
pattern $bGL_EYE_PLANE :: a
$mGL_EYE_PLANE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EYE_PLANE = 0x2502
pattern $bGL_FEEDBACK :: a
$mGL_FEEDBACK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FEEDBACK = 0x1C01
pattern $bGL_FEEDBACK_BUFFER_POINTER :: a
$mGL_FEEDBACK_BUFFER_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
pattern $bGL_FEEDBACK_BUFFER_SIZE :: a
$mGL_FEEDBACK_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
pattern $bGL_FEEDBACK_BUFFER_TYPE :: a
$mGL_FEEDBACK_BUFFER_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
pattern $bGL_FLAT :: a
$mGL_FLAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLAT = 0x1D00
pattern $bGL_FOG :: a
$mGL_FOG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG = 0x0B60
pattern $bGL_FOG_BIT :: a
$mGL_FOG_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_BIT = 0x00000080
pattern $bGL_FOG_COLOR :: a
$mGL_FOG_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COLOR = 0x0B66
pattern $bGL_FOG_COORD :: a
$mGL_FOG_COORD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORD = 0x8451
pattern $bGL_FOG_COORDINATE :: a
$mGL_FOG_COORDINATE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORDINATE = 0x8451
pattern $bGL_FOG_COORDINATE_ARRAY :: a
$mGL_FOG_COORDINATE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORDINATE_ARRAY = 0x8457
pattern $bGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: a
$mGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
pattern $bGL_FOG_COORDINATE_ARRAY_POINTER :: a
$mGL_FOG_COORDINATE_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
pattern $bGL_FOG_COORDINATE_ARRAY_STRIDE :: a
$mGL_FOG_COORDINATE_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
pattern $bGL_FOG_COORDINATE_ARRAY_TYPE :: a
$mGL_FOG_COORDINATE_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
pattern $bGL_FOG_COORDINATE_SOURCE :: a
$mGL_FOG_COORDINATE_SOURCE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORDINATE_SOURCE = 0x8450
pattern $bGL_FOG_COORD_ARRAY :: a
$mGL_FOG_COORD_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORD_ARRAY = 0x8457
pattern $bGL_FOG_COORD_ARRAY_BUFFER_BINDING :: a
$mGL_FOG_COORD_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
pattern $bGL_FOG_COORD_ARRAY_POINTER :: a
$mGL_FOG_COORD_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORD_ARRAY_POINTER = 0x8456
pattern $bGL_FOG_COORD_ARRAY_STRIDE :: a
$mGL_FOG_COORD_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORD_ARRAY_STRIDE = 0x8455
pattern $bGL_FOG_COORD_ARRAY_TYPE :: a
$mGL_FOG_COORD_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORD_ARRAY_TYPE = 0x8454
pattern $bGL_FOG_COORD_SRC :: a
$mGL_FOG_COORD_SRC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_COORD_SRC = 0x8450
pattern $bGL_FOG_DENSITY :: a
$mGL_FOG_DENSITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_DENSITY = 0x0B62
pattern $bGL_FOG_END :: a
$mGL_FOG_END :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_END = 0x0B64
pattern $bGL_FOG_HINT :: a
$mGL_FOG_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_HINT = 0x0C54
pattern $bGL_FOG_INDEX :: a
$mGL_FOG_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_INDEX = 0x0B61
pattern $bGL_FOG_MODE :: a
$mGL_FOG_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_MODE = 0x0B65
pattern $bGL_FOG_START :: a
$mGL_FOG_START :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_START = 0x0B63
pattern $bGL_FRAGMENT_DEPTH :: a
$mGL_FRAGMENT_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_DEPTH = 0x8452
pattern $bGL_GENERATE_MIPMAP :: a
$mGL_GENERATE_MIPMAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GENERATE_MIPMAP = 0x8191
pattern $bGL_GENERATE_MIPMAP_HINT :: a
$mGL_GENERATE_MIPMAP_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GENERATE_MIPMAP_HINT = 0x8192
pattern $bGL_GREEN_BIAS :: a
$mGL_GREEN_BIAS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GREEN_BIAS = 0x0D19
pattern $bGL_GREEN_BITS :: a
$mGL_GREEN_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GREEN_BITS = 0x0D53
pattern $bGL_GREEN_SCALE :: a
$mGL_GREEN_SCALE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GREEN_SCALE = 0x0D18
pattern $bGL_HINT_BIT :: a
$mGL_HINT_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HINT_BIT = 0x00008000
pattern $bGL_INDEX_ARRAY :: a
$mGL_INDEX_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_ARRAY = 0x8077
pattern $bGL_INDEX_ARRAY_BUFFER_BINDING :: a
$mGL_INDEX_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
pattern $bGL_INDEX_ARRAY_POINTER :: a
$mGL_INDEX_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_ARRAY_POINTER = 0x8091
pattern $bGL_INDEX_ARRAY_STRIDE :: a
$mGL_INDEX_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_ARRAY_STRIDE = 0x8086
pattern $bGL_INDEX_ARRAY_TYPE :: a
$mGL_INDEX_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_ARRAY_TYPE = 0x8085
pattern $bGL_INDEX_BITS :: a
$mGL_INDEX_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_BITS = 0x0D51
pattern $bGL_INDEX_CLEAR_VALUE :: a
$mGL_INDEX_CLEAR_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_CLEAR_VALUE = 0x0C20
pattern $bGL_INDEX_LOGIC_OP :: a
$mGL_INDEX_LOGIC_OP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_LOGIC_OP = 0x0BF1
pattern $bGL_INDEX_MODE :: a
$mGL_INDEX_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_MODE = 0x0C30
pattern $bGL_INDEX_OFFSET :: a
$mGL_INDEX_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_OFFSET = 0x0D13
pattern $bGL_INDEX_SHIFT :: a
$mGL_INDEX_SHIFT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_SHIFT = 0x0D12
pattern $bGL_INDEX_WRITEMASK :: a
$mGL_INDEX_WRITEMASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX_WRITEMASK = 0x0C21
pattern $bGL_INTENSITY :: a
$mGL_INTENSITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY = 0x8049
pattern $bGL_INTENSITY12 :: a
$mGL_INTENSITY12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY12 = 0x804C
pattern $bGL_INTENSITY16 :: a
$mGL_INTENSITY16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY16 = 0x804D
pattern $bGL_INTENSITY4 :: a
$mGL_INTENSITY4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY4 = 0x804A
pattern $bGL_INTENSITY8 :: a
$mGL_INTENSITY8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY8 = 0x804B
pattern $bGL_INTERPOLATE :: a
$mGL_INTERPOLATE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERPOLATE = 0x8575
pattern $bGL_LIGHT0 :: a
$mGL_LIGHT0 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT0 = 0x4000
pattern $bGL_LIGHT1 :: a
$mGL_LIGHT1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT1 = 0x4001
pattern $bGL_LIGHT2 :: a
$mGL_LIGHT2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT2 = 0x4002
pattern $bGL_LIGHT3 :: a
$mGL_LIGHT3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT3 = 0x4003
pattern $bGL_LIGHT4 :: a
$mGL_LIGHT4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT4 = 0x4004
pattern $bGL_LIGHT5 :: a
$mGL_LIGHT5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT5 = 0x4005
pattern $bGL_LIGHT6 :: a
$mGL_LIGHT6 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT6 = 0x4006
pattern $bGL_LIGHT7 :: a
$mGL_LIGHT7 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT7 = 0x4007
pattern $bGL_LIGHTING :: a
$mGL_LIGHTING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHTING = 0x0B50
pattern $bGL_LIGHTING_BIT :: a
$mGL_LIGHTING_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHTING_BIT = 0x00000040
pattern $bGL_LIGHT_MODEL_AMBIENT :: a
$mGL_LIGHT_MODEL_AMBIENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT_MODEL_AMBIENT = 0x0B53
pattern $bGL_LIGHT_MODEL_COLOR_CONTROL :: a
$mGL_LIGHT_MODEL_COLOR_CONTROL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
pattern $bGL_LIGHT_MODEL_LOCAL_VIEWER :: a
$mGL_LIGHT_MODEL_LOCAL_VIEWER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
pattern $bGL_LIGHT_MODEL_TWO_SIDE :: a
$mGL_LIGHT_MODEL_TWO_SIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
pattern $bGL_LINEAR_ATTENUATION :: a
$mGL_LINEAR_ATTENUATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINEAR_ATTENUATION = 0x1208
pattern $bGL_LINE_BIT :: a
$mGL_LINE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_BIT = 0x00000004
pattern $bGL_LINE_RESET_TOKEN :: a
$mGL_LINE_RESET_TOKEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_RESET_TOKEN = 0x0707
pattern $bGL_LINE_STIPPLE :: a
$mGL_LINE_STIPPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_STIPPLE = 0x0B24
pattern $bGL_LINE_STIPPLE_PATTERN :: a
$mGL_LINE_STIPPLE_PATTERN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_STIPPLE_PATTERN = 0x0B25
pattern $bGL_LINE_STIPPLE_REPEAT :: a
$mGL_LINE_STIPPLE_REPEAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_STIPPLE_REPEAT = 0x0B26
pattern $bGL_LINE_TOKEN :: a
$mGL_LINE_TOKEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_TOKEN = 0x0702
pattern $bGL_LIST_BASE :: a
$mGL_LIST_BASE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIST_BASE = 0x0B32
pattern $bGL_LIST_BIT :: a
$mGL_LIST_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIST_BIT = 0x00020000
pattern $bGL_LIST_INDEX :: a
$mGL_LIST_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIST_INDEX = 0x0B33
pattern $bGL_LIST_MODE :: a
$mGL_LIST_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LIST_MODE = 0x0B30
pattern $bGL_LOAD :: a
$mGL_LOAD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOAD = 0x0101
pattern $bGL_LOGIC_OP :: a
$mGL_LOGIC_OP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOGIC_OP = 0x0BF1
pattern $bGL_LUMINANCE :: a
$mGL_LUMINANCE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE = 0x1909
pattern $bGL_LUMINANCE12 :: a
$mGL_LUMINANCE12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE12 = 0x8041
pattern $bGL_LUMINANCE12_ALPHA12 :: a
$mGL_LUMINANCE12_ALPHA12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE12_ALPHA12 = 0x8047
pattern $bGL_LUMINANCE12_ALPHA4 :: a
$mGL_LUMINANCE12_ALPHA4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE12_ALPHA4 = 0x8046
pattern $bGL_LUMINANCE16 :: a
$mGL_LUMINANCE16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE16 = 0x8042
pattern $bGL_LUMINANCE16_ALPHA16 :: a
$mGL_LUMINANCE16_ALPHA16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE16_ALPHA16 = 0x8048
pattern $bGL_LUMINANCE4 :: a
$mGL_LUMINANCE4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE4 = 0x803F
pattern $bGL_LUMINANCE4_ALPHA4 :: a
$mGL_LUMINANCE4_ALPHA4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE4_ALPHA4 = 0x8043
pattern $bGL_LUMINANCE6_ALPHA2 :: a
$mGL_LUMINANCE6_ALPHA2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE6_ALPHA2 = 0x8044
pattern $bGL_LUMINANCE8 :: a
$mGL_LUMINANCE8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE8 = 0x8040
pattern $bGL_LUMINANCE8_ALPHA8 :: a
$mGL_LUMINANCE8_ALPHA8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE8_ALPHA8 = 0x8045
pattern $bGL_LUMINANCE_ALPHA :: a
$mGL_LUMINANCE_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE_ALPHA = 0x190A
pattern $bGL_MAP1_COLOR_4 :: a
$mGL_MAP1_COLOR_4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_COLOR_4 = 0x0D90
pattern $bGL_MAP1_GRID_DOMAIN :: a
$mGL_MAP1_GRID_DOMAIN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_GRID_DOMAIN = 0x0DD0
pattern $bGL_MAP1_GRID_SEGMENTS :: a
$mGL_MAP1_GRID_SEGMENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_GRID_SEGMENTS = 0x0DD1
pattern $bGL_MAP1_INDEX :: a
$mGL_MAP1_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_INDEX = 0x0D91
pattern $bGL_MAP1_NORMAL :: a
$mGL_MAP1_NORMAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_NORMAL = 0x0D92
pattern $bGL_MAP1_TEXTURE_COORD_1 :: a
$mGL_MAP1_TEXTURE_COORD_1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_TEXTURE_COORD_1 = 0x0D93
pattern $bGL_MAP1_TEXTURE_COORD_2 :: a
$mGL_MAP1_TEXTURE_COORD_2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_TEXTURE_COORD_2 = 0x0D94
pattern $bGL_MAP1_TEXTURE_COORD_3 :: a
$mGL_MAP1_TEXTURE_COORD_3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_TEXTURE_COORD_3 = 0x0D95
pattern $bGL_MAP1_TEXTURE_COORD_4 :: a
$mGL_MAP1_TEXTURE_COORD_4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_TEXTURE_COORD_4 = 0x0D96
pattern $bGL_MAP1_VERTEX_3 :: a
$mGL_MAP1_VERTEX_3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_3 = 0x0D97
pattern $bGL_MAP1_VERTEX_4 :: a
$mGL_MAP1_VERTEX_4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP1_VERTEX_4 = 0x0D98
pattern $bGL_MAP2_COLOR_4 :: a
$mGL_MAP2_COLOR_4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_COLOR_4 = 0x0DB0
pattern $bGL_MAP2_GRID_DOMAIN :: a
$mGL_MAP2_GRID_DOMAIN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_GRID_DOMAIN = 0x0DD2
pattern $bGL_MAP2_GRID_SEGMENTS :: a
$mGL_MAP2_GRID_SEGMENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_GRID_SEGMENTS = 0x0DD3
pattern $bGL_MAP2_INDEX :: a
$mGL_MAP2_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_INDEX = 0x0DB1
pattern $bGL_MAP2_NORMAL :: a
$mGL_MAP2_NORMAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_NORMAL = 0x0DB2
pattern $bGL_MAP2_TEXTURE_COORD_1 :: a
$mGL_MAP2_TEXTURE_COORD_1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
pattern $bGL_MAP2_TEXTURE_COORD_2 :: a
$mGL_MAP2_TEXTURE_COORD_2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
pattern $bGL_MAP2_TEXTURE_COORD_3 :: a
$mGL_MAP2_TEXTURE_COORD_3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
pattern $bGL_MAP2_TEXTURE_COORD_4 :: a
$mGL_MAP2_TEXTURE_COORD_4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
pattern $bGL_MAP2_VERTEX_3 :: a
$mGL_MAP2_VERTEX_3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_3 = 0x0DB7
pattern $bGL_MAP2_VERTEX_4 :: a
$mGL_MAP2_VERTEX_4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP2_VERTEX_4 = 0x0DB8
pattern $bGL_MAP_COLOR :: a
$mGL_MAP_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_COLOR = 0x0D10
pattern $bGL_MAP_STENCIL :: a
$mGL_MAP_STENCIL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_STENCIL = 0x0D11
pattern $bGL_MATRIX_MODE :: a
$mGL_MATRIX_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_MODE = 0x0BA0
pattern $bGL_MAX_ATTRIB_STACK_DEPTH :: a
$mGL_MAX_ATTRIB_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
pattern $bGL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: a
$mGL_MAX_CLIENT_ATTRIB_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
pattern $bGL_MAX_CLIP_PLANES :: a
$mGL_MAX_CLIP_PLANES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_CLIP_PLANES = 0x0D32
pattern $bGL_MAX_EVAL_ORDER :: a
$mGL_MAX_EVAL_ORDER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_EVAL_ORDER = 0x0D30
pattern $bGL_MAX_LIGHTS :: a
$mGL_MAX_LIGHTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_LIGHTS = 0x0D31
pattern $bGL_MAX_LIST_NESTING :: a
$mGL_MAX_LIST_NESTING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_LIST_NESTING = 0x0B31
pattern $bGL_MAX_MODELVIEW_STACK_DEPTH :: a
$mGL_MAX_MODELVIEW_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
pattern $bGL_MAX_NAME_STACK_DEPTH :: a
$mGL_MAX_NAME_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_NAME_STACK_DEPTH = 0x0D37
pattern $bGL_MAX_PIXEL_MAP_TABLE :: a
$mGL_MAX_PIXEL_MAP_TABLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PIXEL_MAP_TABLE = 0x0D34
pattern $bGL_MAX_PROJECTION_STACK_DEPTH :: a
$mGL_MAX_PROJECTION_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
pattern $bGL_MAX_TEXTURE_COORDS :: a
$mGL_MAX_TEXTURE_COORDS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_COORDS = 0x8871
pattern $bGL_MAX_TEXTURE_STACK_DEPTH :: a
$mGL_MAX_TEXTURE_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
pattern $bGL_MAX_TEXTURE_UNITS :: a
$mGL_MAX_TEXTURE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_UNITS = 0x84E2
pattern $bGL_MODELVIEW :: a
$mGL_MODELVIEW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MODELVIEW = 0x1700
pattern $bGL_MODELVIEW_MATRIX :: a
$mGL_MODELVIEW_MATRIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MODELVIEW_MATRIX = 0x0BA6
pattern $bGL_MODELVIEW_STACK_DEPTH :: a
$mGL_MODELVIEW_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MODELVIEW_STACK_DEPTH = 0x0BA3
pattern $bGL_MODULATE :: a
$mGL_MODULATE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MODULATE = 0x2100
pattern $bGL_MULT :: a
$mGL_MULT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MULT = 0x0103
pattern $bGL_MULTISAMPLE_BIT :: a
$mGL_MULTISAMPLE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MULTISAMPLE_BIT = 0x20000000
pattern $bGL_N3F_V3F :: a
$mGL_N3F_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_N3F_V3F = 0x2A25
pattern $bGL_NAME_STACK_DEPTH :: a
$mGL_NAME_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NAME_STACK_DEPTH = 0x0D70
pattern $bGL_NORMALIZE :: a
$mGL_NORMALIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMALIZE = 0x0BA1
pattern $bGL_NORMAL_ARRAY :: a
$mGL_NORMAL_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMAL_ARRAY = 0x8075
pattern $bGL_NORMAL_ARRAY_BUFFER_BINDING :: a
$mGL_NORMAL_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
pattern $bGL_NORMAL_ARRAY_POINTER :: a
$mGL_NORMAL_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMAL_ARRAY_POINTER = 0x808F
pattern $bGL_NORMAL_ARRAY_STRIDE :: a
$mGL_NORMAL_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMAL_ARRAY_STRIDE = 0x807F
pattern $bGL_NORMAL_ARRAY_TYPE :: a
$mGL_NORMAL_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMAL_ARRAY_TYPE = 0x807E
pattern $bGL_NORMAL_MAP :: a
$mGL_NORMAL_MAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMAL_MAP = 0x8511
pattern $bGL_OBJECT_LINEAR :: a
$mGL_OBJECT_LINEAR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_LINEAR = 0x2401
pattern $bGL_OBJECT_PLANE :: a
$mGL_OBJECT_PLANE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_PLANE = 0x2501
pattern $bGL_OPERAND0_ALPHA :: a
$mGL_OPERAND0_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OPERAND0_ALPHA = 0x8598
pattern $bGL_OPERAND0_RGB :: a
$mGL_OPERAND0_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OPERAND0_RGB = 0x8590
pattern $bGL_OPERAND1_ALPHA :: a
$mGL_OPERAND1_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OPERAND1_ALPHA = 0x8599
pattern $bGL_OPERAND1_RGB :: a
$mGL_OPERAND1_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OPERAND1_RGB = 0x8591
pattern $bGL_OPERAND2_ALPHA :: a
$mGL_OPERAND2_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OPERAND2_ALPHA = 0x859A
pattern $bGL_OPERAND2_RGB :: a
$mGL_OPERAND2_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OPERAND2_RGB = 0x8592
pattern $bGL_ORDER :: a
$mGL_ORDER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ORDER = 0x0A01
pattern $bGL_PASS_THROUGH_TOKEN :: a
$mGL_PASS_THROUGH_TOKEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PASS_THROUGH_TOKEN = 0x0700
pattern $bGL_PERSPECTIVE_CORRECTION_HINT :: a
$mGL_PERSPECTIVE_CORRECTION_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
pattern $bGL_PIXEL_MAP_A_TO_A :: a
$mGL_PIXEL_MAP_A_TO_A :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_A_TO_A = 0x0C79
pattern $bGL_PIXEL_MAP_A_TO_A_SIZE :: a
$mGL_PIXEL_MAP_A_TO_A_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
pattern $bGL_PIXEL_MAP_B_TO_B :: a
$mGL_PIXEL_MAP_B_TO_B :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_B_TO_B = 0x0C78
pattern $bGL_PIXEL_MAP_B_TO_B_SIZE :: a
$mGL_PIXEL_MAP_B_TO_B_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
pattern $bGL_PIXEL_MAP_G_TO_G :: a
$mGL_PIXEL_MAP_G_TO_G :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_G_TO_G = 0x0C77
pattern $bGL_PIXEL_MAP_G_TO_G_SIZE :: a
$mGL_PIXEL_MAP_G_TO_G_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
pattern $bGL_PIXEL_MAP_I_TO_A :: a
$mGL_PIXEL_MAP_I_TO_A :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_A = 0x0C75
pattern $bGL_PIXEL_MAP_I_TO_A_SIZE :: a
$mGL_PIXEL_MAP_I_TO_A_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
pattern $bGL_PIXEL_MAP_I_TO_B :: a
$mGL_PIXEL_MAP_I_TO_B :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_B = 0x0C74
pattern $bGL_PIXEL_MAP_I_TO_B_SIZE :: a
$mGL_PIXEL_MAP_I_TO_B_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
pattern $bGL_PIXEL_MAP_I_TO_G :: a
$mGL_PIXEL_MAP_I_TO_G :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_G = 0x0C73
pattern $bGL_PIXEL_MAP_I_TO_G_SIZE :: a
$mGL_PIXEL_MAP_I_TO_G_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
pattern $bGL_PIXEL_MAP_I_TO_I :: a
$mGL_PIXEL_MAP_I_TO_I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_I = 0x0C70
pattern $bGL_PIXEL_MAP_I_TO_I_SIZE :: a
$mGL_PIXEL_MAP_I_TO_I_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
pattern $bGL_PIXEL_MAP_I_TO_R :: a
$mGL_PIXEL_MAP_I_TO_R :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_R = 0x0C72
pattern $bGL_PIXEL_MAP_I_TO_R_SIZE :: a
$mGL_PIXEL_MAP_I_TO_R_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
pattern $bGL_PIXEL_MAP_R_TO_R :: a
$mGL_PIXEL_MAP_R_TO_R :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_R_TO_R = 0x0C76
pattern $bGL_PIXEL_MAP_R_TO_R_SIZE :: a
$mGL_PIXEL_MAP_R_TO_R_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
pattern $bGL_PIXEL_MAP_S_TO_S :: a
$mGL_PIXEL_MAP_S_TO_S :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_S_TO_S = 0x0C71
pattern $bGL_PIXEL_MAP_S_TO_S_SIZE :: a
$mGL_PIXEL_MAP_S_TO_S_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
pattern $bGL_PIXEL_MODE_BIT :: a
$mGL_PIXEL_MODE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_MODE_BIT = 0x00000020
pattern $bGL_POINT_BIT :: a
$mGL_POINT_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_BIT = 0x00000002
pattern $bGL_POINT_DISTANCE_ATTENUATION :: a
$mGL_POINT_DISTANCE_ATTENUATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_DISTANCE_ATTENUATION = 0x8129
pattern $bGL_POINT_SIZE_MAX :: a
$mGL_POINT_SIZE_MAX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SIZE_MAX = 0x8127
pattern $bGL_POINT_SIZE_MIN :: a
$mGL_POINT_SIZE_MIN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SIZE_MIN = 0x8126
pattern $bGL_POINT_SMOOTH :: a
$mGL_POINT_SMOOTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SMOOTH = 0x0B10
pattern $bGL_POINT_SMOOTH_HINT :: a
$mGL_POINT_SMOOTH_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SMOOTH_HINT = 0x0C51
pattern $bGL_POINT_SPRITE :: a
$mGL_POINT_SPRITE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SPRITE = 0x8861
pattern $bGL_POINT_TOKEN :: a
$mGL_POINT_TOKEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_TOKEN = 0x0701
pattern $bGL_POLYGON :: a
$mGL_POLYGON :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON = 0x0009
pattern $bGL_POLYGON_BIT :: a
$mGL_POLYGON_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_BIT = 0x00000008
pattern $bGL_POLYGON_STIPPLE :: a
$mGL_POLYGON_STIPPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_STIPPLE = 0x0B42
pattern $bGL_POLYGON_STIPPLE_BIT :: a
$mGL_POLYGON_STIPPLE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_STIPPLE_BIT = 0x00000010
pattern $bGL_POLYGON_TOKEN :: a
$mGL_POLYGON_TOKEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_TOKEN = 0x0703
pattern $bGL_POSITION :: a
$mGL_POSITION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POSITION = 0x1203
pattern $bGL_PREVIOUS :: a
$mGL_PREVIOUS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PREVIOUS = 0x8578
pattern $bGL_PRIMARY_COLOR :: a
$mGL_PRIMARY_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMARY_COLOR = 0x8577
pattern $bGL_PROJECTION :: a
$mGL_PROJECTION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROJECTION = 0x1701
pattern $bGL_PROJECTION_MATRIX :: a
$mGL_PROJECTION_MATRIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROJECTION_MATRIX = 0x0BA7
pattern $bGL_PROJECTION_STACK_DEPTH :: a
$mGL_PROJECTION_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROJECTION_STACK_DEPTH = 0x0BA4
pattern $bGL_Q :: a
$mGL_Q :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_Q = 0x2003
pattern $bGL_QUADRATIC_ATTENUATION :: a
$mGL_QUADRATIC_ATTENUATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUADRATIC_ATTENUATION = 0x1209
pattern $bGL_QUADS :: a
$mGL_QUADS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUADS = 0x0007
pattern $bGL_QUAD_STRIP :: a
$mGL_QUAD_STRIP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUAD_STRIP = 0x0008
pattern $bGL_R :: a
$mGL_R :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R = 0x2002
pattern $bGL_RED_BIAS :: a
$mGL_RED_BIAS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RED_BIAS = 0x0D15
pattern $bGL_RED_BITS :: a
$mGL_RED_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RED_BITS = 0x0D52
pattern $bGL_RED_SCALE :: a
$mGL_RED_SCALE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RED_SCALE = 0x0D14
pattern $bGL_REFLECTION_MAP :: a
$mGL_REFLECTION_MAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFLECTION_MAP = 0x8512
pattern $bGL_RENDER :: a
$mGL_RENDER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDER = 0x1C00
pattern $bGL_RENDER_MODE :: a
$mGL_RENDER_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDER_MODE = 0x0C40
pattern $bGL_RESCALE_NORMAL :: a
$mGL_RESCALE_NORMAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RESCALE_NORMAL = 0x803A
pattern $bGL_RETURN :: a
$mGL_RETURN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RETURN = 0x0102
pattern $bGL_RGBA_MODE :: a
$mGL_RGBA_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA_MODE = 0x0C31
pattern $bGL_RGB_SCALE :: a
$mGL_RGB_SCALE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB_SCALE = 0x8573
pattern $bGL_S :: a
$mGL_S :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_S = 0x2000
pattern $bGL_SCISSOR_BIT :: a
$mGL_SCISSOR_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SCISSOR_BIT = 0x00080000
pattern $bGL_SECONDARY_COLOR_ARRAY :: a
$mGL_SECONDARY_COLOR_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_COLOR_ARRAY = 0x845E
pattern $bGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: a
$mGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
pattern $bGL_SECONDARY_COLOR_ARRAY_POINTER :: a
$mGL_SECONDARY_COLOR_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
pattern $bGL_SECONDARY_COLOR_ARRAY_SIZE :: a
$mGL_SECONDARY_COLOR_ARRAY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
pattern $bGL_SECONDARY_COLOR_ARRAY_STRIDE :: a
$mGL_SECONDARY_COLOR_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
pattern $bGL_SECONDARY_COLOR_ARRAY_TYPE :: a
$mGL_SECONDARY_COLOR_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
pattern $bGL_SELECT :: a
$mGL_SELECT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SELECT = 0x1C02
pattern $bGL_SELECTION_BUFFER_POINTER :: a
$mGL_SELECTION_BUFFER_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SELECTION_BUFFER_POINTER = 0x0DF3
pattern $bGL_SELECTION_BUFFER_SIZE :: a
$mGL_SELECTION_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SELECTION_BUFFER_SIZE = 0x0DF4
pattern $bGL_SEPARATE_SPECULAR_COLOR :: a
$mGL_SEPARATE_SPECULAR_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SEPARATE_SPECULAR_COLOR = 0x81FA
pattern $bGL_SHADE_MODEL :: a
$mGL_SHADE_MODEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADE_MODEL = 0x0B54
pattern $bGL_SHININESS :: a
$mGL_SHININESS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHININESS = 0x1601
pattern $bGL_SINGLE_COLOR :: a
$mGL_SINGLE_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SINGLE_COLOR = 0x81F9
pattern $bGL_SLUMINANCE :: a
$mGL_SLUMINANCE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SLUMINANCE = 0x8C46
pattern $bGL_SLUMINANCE8 :: a
$mGL_SLUMINANCE8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SLUMINANCE8 = 0x8C47
pattern $bGL_SLUMINANCE8_ALPHA8 :: a
$mGL_SLUMINANCE8_ALPHA8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SLUMINANCE8_ALPHA8 = 0x8C45
pattern $bGL_SLUMINANCE_ALPHA :: a
$mGL_SLUMINANCE_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SLUMINANCE_ALPHA = 0x8C44
pattern $bGL_SMOOTH :: a
$mGL_SMOOTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SMOOTH = 0x1D01
pattern $bGL_SOURCE0_ALPHA :: a
$mGL_SOURCE0_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SOURCE0_ALPHA = 0x8588
pattern $bGL_SOURCE0_RGB :: a
$mGL_SOURCE0_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SOURCE0_RGB = 0x8580
pattern $bGL_SOURCE1_ALPHA :: a
$mGL_SOURCE1_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SOURCE1_ALPHA = 0x8589
pattern $bGL_SOURCE1_RGB :: a
$mGL_SOURCE1_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SOURCE1_RGB = 0x8581
pattern $bGL_SOURCE2_ALPHA :: a
$mGL_SOURCE2_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SOURCE2_ALPHA = 0x858A
pattern $bGL_SOURCE2_RGB :: a
$mGL_SOURCE2_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SOURCE2_RGB = 0x8582
pattern $bGL_SPECULAR :: a
$mGL_SPECULAR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SPECULAR = 0x1202
pattern $bGL_SPHERE_MAP :: a
$mGL_SPHERE_MAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SPHERE_MAP = 0x2402
pattern $bGL_SPOT_CUTOFF :: a
$mGL_SPOT_CUTOFF :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SPOT_CUTOFF = 0x1206
pattern $bGL_SPOT_DIRECTION :: a
$mGL_SPOT_DIRECTION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SPOT_DIRECTION = 0x1204
pattern $bGL_SPOT_EXPONENT :: a
$mGL_SPOT_EXPONENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SPOT_EXPONENT = 0x1205
pattern $bGL_SRC0_ALPHA :: a
$mGL_SRC0_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC0_ALPHA = 0x8588
pattern $bGL_SRC0_RGB :: a
$mGL_SRC0_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC0_RGB = 0x8580
pattern $bGL_SRC1_RGB :: a
$mGL_SRC1_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC1_RGB = 0x8581
pattern $bGL_SRC2_ALPHA :: a
$mGL_SRC2_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC2_ALPHA = 0x858A
pattern $bGL_SRC2_RGB :: a
$mGL_SRC2_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC2_RGB = 0x8582
pattern $bGL_STACK_OVERFLOW :: a
$mGL_STACK_OVERFLOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STACK_OVERFLOW = 0x0503
pattern $bGL_STACK_UNDERFLOW :: a
$mGL_STACK_UNDERFLOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STACK_UNDERFLOW = 0x0504
pattern $bGL_STENCIL_BITS :: a
$mGL_STENCIL_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BITS = 0x0D57
pattern $bGL_SUBTRACT :: a
$mGL_SUBTRACT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SUBTRACT = 0x84E7
pattern $bGL_T :: a
$mGL_T :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_T = 0x2001
pattern $bGL_T2F_C3F_V3F :: a
$mGL_T2F_C3F_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_T2F_C3F_V3F = 0x2A2A
pattern $bGL_T2F_C4F_N3F_V3F :: a
$mGL_T2F_C4F_N3F_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_T2F_C4F_N3F_V3F = 0x2A2C
pattern $bGL_T2F_C4UB_V3F :: a
$mGL_T2F_C4UB_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_T2F_C4UB_V3F = 0x2A29
pattern $bGL_T2F_N3F_V3F :: a
$mGL_T2F_N3F_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_T2F_N3F_V3F = 0x2A2B
pattern $bGL_T2F_V3F :: a
$mGL_T2F_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_T2F_V3F = 0x2A27
pattern $bGL_T4F_C4F_N3F_V4F :: a
$mGL_T4F_C4F_N3F_V4F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_T4F_C4F_N3F_V4F = 0x2A2D
pattern $bGL_T4F_V4F :: a
$mGL_T4F_V4F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_T4F_V4F = 0x2A28
pattern $bGL_TEXTURE_BIT :: a
$mGL_TEXTURE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BIT = 0x00040000
pattern $bGL_TEXTURE_BORDER :: a
$mGL_TEXTURE_BORDER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BORDER = 0x1005
pattern $bGL_TEXTURE_COMPONENTS :: a
$mGL_TEXTURE_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPONENTS = 0x1003
pattern $bGL_TEXTURE_COORD_ARRAY :: a
$mGL_TEXTURE_COORD_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COORD_ARRAY = 0x8078
pattern $bGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: a
$mGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
pattern $bGL_TEXTURE_COORD_ARRAY_POINTER :: a
$mGL_TEXTURE_COORD_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
pattern $bGL_TEXTURE_COORD_ARRAY_SIZE :: a
$mGL_TEXTURE_COORD_ARRAY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
pattern $bGL_TEXTURE_COORD_ARRAY_STRIDE :: a
$mGL_TEXTURE_COORD_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
pattern $bGL_TEXTURE_COORD_ARRAY_TYPE :: a
$mGL_TEXTURE_COORD_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
pattern $bGL_TEXTURE_ENV :: a
$mGL_TEXTURE_ENV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_ENV = 0x2300
pattern $bGL_TEXTURE_ENV_COLOR :: a
$mGL_TEXTURE_ENV_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_ENV_COLOR = 0x2201
pattern $bGL_TEXTURE_ENV_MODE :: a
$mGL_TEXTURE_ENV_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_ENV_MODE = 0x2200
pattern $bGL_TEXTURE_FILTER_CONTROL :: a
$mGL_TEXTURE_FILTER_CONTROL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_FILTER_CONTROL = 0x8500
pattern $bGL_TEXTURE_GEN_MODE :: a
$mGL_TEXTURE_GEN_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GEN_MODE = 0x2500
pattern $bGL_TEXTURE_GEN_Q :: a
$mGL_TEXTURE_GEN_Q :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GEN_Q = 0x0C63
pattern $bGL_TEXTURE_GEN_R :: a
$mGL_TEXTURE_GEN_R :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GEN_R = 0x0C62
pattern $bGL_TEXTURE_GEN_S :: a
$mGL_TEXTURE_GEN_S :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GEN_S = 0x0C60
pattern $bGL_TEXTURE_GEN_T :: a
$mGL_TEXTURE_GEN_T :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GEN_T = 0x0C61
pattern $bGL_TEXTURE_INTENSITY_SIZE :: a
$mGL_TEXTURE_INTENSITY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_INTENSITY_SIZE = 0x8061
pattern $bGL_TEXTURE_INTENSITY_TYPE :: a
$mGL_TEXTURE_INTENSITY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_INTENSITY_TYPE = 0x8C15
pattern $bGL_TEXTURE_LUMINANCE_SIZE :: a
$mGL_TEXTURE_LUMINANCE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_LUMINANCE_SIZE = 0x8060
pattern $bGL_TEXTURE_LUMINANCE_TYPE :: a
$mGL_TEXTURE_LUMINANCE_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
pattern $bGL_TEXTURE_MATRIX :: a
$mGL_TEXTURE_MATRIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_MATRIX = 0x0BA8
pattern $bGL_TEXTURE_PRIORITY :: a
$mGL_TEXTURE_PRIORITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_PRIORITY = 0x8066
pattern $bGL_TEXTURE_RESIDENT :: a
$mGL_TEXTURE_RESIDENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_RESIDENT = 0x8067
pattern $bGL_TEXTURE_STACK_DEPTH :: a
$mGL_TEXTURE_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_STACK_DEPTH = 0x0BA5
pattern $bGL_TRANSFORM_BIT :: a
$mGL_TRANSFORM_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_BIT = 0x00001000
pattern $bGL_TRANSPOSE_COLOR_MATRIX :: a
$mGL_TRANSPOSE_COLOR_MATRIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
pattern $bGL_TRANSPOSE_MODELVIEW_MATRIX :: a
$mGL_TRANSPOSE_MODELVIEW_MATRIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
pattern $bGL_TRANSPOSE_PROJECTION_MATRIX :: a
$mGL_TRANSPOSE_PROJECTION_MATRIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
pattern $bGL_TRANSPOSE_TEXTURE_MATRIX :: a
$mGL_TRANSPOSE_TEXTURE_MATRIX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
pattern $bGL_V2F :: a
$mGL_V2F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_V2F = 0x2A20
pattern $bGL_V3F :: a
$mGL_V3F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_V3F = 0x2A21
pattern $bGL_VERTEX_ARRAY :: a
$mGL_VERTEX_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ARRAY = 0x8074
pattern $bGL_VERTEX_ARRAY_BUFFER_BINDING :: a
$mGL_VERTEX_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
pattern $bGL_VERTEX_ARRAY_POINTER :: a
$mGL_VERTEX_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ARRAY_POINTER = 0x808E
pattern $bGL_VERTEX_ARRAY_SIZE :: a
$mGL_VERTEX_ARRAY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ARRAY_SIZE = 0x807A
pattern $bGL_VERTEX_ARRAY_STRIDE :: a
$mGL_VERTEX_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ARRAY_STRIDE = 0x807C
pattern $bGL_VERTEX_ARRAY_TYPE :: a
$mGL_VERTEX_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ARRAY_TYPE = 0x807B
pattern $bGL_VERTEX_PROGRAM_TWO_SIDE :: a
$mGL_VERTEX_PROGRAM_TWO_SIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
pattern $bGL_VIEWPORT_BIT :: a
$mGL_VIEWPORT_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEWPORT_BIT = 0x00000800
pattern $bGL_WEIGHT_ARRAY_BUFFER_BINDING :: a
$mGL_WEIGHT_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
pattern $bGL_ZOOM_X :: a
$mGL_ZOOM_X :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ZOOM_X = 0x0D16
pattern $bGL_ZOOM_Y :: a
$mGL_ZOOM_Y :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ZOOM_Y = 0x0D17
glColorP3ui :: MonadIO m => GLenum -> GLuint -> m ()
glColorP3ui :: GLenum -> GLenum -> m ()
glColorP3ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glColorP3uiFunPtr
glColorP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glColorP3uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glColorP3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColorP3ui")
{-# NOINLINE glColorP3uiFunPtr #-}
glColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glColorP3uiv :: GLenum -> Ptr GLenum -> m ()
glColorP3uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glColorP3uivFunPtr
glColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glColorP3uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColorP3uiv")
{-# NOINLINE glColorP3uivFunPtr #-}
glColorP4ui :: MonadIO m => GLenum -> GLuint -> m ()
glColorP4ui :: GLenum -> GLenum -> m ()
glColorP4ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glColorP4uiFunPtr
glColorP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glColorP4uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glColorP4uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColorP4ui")
{-# NOINLINE glColorP4uiFunPtr #-}
glColorP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glColorP4uiv :: GLenum -> Ptr GLenum -> m ()
glColorP4uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glColorP4uivFunPtr
glColorP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glColorP4uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glColorP4uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColorP4uiv")
{-# NOINLINE glColorP4uivFunPtr #-}
glMultiTexCoordP1ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
glMultiTexCoordP1ui :: GLenum -> GLenum -> GLenum -> m ()
glMultiTexCoordP1ui = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glMultiTexCoordP1uiFunPtr
glMultiTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())
glMultiTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glMultiTexCoordP1uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoordP1ui")
{-# NOINLINE glMultiTexCoordP1uiFunPtr #-}
glMultiTexCoordP1uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glMultiTexCoordP1uiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glMultiTexCoordP1uivFunPtr
glMultiTexCoordP1uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())
glMultiTexCoordP1uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glMultiTexCoordP1uivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoordP1uiv")
{-# NOINLINE glMultiTexCoordP1uivFunPtr #-}
glMultiTexCoordP2ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
glMultiTexCoordP2ui :: GLenum -> GLenum -> GLenum -> m ()
glMultiTexCoordP2ui = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glMultiTexCoordP2uiFunPtr
glMultiTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())
glMultiTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glMultiTexCoordP2uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoordP2ui")
{-# NOINLINE glMultiTexCoordP2uiFunPtr #-}
glMultiTexCoordP2uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glMultiTexCoordP2uiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glMultiTexCoordP2uivFunPtr
glMultiTexCoordP2uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())
glMultiTexCoordP2uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glMultiTexCoordP2uivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoordP2uiv")
{-# NOINLINE glMultiTexCoordP2uivFunPtr #-}
glMultiTexCoordP3ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
glMultiTexCoordP3ui :: GLenum -> GLenum -> GLenum -> m ()
glMultiTexCoordP3ui = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glMultiTexCoordP3uiFunPtr
glMultiTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())
glMultiTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glMultiTexCoordP3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoordP3ui")
{-# NOINLINE glMultiTexCoordP3uiFunPtr #-}
glMultiTexCoordP3uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glMultiTexCoordP3uiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glMultiTexCoordP3uivFunPtr
glMultiTexCoordP3uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())
glMultiTexCoordP3uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glMultiTexCoordP3uivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoordP3uiv")
{-# NOINLINE glMultiTexCoordP3uivFunPtr #-}
glMultiTexCoordP4ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
glMultiTexCoordP4ui :: GLenum -> GLenum -> GLenum -> m ()
glMultiTexCoordP4ui = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glMultiTexCoordP4uiFunPtr
glMultiTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())
glMultiTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glMultiTexCoordP4uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoordP4ui")
{-# NOINLINE glMultiTexCoordP4uiFunPtr #-}
glMultiTexCoordP4uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glMultiTexCoordP4uiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glMultiTexCoordP4uivFunPtr
glMultiTexCoordP4uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())
glMultiTexCoordP4uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glMultiTexCoordP4uivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiTexCoordP4uiv")
{-# NOINLINE glMultiTexCoordP4uivFunPtr #-}
glNormalP3ui :: MonadIO m => GLenum -> GLuint -> m ()
glNormalP3ui :: GLenum -> GLenum -> m ()
glNormalP3ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glNormalP3uiFunPtr
glNormalP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glNormalP3uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glNormalP3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormalP3ui")
{-# NOINLINE glNormalP3uiFunPtr #-}
glNormalP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glNormalP3uiv :: GLenum -> Ptr GLenum -> m ()
glNormalP3uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glNormalP3uivFunPtr
glNormalP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glNormalP3uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glNormalP3uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNormalP3uiv")
{-# NOINLINE glNormalP3uivFunPtr #-}
glSecondaryColorP3ui :: MonadIO m => GLenum -> GLuint -> m ()
glSecondaryColorP3ui :: GLenum -> GLenum -> m ()
glSecondaryColorP3ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glSecondaryColorP3uiFunPtr
glSecondaryColorP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glSecondaryColorP3uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glSecondaryColorP3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColorP3ui")
{-# NOINLINE glSecondaryColorP3uiFunPtr #-}
glSecondaryColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glSecondaryColorP3uiv :: GLenum -> Ptr GLenum -> m ()
glSecondaryColorP3uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glSecondaryColorP3uivFunPtr
glSecondaryColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glSecondaryColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glSecondaryColorP3uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSecondaryColorP3uiv")
{-# NOINLINE glSecondaryColorP3uivFunPtr #-}
glTexCoordP1ui :: MonadIO m => GLenum -> GLuint -> m ()
glTexCoordP1ui :: GLenum -> GLenum -> m ()
glTexCoordP1ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glTexCoordP1uiFunPtr
glTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glTexCoordP1uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordP1ui")
{-# NOINLINE glTexCoordP1uiFunPtr #-}
glTexCoordP1uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glTexCoordP1uiv :: GLenum -> Ptr GLenum -> m ()
glTexCoordP1uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glTexCoordP1uivFunPtr
glTexCoordP1uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glTexCoordP1uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glTexCoordP1uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordP1uiv")
{-# NOINLINE glTexCoordP1uivFunPtr #-}
glTexCoordP2ui :: MonadIO m => GLenum -> GLuint -> m ()
glTexCoordP2ui :: GLenum -> GLenum -> m ()
glTexCoordP2ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glTexCoordP2uiFunPtr
glTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glTexCoordP2uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordP2ui")
{-# NOINLINE glTexCoordP2uiFunPtr #-}
glTexCoordP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glTexCoordP2uiv :: GLenum -> Ptr GLenum -> m ()
glTexCoordP2uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glTexCoordP2uivFunPtr
glTexCoordP2uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glTexCoordP2uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glTexCoordP2uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordP2uiv")
{-# NOINLINE glTexCoordP2uivFunPtr #-}
glTexCoordP3ui :: MonadIO m => GLenum -> GLuint -> m ()
glTexCoordP3ui :: GLenum -> GLenum -> m ()
glTexCoordP3ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glTexCoordP3uiFunPtr
glTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glTexCoordP3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordP3ui")
{-# NOINLINE glTexCoordP3uiFunPtr #-}
glTexCoordP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glTexCoordP3uiv :: GLenum -> Ptr GLenum -> m ()
glTexCoordP3uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glTexCoordP3uivFunPtr
glTexCoordP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glTexCoordP3uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glTexCoordP3uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordP3uiv")
{-# NOINLINE glTexCoordP3uivFunPtr #-}
glTexCoordP4ui :: MonadIO m => GLenum -> GLuint -> m ()
glTexCoordP4ui :: GLenum -> GLenum -> m ()
glTexCoordP4ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glTexCoordP4uiFunPtr
glTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glTexCoordP4uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordP4ui")
{-# NOINLINE glTexCoordP4uiFunPtr #-}
glTexCoordP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glTexCoordP4uiv :: GLenum -> Ptr GLenum -> m ()
glTexCoordP4uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glTexCoordP4uivFunPtr
glTexCoordP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glTexCoordP4uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glTexCoordP4uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexCoordP4uiv")
{-# NOINLINE glTexCoordP4uivFunPtr #-}
glVertexP2ui :: MonadIO m => GLenum -> GLuint -> m ()
glVertexP2ui :: GLenum -> GLenum -> m ()
glVertexP2ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glVertexP2uiFunPtr
glVertexP2uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glVertexP2uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glVertexP2uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexP2ui")
{-# NOINLINE glVertexP2uiFunPtr #-}
glVertexP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glVertexP2uiv :: GLenum -> Ptr GLenum -> m ()
glVertexP2uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexP2uivFunPtr
glVertexP2uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glVertexP2uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexP2uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexP2uiv")
{-# NOINLINE glVertexP2uivFunPtr #-}
glVertexP3ui :: MonadIO m => GLenum -> GLuint -> m ()
glVertexP3ui :: GLenum -> GLenum -> m ()
glVertexP3ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glVertexP3uiFunPtr
glVertexP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glVertexP3uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glVertexP3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexP3ui")
{-# NOINLINE glVertexP3uiFunPtr #-}
glVertexP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glVertexP3uiv :: GLenum -> Ptr GLenum -> m ()
glVertexP3uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexP3uivFunPtr
glVertexP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glVertexP3uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexP3uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexP3uiv")
{-# NOINLINE glVertexP3uivFunPtr #-}
glVertexP4ui :: MonadIO m => GLenum -> GLuint -> m ()
glVertexP4ui :: GLenum -> GLenum -> m ()
glVertexP4ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glVertexP4uiFunPtr
glVertexP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glVertexP4uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glVertexP4uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexP4ui")
{-# NOINLINE glVertexP4uiFunPtr #-}
glVertexP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()
glVertexP4uiv :: GLenum -> Ptr GLenum -> m ()
glVertexP4uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffienumPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexP4uivFunPtr
glVertexP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())
glVertexP4uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexP4uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexP4uiv")
{-# NOINLINE glVertexP4uivFunPtr #-}
pattern $bGL_DISPLAY_LIST :: a
$mGL_DISPLAY_LIST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DISPLAY_LIST = 0x82E7
glActiveTexture :: MonadIO m => GLenum -> m ()
glActiveTexture :: GLenum -> m ()
glActiveTexture = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glActiveTextureFunPtr
glActiveTextureFunPtr :: FunPtr (GLenum -> IO ())
glActiveTextureFunPtr :: FunPtr (GLenum -> IO ())
glActiveTextureFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glActiveTexture")
{-# NOINLINE glActiveTextureFunPtr #-}
glAttachShader :: MonadIO m => GLuint -> GLuint -> m ()
glAttachShader :: GLenum -> GLenum -> m ()
glAttachShader = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glAttachShaderFunPtr
glAttachShaderFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glAttachShaderFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glAttachShaderFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glAttachShader")
{-# NOINLINE glAttachShaderFunPtr #-}
glBeginConditionalRender :: MonadIO m => GLuint -> GLenum -> m ()
glBeginConditionalRender :: GLenum -> GLenum -> m ()
glBeginConditionalRender = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintenumIOV FunPtr (GLenum -> GLenum -> IO ())
glBeginConditionalRenderFunPtr
glBeginConditionalRenderFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
glBeginConditionalRenderFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBeginConditionalRenderFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBeginConditionalRender")
{-# NOINLINE glBeginConditionalRenderFunPtr #-}
glBeginQuery :: MonadIO m => GLenum -> GLuint -> m ()
glBeginQuery :: GLenum -> GLenum -> m ()
glBeginQuery = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBeginQueryFunPtr
glBeginQueryFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBeginQueryFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBeginQueryFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBeginQuery")
{-# NOINLINE glBeginQueryFunPtr #-}
glBeginTransformFeedback :: MonadIO m => GLenum -> m ()
glBeginTransformFeedback :: GLenum -> m ()
glBeginTransformFeedback = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glBeginTransformFeedbackFunPtr
glBeginTransformFeedbackFunPtr :: FunPtr (GLenum -> IO ())
glBeginTransformFeedbackFunPtr :: FunPtr (GLenum -> IO ())
glBeginTransformFeedbackFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBeginTransformFeedback")
{-# NOINLINE glBeginTransformFeedbackFunPtr #-}
glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
glBindAttribLocation :: GLenum -> GLenum -> Ptr GLchar -> m ()
glBindAttribLocation = FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> Ptr GLchar -> m ()
ffiuintuintPtrcharIOV FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
glBindAttribLocationFunPtr
glBindAttribLocationFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())
glBindAttribLocationFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
glBindAttribLocationFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindAttribLocation")
{-# NOINLINE glBindAttribLocationFunPtr #-}
glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()
glBindBuffer :: GLenum -> GLenum -> m ()
glBindBuffer = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindBufferFunPtr
glBindBufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindBuffer")
{-# NOINLINE glBindBufferFunPtr #-}
glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
glBindBufferBase :: GLenum -> GLenum -> GLenum -> m ()
glBindBufferBase = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glBindBufferBaseFunPtr
glBindBufferBaseFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())
glBindBufferBaseFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glBindBufferBaseFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindBufferBase")
{-# NOINLINE glBindBufferBaseFunPtr #-}
glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()
glBindBufferRange :: GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
glBindBufferRange = FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
ffienumuintuintintptrsizeiptrIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
glBindBufferRangeFunPtr
glBindBufferRangeFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())
glBindBufferRangeFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
glBindBufferRangeFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindBufferRange")
{-# NOINLINE glBindBufferRangeFunPtr #-}
glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
glBindFragDataLocation :: GLenum -> GLenum -> Ptr GLchar -> m ()
glBindFragDataLocation = FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> Ptr GLchar -> m ()
ffiuintuintPtrcharIOV FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
glBindFragDataLocationFunPtr
glBindFragDataLocationFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())
glBindFragDataLocationFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
glBindFragDataLocationFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindFragDataLocation")
{-# NOINLINE glBindFragDataLocationFunPtr #-}
glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m ()
glBindFramebuffer :: GLenum -> GLenum -> m ()
glBindFramebuffer = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindFramebufferFunPtr
glBindFramebufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindFramebufferFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindFramebufferFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindFramebuffer")
{-# NOINLINE glBindFramebufferFunPtr #-}
glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m ()
glBindRenderbuffer :: GLenum -> GLenum -> m ()
glBindRenderbuffer = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindRenderbufferFunPtr
glBindRenderbufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindRenderbufferFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindRenderbufferFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindRenderbuffer")
{-# NOINLINE glBindRenderbufferFunPtr #-}
glBindTexture :: MonadIO m => GLenum -> GLuint -> m ()
glBindTexture :: GLenum -> GLenum -> m ()
glBindTexture = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindTextureFunPtr
glBindTextureFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindTextureFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindTextureFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindTexture")
{-# NOINLINE glBindTextureFunPtr #-}
glBindVertexArray :: MonadIO m => GLuint -> m ()
glBindVertexArray :: GLenum -> m ()
glBindVertexArray = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glBindVertexArrayFunPtr
glBindVertexArrayFunPtr :: FunPtr (GLuint -> IO ())
glBindVertexArrayFunPtr :: FunPtr (GLenum -> IO ())
glBindVertexArrayFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindVertexArray")
{-# NOINLINE glBindVertexArrayFunPtr #-}
glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glBlendColor = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glBlendColorFunPtr
glBlendColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glBlendColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glBlendColorFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendColor")
{-# NOINLINE glBlendColorFunPtr #-}
glBlendEquation :: MonadIO m => GLenum -> m ()
glBlendEquation :: GLenum -> m ()
glBlendEquation = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glBlendEquationFunPtr
glBlendEquationFunPtr :: FunPtr (GLenum -> IO ())
glBlendEquationFunPtr :: FunPtr (GLenum -> IO ())
glBlendEquationFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendEquation")
{-# NOINLINE glBlendEquationFunPtr #-}
glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m ()
glBlendEquationSeparate :: GLenum -> GLenum -> m ()
glBlendEquationSeparate = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glBlendEquationSeparateFunPtr
glBlendEquationSeparateFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBlendEquationSeparateFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBlendEquationSeparateFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendEquationSeparate")
{-# NOINLINE glBlendEquationSeparateFunPtr #-}
glBlendFunc :: MonadIO m => GLenum -> GLenum -> m ()
glBlendFunc :: GLenum -> GLenum -> m ()
glBlendFunc = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glBlendFuncFunPtr
glBlendFuncFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBlendFuncFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBlendFuncFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendFunc")
{-# NOINLINE glBlendFuncFunPtr #-}
glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glBlendFuncSeparate = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumenumenumenumIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glBlendFuncSeparateFunPtr
glBlendFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glBlendFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glBlendFuncSeparateFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendFuncSeparate")
{-# NOINLINE glBlendFuncSeparateFunPtr #-}
glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()
glBlitFramebuffer :: GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> m ()
glBlitFramebuffer = FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> m ()
ffiintintintintintintintintbitfieldenumIOV FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
glBlitFramebufferFunPtr
glBlitFramebufferFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())
glBlitFramebufferFunPtr :: FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
glBlitFramebufferFunPtr = IO
(FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlitFramebuffer")
{-# NOINLINE glBlitFramebufferFunPtr #-}
glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()
glBufferData :: GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
glBufferData = FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
ffienumsizeiptrPtrVenumIOV FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
glBufferDataFunPtr
glBufferDataFunPtr :: FunPtr (GLenum -> GLsizeiptr -> Ptr () -> GLenum -> IO ())
glBufferDataFunPtr :: FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
glBufferDataFunPtr = IO (FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBufferData")
{-# NOINLINE glBufferDataFunPtr #-}
glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
glBufferSubData :: GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
glBufferSubData = FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
-> GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
-> GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
ffienumintptrsizeiptrPtrVIOV FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
glBufferSubDataFunPtr
glBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())
glBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
glBufferSubDataFunPtr = IO (FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBufferSubData")
{-# NOINLINE glBufferSubDataFunPtr #-}
glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum
glCheckFramebufferStatus :: GLenum -> m GLenum
glCheckFramebufferStatus = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffienumIOenum FunPtr (GLenum -> IO GLenum)
glCheckFramebufferStatusFunPtr
glCheckFramebufferStatusFunPtr :: FunPtr (GLenum -> IO GLenum)
glCheckFramebufferStatusFunPtr :: FunPtr (GLenum -> IO GLenum)
glCheckFramebufferStatusFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glCheckFramebufferStatus")
{-# NOINLINE glCheckFramebufferStatusFunPtr #-}
glClampColor :: MonadIO m => GLenum -> GLenum -> m ()
glClampColor :: GLenum -> GLenum -> m ()
glClampColor = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glClampColorFunPtr
glClampColorFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glClampColorFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glClampColorFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClampColor")
{-# NOINLINE glClampColorFunPtr #-}
glClear :: MonadIO m => GLbitfield -> m ()
glClear :: GLenum -> m ()
glClear = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffibitfieldIOV FunPtr (GLenum -> IO ())
glClearFunPtr
glClearFunPtr :: FunPtr (GLbitfield -> IO ())
glClearFunPtr :: FunPtr (GLenum -> IO ())
glClearFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClear")
{-# NOINLINE glClearFunPtr #-}
glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m ()
glClearBufferfi :: GLenum -> GLsizei -> GLfloat -> GLsizei -> m ()
glClearBufferfi = FunPtr (GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLsizei -> m ()
ffienumintfloatintIOV FunPtr (GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
glClearBufferfiFunPtr
glClearBufferfiFunPtr :: FunPtr (GLenum -> GLint -> GLfloat -> GLint -> IO ())
glClearBufferfiFunPtr :: FunPtr (GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
glClearBufferfiFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearBufferfi")
{-# NOINLINE glClearBufferfiFunPtr #-}
glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m ()
glClearBufferfv :: GLenum -> GLsizei -> Ptr GLfloat -> m ()
glClearBufferfv = FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> Ptr GLfloat -> m ()
ffienumintPtrfloatIOV FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glClearBufferfvFunPtr
glClearBufferfvFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLfloat -> IO ())
glClearBufferfvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glClearBufferfvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearBufferfv")
{-# NOINLINE glClearBufferfvFunPtr #-}
glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m ()
glClearBufferiv :: GLenum -> GLsizei -> Ptr GLsizei -> m ()
glClearBufferiv = FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> m ()
ffienumintPtrintIOV FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glClearBufferivFunPtr
glClearBufferivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLint -> IO ())
glClearBufferivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glClearBufferivFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearBufferiv")
{-# NOINLINE glClearBufferivFunPtr #-}
glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m ()
glClearBufferuiv :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glClearBufferuiv = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumintPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glClearBufferuivFunPtr
glClearBufferuivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())
glClearBufferuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glClearBufferuivFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearBufferuiv")
{-# NOINLINE glClearBufferuivFunPtr #-}
glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glClearColor = FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffifloatfloatfloatfloatIOV FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glClearColorFunPtr
glClearColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glClearColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glClearColorFunPtr = IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearColor")
{-# NOINLINE glClearColorFunPtr #-}
glClearDepth :: MonadIO m => GLdouble -> m ()
glClearDepth :: GLdouble -> m ()
glClearDepth = FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> IO ()) -> GLdouble -> m ()
ffidoubleIOV FunPtr (GLdouble -> IO ())
glClearDepthFunPtr
glClearDepthFunPtr :: FunPtr (GLdouble -> IO ())
glClearDepthFunPtr :: FunPtr (GLdouble -> IO ())
glClearDepthFunPtr = IO (FunPtr (GLdouble -> IO ())) -> FunPtr (GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearDepth")
{-# NOINLINE glClearDepthFunPtr #-}
glClearStencil :: MonadIO m => GLint -> m ()
glClearStencil :: GLsizei -> m ()
glClearStencil = FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> IO ()) -> GLsizei -> m ()
ffiintIOV FunPtr (GLsizei -> IO ())
glClearStencilFunPtr
glClearStencilFunPtr :: FunPtr (GLint -> IO ())
glClearStencilFunPtr :: FunPtr (GLsizei -> IO ())
glClearStencilFunPtr = IO (FunPtr (GLsizei -> IO ())) -> FunPtr (GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearStencil")
{-# NOINLINE glClearStencilFunPtr #-}
glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum
glClientWaitSync :: Ptr () -> GLenum -> GLuint64 -> m GLenum
glClientWaitSync = FunPtr (Ptr () -> GLenum -> GLuint64 -> IO GLenum)
-> Ptr () -> GLenum -> GLuint64 -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr () -> GLenum -> GLuint64 -> IO GLenum)
-> Ptr () -> GLenum -> GLuint64 -> m GLenum
ffisyncbitfielduint64IOenum FunPtr (Ptr () -> GLenum -> GLuint64 -> IO GLenum)
glClientWaitSyncFunPtr
glClientWaitSyncFunPtr :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO GLenum)
glClientWaitSyncFunPtr :: FunPtr (Ptr () -> GLenum -> GLuint64 -> IO GLenum)
glClientWaitSyncFunPtr = IO (FunPtr (Ptr () -> GLenum -> GLuint64 -> IO GLenum))
-> FunPtr (Ptr () -> GLenum -> GLuint64 -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr () -> GLenum -> GLuint64 -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glClientWaitSync")
{-# NOINLINE glClientWaitSyncFunPtr #-}
glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glColorMask = FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
ffibooleanbooleanbooleanbooleanIOV FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glColorMaskFunPtr
glColorMaskFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glColorMaskFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glColorMaskFunPtr = IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColorMask")
{-# NOINLINE glColorMaskFunPtr #-}
glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glColorMaski :: GLenum -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glColorMaski = FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
ffiuintbooleanbooleanbooleanbooleanIOV FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glColorMaskiFunPtr
glColorMaskiFunPtr :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glColorMaskiFunPtr :: FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glColorMaskiFunPtr = IO
(FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glColorMaski")
{-# NOINLINE glColorMaskiFunPtr #-}
glCompileShader :: MonadIO m => GLuint -> m ()
glCompileShader :: GLenum -> m ()
glCompileShader = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glCompileShaderFunPtr
glCompileShaderFunPtr :: FunPtr (GLuint -> IO ())
glCompileShaderFunPtr :: FunPtr (GLenum -> IO ())
glCompileShaderFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompileShader")
{-# NOINLINE glCompileShaderFunPtr #-}
glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
glCompressedTexImage1D :: GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTexImage1D = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
ffienumintenumsizeiintsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexImage1DFunPtr
glCompressedTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())
glCompressedTexImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTexImage1D")
{-# NOINLINE glCompressedTexImage1DFunPtr #-}
glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
glCompressedTexImage2D :: GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTexImage2D = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
ffienumintenumsizeisizeiintsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexImage2DFunPtr
glCompressedTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())
glCompressedTexImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTexImage2D")
{-# NOINLINE glCompressedTexImage2DFunPtr #-}
glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
glCompressedTexImage3D :: GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTexImage3D = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
ffienumintenumsizeisizeisizeiintsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexImage3DFunPtr
glCompressedTexImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())
glCompressedTexImage3DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexImage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTexImage3D")
{-# NOINLINE glCompressedTexImage3DFunPtr #-}
glCompressedTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTexSubImage1D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTexSubImage1D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffienumintintsizeienumsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexSubImage1DFunPtr
glCompressedTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTexSubImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexSubImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTexSubImage1D")
{-# NOINLINE glCompressedTexSubImage1DFunPtr #-}
glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTexSubImage2D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTexSubImage2D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffienumintintintsizeisizeienumsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexSubImage2DFunPtr
glCompressedTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTexSubImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexSubImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTexSubImage2D")
{-# NOINLINE glCompressedTexSubImage2DFunPtr #-}
glCompressedTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTexSubImage3D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTexSubImage3D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffienumintintintintsizeisizeisizeienumsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexSubImage3DFunPtr
glCompressedTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTexSubImage3DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTexSubImage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTexSubImage3D")
{-# NOINLINE glCompressedTexSubImage3DFunPtr #-}
glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m ()
glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
glCopyBufferSubData = FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
ffienumenumintptrintptrsizeiptrIOV FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
glCopyBufferSubDataFunPtr
glCopyBufferSubDataFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())
glCopyBufferSubDataFunPtr :: FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
glCopyBufferSubDataFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyBufferSubData")
{-# NOINLINE glCopyBufferSubDataFunPtr #-}
glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m ()
glCopyTexImage1D :: GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glCopyTexImage1D = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumintenumintintsizeiintIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTexImage1DFunPtr
glCopyTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())
glCopyTexImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTexImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyTexImage1D")
{-# NOINLINE glCopyTexImage1DFunPtr #-}
glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m ()
glCopyTexImage2D :: GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glCopyTexImage2D = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumintenumintintsizeisizeiintIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTexImage2DFunPtr
glCopyTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())
glCopyTexImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTexImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyTexImage2D")
{-# NOINLINE glCopyTexImage2DFunPtr #-}
glCopyTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()
glCopyTexSubImage1D :: GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glCopyTexSubImage1D = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumintintintintsizeiIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glCopyTexSubImage1DFunPtr
glCopyTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())
glCopyTexSubImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glCopyTexSubImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyTexSubImage1D")
{-# NOINLINE glCopyTexSubImage1DFunPtr #-}
glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
glCopyTexSubImage2D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glCopyTexSubImage2D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumintintintintintsizeisizeiIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTexSubImage2DFunPtr
glCopyTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glCopyTexSubImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTexSubImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyTexSubImage2D")
{-# NOINLINE glCopyTexSubImage2DFunPtr #-}
glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
glCopyTexSubImage3D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glCopyTexSubImage3D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumintintintintintintsizeisizeiIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTexSubImage3DFunPtr
glCopyTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glCopyTexSubImage3DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTexSubImage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyTexSubImage3D")
{-# NOINLINE glCopyTexSubImage3DFunPtr #-}
glCreateProgram :: MonadIO m => m GLuint
glCreateProgram :: m GLenum
glCreateProgram = FunPtr (IO GLenum) -> m GLenum
forall (m :: * -> *). MonadIO m => FunPtr (IO GLenum) -> m GLenum
ffiIOuint FunPtr (IO GLenum)
glCreateProgramFunPtr
glCreateProgramFunPtr :: FunPtr (IO GLuint)
glCreateProgramFunPtr :: FunPtr (IO GLenum)
glCreateProgramFunPtr = IO (FunPtr (IO GLenum)) -> FunPtr (IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateProgram")
{-# NOINLINE glCreateProgramFunPtr #-}
glCreateShader :: MonadIO m => GLenum -> m GLuint
glCreateShader :: GLenum -> m GLenum
glCreateShader = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffienumIOuint FunPtr (GLenum -> IO GLenum)
glCreateShaderFunPtr
glCreateShaderFunPtr :: FunPtr (GLenum -> IO GLuint)
glCreateShaderFunPtr :: FunPtr (GLenum -> IO GLenum)
glCreateShaderFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateShader")
{-# NOINLINE glCreateShaderFunPtr #-}
glCullFace :: MonadIO m => GLenum -> m ()
glCullFace :: GLenum -> m ()
glCullFace = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glCullFaceFunPtr
glCullFaceFunPtr :: FunPtr (GLenum -> IO ())
glCullFaceFunPtr :: FunPtr (GLenum -> IO ())
glCullFaceFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCullFace")
{-# NOINLINE glCullFaceFunPtr #-}
glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteBuffers :: GLsizei -> Ptr GLenum -> m ()
glDeleteBuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteBuffersFunPtr
glDeleteBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteBuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteBuffers")
{-# NOINLINE glDeleteBuffersFunPtr #-}
glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteFramebuffers :: GLsizei -> Ptr GLenum -> m ()
glDeleteFramebuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteFramebuffersFunPtr
glDeleteFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteFramebuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteFramebuffers")
{-# NOINLINE glDeleteFramebuffersFunPtr #-}
glDeleteProgram :: MonadIO m => GLuint -> m ()
glDeleteProgram :: GLenum -> m ()
glDeleteProgram = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDeleteProgramFunPtr
glDeleteProgramFunPtr :: FunPtr (GLuint -> IO ())
glDeleteProgramFunPtr :: FunPtr (GLenum -> IO ())
glDeleteProgramFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteProgram")
{-# NOINLINE glDeleteProgramFunPtr #-}
glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteQueries :: GLsizei -> Ptr GLenum -> m ()
glDeleteQueries = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteQueriesFunPtr
glDeleteQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteQueriesFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteQueries")
{-# NOINLINE glDeleteQueriesFunPtr #-}
glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteRenderbuffers :: GLsizei -> Ptr GLenum -> m ()
glDeleteRenderbuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteRenderbuffersFunPtr
glDeleteRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteRenderbuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteRenderbuffers")
{-# NOINLINE glDeleteRenderbuffersFunPtr #-}
glDeleteShader :: MonadIO m => GLuint -> m ()
glDeleteShader :: GLenum -> m ()
glDeleteShader = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDeleteShaderFunPtr
glDeleteShaderFunPtr :: FunPtr (GLuint -> IO ())
glDeleteShaderFunPtr :: FunPtr (GLenum -> IO ())
glDeleteShaderFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteShader")
{-# NOINLINE glDeleteShaderFunPtr #-}
glDeleteSync :: MonadIO m => GLsync -> m ()
glDeleteSync :: Ptr () -> m ()
glDeleteSync = FunPtr (Ptr () -> IO ()) -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr () -> IO ()) -> Ptr () -> m ()
ffisyncIOV FunPtr (Ptr () -> IO ())
glDeleteSyncFunPtr
glDeleteSyncFunPtr :: FunPtr (GLsync -> IO ())
glDeleteSyncFunPtr :: FunPtr (Ptr () -> IO ())
glDeleteSyncFunPtr = IO (FunPtr (Ptr () -> IO ())) -> FunPtr (Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteSync")
{-# NOINLINE glDeleteSyncFunPtr #-}
glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteTextures :: GLsizei -> Ptr GLenum -> m ()
glDeleteTextures = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteTexturesFunPtr
glDeleteTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteTexturesFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteTextures")
{-# NOINLINE glDeleteTexturesFunPtr #-}
glDeleteVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteVertexArrays :: GLsizei -> Ptr GLenum -> m ()
glDeleteVertexArrays = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteVertexArraysFunPtr
glDeleteVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteVertexArraysFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteVertexArrays")
{-# NOINLINE glDeleteVertexArraysFunPtr #-}
glDepthFunc :: MonadIO m => GLenum -> m ()
glDepthFunc :: GLenum -> m ()
glDepthFunc = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glDepthFuncFunPtr
glDepthFuncFunPtr :: FunPtr (GLenum -> IO ())
glDepthFuncFunPtr :: FunPtr (GLenum -> IO ())
glDepthFuncFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDepthFunc")
{-# NOINLINE glDepthFuncFunPtr #-}
glDepthMask :: MonadIO m => GLboolean -> m ()
glDepthMask :: GLboolean -> m ()
glDepthMask = FunPtr (GLboolean -> IO ()) -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLboolean -> IO ()) -> GLboolean -> m ()
ffibooleanIOV FunPtr (GLboolean -> IO ())
glDepthMaskFunPtr
glDepthMaskFunPtr :: FunPtr (GLboolean -> IO ())
glDepthMaskFunPtr :: FunPtr (GLboolean -> IO ())
glDepthMaskFunPtr = IO (FunPtr (GLboolean -> IO ())) -> FunPtr (GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDepthMask")
{-# NOINLINE glDepthMaskFunPtr #-}
glDepthRange :: MonadIO m => GLdouble -> GLdouble -> m ()
glDepthRange :: GLdouble -> GLdouble -> m ()
glDepthRange = FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLdouble -> GLdouble -> IO ())
-> GLdouble -> GLdouble -> m ()
ffidoubledoubleIOV FunPtr (GLdouble -> GLdouble -> IO ())
glDepthRangeFunPtr
glDepthRangeFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glDepthRangeFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glDepthRangeFunPtr = IO (FunPtr (GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDepthRange")
{-# NOINLINE glDepthRangeFunPtr #-}
glDetachShader :: MonadIO m => GLuint -> GLuint -> m ()
glDetachShader :: GLenum -> GLenum -> m ()
glDetachShader = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glDetachShaderFunPtr
glDetachShaderFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glDetachShaderFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glDetachShaderFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDetachShader")
{-# NOINLINE glDetachShaderFunPtr #-}
glDisable :: MonadIO m => GLenum -> m ()
glDisable :: GLenum -> m ()
glDisable = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glDisableFunPtr
glDisableFunPtr :: FunPtr (GLenum -> IO ())
glDisableFunPtr :: FunPtr (GLenum -> IO ())
glDisableFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDisable")
{-# NOINLINE glDisableFunPtr #-}
glDisableVertexAttribArray :: MonadIO m => GLuint -> m ()
glDisableVertexAttribArray :: GLenum -> m ()
glDisableVertexAttribArray = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDisableVertexAttribArrayFunPtr
glDisableVertexAttribArrayFunPtr :: FunPtr (GLuint -> IO ())
glDisableVertexAttribArrayFunPtr :: FunPtr (GLenum -> IO ())
glDisableVertexAttribArrayFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDisableVertexAttribArray")
{-# NOINLINE glDisableVertexAttribArrayFunPtr #-}
glDisablei :: MonadIO m => GLenum -> GLuint -> m ()
glDisablei :: GLenum -> GLenum -> m ()
glDisablei = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glDisableiFunPtr
glDisableiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glDisableiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glDisableiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDisablei")
{-# NOINLINE glDisableiFunPtr #-}
glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()
glDrawArrays :: GLenum -> GLsizei -> GLsizei -> m ()
glDrawArrays = FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
ffienumintsizeiIOV FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glDrawArraysFunPtr
glDrawArraysFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> IO ())
glDrawArraysFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glDrawArraysFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawArrays")
{-# NOINLINE glDrawArraysFunPtr #-}
glDrawArraysInstanced :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()
glDrawArraysInstanced :: GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glDrawArraysInstanced = FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
ffienumintsizeisizeiIOV FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glDrawArraysInstancedFunPtr
glDrawArraysInstancedFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())
glDrawArraysInstancedFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glDrawArraysInstancedFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawArraysInstanced")
{-# NOINLINE glDrawArraysInstancedFunPtr #-}
glDrawBuffer :: MonadIO m => GLenum -> m ()
glDrawBuffer :: GLenum -> m ()
glDrawBuffer = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glDrawBufferFunPtr
glDrawBufferFunPtr :: FunPtr (GLenum -> IO ())
glDrawBufferFunPtr :: FunPtr (GLenum -> IO ())
glDrawBufferFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawBuffer")
{-# NOINLINE glDrawBufferFunPtr #-}
glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m ()
glDrawBuffers :: GLsizei -> Ptr GLenum -> m ()
glDrawBuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtrenumIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersFunPtr
glDrawBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawBuffers")
{-# NOINLINE glDrawBuffersFunPtr #-}
glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m ()
glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr () -> m ()
glDrawElements = FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr () -> m ()
ffienumsizeienumPtrVIOV FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
glDrawElementsFunPtr
glDrawElementsFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
glDrawElementsFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
glDrawElementsFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawElements")
{-# NOINLINE glDrawElementsFunPtr #-}
glDrawElementsBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()
glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
glDrawElementsBaseVertex = FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
ffienumsizeienumPtrVintIOV FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsBaseVertexFunPtr
glDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ())
glDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsBaseVertexFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawElementsBaseVertex")
{-# NOINLINE glDrawElementsBaseVertexFunPtr #-}
glDrawElementsInstanced :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
glDrawElementsInstanced = FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
ffienumsizeienumPtrVsizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsInstancedFunPtr
glDrawElementsInstancedFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsInstancedFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsInstancedFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawElementsInstanced")
{-# NOINLINE glDrawElementsInstancedFunPtr #-}
glDrawElementsInstancedBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m ()
glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
glDrawElementsInstancedBaseVertex = FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> m ()
ffienumsizeienumPtrVsizeiintIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
glDrawElementsInstancedBaseVertexFunPtr
glDrawElementsInstancedBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> IO ())
glDrawElementsInstancedBaseVertexFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
glDrawElementsInstancedBaseVertexFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawElementsInstancedBaseVertex")
{-# NOINLINE glDrawElementsInstancedBaseVertexFunPtr #-}
glDrawRangeElements :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> m ()
glDrawRangeElements :: GLenum -> GLenum -> GLenum -> GLsizei -> GLenum -> Ptr () -> m ()
glDrawRangeElements = FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> m ()
ffienumuintuintsizeienumPtrVIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
glDrawRangeElementsFunPtr
glDrawRangeElementsFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> IO ())
glDrawRangeElementsFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
glDrawRangeElementsFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> GLenum -> Ptr () -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawRangeElements")
{-# NOINLINE glDrawRangeElementsFunPtr #-}
glDrawRangeElementsBaseVertex :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()
glDrawRangeElementsBaseVertex :: GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> m ()
glDrawRangeElementsBaseVertex = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> m ()
ffienumuintuintsizeienumPtrVintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> IO ())
glDrawRangeElementsBaseVertexFunPtr
glDrawRangeElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ())
glDrawRangeElementsBaseVertexFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> IO ())
glDrawRangeElementsBaseVertexFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawRangeElementsBaseVertex")
{-# NOINLINE glDrawRangeElementsBaseVertexFunPtr #-}
glEnable :: MonadIO m => GLenum -> m ()
glEnable :: GLenum -> m ()
glEnable = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glEnableFunPtr
glEnableFunPtr :: FunPtr (GLenum -> IO ())
glEnableFunPtr :: FunPtr (GLenum -> IO ())
glEnableFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnable")
{-# NOINLINE glEnableFunPtr #-}
glEnableVertexAttribArray :: MonadIO m => GLuint -> m ()
glEnableVertexAttribArray :: GLenum -> m ()
glEnableVertexAttribArray = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glEnableVertexAttribArrayFunPtr
glEnableVertexAttribArrayFunPtr :: FunPtr (GLuint -> IO ())
glEnableVertexAttribArrayFunPtr :: FunPtr (GLenum -> IO ())
glEnableVertexAttribArrayFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnableVertexAttribArray")
{-# NOINLINE glEnableVertexAttribArrayFunPtr #-}
glEnablei :: MonadIO m => GLenum -> GLuint -> m ()
glEnablei :: GLenum -> GLenum -> m ()
glEnablei = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glEnableiFunPtr
glEnableiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glEnableiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glEnableiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnablei")
{-# NOINLINE glEnableiFunPtr #-}
glEndConditionalRender :: MonadIO m => m ()
glEndConditionalRender :: m ()
glEndConditionalRender = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndConditionalRenderFunPtr
glEndConditionalRenderFunPtr :: FunPtr (IO ())
glEndConditionalRenderFunPtr :: FunPtr (IO ())
glEndConditionalRenderFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEndConditionalRender")
{-# NOINLINE glEndConditionalRenderFunPtr #-}
glEndQuery :: MonadIO m => GLenum -> m ()
glEndQuery :: GLenum -> m ()
glEndQuery = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glEndQueryFunPtr
glEndQueryFunPtr :: FunPtr (GLenum -> IO ())
glEndQueryFunPtr :: FunPtr (GLenum -> IO ())
glEndQueryFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEndQuery")
{-# NOINLINE glEndQueryFunPtr #-}
glEndTransformFeedback :: MonadIO m => m ()
glEndTransformFeedback :: m ()
glEndTransformFeedback = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndTransformFeedbackFunPtr
glEndTransformFeedbackFunPtr :: FunPtr (IO ())
glEndTransformFeedbackFunPtr :: FunPtr (IO ())
glEndTransformFeedbackFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEndTransformFeedback")
{-# NOINLINE glEndTransformFeedbackFunPtr #-}
glFenceSync :: MonadIO m => GLenum -> GLbitfield -> m GLsync
glFenceSync :: GLenum -> GLenum -> m (Ptr ())
glFenceSync = FunPtr (GLenum -> GLenum -> IO (Ptr ()))
-> GLenum -> GLenum -> m (Ptr ())
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO (Ptr ()))
-> GLenum -> GLenum -> m (Ptr ())
ffienumbitfieldIOsync FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glFenceSyncFunPtr
glFenceSyncFunPtr :: FunPtr (GLenum -> GLbitfield -> IO GLsync)
glFenceSyncFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glFenceSyncFunPtr = IO (FunPtr (GLenum -> GLenum -> IO (Ptr ())))
-> FunPtr (GLenum -> GLenum -> IO (Ptr ()))
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO (Ptr ())))
forall a. String -> IO (FunPtr a)
getProcAddress "glFenceSync")
{-# NOINLINE glFenceSyncFunPtr #-}
glFinish :: MonadIO m => m ()
glFinish :: m ()
glFinish = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glFinishFunPtr
glFinishFunPtr :: FunPtr (IO ())
glFinishFunPtr :: FunPtr (IO ())
glFinishFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFinish")
{-# NOINLINE glFinishFunPtr #-}
glFlush :: MonadIO m => m ()
glFlush :: m ()
glFlush = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glFlushFunPtr
glFlushFunPtr :: FunPtr (IO ())
glFlushFunPtr :: FunPtr (IO ())
glFlushFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFlush")
{-# NOINLINE glFlushFunPtr #-}
glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m ()
glFlushMappedBufferRange :: GLenum -> GLintptr -> GLintptr -> m ()
glFlushMappedBufferRange = FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLintptr -> GLintptr -> m ()
ffienumintptrsizeiptrIOV FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
glFlushMappedBufferRangeFunPtr
glFlushMappedBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> IO ())
glFlushMappedBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
glFlushMappedBufferRangeFunPtr = IO (FunPtr (GLenum -> GLintptr -> GLintptr -> IO ()))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFlushMappedBufferRange")
{-# NOINLINE glFlushMappedBufferRangeFunPtr #-}
glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m ()
glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glFramebufferRenderbuffer = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumenumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glFramebufferRenderbufferFunPtr
glFramebufferRenderbufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())
glFramebufferRenderbufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glFramebufferRenderbufferFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferRenderbuffer")
{-# NOINLINE glFramebufferRenderbufferFunPtr #-}
glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
glFramebufferTexture :: GLenum -> GLenum -> GLenum -> GLsizei -> m ()
glFramebufferTexture = FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTextureFunPtr
glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())
glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTextureFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferTexture")
{-# NOINLINE glFramebufferTextureFunPtr #-}
glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
glFramebufferTexture1D = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTexture1DFunPtr
glFramebufferTexture1DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
glFramebufferTexture1DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTexture1DFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferTexture1D")
{-# NOINLINE glFramebufferTexture1DFunPtr #-}
glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
glFramebufferTexture2D = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTexture2DFunPtr
glFramebufferTexture2DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
glFramebufferTexture2DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTexture2DFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferTexture2D")
{-# NOINLINE glFramebufferTexture2DFunPtr #-}
glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glFramebufferTexture3D = FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> m ()
ffienumenumenumuintintintIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glFramebufferTexture3DFunPtr
glFramebufferTexture3DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())
glFramebufferTexture3DFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glFramebufferTexture3DFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferTexture3D")
{-# NOINLINE glFramebufferTexture3DFunPtr #-}
glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
glFramebufferTextureLayer :: GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glFramebufferTextureLayer = FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
ffienumenumuintintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glFramebufferTextureLayerFunPtr
glFramebufferTextureLayerFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())
glFramebufferTextureLayerFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glFramebufferTextureLayerFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferTextureLayer")
{-# NOINLINE glFramebufferTextureLayerFunPtr #-}
glFrontFace :: MonadIO m => GLenum -> m ()
glFrontFace :: GLenum -> m ()
glFrontFace = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glFrontFaceFunPtr
glFrontFaceFunPtr :: FunPtr (GLenum -> IO ())
glFrontFaceFunPtr :: FunPtr (GLenum -> IO ())
glFrontFaceFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFrontFace")
{-# NOINLINE glFrontFaceFunPtr #-}
glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenBuffers :: GLsizei -> Ptr GLenum -> m ()
glGenBuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenBuffersFunPtr
glGenBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenBuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenBuffers")
{-# NOINLINE glGenBuffersFunPtr #-}
glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenFramebuffers :: GLsizei -> Ptr GLenum -> m ()
glGenFramebuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenFramebuffersFunPtr
glGenFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenFramebuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenFramebuffers")
{-# NOINLINE glGenFramebuffersFunPtr #-}
glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenQueries :: GLsizei -> Ptr GLenum -> m ()
glGenQueries = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenQueriesFunPtr
glGenQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenQueriesFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenQueries")
{-# NOINLINE glGenQueriesFunPtr #-}
glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenRenderbuffers :: GLsizei -> Ptr GLenum -> m ()
glGenRenderbuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenRenderbuffersFunPtr
glGenRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenRenderbuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenRenderbuffers")
{-# NOINLINE glGenRenderbuffersFunPtr #-}
glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenTextures :: GLsizei -> Ptr GLenum -> m ()
glGenTextures = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenTexturesFunPtr
glGenTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenTexturesFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenTextures")
{-# NOINLINE glGenTexturesFunPtr #-}
glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenVertexArrays :: GLsizei -> Ptr GLenum -> m ()
glGenVertexArrays = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenVertexArraysFunPtr
glGenVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenVertexArraysFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenVertexArrays")
{-# NOINLINE glGenVertexArraysFunPtr #-}
glGenerateMipmap :: MonadIO m => GLenum -> m ()
glGenerateMipmap :: GLenum -> m ()
glGenerateMipmap = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glGenerateMipmapFunPtr
glGenerateMipmapFunPtr :: FunPtr (GLenum -> IO ())
glGenerateMipmapFunPtr :: FunPtr (GLenum -> IO ())
glGenerateMipmapFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenerateMipmap")
{-# NOINLINE glGenerateMipmapFunPtr #-}
glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()
glGetActiveAttrib :: GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
glGetActiveAttrib = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
ffiuintuintsizeiPtrsizeiPtrintPtrenumPtrcharIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
glGetActiveAttribFunPtr
glGetActiveAttribFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())
glGetActiveAttribFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
glGetActiveAttribFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveAttrib")
{-# NOINLINE glGetActiveAttribFunPtr #-}
glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()
glGetActiveUniform :: GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
glGetActiveUniform = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
ffiuintuintsizeiPtrsizeiPtrintPtrenumPtrcharIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
glGetActiveUniformFunPtr
glGetActiveUniformFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())
glGetActiveUniformFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
glGetActiveUniformFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveUniform")
{-# NOINLINE glGetActiveUniformFunPtr #-}
glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetActiveUniformBlockName :: GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetActiveUniformBlockName = FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffiuintuintsizeiPtrsizeiPtrcharIOV FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetActiveUniformBlockNameFunPtr
glGetActiveUniformBlockNameFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetActiveUniformBlockNameFunPtr :: FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetActiveUniformBlockNameFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveUniformBlockName")
{-# NOINLINE glGetActiveUniformBlockNameFunPtr #-}
glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
glGetActiveUniformBlockiv :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetActiveUniformBlockiv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintuintenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetActiveUniformBlockivFunPtr
glGetActiveUniformBlockivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())
glGetActiveUniformBlockivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetActiveUniformBlockivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveUniformBlockiv")
{-# NOINLINE glGetActiveUniformBlockivFunPtr #-}
glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetActiveUniformName :: GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetActiveUniformName = FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffiuintuintsizeiPtrsizeiPtrcharIOV FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetActiveUniformNameFunPtr
glGetActiveUniformNameFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetActiveUniformNameFunPtr :: FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetActiveUniformNameFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveUniformName")
{-# NOINLINE glGetActiveUniformNameFunPtr #-}
glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()
glGetActiveUniformsiv :: GLenum -> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetActiveUniformsiv = FunPtr
(GLenum -> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintsizeiPtruintenumPtrintIOV FunPtr
(GLenum -> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetActiveUniformsivFunPtr
glGetActiveUniformsivFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())
glGetActiveUniformsivFunPtr :: FunPtr
(GLenum -> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetActiveUniformsivFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveUniformsiv")
{-# NOINLINE glGetActiveUniformsivFunPtr #-}
glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m ()
glGetAttachedShaders :: GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> m ()
glGetAttachedShaders = FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> m ()
ffiuintsizeiPtrsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> IO ())
glGetAttachedShadersFunPtr
glGetAttachedShadersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())
glGetAttachedShadersFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> IO ())
glGetAttachedShadersFunPtr = IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetAttachedShaders")
{-# NOINLINE glGetAttachedShadersFunPtr #-}
glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
glGetAttribLocation :: GLenum -> Ptr GLchar -> m GLsizei
glGetAttribLocation = FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> Ptr GLchar -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> Ptr GLchar -> m GLsizei
ffiuintPtrcharIOint FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
glGetAttribLocationFunPtr
glGetAttribLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)
glGetAttribLocationFunPtr :: FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
glGetAttribLocationFunPtr = IO (FunPtr (GLenum -> Ptr GLchar -> IO GLsizei))
-> FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLchar -> IO GLsizei))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetAttribLocation")
{-# NOINLINE glGetAttribLocationFunPtr #-}
glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m ()
glGetBooleani_v :: GLenum -> GLenum -> Ptr GLboolean -> m ()
glGetBooleani_v = FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
ffienumuintPtrbooleanIOV FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetBooleani_vFunPtr
glGetBooleani_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())
glGetBooleani_vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetBooleani_vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetBooleani_v")
{-# NOINLINE glGetBooleani_vFunPtr #-}
glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m ()
glGetBooleanv :: GLenum -> Ptr GLboolean -> m ()
glGetBooleanv = FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
ffienumPtrbooleanIOV FunPtr (GLenum -> Ptr GLboolean -> IO ())
glGetBooleanvFunPtr
glGetBooleanvFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glGetBooleanvFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glGetBooleanvFunPtr = IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetBooleanv")
{-# NOINLINE glGetBooleanvFunPtr #-}
glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m ()
glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> m ()
glGetBufferParameteri64v = FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
ffienumenumPtrint64IOV FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetBufferParameteri64vFunPtr
glGetBufferParameteri64vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetBufferParameteri64vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetBufferParameteri64vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetBufferParameteri64v")
{-# NOINLINE glGetBufferParameteri64vFunPtr #-}
glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetBufferParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetBufferParameterivFunPtr
glGetBufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetBufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetBufferParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetBufferParameteriv")
{-# NOINLINE glGetBufferParameterivFunPtr #-}
glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetBufferPointerv = FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
ffienumenumPtrPtrVIOV FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetBufferPointervFunPtr
glGetBufferPointervFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetBufferPointervFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetBufferPointervFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetBufferPointerv")
{-# NOINLINE glGetBufferPointervFunPtr #-}
glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
glGetBufferSubData :: GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
glGetBufferSubData = FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
-> GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
-> GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
ffienumintptrsizeiptrPtrVIOV FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
glGetBufferSubDataFunPtr
glGetBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())
glGetBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
glGetBufferSubDataFunPtr = IO (FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetBufferSubData")
{-# NOINLINE glGetBufferSubDataFunPtr #-}
glGetCompressedTexImage :: MonadIO m => GLenum -> GLint -> Ptr () -> m ()
glGetCompressedTexImage :: GLenum -> GLsizei -> Ptr () -> m ()
glGetCompressedTexImage = FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr () -> m ()
ffienumintPtrVIOV FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glGetCompressedTexImageFunPtr
glGetCompressedTexImageFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> IO ())
glGetCompressedTexImageFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
glGetCompressedTexImageFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetCompressedTexImage")
{-# NOINLINE glGetCompressedTexImageFunPtr #-}
glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glGetDoublev :: GLenum -> Ptr GLdouble -> m ()
glGetDoublev = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffienumPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glGetDoublevFunPtr
glGetDoublevFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glGetDoublevFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glGetDoublevFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetDoublev")
{-# NOINLINE glGetDoublevFunPtr #-}
glGetError :: MonadIO m => m GLenum
glGetError :: m GLenum
glGetError = FunPtr (IO GLenum) -> m GLenum
forall (m :: * -> *). MonadIO m => FunPtr (IO GLenum) -> m GLenum
ffiIOenum FunPtr (IO GLenum)
glGetErrorFunPtr
glGetErrorFunPtr :: FunPtr (IO GLenum)
glGetErrorFunPtr :: FunPtr (IO GLenum)
glGetErrorFunPtr = IO (FunPtr (IO GLenum)) -> FunPtr (IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetError")
{-# NOINLINE glGetErrorFunPtr #-}
glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glGetFloatv :: GLenum -> Ptr GLfloat -> m ()
glGetFloatv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glGetFloatvFunPtr
glGetFloatvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glGetFloatvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glGetFloatvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetFloatv")
{-# NOINLINE glGetFloatvFunPtr #-}
glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
glGetFragDataLocation :: GLenum -> Ptr GLchar -> m GLsizei
glGetFragDataLocation = FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> Ptr GLchar -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> Ptr GLchar -> m GLsizei
ffiuintPtrcharIOint FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
glGetFragDataLocationFunPtr
glGetFragDataLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)
glGetFragDataLocationFunPtr :: FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
glGetFragDataLocationFunPtr = IO (FunPtr (GLenum -> Ptr GLchar -> IO GLsizei))
-> FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLchar -> IO GLsizei))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetFragDataLocation")
{-# NOINLINE glGetFragDataLocationFunPtr #-}
glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetFramebufferAttachmentParameteriv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetFramebufferAttachmentParameterivFunPtr
glGetFramebufferAttachmentParameterivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFramebufferAttachmentParameterivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetFramebufferAttachmentParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetFramebufferAttachmentParameteriv")
{-# NOINLINE glGetFramebufferAttachmentParameterivFunPtr #-}
glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m ()
glGetInteger64i_v :: GLenum -> GLenum -> Ptr GLint64 -> m ()
glGetInteger64i_v = FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
ffienumuintPtrint64IOV FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetInteger64i_vFunPtr
glGetInteger64i_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint64 -> IO ())
glGetInteger64i_vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetInteger64i_vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetInteger64i_v")
{-# NOINLINE glGetInteger64i_vFunPtr #-}
glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m ()
glGetInteger64v :: GLenum -> Ptr GLint64 -> m ()
glGetInteger64v = FunPtr (GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> Ptr GLint64 -> m ()
ffienumPtrint64IOV FunPtr (GLenum -> Ptr GLint64 -> IO ())
glGetInteger64vFunPtr
glGetInteger64vFunPtr :: FunPtr (GLenum -> Ptr GLint64 -> IO ())
glGetInteger64vFunPtr :: FunPtr (GLenum -> Ptr GLint64 -> IO ())
glGetInteger64vFunPtr = IO (FunPtr (GLenum -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetInteger64v")
{-# NOINLINE glGetInteger64vFunPtr #-}
glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()
glGetIntegeri_v :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetIntegeri_v = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumuintPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetIntegeri_vFunPtr
glGetIntegeri_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())
glGetIntegeri_vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetIntegeri_vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetIntegeri_v")
{-# NOINLINE glGetIntegeri_vFunPtr #-}
glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m ()
glGetIntegerv :: GLenum -> Ptr GLsizei -> m ()
glGetIntegerv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glGetIntegervFunPtr
glGetIntegervFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glGetIntegervFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glGetIntegervFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetIntegerv")
{-# NOINLINE glGetIntegervFunPtr #-}
glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glGetMultisamplefv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetMultisamplefv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMultisamplefvFunPtr
glGetMultisamplefvFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glGetMultisamplefvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMultisamplefvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetMultisamplefv")
{-# NOINLINE glGetMultisamplefvFunPtr #-}
glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetProgramInfoLog :: GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetProgramInfoLog = FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffiuintsizeiPtrsizeiPtrcharIOV FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetProgramInfoLogFunPtr
glGetProgramInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetProgramInfoLogFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetProgramInfoLogFunPtr = IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramInfoLog")
{-# NOINLINE glGetProgramInfoLogFunPtr #-}
glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetProgramiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetProgramiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramivFunPtr
glGetProgramivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetProgramivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramiv")
{-# NOINLINE glGetProgramivFunPtr #-}
glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetQueryObjectiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetQueryObjectiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetQueryObjectivFunPtr
glGetQueryObjectivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetQueryObjectivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetQueryObjectivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryObjectiv")
{-# NOINLINE glGetQueryObjectivFunPtr #-}
glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
glGetQueryObjectuiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glGetQueryObjectuiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffiuintenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetQueryObjectuivFunPtr
glGetQueryObjectuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
glGetQueryObjectuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetQueryObjectuivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryObjectuiv")
{-# NOINLINE glGetQueryObjectuivFunPtr #-}
glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetQueryiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetQueryiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetQueryivFunPtr
glGetQueryivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetQueryivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetQueryivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryiv")
{-# NOINLINE glGetQueryivFunPtr #-}
glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetRenderbufferParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetRenderbufferParameterivFunPtr
glGetRenderbufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetRenderbufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetRenderbufferParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetRenderbufferParameteriv")
{-# NOINLINE glGetRenderbufferParameterivFunPtr #-}
glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetShaderInfoLog :: GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetShaderInfoLog = FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffiuintsizeiPtrsizeiPtrcharIOV FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetShaderInfoLogFunPtr
glGetShaderInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetShaderInfoLogFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetShaderInfoLogFunPtr = IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetShaderInfoLog")
{-# NOINLINE glGetShaderInfoLogFunPtr #-}
glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetShaderSource :: GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetShaderSource = FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffiuintsizeiPtrsizeiPtrcharIOV FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetShaderSourceFunPtr
glGetShaderSourceFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetShaderSourceFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetShaderSourceFunPtr = IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetShaderSource")
{-# NOINLINE glGetShaderSourceFunPtr #-}
glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetShaderiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetShaderiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetShaderivFunPtr
glGetShaderivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetShaderivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetShaderivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetShaderiv")
{-# NOINLINE glGetShaderivFunPtr #-}
glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte)
glGetString :: GLenum -> m (Ptr GLboolean)
glGetString = FunPtr (GLenum -> IO (Ptr GLboolean))
-> GLenum -> m (Ptr GLboolean)
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO (Ptr GLboolean))
-> GLenum -> m (Ptr GLboolean)
ffienumIOPtrubyte FunPtr (GLenum -> IO (Ptr GLboolean))
glGetStringFunPtr
glGetStringFunPtr :: FunPtr (GLenum -> IO (Ptr GLubyte))
glGetStringFunPtr :: FunPtr (GLenum -> IO (Ptr GLboolean))
glGetStringFunPtr = IO (FunPtr (GLenum -> IO (Ptr GLboolean)))
-> FunPtr (GLenum -> IO (Ptr GLboolean))
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO (Ptr GLboolean)))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetString")
{-# NOINLINE glGetStringFunPtr #-}
glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte)
glGetStringi :: GLenum -> GLenum -> m (Ptr GLboolean)
glGetStringi = FunPtr (GLenum -> GLenum -> IO (Ptr GLboolean))
-> GLenum -> GLenum -> m (Ptr GLboolean)
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO (Ptr GLboolean))
-> GLenum -> GLenum -> m (Ptr GLboolean)
ffienumuintIOPtrubyte FunPtr (GLenum -> GLenum -> IO (Ptr GLboolean))
glGetStringiFunPtr
glGetStringiFunPtr :: FunPtr (GLenum -> GLuint -> IO (Ptr GLubyte))
glGetStringiFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr GLboolean))
glGetStringiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO (Ptr GLboolean)))
-> FunPtr (GLenum -> GLenum -> IO (Ptr GLboolean))
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO (Ptr GLboolean)))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetStringi")
{-# NOINLINE glGetStringiFunPtr #-}
glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m ()
glGetSynciv :: Ptr () -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> m ()
glGetSynciv = FunPtr
(Ptr ()
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> IO ())
-> Ptr ()
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(Ptr ()
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> IO ())
-> Ptr ()
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> m ()
ffisyncenumsizeiPtrsizeiPtrintIOV FunPtr
(Ptr ()
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> IO ())
glGetSyncivFunPtr
glGetSyncivFunPtr :: FunPtr (GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())
glGetSyncivFunPtr :: FunPtr
(Ptr ()
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> IO ())
glGetSyncivFunPtr = IO
(FunPtr
(Ptr ()
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr
(Ptr ()
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(Ptr ()
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetSynciv")
{-# NOINLINE glGetSyncivFunPtr #-}
glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
glGetTexImage :: GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glGetTexImage = FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
ffienumintenumenumPtrVIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glGetTexImageFunPtr
glGetTexImageFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())
glGetTexImageFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glGetTexImageFunPtr = IO
(FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexImage")
{-# NOINLINE glGetTexImageFunPtr #-}
glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m ()
glGetTexLevelParameterfv :: GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> m ()
glGetTexLevelParameterfv = FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> m ()
ffienumintenumPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
glGetTexLevelParameterfvFunPtr
glGetTexLevelParameterfvFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())
glGetTexLevelParameterfvFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
glGetTexLevelParameterfvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexLevelParameterfv")
{-# NOINLINE glGetTexLevelParameterfvFunPtr #-}
glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m ()
glGetTexLevelParameteriv :: GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> m ()
glGetTexLevelParameteriv = FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> m ()
ffienumintenumPtrintIOV FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
glGetTexLevelParameterivFunPtr
glGetTexLevelParameterivFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
glGetTexLevelParameterivFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
glGetTexLevelParameterivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexLevelParameteriv")
{-# NOINLINE glGetTexLevelParameterivFunPtr #-}
glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTexParameterIiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexParameterIivFunPtr
glGetTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexParameterIivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexParameterIiv")
{-# NOINLINE glGetTexParameterIivFunPtr #-}
glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glGetTexParameterIuiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetTexParameterIuivFunPtr
glGetTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())
glGetTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetTexParameterIuivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexParameterIuiv")
{-# NOINLINE glGetTexParameterIuivFunPtr #-}
glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetTexParameterfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexParameterfvFunPtr
glGetTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTexParameterfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexParameterfv")
{-# NOINLINE glGetTexParameterfvFunPtr #-}
glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTexParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexParameterivFunPtr
glGetTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexParameteriv")
{-# NOINLINE glGetTexParameterivFunPtr #-}
glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m ()
glGetTransformFeedbackVarying :: GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
glGetTransformFeedbackVarying = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> m ()
ffiuintuintsizeiPtrsizeiPtrsizeiPtrenumPtrcharIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
glGetTransformFeedbackVaryingFunPtr
glGetTransformFeedbackVaryingFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())
glGetTransformFeedbackVaryingFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
glGetTransformFeedbackVaryingFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLenum
-> Ptr GLchar
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTransformFeedbackVarying")
{-# NOINLINE glGetTransformFeedbackVaryingFunPtr #-}
glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint
glGetUniformBlockIndex :: GLenum -> Ptr GLchar -> m GLenum
glGetUniformBlockIndex = FunPtr (GLenum -> Ptr GLchar -> IO GLenum)
-> GLenum -> Ptr GLchar -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLchar -> IO GLenum)
-> GLenum -> Ptr GLchar -> m GLenum
ffiuintPtrcharIOuint FunPtr (GLenum -> Ptr GLchar -> IO GLenum)
glGetUniformBlockIndexFunPtr
glGetUniformBlockIndexFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLuint)
glGetUniformBlockIndexFunPtr :: FunPtr (GLenum -> Ptr GLchar -> IO GLenum)
glGetUniformBlockIndexFunPtr = IO (FunPtr (GLenum -> Ptr GLchar -> IO GLenum))
-> FunPtr (GLenum -> Ptr GLchar -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLchar -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformBlockIndex")
{-# NOINLINE glGetUniformBlockIndexFunPtr #-}
glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m ()
glGetUniformIndices :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> m ()
glGetUniformIndices = FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> m ()
ffiuintsizeiPtrPtrcharPtruintIOV FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> IO ())
glGetUniformIndicesFunPtr
glGetUniformIndicesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())
glGetUniformIndicesFunPtr :: FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> IO ())
glGetUniformIndicesFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformIndices")
{-# NOINLINE glGetUniformIndicesFunPtr #-}
glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
glGetUniformLocation :: GLenum -> Ptr GLchar -> m GLsizei
glGetUniformLocation = FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> Ptr GLchar -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> Ptr GLchar -> m GLsizei
ffiuintPtrcharIOint FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
glGetUniformLocationFunPtr
glGetUniformLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)
glGetUniformLocationFunPtr :: FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
glGetUniformLocationFunPtr = IO (FunPtr (GLenum -> Ptr GLchar -> IO GLsizei))
-> FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLchar -> IO GLsizei))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformLocation")
{-# NOINLINE glGetUniformLocationFunPtr #-}
glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m ()
glGetUniformfv :: GLenum -> GLsizei -> Ptr GLfloat -> m ()
glGetUniformfv = FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintPtrfloatIOV FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetUniformfvFunPtr
glGetUniformfvFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())
glGetUniformfvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetUniformfvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformfv")
{-# NOINLINE glGetUniformfvFunPtr #-}
glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m ()
glGetUniformiv :: GLenum -> GLsizei -> Ptr GLsizei -> m ()
glGetUniformiv = FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintPtrintIOV FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glGetUniformivFunPtr
glGetUniformivFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint -> IO ())
glGetUniformivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glGetUniformivFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformiv")
{-# NOINLINE glGetUniformivFunPtr #-}
glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m ()
glGetUniformuiv :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glGetUniformuiv = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffiuintintPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glGetUniformuivFunPtr
glGetUniformuivFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
glGetUniformuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glGetUniformuivFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformuiv")
{-# NOINLINE glGetUniformuivFunPtr #-}
glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVertexAttribIiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetVertexAttribIiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexAttribIivFunPtr
glGetVertexAttribIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVertexAttribIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexAttribIivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribIiv")
{-# NOINLINE glGetVertexAttribIivFunPtr #-}
glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
glGetVertexAttribIuiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glGetVertexAttribIuiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffiuintenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetVertexAttribIuivFunPtr
glGetVertexAttribIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
glGetVertexAttribIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetVertexAttribIuivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribIuiv")
{-# NOINLINE glGetVertexAttribIuivFunPtr #-}
glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVertexAttribPointerv :: GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVertexAttribPointerv = FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
ffiuintenumPtrPtrVIOV FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervFunPtr
glGetVertexAttribPointervFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribPointerv")
{-# NOINLINE glGetVertexAttribPointervFunPtr #-}
glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
glGetVertexAttribdv :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetVertexAttribdv = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffiuintenumPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribdvFunPtr
glGetVertexAttribdvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribdvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribdvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribdv")
{-# NOINLINE glGetVertexAttribdvFunPtr #-}
glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetVertexAttribfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetVertexAttribfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetVertexAttribfvFunPtr
glGetVertexAttribfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetVertexAttribfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetVertexAttribfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribfv")
{-# NOINLINE glGetVertexAttribfvFunPtr #-}
glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVertexAttribiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetVertexAttribiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexAttribivFunPtr
glGetVertexAttribivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVertexAttribivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexAttribivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribiv")
{-# NOINLINE glGetVertexAttribivFunPtr #-}
glHint :: MonadIO m => GLenum -> GLenum -> m ()
glHint :: GLenum -> GLenum -> m ()
glHint = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glHintFunPtr
glHintFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glHintFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glHintFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glHint")
{-# NOINLINE glHintFunPtr #-}
glIsBuffer :: MonadIO m => GLuint -> m GLboolean
glIsBuffer :: GLenum -> m GLboolean
glIsBuffer = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsBufferFunPtr
glIsBufferFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsBufferFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsBufferFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsBuffer")
{-# NOINLINE glIsBufferFunPtr #-}
glIsEnabled :: MonadIO m => GLenum -> m GLboolean
glIsEnabled :: GLenum -> m GLboolean
glIsEnabled = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffienumIOboolean FunPtr (GLenum -> IO GLboolean)
glIsEnabledFunPtr
glIsEnabledFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsEnabledFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsEnabledFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsEnabled")
{-# NOINLINE glIsEnabledFunPtr #-}
glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean
glIsEnabledi :: GLenum -> GLenum -> m GLboolean
glIsEnabledi = FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
ffienumuintIOboolean FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsEnablediFunPtr
glIsEnablediFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)
glIsEnablediFunPtr :: FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsEnablediFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
-> FunPtr (GLenum -> GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsEnabledi")
{-# NOINLINE glIsEnablediFunPtr #-}
glIsFramebuffer :: MonadIO m => GLuint -> m GLboolean
glIsFramebuffer :: GLenum -> m GLboolean
glIsFramebuffer = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsFramebufferFunPtr
glIsFramebufferFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsFramebufferFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsFramebufferFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsFramebuffer")
{-# NOINLINE glIsFramebufferFunPtr #-}
glIsProgram :: MonadIO m => GLuint -> m GLboolean
glIsProgram :: GLenum -> m GLboolean
glIsProgram = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsProgramFunPtr
glIsProgramFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsProgramFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsProgramFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsProgram")
{-# NOINLINE glIsProgramFunPtr #-}
glIsQuery :: MonadIO m => GLuint -> m GLboolean
glIsQuery :: GLenum -> m GLboolean
glIsQuery = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsQueryFunPtr
glIsQueryFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsQueryFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsQueryFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsQuery")
{-# NOINLINE glIsQueryFunPtr #-}
glIsRenderbuffer :: MonadIO m => GLuint -> m GLboolean
glIsRenderbuffer :: GLenum -> m GLboolean
glIsRenderbuffer = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsRenderbufferFunPtr
glIsRenderbufferFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsRenderbufferFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsRenderbufferFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsRenderbuffer")
{-# NOINLINE glIsRenderbufferFunPtr #-}
glIsShader :: MonadIO m => GLuint -> m GLboolean
glIsShader :: GLenum -> m GLboolean
glIsShader = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsShaderFunPtr
glIsShaderFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsShaderFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsShaderFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsShader")
{-# NOINLINE glIsShaderFunPtr #-}
glIsSync :: MonadIO m => GLsync -> m GLboolean
glIsSync :: Ptr () -> m GLboolean
glIsSync = FunPtr (Ptr () -> IO GLboolean) -> Ptr () -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr () -> IO GLboolean) -> Ptr () -> m GLboolean
ffisyncIOboolean FunPtr (Ptr () -> IO GLboolean)
glIsSyncFunPtr
glIsSyncFunPtr :: FunPtr (GLsync -> IO GLboolean)
glIsSyncFunPtr :: FunPtr (Ptr () -> IO GLboolean)
glIsSyncFunPtr = IO (FunPtr (Ptr () -> IO GLboolean))
-> FunPtr (Ptr () -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr () -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsSync")
{-# NOINLINE glIsSyncFunPtr #-}
glIsTexture :: MonadIO m => GLuint -> m GLboolean
glIsTexture :: GLenum -> m GLboolean
glIsTexture = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsTextureFunPtr
glIsTextureFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsTextureFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsTextureFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsTexture")
{-# NOINLINE glIsTextureFunPtr #-}
glIsVertexArray :: MonadIO m => GLuint -> m GLboolean
glIsVertexArray :: GLenum -> m GLboolean
glIsVertexArray = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsVertexArrayFunPtr
glIsVertexArrayFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsVertexArrayFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsVertexArrayFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsVertexArray")
{-# NOINLINE glIsVertexArrayFunPtr #-}
glLineWidth :: MonadIO m => GLfloat -> m ()
glLineWidth :: GLfloat -> m ()
glLineWidth = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glLineWidthFunPtr
glLineWidthFunPtr :: FunPtr (GLfloat -> IO ())
glLineWidthFunPtr :: FunPtr (GLfloat -> IO ())
glLineWidthFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLineWidth")
{-# NOINLINE glLineWidthFunPtr #-}
glLinkProgram :: MonadIO m => GLuint -> m ()
glLinkProgram :: GLenum -> m ()
glLinkProgram = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glLinkProgramFunPtr
glLinkProgramFunPtr :: FunPtr (GLuint -> IO ())
glLinkProgramFunPtr :: FunPtr (GLenum -> IO ())
glLinkProgramFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLinkProgram")
{-# NOINLINE glLinkProgramFunPtr #-}
glLogicOp :: MonadIO m => GLenum -> m ()
glLogicOp :: GLenum -> m ()
glLogicOp = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glLogicOpFunPtr
glLogicOpFunPtr :: FunPtr (GLenum -> IO ())
glLogicOpFunPtr :: FunPtr (GLenum -> IO ())
glLogicOpFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glLogicOp")
{-# NOINLINE glLogicOpFunPtr #-}
glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ())
glMapBuffer :: GLenum -> GLenum -> m (Ptr ())
glMapBuffer = FunPtr (GLenum -> GLenum -> IO (Ptr ()))
-> GLenum -> GLenum -> m (Ptr ())
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO (Ptr ()))
-> GLenum -> GLenum -> m (Ptr ())
ffienumenumIOPtrV FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glMapBufferFunPtr
glMapBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glMapBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glMapBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> IO (Ptr ())))
-> FunPtr (GLenum -> GLenum -> IO (Ptr ()))
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO (Ptr ())))
forall a. String -> IO (FunPtr a)
getProcAddress "glMapBuffer")
{-# NOINLINE glMapBufferFunPtr #-}
glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ())
glMapBufferRange :: GLenum -> GLintptr -> GLintptr -> GLenum -> m (Ptr ())
glMapBufferRange = FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
-> GLenum -> GLintptr -> GLintptr -> GLenum -> m (Ptr ())
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
-> GLenum -> GLintptr -> GLintptr -> GLenum -> m (Ptr ())
ffienumintptrsizeiptrbitfieldIOPtrV FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
glMapBufferRangeFunPtr
glMapBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr ()))
glMapBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
glMapBufferRangeFunPtr = IO
(FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ())))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ())))
forall a. String -> IO (FunPtr a)
getProcAddress "glMapBufferRange")
{-# NOINLINE glMapBufferRangeFunPtr #-}
glMultiDrawArrays :: MonadIO m => GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m ()
glMultiDrawArrays :: GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> m ()
glMultiDrawArrays = FunPtr (GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> m ()
ffienumPtrintPtrsizeisizeiIOV FunPtr (GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> IO ())
glMultiDrawArraysFunPtr
glMultiDrawArraysFunPtr :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())
glMultiDrawArraysFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> IO ())
glMultiDrawArraysFunPtr = IO
(FunPtr (GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> Ptr GLsizei -> Ptr GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiDrawArrays")
{-# NOINLINE glMultiDrawArraysFunPtr #-}
glMultiDrawElements :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> m ()
glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> m ()
glMultiDrawElements = FunPtr
(GLenum
-> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ())
-> GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ())
-> GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> m ()
ffienumPtrsizeienumPtrPtrVsizeiIOV FunPtr
(GLenum
-> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ())
glMultiDrawElementsFunPtr
glMultiDrawElementsFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ())
glMultiDrawElementsFunPtr :: FunPtr
(GLenum
-> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ())
glMultiDrawElementsFunPtr = IO
(FunPtr
(GLenum
-> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiDrawElements")
{-# NOINLINE glMultiDrawElementsFunPtr #-}
glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m ()
glMultiDrawElementsBaseVertex :: GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> m ()
glMultiDrawElementsBaseVertex = FunPtr
(GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> IO ())
-> GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> IO ())
-> GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> m ()
ffienumPtrsizeienumPtrPtrVsizeiPtrintIOV FunPtr
(GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> IO ())
glMultiDrawElementsBaseVertexFunPtr
glMultiDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> IO ())
glMultiDrawElementsBaseVertexFunPtr :: FunPtr
(GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> IO ())
glMultiDrawElementsBaseVertexFunPtr = IO
(FunPtr
(GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> Ptr GLsizei
-> GLenum
-> Ptr (Ptr ())
-> GLsizei
-> Ptr GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiDrawElementsBaseVertex")
{-# NOINLINE glMultiDrawElementsBaseVertexFunPtr #-}
glPixelStoref :: MonadIO m => GLenum -> GLfloat -> m ()
glPixelStoref :: GLenum -> GLfloat -> m ()
glPixelStoref = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glPixelStorefFunPtr
glPixelStorefFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPixelStorefFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPixelStorefFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPixelStoref")
{-# NOINLINE glPixelStorefFunPtr #-}
glPixelStorei :: MonadIO m => GLenum -> GLint -> m ()
glPixelStorei :: GLenum -> GLsizei -> m ()
glPixelStorei = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffienumintIOV FunPtr (GLenum -> GLsizei -> IO ())
glPixelStoreiFunPtr
glPixelStoreiFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPixelStoreiFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glPixelStoreiFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPixelStorei")
{-# NOINLINE glPixelStoreiFunPtr #-}
glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m ()
glPointParameterf :: GLenum -> GLfloat -> m ()
glPointParameterf = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glPointParameterfFunPtr
glPointParameterfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPointParameterfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPointParameterfFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPointParameterf")
{-# NOINLINE glPointParameterfFunPtr #-}
glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glPointParameterfv :: GLenum -> Ptr GLfloat -> m ()
glPointParameterfv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glPointParameterfvFunPtr
glPointParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glPointParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glPointParameterfvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPointParameterfv")
{-# NOINLINE glPointParameterfvFunPtr #-}
glPointParameteri :: MonadIO m => GLenum -> GLint -> m ()
glPointParameteri :: GLenum -> GLsizei -> m ()
glPointParameteri = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffienumintIOV FunPtr (GLenum -> GLsizei -> IO ())
glPointParameteriFunPtr
glPointParameteriFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPointParameteriFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glPointParameteriFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPointParameteri")
{-# NOINLINE glPointParameteriFunPtr #-}
glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m ()
glPointParameteriv :: GLenum -> Ptr GLsizei -> m ()
glPointParameteriv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glPointParameterivFunPtr
glPointParameterivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glPointParameterivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glPointParameterivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPointParameteriv")
{-# NOINLINE glPointParameterivFunPtr #-}
glPointSize :: MonadIO m => GLfloat -> m ()
glPointSize :: GLfloat -> m ()
glPointSize = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glPointSizeFunPtr
glPointSizeFunPtr :: FunPtr (GLfloat -> IO ())
glPointSizeFunPtr :: FunPtr (GLfloat -> IO ())
glPointSizeFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPointSize")
{-# NOINLINE glPointSizeFunPtr #-}
glPolygonMode :: MonadIO m => GLenum -> GLenum -> m ()
glPolygonMode :: GLenum -> GLenum -> m ()
glPolygonMode = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glPolygonModeFunPtr
glPolygonModeFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glPolygonModeFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glPolygonModeFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPolygonMode")
{-# NOINLINE glPolygonModeFunPtr #-}
glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m ()
glPolygonOffset :: GLfloat -> GLfloat -> m ()
glPolygonOffset = FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
ffifloatfloatIOV FunPtr (GLfloat -> GLfloat -> IO ())
glPolygonOffsetFunPtr
glPolygonOffsetFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glPolygonOffsetFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glPolygonOffsetFunPtr = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPolygonOffset")
{-# NOINLINE glPolygonOffsetFunPtr #-}
glPrimitiveRestartIndex :: MonadIO m => GLuint -> m ()
glPrimitiveRestartIndex :: GLenum -> m ()
glPrimitiveRestartIndex = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glPrimitiveRestartIndexFunPtr
glPrimitiveRestartIndexFunPtr :: FunPtr (GLuint -> IO ())
glPrimitiveRestartIndexFunPtr :: FunPtr (GLenum -> IO ())
glPrimitiveRestartIndexFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPrimitiveRestartIndex")
{-# NOINLINE glPrimitiveRestartIndexFunPtr #-}
glProvokingVertex :: MonadIO m => GLenum -> m ()
glProvokingVertex :: GLenum -> m ()
glProvokingVertex = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glProvokingVertexFunPtr
glProvokingVertexFunPtr :: FunPtr (GLenum -> IO ())
glProvokingVertexFunPtr :: FunPtr (GLenum -> IO ())
glProvokingVertexFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProvokingVertex")
{-# NOINLINE glProvokingVertexFunPtr #-}
glReadBuffer :: MonadIO m => GLenum -> m ()
glReadBuffer :: GLenum -> m ()
glReadBuffer = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glReadBufferFunPtr
glReadBufferFunPtr :: FunPtr (GLenum -> IO ())
glReadBufferFunPtr :: FunPtr (GLenum -> IO ())
glReadBufferFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glReadBuffer")
{-# NOINLINE glReadBufferFunPtr #-}
glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glReadPixels :: GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glReadPixels = FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffiintintsizeisizeienumenumPtrVIOV FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glReadPixelsFunPtr
glReadPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glReadPixelsFunPtr :: FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glReadPixelsFunPtr = IO
(FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glReadPixels")
{-# NOINLINE glReadPixelsFunPtr #-}
glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorage = FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
ffienumenumsizeisizeiIOV FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageFunPtr
glRenderbufferStorageFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRenderbufferStorage")
{-# NOINLINE glRenderbufferStorageFunPtr #-}
glRenderbufferStorageMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisample = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
ffienumsizeienumsizeisizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleFunPtr
glRenderbufferStorageMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRenderbufferStorageMultisample")
{-# NOINLINE glRenderbufferStorageMultisampleFunPtr #-}
glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m ()
glSampleCoverage :: GLfloat -> GLboolean -> m ()
glSampleCoverage = FunPtr (GLfloat -> GLboolean -> IO ())
-> GLfloat -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLboolean -> IO ())
-> GLfloat -> GLboolean -> m ()
ffifloatbooleanIOV FunPtr (GLfloat -> GLboolean -> IO ())
glSampleCoverageFunPtr
glSampleCoverageFunPtr :: FunPtr (GLfloat -> GLboolean -> IO ())
glSampleCoverageFunPtr :: FunPtr (GLfloat -> GLboolean -> IO ())
glSampleCoverageFunPtr = IO (FunPtr (GLfloat -> GLboolean -> IO ()))
-> FunPtr (GLfloat -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSampleCoverage")
{-# NOINLINE glSampleCoverageFunPtr #-}
glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m ()
glSampleMaski :: GLenum -> GLenum -> m ()
glSampleMaski = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintbitfieldIOV FunPtr (GLenum -> GLenum -> IO ())
glSampleMaskiFunPtr
glSampleMaskiFunPtr :: FunPtr (GLuint -> GLbitfield -> IO ())
glSampleMaskiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glSampleMaskiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSampleMaski")
{-# NOINLINE glSampleMaskiFunPtr #-}
glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
glScissor :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glScissor = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintsizeisizeiIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glScissorFunPtr
glScissorFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glScissorFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glScissorFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glScissor")
{-# NOINLINE glScissorFunPtr #-}
glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m ()
glShaderSource :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> m ()
glShaderSource = FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> m ()
ffiuintsizeiPtrPtrcharPtrintIOV FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> IO ())
glShaderSourceFunPtr
glShaderSourceFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())
glShaderSourceFunPtr :: FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> IO ())
glShaderSourceFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glShaderSource")
{-# NOINLINE glShaderSourceFunPtr #-}
glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m ()
glStencilFunc :: GLenum -> GLsizei -> GLenum -> m ()
glStencilFunc = FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> m ()
ffienumintuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
glStencilFuncFunPtr
glStencilFuncFunPtr :: FunPtr (GLenum -> GLint -> GLuint -> IO ())
glStencilFuncFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
glStencilFuncFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glStencilFunc")
{-# NOINLINE glStencilFuncFunPtr #-}
glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m ()
glStencilFuncSeparate :: GLenum -> GLenum -> GLsizei -> GLenum -> m ()
glStencilFuncSeparate = FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLenum -> m ()
ffienumenumintuintIOV FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> IO ())
glStencilFuncSeparateFunPtr
glStencilFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> GLuint -> IO ())
glStencilFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> IO ())
glStencilFuncSeparateFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glStencilFuncSeparate")
{-# NOINLINE glStencilFuncSeparateFunPtr #-}
glStencilMask :: MonadIO m => GLuint -> m ()
glStencilMask :: GLenum -> m ()
glStencilMask = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glStencilMaskFunPtr
glStencilMaskFunPtr :: FunPtr (GLuint -> IO ())
glStencilMaskFunPtr :: FunPtr (GLenum -> IO ())
glStencilMaskFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glStencilMask")
{-# NOINLINE glStencilMaskFunPtr #-}
glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m ()
glStencilMaskSeparate :: GLenum -> GLenum -> m ()
glStencilMaskSeparate = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glStencilMaskSeparateFunPtr
glStencilMaskSeparateFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glStencilMaskSeparateFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glStencilMaskSeparateFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glStencilMaskSeparate")
{-# NOINLINE glStencilMaskSeparateFunPtr #-}
glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m ()
glStencilOp :: GLenum -> GLenum -> GLenum -> m ()
glStencilOp = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumenumenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glStencilOpFunPtr
glStencilOpFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glStencilOpFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glStencilOpFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glStencilOp")
{-# NOINLINE glStencilOpFunPtr #-}
glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glStencilOpSeparate = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumenumenumenumIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glStencilOpSeparateFunPtr
glStencilOpSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glStencilOpSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glStencilOpSeparateFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glStencilOpSeparate")
{-# NOINLINE glStencilOpSeparateFunPtr #-}
glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
glTexBuffer :: GLenum -> GLenum -> GLenum -> m ()
glTexBuffer = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glTexBufferFunPtr
glTexBufferFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())
glTexBufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glTexBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexBuffer")
{-# NOINLINE glTexBufferFunPtr #-}
glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
glTexImage1D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTexImage1D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffienumintintsizeiintenumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexImage1DFunPtr
glTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())
glTexImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexImage1D")
{-# NOINLINE glTexImage1DFunPtr #-}
glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
glTexImage2D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTexImage2D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffienumintintsizeisizeiintenumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexImage2DFunPtr
glTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())
glTexImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexImage2D")
{-# NOINLINE glTexImage2DFunPtr #-}
glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
glTexImage2DMultisample :: GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
glTexImage2DMultisample = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
ffienumsizeienumsizeisizeibooleanIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexImage2DMultisampleFunPtr
glTexImage2DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexImage2DMultisampleFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexImage2DMultisampleFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexImage2DMultisample")
{-# NOINLINE glTexImage2DMultisampleFunPtr #-}
glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
glTexImage3D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTexImage3D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffienumintintsizeisizeisizeiintenumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexImage3DFunPtr
glTexImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())
glTexImage3DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexImage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexImage3D")
{-# NOINLINE glTexImage3DFunPtr #-}
glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
glTexImage3DMultisample :: GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTexImage3DMultisample = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
ffienumsizeienumsizeisizeisizeibooleanIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
glTexImage3DMultisampleFunPtr
glTexImage3DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexImage3DMultisampleFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
glTexImage3DMultisampleFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexImage3DMultisample")
{-# NOINLINE glTexImage3DMultisampleFunPtr #-}
glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glTexParameterIiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glTexParameterIiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexParameterIivFunPtr
glTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexParameterIivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexParameterIiv")
{-# NOINLINE glTexParameterIivFunPtr #-}
glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glTexParameterIuiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glTexParameterIuivFunPtr
glTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())
glTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glTexParameterIuivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexParameterIuiv")
{-# NOINLINE glTexParameterIuivFunPtr #-}
glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
glTexParameterf :: GLenum -> GLenum -> GLfloat -> m ()
glTexParameterf = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffienumenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexParameterfFunPtr
glTexParameterfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexParameterfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTexParameterfFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexParameterf")
{-# NOINLINE glTexParameterfFunPtr #-}
glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glTexParameterfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexParameterfvFunPtr
glTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTexParameterfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexParameterfv")
{-# NOINLINE glTexParameterfvFunPtr #-}
glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glTexParameteri :: GLenum -> GLenum -> GLsizei -> m ()
glTexParameteri = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glTexParameteriFunPtr
glTexParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glTexParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glTexParameteriFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexParameteri")
{-# NOINLINE glTexParameteriFunPtr #-}
glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glTexParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glTexParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexParameterivFunPtr
glTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexParameteriv")
{-# NOINLINE glTexParameterivFunPtr #-}
glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glTexSubImage1D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTexSubImage1D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffienumintintsizeienumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexSubImage1DFunPtr
glTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glTexSubImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexSubImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexSubImage1D")
{-# NOINLINE glTexSubImage1DFunPtr #-}
glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glTexSubImage2D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTexSubImage2D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffienumintintintsizeisizeienumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexSubImage2DFunPtr
glTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glTexSubImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexSubImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexSubImage2D")
{-# NOINLINE glTexSubImage2DFunPtr #-}
glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glTexSubImage3D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTexSubImage3D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffienumintintintintsizeisizeisizeienumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexSubImage3DFunPtr
glTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glTexSubImage3DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTexSubImage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexSubImage3D")
{-# NOINLINE glTexSubImage3DFunPtr #-}
glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m ()
glTransformFeedbackVaryings :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m ()
glTransformFeedbackVaryings = FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m ()
ffiuintsizeiPtrPtrcharenumIOV FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
glTransformFeedbackVaryingsFunPtr
glTransformFeedbackVaryingsFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
glTransformFeedbackVaryingsFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
glTransformFeedbackVaryingsFunPtr = IO
(FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTransformFeedbackVaryings")
{-# NOINLINE glTransformFeedbackVaryingsFunPtr #-}
glUniform1f :: MonadIO m => GLint -> GLfloat -> m ()
glUniform1f :: GLsizei -> GLfloat -> m ()
glUniform1f = FunPtr (GLsizei -> GLfloat -> IO ()) -> GLsizei -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLfloat -> IO ()) -> GLsizei -> GLfloat -> m ()
ffiintfloatIOV FunPtr (GLsizei -> GLfloat -> IO ())
glUniform1fFunPtr
glUniform1fFunPtr :: FunPtr (GLint -> GLfloat -> IO ())
glUniform1fFunPtr :: FunPtr (GLsizei -> GLfloat -> IO ())
glUniform1fFunPtr = IO (FunPtr (GLsizei -> GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1f")
{-# NOINLINE glUniform1fFunPtr #-}
glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
glUniform1fv :: GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glUniform1fv = FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiintsizeiPtrfloatIOV FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform1fvFunPtr
glUniform1fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
glUniform1fvFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform1fvFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1fv")
{-# NOINLINE glUniform1fvFunPtr #-}
glUniform1i :: MonadIO m => GLint -> GLint -> m ()
glUniform1i :: GLsizei -> GLsizei -> m ()
glUniform1i = FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
ffiintintIOV FunPtr (GLsizei -> GLsizei -> IO ())
glUniform1iFunPtr
glUniform1iFunPtr :: FunPtr (GLint -> GLint -> IO ())
glUniform1iFunPtr :: FunPtr (GLsizei -> GLsizei -> IO ())
glUniform1iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1i")
{-# NOINLINE glUniform1iFunPtr #-}
glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
glUniform1iv :: GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glUniform1iv = FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiintsizeiPtrintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform1ivFunPtr
glUniform1ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
glUniform1ivFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform1ivFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1iv")
{-# NOINLINE glUniform1ivFunPtr #-}
glUniform1ui :: MonadIO m => GLint -> GLuint -> m ()
glUniform1ui :: GLsizei -> GLenum -> m ()
glUniform1ui = FunPtr (GLsizei -> GLenum -> IO ()) -> GLsizei -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> IO ()) -> GLsizei -> GLenum -> m ()
ffiintuintIOV FunPtr (GLsizei -> GLenum -> IO ())
glUniform1uiFunPtr
glUniform1uiFunPtr :: FunPtr (GLint -> GLuint -> IO ())
glUniform1uiFunPtr :: FunPtr (GLsizei -> GLenum -> IO ())
glUniform1uiFunPtr = IO (FunPtr (GLsizei -> GLenum -> IO ()))
-> FunPtr (GLsizei -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1ui")
{-# NOINLINE glUniform1uiFunPtr #-}
glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
glUniform1uiv :: GLsizei -> GLsizei -> Ptr GLenum -> m ()
glUniform1uiv = FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiintsizeiPtruintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glUniform1uivFunPtr
glUniform1uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
glUniform1uivFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glUniform1uivFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1uiv")
{-# NOINLINE glUniform1uivFunPtr #-}
glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()
glUniform2f :: GLsizei -> GLfloat -> GLfloat -> m ()
glUniform2f = FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> m ()
ffiintfloatfloatIOV FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
glUniform2fFunPtr
glUniform2fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
glUniform2fFunPtr :: FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
glUniform2fFunPtr = IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2f")
{-# NOINLINE glUniform2fFunPtr #-}
glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
glUniform2fv :: GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glUniform2fv = FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiintsizeiPtrfloatIOV FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform2fvFunPtr
glUniform2fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
glUniform2fvFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform2fvFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2fv")
{-# NOINLINE glUniform2fvFunPtr #-}
glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m ()
glUniform2i :: GLsizei -> GLsizei -> GLsizei -> m ()
glUniform2i = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform2iFunPtr
glUniform2iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glUniform2iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform2iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2i")
{-# NOINLINE glUniform2iFunPtr #-}
glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
glUniform2iv :: GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glUniform2iv = FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiintsizeiPtrintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform2ivFunPtr
glUniform2ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
glUniform2ivFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform2ivFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2iv")
{-# NOINLINE glUniform2ivFunPtr #-}
glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m ()
glUniform2ui :: GLsizei -> GLenum -> GLenum -> m ()
glUniform2ui = FunPtr (GLsizei -> GLenum -> GLenum -> IO ())
-> GLsizei -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> GLenum -> IO ())
-> GLsizei -> GLenum -> GLenum -> m ()
ffiintuintuintIOV FunPtr (GLsizei -> GLenum -> GLenum -> IO ())
glUniform2uiFunPtr
glUniform2uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> IO ())
glUniform2uiFunPtr :: FunPtr (GLsizei -> GLenum -> GLenum -> IO ())
glUniform2uiFunPtr = IO (FunPtr (GLsizei -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLsizei -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2ui")
{-# NOINLINE glUniform2uiFunPtr #-}
glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
glUniform2uiv :: GLsizei -> GLsizei -> Ptr GLenum -> m ()
glUniform2uiv = FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiintsizeiPtruintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glUniform2uivFunPtr
glUniform2uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
glUniform2uivFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glUniform2uivFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2uiv")
{-# NOINLINE glUniform2uivFunPtr #-}
glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform3f :: GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform3f = FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiintfloatfloatfloatIOV FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform3fFunPtr
glUniform3fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform3fFunPtr :: FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform3fFunPtr = IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3f")
{-# NOINLINE glUniform3fFunPtr #-}
glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
glUniform3fv :: GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glUniform3fv = FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiintsizeiPtrfloatIOV FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform3fvFunPtr
glUniform3fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
glUniform3fvFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform3fvFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3fv")
{-# NOINLINE glUniform3fvFunPtr #-}
glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
glUniform3i :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glUniform3i = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform3iFunPtr
glUniform3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
glUniform3iFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform3iFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3i")
{-# NOINLINE glUniform3iFunPtr #-}
glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
glUniform3iv :: GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glUniform3iv = FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiintsizeiPtrintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform3ivFunPtr
glUniform3ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
glUniform3ivFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform3ivFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3iv")
{-# NOINLINE glUniform3ivFunPtr #-}
glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m ()
glUniform3ui :: GLsizei -> GLenum -> GLenum -> GLenum -> m ()
glUniform3ui = FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
-> GLsizei -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
-> GLsizei -> GLenum -> GLenum -> GLenum -> m ()
ffiintuintuintuintIOV FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
glUniform3uiFunPtr
glUniform3uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
glUniform3uiFunPtr :: FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
glUniform3uiFunPtr = IO (FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3ui")
{-# NOINLINE glUniform3uiFunPtr #-}
glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
glUniform3uiv :: GLsizei -> GLsizei -> Ptr GLenum -> m ()
glUniform3uiv = FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiintsizeiPtruintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glUniform3uivFunPtr
glUniform3uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
glUniform3uivFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glUniform3uivFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3uiv")
{-# NOINLINE glUniform3uivFunPtr #-}
glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform4f :: GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform4f = FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiintfloatfloatfloatfloatIOV FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform4fFunPtr
glUniform4fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform4fFunPtr :: FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform4fFunPtr = IO
(FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4f")
{-# NOINLINE glUniform4fFunPtr #-}
glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
glUniform4fv :: GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glUniform4fv = FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiintsizeiPtrfloatIOV FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform4fvFunPtr
glUniform4fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
glUniform4fvFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform4fvFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4fv")
{-# NOINLINE glUniform4fvFunPtr #-}
glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()
glUniform4i :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glUniform4i = FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintintIOV FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform4iFunPtr
glUniform4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
glUniform4iFunPtr :: FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform4iFunPtr = IO
(FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4i")
{-# NOINLINE glUniform4iFunPtr #-}
glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
glUniform4iv :: GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glUniform4iv = FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiintsizeiPtrintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform4ivFunPtr
glUniform4ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
glUniform4ivFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform4ivFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4iv")
{-# NOINLINE glUniform4ivFunPtr #-}
glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glUniform4ui :: GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glUniform4ui = FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiintuintuintuintuintIOV FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glUniform4uiFunPtr
glUniform4uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glUniform4uiFunPtr :: FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glUniform4uiFunPtr = IO
(FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4ui")
{-# NOINLINE glUniform4uiFunPtr #-}
glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
glUniform4uiv :: GLsizei -> GLsizei -> Ptr GLenum -> m ()
glUniform4uiv = FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiintsizeiPtruintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glUniform4uivFunPtr
glUniform4uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
glUniform4uivFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glUniform4uivFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4uiv")
{-# NOINLINE glUniform4uivFunPtr #-}
glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glUniformBlockBinding :: GLenum -> GLenum -> GLenum -> m ()
glUniformBlockBinding = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glUniformBlockBindingFunPtr
glUniformBlockBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glUniformBlockBindingFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glUniformBlockBindingFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformBlockBinding")
{-# NOINLINE glUniformBlockBindingFunPtr #-}
glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2fvFunPtr
glUniformMatrix2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix2fv")
{-# NOINLINE glUniformMatrix2fvFunPtr #-}
glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x3fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x3fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2x3fvFunPtr
glUniformMatrix2x3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2x3fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2x3fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix2x3fv")
{-# NOINLINE glUniformMatrix2x3fvFunPtr #-}
glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x4fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x4fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2x4fvFunPtr
glUniformMatrix2x4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2x4fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2x4fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix2x4fv")
{-# NOINLINE glUniformMatrix2x4fvFunPtr #-}
glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3fvFunPtr
glUniformMatrix3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix3fv")
{-# NOINLINE glUniformMatrix3fvFunPtr #-}
glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x2fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x2fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3x2fvFunPtr
glUniformMatrix3x2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3x2fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3x2fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix3x2fv")
{-# NOINLINE glUniformMatrix3x2fvFunPtr #-}
glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x4fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x4fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3x4fvFunPtr
glUniformMatrix3x4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3x4fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3x4fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix3x4fv")
{-# NOINLINE glUniformMatrix3x4fvFunPtr #-}
glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4fvFunPtr
glUniformMatrix4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix4fv")
{-# NOINLINE glUniformMatrix4fvFunPtr #-}
glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x2fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x2fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4x2fvFunPtr
glUniformMatrix4x2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4x2fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4x2fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix4x2fv")
{-# NOINLINE glUniformMatrix4x2fvFunPtr #-}
glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x3fv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x3fv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4x3fvFunPtr
glUniformMatrix4x3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4x3fvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4x3fvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix4x3fv")
{-# NOINLINE glUniformMatrix4x3fvFunPtr #-}
glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean
glUnmapBuffer :: GLenum -> m GLboolean
glUnmapBuffer = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffienumIOboolean FunPtr (GLenum -> IO GLboolean)
glUnmapBufferFunPtr
glUnmapBufferFunPtr :: FunPtr (GLenum -> IO GLboolean)
glUnmapBufferFunPtr :: FunPtr (GLenum -> IO GLboolean)
glUnmapBufferFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glUnmapBuffer")
{-# NOINLINE glUnmapBufferFunPtr #-}
glUseProgram :: MonadIO m => GLuint -> m ()
glUseProgram :: GLenum -> m ()
glUseProgram = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glUseProgramFunPtr
glUseProgramFunPtr :: FunPtr (GLuint -> IO ())
glUseProgramFunPtr :: FunPtr (GLenum -> IO ())
glUseProgramFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUseProgram")
{-# NOINLINE glUseProgramFunPtr #-}
glValidateProgram :: MonadIO m => GLuint -> m ()
glValidateProgram :: GLenum -> m ()
glValidateProgram = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glValidateProgramFunPtr
glValidateProgramFunPtr :: FunPtr (GLuint -> IO ())
glValidateProgramFunPtr :: FunPtr (GLenum -> IO ())
glValidateProgramFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glValidateProgram")
{-# NOINLINE glValidateProgramFunPtr #-}
glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m ()
glVertexAttrib1d :: GLenum -> GLdouble -> m ()
glVertexAttrib1d = FunPtr (GLenum -> GLdouble -> IO ()) -> GLenum -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> IO ()) -> GLenum -> GLdouble -> m ()
ffiuintdoubleIOV FunPtr (GLenum -> GLdouble -> IO ())
glVertexAttrib1dFunPtr
glVertexAttrib1dFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttrib1dFunPtr :: FunPtr (GLenum -> GLdouble -> IO ())
glVertexAttrib1dFunPtr = IO (FunPtr (GLenum -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1d")
{-# NOINLINE glVertexAttrib1dFunPtr #-}
glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib1dv :: GLenum -> Ptr GLdouble -> m ()
glVertexAttrib1dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib1dvFunPtr
glVertexAttrib1dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib1dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib1dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1dv")
{-# NOINLINE glVertexAttrib1dvFunPtr #-}
glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m ()
glVertexAttrib1f :: GLenum -> GLfloat -> m ()
glVertexAttrib1f = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffiuintfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glVertexAttrib1fFunPtr
glVertexAttrib1fFunPtr :: FunPtr (GLuint -> GLfloat -> IO ())
glVertexAttrib1fFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glVertexAttrib1fFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1f")
{-# NOINLINE glVertexAttrib1fFunPtr #-}
glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib1fv :: GLenum -> Ptr GLfloat -> m ()
glVertexAttrib1fv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib1fvFunPtr
glVertexAttrib1fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib1fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib1fvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1fv")
{-# NOINLINE glVertexAttrib1fvFunPtr #-}
glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m ()
glVertexAttrib1s :: GLenum -> GLshort -> m ()
glVertexAttrib1s = FunPtr (GLenum -> GLshort -> IO ()) -> GLenum -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> IO ()) -> GLenum -> GLshort -> m ()
ffiuintshortIOV FunPtr (GLenum -> GLshort -> IO ())
glVertexAttrib1sFunPtr
glVertexAttrib1sFunPtr :: FunPtr (GLuint -> GLshort -> IO ())
glVertexAttrib1sFunPtr :: FunPtr (GLenum -> GLshort -> IO ())
glVertexAttrib1sFunPtr = IO (FunPtr (GLenum -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1s")
{-# NOINLINE glVertexAttrib1sFunPtr #-}
glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib1sv :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib1sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib1svFunPtr
glVertexAttrib1svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib1svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib1svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1sv")
{-# NOINLINE glVertexAttrib1svFunPtr #-}
glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttrib2d :: GLenum -> GLdouble -> GLdouble -> m ()
glVertexAttrib2d = FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dFunPtr
glVertexAttrib2dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2d")
{-# NOINLINE glVertexAttrib2dFunPtr #-}
glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib2dv :: GLenum -> Ptr GLdouble -> m ()
glVertexAttrib2dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib2dvFunPtr
glVertexAttrib2dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib2dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib2dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2dv")
{-# NOINLINE glVertexAttrib2dvFunPtr #-}
glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
glVertexAttrib2f :: GLenum -> GLfloat -> GLfloat -> m ()
glVertexAttrib2f = FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatIOV FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fFunPtr
glVertexAttrib2fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fFunPtr = IO (FunPtr (GLenum -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2f")
{-# NOINLINE glVertexAttrib2fFunPtr #-}
glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib2fv :: GLenum -> Ptr GLfloat -> m ()
glVertexAttrib2fv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib2fvFunPtr
glVertexAttrib2fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib2fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib2fvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2fv")
{-# NOINLINE glVertexAttrib2fvFunPtr #-}
glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
glVertexAttrib2s :: GLenum -> GLshort -> GLshort -> m ()
glVertexAttrib2s = FunPtr (GLenum -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> m ()
ffiuintshortshortIOV FunPtr (GLenum -> GLshort -> GLshort -> IO ())
glVertexAttrib2sFunPtr
glVertexAttrib2sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
glVertexAttrib2sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())
glVertexAttrib2sFunPtr = IO (FunPtr (GLenum -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2s")
{-# NOINLINE glVertexAttrib2sFunPtr #-}
glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib2sv :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib2sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib2svFunPtr
glVertexAttrib2svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib2svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib2svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2sv")
{-# NOINLINE glVertexAttrib2svFunPtr #-}
glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3d = FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dFunPtr
glVertexAttrib3dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3d")
{-# NOINLINE glVertexAttrib3dFunPtr #-}
glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib3dv :: GLenum -> Ptr GLdouble -> m ()
glVertexAttrib3dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib3dvFunPtr
glVertexAttrib3dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib3dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib3dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3dv")
{-# NOINLINE glVertexAttrib3dvFunPtr #-}
glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3f = FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatfloatIOV FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fFunPtr
glVertexAttrib3fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fFunPtr = IO (FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3f")
{-# NOINLINE glVertexAttrib3fFunPtr #-}
glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib3fv :: GLenum -> Ptr GLfloat -> m ()
glVertexAttrib3fv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib3fvFunPtr
glVertexAttrib3fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib3fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib3fvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3fv")
{-# NOINLINE glVertexAttrib3fvFunPtr #-}
glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3s :: GLenum -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3s = FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> m ()
ffiuintshortshortshortIOV FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sFunPtr
glVertexAttrib3sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sFunPtr = IO (FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3s")
{-# NOINLINE glVertexAttrib3sFunPtr #-}
glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib3sv :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib3sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib3svFunPtr
glVertexAttrib3svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib3svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib3svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3sv")
{-# NOINLINE glVertexAttrib3svFunPtr #-}
glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
glVertexAttrib4Nbv :: GLenum -> Ptr GLbyte -> m ()
glVertexAttrib4Nbv = FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
ffiuintPtrbyteIOV FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttrib4NbvFunPtr
glVertexAttrib4NbvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVertexAttrib4NbvFunPtr :: FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttrib4NbvFunPtr = IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
-> FunPtr (GLenum -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4Nbv")
{-# NOINLINE glVertexAttrib4NbvFunPtr #-}
glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttrib4Niv :: GLenum -> Ptr GLsizei -> m ()
glVertexAttrib4Niv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttrib4NivFunPtr
glVertexAttrib4NivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttrib4NivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttrib4NivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4Niv")
{-# NOINLINE glVertexAttrib4NivFunPtr #-}
glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib4Nsv :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib4Nsv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib4NsvFunPtr
glVertexAttrib4NsvFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib4NsvFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib4NsvFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4Nsv")
{-# NOINLINE glVertexAttrib4NsvFunPtr #-}
glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
glVertexAttrib4Nub :: GLenum -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glVertexAttrib4Nub = FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
ffiuintubyteubyteubyteubyteIOV FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glVertexAttrib4NubFunPtr
glVertexAttrib4NubFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
glVertexAttrib4NubFunPtr :: FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glVertexAttrib4NubFunPtr = IO
(FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4Nub")
{-# NOINLINE glVertexAttrib4NubFunPtr #-}
glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4Nubv :: GLenum -> Ptr GLboolean -> m ()
glVertexAttrib4Nubv = FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
ffiuintPtrubyteIOV FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttrib4NubvFunPtr
glVertexAttrib4NubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttrib4NubvFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttrib4NubvFunPtr = IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4Nubv")
{-# NOINLINE glVertexAttrib4NubvFunPtr #-}
glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttrib4Nuiv :: GLenum -> Ptr GLenum -> m ()
glVertexAttrib4Nuiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttrib4NuivFunPtr
glVertexAttrib4NuivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttrib4NuivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttrib4NuivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4Nuiv")
{-# NOINLINE glVertexAttrib4NuivFunPtr #-}
glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m ()
glVertexAttrib4Nusv :: GLenum -> Ptr GLushort -> m ()
glVertexAttrib4Nusv = FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
ffiuintPtrushortIOV FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttrib4NusvFunPtr
glVertexAttrib4NusvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVertexAttrib4NusvFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttrib4NusvFunPtr = IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4Nusv")
{-# NOINLINE glVertexAttrib4NusvFunPtr #-}
glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
glVertexAttrib4bv :: GLenum -> Ptr GLbyte -> m ()
glVertexAttrib4bv = FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
ffiuintPtrbyteIOV FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttrib4bvFunPtr
glVertexAttrib4bvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVertexAttrib4bvFunPtr :: FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttrib4bvFunPtr = IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
-> FunPtr (GLenum -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4bv")
{-# NOINLINE glVertexAttrib4bvFunPtr #-}
glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4d = FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubledoubleIOV FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dFunPtr
glVertexAttrib4dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dFunPtr :: FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dFunPtr = IO
(FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4d")
{-# NOINLINE glVertexAttrib4dFunPtr #-}
glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib4dv :: GLenum -> Ptr GLdouble -> m ()
glVertexAttrib4dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib4dvFunPtr
glVertexAttrib4dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib4dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib4dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4dv")
{-# NOINLINE glVertexAttrib4dvFunPtr #-}
glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4f = FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatfloatfloatIOV FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fFunPtr
glVertexAttrib4fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fFunPtr :: FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fFunPtr = IO
(FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4f")
{-# NOINLINE glVertexAttrib4fFunPtr #-}
glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib4fv :: GLenum -> Ptr GLfloat -> m ()
glVertexAttrib4fv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib4fvFunPtr
glVertexAttrib4fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib4fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib4fvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4fv")
{-# NOINLINE glVertexAttrib4fvFunPtr #-}
glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttrib4iv :: GLenum -> Ptr GLsizei -> m ()
glVertexAttrib4iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttrib4ivFunPtr
glVertexAttrib4ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttrib4ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttrib4ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4iv")
{-# NOINLINE glVertexAttrib4ivFunPtr #-}
glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4s = FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffiuintshortshortshortshortIOV FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sFunPtr
glVertexAttrib4sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sFunPtr :: FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sFunPtr = IO
(FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4s")
{-# NOINLINE glVertexAttrib4sFunPtr #-}
glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib4sv :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib4sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib4svFunPtr
glVertexAttrib4svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib4svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib4svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4sv")
{-# NOINLINE glVertexAttrib4svFunPtr #-}
glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4ubv :: GLenum -> Ptr GLboolean -> m ()
glVertexAttrib4ubv = FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
ffiuintPtrubyteIOV FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttrib4ubvFunPtr
glVertexAttrib4ubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttrib4ubvFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttrib4ubvFunPtr = IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4ubv")
{-# NOINLINE glVertexAttrib4ubvFunPtr #-}
glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttrib4uiv :: GLenum -> Ptr GLenum -> m ()
glVertexAttrib4uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttrib4uivFunPtr
glVertexAttrib4uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttrib4uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttrib4uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4uiv")
{-# NOINLINE glVertexAttrib4uivFunPtr #-}
glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()
glVertexAttrib4usv :: GLenum -> Ptr GLushort -> m ()
glVertexAttrib4usv = FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
ffiuintPtrushortIOV FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttrib4usvFunPtr
glVertexAttrib4usvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVertexAttrib4usvFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttrib4usvFunPtr = IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4usv")
{-# NOINLINE glVertexAttrib4usvFunPtr #-}
glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m ()
glVertexAttribI1i :: GLenum -> GLsizei -> m ()
glVertexAttribI1i = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffiuintintIOV FunPtr (GLenum -> GLsizei -> IO ())
glVertexAttribI1iFunPtr
glVertexAttribI1iFunPtr :: FunPtr (GLuint -> GLint -> IO ())
glVertexAttribI1iFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glVertexAttribI1iFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI1i")
{-# NOINLINE glVertexAttribI1iFunPtr #-}
glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttribI1iv :: GLenum -> Ptr GLsizei -> m ()
glVertexAttribI1iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttribI1ivFunPtr
glVertexAttribI1ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI1ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttribI1ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI1iv")
{-# NOINLINE glVertexAttribI1ivFunPtr #-}
glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m ()
glVertexAttribI1ui :: GLenum -> GLenum -> m ()
glVertexAttribI1ui = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glVertexAttribI1uiFunPtr
glVertexAttribI1uiFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glVertexAttribI1uiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glVertexAttribI1uiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI1ui")
{-# NOINLINE glVertexAttribI1uiFunPtr #-}
glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttribI1uiv :: GLenum -> Ptr GLenum -> m ()
glVertexAttribI1uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttribI1uivFunPtr
glVertexAttribI1uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI1uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttribI1uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI1uiv")
{-# NOINLINE glVertexAttribI1uivFunPtr #-}
glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m ()
glVertexAttribI2i :: GLenum -> GLsizei -> GLsizei -> m ()
glVertexAttribI2i = FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
ffiuintintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glVertexAttribI2iFunPtr
glVertexAttribI2iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())
glVertexAttribI2iFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glVertexAttribI2iFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI2i")
{-# NOINLINE glVertexAttribI2iFunPtr #-}
glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttribI2iv :: GLenum -> Ptr GLsizei -> m ()
glVertexAttribI2iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttribI2ivFunPtr
glVertexAttribI2ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI2ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttribI2ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI2iv")
{-# NOINLINE glVertexAttribI2ivFunPtr #-}
glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI2ui :: GLenum -> GLenum -> GLenum -> m ()
glVertexAttribI2ui = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glVertexAttribI2uiFunPtr
glVertexAttribI2uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI2uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glVertexAttribI2uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI2ui")
{-# NOINLINE glVertexAttribI2uiFunPtr #-}
glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttribI2uiv :: GLenum -> Ptr GLenum -> m ()
glVertexAttribI2uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttribI2uivFunPtr
glVertexAttribI2uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI2uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttribI2uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI2uiv")
{-# NOINLINE glVertexAttribI2uivFunPtr #-}
glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI3i :: GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glVertexAttribI3i = FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiuintintintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glVertexAttribI3iFunPtr
glVertexAttribI3iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
glVertexAttribI3iFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glVertexAttribI3iFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI3i")
{-# NOINLINE glVertexAttribI3iFunPtr #-}
glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttribI3iv :: GLenum -> Ptr GLsizei -> m ()
glVertexAttribI3iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttribI3ivFunPtr
glVertexAttribI3ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI3ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttribI3ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI3iv")
{-# NOINLINE glVertexAttribI3ivFunPtr #-}
glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI3ui :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glVertexAttribI3ui = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glVertexAttribI3uiFunPtr
glVertexAttribI3uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glVertexAttribI3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI3ui")
{-# NOINLINE glVertexAttribI3uiFunPtr #-}
glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttribI3uiv :: GLenum -> Ptr GLenum -> m ()
glVertexAttribI3uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttribI3uivFunPtr
glVertexAttribI3uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI3uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttribI3uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI3uiv")
{-# NOINLINE glVertexAttribI3uivFunPtr #-}
glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
glVertexAttribI4bv :: GLenum -> Ptr GLbyte -> m ()
glVertexAttribI4bv = FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
ffiuintPtrbyteIOV FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttribI4bvFunPtr
glVertexAttribI4bvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVertexAttribI4bvFunPtr :: FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttribI4bvFunPtr = IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
-> FunPtr (GLenum -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI4bv")
{-# NOINLINE glVertexAttribI4bvFunPtr #-}
glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glVertexAttribI4i :: GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glVertexAttribI4i = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiuintintintintintIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glVertexAttribI4iFunPtr
glVertexAttribI4iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
glVertexAttribI4iFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glVertexAttribI4iFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI4i")
{-# NOINLINE glVertexAttribI4iFunPtr #-}
glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttribI4iv :: GLenum -> Ptr GLsizei -> m ()
glVertexAttribI4iv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttribI4ivFunPtr
glVertexAttribI4ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttribI4ivFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttribI4ivFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI4iv")
{-# NOINLINE glVertexAttribI4ivFunPtr #-}
glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttribI4sv :: GLenum -> Ptr GLshort -> m ()
glVertexAttribI4sv = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttribI4svFunPtr
glVertexAttribI4svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttribI4svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttribI4svFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI4sv")
{-# NOINLINE glVertexAttribI4svFunPtr #-}
glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVertexAttribI4ubv :: GLenum -> Ptr GLboolean -> m ()
glVertexAttribI4ubv = FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
ffiuintPtrubyteIOV FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttribI4ubvFunPtr
glVertexAttribI4ubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttribI4ubvFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttribI4ubvFunPtr = IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI4ubv")
{-# NOINLINE glVertexAttribI4ubvFunPtr #-}
glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glVertexAttribI4ui :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glVertexAttribI4ui = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glVertexAttribI4uiFunPtr
glVertexAttribI4uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glVertexAttribI4uiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glVertexAttribI4uiFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI4ui")
{-# NOINLINE glVertexAttribI4uiFunPtr #-}
glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttribI4uiv :: GLenum -> Ptr GLenum -> m ()
glVertexAttribI4uiv = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttribI4uivFunPtr
glVertexAttribI4uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttribI4uivFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttribI4uivFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI4uiv")
{-# NOINLINE glVertexAttribI4uivFunPtr #-}
glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()
glVertexAttribI4usv :: GLenum -> Ptr GLushort -> m ()
glVertexAttribI4usv = FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
ffiuintPtrushortIOV FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttribI4usvFunPtr
glVertexAttribI4usvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVertexAttribI4usvFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttribI4usvFunPtr = IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribI4usv")
{-# NOINLINE glVertexAttribI4usvFunPtr #-}
glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexAttribIPointer :: GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexAttribIPointer = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
ffiuintintenumsizeiPtrVIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribIPointerFunPtr
glVertexAttribIPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribIPointerFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribIPointerFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribIPointer")
{-# NOINLINE glVertexAttribIPointerFunPtr #-}
glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
glVertexAttribPointer :: GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
glVertexAttribPointer = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLboolean
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLboolean
-> GLsizei
-> Ptr ()
-> m ()
ffiuintintenumbooleansizeiPtrVIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerFunPtr
glVertexAttribPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribPointer")
{-# NOINLINE glVertexAttribPointerFunPtr #-}
glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
glViewport :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glViewport = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintsizeisizeiIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glViewportFunPtr
glViewportFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glViewportFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glViewportFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glViewport")
{-# NOINLINE glViewportFunPtr #-}
glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m ()
glWaitSync :: Ptr () -> GLenum -> GLuint64 -> m ()
glWaitSync = FunPtr (Ptr () -> GLenum -> GLuint64 -> IO ())
-> Ptr () -> GLenum -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr () -> GLenum -> GLuint64 -> IO ())
-> Ptr () -> GLenum -> GLuint64 -> m ()
ffisyncbitfielduint64IOV FunPtr (Ptr () -> GLenum -> GLuint64 -> IO ())
glWaitSyncFunPtr
glWaitSyncFunPtr :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO ())
glWaitSyncFunPtr :: FunPtr (Ptr () -> GLenum -> GLuint64 -> IO ())
glWaitSyncFunPtr = IO (FunPtr (Ptr () -> GLenum -> GLuint64 -> IO ()))
-> FunPtr (Ptr () -> GLenum -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr () -> GLenum -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glWaitSync")
{-# NOINLINE glWaitSyncFunPtr #-}
pattern $bGL_ACTIVE_ATTRIBUTES :: a
$mGL_ACTIVE_ATTRIBUTES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_ATTRIBUTES = 0x8B89
pattern $bGL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: a
$mGL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
pattern $bGL_ACTIVE_TEXTURE :: a
$mGL_ACTIVE_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_TEXTURE = 0x84E0
pattern $bGL_ACTIVE_UNIFORMS :: a
$mGL_ACTIVE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_UNIFORMS = 0x8B86
pattern $bGL_ACTIVE_UNIFORM_BLOCKS :: a
$mGL_ACTIVE_UNIFORM_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
pattern $bGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: a
$mGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
pattern $bGL_ACTIVE_UNIFORM_MAX_LENGTH :: a
$mGL_ACTIVE_UNIFORM_MAX_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
pattern $bGL_ALIASED_LINE_WIDTH_RANGE :: a
$mGL_ALIASED_LINE_WIDTH_RANGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
pattern $bGL_ALPHA :: a
$mGL_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA = 0x1906
pattern $bGL_ALREADY_SIGNALED :: a
$mGL_ALREADY_SIGNALED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALREADY_SIGNALED = 0x911A
pattern $bGL_ALWAYS :: a
$mGL_ALWAYS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALWAYS = 0x0207
pattern $bGL_AND :: a
$mGL_AND :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AND = 0x1501
pattern $bGL_AND_INVERTED :: a
$mGL_AND_INVERTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AND_INVERTED = 0x1504
pattern $bGL_AND_REVERSE :: a
$mGL_AND_REVERSE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AND_REVERSE = 0x1502
pattern $bGL_ARRAY_BUFFER :: a
$mGL_ARRAY_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ARRAY_BUFFER = 0x8892
pattern $bGL_ARRAY_BUFFER_BINDING :: a
$mGL_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ARRAY_BUFFER_BINDING = 0x8894
pattern $bGL_ATTACHED_SHADERS :: a
$mGL_ATTACHED_SHADERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATTACHED_SHADERS = 0x8B85
pattern $bGL_BACK :: a
$mGL_BACK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BACK = 0x0405
pattern $bGL_BACK_LEFT :: a
$mGL_BACK_LEFT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BACK_LEFT = 0x0402
pattern $bGL_BACK_RIGHT :: a
$mGL_BACK_RIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BACK_RIGHT = 0x0403
pattern $bGL_BGR :: a
$mGL_BGR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BGR = 0x80E0
pattern $bGL_BGRA :: a
$mGL_BGRA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BGRA = 0x80E1
pattern $bGL_BGRA_INTEGER :: a
$mGL_BGRA_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BGRA_INTEGER = 0x8D9B
pattern $bGL_BGR_INTEGER :: a
$mGL_BGR_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BGR_INTEGER = 0x8D9A
pattern $bGL_BLEND :: a
$mGL_BLEND :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND = 0x0BE2
pattern $bGL_BLEND_COLOR :: a
$mGL_BLEND_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_COLOR = 0x8005
pattern $bGL_BLEND_DST :: a
$mGL_BLEND_DST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_DST = 0x0BE0
pattern $bGL_BLEND_DST_ALPHA :: a
$mGL_BLEND_DST_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_DST_ALPHA = 0x80CA
pattern $bGL_BLEND_DST_RGB :: a
$mGL_BLEND_DST_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_DST_RGB = 0x80C8
pattern $bGL_BLEND_EQUATION_ALPHA :: a
$mGL_BLEND_EQUATION_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_EQUATION_ALPHA = 0x883D
pattern $bGL_BLEND_EQUATION_RGB :: a
$mGL_BLEND_EQUATION_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_EQUATION_RGB = 0x8009
pattern $bGL_BLEND_SRC :: a
$mGL_BLEND_SRC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_SRC = 0x0BE1
pattern $bGL_BLEND_SRC_ALPHA :: a
$mGL_BLEND_SRC_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_SRC_ALPHA = 0x80CB
pattern $bGL_BLEND_SRC_RGB :: a
$mGL_BLEND_SRC_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_SRC_RGB = 0x80C9
pattern $bGL_BLUE :: a
$mGL_BLUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLUE = 0x1905
pattern $bGL_BLUE_INTEGER :: a
$mGL_BLUE_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLUE_INTEGER = 0x8D96
pattern $bGL_BOOL :: a
$mGL_BOOL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BOOL = 0x8B56
pattern $bGL_BOOL_VEC2 :: a
$mGL_BOOL_VEC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BOOL_VEC2 = 0x8B57
pattern $bGL_BOOL_VEC3 :: a
$mGL_BOOL_VEC3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BOOL_VEC3 = 0x8B58
pattern $bGL_BOOL_VEC4 :: a
$mGL_BOOL_VEC4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BOOL_VEC4 = 0x8B59
pattern $bGL_BUFFER_ACCESS :: a
$mGL_BUFFER_ACCESS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_ACCESS = 0x88BB
pattern $bGL_BUFFER_ACCESS_FLAGS :: a
$mGL_BUFFER_ACCESS_FLAGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_ACCESS_FLAGS = 0x911F
pattern $bGL_BUFFER_MAPPED :: a
$mGL_BUFFER_MAPPED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_MAPPED = 0x88BC
pattern $bGL_BUFFER_MAP_LENGTH :: a
$mGL_BUFFER_MAP_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_MAP_LENGTH = 0x9120
pattern $bGL_BUFFER_MAP_OFFSET :: a
$mGL_BUFFER_MAP_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_MAP_OFFSET = 0x9121
pattern $bGL_BUFFER_MAP_POINTER :: a
$mGL_BUFFER_MAP_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_MAP_POINTER = 0x88BD
pattern $bGL_BUFFER_SIZE :: a
$mGL_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_SIZE = 0x8764
pattern $bGL_BUFFER_USAGE :: a
$mGL_BUFFER_USAGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_USAGE = 0x8765
pattern $bGL_BYTE :: a
$mGL_BYTE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BYTE = 0x1400
pattern $bGL_CCW :: a
$mGL_CCW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CCW = 0x0901
pattern $bGL_CLAMP_READ_COLOR :: a
$mGL_CLAMP_READ_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLAMP_READ_COLOR = 0x891C
pattern $bGL_CLAMP_TO_BORDER :: a
$mGL_CLAMP_TO_BORDER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLAMP_TO_BORDER = 0x812D
pattern $bGL_CLAMP_TO_EDGE :: a
$mGL_CLAMP_TO_EDGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLAMP_TO_EDGE = 0x812F
pattern $bGL_CLEAR :: a
$mGL_CLEAR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLEAR = 0x1500
pattern $bGL_CLIP_DISTANCE0 :: a
$mGL_CLIP_DISTANCE0 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE0 = 0x3000
pattern $bGL_CLIP_DISTANCE1 :: a
$mGL_CLIP_DISTANCE1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE1 = 0x3001
pattern $bGL_CLIP_DISTANCE2 :: a
$mGL_CLIP_DISTANCE2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE2 = 0x3002
pattern $bGL_CLIP_DISTANCE3 :: a
$mGL_CLIP_DISTANCE3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE3 = 0x3003
pattern $bGL_CLIP_DISTANCE4 :: a
$mGL_CLIP_DISTANCE4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE4 = 0x3004
pattern $bGL_CLIP_DISTANCE5 :: a
$mGL_CLIP_DISTANCE5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE5 = 0x3005
pattern $bGL_CLIP_DISTANCE6 :: a
$mGL_CLIP_DISTANCE6 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE6 = 0x3006
pattern $bGL_CLIP_DISTANCE7 :: a
$mGL_CLIP_DISTANCE7 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE7 = 0x3007
pattern $bGL_COLOR :: a
$mGL_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR = 0x1800
pattern $bGL_COLOR_ATTACHMENT0 :: a
$mGL_COLOR_ATTACHMENT0 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT0 = 0x8CE0
pattern $bGL_COLOR_ATTACHMENT1 :: a
$mGL_COLOR_ATTACHMENT1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT1 = 0x8CE1
pattern $bGL_COLOR_ATTACHMENT10 :: a
$mGL_COLOR_ATTACHMENT10 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT10 = 0x8CEA
pattern $bGL_COLOR_ATTACHMENT11 :: a
$mGL_COLOR_ATTACHMENT11 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT11 = 0x8CEB
pattern $bGL_COLOR_ATTACHMENT12 :: a
$mGL_COLOR_ATTACHMENT12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT12 = 0x8CEC
pattern $bGL_COLOR_ATTACHMENT13 :: a
$mGL_COLOR_ATTACHMENT13 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT13 = 0x8CED
pattern $bGL_COLOR_ATTACHMENT14 :: a
$mGL_COLOR_ATTACHMENT14 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT14 = 0x8CEE
pattern $bGL_COLOR_ATTACHMENT15 :: a
$mGL_COLOR_ATTACHMENT15 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT15 = 0x8CEF
pattern $bGL_COLOR_ATTACHMENT16 :: a
$mGL_COLOR_ATTACHMENT16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT16 = 0x8CF0
pattern $bGL_COLOR_ATTACHMENT17 :: a
$mGL_COLOR_ATTACHMENT17 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT17 = 0x8CF1
pattern $bGL_COLOR_ATTACHMENT18 :: a
$mGL_COLOR_ATTACHMENT18 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT18 = 0x8CF2
pattern $bGL_COLOR_ATTACHMENT19 :: a
$mGL_COLOR_ATTACHMENT19 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT19 = 0x8CF3
pattern $bGL_COLOR_ATTACHMENT2 :: a
$mGL_COLOR_ATTACHMENT2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT2 = 0x8CE2
pattern $bGL_COLOR_ATTACHMENT20 :: a
$mGL_COLOR_ATTACHMENT20 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT20 = 0x8CF4
pattern $bGL_COLOR_ATTACHMENT21 :: a
$mGL_COLOR_ATTACHMENT21 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT21 = 0x8CF5
pattern $bGL_COLOR_ATTACHMENT22 :: a
$mGL_COLOR_ATTACHMENT22 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT22 = 0x8CF6
pattern $bGL_COLOR_ATTACHMENT23 :: a
$mGL_COLOR_ATTACHMENT23 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT23 = 0x8CF7
pattern $bGL_COLOR_ATTACHMENT24 :: a
$mGL_COLOR_ATTACHMENT24 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT24 = 0x8CF8
pattern $bGL_COLOR_ATTACHMENT25 :: a
$mGL_COLOR_ATTACHMENT25 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT25 = 0x8CF9
pattern $bGL_COLOR_ATTACHMENT26 :: a
$mGL_COLOR_ATTACHMENT26 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT26 = 0x8CFA
pattern $bGL_COLOR_ATTACHMENT27 :: a
$mGL_COLOR_ATTACHMENT27 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT27 = 0x8CFB
pattern $bGL_COLOR_ATTACHMENT28 :: a
$mGL_COLOR_ATTACHMENT28 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT28 = 0x8CFC
pattern $bGL_COLOR_ATTACHMENT29 :: a
$mGL_COLOR_ATTACHMENT29 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT29 = 0x8CFD
pattern $bGL_COLOR_ATTACHMENT3 :: a
$mGL_COLOR_ATTACHMENT3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT3 = 0x8CE3
pattern $bGL_COLOR_ATTACHMENT30 :: a
$mGL_COLOR_ATTACHMENT30 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT30 = 0x8CFE
pattern $bGL_COLOR_ATTACHMENT31 :: a
$mGL_COLOR_ATTACHMENT31 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT31 = 0x8CFF
pattern $bGL_COLOR_ATTACHMENT4 :: a
$mGL_COLOR_ATTACHMENT4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT4 = 0x8CE4
pattern $bGL_COLOR_ATTACHMENT5 :: a
$mGL_COLOR_ATTACHMENT5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT5 = 0x8CE5
pattern $bGL_COLOR_ATTACHMENT6 :: a
$mGL_COLOR_ATTACHMENT6 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT6 = 0x8CE6
pattern $bGL_COLOR_ATTACHMENT7 :: a
$mGL_COLOR_ATTACHMENT7 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT7 = 0x8CE7
pattern $bGL_COLOR_ATTACHMENT8 :: a
$mGL_COLOR_ATTACHMENT8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT8 = 0x8CE8
pattern $bGL_COLOR_ATTACHMENT9 :: a
$mGL_COLOR_ATTACHMENT9 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT9 = 0x8CE9
pattern $bGL_COLOR_BUFFER_BIT :: a
$mGL_COLOR_BUFFER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_BUFFER_BIT = 0x00004000
pattern $bGL_COLOR_CLEAR_VALUE :: a
$mGL_COLOR_CLEAR_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_CLEAR_VALUE = 0x0C22
pattern $bGL_COLOR_LOGIC_OP :: a
$mGL_COLOR_LOGIC_OP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_LOGIC_OP = 0x0BF2
pattern $bGL_COLOR_WRITEMASK :: a
$mGL_COLOR_WRITEMASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_WRITEMASK = 0x0C23
pattern $bGL_COMPARE_REF_TO_TEXTURE :: a
$mGL_COMPARE_REF_TO_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPARE_REF_TO_TEXTURE = 0x884E
pattern $bGL_COMPILE_STATUS :: a
$mGL_COMPILE_STATUS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPILE_STATUS = 0x8B81
pattern $bGL_COMPRESSED_RED :: a
$mGL_COMPRESSED_RED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RED = 0x8225
pattern $bGL_COMPRESSED_RED_RGTC1 :: a
$mGL_COMPRESSED_RED_RGTC1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RED_RGTC1 = 0x8DBB
pattern $bGL_COMPRESSED_RG :: a
$mGL_COMPRESSED_RG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RG = 0x8226
pattern $bGL_COMPRESSED_RGB :: a
$mGL_COMPRESSED_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGB = 0x84ED
pattern $bGL_COMPRESSED_RGBA :: a
$mGL_COMPRESSED_RGBA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA = 0x84EE
pattern $bGL_COMPRESSED_RG_RGTC2 :: a
$mGL_COMPRESSED_RG_RGTC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RG_RGTC2 = 0x8DBD
pattern $bGL_COMPRESSED_SIGNED_RED_RGTC1 :: a
$mGL_COMPRESSED_SIGNED_RED_RGTC1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
pattern $bGL_COMPRESSED_SIGNED_RG_RGTC2 :: a
$mGL_COMPRESSED_SIGNED_RG_RGTC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
pattern $bGL_COMPRESSED_SRGB :: a
$mGL_COMPRESSED_SRGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB = 0x8C48
pattern $bGL_COMPRESSED_SRGB_ALPHA :: a
$mGL_COMPRESSED_SRGB_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB_ALPHA = 0x8C49
pattern $bGL_COMPRESSED_TEXTURE_FORMATS :: a
$mGL_COMPRESSED_TEXTURE_FORMATS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
pattern $bGL_CONDITION_SATISFIED :: a
$mGL_CONDITION_SATISFIED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONDITION_SATISFIED = 0x911C
pattern $bGL_CONSTANT_ALPHA :: a
$mGL_CONSTANT_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONSTANT_ALPHA = 0x8003
pattern $bGL_CONSTANT_COLOR :: a
$mGL_CONSTANT_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONSTANT_COLOR = 0x8001
pattern $bGL_CONTEXT_FLAGS :: a
$mGL_CONTEXT_FLAGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_FLAGS = 0x821E
pattern $bGL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: a
$mGL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
pattern $bGL_COPY :: a
$mGL_COPY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COPY = 0x1503
pattern $bGL_COPY_INVERTED :: a
$mGL_COPY_INVERTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COPY_INVERTED = 0x150C
pattern $bGL_COPY_READ_BUFFER :: a
$mGL_COPY_READ_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COPY_READ_BUFFER = 0x8F36
pattern $bGL_COPY_WRITE_BUFFER :: a
$mGL_COPY_WRITE_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COPY_WRITE_BUFFER = 0x8F37
pattern $bGL_CULL_FACE :: a
$mGL_CULL_FACE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CULL_FACE = 0x0B44
pattern $bGL_CULL_FACE_MODE :: a
$mGL_CULL_FACE_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CULL_FACE_MODE = 0x0B45
pattern $bGL_CURRENT_PROGRAM :: a
$mGL_CURRENT_PROGRAM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_PROGRAM = 0x8B8D
pattern $bGL_CURRENT_QUERY :: a
$mGL_CURRENT_QUERY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_QUERY = 0x8865
pattern $bGL_CURRENT_VERTEX_ATTRIB :: a
$mGL_CURRENT_VERTEX_ATTRIB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_VERTEX_ATTRIB = 0x8626
pattern $bGL_CW :: a
$mGL_CW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CW = 0x0900
pattern $bGL_DECR :: a
$mGL_DECR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DECR = 0x1E03
pattern $bGL_DECR_WRAP :: a
$mGL_DECR_WRAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DECR_WRAP = 0x8508
pattern $bGL_DELETE_STATUS :: a
$mGL_DELETE_STATUS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DELETE_STATUS = 0x8B80
pattern $bGL_DEPTH :: a
$mGL_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH = 0x1801
pattern $bGL_DEPTH24_STENCIL8 :: a
$mGL_DEPTH24_STENCIL8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH24_STENCIL8 = 0x88F0
pattern $bGL_DEPTH32F_STENCIL8 :: a
$mGL_DEPTH32F_STENCIL8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH32F_STENCIL8 = 0x8CAD
pattern $bGL_DEPTH_ATTACHMENT :: a
$mGL_DEPTH_ATTACHMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_ATTACHMENT = 0x8D00
pattern $bGL_DEPTH_BUFFER_BIT :: a
$mGL_DEPTH_BUFFER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_BUFFER_BIT = 0x00000100
pattern $bGL_DEPTH_CLAMP :: a
$mGL_DEPTH_CLAMP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_CLAMP = 0x864F
pattern $bGL_DEPTH_CLEAR_VALUE :: a
$mGL_DEPTH_CLEAR_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_CLEAR_VALUE = 0x0B73
pattern $bGL_DEPTH_COMPONENT :: a
$mGL_DEPTH_COMPONENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT = 0x1902
pattern $bGL_DEPTH_COMPONENT16 :: a
$mGL_DEPTH_COMPONENT16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT16 = 0x81A5
pattern $bGL_DEPTH_COMPONENT24 :: a
$mGL_DEPTH_COMPONENT24 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT24 = 0x81A6
pattern $bGL_DEPTH_COMPONENT32 :: a
$mGL_DEPTH_COMPONENT32 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT32 = 0x81A7
pattern $bGL_DEPTH_COMPONENT32F :: a
$mGL_DEPTH_COMPONENT32F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT32F = 0x8CAC
pattern $bGL_DEPTH_FUNC :: a
$mGL_DEPTH_FUNC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_FUNC = 0x0B74
pattern $bGL_DEPTH_RANGE :: a
$mGL_DEPTH_RANGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_RANGE = 0x0B70
pattern $bGL_DEPTH_STENCIL :: a
$mGL_DEPTH_STENCIL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_STENCIL = 0x84F9
pattern $bGL_DEPTH_STENCIL_ATTACHMENT :: a
$mGL_DEPTH_STENCIL_ATTACHMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
pattern $bGL_DEPTH_TEST :: a
$mGL_DEPTH_TEST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_TEST = 0x0B71
pattern $bGL_DEPTH_WRITEMASK :: a
$mGL_DEPTH_WRITEMASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_WRITEMASK = 0x0B72
pattern $bGL_DITHER :: a
$mGL_DITHER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DITHER = 0x0BD0
pattern $bGL_DONT_CARE :: a
$mGL_DONT_CARE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DONT_CARE = 0x1100
pattern $bGL_DOUBLE :: a
$mGL_DOUBLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE = 0x140A
pattern $bGL_DOUBLEBUFFER :: a
$mGL_DOUBLEBUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLEBUFFER = 0x0C32
pattern $bGL_DRAW_BUFFER :: a
$mGL_DRAW_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER = 0x0C01
pattern $bGL_DRAW_BUFFER0 :: a
$mGL_DRAW_BUFFER0 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER0 = 0x8825
pattern $bGL_DRAW_BUFFER1 :: a
$mGL_DRAW_BUFFER1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER1 = 0x8826
pattern $bGL_DRAW_BUFFER10 :: a
$mGL_DRAW_BUFFER10 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER10 = 0x882F
pattern $bGL_DRAW_BUFFER11 :: a
$mGL_DRAW_BUFFER11 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER11 = 0x8830
pattern $bGL_DRAW_BUFFER12 :: a
$mGL_DRAW_BUFFER12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER12 = 0x8831
pattern $bGL_DRAW_BUFFER13 :: a
$mGL_DRAW_BUFFER13 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER13 = 0x8832
pattern $bGL_DRAW_BUFFER14 :: a
$mGL_DRAW_BUFFER14 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER14 = 0x8833
pattern $bGL_DRAW_BUFFER15 :: a
$mGL_DRAW_BUFFER15 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER15 = 0x8834
pattern $bGL_DRAW_BUFFER2 :: a
$mGL_DRAW_BUFFER2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER2 = 0x8827
pattern $bGL_DRAW_BUFFER3 :: a
$mGL_DRAW_BUFFER3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER3 = 0x8828
pattern $bGL_DRAW_BUFFER4 :: a
$mGL_DRAW_BUFFER4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER4 = 0x8829
pattern $bGL_DRAW_BUFFER5 :: a
$mGL_DRAW_BUFFER5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER5 = 0x882A
pattern $bGL_DRAW_BUFFER6 :: a
$mGL_DRAW_BUFFER6 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER6 = 0x882B
pattern $bGL_DRAW_BUFFER7 :: a
$mGL_DRAW_BUFFER7 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER7 = 0x882C
pattern $bGL_DRAW_BUFFER8 :: a
$mGL_DRAW_BUFFER8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER8 = 0x882D
pattern $bGL_DRAW_BUFFER9 :: a
$mGL_DRAW_BUFFER9 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_BUFFER9 = 0x882E
pattern $bGL_DRAW_FRAMEBUFFER :: a
$mGL_DRAW_FRAMEBUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_FRAMEBUFFER = 0x8CA9
pattern $bGL_DRAW_FRAMEBUFFER_BINDING :: a
$mGL_DRAW_FRAMEBUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
pattern $bGL_DST_ALPHA :: a
$mGL_DST_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DST_ALPHA = 0x0304
pattern $bGL_DST_COLOR :: a
$mGL_DST_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DST_COLOR = 0x0306
pattern $bGL_DYNAMIC_COPY :: a
$mGL_DYNAMIC_COPY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DYNAMIC_COPY = 0x88EA
pattern $bGL_DYNAMIC_DRAW :: a
$mGL_DYNAMIC_DRAW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DYNAMIC_DRAW = 0x88E8
pattern $bGL_DYNAMIC_READ :: a
$mGL_DYNAMIC_READ :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DYNAMIC_READ = 0x88E9
pattern $bGL_ELEMENT_ARRAY_BUFFER :: a
$mGL_ELEMENT_ARRAY_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ELEMENT_ARRAY_BUFFER = 0x8893
pattern $bGL_ELEMENT_ARRAY_BUFFER_BINDING :: a
$mGL_ELEMENT_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
pattern $bGL_EQUAL :: a
$mGL_EQUAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EQUAL = 0x0202
pattern $bGL_EQUIV :: a
$mGL_EQUIV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EQUIV = 0x1509
pattern $bGL_EXTENSIONS :: a
$mGL_EXTENSIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EXTENSIONS = 0x1F03
pattern $bGL_FALSE :: a
$mGL_FALSE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FALSE = 0
pattern $bGL_FASTEST :: a
$mGL_FASTEST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FASTEST = 0x1101
pattern $bGL_FILL :: a
$mGL_FILL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FILL = 0x1B02
pattern $bGL_FIRST_VERTEX_CONVENTION :: a
$mGL_FIRST_VERTEX_CONVENTION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FIRST_VERTEX_CONVENTION = 0x8E4D
pattern $bGL_FIXED_ONLY :: a
$mGL_FIXED_ONLY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FIXED_ONLY = 0x891D
pattern $bGL_FLOAT :: a
$mGL_FLOAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT = 0x1406
pattern $bGL_FLOAT_32_UNSIGNED_INT_24_8_REV :: a
$mGL_FLOAT_32_UNSIGNED_INT_24_8_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
pattern $bGL_FLOAT_MAT2 :: a
$mGL_FLOAT_MAT2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT2 = 0x8B5A
pattern $bGL_FLOAT_MAT2x3 :: a
$mGL_FLOAT_MAT2x3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT2x3 = 0x8B65
pattern $bGL_FLOAT_MAT2x4 :: a
$mGL_FLOAT_MAT2x4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT2x4 = 0x8B66
pattern $bGL_FLOAT_MAT3 :: a
$mGL_FLOAT_MAT3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT3 = 0x8B5B
pattern $bGL_FLOAT_MAT3x2 :: a
$mGL_FLOAT_MAT3x2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT3x2 = 0x8B67
pattern $bGL_FLOAT_MAT3x4 :: a
$mGL_FLOAT_MAT3x4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT3x4 = 0x8B68
pattern $bGL_FLOAT_MAT4 :: a
$mGL_FLOAT_MAT4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT4 = 0x8B5C
pattern $bGL_FLOAT_MAT4x2 :: a
$mGL_FLOAT_MAT4x2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT4x2 = 0x8B69
pattern $bGL_FLOAT_MAT4x3 :: a
$mGL_FLOAT_MAT4x3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT4x3 = 0x8B6A
pattern $bGL_FLOAT_VEC2 :: a
$mGL_FLOAT_VEC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_VEC2 = 0x8B50
pattern $bGL_FLOAT_VEC3 :: a
$mGL_FLOAT_VEC3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_VEC3 = 0x8B51
pattern $bGL_FLOAT_VEC4 :: a
$mGL_FLOAT_VEC4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_VEC4 = 0x8B52
pattern $bGL_FRAGMENT_SHADER :: a
$mGL_FRAGMENT_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER = 0x8B30
pattern $bGL_FRAGMENT_SHADER_DERIVATIVE_HINT :: a
$mGL_FRAGMENT_SHADER_DERIVATIVE_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
pattern $bGL_FRAMEBUFFER :: a
$mGL_FRAMEBUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER = 0x8D40
pattern $bGL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
pattern $bGL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
pattern $bGL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: a
$mGL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
pattern $bGL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
pattern $bGL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
pattern $bGL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
pattern $bGL_FRAMEBUFFER_ATTACHMENT_LAYERED :: a
$mGL_FRAMEBUFFER_ATTACHMENT_LAYERED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
pattern $bGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: a
$mGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
pattern $bGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
pattern $bGL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
pattern $bGL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
pattern $bGL_FRAMEBUFFER_BINDING :: a
$mGL_FRAMEBUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_BINDING = 0x8CA6
pattern $bGL_FRAMEBUFFER_COMPLETE :: a
$mGL_FRAMEBUFFER_COMPLETE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
pattern $bGL_FRAMEBUFFER_DEFAULT :: a
$mGL_FRAMEBUFFER_DEFAULT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_DEFAULT = 0x8218
pattern $bGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
pattern $bGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: a
$mGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
pattern $bGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: a
$mGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
pattern $bGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
pattern $bGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: a
$mGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
pattern $bGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: a
$mGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
pattern $bGL_FRAMEBUFFER_SRGB :: a
$mGL_FRAMEBUFFER_SRGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_SRGB = 0x8DB9
pattern $bGL_FRAMEBUFFER_UNDEFINED :: a
$mGL_FRAMEBUFFER_UNDEFINED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_UNDEFINED = 0x8219
pattern $bGL_FRAMEBUFFER_UNSUPPORTED :: a
$mGL_FRAMEBUFFER_UNSUPPORTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
pattern $bGL_FRONT :: a
$mGL_FRONT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRONT = 0x0404
pattern $bGL_FRONT_AND_BACK :: a
$mGL_FRONT_AND_BACK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRONT_AND_BACK = 0x0408
pattern $bGL_FRONT_FACE :: a
$mGL_FRONT_FACE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRONT_FACE = 0x0B46
pattern $bGL_FRONT_LEFT :: a
$mGL_FRONT_LEFT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRONT_LEFT = 0x0400
pattern $bGL_FRONT_RIGHT :: a
$mGL_FRONT_RIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRONT_RIGHT = 0x0401
pattern $bGL_FUNC_ADD :: a
$mGL_FUNC_ADD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FUNC_ADD = 0x8006
pattern $bGL_FUNC_REVERSE_SUBTRACT :: a
$mGL_FUNC_REVERSE_SUBTRACT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FUNC_REVERSE_SUBTRACT = 0x800B
pattern $bGL_FUNC_SUBTRACT :: a
$mGL_FUNC_SUBTRACT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FUNC_SUBTRACT = 0x800A
pattern $bGL_GEOMETRY_INPUT_TYPE :: a
$mGL_GEOMETRY_INPUT_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_INPUT_TYPE = 0x8917
pattern $bGL_GEOMETRY_OUTPUT_TYPE :: a
$mGL_GEOMETRY_OUTPUT_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_OUTPUT_TYPE = 0x8918
pattern $bGL_GEOMETRY_SHADER :: a
$mGL_GEOMETRY_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER = 0x8DD9
pattern $bGL_GEOMETRY_VERTICES_OUT :: a
$mGL_GEOMETRY_VERTICES_OUT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_VERTICES_OUT = 0x8916
pattern $bGL_GEQUAL :: a
$mGL_GEQUAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEQUAL = 0x0206
pattern $bGL_GREATER :: a
$mGL_GREATER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GREATER = 0x0204
pattern $bGL_GREEN :: a
$mGL_GREEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GREEN = 0x1904
pattern $bGL_GREEN_INTEGER :: a
$mGL_GREEN_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GREEN_INTEGER = 0x8D95
pattern $bGL_HALF_FLOAT :: a
$mGL_HALF_FLOAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HALF_FLOAT = 0x140B
pattern $bGL_INCR :: a
$mGL_INCR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INCR = 0x1E02
pattern $bGL_INCR_WRAP :: a
$mGL_INCR_WRAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INCR_WRAP = 0x8507
pattern $bGL_INDEX :: a
$mGL_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INDEX = 0x8222
pattern $bGL_INFO_LOG_LENGTH :: a
$mGL_INFO_LOG_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INFO_LOG_LENGTH = 0x8B84
pattern $bGL_INT :: a
$mGL_INT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT = 0x1404
pattern $bGL_INTERLEAVED_ATTRIBS :: a
$mGL_INTERLEAVED_ATTRIBS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERLEAVED_ATTRIBS = 0x8C8C
pattern $bGL_INT_SAMPLER_1D :: a
$mGL_INT_SAMPLER_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_1D = 0x8DC9
pattern $bGL_INT_SAMPLER_1D_ARRAY :: a
$mGL_INT_SAMPLER_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
pattern $bGL_INT_SAMPLER_2D :: a
$mGL_INT_SAMPLER_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_2D = 0x8DCA
pattern $bGL_INT_SAMPLER_2D_ARRAY :: a
$mGL_INT_SAMPLER_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
pattern $bGL_INT_SAMPLER_2D_MULTISAMPLE :: a
$mGL_INT_SAMPLER_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
pattern $bGL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: a
$mGL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
pattern $bGL_INT_SAMPLER_2D_RECT :: a
$mGL_INT_SAMPLER_2D_RECT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_2D_RECT = 0x8DCD
pattern $bGL_INT_SAMPLER_3D :: a
$mGL_INT_SAMPLER_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_3D = 0x8DCB
pattern $bGL_INT_SAMPLER_BUFFER :: a
$mGL_INT_SAMPLER_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_BUFFER = 0x8DD0
pattern $bGL_INT_SAMPLER_CUBE :: a
$mGL_INT_SAMPLER_CUBE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_CUBE = 0x8DCC
pattern $bGL_INT_VEC2 :: a
$mGL_INT_VEC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_VEC2 = 0x8B53
pattern $bGL_INT_VEC3 :: a
$mGL_INT_VEC3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_VEC3 = 0x8B54
pattern $bGL_INT_VEC4 :: a
$mGL_INT_VEC4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_VEC4 = 0x8B55
pattern $bGL_INVALID_ENUM :: a
$mGL_INVALID_ENUM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVALID_ENUM = 0x0500
pattern $bGL_INVALID_FRAMEBUFFER_OPERATION :: a
$mGL_INVALID_FRAMEBUFFER_OPERATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
pattern $bGL_INVALID_INDEX :: a
$mGL_INVALID_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVALID_INDEX = 0xFFFFFFFF
pattern $bGL_INVALID_OPERATION :: a
$mGL_INVALID_OPERATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVALID_OPERATION = 0x0502
pattern $bGL_INVALID_VALUE :: a
$mGL_INVALID_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVALID_VALUE = 0x0501
pattern $bGL_INVERT :: a
$mGL_INVERT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVERT = 0x150A
pattern $bGL_KEEP :: a
$mGL_KEEP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_KEEP = 0x1E00
pattern $bGL_LAST_VERTEX_CONVENTION :: a
$mGL_LAST_VERTEX_CONVENTION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LAST_VERTEX_CONVENTION = 0x8E4E
pattern $bGL_LEFT :: a
$mGL_LEFT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LEFT = 0x0406
pattern $bGL_LEQUAL :: a
$mGL_LEQUAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LEQUAL = 0x0203
pattern $bGL_LESS :: a
$mGL_LESS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LESS = 0x0201
pattern $bGL_LINE :: a
$mGL_LINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE = 0x1B01
pattern $bGL_LINEAR :: a
$mGL_LINEAR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINEAR = 0x2601
pattern $bGL_LINEAR_MIPMAP_LINEAR :: a
$mGL_LINEAR_MIPMAP_LINEAR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINEAR_MIPMAP_LINEAR = 0x2703
pattern $bGL_LINEAR_MIPMAP_NEAREST :: a
$mGL_LINEAR_MIPMAP_NEAREST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINEAR_MIPMAP_NEAREST = 0x2701
pattern $bGL_LINES :: a
$mGL_LINES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINES = 0x0001
pattern $bGL_LINES_ADJACENCY :: a
$mGL_LINES_ADJACENCY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINES_ADJACENCY = 0x000A
pattern $bGL_LINE_LOOP :: a
$mGL_LINE_LOOP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_LOOP = 0x0002
pattern $bGL_LINE_SMOOTH :: a
$mGL_LINE_SMOOTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_SMOOTH = 0x0B20
pattern $bGL_LINE_SMOOTH_HINT :: a
$mGL_LINE_SMOOTH_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_SMOOTH_HINT = 0x0C52
pattern $bGL_LINE_STRIP :: a
$mGL_LINE_STRIP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_STRIP = 0x0003
pattern $bGL_LINE_STRIP_ADJACENCY :: a
$mGL_LINE_STRIP_ADJACENCY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_STRIP_ADJACENCY = 0x000B
pattern $bGL_LINE_WIDTH :: a
$mGL_LINE_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_WIDTH = 0x0B21
pattern $bGL_LINE_WIDTH_GRANULARITY :: a
$mGL_LINE_WIDTH_GRANULARITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_WIDTH_GRANULARITY = 0x0B23
pattern $bGL_LINE_WIDTH_RANGE :: a
$mGL_LINE_WIDTH_RANGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_WIDTH_RANGE = 0x0B22
pattern $bGL_LINK_STATUS :: a
$mGL_LINK_STATUS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINK_STATUS = 0x8B82
pattern $bGL_LOGIC_OP_MODE :: a
$mGL_LOGIC_OP_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOGIC_OP_MODE = 0x0BF0
pattern $bGL_LOWER_LEFT :: a
$mGL_LOWER_LEFT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOWER_LEFT = 0x8CA1
pattern $bGL_MAJOR_VERSION :: a
$mGL_MAJOR_VERSION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAJOR_VERSION = 0x821B
pattern $bGL_MAP_FLUSH_EXPLICIT_BIT :: a
$mGL_MAP_FLUSH_EXPLICIT_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
pattern $bGL_MAP_INVALIDATE_BUFFER_BIT :: a
$mGL_MAP_INVALIDATE_BUFFER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
pattern $bGL_MAP_INVALIDATE_RANGE_BIT :: a
$mGL_MAP_INVALIDATE_RANGE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
pattern $bGL_MAP_READ_BIT :: a
$mGL_MAP_READ_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_READ_BIT = 0x0001
pattern $bGL_MAP_UNSYNCHRONIZED_BIT :: a
$mGL_MAP_UNSYNCHRONIZED_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
pattern $bGL_MAP_WRITE_BIT :: a
$mGL_MAP_WRITE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_WRITE_BIT = 0x0002
pattern $bGL_MAX :: a
$mGL_MAX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX = 0x8008
pattern $bGL_MAX_3D_TEXTURE_SIZE :: a
$mGL_MAX_3D_TEXTURE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_3D_TEXTURE_SIZE = 0x8073
pattern $bGL_MAX_ARRAY_TEXTURE_LAYERS :: a
$mGL_MAX_ARRAY_TEXTURE_LAYERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
pattern $bGL_MAX_CLIP_DISTANCES :: a
$mGL_MAX_CLIP_DISTANCES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_CLIP_DISTANCES = 0x0D32
pattern $bGL_MAX_COLOR_ATTACHMENTS :: a
$mGL_MAX_COLOR_ATTACHMENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
pattern $bGL_MAX_COLOR_TEXTURE_SAMPLES :: a
$mGL_MAX_COLOR_TEXTURE_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
pattern $bGL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: a
$mGL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
pattern $bGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: a
$mGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
pattern $bGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: a
$mGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
pattern $bGL_MAX_COMBINED_UNIFORM_BLOCKS :: a
$mGL_MAX_COMBINED_UNIFORM_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
pattern $bGL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: a
$mGL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
pattern $bGL_MAX_CUBE_MAP_TEXTURE_SIZE :: a
$mGL_MAX_CUBE_MAP_TEXTURE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
pattern $bGL_MAX_DEPTH_TEXTURE_SAMPLES :: a
$mGL_MAX_DEPTH_TEXTURE_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
pattern $bGL_MAX_DRAW_BUFFERS :: a
$mGL_MAX_DRAW_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_DRAW_BUFFERS = 0x8824
pattern $bGL_MAX_ELEMENTS_INDICES :: a
$mGL_MAX_ELEMENTS_INDICES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_ELEMENTS_INDICES = 0x80E9
pattern $bGL_MAX_ELEMENTS_VERTICES :: a
$mGL_MAX_ELEMENTS_VERTICES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_ELEMENTS_VERTICES = 0x80E8
pattern $bGL_MAX_FRAGMENT_INPUT_COMPONENTS :: a
$mGL_MAX_FRAGMENT_INPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
pattern $bGL_MAX_FRAGMENT_UNIFORM_BLOCKS :: a
$mGL_MAX_FRAGMENT_UNIFORM_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
pattern $bGL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: a
$mGL_MAX_FRAGMENT_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
pattern $bGL_MAX_GEOMETRY_INPUT_COMPONENTS :: a
$mGL_MAX_GEOMETRY_INPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
pattern $bGL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: a
$mGL_MAX_GEOMETRY_OUTPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
pattern $bGL_MAX_GEOMETRY_OUTPUT_VERTICES :: a
$mGL_MAX_GEOMETRY_OUTPUT_VERTICES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
pattern $bGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: a
$mGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
pattern $bGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: a
$mGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
pattern $bGL_MAX_GEOMETRY_UNIFORM_BLOCKS :: a
$mGL_MAX_GEOMETRY_UNIFORM_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
pattern $bGL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: a
$mGL_MAX_GEOMETRY_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
pattern $bGL_MAX_INTEGER_SAMPLES :: a
$mGL_MAX_INTEGER_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_INTEGER_SAMPLES = 0x9110
pattern $bGL_MAX_PROGRAM_TEXEL_OFFSET :: a
$mGL_MAX_PROGRAM_TEXEL_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
pattern $bGL_MAX_RECTANGLE_TEXTURE_SIZE :: a
$mGL_MAX_RECTANGLE_TEXTURE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
pattern $bGL_MAX_RENDERBUFFER_SIZE :: a
$mGL_MAX_RENDERBUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
pattern $bGL_MAX_SAMPLES :: a
$mGL_MAX_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SAMPLES = 0x8D57
pattern $bGL_MAX_SAMPLE_MASK_WORDS :: a
$mGL_MAX_SAMPLE_MASK_WORDS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
pattern $bGL_MAX_SERVER_WAIT_TIMEOUT :: a
$mGL_MAX_SERVER_WAIT_TIMEOUT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
pattern $bGL_MAX_TEXTURE_BUFFER_SIZE :: a
$mGL_MAX_TEXTURE_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
pattern $bGL_MAX_TEXTURE_IMAGE_UNITS :: a
$mGL_MAX_TEXTURE_IMAGE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
pattern $bGL_MAX_TEXTURE_LOD_BIAS :: a
$mGL_MAX_TEXTURE_LOD_BIAS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
pattern $bGL_MAX_TEXTURE_SIZE :: a
$mGL_MAX_TEXTURE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_SIZE = 0x0D33
pattern $bGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: a
$mGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
pattern $bGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: a
$mGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
pattern $bGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: a
$mGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
pattern $bGL_MAX_UNIFORM_BLOCK_SIZE :: a
$mGL_MAX_UNIFORM_BLOCK_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
pattern $bGL_MAX_UNIFORM_BUFFER_BINDINGS :: a
$mGL_MAX_UNIFORM_BUFFER_BINDINGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
pattern $bGL_MAX_VARYING_COMPONENTS :: a
$mGL_MAX_VARYING_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VARYING_COMPONENTS = 0x8B4B
pattern $bGL_MAX_VARYING_FLOATS :: a
$mGL_MAX_VARYING_FLOATS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VARYING_FLOATS = 0x8B4B
pattern $bGL_MAX_VERTEX_ATTRIBS :: a
$mGL_MAX_VERTEX_ATTRIBS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_ATTRIBS = 0x8869
pattern $bGL_MAX_VERTEX_OUTPUT_COMPONENTS :: a
$mGL_MAX_VERTEX_OUTPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
pattern $bGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: a
$mGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
pattern $bGL_MAX_VERTEX_UNIFORM_BLOCKS :: a
$mGL_MAX_VERTEX_UNIFORM_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
pattern $bGL_MAX_VERTEX_UNIFORM_COMPONENTS :: a
$mGL_MAX_VERTEX_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
pattern $bGL_MAX_VIEWPORT_DIMS :: a
$mGL_MAX_VIEWPORT_DIMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VIEWPORT_DIMS = 0x0D3A
pattern $bGL_MIN :: a
$mGL_MIN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIN = 0x8007
pattern $bGL_MINOR_VERSION :: a
$mGL_MINOR_VERSION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MINOR_VERSION = 0x821C
pattern $bGL_MIN_PROGRAM_TEXEL_OFFSET :: a
$mGL_MIN_PROGRAM_TEXEL_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
pattern $bGL_MIRRORED_REPEAT :: a
$mGL_MIRRORED_REPEAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIRRORED_REPEAT = 0x8370
pattern $bGL_MULTISAMPLE :: a
$mGL_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MULTISAMPLE = 0x809D
pattern $bGL_NAND :: a
$mGL_NAND :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NAND = 0x150E
pattern $bGL_NEAREST :: a
$mGL_NEAREST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEAREST = 0x2600
pattern $bGL_NEAREST_MIPMAP_LINEAR :: a
$mGL_NEAREST_MIPMAP_LINEAR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEAREST_MIPMAP_LINEAR = 0x2702
pattern $bGL_NEAREST_MIPMAP_NEAREST :: a
$mGL_NEAREST_MIPMAP_NEAREST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEAREST_MIPMAP_NEAREST = 0x2700
pattern $bGL_NEVER :: a
$mGL_NEVER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEVER = 0x0200
pattern $bGL_NICEST :: a
$mGL_NICEST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NICEST = 0x1102
pattern $bGL_NONE :: a
$mGL_NONE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NONE = 0
pattern $bGL_NOOP :: a
$mGL_NOOP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NOOP = 0x1505
pattern $bGL_NOR :: a
$mGL_NOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NOR = 0x1508
pattern $bGL_NOTEQUAL :: a
$mGL_NOTEQUAL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NOTEQUAL = 0x0205
pattern $bGL_NO_ERROR :: a
$mGL_NO_ERROR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NO_ERROR = 0
pattern $bGL_NUM_COMPRESSED_TEXTURE_FORMATS :: a
$mGL_NUM_COMPRESSED_TEXTURE_FORMATS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
pattern $bGL_NUM_EXTENSIONS :: a
$mGL_NUM_EXTENSIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_EXTENSIONS = 0x821D
pattern $bGL_OBJECT_TYPE :: a
$mGL_OBJECT_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_TYPE = 0x9112
pattern $bGL_ONE :: a
$mGL_ONE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE = 1
pattern $bGL_ONE_MINUS_CONSTANT_ALPHA :: a
$mGL_ONE_MINUS_CONSTANT_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
pattern $bGL_ONE_MINUS_CONSTANT_COLOR :: a
$mGL_ONE_MINUS_CONSTANT_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
pattern $bGL_ONE_MINUS_DST_ALPHA :: a
$mGL_ONE_MINUS_DST_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_MINUS_DST_ALPHA = 0x0305
pattern $bGL_ONE_MINUS_DST_COLOR :: a
$mGL_ONE_MINUS_DST_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_MINUS_DST_COLOR = 0x0307
pattern $bGL_ONE_MINUS_SRC_ALPHA :: a
$mGL_ONE_MINUS_SRC_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_MINUS_SRC_ALPHA = 0x0303
pattern $bGL_ONE_MINUS_SRC_COLOR :: a
$mGL_ONE_MINUS_SRC_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_MINUS_SRC_COLOR = 0x0301
pattern $bGL_OR :: a
$mGL_OR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OR = 0x1507
pattern $bGL_OR_INVERTED :: a
$mGL_OR_INVERTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OR_INVERTED = 0x150D
pattern $bGL_OR_REVERSE :: a
$mGL_OR_REVERSE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OR_REVERSE = 0x150B
pattern $bGL_OUT_OF_MEMORY :: a
$mGL_OUT_OF_MEMORY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OUT_OF_MEMORY = 0x0505
pattern $bGL_PACK_ALIGNMENT :: a
$mGL_PACK_ALIGNMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_ALIGNMENT = 0x0D05
pattern $bGL_PACK_IMAGE_HEIGHT :: a
$mGL_PACK_IMAGE_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_IMAGE_HEIGHT = 0x806C
pattern $bGL_PACK_LSB_FIRST :: a
$mGL_PACK_LSB_FIRST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_LSB_FIRST = 0x0D01
pattern $bGL_PACK_ROW_LENGTH :: a
$mGL_PACK_ROW_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_ROW_LENGTH = 0x0D02
pattern $bGL_PACK_SKIP_IMAGES :: a
$mGL_PACK_SKIP_IMAGES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_SKIP_IMAGES = 0x806B
pattern $bGL_PACK_SKIP_PIXELS :: a
$mGL_PACK_SKIP_PIXELS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_SKIP_PIXELS = 0x0D04
pattern $bGL_PACK_SKIP_ROWS :: a
$mGL_PACK_SKIP_ROWS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_SKIP_ROWS = 0x0D03
pattern $bGL_PACK_SWAP_BYTES :: a
$mGL_PACK_SWAP_BYTES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_SWAP_BYTES = 0x0D00
pattern $bGL_PIXEL_PACK_BUFFER :: a
$mGL_PIXEL_PACK_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_PACK_BUFFER = 0x88EB
pattern $bGL_PIXEL_PACK_BUFFER_BINDING :: a
$mGL_PIXEL_PACK_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
pattern $bGL_PIXEL_UNPACK_BUFFER :: a
$mGL_PIXEL_UNPACK_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_UNPACK_BUFFER = 0x88EC
pattern $bGL_PIXEL_UNPACK_BUFFER_BINDING :: a
$mGL_PIXEL_UNPACK_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
pattern $bGL_POINT :: a
$mGL_POINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT = 0x1B00
pattern $bGL_POINTS :: a
$mGL_POINTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINTS = 0x0000
pattern $bGL_POINT_FADE_THRESHOLD_SIZE :: a
$mGL_POINT_FADE_THRESHOLD_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
pattern $bGL_POINT_SIZE :: a
$mGL_POINT_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SIZE = 0x0B11
pattern $bGL_POINT_SIZE_GRANULARITY :: a
$mGL_POINT_SIZE_GRANULARITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SIZE_GRANULARITY = 0x0B13
pattern $bGL_POINT_SIZE_RANGE :: a
$mGL_POINT_SIZE_RANGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SIZE_RANGE = 0x0B12
pattern $bGL_POINT_SPRITE_COORD_ORIGIN :: a
$mGL_POINT_SPRITE_COORD_ORIGIN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
pattern $bGL_POLYGON_MODE :: a
$mGL_POLYGON_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_MODE = 0x0B40
pattern $bGL_POLYGON_OFFSET_FACTOR :: a
$mGL_POLYGON_OFFSET_FACTOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_OFFSET_FACTOR = 0x8038
pattern $bGL_POLYGON_OFFSET_FILL :: a
$mGL_POLYGON_OFFSET_FILL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_OFFSET_FILL = 0x8037
pattern $bGL_POLYGON_OFFSET_LINE :: a
$mGL_POLYGON_OFFSET_LINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_OFFSET_LINE = 0x2A02
pattern $bGL_POLYGON_OFFSET_POINT :: a
$mGL_POLYGON_OFFSET_POINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_OFFSET_POINT = 0x2A01
pattern $bGL_POLYGON_OFFSET_UNITS :: a
$mGL_POLYGON_OFFSET_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_OFFSET_UNITS = 0x2A00
pattern $bGL_POLYGON_SMOOTH :: a
$mGL_POLYGON_SMOOTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_SMOOTH = 0x0B41
pattern $bGL_POLYGON_SMOOTH_HINT :: a
$mGL_POLYGON_SMOOTH_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_POLYGON_SMOOTH_HINT = 0x0C53
pattern $bGL_PRIMITIVES_GENERATED :: a
$mGL_PRIMITIVES_GENERATED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVES_GENERATED = 0x8C87
pattern $bGL_PRIMITIVE_RESTART :: a
$mGL_PRIMITIVE_RESTART :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVE_RESTART = 0x8F9D
pattern $bGL_PRIMITIVE_RESTART_INDEX :: a
$mGL_PRIMITIVE_RESTART_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
pattern $bGL_PROVOKING_VERTEX :: a
$mGL_PROVOKING_VERTEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROVOKING_VERTEX = 0x8E4F
pattern $bGL_PROXY_TEXTURE_1D :: a
$mGL_PROXY_TEXTURE_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_1D = 0x8063
pattern $bGL_PROXY_TEXTURE_1D_ARRAY :: a
$mGL_PROXY_TEXTURE_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
pattern $bGL_PROXY_TEXTURE_2D :: a
$mGL_PROXY_TEXTURE_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_2D = 0x8064
pattern $bGL_PROXY_TEXTURE_2D_ARRAY :: a
$mGL_PROXY_TEXTURE_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
pattern $bGL_PROXY_TEXTURE_2D_MULTISAMPLE :: a
$mGL_PROXY_TEXTURE_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
pattern $bGL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: a
$mGL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
pattern $bGL_PROXY_TEXTURE_3D :: a
$mGL_PROXY_TEXTURE_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_3D = 0x8070
pattern $bGL_PROXY_TEXTURE_CUBE_MAP :: a
$mGL_PROXY_TEXTURE_CUBE_MAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
pattern $bGL_PROXY_TEXTURE_RECTANGLE :: a
$mGL_PROXY_TEXTURE_RECTANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
pattern $bGL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: a
$mGL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
pattern $bGL_QUERY_BY_REGION_NO_WAIT :: a
$mGL_QUERY_BY_REGION_NO_WAIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
pattern $bGL_QUERY_BY_REGION_WAIT :: a
$mGL_QUERY_BY_REGION_WAIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_BY_REGION_WAIT = 0x8E15
pattern $bGL_QUERY_COUNTER_BITS :: a
$mGL_QUERY_COUNTER_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_COUNTER_BITS = 0x8864
pattern $bGL_QUERY_NO_WAIT :: a
$mGL_QUERY_NO_WAIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_NO_WAIT = 0x8E14
pattern $bGL_QUERY_RESULT :: a
$mGL_QUERY_RESULT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_RESULT = 0x8866
pattern $bGL_QUERY_RESULT_AVAILABLE :: a
$mGL_QUERY_RESULT_AVAILABLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_RESULT_AVAILABLE = 0x8867
pattern $bGL_QUERY_WAIT :: a
$mGL_QUERY_WAIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_WAIT = 0x8E13
pattern $bGL_R11F_G11F_B10F :: a
$mGL_R11F_G11F_B10F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R11F_G11F_B10F = 0x8C3A
pattern $bGL_R16 :: a
$mGL_R16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R16 = 0x822A
pattern $bGL_R16F :: a
$mGL_R16F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R16F = 0x822D
pattern $bGL_R16I :: a
$mGL_R16I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R16I = 0x8233
pattern $bGL_R16UI :: a
$mGL_R16UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R16UI = 0x8234
pattern $bGL_R16_SNORM :: a
$mGL_R16_SNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R16_SNORM = 0x8F98
pattern $bGL_R32F :: a
$mGL_R32F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R32F = 0x822E
pattern $bGL_R32I :: a
$mGL_R32I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R32I = 0x8235
pattern $bGL_R32UI :: a
$mGL_R32UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R32UI = 0x8236
pattern $bGL_R3_G3_B2 :: a
$mGL_R3_G3_B2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R3_G3_B2 = 0x2A10
pattern $bGL_R8 :: a
$mGL_R8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R8 = 0x8229
pattern $bGL_R8I :: a
$mGL_R8I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R8I = 0x8231
pattern $bGL_R8UI :: a
$mGL_R8UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R8UI = 0x8232
pattern $bGL_R8_SNORM :: a
$mGL_R8_SNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R8_SNORM = 0x8F94
pattern $bGL_RASTERIZER_DISCARD :: a
$mGL_RASTERIZER_DISCARD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RASTERIZER_DISCARD = 0x8C89
pattern $bGL_READ_BUFFER :: a
$mGL_READ_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_READ_BUFFER = 0x0C02
pattern $bGL_READ_FRAMEBUFFER :: a
$mGL_READ_FRAMEBUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_READ_FRAMEBUFFER = 0x8CA8
pattern $bGL_READ_FRAMEBUFFER_BINDING :: a
$mGL_READ_FRAMEBUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
pattern $bGL_READ_ONLY :: a
$mGL_READ_ONLY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_READ_ONLY = 0x88B8
pattern $bGL_READ_WRITE :: a
$mGL_READ_WRITE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_READ_WRITE = 0x88BA
pattern $bGL_RED :: a
$mGL_RED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RED = 0x1903
pattern $bGL_RED_INTEGER :: a
$mGL_RED_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RED_INTEGER = 0x8D94
pattern $bGL_RENDERBUFFER :: a
$mGL_RENDERBUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER = 0x8D41
pattern $bGL_RENDERBUFFER_ALPHA_SIZE :: a
$mGL_RENDERBUFFER_ALPHA_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
pattern $bGL_RENDERBUFFER_BINDING :: a
$mGL_RENDERBUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_BINDING = 0x8CA7
pattern $bGL_RENDERBUFFER_BLUE_SIZE :: a
$mGL_RENDERBUFFER_BLUE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
pattern $bGL_RENDERBUFFER_DEPTH_SIZE :: a
$mGL_RENDERBUFFER_DEPTH_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
pattern $bGL_RENDERBUFFER_GREEN_SIZE :: a
$mGL_RENDERBUFFER_GREEN_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
pattern $bGL_RENDERBUFFER_HEIGHT :: a
$mGL_RENDERBUFFER_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_HEIGHT = 0x8D43
pattern $bGL_RENDERBUFFER_INTERNAL_FORMAT :: a
$mGL_RENDERBUFFER_INTERNAL_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
pattern $bGL_RENDERBUFFER_RED_SIZE :: a
$mGL_RENDERBUFFER_RED_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_RED_SIZE = 0x8D50
pattern $bGL_RENDERBUFFER_SAMPLES :: a
$mGL_RENDERBUFFER_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_SAMPLES = 0x8CAB
pattern $bGL_RENDERBUFFER_STENCIL_SIZE :: a
$mGL_RENDERBUFFER_STENCIL_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
pattern $bGL_RENDERBUFFER_WIDTH :: a
$mGL_RENDERBUFFER_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_WIDTH = 0x8D42
pattern $bGL_RENDERER :: a
$mGL_RENDERER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERER = 0x1F01
pattern $bGL_REPEAT :: a
$mGL_REPEAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REPEAT = 0x2901
pattern $bGL_REPLACE :: a
$mGL_REPLACE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REPLACE = 0x1E01
pattern $bGL_RG :: a
$mGL_RG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG = 0x8227
pattern $bGL_RG16 :: a
$mGL_RG16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG16 = 0x822C
pattern $bGL_RG16F :: a
$mGL_RG16F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG16F = 0x822F
pattern $bGL_RG16I :: a
$mGL_RG16I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG16I = 0x8239
pattern $bGL_RG16UI :: a
$mGL_RG16UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG16UI = 0x823A
pattern $bGL_RG16_SNORM :: a
$mGL_RG16_SNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG16_SNORM = 0x8F99
pattern $bGL_RG32F :: a
$mGL_RG32F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG32F = 0x8230
pattern $bGL_RG32I :: a
$mGL_RG32I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG32I = 0x823B
pattern $bGL_RG32UI :: a
$mGL_RG32UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG32UI = 0x823C
pattern $bGL_RG8 :: a
$mGL_RG8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG8 = 0x822B
pattern $bGL_RG8I :: a
$mGL_RG8I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG8I = 0x8237
pattern $bGL_RG8UI :: a
$mGL_RG8UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG8UI = 0x8238
pattern $bGL_RG8_SNORM :: a
$mGL_RG8_SNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG8_SNORM = 0x8F95
pattern $bGL_RGB :: a
$mGL_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB = 0x1907
pattern $bGL_RGB10 :: a
$mGL_RGB10 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB10 = 0x8052
pattern $bGL_RGB10_A2 :: a
$mGL_RGB10_A2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB10_A2 = 0x8059
pattern $bGL_RGB12 :: a
$mGL_RGB12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB12 = 0x8053
pattern $bGL_RGB16 :: a
$mGL_RGB16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB16 = 0x8054
pattern $bGL_RGB16F :: a
$mGL_RGB16F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB16F = 0x881B
pattern $bGL_RGB16I :: a
$mGL_RGB16I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB16I = 0x8D89
pattern $bGL_RGB16UI :: a
$mGL_RGB16UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB16UI = 0x8D77
pattern $bGL_RGB16_SNORM :: a
$mGL_RGB16_SNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB16_SNORM = 0x8F9A
pattern $bGL_RGB32F :: a
$mGL_RGB32F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB32F = 0x8815
pattern $bGL_RGB32I :: a
$mGL_RGB32I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB32I = 0x8D83
pattern $bGL_RGB32UI :: a
$mGL_RGB32UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB32UI = 0x8D71
pattern $bGL_RGB4 :: a
$mGL_RGB4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB4 = 0x804F
pattern $bGL_RGB5 :: a
$mGL_RGB5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB5 = 0x8050
pattern $bGL_RGB5_A1 :: a
$mGL_RGB5_A1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB5_A1 = 0x8057
pattern $bGL_RGB8 :: a
$mGL_RGB8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB8 = 0x8051
pattern $bGL_RGB8I :: a
$mGL_RGB8I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB8I = 0x8D8F
pattern $bGL_RGB8UI :: a
$mGL_RGB8UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB8UI = 0x8D7D
pattern $bGL_RGB8_SNORM :: a
$mGL_RGB8_SNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB8_SNORM = 0x8F96
pattern $bGL_RGB9_E5 :: a
$mGL_RGB9_E5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB9_E5 = 0x8C3D
pattern $bGL_RGBA :: a
$mGL_RGBA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA = 0x1908
pattern $bGL_RGBA12 :: a
$mGL_RGBA12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA12 = 0x805A
pattern $bGL_RGBA16 :: a
$mGL_RGBA16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16 = 0x805B
pattern $bGL_RGBA16F :: a
$mGL_RGBA16F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16F = 0x881A
pattern $bGL_RGBA16I :: a
$mGL_RGBA16I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16I = 0x8D88
pattern $bGL_RGBA16UI :: a
$mGL_RGBA16UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16UI = 0x8D76
pattern $bGL_RGBA16_SNORM :: a
$mGL_RGBA16_SNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16_SNORM = 0x8F9B
pattern $bGL_RGBA2 :: a
$mGL_RGBA2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA2 = 0x8055
pattern $bGL_RGBA32F :: a
$mGL_RGBA32F :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA32F = 0x8814
pattern $bGL_RGBA32I :: a
$mGL_RGBA32I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA32I = 0x8D82
pattern $bGL_RGBA32UI :: a
$mGL_RGBA32UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA32UI = 0x8D70
pattern $bGL_RGBA4 :: a
$mGL_RGBA4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA4 = 0x8056
pattern $bGL_RGBA8 :: a
$mGL_RGBA8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA8 = 0x8058
pattern $bGL_RGBA8I :: a
$mGL_RGBA8I :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA8I = 0x8D8E
pattern $bGL_RGBA8UI :: a
$mGL_RGBA8UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA8UI = 0x8D7C
pattern $bGL_RGBA8_SNORM :: a
$mGL_RGBA8_SNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA8_SNORM = 0x8F97
pattern $bGL_RGBA_INTEGER :: a
$mGL_RGBA_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA_INTEGER = 0x8D99
pattern $bGL_RGB_INTEGER :: a
$mGL_RGB_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB_INTEGER = 0x8D98
pattern $bGL_RG_INTEGER :: a
$mGL_RG_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG_INTEGER = 0x8228
pattern $bGL_RIGHT :: a
$mGL_RIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RIGHT = 0x0407
pattern $bGL_SAMPLER_1D :: a
$mGL_SAMPLER_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_1D = 0x8B5D
pattern $bGL_SAMPLER_1D_ARRAY :: a
$mGL_SAMPLER_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_1D_ARRAY = 0x8DC0
pattern $bGL_SAMPLER_1D_ARRAY_SHADOW :: a
$mGL_SAMPLER_1D_ARRAY_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
pattern $bGL_SAMPLER_1D_SHADOW :: a
$mGL_SAMPLER_1D_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_1D_SHADOW = 0x8B61
pattern $bGL_SAMPLER_2D :: a
$mGL_SAMPLER_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D = 0x8B5E
pattern $bGL_SAMPLER_2D_ARRAY :: a
$mGL_SAMPLER_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_ARRAY = 0x8DC1
pattern $bGL_SAMPLER_2D_ARRAY_SHADOW :: a
$mGL_SAMPLER_2D_ARRAY_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
pattern $bGL_SAMPLER_2D_MULTISAMPLE :: a
$mGL_SAMPLER_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_MULTISAMPLE = 0x9108
pattern $bGL_SAMPLER_2D_MULTISAMPLE_ARRAY :: a
$mGL_SAMPLER_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
pattern $bGL_SAMPLER_2D_RECT :: a
$mGL_SAMPLER_2D_RECT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_RECT = 0x8B63
pattern $bGL_SAMPLER_2D_RECT_SHADOW :: a
$mGL_SAMPLER_2D_RECT_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
pattern $bGL_SAMPLER_2D_SHADOW :: a
$mGL_SAMPLER_2D_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_SHADOW = 0x8B62
pattern $bGL_SAMPLER_3D :: a
$mGL_SAMPLER_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_3D = 0x8B5F
pattern $bGL_SAMPLER_BUFFER :: a
$mGL_SAMPLER_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_BUFFER = 0x8DC2
pattern $bGL_SAMPLER_CUBE :: a
$mGL_SAMPLER_CUBE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_CUBE = 0x8B60
pattern $bGL_SAMPLER_CUBE_SHADOW :: a
$mGL_SAMPLER_CUBE_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
pattern $bGL_SAMPLES :: a
$mGL_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLES = 0x80A9
pattern $bGL_SAMPLES_PASSED :: a
$mGL_SAMPLES_PASSED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLES_PASSED = 0x8914
pattern $bGL_SAMPLE_ALPHA_TO_COVERAGE :: a
$mGL_SAMPLE_ALPHA_TO_COVERAGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
pattern $bGL_SAMPLE_ALPHA_TO_ONE :: a
$mGL_SAMPLE_ALPHA_TO_ONE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_ALPHA_TO_ONE = 0x809F
pattern $bGL_SAMPLE_BUFFERS :: a
$mGL_SAMPLE_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_BUFFERS = 0x80A8
pattern $bGL_SAMPLE_COVERAGE :: a
$mGL_SAMPLE_COVERAGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_COVERAGE = 0x80A0
pattern $bGL_SAMPLE_COVERAGE_INVERT :: a
$mGL_SAMPLE_COVERAGE_INVERT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
pattern $bGL_SAMPLE_COVERAGE_VALUE :: a
$mGL_SAMPLE_COVERAGE_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
pattern $bGL_SAMPLE_MASK :: a
$mGL_SAMPLE_MASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_MASK = 0x8E51
pattern $bGL_SAMPLE_MASK_VALUE :: a
$mGL_SAMPLE_MASK_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_MASK_VALUE = 0x8E52
pattern $bGL_SAMPLE_POSITION :: a
$mGL_SAMPLE_POSITION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_POSITION = 0x8E50
pattern $bGL_SCISSOR_BOX :: a
$mGL_SCISSOR_BOX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SCISSOR_BOX = 0x0C10
pattern $bGL_SCISSOR_TEST :: a
$mGL_SCISSOR_TEST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SCISSOR_TEST = 0x0C11
pattern $bGL_SEPARATE_ATTRIBS :: a
$mGL_SEPARATE_ATTRIBS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SEPARATE_ATTRIBS = 0x8C8D
pattern $bGL_SET :: a
$mGL_SET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SET = 0x150F
pattern $bGL_SHADER_SOURCE_LENGTH :: a
$mGL_SHADER_SOURCE_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_SOURCE_LENGTH = 0x8B88
pattern $bGL_SHADER_TYPE :: a
$mGL_SHADER_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_TYPE = 0x8B4F
pattern $bGL_SHADING_LANGUAGE_VERSION :: a
$mGL_SHADING_LANGUAGE_VERSION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
pattern $bGL_SHORT :: a
$mGL_SHORT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHORT = 0x1402
pattern $bGL_SIGNALED :: a
$mGL_SIGNALED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNALED = 0x9119
pattern $bGL_SIGNED_NORMALIZED :: a
$mGL_SIGNED_NORMALIZED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_NORMALIZED = 0x8F9C
pattern $bGL_SMOOTH_LINE_WIDTH_GRANULARITY :: a
$mGL_SMOOTH_LINE_WIDTH_GRANULARITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
pattern $bGL_SMOOTH_LINE_WIDTH_RANGE :: a
$mGL_SMOOTH_LINE_WIDTH_RANGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
pattern $bGL_SMOOTH_POINT_SIZE_GRANULARITY :: a
$mGL_SMOOTH_POINT_SIZE_GRANULARITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
pattern $bGL_SMOOTH_POINT_SIZE_RANGE :: a
$mGL_SMOOTH_POINT_SIZE_RANGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
pattern $bGL_SRC1_ALPHA :: a
$mGL_SRC1_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC1_ALPHA = 0x8589
pattern $bGL_SRC_ALPHA :: a
$mGL_SRC_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC_ALPHA = 0x0302
pattern $bGL_SRC_ALPHA_SATURATE :: a
$mGL_SRC_ALPHA_SATURATE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC_ALPHA_SATURATE = 0x0308
pattern $bGL_SRC_COLOR :: a
$mGL_SRC_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC_COLOR = 0x0300
pattern $bGL_SRGB :: a
$mGL_SRGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB = 0x8C40
pattern $bGL_SRGB8 :: a
$mGL_SRGB8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB8 = 0x8C41
pattern $bGL_SRGB8_ALPHA8 :: a
$mGL_SRGB8_ALPHA8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB8_ALPHA8 = 0x8C43
pattern $bGL_SRGB_ALPHA :: a
$mGL_SRGB_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB_ALPHA = 0x8C42
pattern $bGL_STATIC_COPY :: a
$mGL_STATIC_COPY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STATIC_COPY = 0x88E6
pattern $bGL_STATIC_DRAW :: a
$mGL_STATIC_DRAW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STATIC_DRAW = 0x88E4
pattern $bGL_STATIC_READ :: a
$mGL_STATIC_READ :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STATIC_READ = 0x88E5
pattern $bGL_STENCIL :: a
$mGL_STENCIL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL = 0x1802
pattern $bGL_STENCIL_ATTACHMENT :: a
$mGL_STENCIL_ATTACHMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_ATTACHMENT = 0x8D20
pattern $bGL_STENCIL_BACK_FAIL :: a
$mGL_STENCIL_BACK_FAIL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BACK_FAIL = 0x8801
pattern $bGL_STENCIL_BACK_FUNC :: a
$mGL_STENCIL_BACK_FUNC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BACK_FUNC = 0x8800
pattern $bGL_STENCIL_BACK_PASS_DEPTH_FAIL :: a
$mGL_STENCIL_BACK_PASS_DEPTH_FAIL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
pattern $bGL_STENCIL_BACK_PASS_DEPTH_PASS :: a
$mGL_STENCIL_BACK_PASS_DEPTH_PASS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
pattern $bGL_STENCIL_BACK_REF :: a
$mGL_STENCIL_BACK_REF :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BACK_REF = 0x8CA3
pattern $bGL_STENCIL_BACK_VALUE_MASK :: a
$mGL_STENCIL_BACK_VALUE_MASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
pattern $bGL_STENCIL_BACK_WRITEMASK :: a
$mGL_STENCIL_BACK_WRITEMASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
pattern $bGL_STENCIL_BUFFER_BIT :: a
$mGL_STENCIL_BUFFER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_BUFFER_BIT = 0x00000400
pattern $bGL_STENCIL_CLEAR_VALUE :: a
$mGL_STENCIL_CLEAR_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_CLEAR_VALUE = 0x0B91
pattern $bGL_STENCIL_FAIL :: a
$mGL_STENCIL_FAIL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_FAIL = 0x0B94
pattern $bGL_STENCIL_FUNC :: a
$mGL_STENCIL_FUNC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_FUNC = 0x0B92
pattern $bGL_STENCIL_INDEX :: a
$mGL_STENCIL_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX = 0x1901
pattern $bGL_STENCIL_INDEX1 :: a
$mGL_STENCIL_INDEX1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX1 = 0x8D46
pattern $bGL_STENCIL_INDEX16 :: a
$mGL_STENCIL_INDEX16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX16 = 0x8D49
pattern $bGL_STENCIL_INDEX4 :: a
$mGL_STENCIL_INDEX4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX4 = 0x8D47
pattern $bGL_STENCIL_INDEX8 :: a
$mGL_STENCIL_INDEX8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX8 = 0x8D48
pattern $bGL_STENCIL_PASS_DEPTH_FAIL :: a
$mGL_STENCIL_PASS_DEPTH_FAIL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
pattern $bGL_STENCIL_PASS_DEPTH_PASS :: a
$mGL_STENCIL_PASS_DEPTH_PASS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
pattern $bGL_STENCIL_REF :: a
$mGL_STENCIL_REF :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_REF = 0x0B97
pattern $bGL_STENCIL_TEST :: a
$mGL_STENCIL_TEST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_TEST = 0x0B90
pattern $bGL_STENCIL_VALUE_MASK :: a
$mGL_STENCIL_VALUE_MASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_VALUE_MASK = 0x0B93
pattern $bGL_STENCIL_WRITEMASK :: a
$mGL_STENCIL_WRITEMASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_WRITEMASK = 0x0B98
pattern $bGL_STEREO :: a
$mGL_STEREO :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STEREO = 0x0C33
pattern $bGL_STREAM_COPY :: a
$mGL_STREAM_COPY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STREAM_COPY = 0x88E2
pattern $bGL_STREAM_DRAW :: a
$mGL_STREAM_DRAW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STREAM_DRAW = 0x88E0
pattern $bGL_STREAM_READ :: a
$mGL_STREAM_READ :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STREAM_READ = 0x88E1
pattern $bGL_SUBPIXEL_BITS :: a
$mGL_SUBPIXEL_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SUBPIXEL_BITS = 0x0D50
pattern $bGL_SYNC_CONDITION :: a
$mGL_SYNC_CONDITION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SYNC_CONDITION = 0x9113
pattern $bGL_SYNC_FENCE :: a
$mGL_SYNC_FENCE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SYNC_FENCE = 0x9116
pattern $bGL_SYNC_FLAGS :: a
$mGL_SYNC_FLAGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SYNC_FLAGS = 0x9115
pattern $bGL_SYNC_FLUSH_COMMANDS_BIT :: a
$mGL_SYNC_FLUSH_COMMANDS_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
pattern $bGL_SYNC_GPU_COMMANDS_COMPLETE :: a
$mGL_SYNC_GPU_COMMANDS_COMPLETE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
pattern $bGL_SYNC_STATUS :: a
$mGL_SYNC_STATUS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SYNC_STATUS = 0x9114
pattern $bGL_TEXTURE :: a
$mGL_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE = 0x1702
pattern $bGL_TEXTURE0 :: a
$mGL_TEXTURE0 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE0 = 0x84C0
pattern $bGL_TEXTURE1 :: a
$mGL_TEXTURE1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE1 = 0x84C1
pattern $bGL_TEXTURE10 :: a
$mGL_TEXTURE10 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE10 = 0x84CA
pattern $bGL_TEXTURE11 :: a
$mGL_TEXTURE11 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE11 = 0x84CB
pattern $bGL_TEXTURE12 :: a
$mGL_TEXTURE12 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE12 = 0x84CC
pattern $bGL_TEXTURE13 :: a
$mGL_TEXTURE13 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE13 = 0x84CD
pattern $bGL_TEXTURE14 :: a
$mGL_TEXTURE14 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE14 = 0x84CE
pattern $bGL_TEXTURE15 :: a
$mGL_TEXTURE15 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE15 = 0x84CF
pattern $bGL_TEXTURE16 :: a
$mGL_TEXTURE16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE16 = 0x84D0
pattern $bGL_TEXTURE17 :: a
$mGL_TEXTURE17 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE17 = 0x84D1
pattern $bGL_TEXTURE18 :: a
$mGL_TEXTURE18 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE18 = 0x84D2
pattern $bGL_TEXTURE19 :: a
$mGL_TEXTURE19 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE19 = 0x84D3
pattern $bGL_TEXTURE2 :: a
$mGL_TEXTURE2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE2 = 0x84C2
pattern $bGL_TEXTURE20 :: a
$mGL_TEXTURE20 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE20 = 0x84D4
pattern $bGL_TEXTURE21 :: a
$mGL_TEXTURE21 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE21 = 0x84D5
pattern $bGL_TEXTURE22 :: a
$mGL_TEXTURE22 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE22 = 0x84D6
pattern $bGL_TEXTURE23 :: a
$mGL_TEXTURE23 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE23 = 0x84D7
pattern $bGL_TEXTURE24 :: a
$mGL_TEXTURE24 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE24 = 0x84D8
pattern $bGL_TEXTURE25 :: a
$mGL_TEXTURE25 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE25 = 0x84D9
pattern $bGL_TEXTURE26 :: a
$mGL_TEXTURE26 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE26 = 0x84DA
pattern $bGL_TEXTURE27 :: a
$mGL_TEXTURE27 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE27 = 0x84DB
pattern $bGL_TEXTURE28 :: a
$mGL_TEXTURE28 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE28 = 0x84DC
pattern $bGL_TEXTURE29 :: a
$mGL_TEXTURE29 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE29 = 0x84DD
pattern $bGL_TEXTURE3 :: a
$mGL_TEXTURE3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE3 = 0x84C3
pattern $bGL_TEXTURE30 :: a
$mGL_TEXTURE30 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE30 = 0x84DE
pattern $bGL_TEXTURE31 :: a
$mGL_TEXTURE31 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE31 = 0x84DF
pattern $bGL_TEXTURE4 :: a
$mGL_TEXTURE4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE4 = 0x84C4
pattern $bGL_TEXTURE5 :: a
$mGL_TEXTURE5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE5 = 0x84C5
pattern $bGL_TEXTURE6 :: a
$mGL_TEXTURE6 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE6 = 0x84C6
pattern $bGL_TEXTURE7 :: a
$mGL_TEXTURE7 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE7 = 0x84C7
pattern $bGL_TEXTURE8 :: a
$mGL_TEXTURE8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE8 = 0x84C8
pattern $bGL_TEXTURE9 :: a
$mGL_TEXTURE9 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE9 = 0x84C9
pattern $bGL_TEXTURE_1D :: a
$mGL_TEXTURE_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_1D = 0x0DE0
pattern $bGL_TEXTURE_1D_ARRAY :: a
$mGL_TEXTURE_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_1D_ARRAY = 0x8C18
pattern $bGL_TEXTURE_2D :: a
$mGL_TEXTURE_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_2D = 0x0DE1
pattern $bGL_TEXTURE_2D_ARRAY :: a
$mGL_TEXTURE_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_2D_ARRAY = 0x8C1A
pattern $bGL_TEXTURE_2D_MULTISAMPLE :: a
$mGL_TEXTURE_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_2D_MULTISAMPLE = 0x9100
pattern $bGL_TEXTURE_2D_MULTISAMPLE_ARRAY :: a
$mGL_TEXTURE_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
pattern $bGL_TEXTURE_3D :: a
$mGL_TEXTURE_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_3D = 0x806F
pattern $bGL_TEXTURE_ALPHA_SIZE :: a
$mGL_TEXTURE_ALPHA_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_ALPHA_SIZE = 0x805F
pattern $bGL_TEXTURE_ALPHA_TYPE :: a
$mGL_TEXTURE_ALPHA_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_ALPHA_TYPE = 0x8C13
pattern $bGL_TEXTURE_BASE_LEVEL :: a
$mGL_TEXTURE_BASE_LEVEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BASE_LEVEL = 0x813C
pattern $bGL_TEXTURE_BINDING_1D :: a
$mGL_TEXTURE_BINDING_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_1D = 0x8068
pattern $bGL_TEXTURE_BINDING_1D_ARRAY :: a
$mGL_TEXTURE_BINDING_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
pattern $bGL_TEXTURE_BINDING_2D :: a
$mGL_TEXTURE_BINDING_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_2D = 0x8069
pattern $bGL_TEXTURE_BINDING_2D_ARRAY :: a
$mGL_TEXTURE_BINDING_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
pattern $bGL_TEXTURE_BINDING_2D_MULTISAMPLE :: a
$mGL_TEXTURE_BINDING_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
pattern $bGL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: a
$mGL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
pattern $bGL_TEXTURE_BINDING_3D :: a
$mGL_TEXTURE_BINDING_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_3D = 0x806A
pattern $bGL_TEXTURE_BINDING_BUFFER :: a
$mGL_TEXTURE_BINDING_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_BUFFER = 0x8C2C
pattern $bGL_TEXTURE_BINDING_CUBE_MAP :: a
$mGL_TEXTURE_BINDING_CUBE_MAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
pattern $bGL_TEXTURE_BINDING_RECTANGLE :: a
$mGL_TEXTURE_BINDING_RECTANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
pattern $bGL_TEXTURE_BLUE_SIZE :: a
$mGL_TEXTURE_BLUE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BLUE_SIZE = 0x805E
pattern $bGL_TEXTURE_BLUE_TYPE :: a
$mGL_TEXTURE_BLUE_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BLUE_TYPE = 0x8C12
pattern $bGL_TEXTURE_BORDER_COLOR :: a
$mGL_TEXTURE_BORDER_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BORDER_COLOR = 0x1004
pattern $bGL_TEXTURE_BUFFER :: a
$mGL_TEXTURE_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BUFFER = 0x8C2A
pattern $bGL_TEXTURE_BUFFER_DATA_STORE_BINDING :: a
$mGL_TEXTURE_BUFFER_DATA_STORE_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
pattern $bGL_TEXTURE_COMPARE_FUNC :: a
$mGL_TEXTURE_COMPARE_FUNC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPARE_FUNC = 0x884D
pattern $bGL_TEXTURE_COMPARE_MODE :: a
$mGL_TEXTURE_COMPARE_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPARE_MODE = 0x884C
pattern $bGL_TEXTURE_COMPRESSED :: a
$mGL_TEXTURE_COMPRESSED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPRESSED = 0x86A1
pattern $bGL_TEXTURE_COMPRESSED_IMAGE_SIZE :: a
$mGL_TEXTURE_COMPRESSED_IMAGE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
pattern $bGL_TEXTURE_COMPRESSION_HINT :: a
$mGL_TEXTURE_COMPRESSION_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPRESSION_HINT = 0x84EF
pattern $bGL_TEXTURE_CUBE_MAP :: a
$mGL_TEXTURE_CUBE_MAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP = 0x8513
pattern $bGL_TEXTURE_CUBE_MAP_NEGATIVE_X :: a
$mGL_TEXTURE_CUBE_MAP_NEGATIVE_X :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
pattern $bGL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: a
$mGL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
pattern $bGL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: a
$mGL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
pattern $bGL_TEXTURE_CUBE_MAP_POSITIVE_X :: a
$mGL_TEXTURE_CUBE_MAP_POSITIVE_X :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
pattern $bGL_TEXTURE_CUBE_MAP_POSITIVE_Y :: a
$mGL_TEXTURE_CUBE_MAP_POSITIVE_Y :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
pattern $bGL_TEXTURE_CUBE_MAP_POSITIVE_Z :: a
$mGL_TEXTURE_CUBE_MAP_POSITIVE_Z :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
pattern $bGL_TEXTURE_CUBE_MAP_SEAMLESS :: a
$mGL_TEXTURE_CUBE_MAP_SEAMLESS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
pattern $bGL_TEXTURE_DEPTH :: a
$mGL_TEXTURE_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_DEPTH = 0x8071
pattern $bGL_TEXTURE_DEPTH_SIZE :: a
$mGL_TEXTURE_DEPTH_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_DEPTH_SIZE = 0x884A
pattern $bGL_TEXTURE_DEPTH_TYPE :: a
$mGL_TEXTURE_DEPTH_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_DEPTH_TYPE = 0x8C16
pattern $bGL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: a
$mGL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
pattern $bGL_TEXTURE_GREEN_SIZE :: a
$mGL_TEXTURE_GREEN_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GREEN_SIZE = 0x805D
pattern $bGL_TEXTURE_GREEN_TYPE :: a
$mGL_TEXTURE_GREEN_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GREEN_TYPE = 0x8C11
pattern $bGL_TEXTURE_HEIGHT :: a
$mGL_TEXTURE_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_HEIGHT = 0x1001
pattern $bGL_TEXTURE_INTERNAL_FORMAT :: a
$mGL_TEXTURE_INTERNAL_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_INTERNAL_FORMAT = 0x1003
pattern $bGL_TEXTURE_LOD_BIAS :: a
$mGL_TEXTURE_LOD_BIAS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_LOD_BIAS = 0x8501
pattern $bGL_TEXTURE_MAG_FILTER :: a
$mGL_TEXTURE_MAG_FILTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_MAG_FILTER = 0x2800
pattern $bGL_TEXTURE_MAX_LEVEL :: a
$mGL_TEXTURE_MAX_LEVEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_MAX_LEVEL = 0x813D
pattern $bGL_TEXTURE_MAX_LOD :: a
$mGL_TEXTURE_MAX_LOD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_MAX_LOD = 0x813B
pattern $bGL_TEXTURE_MIN_FILTER :: a
$mGL_TEXTURE_MIN_FILTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_MIN_FILTER = 0x2801
pattern $bGL_TEXTURE_MIN_LOD :: a
$mGL_TEXTURE_MIN_LOD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_MIN_LOD = 0x813A
pattern $bGL_TEXTURE_RECTANGLE :: a
$mGL_TEXTURE_RECTANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_RECTANGLE = 0x84F5
pattern $bGL_TEXTURE_RED_SIZE :: a
$mGL_TEXTURE_RED_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_RED_SIZE = 0x805C
pattern $bGL_TEXTURE_RED_TYPE :: a
$mGL_TEXTURE_RED_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_RED_TYPE = 0x8C10
pattern $bGL_TEXTURE_SAMPLES :: a
$mGL_TEXTURE_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SAMPLES = 0x9106
pattern $bGL_TEXTURE_SHARED_SIZE :: a
$mGL_TEXTURE_SHARED_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SHARED_SIZE = 0x8C3F
pattern $bGL_TEXTURE_STENCIL_SIZE :: a
$mGL_TEXTURE_STENCIL_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_STENCIL_SIZE = 0x88F1
pattern $bGL_TEXTURE_WIDTH :: a
$mGL_TEXTURE_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_WIDTH = 0x1000
pattern $bGL_TEXTURE_WRAP_R :: a
$mGL_TEXTURE_WRAP_R :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_WRAP_R = 0x8072
pattern $bGL_TEXTURE_WRAP_S :: a
$mGL_TEXTURE_WRAP_S :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_WRAP_S = 0x2802
pattern $bGL_TEXTURE_WRAP_T :: a
$mGL_TEXTURE_WRAP_T :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_WRAP_T = 0x2803
pattern $bGL_TIMEOUT_EXPIRED :: a
$mGL_TIMEOUT_EXPIRED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TIMEOUT_EXPIRED = 0x911B
pattern $bGL_TIMEOUT_IGNORED :: a
$mGL_TIMEOUT_IGNORED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_MODE :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_START :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_START :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
pattern $bGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: a
$mGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
pattern $bGL_TRANSFORM_FEEDBACK_VARYINGS :: a
$mGL_TRANSFORM_FEEDBACK_VARYINGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
pattern $bGL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: a
$mGL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
pattern $bGL_TRIANGLES :: a
$mGL_TRIANGLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLES = 0x0004
pattern $bGL_TRIANGLES_ADJACENCY :: a
$mGL_TRIANGLES_ADJACENCY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLES_ADJACENCY = 0x000C
pattern $bGL_TRIANGLE_FAN :: a
$mGL_TRIANGLE_FAN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLE_FAN = 0x0006
pattern $bGL_TRIANGLE_STRIP :: a
$mGL_TRIANGLE_STRIP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLE_STRIP = 0x0005
pattern $bGL_TRIANGLE_STRIP_ADJACENCY :: a
$mGL_TRIANGLE_STRIP_ADJACENCY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
pattern $bGL_TRUE :: a
$mGL_TRUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRUE = 1
pattern $bGL_UNIFORM_ARRAY_STRIDE :: a
$mGL_UNIFORM_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
pattern $bGL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: a
$mGL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
pattern $bGL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: a
$mGL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
pattern $bGL_UNIFORM_BLOCK_BINDING :: a
$mGL_UNIFORM_BLOCK_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
pattern $bGL_UNIFORM_BLOCK_DATA_SIZE :: a
$mGL_UNIFORM_BLOCK_DATA_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
pattern $bGL_UNIFORM_BLOCK_INDEX :: a
$mGL_UNIFORM_BLOCK_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
pattern $bGL_UNIFORM_BLOCK_NAME_LENGTH :: a
$mGL_UNIFORM_BLOCK_NAME_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
pattern $bGL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: a
$mGL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
pattern $bGL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: a
$mGL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
pattern $bGL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: a
$mGL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
pattern $bGL_UNIFORM_BUFFER :: a
$mGL_UNIFORM_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BUFFER = 0x8A11
pattern $bGL_UNIFORM_BUFFER_BINDING :: a
$mGL_UNIFORM_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BUFFER_BINDING = 0x8A28
pattern $bGL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: a
$mGL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
pattern $bGL_UNIFORM_BUFFER_SIZE :: a
$mGL_UNIFORM_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
pattern $bGL_UNIFORM_BUFFER_START :: a
$mGL_UNIFORM_BUFFER_START :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BUFFER_START = 0x8A29
pattern $bGL_UNIFORM_IS_ROW_MAJOR :: a
$mGL_UNIFORM_IS_ROW_MAJOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
pattern $bGL_UNIFORM_MATRIX_STRIDE :: a
$mGL_UNIFORM_MATRIX_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
pattern $bGL_UNIFORM_NAME_LENGTH :: a
$mGL_UNIFORM_NAME_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_NAME_LENGTH = 0x8A39
pattern $bGL_UNIFORM_OFFSET :: a
$mGL_UNIFORM_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_OFFSET = 0x8A3B
pattern $bGL_UNIFORM_SIZE :: a
$mGL_UNIFORM_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_SIZE = 0x8A38
pattern $bGL_UNIFORM_TYPE :: a
$mGL_UNIFORM_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_TYPE = 0x8A37
pattern $bGL_UNPACK_ALIGNMENT :: a
$mGL_UNPACK_ALIGNMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_ALIGNMENT = 0x0CF5
pattern $bGL_UNPACK_IMAGE_HEIGHT :: a
$mGL_UNPACK_IMAGE_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_IMAGE_HEIGHT = 0x806E
pattern $bGL_UNPACK_LSB_FIRST :: a
$mGL_UNPACK_LSB_FIRST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_LSB_FIRST = 0x0CF1
pattern $bGL_UNPACK_ROW_LENGTH :: a
$mGL_UNPACK_ROW_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_ROW_LENGTH = 0x0CF2
pattern $bGL_UNPACK_SKIP_IMAGES :: a
$mGL_UNPACK_SKIP_IMAGES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_SKIP_IMAGES = 0x806D
pattern $bGL_UNPACK_SKIP_PIXELS :: a
$mGL_UNPACK_SKIP_PIXELS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_SKIP_PIXELS = 0x0CF4
pattern $bGL_UNPACK_SKIP_ROWS :: a
$mGL_UNPACK_SKIP_ROWS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_SKIP_ROWS = 0x0CF3
pattern $bGL_UNPACK_SWAP_BYTES :: a
$mGL_UNPACK_SWAP_BYTES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_SWAP_BYTES = 0x0CF0
pattern $bGL_UNSIGNALED :: a
$mGL_UNSIGNALED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNALED = 0x9118
pattern $bGL_UNSIGNED_BYTE :: a
$mGL_UNSIGNED_BYTE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_BYTE = 0x1401
pattern $bGL_UNSIGNED_BYTE_2_3_3_REV :: a
$mGL_UNSIGNED_BYTE_2_3_3_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
pattern $bGL_UNSIGNED_BYTE_3_3_2 :: a
$mGL_UNSIGNED_BYTE_3_3_2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_BYTE_3_3_2 = 0x8032
pattern $bGL_UNSIGNED_INT :: a
$mGL_UNSIGNED_INT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT = 0x1405
pattern $bGL_UNSIGNED_INT_10F_11F_11F_REV :: a
$mGL_UNSIGNED_INT_10F_11F_11F_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
pattern $bGL_UNSIGNED_INT_10_10_10_2 :: a
$mGL_UNSIGNED_INT_10_10_10_2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_10_10_10_2 = 0x8036
pattern $bGL_UNSIGNED_INT_24_8 :: a
$mGL_UNSIGNED_INT_24_8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_24_8 = 0x84FA
pattern $bGL_UNSIGNED_INT_2_10_10_10_REV :: a
$mGL_UNSIGNED_INT_2_10_10_10_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
pattern $bGL_UNSIGNED_INT_5_9_9_9_REV :: a
$mGL_UNSIGNED_INT_5_9_9_9_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
pattern $bGL_UNSIGNED_INT_8_8_8_8 :: a
$mGL_UNSIGNED_INT_8_8_8_8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_8_8_8_8 = 0x8035
pattern $bGL_UNSIGNED_INT_8_8_8_8_REV :: a
$mGL_UNSIGNED_INT_8_8_8_8_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
pattern $bGL_UNSIGNED_INT_SAMPLER_1D :: a
$mGL_UNSIGNED_INT_SAMPLER_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
pattern $bGL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: a
$mGL_UNSIGNED_INT_SAMPLER_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
pattern $bGL_UNSIGNED_INT_SAMPLER_2D :: a
$mGL_UNSIGNED_INT_SAMPLER_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
pattern $bGL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: a
$mGL_UNSIGNED_INT_SAMPLER_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
pattern $bGL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: a
$mGL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
pattern $bGL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: a
$mGL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
pattern $bGL_UNSIGNED_INT_SAMPLER_2D_RECT :: a
$mGL_UNSIGNED_INT_SAMPLER_2D_RECT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
pattern $bGL_UNSIGNED_INT_SAMPLER_3D :: a
$mGL_UNSIGNED_INT_SAMPLER_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
pattern $bGL_UNSIGNED_INT_SAMPLER_BUFFER :: a
$mGL_UNSIGNED_INT_SAMPLER_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
pattern $bGL_UNSIGNED_INT_SAMPLER_CUBE :: a
$mGL_UNSIGNED_INT_SAMPLER_CUBE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
pattern $bGL_UNSIGNED_INT_VEC2 :: a
$mGL_UNSIGNED_INT_VEC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_VEC2 = 0x8DC6
pattern $bGL_UNSIGNED_INT_VEC3 :: a
$mGL_UNSIGNED_INT_VEC3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_VEC3 = 0x8DC7
pattern $bGL_UNSIGNED_INT_VEC4 :: a
$mGL_UNSIGNED_INT_VEC4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_VEC4 = 0x8DC8
pattern $bGL_UNSIGNED_NORMALIZED :: a
$mGL_UNSIGNED_NORMALIZED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_NORMALIZED = 0x8C17
pattern $bGL_UNSIGNED_SHORT :: a
$mGL_UNSIGNED_SHORT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT = 0x1403
pattern $bGL_UNSIGNED_SHORT_1_5_5_5_REV :: a
$mGL_UNSIGNED_SHORT_1_5_5_5_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
pattern $bGL_UNSIGNED_SHORT_4_4_4_4 :: a
$mGL_UNSIGNED_SHORT_4_4_4_4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
pattern $bGL_UNSIGNED_SHORT_4_4_4_4_REV :: a
$mGL_UNSIGNED_SHORT_4_4_4_4_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
pattern $bGL_UNSIGNED_SHORT_5_5_5_1 :: a
$mGL_UNSIGNED_SHORT_5_5_5_1 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
pattern $bGL_UNSIGNED_SHORT_5_6_5 :: a
$mGL_UNSIGNED_SHORT_5_6_5 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT_5_6_5 = 0x8363
pattern $bGL_UNSIGNED_SHORT_5_6_5_REV :: a
$mGL_UNSIGNED_SHORT_5_6_5_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
pattern $bGL_UPPER_LEFT :: a
$mGL_UPPER_LEFT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UPPER_LEFT = 0x8CA2
pattern $bGL_VALIDATE_STATUS :: a
$mGL_VALIDATE_STATUS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VALIDATE_STATUS = 0x8B83
pattern $bGL_VENDOR :: a
$mGL_VENDOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VENDOR = 0x1F00
pattern $bGL_VERSION :: a
$mGL_VERSION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERSION = 0x1F02
pattern $bGL_VERTEX_ARRAY_BINDING :: a
$mGL_VERTEX_ARRAY_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ARRAY_BINDING = 0x85B5
pattern $bGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: a
$mGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
pattern $bGL_VERTEX_ATTRIB_ARRAY_ENABLED :: a
$mGL_VERTEX_ATTRIB_ARRAY_ENABLED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
pattern $bGL_VERTEX_ATTRIB_ARRAY_INTEGER :: a
$mGL_VERTEX_ATTRIB_ARRAY_INTEGER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
pattern $bGL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: a
$mGL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
pattern $bGL_VERTEX_ATTRIB_ARRAY_POINTER :: a
$mGL_VERTEX_ATTRIB_ARRAY_POINTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
pattern $bGL_VERTEX_ATTRIB_ARRAY_SIZE :: a
$mGL_VERTEX_ATTRIB_ARRAY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
pattern $bGL_VERTEX_ATTRIB_ARRAY_STRIDE :: a
$mGL_VERTEX_ATTRIB_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
pattern $bGL_VERTEX_ATTRIB_ARRAY_TYPE :: a
$mGL_VERTEX_ATTRIB_ARRAY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
pattern $bGL_VERTEX_PROGRAM_POINT_SIZE :: a
$mGL_VERTEX_PROGRAM_POINT_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
pattern $bGL_VERTEX_SHADER :: a
$mGL_VERTEX_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER = 0x8B31
pattern $bGL_VIEWPORT :: a
$mGL_VIEWPORT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEWPORT = 0x0BA2
pattern $bGL_WAIT_FAILED :: a
$mGL_WAIT_FAILED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_WAIT_FAILED = 0x911D
pattern $bGL_WRITE_ONLY :: a
$mGL_WRITE_ONLY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_WRITE_ONLY = 0x88B9
pattern $bGL_XOR :: a
$mGL_XOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_XOR = 0x1506
pattern $bGL_ZERO :: a
$mGL_ZERO :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ZERO = 0
glBindFragDataLocationIndexed :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLchar -> m ()
glBindFragDataLocationIndexed :: GLenum -> GLenum -> GLenum -> Ptr GLchar -> m ()
glBindFragDataLocationIndexed = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLchar -> m ()
ffiuintuintuintPtrcharIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLchar -> IO ())
glBindFragDataLocationIndexedFunPtr
glBindFragDataLocationIndexedFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())
glBindFragDataLocationIndexedFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLchar -> IO ())
glBindFragDataLocationIndexedFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindFragDataLocationIndexed")
{-# NOINLINE glBindFragDataLocationIndexedFunPtr #-}
glBindSampler :: MonadIO m => GLuint -> GLuint -> m ()
glBindSampler :: GLenum -> GLenum -> m ()
glBindSampler = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindSamplerFunPtr
glBindSamplerFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glBindSamplerFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindSamplerFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindSampler")
{-# NOINLINE glBindSamplerFunPtr #-}
glDeleteSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteSamplers :: GLsizei -> Ptr GLenum -> m ()
glDeleteSamplers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteSamplersFunPtr
glDeleteSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteSamplersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteSamplers")
{-# NOINLINE glDeleteSamplersFunPtr #-}
glGenSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenSamplers :: GLsizei -> Ptr GLenum -> m ()
glGenSamplers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenSamplersFunPtr
glGenSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenSamplersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenSamplers")
{-# NOINLINE glGenSamplersFunPtr #-}
glGetFragDataIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
glGetFragDataIndex :: GLenum -> Ptr GLchar -> m GLsizei
glGetFragDataIndex = FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> Ptr GLchar -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> Ptr GLchar -> m GLsizei
ffiuintPtrcharIOint FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
glGetFragDataIndexFunPtr
glGetFragDataIndexFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)
glGetFragDataIndexFunPtr :: FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
glGetFragDataIndexFunPtr = IO (FunPtr (GLenum -> Ptr GLchar -> IO GLsizei))
-> FunPtr (GLenum -> Ptr GLchar -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLchar -> IO GLsizei))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetFragDataIndex")
{-# NOINLINE glGetFragDataIndexFunPtr #-}
glGetQueryObjecti64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()
glGetQueryObjecti64v :: GLenum -> GLenum -> Ptr GLint64 -> m ()
glGetQueryObjecti64v = FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
ffiuintenumPtrint64IOV FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetQueryObjecti64vFunPtr
glGetQueryObjecti64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())
glGetQueryObjecti64vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetQueryObjecti64vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryObjecti64v")
{-# NOINLINE glGetQueryObjecti64vFunPtr #-}
glGetQueryObjectui64v :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m ()
glGetQueryObjectui64v :: GLenum -> GLenum -> Ptr GLuint64 -> m ()
glGetQueryObjectui64v = FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLuint64 -> m ()
ffiuintenumPtruint64IOV FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
glGetQueryObjectui64vFunPtr
glGetQueryObjectui64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())
glGetQueryObjectui64vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
glGetQueryObjectui64vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryObjectui64v")
{-# NOINLINE glGetQueryObjectui64vFunPtr #-}
glGetSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetSamplerParameterIiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetSamplerParameterIiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetSamplerParameterIivFunPtr
glGetSamplerParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetSamplerParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetSamplerParameterIivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetSamplerParameterIiv")
{-# NOINLINE glGetSamplerParameterIivFunPtr #-}
glGetSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
glGetSamplerParameterIuiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glGetSamplerParameterIuiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffiuintenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetSamplerParameterIuivFunPtr
glGetSamplerParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
glGetSamplerParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetSamplerParameterIuivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetSamplerParameterIuiv")
{-# NOINLINE glGetSamplerParameterIuivFunPtr #-}
glGetSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetSamplerParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetSamplerParameterfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetSamplerParameterfvFunPtr
glGetSamplerParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetSamplerParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetSamplerParameterfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetSamplerParameterfv")
{-# NOINLINE glGetSamplerParameterfvFunPtr #-}
glGetSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetSamplerParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetSamplerParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetSamplerParameterivFunPtr
glGetSamplerParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetSamplerParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetSamplerParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetSamplerParameteriv")
{-# NOINLINE glGetSamplerParameterivFunPtr #-}
glIsSampler :: MonadIO m => GLuint -> m GLboolean
glIsSampler :: GLenum -> m GLboolean
glIsSampler = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsSamplerFunPtr
glIsSamplerFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsSamplerFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsSamplerFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsSampler")
{-# NOINLINE glIsSamplerFunPtr #-}
glQueryCounter :: MonadIO m => GLuint -> GLenum -> m ()
glQueryCounter :: GLenum -> GLenum -> m ()
glQueryCounter = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintenumIOV FunPtr (GLenum -> GLenum -> IO ())
glQueryCounterFunPtr
glQueryCounterFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
glQueryCounterFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glQueryCounterFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glQueryCounter")
{-# NOINLINE glQueryCounterFunPtr #-}
glSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glSamplerParameterIiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glSamplerParameterIiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glSamplerParameterIivFunPtr
glSamplerParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glSamplerParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glSamplerParameterIivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSamplerParameterIiv")
{-# NOINLINE glSamplerParameterIivFunPtr #-}
glSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
glSamplerParameterIuiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glSamplerParameterIuiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffiuintenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glSamplerParameterIuivFunPtr
glSamplerParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
glSamplerParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glSamplerParameterIuivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSamplerParameterIuiv")
{-# NOINLINE glSamplerParameterIuivFunPtr #-}
glSamplerParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m ()
glSamplerParameterf :: GLenum -> GLenum -> GLfloat -> m ()
glSamplerParameterf = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffiuintenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glSamplerParameterfFunPtr
glSamplerParameterfFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())
glSamplerParameterfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glSamplerParameterfFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSamplerParameterf")
{-# NOINLINE glSamplerParameterfFunPtr #-}
glSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glSamplerParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glSamplerParameterfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glSamplerParameterfvFunPtr
glSamplerParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glSamplerParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glSamplerParameterfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSamplerParameterfv")
{-# NOINLINE glSamplerParameterfvFunPtr #-}
glSamplerParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
glSamplerParameteri :: GLenum -> GLenum -> GLsizei -> m ()
glSamplerParameteri = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffiuintenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glSamplerParameteriFunPtr
glSamplerParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())
glSamplerParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glSamplerParameteriFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSamplerParameteri")
{-# NOINLINE glSamplerParameteriFunPtr #-}
glSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glSamplerParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glSamplerParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glSamplerParameterivFunPtr
glSamplerParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glSamplerParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glSamplerParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glSamplerParameteriv")
{-# NOINLINE glSamplerParameterivFunPtr #-}
glVertexAttribDivisor :: MonadIO m => GLuint -> GLuint -> m ()
glVertexAttribDivisor :: GLenum -> GLenum -> m ()
glVertexAttribDivisor = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glVertexAttribDivisorFunPtr
glVertexAttribDivisorFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glVertexAttribDivisorFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glVertexAttribDivisorFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribDivisor")
{-# NOINLINE glVertexAttribDivisorFunPtr #-}
glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
glVertexAttribP1ui :: GLenum -> GLenum -> GLboolean -> GLenum -> m ()
glVertexAttribP1ui = FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> GLenum -> m ()
ffiuintenumbooleanuintIOV FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribP1uiFunPtr
glVertexAttribP1uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
glVertexAttribP1uiFunPtr :: FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribP1uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribP1ui")
{-# NOINLINE glVertexAttribP1uiFunPtr #-}
glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
glVertexAttribP1uiv :: GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
glVertexAttribP1uiv = FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
ffiuintenumbooleanPtruintIOV FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
glVertexAttribP1uivFunPtr
glVertexAttribP1uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
glVertexAttribP1uivFunPtr :: FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
glVertexAttribP1uivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribP1uiv")
{-# NOINLINE glVertexAttribP1uivFunPtr #-}
glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
glVertexAttribP2ui :: GLenum -> GLenum -> GLboolean -> GLenum -> m ()
glVertexAttribP2ui = FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> GLenum -> m ()
ffiuintenumbooleanuintIOV FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribP2uiFunPtr
glVertexAttribP2uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
glVertexAttribP2uiFunPtr :: FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribP2uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribP2ui")
{-# NOINLINE glVertexAttribP2uiFunPtr #-}
glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
glVertexAttribP2uiv :: GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
glVertexAttribP2uiv = FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
ffiuintenumbooleanPtruintIOV FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
glVertexAttribP2uivFunPtr
glVertexAttribP2uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
glVertexAttribP2uivFunPtr :: FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
glVertexAttribP2uivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribP2uiv")
{-# NOINLINE glVertexAttribP2uivFunPtr #-}
glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
glVertexAttribP3ui :: GLenum -> GLenum -> GLboolean -> GLenum -> m ()
glVertexAttribP3ui = FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> GLenum -> m ()
ffiuintenumbooleanuintIOV FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribP3uiFunPtr
glVertexAttribP3uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
glVertexAttribP3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribP3uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribP3ui")
{-# NOINLINE glVertexAttribP3uiFunPtr #-}
glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
glVertexAttribP3uiv :: GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
glVertexAttribP3uiv = FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
ffiuintenumbooleanPtruintIOV FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
glVertexAttribP3uivFunPtr
glVertexAttribP3uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
glVertexAttribP3uivFunPtr :: FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
glVertexAttribP3uivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribP3uiv")
{-# NOINLINE glVertexAttribP3uivFunPtr #-}
glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
glVertexAttribP4ui :: GLenum -> GLenum -> GLboolean -> GLenum -> m ()
glVertexAttribP4ui = FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> GLenum -> m ()
ffiuintenumbooleanuintIOV FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribP4uiFunPtr
glVertexAttribP4uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
glVertexAttribP4uiFunPtr :: FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribP4uiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLboolean -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribP4ui")
{-# NOINLINE glVertexAttribP4uiFunPtr #-}
glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
glVertexAttribP4uiv :: GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
glVertexAttribP4uiv = FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLboolean -> Ptr GLenum -> m ()
ffiuintenumbooleanPtruintIOV FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
glVertexAttribP4uivFunPtr
glVertexAttribP4uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
glVertexAttribP4uivFunPtr :: FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
glVertexAttribP4uivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLboolean -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribP4uiv")
{-# NOINLINE glVertexAttribP4uivFunPtr #-}
pattern $bGL_ANY_SAMPLES_PASSED :: a
$mGL_ANY_SAMPLES_PASSED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ANY_SAMPLES_PASSED = 0x8C2F
pattern $bGL_INT_2_10_10_10_REV :: a
$mGL_INT_2_10_10_10_REV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_2_10_10_10_REV = 0x8D9F
pattern $bGL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: a
$mGL_MAX_DUAL_SOURCE_DRAW_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
pattern $bGL_ONE_MINUS_SRC1_ALPHA :: a
$mGL_ONE_MINUS_SRC1_ALPHA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
pattern $bGL_ONE_MINUS_SRC1_COLOR :: a
$mGL_ONE_MINUS_SRC1_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ONE_MINUS_SRC1_COLOR = 0x88FA
pattern $bGL_RGB10_A2UI :: a
$mGL_RGB10_A2UI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB10_A2UI = 0x906F
pattern $bGL_SAMPLER_BINDING :: a
$mGL_SAMPLER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_BINDING = 0x8919
pattern $bGL_SRC1_COLOR :: a
$mGL_SRC1_COLOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRC1_COLOR = 0x88F9
pattern $bGL_TEXTURE_SWIZZLE_A :: a
$mGL_TEXTURE_SWIZZLE_A :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SWIZZLE_A = 0x8E45
pattern $bGL_TEXTURE_SWIZZLE_B :: a
$mGL_TEXTURE_SWIZZLE_B :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SWIZZLE_B = 0x8E44
pattern $bGL_TEXTURE_SWIZZLE_G :: a
$mGL_TEXTURE_SWIZZLE_G :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SWIZZLE_G = 0x8E43
pattern $bGL_TEXTURE_SWIZZLE_R :: a
$mGL_TEXTURE_SWIZZLE_R :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SWIZZLE_R = 0x8E42
pattern $bGL_TEXTURE_SWIZZLE_RGBA :: a
$mGL_TEXTURE_SWIZZLE_RGBA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
pattern $bGL_TIMESTAMP :: a
$mGL_TIMESTAMP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TIMESTAMP = 0x8E28
pattern $bGL_TIME_ELAPSED :: a
$mGL_TIME_ELAPSED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TIME_ELAPSED = 0x88BF
pattern $bGL_VERTEX_ATTRIB_ARRAY_DIVISOR :: a
$mGL_VERTEX_ATTRIB_ARRAY_DIVISOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
glBeginQueryIndexed :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
glBeginQueryIndexed :: GLenum -> GLenum -> GLenum -> m ()
glBeginQueryIndexed = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glBeginQueryIndexedFunPtr
glBeginQueryIndexedFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())
glBeginQueryIndexedFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glBeginQueryIndexedFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBeginQueryIndexed")
{-# NOINLINE glBeginQueryIndexedFunPtr #-}
glBindTransformFeedback :: MonadIO m => GLenum -> GLuint -> m ()
glBindTransformFeedback :: GLenum -> GLenum -> m ()
glBindTransformFeedback = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindTransformFeedbackFunPtr
glBindTransformFeedbackFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindTransformFeedbackFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindTransformFeedbackFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindTransformFeedback")
{-# NOINLINE glBindTransformFeedbackFunPtr #-}
glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
glBlendEquationSeparatei :: GLenum -> GLenum -> GLenum -> m ()
glBlendEquationSeparatei = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintenumenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glBlendEquationSeparateiFunPtr
glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())
glBlendEquationSeparateiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glBlendEquationSeparateiFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendEquationSeparatei")
{-# NOINLINE glBlendEquationSeparateiFunPtr #-}
glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()
glBlendEquationi :: GLenum -> GLenum -> m ()
glBlendEquationi = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintenumIOV FunPtr (GLenum -> GLenum -> IO ())
glBlendEquationiFunPtr
glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
glBlendEquationiFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBlendEquationiFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendEquationi")
{-# NOINLINE glBlendEquationiFunPtr #-}
glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glBlendFuncSeparatei :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glBlendFuncSeparatei = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintenumenumenumenumIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glBlendFuncSeparateiFunPtr
glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glBlendFuncSeparateiFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glBlendFuncSeparateiFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendFuncSeparatei")
{-# NOINLINE glBlendFuncSeparateiFunPtr #-}
glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
glBlendFunci :: GLenum -> GLenum -> GLenum -> m ()
glBlendFunci = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintenumenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glBlendFunciFunPtr
glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())
glBlendFunciFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glBlendFunciFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlendFunci")
{-# NOINLINE glBlendFunciFunPtr #-}
glDeleteTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteTransformFeedbacks :: GLsizei -> Ptr GLenum -> m ()
glDeleteTransformFeedbacks = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteTransformFeedbacksFunPtr
glDeleteTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteTransformFeedbacksFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteTransformFeedbacks")
{-# NOINLINE glDeleteTransformFeedbacksFunPtr #-}
glDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> m ()
glDrawArraysIndirect :: GLenum -> Ptr () -> m ()
glDrawArraysIndirect = FunPtr (GLenum -> Ptr () -> IO ()) -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr () -> IO ()) -> GLenum -> Ptr () -> m ()
ffienumPtrVIOV FunPtr (GLenum -> Ptr () -> IO ())
glDrawArraysIndirectFunPtr
glDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> IO ())
glDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> IO ())
glDrawArraysIndirectFunPtr = IO (FunPtr (GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawArraysIndirect")
{-# NOINLINE glDrawArraysIndirectFunPtr #-}
glDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> m ()
glDrawElementsIndirect :: GLenum -> GLenum -> Ptr () -> m ()
glDrawElementsIndirect = FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
ffienumenumPtrVIOV FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glDrawElementsIndirectFunPtr
glDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glDrawElementsIndirectFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawElementsIndirect")
{-# NOINLINE glDrawElementsIndirectFunPtr #-}
glDrawTransformFeedback :: MonadIO m => GLenum -> GLuint -> m ()
glDrawTransformFeedback :: GLenum -> GLenum -> m ()
glDrawTransformFeedback = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glDrawTransformFeedbackFunPtr
glDrawTransformFeedbackFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glDrawTransformFeedbackFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glDrawTransformFeedbackFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawTransformFeedback")
{-# NOINLINE glDrawTransformFeedbackFunPtr #-}
glDrawTransformFeedbackStream :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
glDrawTransformFeedbackStream :: GLenum -> GLenum -> GLenum -> m ()
glDrawTransformFeedbackStream = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glDrawTransformFeedbackStreamFunPtr
glDrawTransformFeedbackStreamFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())
glDrawTransformFeedbackStreamFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glDrawTransformFeedbackStreamFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawTransformFeedbackStream")
{-# NOINLINE glDrawTransformFeedbackStreamFunPtr #-}
glEndQueryIndexed :: MonadIO m => GLenum -> GLuint -> m ()
glEndQueryIndexed :: GLenum -> GLenum -> m ()
glEndQueryIndexed = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glEndQueryIndexedFunPtr
glEndQueryIndexedFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glEndQueryIndexedFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glEndQueryIndexedFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEndQueryIndexed")
{-# NOINLINE glEndQueryIndexedFunPtr #-}
glGenTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenTransformFeedbacks :: GLsizei -> Ptr GLenum -> m ()
glGenTransformFeedbacks = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenTransformFeedbacksFunPtr
glGenTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenTransformFeedbacksFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenTransformFeedbacks")
{-# NOINLINE glGenTransformFeedbacksFunPtr #-}
glGetActiveSubroutineName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetActiveSubroutineName :: GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetActiveSubroutineName = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> m ()
ffiuintenumuintsizeiPtrsizeiPtrcharIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
glGetActiveSubroutineNameFunPtr
glGetActiveSubroutineNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetActiveSubroutineNameFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
glGetActiveSubroutineNameFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveSubroutineName")
{-# NOINLINE glGetActiveSubroutineNameFunPtr #-}
glGetActiveSubroutineUniformName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetActiveSubroutineUniformName :: GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetActiveSubroutineUniformName = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> m ()
ffiuintenumuintsizeiPtrsizeiPtrcharIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
glGetActiveSubroutineUniformNameFunPtr
glGetActiveSubroutineUniformNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetActiveSubroutineUniformNameFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
glGetActiveSubroutineUniformNameFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveSubroutineUniformName")
{-# NOINLINE glGetActiveSubroutineUniformNameFunPtr #-}
glGetActiveSubroutineUniformiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()
glGetActiveSubroutineUniformiv :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetActiveSubroutineUniformiv = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumuintenumPtrintIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetActiveSubroutineUniformivFunPtr
glGetActiveSubroutineUniformivFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())
glGetActiveSubroutineUniformivFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetActiveSubroutineUniformivFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveSubroutineUniformiv")
{-# NOINLINE glGetActiveSubroutineUniformivFunPtr #-}
glGetProgramStageiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetProgramStageiv :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetProgramStageiv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramStageivFunPtr
glGetProgramStageivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetProgramStageivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramStageivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramStageiv")
{-# NOINLINE glGetProgramStageivFunPtr #-}
glGetQueryIndexediv :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()
glGetQueryIndexediv :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetQueryIndexediv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumuintenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetQueryIndexedivFunPtr
glGetQueryIndexedivFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())
glGetQueryIndexedivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetQueryIndexedivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryIndexediv")
{-# NOINLINE glGetQueryIndexedivFunPtr #-}
glGetSubroutineIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint
glGetSubroutineIndex :: GLenum -> GLenum -> Ptr GLchar -> m GLenum
glGetSubroutineIndex = FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
-> GLenum -> GLenum -> Ptr GLchar -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
-> GLenum -> GLenum -> Ptr GLchar -> m GLenum
ffiuintenumPtrcharIOuint FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
glGetSubroutineIndexFunPtr
glGetSubroutineIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)
glGetSubroutineIndexFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
glGetSubroutineIndexFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetSubroutineIndex")
{-# NOINLINE glGetSubroutineIndexFunPtr #-}
glGetSubroutineUniformLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint
glGetSubroutineUniformLocation :: GLenum -> GLenum -> Ptr GLchar -> m GLsizei
glGetSubroutineUniformLocation = FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> GLenum -> Ptr GLchar -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> GLenum -> Ptr GLchar -> m GLsizei
ffiuintenumPtrcharIOint FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
glGetSubroutineUniformLocationFunPtr
glGetSubroutineUniformLocationFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)
glGetSubroutineUniformLocationFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
glGetSubroutineUniformLocationFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei))
-> FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetSubroutineUniformLocation")
{-# NOINLINE glGetSubroutineUniformLocationFunPtr #-}
glGetUniformSubroutineuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m ()
glGetUniformSubroutineuiv :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glGetUniformSubroutineuiv = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumintPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glGetUniformSubroutineuivFunPtr
glGetUniformSubroutineuivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())
glGetUniformSubroutineuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glGetUniformSubroutineuivFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformSubroutineuiv")
{-# NOINLINE glGetUniformSubroutineuivFunPtr #-}
glGetUniformdv :: MonadIO m => GLuint -> GLint -> Ptr GLdouble -> m ()
glGetUniformdv :: GLenum -> GLsizei -> Ptr GLdouble -> m ()
glGetUniformdv = FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> Ptr GLdouble -> m ()
ffiuintintPtrdoubleIOV FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
glGetUniformdvFunPtr
glGetUniformdvFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())
glGetUniformdvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
glGetUniformdvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformdv")
{-# NOINLINE glGetUniformdvFunPtr #-}
glIsTransformFeedback :: MonadIO m => GLuint -> m GLboolean
glIsTransformFeedback :: GLenum -> m GLboolean
glIsTransformFeedback = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsTransformFeedbackFunPtr
glIsTransformFeedbackFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsTransformFeedbackFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsTransformFeedbackFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsTransformFeedback")
{-# NOINLINE glIsTransformFeedbackFunPtr #-}
glMinSampleShading :: MonadIO m => GLfloat -> m ()
glMinSampleShading :: GLfloat -> m ()
glMinSampleShading = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glMinSampleShadingFunPtr
glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())
glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())
glMinSampleShadingFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMinSampleShading")
{-# NOINLINE glMinSampleShadingFunPtr #-}
glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glPatchParameterfv :: GLenum -> Ptr GLfloat -> m ()
glPatchParameterfv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glPatchParameterfvFunPtr
glPatchParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glPatchParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glPatchParameterfvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPatchParameterfv")
{-# NOINLINE glPatchParameterfvFunPtr #-}
glPatchParameteri :: MonadIO m => GLenum -> GLint -> m ()
glPatchParameteri :: GLenum -> GLsizei -> m ()
glPatchParameteri = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffienumintIOV FunPtr (GLenum -> GLsizei -> IO ())
glPatchParameteriFunPtr
glPatchParameteriFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPatchParameteriFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glPatchParameteriFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPatchParameteri")
{-# NOINLINE glPatchParameteriFunPtr #-}
glPauseTransformFeedback :: MonadIO m => m ()
glPauseTransformFeedback :: m ()
glPauseTransformFeedback = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glPauseTransformFeedbackFunPtr
glPauseTransformFeedbackFunPtr :: FunPtr (IO ())
glPauseTransformFeedbackFunPtr :: FunPtr (IO ())
glPauseTransformFeedbackFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPauseTransformFeedback")
{-# NOINLINE glPauseTransformFeedbackFunPtr #-}
glResumeTransformFeedback :: MonadIO m => m ()
glResumeTransformFeedback :: m ()
glResumeTransformFeedback = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glResumeTransformFeedbackFunPtr
glResumeTransformFeedbackFunPtr :: FunPtr (IO ())
glResumeTransformFeedbackFunPtr :: FunPtr (IO ())
glResumeTransformFeedbackFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glResumeTransformFeedback")
{-# NOINLINE glResumeTransformFeedbackFunPtr #-}
glUniform1d :: MonadIO m => GLint -> GLdouble -> m ()
glUniform1d :: GLsizei -> GLdouble -> m ()
glUniform1d = FunPtr (GLsizei -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> m ()
ffiintdoubleIOV FunPtr (GLsizei -> GLdouble -> IO ())
glUniform1dFunPtr
glUniform1dFunPtr :: FunPtr (GLint -> GLdouble -> IO ())
glUniform1dFunPtr :: FunPtr (GLsizei -> GLdouble -> IO ())
glUniform1dFunPtr = IO (FunPtr (GLsizei -> GLdouble -> IO ()))
-> FunPtr (GLsizei -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1d")
{-# NOINLINE glUniform1dFunPtr #-}
glUniform1dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
glUniform1dv :: GLsizei -> GLsizei -> Ptr GLdouble -> m ()
glUniform1dv = FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
ffiintsizeiPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glUniform1dvFunPtr
glUniform1dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())
glUniform1dvFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glUniform1dvFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1dv")
{-# NOINLINE glUniform1dvFunPtr #-}
glUniform2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m ()
glUniform2d :: GLsizei -> GLdouble -> GLdouble -> m ()
glUniform2d = FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> GLdouble -> m ()
ffiintdoubledoubleIOV FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
glUniform2dFunPtr
glUniform2dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())
glUniform2dFunPtr :: FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
glUniform2dFunPtr = IO (FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2d")
{-# NOINLINE glUniform2dFunPtr #-}
glUniform2dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
glUniform2dv :: GLsizei -> GLsizei -> Ptr GLdouble -> m ()
glUniform2dv = FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
ffiintsizeiPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glUniform2dvFunPtr
glUniform2dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())
glUniform2dvFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glUniform2dvFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2dv")
{-# NOINLINE glUniform2dvFunPtr #-}
glUniform3d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> m ()
glUniform3d :: GLsizei -> GLdouble -> GLdouble -> GLdouble -> m ()
glUniform3d = FunPtr (GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiintdoubledoubledoubleIOV FunPtr (GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
glUniform3dFunPtr
glUniform3dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glUniform3dFunPtr :: FunPtr (GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
glUniform3dFunPtr = IO (FunPtr (GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3d")
{-# NOINLINE glUniform3dFunPtr #-}
glUniform3dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
glUniform3dv :: GLsizei -> GLsizei -> Ptr GLdouble -> m ()
glUniform3dv = FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
ffiintsizeiPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glUniform3dvFunPtr
glUniform3dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())
glUniform3dvFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glUniform3dvFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3dv")
{-# NOINLINE glUniform3dvFunPtr #-}
glUniform4d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glUniform4d :: GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glUniform4d = FunPtr
(GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiintdoubledoubledoubledoubleIOV FunPtr
(GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glUniform4dFunPtr
glUniform4dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glUniform4dFunPtr :: FunPtr
(GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glUniform4dFunPtr = IO
(FunPtr
(GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4d")
{-# NOINLINE glUniform4dFunPtr #-}
glUniform4dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
glUniform4dv :: GLsizei -> GLsizei -> Ptr GLdouble -> m ()
glUniform4dv = FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
ffiintsizeiPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glUniform4dvFunPtr
glUniform4dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())
glUniform4dvFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glUniform4dvFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4dv")
{-# NOINLINE glUniform4dvFunPtr #-}
glUniformMatrix2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2dvFunPtr
glUniformMatrix2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix2dv")
{-# NOINLINE glUniformMatrix2dvFunPtr #-}
glUniformMatrix2x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2x3dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2x3dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2x3dvFunPtr
glUniformMatrix2x3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2x3dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2x3dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix2x3dv")
{-# NOINLINE glUniformMatrix2x3dvFunPtr #-}
glUniformMatrix2x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2x4dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix2x4dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2x4dvFunPtr
glUniformMatrix2x4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2x4dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix2x4dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix2x4dv")
{-# NOINLINE glUniformMatrix2x4dvFunPtr #-}
glUniformMatrix3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3dvFunPtr
glUniformMatrix3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix3dv")
{-# NOINLINE glUniformMatrix3dvFunPtr #-}
glUniformMatrix3x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3x2dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3x2dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3x2dvFunPtr
glUniformMatrix3x2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3x2dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3x2dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix3x2dv")
{-# NOINLINE glUniformMatrix3x2dvFunPtr #-}
glUniformMatrix3x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3x4dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix3x4dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3x4dvFunPtr
glUniformMatrix3x4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3x4dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix3x4dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix3x4dv")
{-# NOINLINE glUniformMatrix3x4dvFunPtr #-}
glUniformMatrix4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4dvFunPtr
glUniformMatrix4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix4dv")
{-# NOINLINE glUniformMatrix4dvFunPtr #-}
glUniformMatrix4x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4x2dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4x2dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4x2dvFunPtr
glUniformMatrix4x2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4x2dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4x2dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix4x2dv")
{-# NOINLINE glUniformMatrix4x2dvFunPtr #-}
glUniformMatrix4x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4x3dv :: GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glUniformMatrix4x3dv = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
ffiintsizeibooleanPtrdoubleIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4x3dvFunPtr
glUniformMatrix4x3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4x3dvFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glUniformMatrix4x3dvFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformMatrix4x3dv")
{-# NOINLINE glUniformMatrix4x3dvFunPtr #-}
glUniformSubroutinesuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()
glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glUniformSubroutinesuiv = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glUniformSubroutinesuivFunPtr
glUniformSubroutinesuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())
glUniformSubroutinesuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glUniformSubroutinesuivFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniformSubroutinesuiv")
{-# NOINLINE glUniformSubroutinesuivFunPtr #-}
pattern $bGL_ACTIVE_SUBROUTINES :: a
$mGL_ACTIVE_SUBROUTINES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_SUBROUTINES = 0x8DE5
pattern $bGL_ACTIVE_SUBROUTINE_MAX_LENGTH :: a
$mGL_ACTIVE_SUBROUTINE_MAX_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
pattern $bGL_ACTIVE_SUBROUTINE_UNIFORMS :: a
$mGL_ACTIVE_SUBROUTINE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
pattern $bGL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: a
$mGL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
pattern $bGL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: a
$mGL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
pattern $bGL_COMPATIBLE_SUBROUTINES :: a
$mGL_COMPATIBLE_SUBROUTINES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPATIBLE_SUBROUTINES = 0x8E4B
pattern $bGL_DOUBLE_MAT2 :: a
$mGL_DOUBLE_MAT2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT2 = 0x8F46
pattern $bGL_DOUBLE_MAT2x3 :: a
$mGL_DOUBLE_MAT2x3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT2x3 = 0x8F49
pattern $bGL_DOUBLE_MAT2x4 :: a
$mGL_DOUBLE_MAT2x4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT2x4 = 0x8F4A
pattern $bGL_DOUBLE_MAT3 :: a
$mGL_DOUBLE_MAT3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT3 = 0x8F47
pattern $bGL_DOUBLE_MAT3x2 :: a
$mGL_DOUBLE_MAT3x2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT3x2 = 0x8F4B
pattern $bGL_DOUBLE_MAT3x4 :: a
$mGL_DOUBLE_MAT3x4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT3x4 = 0x8F4C
pattern $bGL_DOUBLE_MAT4 :: a
$mGL_DOUBLE_MAT4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT4 = 0x8F48
pattern $bGL_DOUBLE_MAT4x2 :: a
$mGL_DOUBLE_MAT4x2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT4x2 = 0x8F4D
pattern $bGL_DOUBLE_MAT4x3 :: a
$mGL_DOUBLE_MAT4x3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_MAT4x3 = 0x8F4E
pattern $bGL_DOUBLE_VEC2 :: a
$mGL_DOUBLE_VEC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_VEC2 = 0x8FFC
pattern $bGL_DOUBLE_VEC3 :: a
$mGL_DOUBLE_VEC3 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_VEC3 = 0x8FFD
pattern $bGL_DOUBLE_VEC4 :: a
$mGL_DOUBLE_VEC4 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOUBLE_VEC4 = 0x8FFE
pattern $bGL_DRAW_INDIRECT_BUFFER :: a
$mGL_DRAW_INDIRECT_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_INDIRECT_BUFFER = 0x8F3F
pattern $bGL_DRAW_INDIRECT_BUFFER_BINDING :: a
$mGL_DRAW_INDIRECT_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
pattern $bGL_FRACTIONAL_EVEN :: a
$mGL_FRACTIONAL_EVEN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRACTIONAL_EVEN = 0x8E7C
pattern $bGL_FRACTIONAL_ODD :: a
$mGL_FRACTIONAL_ODD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRACTIONAL_ODD = 0x8E7B
pattern $bGL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: a
$mGL_FRAGMENT_INTERPOLATION_OFFSET_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
pattern $bGL_GEOMETRY_SHADER_INVOCATIONS :: a
$mGL_GEOMETRY_SHADER_INVOCATIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
pattern $bGL_INT_SAMPLER_CUBE_MAP_ARRAY :: a
$mGL_INT_SAMPLER_CUBE_MAP_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
pattern $bGL_ISOLINES :: a
$mGL_ISOLINES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ISOLINES = 0x8E7A
pattern $bGL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: a
$mGL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
pattern $bGL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: a
$mGL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
pattern $bGL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: a
$mGL_MAX_FRAGMENT_INTERPOLATION_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
pattern $bGL_MAX_GEOMETRY_SHADER_INVOCATIONS :: a
$mGL_MAX_GEOMETRY_SHADER_INVOCATIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
pattern $bGL_MAX_PATCH_VERTICES :: a
$mGL_MAX_PATCH_VERTICES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PATCH_VERTICES = 0x8E7D
pattern $bGL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: a
$mGL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
pattern $bGL_MAX_SUBROUTINES :: a
$mGL_MAX_SUBROUTINES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SUBROUTINES = 0x8DE7
pattern $bGL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: a
$mGL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
pattern $bGL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: a
$mGL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
pattern $bGL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: a
$mGL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
pattern $bGL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: a
$mGL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
pattern $bGL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: a
$mGL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
pattern $bGL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: a
$mGL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
pattern $bGL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: a
$mGL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
pattern $bGL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: a
$mGL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
pattern $bGL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: a
$mGL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
pattern $bGL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: a
$mGL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
pattern $bGL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: a
$mGL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
pattern $bGL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: a
$mGL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
pattern $bGL_MAX_TESS_GEN_LEVEL :: a
$mGL_MAX_TESS_GEN_LEVEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_GEN_LEVEL = 0x8E7E
pattern $bGL_MAX_TESS_PATCH_COMPONENTS :: a
$mGL_MAX_TESS_PATCH_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
pattern $bGL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: a
$mGL_MAX_TRANSFORM_FEEDBACK_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
pattern $bGL_MAX_VERTEX_STREAMS :: a
$mGL_MAX_VERTEX_STREAMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_STREAMS = 0x8E71
pattern $bGL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: a
$mGL_MIN_FRAGMENT_INTERPOLATION_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
pattern $bGL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: a
$mGL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
pattern $bGL_MIN_SAMPLE_SHADING_VALUE :: a
$mGL_MIN_SAMPLE_SHADING_VALUE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
pattern $bGL_NUM_COMPATIBLE_SUBROUTINES :: a
$mGL_NUM_COMPATIBLE_SUBROUTINES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
pattern $bGL_PATCHES :: a
$mGL_PATCHES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PATCHES = 0x000E
pattern $bGL_PATCH_DEFAULT_INNER_LEVEL :: a
$mGL_PATCH_DEFAULT_INNER_LEVEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
pattern $bGL_PATCH_DEFAULT_OUTER_LEVEL :: a
$mGL_PATCH_DEFAULT_OUTER_LEVEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
pattern $bGL_PATCH_VERTICES :: a
$mGL_PATCH_VERTICES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PATCH_VERTICES = 0x8E72
pattern $bGL_SAMPLER_CUBE_MAP_ARRAY :: a
$mGL_SAMPLER_CUBE_MAP_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
pattern $bGL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: a
$mGL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
pattern $bGL_SAMPLE_SHADING :: a
$mGL_SAMPLE_SHADING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_SHADING = 0x8C36
pattern $bGL_TESS_CONTROL_OUTPUT_VERTICES :: a
$mGL_TESS_CONTROL_OUTPUT_VERTICES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
pattern $bGL_TESS_CONTROL_SHADER :: a
$mGL_TESS_CONTROL_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_CONTROL_SHADER = 0x8E88
pattern $bGL_TESS_EVALUATION_SHADER :: a
$mGL_TESS_EVALUATION_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_EVALUATION_SHADER = 0x8E87
pattern $bGL_TESS_GEN_MODE :: a
$mGL_TESS_GEN_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_GEN_MODE = 0x8E76
pattern $bGL_TESS_GEN_POINT_MODE :: a
$mGL_TESS_GEN_POINT_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_GEN_POINT_MODE = 0x8E79
pattern $bGL_TESS_GEN_SPACING :: a
$mGL_TESS_GEN_SPACING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_GEN_SPACING = 0x8E77
pattern $bGL_TESS_GEN_VERTEX_ORDER :: a
$mGL_TESS_GEN_VERTEX_ORDER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_GEN_VERTEX_ORDER = 0x8E78
pattern $bGL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: a
$mGL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
pattern $bGL_TEXTURE_CUBE_MAP_ARRAY :: a
$mGL_TEXTURE_CUBE_MAP_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
pattern $bGL_TRANSFORM_FEEDBACK :: a
$mGL_TRANSFORM_FEEDBACK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK = 0x8E22
pattern $bGL_TRANSFORM_FEEDBACK_BINDING :: a
$mGL_TRANSFORM_FEEDBACK_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
pattern $bGL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: a
$mGL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
pattern $bGL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: a
$mGL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
pattern $bGL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: a
$mGL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m ()
glActiveShaderProgram :: GLenum -> GLenum -> m ()
glActiveShaderProgram = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glActiveShaderProgramFunPtr
glActiveShaderProgramFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glActiveShaderProgramFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glActiveShaderProgramFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glActiveShaderProgram")
{-# NOINLINE glActiveShaderProgramFunPtr #-}
glBindProgramPipeline :: MonadIO m => GLuint -> m ()
glBindProgramPipeline :: GLenum -> m ()
glBindProgramPipeline = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glBindProgramPipelineFunPtr
glBindProgramPipelineFunPtr :: FunPtr (GLuint -> IO ())
glBindProgramPipelineFunPtr :: FunPtr (GLenum -> IO ())
glBindProgramPipelineFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindProgramPipeline")
{-# NOINLINE glBindProgramPipelineFunPtr #-}
glClearDepthf :: MonadIO m => GLfloat -> m ()
glClearDepthf :: GLfloat -> m ()
glClearDepthf = FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> IO ()) -> GLfloat -> m ()
ffifloatIOV FunPtr (GLfloat -> IO ())
glClearDepthfFunPtr
glClearDepthfFunPtr :: FunPtr (GLfloat -> IO ())
glClearDepthfFunPtr :: FunPtr (GLfloat -> IO ())
glClearDepthfFunPtr = IO (FunPtr (GLfloat -> IO ())) -> FunPtr (GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearDepthf")
{-# NOINLINE glClearDepthfFunPtr #-}
glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint
glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLenum
glCreateShaderProgramv = FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLenum)
-> GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLenum)
-> GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLenum
ffienumsizeiPtrPtrcharIOuint FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLenum)
glCreateShaderProgramvFunPtr
glCreateShaderProgramvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint)
glCreateShaderProgramvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLenum)
glCreateShaderProgramvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLenum))
-> FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateShaderProgramv")
{-# NOINLINE glCreateShaderProgramvFunPtr #-}
glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteProgramPipelines :: GLsizei -> Ptr GLenum -> m ()
glDeleteProgramPipelines = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteProgramPipelinesFunPtr
glDeleteProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteProgramPipelinesFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteProgramPipelines")
{-# NOINLINE glDeleteProgramPipelinesFunPtr #-}
glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
glDepthRangeArrayv :: GLenum -> GLsizei -> Ptr GLdouble -> m ()
glDepthRangeArrayv = FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> Ptr GLdouble -> m ()
ffiuintsizeiPtrdoubleIOV FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
glDepthRangeArrayvFunPtr
glDepthRangeArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())
glDepthRangeArrayvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
glDepthRangeArrayvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDepthRangeArrayv")
{-# NOINLINE glDepthRangeArrayvFunPtr #-}
glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
glDepthRangeIndexed :: GLenum -> GLdouble -> GLdouble -> m ()
glDepthRangeIndexed = FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glDepthRangeIndexedFunPtr
glDepthRangeIndexedFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glDepthRangeIndexedFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glDepthRangeIndexedFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDepthRangeIndexed")
{-# NOINLINE glDepthRangeIndexedFunPtr #-}
glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
glDepthRangef :: GLfloat -> GLfloat -> m ()
glDepthRangef = FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLfloat -> GLfloat -> IO ()) -> GLfloat -> GLfloat -> m ()
ffifloatfloatIOV FunPtr (GLfloat -> GLfloat -> IO ())
glDepthRangefFunPtr
glDepthRangefFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glDepthRangefFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glDepthRangefFunPtr = IO (FunPtr (GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDepthRangef")
{-# NOINLINE glDepthRangefFunPtr #-}
glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenProgramPipelines :: GLsizei -> Ptr GLenum -> m ()
glGenProgramPipelines = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenProgramPipelinesFunPtr
glGenProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenProgramPipelinesFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenProgramPipelines")
{-# NOINLINE glGenProgramPipelinesFunPtr #-}
glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
glGetDoublei_v :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetDoublei_v = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffienumuintPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetDoublei_vFunPtr
glGetDoublei_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())
glGetDoublei_vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetDoublei_vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetDoublei_v")
{-# NOINLINE glGetDoublei_vFunPtr #-}
glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glGetFloati_v :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetFloati_v = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFloati_vFunPtr
glGetFloati_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glGetFloati_vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFloati_vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetFloati_v")
{-# NOINLINE glGetFloati_vFunPtr #-}
glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()
glGetProgramBinary :: GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()
glGetProgramBinary = FunPtr
(GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()
ffiuintsizeiPtrsizeiPtrenumPtrVIOV FunPtr
(GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ())
glGetProgramBinaryFunPtr
glGetProgramBinaryFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ())
glGetProgramBinaryFunPtr :: FunPtr
(GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ())
glGetProgramBinaryFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramBinary")
{-# NOINLINE glGetProgramBinaryFunPtr #-}
glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetProgramPipelineInfoLog :: GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetProgramPipelineInfoLog = FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffiuintsizeiPtrsizeiPtrcharIOV FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetProgramPipelineInfoLogFunPtr
glGetProgramPipelineInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetProgramPipelineInfoLogFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetProgramPipelineInfoLogFunPtr = IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramPipelineInfoLog")
{-# NOINLINE glGetProgramPipelineInfoLogFunPtr #-}
glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetProgramPipelineiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetProgramPipelineiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramPipelineivFunPtr
glGetProgramPipelineivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetProgramPipelineivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramPipelineivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramPipelineiv")
{-# NOINLINE glGetProgramPipelineivFunPtr #-}
glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()
glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> m ()
glGetShaderPrecisionFormat = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> m ()
ffienumenumPtrintPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> IO ())
glGetShaderPrecisionFormatFunPtr
glGetShaderPrecisionFormatFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ())
glGetShaderPrecisionFormatFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> IO ())
glGetShaderPrecisionFormatFunPtr = IO
(FunPtr (GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> Ptr GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetShaderPrecisionFormat")
{-# NOINLINE glGetShaderPrecisionFormatFunPtr #-}
glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
glGetVertexAttribLdv :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetVertexAttribLdv = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffiuintenumPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribLdvFunPtr
glGetVertexAttribLdvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribLdvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribLdvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribLdv")
{-# NOINLINE glGetVertexAttribLdvFunPtr #-}
glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean
glIsProgramPipeline :: GLenum -> m GLboolean
glIsProgramPipeline = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsProgramPipelineFunPtr
glIsProgramPipelineFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsProgramPipelineFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsProgramPipelineFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsProgramPipeline")
{-# NOINLINE glIsProgramPipelineFunPtr #-}
glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
glProgramBinary :: GLenum -> GLenum -> Ptr () -> GLsizei -> m ()
glProgramBinary = FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr () -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr () -> GLsizei -> m ()
ffiuintenumPtrVsizeiIOV FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
glProgramBinaryFunPtr
glProgramBinaryFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> GLsizei -> IO ())
glProgramBinaryFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
glProgramBinaryFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramBinary")
{-# NOINLINE glProgramBinaryFunPtr #-}
glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
glProgramParameteri :: GLenum -> GLenum -> GLsizei -> m ()
glProgramParameteri = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffiuintenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glProgramParameteriFunPtr
glProgramParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())
glProgramParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glProgramParameteriFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramParameteri")
{-# NOINLINE glProgramParameteriFunPtr #-}
glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m ()
glProgramUniform1d :: GLenum -> GLsizei -> GLdouble -> m ()
glProgramUniform1d = FunPtr (GLenum -> GLsizei -> GLdouble -> IO ())
-> GLenum -> GLsizei -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLdouble -> IO ())
-> GLenum -> GLsizei -> GLdouble -> m ()
ffiuintintdoubleIOV FunPtr (GLenum -> GLsizei -> GLdouble -> IO ())
glProgramUniform1dFunPtr
glProgramUniform1dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> IO ())
glProgramUniform1dFunPtr :: FunPtr (GLenum -> GLsizei -> GLdouble -> IO ())
glProgramUniform1dFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1d")
{-# NOINLINE glProgramUniform1dFunPtr #-}
glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
glProgramUniform1dv :: GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
glProgramUniform1dv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
ffiuintintsizeiPtrdoubleIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform1dvFunPtr
glProgramUniform1dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform1dvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform1dvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1dv")
{-# NOINLINE glProgramUniform1dvFunPtr #-}
glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()
glProgramUniform1f :: GLenum -> GLsizei -> GLfloat -> m ()
glProgramUniform1f = FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> m ()
ffiuintintfloatIOV FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
glProgramUniform1fFunPtr
glProgramUniform1fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())
glProgramUniform1fFunPtr :: FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
glProgramUniform1fFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1f")
{-# NOINLINE glProgramUniform1fFunPtr #-}
glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform1fv :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform1fv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform1fvFunPtr
glProgramUniform1fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform1fvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform1fvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1fv")
{-# NOINLINE glProgramUniform1fvFunPtr #-}
glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m ()
glProgramUniform1i :: GLenum -> GLsizei -> GLsizei -> m ()
glProgramUniform1i = FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
ffiuintintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glProgramUniform1iFunPtr
glProgramUniform1iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())
glProgramUniform1iFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glProgramUniform1iFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1i")
{-# NOINLINE glProgramUniform1iFunPtr #-}
glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glProgramUniform1iv :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glProgramUniform1iv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform1ivFunPtr
glProgramUniform1ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glProgramUniform1ivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform1ivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1iv")
{-# NOINLINE glProgramUniform1ivFunPtr #-}
glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m ()
glProgramUniform1ui :: GLenum -> GLsizei -> GLenum -> m ()
glProgramUniform1ui = FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> m ()
ffiuintintuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
glProgramUniform1uiFunPtr
glProgramUniform1uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ())
glProgramUniform1uiFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
glProgramUniform1uiFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1ui")
{-# NOINLINE glProgramUniform1uiFunPtr #-}
glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glProgramUniform1uiv :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glProgramUniform1uiv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform1uivFunPtr
glProgramUniform1uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glProgramUniform1uivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform1uivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1uiv")
{-# NOINLINE glProgramUniform1uivFunPtr #-}
glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m ()
glProgramUniform2d :: GLenum -> GLsizei -> GLdouble -> GLdouble -> m ()
glProgramUniform2d = FunPtr (GLenum -> GLsizei -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLsizei -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLsizei -> GLdouble -> GLdouble -> m ()
ffiuintintdoubledoubleIOV FunPtr (GLenum -> GLsizei -> GLdouble -> GLdouble -> IO ())
glProgramUniform2dFunPtr
glProgramUniform2dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> IO ())
glProgramUniform2dFunPtr :: FunPtr (GLenum -> GLsizei -> GLdouble -> GLdouble -> IO ())
glProgramUniform2dFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2d")
{-# NOINLINE glProgramUniform2dFunPtr #-}
glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
glProgramUniform2dv :: GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
glProgramUniform2dv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
ffiuintintsizeiPtrdoubleIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform2dvFunPtr
glProgramUniform2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform2dvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform2dvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2dv")
{-# NOINLINE glProgramUniform2dvFunPtr #-}
glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()
glProgramUniform2f :: GLenum -> GLsizei -> GLfloat -> GLfloat -> m ()
glProgramUniform2f = FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLfloat -> m ()
ffiuintintfloatfloatIOV FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
glProgramUniform2fFunPtr
glProgramUniform2fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())
glProgramUniform2fFunPtr :: FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
glProgramUniform2fFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2f")
{-# NOINLINE glProgramUniform2fFunPtr #-}
glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform2fv :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform2fv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform2fvFunPtr
glProgramUniform2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform2fvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform2fvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2fv")
{-# NOINLINE glProgramUniform2fvFunPtr #-}
glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()
glProgramUniform2i :: GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glProgramUniform2i = FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiuintintintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform2iFunPtr
glProgramUniform2iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
glProgramUniform2iFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform2iFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2i")
{-# NOINLINE glProgramUniform2iFunPtr #-}
glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glProgramUniform2iv :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glProgramUniform2iv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform2ivFunPtr
glProgramUniform2ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glProgramUniform2ivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform2ivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2iv")
{-# NOINLINE glProgramUniform2ivFunPtr #-}
glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()
glProgramUniform2ui :: GLenum -> GLsizei -> GLenum -> GLenum -> m ()
glProgramUniform2ui = FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
ffiuintintuintuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glProgramUniform2uiFunPtr
glProgramUniform2uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
glProgramUniform2uiFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glProgramUniform2uiFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2ui")
{-# NOINLINE glProgramUniform2uiFunPtr #-}
glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glProgramUniform2uiv :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glProgramUniform2uiv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform2uivFunPtr
glProgramUniform2uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glProgramUniform2uivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform2uivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2uiv")
{-# NOINLINE glProgramUniform2uivFunPtr #-}
glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramUniform3d :: GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramUniform3d = FunPtr
(GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintintdoubledoubledoubleIOV FunPtr
(GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramUniform3dFunPtr
glProgramUniform3dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramUniform3dFunPtr :: FunPtr
(GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramUniform3dFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3d")
{-# NOINLINE glProgramUniform3dFunPtr #-}
glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
glProgramUniform3dv :: GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
glProgramUniform3dv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
ffiuintintsizeiPtrdoubleIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform3dvFunPtr
glProgramUniform3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform3dvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform3dvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3dv")
{-# NOINLINE glProgramUniform3dvFunPtr #-}
glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramUniform3f :: GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramUniform3f = FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintintfloatfloatfloatIOV FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform3fFunPtr
glProgramUniform3fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform3fFunPtr :: FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform3fFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3f")
{-# NOINLINE glProgramUniform3fFunPtr #-}
glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform3fv :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform3fv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform3fvFunPtr
glProgramUniform3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform3fvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform3fvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3fv")
{-# NOINLINE glProgramUniform3fvFunPtr #-}
glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glProgramUniform3i :: GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glProgramUniform3i = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiuintintintintintIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform3iFunPtr
glProgramUniform3iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
glProgramUniform3iFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform3iFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3i")
{-# NOINLINE glProgramUniform3iFunPtr #-}
glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glProgramUniform3iv :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glProgramUniform3iv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform3ivFunPtr
glProgramUniform3ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glProgramUniform3ivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform3ivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3iv")
{-# NOINLINE glProgramUniform3ivFunPtr #-}
glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()
glProgramUniform3ui :: GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> m ()
glProgramUniform3ui = FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> m ()
ffiuintintuintuintuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
glProgramUniform3uiFunPtr
glProgramUniform3uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())
glProgramUniform3uiFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
glProgramUniform3uiFunPtr = IO
(FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3ui")
{-# NOINLINE glProgramUniform3uiFunPtr #-}
glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glProgramUniform3uiv :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glProgramUniform3uiv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform3uivFunPtr
glProgramUniform3uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glProgramUniform3uivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform3uivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3uiv")
{-# NOINLINE glProgramUniform3uivFunPtr #-}
glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramUniform4d :: GLenum
-> GLsizei -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramUniform4d = FunPtr
(GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
-> GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
-> GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
ffiuintintdoubledoubledoubledoubleIOV FunPtr
(GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
glProgramUniform4dFunPtr
glProgramUniform4dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramUniform4dFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
glProgramUniform4dFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4d")
{-# NOINLINE glProgramUniform4dFunPtr #-}
glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
glProgramUniform4dv :: GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
glProgramUniform4dv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> m ()
ffiuintintsizeiPtrdoubleIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform4dvFunPtr
glProgramUniform4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform4dvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
glProgramUniform4dvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4dv")
{-# NOINLINE glProgramUniform4dvFunPtr #-}
glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramUniform4f :: GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramUniform4f = FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
ffiuintintfloatfloatfloatfloatIOV FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform4fFunPtr
glProgramUniform4fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform4fFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform4fFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4f")
{-# NOINLINE glProgramUniform4fFunPtr #-}
glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform4fv :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform4fv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform4fvFunPtr
glProgramUniform4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform4fvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform4fvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4fv")
{-# NOINLINE glProgramUniform4fvFunPtr #-}
glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()
glProgramUniform4i :: GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glProgramUniform4i = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintintintintintintIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform4iFunPtr
glProgramUniform4iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
glProgramUniform4iFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform4iFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4i")
{-# NOINLINE glProgramUniform4iFunPtr #-}
glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glProgramUniform4iv :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glProgramUniform4iv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform4ivFunPtr
glProgramUniform4ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glProgramUniform4ivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform4ivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4iv")
{-# NOINLINE glProgramUniform4ivFunPtr #-}
glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glProgramUniform4ui :: GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glProgramUniform4ui = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffiuintintuintuintuintuintIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glProgramUniform4uiFunPtr
glProgramUniform4uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glProgramUniform4uiFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glProgramUniform4uiFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4ui")
{-# NOINLINE glProgramUniform4uiFunPtr #-}
glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glProgramUniform4uiv :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glProgramUniform4uiv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform4uivFunPtr
glProgramUniform4uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glProgramUniform4uivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform4uivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4uiv")
{-# NOINLINE glProgramUniform4uivFunPtr #-}
glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2dvFunPtr
glProgramUniformMatrix2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2dv")
{-# NOINLINE glProgramUniformMatrix2dvFunPtr #-}
glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2fvFunPtr
glProgramUniformMatrix2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2fv")
{-# NOINLINE glProgramUniformMatrix2fvFunPtr #-}
glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2x3dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2x3dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2x3dvFunPtr
glProgramUniformMatrix2x3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2x3dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2x3dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2x3dv")
{-# NOINLINE glProgramUniformMatrix2x3dvFunPtr #-}
glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x3fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x3fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x3fvFunPtr
glProgramUniformMatrix2x3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x3fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x3fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2x3fv")
{-# NOINLINE glProgramUniformMatrix2x3fvFunPtr #-}
glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2x4dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix2x4dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2x4dvFunPtr
glProgramUniformMatrix2x4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2x4dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix2x4dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2x4dv")
{-# NOINLINE glProgramUniformMatrix2x4dvFunPtr #-}
glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x4fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x4fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x4fvFunPtr
glProgramUniformMatrix2x4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x4fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x4fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2x4fv")
{-# NOINLINE glProgramUniformMatrix2x4fvFunPtr #-}
glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3dvFunPtr
glProgramUniformMatrix3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3dv")
{-# NOINLINE glProgramUniformMatrix3dvFunPtr #-}
glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3fvFunPtr
glProgramUniformMatrix3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3fv")
{-# NOINLINE glProgramUniformMatrix3fvFunPtr #-}
glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3x2dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3x2dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3x2dvFunPtr
glProgramUniformMatrix3x2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3x2dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3x2dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3x2dv")
{-# NOINLINE glProgramUniformMatrix3x2dvFunPtr #-}
glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x2fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x2fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x2fvFunPtr
glProgramUniformMatrix3x2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x2fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x2fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3x2fv")
{-# NOINLINE glProgramUniformMatrix3x2fvFunPtr #-}
glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3x4dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix3x4dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3x4dvFunPtr
glProgramUniformMatrix3x4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3x4dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix3x4dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3x4dv")
{-# NOINLINE glProgramUniformMatrix3x4dvFunPtr #-}
glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x4fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x4fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x4fvFunPtr
glProgramUniformMatrix3x4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x4fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x4fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3x4fv")
{-# NOINLINE glProgramUniformMatrix3x4fvFunPtr #-}
glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4dvFunPtr
glProgramUniformMatrix4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4dv")
{-# NOINLINE glProgramUniformMatrix4dvFunPtr #-}
glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4fvFunPtr
glProgramUniformMatrix4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4fv")
{-# NOINLINE glProgramUniformMatrix4fvFunPtr #-}
glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4x2dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4x2dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4x2dvFunPtr
glProgramUniformMatrix4x2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4x2dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4x2dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4x2dv")
{-# NOINLINE glProgramUniformMatrix4x2dvFunPtr #-}
glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x2fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x2fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x2fvFunPtr
glProgramUniformMatrix4x2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x2fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x2fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4x2fv")
{-# NOINLINE glProgramUniformMatrix4x2fvFunPtr #-}
glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4x3dv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
glProgramUniformMatrix4x3dv = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> Ptr GLdouble
-> m ()
ffiuintintsizeibooleanPtrdoubleIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4x3dvFunPtr
glProgramUniformMatrix4x3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4x3dvFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
glProgramUniformMatrix4x3dvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4x3dv")
{-# NOINLINE glProgramUniformMatrix4x3dvFunPtr #-}
glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x3fv :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x3fv = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x3fvFunPtr
glProgramUniformMatrix4x3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x3fvFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x3fvFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4x3fv")
{-# NOINLINE glProgramUniformMatrix4x3fvFunPtr #-}
glReleaseShaderCompiler :: MonadIO m => m ()
glReleaseShaderCompiler :: m ()
glReleaseShaderCompiler = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glReleaseShaderCompilerFunPtr
glReleaseShaderCompilerFunPtr :: FunPtr (IO ())
glReleaseShaderCompilerFunPtr :: FunPtr (IO ())
glReleaseShaderCompilerFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glReleaseShaderCompiler")
{-# NOINLINE glReleaseShaderCompilerFunPtr #-}
glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()
glScissorArrayv :: GLenum -> GLsizei -> Ptr GLsizei -> m ()
glScissorArrayv = FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> Ptr GLsizei -> m ()
ffiuintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glScissorArrayvFunPtr
glScissorArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())
glScissorArrayvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glScissorArrayvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glScissorArrayv")
{-# NOINLINE glScissorArrayvFunPtr #-}
glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
glScissorIndexed :: GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glScissorIndexed = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiuintintintsizeisizeiIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glScissorIndexedFunPtr
glScissorIndexedFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glScissorIndexedFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glScissorIndexedFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glScissorIndexed")
{-# NOINLINE glScissorIndexedFunPtr #-}
glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m ()
glScissorIndexedv :: GLenum -> Ptr GLsizei -> m ()
glScissorIndexedv = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glScissorIndexedvFunPtr
glScissorIndexedvFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glScissorIndexedvFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glScissorIndexedvFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glScissorIndexedv")
{-# NOINLINE glScissorIndexedvFunPtr #-}
glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
glShaderBinary :: GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> m ()
glShaderBinary = FunPtr
(GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> m ()
ffisizeiPtruintenumPtrVsizeiIOV FunPtr
(GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
glShaderBinaryFunPtr
glShaderBinaryFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> IO ())
glShaderBinaryFunPtr :: FunPtr
(GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
glShaderBinaryFunPtr = IO
(FunPtr
(GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> IO ()))
-> FunPtr
(GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei -> Ptr GLenum -> GLenum -> Ptr () -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glShaderBinary")
{-# NOINLINE glShaderBinaryFunPtr #-}
glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m ()
glUseProgramStages :: GLenum -> GLenum -> GLenum -> m ()
glUseProgramStages = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintbitfielduintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glUseProgramStagesFunPtr
glUseProgramStagesFunPtr :: FunPtr (GLuint -> GLbitfield -> GLuint -> IO ())
glUseProgramStagesFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glUseProgramStagesFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUseProgramStages")
{-# NOINLINE glUseProgramStagesFunPtr #-}
glValidateProgramPipeline :: MonadIO m => GLuint -> m ()
glValidateProgramPipeline :: GLenum -> m ()
glValidateProgramPipeline = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glValidateProgramPipelineFunPtr
glValidateProgramPipelineFunPtr :: FunPtr (GLuint -> IO ())
glValidateProgramPipelineFunPtr :: FunPtr (GLenum -> IO ())
glValidateProgramPipelineFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glValidateProgramPipeline")
{-# NOINLINE glValidateProgramPipelineFunPtr #-}
glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m ()
glVertexAttribL1d :: GLenum -> GLdouble -> m ()
glVertexAttribL1d = FunPtr (GLenum -> GLdouble -> IO ()) -> GLenum -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> IO ()) -> GLenum -> GLdouble -> m ()
ffiuintdoubleIOV FunPtr (GLenum -> GLdouble -> IO ())
glVertexAttribL1dFunPtr
glVertexAttribL1dFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttribL1dFunPtr :: FunPtr (GLenum -> GLdouble -> IO ())
glVertexAttribL1dFunPtr = IO (FunPtr (GLenum -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribL1d")
{-# NOINLINE glVertexAttribL1dFunPtr #-}
glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL1dv :: GLenum -> Ptr GLdouble -> m ()
glVertexAttribL1dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttribL1dvFunPtr
glVertexAttribL1dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL1dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttribL1dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribL1dv")
{-# NOINLINE glVertexAttribL1dvFunPtr #-}
glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttribL2d :: GLenum -> GLdouble -> GLdouble -> m ()
glVertexAttribL2d = FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glVertexAttribL2dFunPtr
glVertexAttribL2dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttribL2dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glVertexAttribL2dFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribL2d")
{-# NOINLINE glVertexAttribL2dFunPtr #-}
glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL2dv :: GLenum -> Ptr GLdouble -> m ()
glVertexAttribL2dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttribL2dvFunPtr
glVertexAttribL2dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL2dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttribL2dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribL2dv")
{-# NOINLINE glVertexAttribL2dvFunPtr #-}
glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL3d = FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL3dFunPtr
glVertexAttribL3dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL3dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL3dFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribL3d")
{-# NOINLINE glVertexAttribL3dFunPtr #-}
glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL3dv :: GLenum -> Ptr GLdouble -> m ()
glVertexAttribL3dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttribL3dvFunPtr
glVertexAttribL3dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL3dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttribL3dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribL3dv")
{-# NOINLINE glVertexAttribL3dvFunPtr #-}
glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL4d = FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubledoubleIOV FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL4dFunPtr
glVertexAttribL4dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL4dFunPtr :: FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL4dFunPtr = IO
(FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribL4d")
{-# NOINLINE glVertexAttribL4dFunPtr #-}
glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL4dv :: GLenum -> Ptr GLdouble -> m ()
glVertexAttribL4dv = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttribL4dvFunPtr
glVertexAttribL4dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL4dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttribL4dvFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribL4dv")
{-# NOINLINE glVertexAttribL4dvFunPtr #-}
glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexAttribLPointer :: GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexAttribLPointer = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
ffiuintintenumsizeiPtrVIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribLPointerFunPtr
glVertexAttribLPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribLPointerFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribLPointerFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribLPointer")
{-# NOINLINE glVertexAttribLPointerFunPtr #-}
glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
glViewportArrayv :: GLenum -> GLsizei -> Ptr GLfloat -> m ()
glViewportArrayv = FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> Ptr GLfloat -> m ()
ffiuintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glViewportArrayvFunPtr
glViewportArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glViewportArrayvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glViewportArrayvFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glViewportArrayv")
{-# NOINLINE glViewportArrayvFunPtr #-}
glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glViewportIndexedf :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glViewportIndexedf = FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatfloatfloatIOV FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glViewportIndexedfFunPtr
glViewportIndexedfFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glViewportIndexedfFunPtr :: FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glViewportIndexedfFunPtr = IO
(FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glViewportIndexedf")
{-# NOINLINE glViewportIndexedfFunPtr #-}
glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glViewportIndexedfv :: GLenum -> Ptr GLfloat -> m ()
glViewportIndexedfv = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glViewportIndexedfvFunPtr
glViewportIndexedfvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glViewportIndexedfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glViewportIndexedfvFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glViewportIndexedfv")
{-# NOINLINE glViewportIndexedfvFunPtr #-}
pattern $bGL_ACTIVE_PROGRAM :: a
$mGL_ACTIVE_PROGRAM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_PROGRAM = 0x8259
pattern $bGL_ALL_SHADER_BITS :: a
$mGL_ALL_SHADER_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALL_SHADER_BITS = 0xFFFFFFFF
pattern $bGL_FIXED :: a
$mGL_FIXED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FIXED = 0x140C
pattern $bGL_FRAGMENT_SHADER_BIT :: a
$mGL_FRAGMENT_SHADER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER_BIT = 0x00000002
pattern $bGL_GEOMETRY_SHADER_BIT :: a
$mGL_GEOMETRY_SHADER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_BIT = 0x00000004
pattern $bGL_HIGH_FLOAT :: a
$mGL_HIGH_FLOAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HIGH_FLOAT = 0x8DF2
pattern $bGL_HIGH_INT :: a
$mGL_HIGH_INT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HIGH_INT = 0x8DF5
pattern $bGL_IMPLEMENTATION_COLOR_READ_FORMAT :: a
$mGL_IMPLEMENTATION_COLOR_READ_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
pattern $bGL_IMPLEMENTATION_COLOR_READ_TYPE :: a
$mGL_IMPLEMENTATION_COLOR_READ_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
pattern $bGL_LAYER_PROVOKING_VERTEX :: a
$mGL_LAYER_PROVOKING_VERTEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LAYER_PROVOKING_VERTEX = 0x825E
pattern $bGL_LOW_FLOAT :: a
$mGL_LOW_FLOAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOW_FLOAT = 0x8DF0
pattern $bGL_LOW_INT :: a
$mGL_LOW_INT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOW_INT = 0x8DF3
pattern $bGL_MAX_FRAGMENT_UNIFORM_VECTORS :: a
$mGL_MAX_FRAGMENT_UNIFORM_VECTORS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
pattern $bGL_MAX_VARYING_VECTORS :: a
$mGL_MAX_VARYING_VECTORS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VARYING_VECTORS = 0x8DFC
pattern $bGL_MAX_VERTEX_UNIFORM_VECTORS :: a
$mGL_MAX_VERTEX_UNIFORM_VECTORS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
pattern $bGL_MAX_VIEWPORTS :: a
$mGL_MAX_VIEWPORTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VIEWPORTS = 0x825B
pattern $bGL_MEDIUM_FLOAT :: a
$mGL_MEDIUM_FLOAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MEDIUM_FLOAT = 0x8DF1
pattern $bGL_MEDIUM_INT :: a
$mGL_MEDIUM_INT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MEDIUM_INT = 0x8DF4
pattern $bGL_NUM_PROGRAM_BINARY_FORMATS :: a
$mGL_NUM_PROGRAM_BINARY_FORMATS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
pattern $bGL_NUM_SHADER_BINARY_FORMATS :: a
$mGL_NUM_SHADER_BINARY_FORMATS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
pattern $bGL_PROGRAM_BINARY_FORMATS :: a
$mGL_PROGRAM_BINARY_FORMATS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_BINARY_FORMATS = 0x87FF
pattern $bGL_PROGRAM_BINARY_LENGTH :: a
$mGL_PROGRAM_BINARY_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_BINARY_LENGTH = 0x8741
pattern $bGL_PROGRAM_BINARY_RETRIEVABLE_HINT :: a
$mGL_PROGRAM_BINARY_RETRIEVABLE_HINT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
pattern $bGL_PROGRAM_PIPELINE_BINDING :: a
$mGL_PROGRAM_PIPELINE_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_PIPELINE_BINDING = 0x825A
pattern $bGL_PROGRAM_SEPARABLE :: a
$mGL_PROGRAM_SEPARABLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_SEPARABLE = 0x8258
pattern $bGL_RGB565 :: a
$mGL_RGB565 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB565 = 0x8D62
pattern $bGL_SHADER_BINARY_FORMATS :: a
$mGL_SHADER_BINARY_FORMATS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_BINARY_FORMATS = 0x8DF8
pattern $bGL_SHADER_COMPILER :: a
$mGL_SHADER_COMPILER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_COMPILER = 0x8DFA
pattern $bGL_TESS_CONTROL_SHADER_BIT :: a
$mGL_TESS_CONTROL_SHADER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_CONTROL_SHADER_BIT = 0x00000008
pattern $bGL_TESS_EVALUATION_SHADER_BIT :: a
$mGL_TESS_EVALUATION_SHADER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
pattern $bGL_UNDEFINED_VERTEX :: a
$mGL_UNDEFINED_VERTEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNDEFINED_VERTEX = 0x8260
pattern $bGL_VERTEX_SHADER_BIT :: a
$mGL_VERTEX_SHADER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_BIT = 0x00000001
pattern $bGL_VIEWPORT_BOUNDS_RANGE :: a
$mGL_VIEWPORT_BOUNDS_RANGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEWPORT_BOUNDS_RANGE = 0x825D
pattern $bGL_VIEWPORT_INDEX_PROVOKING_VERTEX :: a
$mGL_VIEWPORT_INDEX_PROVOKING_VERTEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
pattern $bGL_VIEWPORT_SUBPIXEL_BITS :: a
$mGL_VIEWPORT_SUBPIXEL_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m ()
glBindImageTexture :: GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> m ()
glBindImageTexture = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> m ()
ffiuintuintintbooleanintenumenumIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
glBindImageTextureFunPtr
glBindImageTextureFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ())
glBindImageTextureFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
glBindImageTextureFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLboolean
-> GLsizei
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindImageTexture")
{-# NOINLINE glBindImageTextureFunPtr #-}
glDrawArraysInstancedBaseInstance :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> m ()
glDrawArraysInstancedBaseInstance :: GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> m ()
glDrawArraysInstancedBaseInstance = FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> m ()
ffienumintsizeisizeiuintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
glDrawArraysInstancedBaseInstanceFunPtr
glDrawArraysInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ())
glDrawArraysInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
glDrawArraysInstancedBaseInstanceFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawArraysInstancedBaseInstance")
{-# NOINLINE glDrawArraysInstancedBaseInstanceFunPtr #-}
glDrawElementsInstancedBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> m ()
glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLenum -> m ()
glDrawElementsInstancedBaseInstance = FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLenum -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLenum -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLenum
-> m ()
ffienumsizeienumPtrVsizeiuintIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLenum -> IO ())
glDrawElementsInstancedBaseInstanceFunPtr
glDrawElementsInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> IO ())
glDrawElementsInstancedBaseInstanceFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLenum -> IO ())
glDrawElementsInstancedBaseInstanceFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLenum -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawElementsInstancedBaseInstance")
{-# NOINLINE glDrawElementsInstancedBaseInstanceFunPtr #-}
glDrawElementsInstancedBaseVertexBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> m ()
glDrawElementsInstancedBaseVertexBaseInstance :: GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> m ()
glDrawElementsInstancedBaseVertexBaseInstance = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> m ()
ffienumsizeienumPtrVsizeiintuintIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> IO ())
glDrawElementsInstancedBaseVertexBaseInstanceFunPtr
glDrawElementsInstancedBaseVertexBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> IO ())
glDrawElementsInstancedBaseVertexBaseInstanceFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> IO ())
glDrawElementsInstancedBaseVertexBaseInstanceFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawElementsInstancedBaseVertexBaseInstance")
{-# NOINLINE glDrawElementsInstancedBaseVertexBaseInstanceFunPtr #-}
glDrawTransformFeedbackInstanced :: MonadIO m => GLenum -> GLuint -> GLsizei -> m ()
glDrawTransformFeedbackInstanced :: GLenum -> GLenum -> GLsizei -> m ()
glDrawTransformFeedbackInstanced = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffienumuintsizeiIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glDrawTransformFeedbackInstancedFunPtr
glDrawTransformFeedbackInstancedFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ())
glDrawTransformFeedbackInstancedFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glDrawTransformFeedbackInstancedFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawTransformFeedbackInstanced")
{-# NOINLINE glDrawTransformFeedbackInstancedFunPtr #-}
glDrawTransformFeedbackStreamInstanced :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m ()
glDrawTransformFeedbackStreamInstanced :: GLenum -> GLenum -> GLenum -> GLsizei -> m ()
glDrawTransformFeedbackStreamInstanced = FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
ffienumuintuintsizeiIOV FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glDrawTransformFeedbackStreamInstancedFunPtr
glDrawTransformFeedbackStreamInstancedFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> IO ())
glDrawTransformFeedbackStreamInstancedFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glDrawTransformFeedbackStreamInstancedFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawTransformFeedbackStreamInstanced")
{-# NOINLINE glDrawTransformFeedbackStreamInstancedFunPtr #-}
glGetActiveAtomicCounterBufferiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
glGetActiveAtomicCounterBufferiv :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetActiveAtomicCounterBufferiv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintuintenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetActiveAtomicCounterBufferivFunPtr
glGetActiveAtomicCounterBufferivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())
glGetActiveAtomicCounterBufferivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetActiveAtomicCounterBufferivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetActiveAtomicCounterBufferiv")
{-# NOINLINE glGetActiveAtomicCounterBufferivFunPtr #-}
glGetInternalformativ :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> m ()
glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> m ()
glGetInternalformativ = FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> m ()
ffienumenumenumsizeiPtrintIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glGetInternalformativFunPtr
glGetInternalformativFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ())
glGetInternalformativFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glGetInternalformativFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetInternalformativ")
{-# NOINLINE glGetInternalformativFunPtr #-}
glMemoryBarrier :: MonadIO m => GLbitfield -> m ()
glMemoryBarrier :: GLenum -> m ()
glMemoryBarrier = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffibitfieldIOV FunPtr (GLenum -> IO ())
glMemoryBarrierFunPtr
glMemoryBarrierFunPtr :: FunPtr (GLbitfield -> IO ())
glMemoryBarrierFunPtr :: FunPtr (GLenum -> IO ())
glMemoryBarrierFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMemoryBarrier")
{-# NOINLINE glMemoryBarrierFunPtr #-}
glTexStorage1D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
glTexStorage1D = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
ffienumsizeienumsizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
glTexStorage1DFunPtr
glTexStorage1DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
glTexStorage1DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
glTexStorage1DFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexStorage1D")
{-# NOINLINE glTexStorage1DFunPtr #-}
glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glTexStorage2D = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
ffienumsizeienumsizeisizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTexStorage2DFunPtr
glTexStorage2DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTexStorage2DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTexStorage2DFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexStorage2D")
{-# NOINLINE glTexStorage2DFunPtr #-}
glTexStorage3D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glTexStorage3D :: GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glTexStorage3D = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumsizeienumsizeisizeisizeiIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTexStorage3DFunPtr
glTexStorage3DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTexStorage3DFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTexStorage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexStorage3D")
{-# NOINLINE glTexStorage3DFunPtr #-}
pattern $bGL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: a
$mGL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
pattern $bGL_ALL_BARRIER_BITS :: a
$mGL_ALL_BARRIER_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALL_BARRIER_BITS = 0xFFFFFFFF
pattern $bGL_ATOMIC_COUNTER_BARRIER_BIT :: a
$mGL_ATOMIC_COUNTER_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
pattern $bGL_ATOMIC_COUNTER_BUFFER :: a
$mGL_ATOMIC_COUNTER_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER = 0x92C0
pattern $bGL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: a
$mGL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
pattern $bGL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: a
$mGL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
pattern $bGL_ATOMIC_COUNTER_BUFFER_BINDING :: a
$mGL_ATOMIC_COUNTER_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
pattern $bGL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: a
$mGL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
pattern $bGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: a
$mGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
pattern $bGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: a
$mGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
pattern $bGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: a
$mGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
pattern $bGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: a
$mGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
pattern $bGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: a
$mGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
pattern $bGL_ATOMIC_COUNTER_BUFFER_SIZE :: a
$mGL_ATOMIC_COUNTER_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
pattern $bGL_ATOMIC_COUNTER_BUFFER_START :: a
$mGL_ATOMIC_COUNTER_BUFFER_START :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
pattern $bGL_BUFFER_UPDATE_BARRIER_BIT :: a
$mGL_BUFFER_UPDATE_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
pattern $bGL_COMMAND_BARRIER_BIT :: a
$mGL_COMMAND_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMMAND_BARRIER_BIT = 0x00000040
pattern $bGL_COPY_READ_BUFFER_BINDING :: a
$mGL_COPY_READ_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COPY_READ_BUFFER_BINDING = 0x8F36
pattern $bGL_COPY_WRITE_BUFFER_BINDING :: a
$mGL_COPY_WRITE_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
pattern $bGL_ELEMENT_ARRAY_BARRIER_BIT :: a
$mGL_ELEMENT_ARRAY_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
pattern $bGL_FRAMEBUFFER_BARRIER_BIT :: a
$mGL_FRAMEBUFFER_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
pattern $bGL_IMAGE_1D :: a
$mGL_IMAGE_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_1D = 0x904C
pattern $bGL_IMAGE_1D_ARRAY :: a
$mGL_IMAGE_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_1D_ARRAY = 0x9052
pattern $bGL_IMAGE_2D :: a
$mGL_IMAGE_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_2D = 0x904D
pattern $bGL_IMAGE_2D_ARRAY :: a
$mGL_IMAGE_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_2D_ARRAY = 0x9053
pattern $bGL_IMAGE_2D_MULTISAMPLE :: a
$mGL_IMAGE_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_2D_MULTISAMPLE = 0x9055
pattern $bGL_IMAGE_2D_MULTISAMPLE_ARRAY :: a
$mGL_IMAGE_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
pattern $bGL_IMAGE_2D_RECT :: a
$mGL_IMAGE_2D_RECT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_2D_RECT = 0x904F
pattern $bGL_IMAGE_3D :: a
$mGL_IMAGE_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_3D = 0x904E
pattern $bGL_IMAGE_BINDING_ACCESS :: a
$mGL_IMAGE_BINDING_ACCESS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_BINDING_ACCESS = 0x8F3E
pattern $bGL_IMAGE_BINDING_FORMAT :: a
$mGL_IMAGE_BINDING_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_BINDING_FORMAT = 0x906E
pattern $bGL_IMAGE_BINDING_LAYER :: a
$mGL_IMAGE_BINDING_LAYER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_BINDING_LAYER = 0x8F3D
pattern $bGL_IMAGE_BINDING_LAYERED :: a
$mGL_IMAGE_BINDING_LAYERED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_BINDING_LAYERED = 0x8F3C
pattern $bGL_IMAGE_BINDING_LEVEL :: a
$mGL_IMAGE_BINDING_LEVEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_BINDING_LEVEL = 0x8F3B
pattern $bGL_IMAGE_BINDING_NAME :: a
$mGL_IMAGE_BINDING_NAME :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_BINDING_NAME = 0x8F3A
pattern $bGL_IMAGE_BUFFER :: a
$mGL_IMAGE_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_BUFFER = 0x9051
pattern $bGL_IMAGE_CUBE :: a
$mGL_IMAGE_CUBE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CUBE = 0x9050
pattern $bGL_IMAGE_CUBE_MAP_ARRAY :: a
$mGL_IMAGE_CUBE_MAP_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
pattern $bGL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: a
$mGL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
pattern $bGL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: a
$mGL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
pattern $bGL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: a
$mGL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
pattern $bGL_INT_IMAGE_1D :: a
$mGL_INT_IMAGE_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_1D = 0x9057
pattern $bGL_INT_IMAGE_1D_ARRAY :: a
$mGL_INT_IMAGE_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_1D_ARRAY = 0x905D
pattern $bGL_INT_IMAGE_2D :: a
$mGL_INT_IMAGE_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_2D = 0x9058
pattern $bGL_INT_IMAGE_2D_ARRAY :: a
$mGL_INT_IMAGE_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_2D_ARRAY = 0x905E
pattern $bGL_INT_IMAGE_2D_MULTISAMPLE :: a
$mGL_INT_IMAGE_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
pattern $bGL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: a
$mGL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
pattern $bGL_INT_IMAGE_2D_RECT :: a
$mGL_INT_IMAGE_2D_RECT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_2D_RECT = 0x905A
pattern $bGL_INT_IMAGE_3D :: a
$mGL_INT_IMAGE_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_3D = 0x9059
pattern $bGL_INT_IMAGE_BUFFER :: a
$mGL_INT_IMAGE_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_BUFFER = 0x905C
pattern $bGL_INT_IMAGE_CUBE :: a
$mGL_INT_IMAGE_CUBE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_CUBE = 0x905B
pattern $bGL_INT_IMAGE_CUBE_MAP_ARRAY :: a
$mGL_INT_IMAGE_CUBE_MAP_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
pattern $bGL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: a
$mGL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
pattern $bGL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: a
$mGL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
pattern $bGL_MAX_COMBINED_ATOMIC_COUNTERS :: a
$mGL_MAX_COMBINED_ATOMIC_COUNTERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
pattern $bGL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: a
$mGL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
pattern $bGL_MAX_COMBINED_IMAGE_UNIFORMS :: a
$mGL_MAX_COMBINED_IMAGE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
pattern $bGL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: a
$mGL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
pattern $bGL_MAX_FRAGMENT_ATOMIC_COUNTERS :: a
$mGL_MAX_FRAGMENT_ATOMIC_COUNTERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
pattern $bGL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: a
$mGL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
pattern $bGL_MAX_FRAGMENT_IMAGE_UNIFORMS :: a
$mGL_MAX_FRAGMENT_IMAGE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
pattern $bGL_MAX_GEOMETRY_ATOMIC_COUNTERS :: a
$mGL_MAX_GEOMETRY_ATOMIC_COUNTERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
pattern $bGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: a
$mGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
pattern $bGL_MAX_GEOMETRY_IMAGE_UNIFORMS :: a
$mGL_MAX_GEOMETRY_IMAGE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
pattern $bGL_MAX_IMAGE_SAMPLES :: a
$mGL_MAX_IMAGE_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_IMAGE_SAMPLES = 0x906D
pattern $bGL_MAX_IMAGE_UNITS :: a
$mGL_MAX_IMAGE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_IMAGE_UNITS = 0x8F38
pattern $bGL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: a
$mGL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
pattern $bGL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: a
$mGL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
pattern $bGL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: a
$mGL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
pattern $bGL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: a
$mGL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
pattern $bGL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: a
$mGL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
pattern $bGL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: a
$mGL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
pattern $bGL_MAX_VERTEX_ATOMIC_COUNTERS :: a
$mGL_MAX_VERTEX_ATOMIC_COUNTERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
pattern $bGL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: a
$mGL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
pattern $bGL_MAX_VERTEX_IMAGE_UNIFORMS :: a
$mGL_MAX_VERTEX_IMAGE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
pattern $bGL_MIN_MAP_BUFFER_ALIGNMENT :: a
$mGL_MIN_MAP_BUFFER_ALIGNMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
pattern $bGL_NUM_SAMPLE_COUNTS :: a
$mGL_NUM_SAMPLE_COUNTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_SAMPLE_COUNTS = 0x9380
pattern $bGL_PACK_COMPRESSED_BLOCK_DEPTH :: a
$mGL_PACK_COMPRESSED_BLOCK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
pattern $bGL_PACK_COMPRESSED_BLOCK_HEIGHT :: a
$mGL_PACK_COMPRESSED_BLOCK_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
pattern $bGL_PACK_COMPRESSED_BLOCK_SIZE :: a
$mGL_PACK_COMPRESSED_BLOCK_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
pattern $bGL_PACK_COMPRESSED_BLOCK_WIDTH :: a
$mGL_PACK_COMPRESSED_BLOCK_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
pattern $bGL_PIXEL_BUFFER_BARRIER_BIT :: a
$mGL_PIXEL_BUFFER_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
pattern $bGL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: a
$mGL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
pattern $bGL_TEXTURE_FETCH_BARRIER_BIT :: a
$mGL_TEXTURE_FETCH_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
pattern $bGL_TEXTURE_IMMUTABLE_FORMAT :: a
$mGL_TEXTURE_IMMUTABLE_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
pattern $bGL_TEXTURE_UPDATE_BARRIER_BIT :: a
$mGL_TEXTURE_UPDATE_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
pattern $bGL_TRANSFORM_FEEDBACK_ACTIVE :: a
$mGL_TRANSFORM_FEEDBACK_ACTIVE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
pattern $bGL_TRANSFORM_FEEDBACK_BARRIER_BIT :: a
$mGL_TRANSFORM_FEEDBACK_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
pattern $bGL_TRANSFORM_FEEDBACK_PAUSED :: a
$mGL_TRANSFORM_FEEDBACK_PAUSED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
pattern $bGL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: a
$mGL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
pattern $bGL_UNIFORM_BARRIER_BIT :: a
$mGL_UNIFORM_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BARRIER_BIT = 0x00000004
pattern $bGL_UNPACK_COMPRESSED_BLOCK_DEPTH :: a
$mGL_UNPACK_COMPRESSED_BLOCK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
pattern $bGL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: a
$mGL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
pattern $bGL_UNPACK_COMPRESSED_BLOCK_SIZE :: a
$mGL_UNPACK_COMPRESSED_BLOCK_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
pattern $bGL_UNPACK_COMPRESSED_BLOCK_WIDTH :: a
$mGL_UNPACK_COMPRESSED_BLOCK_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
pattern $bGL_UNSIGNED_INT_ATOMIC_COUNTER :: a
$mGL_UNSIGNED_INT_ATOMIC_COUNTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
pattern $bGL_UNSIGNED_INT_IMAGE_1D :: a
$mGL_UNSIGNED_INT_IMAGE_1D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_1D = 0x9062
pattern $bGL_UNSIGNED_INT_IMAGE_1D_ARRAY :: a
$mGL_UNSIGNED_INT_IMAGE_1D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
pattern $bGL_UNSIGNED_INT_IMAGE_2D :: a
$mGL_UNSIGNED_INT_IMAGE_2D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_2D = 0x9063
pattern $bGL_UNSIGNED_INT_IMAGE_2D_ARRAY :: a
$mGL_UNSIGNED_INT_IMAGE_2D_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
pattern $bGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: a
$mGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
pattern $bGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: a
$mGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
pattern $bGL_UNSIGNED_INT_IMAGE_2D_RECT :: a
$mGL_UNSIGNED_INT_IMAGE_2D_RECT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
pattern $bGL_UNSIGNED_INT_IMAGE_3D :: a
$mGL_UNSIGNED_INT_IMAGE_3D :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_3D = 0x9064
pattern $bGL_UNSIGNED_INT_IMAGE_BUFFER :: a
$mGL_UNSIGNED_INT_IMAGE_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
pattern $bGL_UNSIGNED_INT_IMAGE_CUBE :: a
$mGL_UNSIGNED_INT_IMAGE_CUBE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
pattern $bGL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: a
$mGL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
pattern $bGL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: a
$mGL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
glBindVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
glBindVertexBuffer :: GLenum -> GLenum -> GLintptr -> GLsizei -> m ()
glBindVertexBuffer = FunPtr (GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLintptr -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLintptr -> GLsizei -> m ()
ffiuintuintintptrsizeiIOV FunPtr (GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
glBindVertexBufferFunPtr
glBindVertexBufferFunPtr :: FunPtr (GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())
glBindVertexBufferFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
glBindVertexBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> GLintptr -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLintptr -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindVertexBuffer")
{-# NOINLINE glBindVertexBufferFunPtr #-}
glClearBufferData :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
glClearBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
glClearBufferData = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
ffienumenumenumenumPtrVIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glClearBufferDataFunPtr
glClearBufferDataFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glClearBufferDataFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glClearBufferDataFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearBufferData")
{-# NOINLINE glClearBufferDataFunPtr #-}
glClearBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m ()
glClearBufferSubData :: GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glClearBufferSubData = FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffienumenumintptrsizeiptrenumenumPtrVIOV FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glClearBufferSubDataFunPtr
glClearBufferSubDataFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ())
glClearBufferSubDataFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glClearBufferSubDataFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearBufferSubData")
{-# NOINLINE glClearBufferSubDataFunPtr #-}
glCopyImageSubData :: MonadIO m => GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m ()
glCopyImageSubData :: GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glCopyImageSubData = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintenumintintintintuintenumintintintintsizeisizeisizeiIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyImageSubDataFunPtr
glCopyImageSubDataFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())
glCopyImageSubDataFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyImageSubDataFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyImageSubData")
{-# NOINLINE glCopyImageSubDataFunPtr #-}
glDebugMessageCallback :: MonadIO m => GLDEBUGPROC -> Ptr () -> m ()
glDebugMessageCallback :: GLDEBUGPROC -> Ptr () -> m ()
glDebugMessageCallback = FunPtr (GLDEBUGPROC -> Ptr () -> IO ())
-> GLDEBUGPROC -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLDEBUGPROC -> Ptr () -> IO ())
-> GLDEBUGPROC -> Ptr () -> m ()
ffiDEBUGPROCPtrVIOV FunPtr (GLDEBUGPROC -> Ptr () -> IO ())
glDebugMessageCallbackFunPtr
glDebugMessageCallbackFunPtr :: FunPtr (GLDEBUGPROC -> Ptr () -> IO ())
glDebugMessageCallbackFunPtr :: FunPtr (GLDEBUGPROC -> Ptr () -> IO ())
glDebugMessageCallbackFunPtr = IO (FunPtr (GLDEBUGPROC -> Ptr () -> IO ()))
-> FunPtr (GLDEBUGPROC -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLDEBUGPROC -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDebugMessageCallback")
{-# NOINLINE glDebugMessageCallbackFunPtr #-}
glDebugMessageControl :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> m ()
glDebugMessageControl :: GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> GLboolean -> m ()
glDebugMessageControl = FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> GLboolean -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> GLboolean -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLboolean
-> m ()
ffienumenumenumsizeiPtruintbooleanIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> GLboolean -> IO ())
glDebugMessageControlFunPtr
glDebugMessageControlFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())
glDebugMessageControlFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> GLboolean -> IO ())
glDebugMessageControlFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLboolean
-> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDebugMessageControl")
{-# NOINLINE glDebugMessageControlFunPtr #-}
glDebugMessageInsert :: MonadIO m => GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> m ()
glDebugMessageInsert :: GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> m ()
glDebugMessageInsert = FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLchar
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLchar
-> m ()
ffienumenumuintenumsizeiPtrcharIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
glDebugMessageInsertFunPtr
glDebugMessageInsertFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
glDebugMessageInsertFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
glDebugMessageInsertFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDebugMessageInsert")
{-# NOINLINE glDebugMessageInsertFunPtr #-}
glDispatchCompute :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glDispatchCompute :: GLenum -> GLenum -> GLenum -> m ()
glDispatchCompute = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glDispatchComputeFunPtr
glDispatchComputeFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glDispatchComputeFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glDispatchComputeFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDispatchCompute")
{-# NOINLINE glDispatchComputeFunPtr #-}
glDispatchComputeIndirect :: MonadIO m => GLintptr -> m ()
glDispatchComputeIndirect :: GLintptr -> m ()
glDispatchComputeIndirect = FunPtr (GLintptr -> IO ()) -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLintptr -> IO ()) -> GLintptr -> m ()
ffiintptrIOV FunPtr (GLintptr -> IO ())
glDispatchComputeIndirectFunPtr
glDispatchComputeIndirectFunPtr :: FunPtr (GLintptr -> IO ())
glDispatchComputeIndirectFunPtr :: FunPtr (GLintptr -> IO ())
glDispatchComputeIndirectFunPtr = IO (FunPtr (GLintptr -> IO ())) -> FunPtr (GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDispatchComputeIndirect")
{-# NOINLINE glDispatchComputeIndirectFunPtr #-}
glFramebufferParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glFramebufferParameteri :: GLenum -> GLenum -> GLsizei -> m ()
glFramebufferParameteri = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferParameteriFunPtr
glFramebufferParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glFramebufferParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferParameteriFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferParameteri")
{-# NOINLINE glFramebufferParameteriFunPtr #-}
glGetDebugMessageLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> m GLuint
glGetDebugMessageLog :: GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> m GLenum
glGetDebugMessageLog = FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> IO GLenum)
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> IO GLenum)
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> m GLenum
ffiuintsizeiPtrenumPtrenumPtruintPtrenumPtrsizeiPtrcharIOuint FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> IO GLenum)
glGetDebugMessageLogFunPtr
glGetDebugMessageLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)
glGetDebugMessageLogFunPtr :: FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> IO GLenum)
glGetDebugMessageLogFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> IO GLenum))
-> FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLenum
-> Ptr GLsizei
-> Ptr GLchar
-> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetDebugMessageLog")
{-# NOINLINE glGetDebugMessageLogFunPtr #-}
glGetFramebufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetFramebufferParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetFramebufferParameterivFunPtr
glGetFramebufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFramebufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetFramebufferParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetFramebufferParameteriv")
{-# NOINLINE glGetFramebufferParameterivFunPtr #-}
glGetInternalformati64v :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m ()
glGetInternalformati64v :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m ()
glGetInternalformati64v = FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m ()
ffienumenumenumsizeiPtrint64IOV FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())
glGetInternalformati64vFunPtr
glGetInternalformati64vFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())
glGetInternalformati64vFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())
glGetInternalformati64vFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetInternalformati64v")
{-# NOINLINE glGetInternalformati64vFunPtr #-}
glGetObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetObjectLabel :: GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetObjectLabel = FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffienumuintsizeiPtrsizeiPtrcharIOV FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetObjectLabelFunPtr
glGetObjectLabelFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetObjectLabelFunPtr :: FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetObjectLabelFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetObjectLabel")
{-# NOINLINE glGetObjectLabelFunPtr #-}
glGetObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetObjectPtrLabel :: Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetObjectPtrLabel = FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffiPtrVsizeiPtrsizeiPtrcharIOV FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetObjectPtrLabelFunPtr
glGetObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetObjectPtrLabelFunPtr = IO
(FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetObjectPtrLabel")
{-# NOINLINE glGetObjectPtrLabelFunPtr #-}
glGetProgramInterfaceiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetProgramInterfaceiv :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetProgramInterfaceiv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramInterfaceivFunPtr
glGetProgramInterfaceivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetProgramInterfaceivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramInterfaceivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramInterfaceiv")
{-# NOINLINE glGetProgramInterfaceivFunPtr #-}
glGetProgramResourceIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint
glGetProgramResourceIndex :: GLenum -> GLenum -> Ptr GLchar -> m GLenum
glGetProgramResourceIndex = FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
-> GLenum -> GLenum -> Ptr GLchar -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
-> GLenum -> GLenum -> Ptr GLchar -> m GLenum
ffiuintenumPtrcharIOuint FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
glGetProgramResourceIndexFunPtr
glGetProgramResourceIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)
glGetProgramResourceIndexFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
glGetProgramResourceIndexFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramResourceIndex")
{-# NOINLINE glGetProgramResourceIndexFunPtr #-}
glGetProgramResourceLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint
glGetProgramResourceLocation :: GLenum -> GLenum -> Ptr GLchar -> m GLsizei
glGetProgramResourceLocation = FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> GLenum -> Ptr GLchar -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> GLenum -> Ptr GLchar -> m GLsizei
ffiuintenumPtrcharIOint FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
glGetProgramResourceLocationFunPtr
glGetProgramResourceLocationFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)
glGetProgramResourceLocationFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
glGetProgramResourceLocationFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei))
-> FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramResourceLocation")
{-# NOINLINE glGetProgramResourceLocationFunPtr #-}
glGetProgramResourceLocationIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint
glGetProgramResourceLocationIndex :: GLenum -> GLenum -> Ptr GLchar -> m GLsizei
glGetProgramResourceLocationIndex = FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> GLenum -> Ptr GLchar -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
-> GLenum -> GLenum -> Ptr GLchar -> m GLsizei
ffiuintenumPtrcharIOint FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
glGetProgramResourceLocationIndexFunPtr
glGetProgramResourceLocationIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)
glGetProgramResourceLocationIndexFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
glGetProgramResourceLocationIndexFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei))
-> FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO GLsizei))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramResourceLocationIndex")
{-# NOINLINE glGetProgramResourceLocationIndexFunPtr #-}
glGetProgramResourceName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetProgramResourceName :: GLenum
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetProgramResourceName = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> m ()
ffiuintenumuintsizeiPtrsizeiPtrcharIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
glGetProgramResourceNameFunPtr
glGetProgramResourceNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetProgramResourceNameFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
glGetProgramResourceNameFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLchar
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramResourceName")
{-# NOINLINE glGetProgramResourceNameFunPtr #-}
glGetProgramResourceiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m ()
glGetProgramResourceiv :: GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> m ()
glGetProgramResourceiv = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> m ()
ffiuintenumuintsizeiPtrenumsizeiPtrsizeiPtrintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> IO ())
glGetProgramResourceivFunPtr
glGetProgramResourceivFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())
glGetProgramResourceivFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> IO ())
glGetProgramResourceivFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramResourceiv")
{-# NOINLINE glGetProgramResourceivFunPtr #-}
glInvalidateBufferData :: MonadIO m => GLuint -> m ()
glInvalidateBufferData :: GLenum -> m ()
glInvalidateBufferData = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glInvalidateBufferDataFunPtr
glInvalidateBufferDataFunPtr :: FunPtr (GLuint -> IO ())
glInvalidateBufferDataFunPtr :: FunPtr (GLenum -> IO ())
glInvalidateBufferDataFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInvalidateBufferData")
{-# NOINLINE glInvalidateBufferDataFunPtr #-}
glInvalidateBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m ()
glInvalidateBufferSubData :: GLenum -> GLintptr -> GLintptr -> m ()
glInvalidateBufferSubData = FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLintptr -> GLintptr -> m ()
ffiuintintptrsizeiptrIOV FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
glInvalidateBufferSubDataFunPtr
glInvalidateBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())
glInvalidateBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
glInvalidateBufferSubDataFunPtr = IO (FunPtr (GLenum -> GLintptr -> GLintptr -> IO ()))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInvalidateBufferSubData")
{-# NOINLINE glInvalidateBufferSubDataFunPtr #-}
glInvalidateFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> m ()
glInvalidateFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glInvalidateFramebuffer = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumsizeiPtrenumIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glInvalidateFramebufferFunPtr
glInvalidateFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glInvalidateFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glInvalidateFramebufferFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInvalidateFramebuffer")
{-# NOINLINE glInvalidateFramebufferFunPtr #-}
glInvalidateSubFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
glInvalidateSubFramebuffer :: GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glInvalidateSubFramebuffer = FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumsizeiPtrenumintintsizeisizeiIOV FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glInvalidateSubFramebufferFunPtr
glInvalidateSubFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glInvalidateSubFramebufferFunPtr :: FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glInvalidateSubFramebufferFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInvalidateSubFramebuffer")
{-# NOINLINE glInvalidateSubFramebufferFunPtr #-}
glInvalidateTexImage :: MonadIO m => GLuint -> GLint -> m ()
glInvalidateTexImage :: GLenum -> GLsizei -> m ()
glInvalidateTexImage = FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> IO ()) -> GLenum -> GLsizei -> m ()
ffiuintintIOV FunPtr (GLenum -> GLsizei -> IO ())
glInvalidateTexImageFunPtr
glInvalidateTexImageFunPtr :: FunPtr (GLuint -> GLint -> IO ())
glInvalidateTexImageFunPtr :: FunPtr (GLenum -> GLsizei -> IO ())
glInvalidateTexImageFunPtr = IO (FunPtr (GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInvalidateTexImage")
{-# NOINLINE glInvalidateTexImageFunPtr #-}
glInvalidateTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m ()
glInvalidateTexSubImage :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glInvalidateTexSubImage = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintintintintintsizeisizeisizeiIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glInvalidateTexSubImageFunPtr
glInvalidateTexSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())
glInvalidateTexSubImageFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glInvalidateTexSubImageFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInvalidateTexSubImage")
{-# NOINLINE glInvalidateTexSubImageFunPtr #-}
glMultiDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
glMultiDrawArraysIndirect :: GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
glMultiDrawArraysIndirect = FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
-> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
-> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
ffienumPtrVsizeisizeiIOV FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
glMultiDrawArraysIndirectFunPtr
glMultiDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
glMultiDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
glMultiDrawArraysIndirectFunPtr = IO (FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiDrawArraysIndirect")
{-# NOINLINE glMultiDrawArraysIndirectFunPtr #-}
glMultiDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
glMultiDrawElementsIndirect :: GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
glMultiDrawElementsIndirect = FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()
ffienumenumPtrVsizeisizeiIOV FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
glMultiDrawElementsIndirectFunPtr
glMultiDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
glMultiDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
glMultiDrawElementsIndirectFunPtr = IO
(FunPtr
(GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMultiDrawElementsIndirect")
{-# NOINLINE glMultiDrawElementsIndirectFunPtr #-}
glObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()
glObjectLabel :: GLenum -> GLenum -> GLsizei -> Ptr GLchar -> m ()
glObjectLabel = FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> m ()
ffienumuintsizeiPtrcharIOV FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
glObjectLabelFunPtr
glObjectLabelFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())
glObjectLabelFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
glObjectLabelFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glObjectLabel")
{-# NOINLINE glObjectLabelFunPtr #-}
glObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLchar -> m ()
glObjectPtrLabel :: Ptr () -> GLsizei -> Ptr GLchar -> m ()
glObjectPtrLabel = FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ())
-> Ptr () -> GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ())
-> Ptr () -> GLsizei -> Ptr GLchar -> m ()
ffiPtrVsizeiPtrcharIOV FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ())
glObjectPtrLabelFunPtr
glObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ())
glObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ())
glObjectPtrLabelFunPtr = IO (FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glObjectPtrLabel")
{-# NOINLINE glObjectPtrLabelFunPtr #-}
glPopDebugGroup :: MonadIO m => m ()
glPopDebugGroup :: m ()
glPopDebugGroup = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glPopDebugGroupFunPtr
glPopDebugGroupFunPtr :: FunPtr (IO ())
glPopDebugGroupFunPtr :: FunPtr (IO ())
glPopDebugGroupFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPopDebugGroup")
{-# NOINLINE glPopDebugGroupFunPtr #-}
glPushDebugGroup :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()
glPushDebugGroup :: GLenum -> GLenum -> GLsizei -> Ptr GLchar -> m ()
glPushDebugGroup = FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> m ()
ffienumuintsizeiPtrcharIOV FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
glPushDebugGroupFunPtr
glPushDebugGroupFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())
glPushDebugGroupFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
glPushDebugGroupFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glPushDebugGroup")
{-# NOINLINE glPushDebugGroupFunPtr #-}
glShaderStorageBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glShaderStorageBlockBinding :: GLenum -> GLenum -> GLenum -> m ()
glShaderStorageBlockBinding = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glShaderStorageBlockBindingFunPtr
glShaderStorageBlockBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glShaderStorageBlockBindingFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glShaderStorageBlockBindingFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glShaderStorageBlockBinding")
{-# NOINLINE glShaderStorageBlockBindingFunPtr #-}
glTexBufferRange :: MonadIO m => GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m ()
glTexBufferRange :: GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
glTexBufferRange = FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
ffienumenumuintintptrsizeiptrIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
glTexBufferRangeFunPtr
glTexBufferRangeFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())
glTexBufferRangeFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
glTexBufferRangeFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexBufferRange")
{-# NOINLINE glTexBufferRangeFunPtr #-}
glTexStorage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
glTexStorage2DMultisample :: GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
glTexStorage2DMultisample = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
ffienumsizeienumsizeisizeibooleanIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexStorage2DMultisampleFunPtr
glTexStorage2DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexStorage2DMultisampleFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexStorage2DMultisampleFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexStorage2DMultisample")
{-# NOINLINE glTexStorage2DMultisampleFunPtr #-}
glTexStorage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
glTexStorage3DMultisample :: GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTexStorage3DMultisample = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
ffienumsizeienumsizeisizeisizeibooleanIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
glTexStorage3DMultisampleFunPtr
glTexStorage3DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexStorage3DMultisampleFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
glTexStorage3DMultisampleFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexStorage3DMultisample")
{-# NOINLINE glTexStorage3DMultisampleFunPtr #-}
glTextureView :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glTextureView :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glTextureView = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffiuintenumuintenumuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glTextureViewFunPtr
glTextureViewFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glTextureViewFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glTextureViewFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureView")
{-# NOINLINE glTextureViewFunPtr #-}
glVertexAttribBinding :: MonadIO m => GLuint -> GLuint -> m ()
glVertexAttribBinding :: GLenum -> GLenum -> m ()
glVertexAttribBinding = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glVertexAttribBindingFunPtr
glVertexAttribBindingFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glVertexAttribBindingFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glVertexAttribBindingFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribBinding")
{-# NOINLINE glVertexAttribBindingFunPtr #-}
glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()
glVertexAttribFormat :: GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> m ()
glVertexAttribFormat = FunPtr
(GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> m ()
ffiuintintenumbooleanuintIOV FunPtr
(GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribFormatFunPtr
glVertexAttribFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())
glVertexAttribFormatFunPtr :: FunPtr
(GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexAttribFormatFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribFormat")
{-# NOINLINE glVertexAttribFormatFunPtr #-}
glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()
glVertexAttribIFormat :: GLenum -> GLsizei -> GLenum -> GLenum -> m ()
glVertexAttribIFormat = FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
ffiuintintenumuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glVertexAttribIFormatFunPtr
glVertexAttribIFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())
glVertexAttribIFormatFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glVertexAttribIFormatFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribIFormat")
{-# NOINLINE glVertexAttribIFormatFunPtr #-}
glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()
glVertexAttribLFormat :: GLenum -> GLsizei -> GLenum -> GLenum -> m ()
glVertexAttribLFormat = FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
ffiuintintenumuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glVertexAttribLFormatFunPtr
glVertexAttribLFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())
glVertexAttribLFormatFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glVertexAttribLFormatFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribLFormat")
{-# NOINLINE glVertexAttribLFormatFunPtr #-}
glVertexBindingDivisor :: MonadIO m => GLuint -> GLuint -> m ()
glVertexBindingDivisor :: GLenum -> GLenum -> m ()
glVertexBindingDivisor = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glVertexBindingDivisorFunPtr
glVertexBindingDivisorFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glVertexBindingDivisorFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glVertexBindingDivisorFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexBindingDivisor")
{-# NOINLINE glVertexBindingDivisorFunPtr #-}
pattern $bGL_ACTIVE_RESOURCES :: a
$mGL_ACTIVE_RESOURCES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_RESOURCES = 0x92F5
pattern $bGL_ACTIVE_VARIABLES :: a
$mGL_ACTIVE_VARIABLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_VARIABLES = 0x9305
pattern $bGL_ANY_SAMPLES_PASSED_CONSERVATIVE :: a
$mGL_ANY_SAMPLES_PASSED_CONSERVATIVE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
pattern $bGL_ARRAY_SIZE :: a
$mGL_ARRAY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ARRAY_SIZE = 0x92FB
pattern $bGL_ARRAY_STRIDE :: a
$mGL_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ARRAY_STRIDE = 0x92FE
pattern $bGL_ATOMIC_COUNTER_BUFFER_INDEX :: a
$mGL_ATOMIC_COUNTER_BUFFER_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
pattern $bGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: a
$mGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
pattern $bGL_AUTO_GENERATE_MIPMAP :: a
$mGL_AUTO_GENERATE_MIPMAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_AUTO_GENERATE_MIPMAP = 0x8295
pattern $bGL_BLOCK_INDEX :: a
$mGL_BLOCK_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLOCK_INDEX = 0x92FD
pattern $bGL_BUFFER :: a
$mGL_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER = 0x82E0
pattern $bGL_BUFFER_BINDING :: a
$mGL_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_BINDING = 0x9302
pattern $bGL_BUFFER_DATA_SIZE :: a
$mGL_BUFFER_DATA_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_DATA_SIZE = 0x9303
pattern $bGL_BUFFER_VARIABLE :: a
$mGL_BUFFER_VARIABLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_VARIABLE = 0x92E5
pattern $bGL_CAVEAT_SUPPORT :: a
$mGL_CAVEAT_SUPPORT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CAVEAT_SUPPORT = 0x82B8
pattern $bGL_CLEAR_BUFFER :: a
$mGL_CLEAR_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLEAR_BUFFER = 0x82B4
pattern $bGL_COLOR_COMPONENTS :: a
$mGL_COLOR_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_COMPONENTS = 0x8283
pattern $bGL_COLOR_ENCODING :: a
$mGL_COLOR_ENCODING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ENCODING = 0x8296
pattern $bGL_COLOR_RENDERABLE :: a
$mGL_COLOR_RENDERABLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_RENDERABLE = 0x8286
pattern $bGL_COMPRESSED_R11_EAC :: a
$mGL_COMPRESSED_R11_EAC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_R11_EAC = 0x9270
pattern $bGL_COMPRESSED_RG11_EAC :: a
$mGL_COMPRESSED_RG11_EAC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RG11_EAC = 0x9272
pattern $bGL_COMPRESSED_RGB8_ETC2 :: a
$mGL_COMPRESSED_RGB8_ETC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGB8_ETC2 = 0x9274
pattern $bGL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: a
$mGL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
pattern $bGL_COMPRESSED_RGBA8_ETC2_EAC :: a
$mGL_COMPRESSED_RGBA8_ETC2_EAC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
pattern $bGL_COMPRESSED_SIGNED_R11_EAC :: a
$mGL_COMPRESSED_SIGNED_R11_EAC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
pattern $bGL_COMPRESSED_SIGNED_RG11_EAC :: a
$mGL_COMPRESSED_SIGNED_RG11_EAC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
pattern $bGL_COMPRESSED_SRGB8_ETC2 :: a
$mGL_COMPRESSED_SRGB8_ETC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ETC2 = 0x9275
pattern $bGL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: a
$mGL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
pattern $bGL_COMPUTE_SHADER :: a
$mGL_COMPUTE_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPUTE_SHADER = 0x91B9
pattern $bGL_COMPUTE_SHADER_BIT :: a
$mGL_COMPUTE_SHADER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPUTE_SHADER_BIT = 0x00000020
pattern $bGL_COMPUTE_SUBROUTINE :: a
$mGL_COMPUTE_SUBROUTINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPUTE_SUBROUTINE = 0x92ED
pattern $bGL_COMPUTE_SUBROUTINE_UNIFORM :: a
$mGL_COMPUTE_SUBROUTINE_UNIFORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
pattern $bGL_COMPUTE_TEXTURE :: a
$mGL_COMPUTE_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPUTE_TEXTURE = 0x82A0
pattern $bGL_COMPUTE_WORK_GROUP_SIZE :: a
$mGL_COMPUTE_WORK_GROUP_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
pattern $bGL_CONTEXT_FLAG_DEBUG_BIT :: a
$mGL_CONTEXT_FLAG_DEBUG_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
pattern $bGL_DEBUG_CALLBACK_FUNCTION :: a
$mGL_DEBUG_CALLBACK_FUNCTION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_CALLBACK_FUNCTION = 0x8244
pattern $bGL_DEBUG_CALLBACK_USER_PARAM :: a
$mGL_DEBUG_CALLBACK_USER_PARAM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
pattern $bGL_DEBUG_GROUP_STACK_DEPTH :: a
$mGL_DEBUG_GROUP_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
pattern $bGL_DEBUG_LOGGED_MESSAGES :: a
$mGL_DEBUG_LOGGED_MESSAGES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_LOGGED_MESSAGES = 0x9145
pattern $bGL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: a
$mGL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
pattern $bGL_DEBUG_OUTPUT :: a
$mGL_DEBUG_OUTPUT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_OUTPUT = 0x92E0
pattern $bGL_DEBUG_OUTPUT_SYNCHRONOUS :: a
$mGL_DEBUG_OUTPUT_SYNCHRONOUS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
pattern $bGL_DEBUG_SEVERITY_HIGH :: a
$mGL_DEBUG_SEVERITY_HIGH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SEVERITY_HIGH = 0x9146
pattern $bGL_DEBUG_SEVERITY_LOW :: a
$mGL_DEBUG_SEVERITY_LOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SEVERITY_LOW = 0x9148
pattern $bGL_DEBUG_SEVERITY_MEDIUM :: a
$mGL_DEBUG_SEVERITY_MEDIUM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SEVERITY_MEDIUM = 0x9147
pattern $bGL_DEBUG_SEVERITY_NOTIFICATION :: a
$mGL_DEBUG_SEVERITY_NOTIFICATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
pattern $bGL_DEBUG_SOURCE_API :: a
$mGL_DEBUG_SOURCE_API :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SOURCE_API = 0x8246
pattern $bGL_DEBUG_SOURCE_APPLICATION :: a
$mGL_DEBUG_SOURCE_APPLICATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SOURCE_APPLICATION = 0x824A
pattern $bGL_DEBUG_SOURCE_OTHER :: a
$mGL_DEBUG_SOURCE_OTHER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SOURCE_OTHER = 0x824B
pattern $bGL_DEBUG_SOURCE_SHADER_COMPILER :: a
$mGL_DEBUG_SOURCE_SHADER_COMPILER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
pattern $bGL_DEBUG_SOURCE_THIRD_PARTY :: a
$mGL_DEBUG_SOURCE_THIRD_PARTY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
pattern $bGL_DEBUG_SOURCE_WINDOW_SYSTEM :: a
$mGL_DEBUG_SOURCE_WINDOW_SYSTEM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
pattern $bGL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: a
$mGL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
pattern $bGL_DEBUG_TYPE_ERROR :: a
$mGL_DEBUG_TYPE_ERROR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_ERROR = 0x824C
pattern $bGL_DEBUG_TYPE_MARKER :: a
$mGL_DEBUG_TYPE_MARKER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_MARKER = 0x8268
pattern $bGL_DEBUG_TYPE_OTHER :: a
$mGL_DEBUG_TYPE_OTHER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_OTHER = 0x8251
pattern $bGL_DEBUG_TYPE_PERFORMANCE :: a
$mGL_DEBUG_TYPE_PERFORMANCE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_PERFORMANCE = 0x8250
pattern $bGL_DEBUG_TYPE_POP_GROUP :: a
$mGL_DEBUG_TYPE_POP_GROUP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_POP_GROUP = 0x826A
pattern $bGL_DEBUG_TYPE_PORTABILITY :: a
$mGL_DEBUG_TYPE_PORTABILITY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_PORTABILITY = 0x824F
pattern $bGL_DEBUG_TYPE_PUSH_GROUP :: a
$mGL_DEBUG_TYPE_PUSH_GROUP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
pattern $bGL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: a
$mGL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
pattern $bGL_DEPTH_COMPONENTS :: a
$mGL_DEPTH_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENTS = 0x8284
pattern $bGL_DEPTH_RENDERABLE :: a
$mGL_DEPTH_RENDERABLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_RENDERABLE = 0x8287
pattern $bGL_DEPTH_STENCIL_TEXTURE_MODE :: a
$mGL_DEPTH_STENCIL_TEXTURE_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
pattern $bGL_DISPATCH_INDIRECT_BUFFER :: a
$mGL_DISPATCH_INDIRECT_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
pattern $bGL_DISPATCH_INDIRECT_BUFFER_BINDING :: a
$mGL_DISPATCH_INDIRECT_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
pattern $bGL_FILTER :: a
$mGL_FILTER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FILTER = 0x829A
pattern $bGL_FRAGMENT_SUBROUTINE :: a
$mGL_FRAGMENT_SUBROUTINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SUBROUTINE = 0x92EC
pattern $bGL_FRAGMENT_SUBROUTINE_UNIFORM :: a
$mGL_FRAGMENT_SUBROUTINE_UNIFORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
pattern $bGL_FRAGMENT_TEXTURE :: a
$mGL_FRAGMENT_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_TEXTURE = 0x829F
pattern $bGL_FRAMEBUFFER_BLEND :: a
$mGL_FRAMEBUFFER_BLEND :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_BLEND = 0x828B
pattern $bGL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: a
$mGL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
pattern $bGL_FRAMEBUFFER_DEFAULT_HEIGHT :: a
$mGL_FRAMEBUFFER_DEFAULT_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
pattern $bGL_FRAMEBUFFER_DEFAULT_LAYERS :: a
$mGL_FRAMEBUFFER_DEFAULT_LAYERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
pattern $bGL_FRAMEBUFFER_DEFAULT_SAMPLES :: a
$mGL_FRAMEBUFFER_DEFAULT_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
pattern $bGL_FRAMEBUFFER_DEFAULT_WIDTH :: a
$mGL_FRAMEBUFFER_DEFAULT_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
pattern $bGL_FRAMEBUFFER_RENDERABLE :: a
$mGL_FRAMEBUFFER_RENDERABLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_RENDERABLE = 0x8289
pattern $bGL_FRAMEBUFFER_RENDERABLE_LAYERED :: a
$mGL_FRAMEBUFFER_RENDERABLE_LAYERED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
pattern $bGL_FULL_SUPPORT :: a
$mGL_FULL_SUPPORT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FULL_SUPPORT = 0x82B7
pattern $bGL_GEOMETRY_SUBROUTINE :: a
$mGL_GEOMETRY_SUBROUTINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SUBROUTINE = 0x92EB
pattern $bGL_GEOMETRY_SUBROUTINE_UNIFORM :: a
$mGL_GEOMETRY_SUBROUTINE_UNIFORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
pattern $bGL_GEOMETRY_TEXTURE :: a
$mGL_GEOMETRY_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_TEXTURE = 0x829E
pattern $bGL_GET_TEXTURE_IMAGE_FORMAT :: a
$mGL_GET_TEXTURE_IMAGE_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
pattern $bGL_GET_TEXTURE_IMAGE_TYPE :: a
$mGL_GET_TEXTURE_IMAGE_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
pattern $bGL_IMAGE_CLASS_10_10_10_2 :: a
$mGL_IMAGE_CLASS_10_10_10_2 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
pattern $bGL_IMAGE_CLASS_11_11_10 :: a
$mGL_IMAGE_CLASS_11_11_10 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_11_11_10 = 0x82C2
pattern $bGL_IMAGE_CLASS_1_X_16 :: a
$mGL_IMAGE_CLASS_1_X_16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_1_X_16 = 0x82BE
pattern $bGL_IMAGE_CLASS_1_X_32 :: a
$mGL_IMAGE_CLASS_1_X_32 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_1_X_32 = 0x82BB
pattern $bGL_IMAGE_CLASS_1_X_8 :: a
$mGL_IMAGE_CLASS_1_X_8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_1_X_8 = 0x82C1
pattern $bGL_IMAGE_CLASS_2_X_16 :: a
$mGL_IMAGE_CLASS_2_X_16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_2_X_16 = 0x82BD
pattern $bGL_IMAGE_CLASS_2_X_32 :: a
$mGL_IMAGE_CLASS_2_X_32 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_2_X_32 = 0x82BA
pattern $bGL_IMAGE_CLASS_2_X_8 :: a
$mGL_IMAGE_CLASS_2_X_8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_2_X_8 = 0x82C0
pattern $bGL_IMAGE_CLASS_4_X_16 :: a
$mGL_IMAGE_CLASS_4_X_16 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_4_X_16 = 0x82BC
pattern $bGL_IMAGE_CLASS_4_X_32 :: a
$mGL_IMAGE_CLASS_4_X_32 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_4_X_32 = 0x82B9
pattern $bGL_IMAGE_CLASS_4_X_8 :: a
$mGL_IMAGE_CLASS_4_X_8 :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CLASS_4_X_8 = 0x82BF
pattern $bGL_IMAGE_COMPATIBILITY_CLASS :: a
$mGL_IMAGE_COMPATIBILITY_CLASS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
pattern $bGL_IMAGE_PIXEL_FORMAT :: a
$mGL_IMAGE_PIXEL_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_PIXEL_FORMAT = 0x82A9
pattern $bGL_IMAGE_PIXEL_TYPE :: a
$mGL_IMAGE_PIXEL_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_PIXEL_TYPE = 0x82AA
pattern $bGL_IMAGE_TEXEL_SIZE :: a
$mGL_IMAGE_TEXEL_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_TEXEL_SIZE = 0x82A7
pattern $bGL_INTERNALFORMAT_ALPHA_SIZE :: a
$mGL_INTERNALFORMAT_ALPHA_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
pattern $bGL_INTERNALFORMAT_ALPHA_TYPE :: a
$mGL_INTERNALFORMAT_ALPHA_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
pattern $bGL_INTERNALFORMAT_BLUE_SIZE :: a
$mGL_INTERNALFORMAT_BLUE_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
pattern $bGL_INTERNALFORMAT_BLUE_TYPE :: a
$mGL_INTERNALFORMAT_BLUE_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
pattern $bGL_INTERNALFORMAT_DEPTH_SIZE :: a
$mGL_INTERNALFORMAT_DEPTH_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
pattern $bGL_INTERNALFORMAT_DEPTH_TYPE :: a
$mGL_INTERNALFORMAT_DEPTH_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
pattern $bGL_INTERNALFORMAT_GREEN_SIZE :: a
$mGL_INTERNALFORMAT_GREEN_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
pattern $bGL_INTERNALFORMAT_GREEN_TYPE :: a
$mGL_INTERNALFORMAT_GREEN_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
pattern $bGL_INTERNALFORMAT_PREFERRED :: a
$mGL_INTERNALFORMAT_PREFERRED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_PREFERRED = 0x8270
pattern $bGL_INTERNALFORMAT_RED_SIZE :: a
$mGL_INTERNALFORMAT_RED_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_RED_SIZE = 0x8271
pattern $bGL_INTERNALFORMAT_RED_TYPE :: a
$mGL_INTERNALFORMAT_RED_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_RED_TYPE = 0x8278
pattern $bGL_INTERNALFORMAT_SHARED_SIZE :: a
$mGL_INTERNALFORMAT_SHARED_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
pattern $bGL_INTERNALFORMAT_STENCIL_SIZE :: a
$mGL_INTERNALFORMAT_STENCIL_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
pattern $bGL_INTERNALFORMAT_STENCIL_TYPE :: a
$mGL_INTERNALFORMAT_STENCIL_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
pattern $bGL_INTERNALFORMAT_SUPPORTED :: a
$mGL_INTERNALFORMAT_SUPPORTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERNALFORMAT_SUPPORTED = 0x826F
pattern $bGL_IS_PER_PATCH :: a
$mGL_IS_PER_PATCH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IS_PER_PATCH = 0x92E7
pattern $bGL_IS_ROW_MAJOR :: a
$mGL_IS_ROW_MAJOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IS_ROW_MAJOR = 0x9300
pattern $bGL_LOCATION :: a
$mGL_LOCATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOCATION = 0x930E
pattern $bGL_LOCATION_INDEX :: a
$mGL_LOCATION_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOCATION_INDEX = 0x930F
pattern $bGL_MANUAL_GENERATE_MIPMAP :: a
$mGL_MANUAL_GENERATE_MIPMAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MANUAL_GENERATE_MIPMAP = 0x8294
pattern $bGL_MATRIX_STRIDE :: a
$mGL_MATRIX_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_STRIDE = 0x92FF
pattern $bGL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: a
$mGL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
pattern $bGL_MAX_COMBINED_DIMENSIONS :: a
$mGL_MAX_COMBINED_DIMENSIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_DIMENSIONS = 0x8282
pattern $bGL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: a
$mGL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
pattern $bGL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: a
$mGL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
pattern $bGL_MAX_COMPUTE_ATOMIC_COUNTERS :: a
$mGL_MAX_COMPUTE_ATOMIC_COUNTERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
pattern $bGL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: a
$mGL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
pattern $bGL_MAX_COMPUTE_IMAGE_UNIFORMS :: a
$mGL_MAX_COMPUTE_IMAGE_UNIFORMS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
pattern $bGL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: a
$mGL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
pattern $bGL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: a
$mGL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
pattern $bGL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: a
$mGL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
pattern $bGL_MAX_COMPUTE_UNIFORM_BLOCKS :: a
$mGL_MAX_COMPUTE_UNIFORM_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
pattern $bGL_MAX_COMPUTE_UNIFORM_COMPONENTS :: a
$mGL_MAX_COMPUTE_UNIFORM_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
pattern $bGL_MAX_COMPUTE_WORK_GROUP_COUNT :: a
$mGL_MAX_COMPUTE_WORK_GROUP_COUNT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
pattern $bGL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: a
$mGL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
pattern $bGL_MAX_COMPUTE_WORK_GROUP_SIZE :: a
$mGL_MAX_COMPUTE_WORK_GROUP_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
pattern $bGL_MAX_DEBUG_GROUP_STACK_DEPTH :: a
$mGL_MAX_DEBUG_GROUP_STACK_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
pattern $bGL_MAX_DEBUG_LOGGED_MESSAGES :: a
$mGL_MAX_DEBUG_LOGGED_MESSAGES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
pattern $bGL_MAX_DEBUG_MESSAGE_LENGTH :: a
$mGL_MAX_DEBUG_MESSAGE_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
pattern $bGL_MAX_DEPTH :: a
$mGL_MAX_DEPTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_DEPTH = 0x8280
pattern $bGL_MAX_ELEMENT_INDEX :: a
$mGL_MAX_ELEMENT_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_ELEMENT_INDEX = 0x8D6B
pattern $bGL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: a
$mGL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
pattern $bGL_MAX_FRAMEBUFFER_HEIGHT :: a
$mGL_MAX_FRAMEBUFFER_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
pattern $bGL_MAX_FRAMEBUFFER_LAYERS :: a
$mGL_MAX_FRAMEBUFFER_LAYERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
pattern $bGL_MAX_FRAMEBUFFER_SAMPLES :: a
$mGL_MAX_FRAMEBUFFER_SAMPLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
pattern $bGL_MAX_FRAMEBUFFER_WIDTH :: a
$mGL_MAX_FRAMEBUFFER_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
pattern $bGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: a
$mGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
pattern $bGL_MAX_HEIGHT :: a
$mGL_MAX_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_HEIGHT = 0x827F
pattern $bGL_MAX_LABEL_LENGTH :: a
$mGL_MAX_LABEL_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_LABEL_LENGTH = 0x82E8
pattern $bGL_MAX_LAYERS :: a
$mGL_MAX_LAYERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_LAYERS = 0x8281
pattern $bGL_MAX_NAME_LENGTH :: a
$mGL_MAX_NAME_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_NAME_LENGTH = 0x92F6
pattern $bGL_MAX_NUM_ACTIVE_VARIABLES :: a
$mGL_MAX_NUM_ACTIVE_VARIABLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
pattern $bGL_MAX_NUM_COMPATIBLE_SUBROUTINES :: a
$mGL_MAX_NUM_COMPATIBLE_SUBROUTINES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
pattern $bGL_MAX_SHADER_STORAGE_BLOCK_SIZE :: a
$mGL_MAX_SHADER_STORAGE_BLOCK_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
pattern $bGL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: a
$mGL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
pattern $bGL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: a
$mGL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
pattern $bGL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: a
$mGL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
pattern $bGL_MAX_UNIFORM_LOCATIONS :: a
$mGL_MAX_UNIFORM_LOCATIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_UNIFORM_LOCATIONS = 0x826E
pattern $bGL_MAX_VERTEX_ATTRIB_BINDINGS :: a
$mGL_MAX_VERTEX_ATTRIB_BINDINGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
pattern $bGL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: a
$mGL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
pattern $bGL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: a
$mGL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
pattern $bGL_MAX_WIDTH :: a
$mGL_MAX_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_WIDTH = 0x827E
pattern $bGL_MIPMAP :: a
$mGL_MIPMAP :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIPMAP = 0x8293
pattern $bGL_NAME_LENGTH :: a
$mGL_NAME_LENGTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NAME_LENGTH = 0x92F9
pattern $bGL_NUM_ACTIVE_VARIABLES :: a
$mGL_NUM_ACTIVE_VARIABLES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_ACTIVE_VARIABLES = 0x9304
pattern $bGL_OFFSET :: a
$mGL_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET = 0x92FC
pattern $bGL_PRIMITIVE_RESTART_FIXED_INDEX :: a
$mGL_PRIMITIVE_RESTART_FIXED_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
pattern $bGL_PROGRAM :: a
$mGL_PROGRAM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM = 0x82E2
pattern $bGL_PROGRAM_INPUT :: a
$mGL_PROGRAM_INPUT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_INPUT = 0x92E3
pattern $bGL_PROGRAM_OUTPUT :: a
$mGL_PROGRAM_OUTPUT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_OUTPUT = 0x92E4
pattern $bGL_PROGRAM_PIPELINE :: a
$mGL_PROGRAM_PIPELINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_PIPELINE = 0x82E4
pattern $bGL_QUERY :: a
$mGL_QUERY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY = 0x82E3
pattern $bGL_READ_PIXELS :: a
$mGL_READ_PIXELS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_READ_PIXELS = 0x828C
pattern $bGL_READ_PIXELS_FORMAT :: a
$mGL_READ_PIXELS_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_READ_PIXELS_FORMAT = 0x828D
pattern $bGL_READ_PIXELS_TYPE :: a
$mGL_READ_PIXELS_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_READ_PIXELS_TYPE = 0x828E
pattern $bGL_REFERENCED_BY_COMPUTE_SHADER :: a
$mGL_REFERENCED_BY_COMPUTE_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
pattern $bGL_REFERENCED_BY_FRAGMENT_SHADER :: a
$mGL_REFERENCED_BY_FRAGMENT_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
pattern $bGL_REFERENCED_BY_GEOMETRY_SHADER :: a
$mGL_REFERENCED_BY_GEOMETRY_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
pattern $bGL_REFERENCED_BY_TESS_CONTROL_SHADER :: a
$mGL_REFERENCED_BY_TESS_CONTROL_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
pattern $bGL_REFERENCED_BY_TESS_EVALUATION_SHADER :: a
$mGL_REFERENCED_BY_TESS_EVALUATION_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
pattern $bGL_REFERENCED_BY_VERTEX_SHADER :: a
$mGL_REFERENCED_BY_VERTEX_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
pattern $bGL_SAMPLER :: a
$mGL_SAMPLER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER = 0x82E6
pattern $bGL_SHADER :: a
$mGL_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER = 0x82E1
pattern $bGL_SHADER_IMAGE_ATOMIC :: a
$mGL_SHADER_IMAGE_ATOMIC :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_IMAGE_ATOMIC = 0x82A6
pattern $bGL_SHADER_IMAGE_LOAD :: a
$mGL_SHADER_IMAGE_LOAD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_IMAGE_LOAD = 0x82A4
pattern $bGL_SHADER_IMAGE_STORE :: a
$mGL_SHADER_IMAGE_STORE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_IMAGE_STORE = 0x82A5
pattern $bGL_SHADER_STORAGE_BARRIER_BIT :: a
$mGL_SHADER_STORAGE_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
pattern $bGL_SHADER_STORAGE_BLOCK :: a
$mGL_SHADER_STORAGE_BLOCK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_STORAGE_BLOCK = 0x92E6
pattern $bGL_SHADER_STORAGE_BUFFER :: a
$mGL_SHADER_STORAGE_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_STORAGE_BUFFER = 0x90D2
pattern $bGL_SHADER_STORAGE_BUFFER_BINDING :: a
$mGL_SHADER_STORAGE_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
pattern $bGL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: a
$mGL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
pattern $bGL_SHADER_STORAGE_BUFFER_SIZE :: a
$mGL_SHADER_STORAGE_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
pattern $bGL_SHADER_STORAGE_BUFFER_START :: a
$mGL_SHADER_STORAGE_BUFFER_START :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_STORAGE_BUFFER_START = 0x90D4
pattern $bGL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: a
$mGL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
pattern $bGL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: a
$mGL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
pattern $bGL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: a
$mGL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
pattern $bGL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: a
$mGL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
pattern $bGL_SRGB_READ :: a
$mGL_SRGB_READ :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB_READ = 0x8297
pattern $bGL_SRGB_WRITE :: a
$mGL_SRGB_WRITE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB_WRITE = 0x8298
pattern $bGL_STENCIL_COMPONENTS :: a
$mGL_STENCIL_COMPONENTS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_COMPONENTS = 0x8285
pattern $bGL_STENCIL_RENDERABLE :: a
$mGL_STENCIL_RENDERABLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_RENDERABLE = 0x8288
pattern $bGL_TESS_CONTROL_SUBROUTINE :: a
$mGL_TESS_CONTROL_SUBROUTINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_CONTROL_SUBROUTINE = 0x92E9
pattern $bGL_TESS_CONTROL_SUBROUTINE_UNIFORM :: a
$mGL_TESS_CONTROL_SUBROUTINE_UNIFORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
pattern $bGL_TESS_CONTROL_TEXTURE :: a
$mGL_TESS_CONTROL_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_CONTROL_TEXTURE = 0x829C
pattern $bGL_TESS_EVALUATION_SUBROUTINE :: a
$mGL_TESS_EVALUATION_SUBROUTINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
pattern $bGL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: a
$mGL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
pattern $bGL_TESS_EVALUATION_TEXTURE :: a
$mGL_TESS_EVALUATION_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_EVALUATION_TEXTURE = 0x829D
pattern $bGL_TEXTURE_BUFFER_OFFSET :: a
$mGL_TEXTURE_BUFFER_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BUFFER_OFFSET = 0x919D
pattern $bGL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: a
$mGL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
pattern $bGL_TEXTURE_BUFFER_SIZE :: a
$mGL_TEXTURE_BUFFER_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BUFFER_SIZE = 0x919E
pattern $bGL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: a
$mGL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
pattern $bGL_TEXTURE_COMPRESSED_BLOCK_SIZE :: a
$mGL_TEXTURE_COMPRESSED_BLOCK_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
pattern $bGL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: a
$mGL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
pattern $bGL_TEXTURE_GATHER :: a
$mGL_TEXTURE_GATHER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GATHER = 0x82A2
pattern $bGL_TEXTURE_GATHER_SHADOW :: a
$mGL_TEXTURE_GATHER_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GATHER_SHADOW = 0x82A3
pattern $bGL_TEXTURE_IMAGE_FORMAT :: a
$mGL_TEXTURE_IMAGE_FORMAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_IMAGE_FORMAT = 0x828F
pattern $bGL_TEXTURE_IMAGE_TYPE :: a
$mGL_TEXTURE_IMAGE_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_IMAGE_TYPE = 0x8290
pattern $bGL_TEXTURE_IMMUTABLE_LEVELS :: a
$mGL_TEXTURE_IMMUTABLE_LEVELS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
pattern $bGL_TEXTURE_SHADOW :: a
$mGL_TEXTURE_SHADOW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_SHADOW = 0x82A1
pattern $bGL_TEXTURE_VIEW :: a
$mGL_TEXTURE_VIEW :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_VIEW = 0x82B5
pattern $bGL_TEXTURE_VIEW_MIN_LAYER :: a
$mGL_TEXTURE_VIEW_MIN_LAYER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
pattern $bGL_TEXTURE_VIEW_MIN_LEVEL :: a
$mGL_TEXTURE_VIEW_MIN_LEVEL :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
pattern $bGL_TEXTURE_VIEW_NUM_LAYERS :: a
$mGL_TEXTURE_VIEW_NUM_LAYERS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
pattern $bGL_TEXTURE_VIEW_NUM_LEVELS :: a
$mGL_TEXTURE_VIEW_NUM_LEVELS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
pattern $bGL_TOP_LEVEL_ARRAY_SIZE :: a
$mGL_TOP_LEVEL_ARRAY_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
pattern $bGL_TOP_LEVEL_ARRAY_STRIDE :: a
$mGL_TOP_LEVEL_ARRAY_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
pattern $bGL_TRANSFORM_FEEDBACK_VARYING :: a
$mGL_TRANSFORM_FEEDBACK_VARYING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
pattern $bGL_TYPE :: a
$mGL_TYPE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TYPE = 0x92FA
pattern $bGL_UNIFORM :: a
$mGL_UNIFORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM = 0x92E1
pattern $bGL_UNIFORM_BLOCK :: a
$mGL_UNIFORM_BLOCK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK = 0x92E2
pattern $bGL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: a
$mGL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
pattern $bGL_VERTEX_ATTRIB_BINDING :: a
$mGL_VERTEX_ATTRIB_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_BINDING = 0x82D4
pattern $bGL_VERTEX_ATTRIB_RELATIVE_OFFSET :: a
$mGL_VERTEX_ATTRIB_RELATIVE_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
pattern $bGL_VERTEX_BINDING_BUFFER :: a
$mGL_VERTEX_BINDING_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_BINDING_BUFFER = 0x8F4F
pattern $bGL_VERTEX_BINDING_DIVISOR :: a
$mGL_VERTEX_BINDING_DIVISOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_BINDING_DIVISOR = 0x82D6
pattern $bGL_VERTEX_BINDING_OFFSET :: a
$mGL_VERTEX_BINDING_OFFSET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_BINDING_OFFSET = 0x82D7
pattern $bGL_VERTEX_BINDING_STRIDE :: a
$mGL_VERTEX_BINDING_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_BINDING_STRIDE = 0x82D8
pattern $bGL_VERTEX_SUBROUTINE :: a
$mGL_VERTEX_SUBROUTINE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SUBROUTINE = 0x92E8
pattern $bGL_VERTEX_SUBROUTINE_UNIFORM :: a
$mGL_VERTEX_SUBROUTINE_UNIFORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
pattern $bGL_VERTEX_TEXTURE :: a
$mGL_VERTEX_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_TEXTURE = 0x829B
pattern $bGL_VIEW_CLASS_128_BITS :: a
$mGL_VIEW_CLASS_128_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_128_BITS = 0x82C4
pattern $bGL_VIEW_CLASS_16_BITS :: a
$mGL_VIEW_CLASS_16_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_16_BITS = 0x82CA
pattern $bGL_VIEW_CLASS_24_BITS :: a
$mGL_VIEW_CLASS_24_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_24_BITS = 0x82C9
pattern $bGL_VIEW_CLASS_32_BITS :: a
$mGL_VIEW_CLASS_32_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_32_BITS = 0x82C8
pattern $bGL_VIEW_CLASS_48_BITS :: a
$mGL_VIEW_CLASS_48_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_48_BITS = 0x82C7
pattern $bGL_VIEW_CLASS_64_BITS :: a
$mGL_VIEW_CLASS_64_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_64_BITS = 0x82C6
pattern $bGL_VIEW_CLASS_8_BITS :: a
$mGL_VIEW_CLASS_8_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_8_BITS = 0x82CB
pattern $bGL_VIEW_CLASS_96_BITS :: a
$mGL_VIEW_CLASS_96_BITS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_96_BITS = 0x82C5
pattern $bGL_VIEW_CLASS_BPTC_FLOAT :: a
$mGL_VIEW_CLASS_BPTC_FLOAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
pattern $bGL_VIEW_CLASS_BPTC_UNORM :: a
$mGL_VIEW_CLASS_BPTC_UNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
pattern $bGL_VIEW_CLASS_RGTC1_RED :: a
$mGL_VIEW_CLASS_RGTC1_RED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_RGTC1_RED = 0x82D0
pattern $bGL_VIEW_CLASS_RGTC2_RG :: a
$mGL_VIEW_CLASS_RGTC2_RG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_RGTC2_RG = 0x82D1
pattern $bGL_VIEW_CLASS_S3TC_DXT1_RGB :: a
$mGL_VIEW_CLASS_S3TC_DXT1_RGB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
pattern $bGL_VIEW_CLASS_S3TC_DXT1_RGBA :: a
$mGL_VIEW_CLASS_S3TC_DXT1_RGBA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
pattern $bGL_VIEW_CLASS_S3TC_DXT3_RGBA :: a
$mGL_VIEW_CLASS_S3TC_DXT3_RGBA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
pattern $bGL_VIEW_CLASS_S3TC_DXT5_RGBA :: a
$mGL_VIEW_CLASS_S3TC_DXT5_RGBA :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
pattern $bGL_VIEW_COMPATIBILITY_CLASS :: a
$mGL_VIEW_COMPATIBILITY_CLASS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
glBindBuffersBase :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> m ()
glBindBuffersBase :: GLenum -> GLenum -> GLsizei -> Ptr GLenum -> m ()
glBindBuffersBase = FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumuintsizeiPtruintIOV FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
glBindBuffersBaseFunPtr
glBindBuffersBaseFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())
glBindBuffersBaseFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
glBindBuffersBaseFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindBuffersBase")
{-# NOINLINE glBindBuffersBaseFunPtr #-}
glBindBuffersRange :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> m ()
glBindBuffersRange :: GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> m ()
glBindBuffersRange = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> m ()
ffienumuintsizeiPtruintPtrintptrPtrsizeiptrIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> IO ())
glBindBuffersRangeFunPtr
glBindBuffersRangeFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ())
glBindBuffersRangeFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> IO ())
glBindBuffersRangeFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLintptr
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindBuffersRange")
{-# NOINLINE glBindBuffersRangeFunPtr #-}
glBindImageTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()
glBindImageTextures :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glBindImageTextures = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffiuintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glBindImageTexturesFunPtr
glBindImageTexturesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())
glBindImageTexturesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glBindImageTexturesFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindImageTextures")
{-# NOINLINE glBindImageTexturesFunPtr #-}
glBindSamplers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()
glBindSamplers :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glBindSamplers = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffiuintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glBindSamplersFunPtr
glBindSamplersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())
glBindSamplersFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glBindSamplersFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindSamplers")
{-# NOINLINE glBindSamplersFunPtr #-}
glBindTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()
glBindTextures :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glBindTextures = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffiuintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glBindTexturesFunPtr
glBindTexturesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())
glBindTexturesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glBindTexturesFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindTextures")
{-# NOINLINE glBindTexturesFunPtr #-}
glBindVertexBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m ()
glBindVertexBuffers :: GLenum
-> GLsizei -> Ptr GLenum -> Ptr GLintptr -> Ptr GLsizei -> m ()
glBindVertexBuffers = FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> Ptr GLintptr -> Ptr GLsizei -> IO ())
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> Ptr GLintptr -> Ptr GLsizei -> IO ())
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> m ()
ffiuintsizeiPtruintPtrintptrPtrsizeiIOV FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> Ptr GLintptr -> Ptr GLsizei -> IO ())
glBindVertexBuffersFunPtr
glBindVertexBuffersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())
glBindVertexBuffersFunPtr :: FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> Ptr GLintptr -> Ptr GLsizei -> IO ())
glBindVertexBuffersFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> Ptr GLintptr -> Ptr GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> Ptr GLintptr -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> Ptr GLenum -> Ptr GLintptr -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindVertexBuffers")
{-# NOINLINE glBindVertexBuffersFunPtr #-}
glBufferStorage :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> m ()
glBufferStorage :: GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
glBufferStorage = FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
ffienumsizeiptrPtrVbitfieldIOV FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
glBufferStorageFunPtr
glBufferStorageFunPtr :: FunPtr (GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> IO ())
glBufferStorageFunPtr :: FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
glBufferStorageFunPtr = IO (FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBufferStorage")
{-# NOINLINE glBufferStorageFunPtr #-}
glClearTexImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
glClearTexImage :: GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glClearTexImage = FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
ffiuintintenumenumPtrVIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glClearTexImageFunPtr
glClearTexImageFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())
glClearTexImageFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glClearTexImageFunPtr = IO
(FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearTexImage")
{-# NOINLINE glClearTexImageFunPtr #-}
glClearTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glClearTexSubImage :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glClearTexSubImage = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffiuintintintintintsizeisizeisizeienumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glClearTexSubImageFunPtr
glClearTexSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glClearTexSubImageFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glClearTexSubImageFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearTexSubImage")
{-# NOINLINE glClearTexSubImageFunPtr #-}
pattern $bGL_BUFFER_IMMUTABLE_STORAGE :: a
$mGL_BUFFER_IMMUTABLE_STORAGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
pattern $bGL_BUFFER_STORAGE_FLAGS :: a
$mGL_BUFFER_STORAGE_FLAGS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BUFFER_STORAGE_FLAGS = 0x8220
pattern $bGL_CLEAR_TEXTURE :: a
$mGL_CLEAR_TEXTURE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLEAR_TEXTURE = 0x9365
pattern $bGL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: a
$mGL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
pattern $bGL_CLIENT_STORAGE_BIT :: a
$mGL_CLIENT_STORAGE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIENT_STORAGE_BIT = 0x0200
pattern $bGL_DYNAMIC_STORAGE_BIT :: a
$mGL_DYNAMIC_STORAGE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DYNAMIC_STORAGE_BIT = 0x0100
pattern $bGL_LOCATION_COMPONENT :: a
$mGL_LOCATION_COMPONENT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOCATION_COMPONENT = 0x934A
pattern $bGL_MAP_COHERENT_BIT :: a
$mGL_MAP_COHERENT_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_COHERENT_BIT = 0x0080
pattern $bGL_MAP_PERSISTENT_BIT :: a
$mGL_MAP_PERSISTENT_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAP_PERSISTENT_BIT = 0x0040
pattern $bGL_MAX_VERTEX_ATTRIB_STRIDE :: a
$mGL_MAX_VERTEX_ATTRIB_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
pattern $bGL_MIRROR_CLAMP_TO_EDGE :: a
$mGL_MIRROR_CLAMP_TO_EDGE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIRROR_CLAMP_TO_EDGE = 0x8743
pattern $bGL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: a
$mGL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
pattern $bGL_QUERY_BUFFER :: a
$mGL_QUERY_BUFFER :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_BUFFER = 0x9192
pattern $bGL_QUERY_BUFFER_BARRIER_BIT :: a
$mGL_QUERY_BUFFER_BARRIER_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
pattern $bGL_QUERY_BUFFER_BINDING :: a
$mGL_QUERY_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_BUFFER_BINDING = 0x9193
pattern $bGL_QUERY_RESULT_NO_WAIT :: a
$mGL_QUERY_RESULT_NO_WAIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_RESULT_NO_WAIT = 0x9194
pattern $bGL_TEXTURE_BUFFER_BINDING :: a
$mGL_TEXTURE_BUFFER_BINDING :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BUFFER_BINDING = 0x8C2A
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_INDEX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
glBindTextureUnit :: MonadIO m => GLuint -> GLuint -> m ()
glBindTextureUnit :: GLenum -> GLenum -> m ()
glBindTextureUnit = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindTextureUnitFunPtr
glBindTextureUnitFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glBindTextureUnitFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindTextureUnitFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindTextureUnit")
{-# NOINLINE glBindTextureUnitFunPtr #-}
glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()
glBlitNamedFramebuffer :: GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> m ()
glBlitNamedFramebuffer = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> m ()
ffiuintuintintintintintintintintintbitfieldenumIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
glBlitNamedFramebufferFunPtr
glBlitNamedFramebufferFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())
glBlitNamedFramebufferFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
glBlitNamedFramebufferFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBlitNamedFramebuffer")
{-# NOINLINE glBlitNamedFramebufferFunPtr #-}
glCheckNamedFramebufferStatus :: MonadIO m => GLuint -> GLenum -> m GLenum
glCheckNamedFramebufferStatus :: GLenum -> GLenum -> m GLenum
glCheckNamedFramebufferStatus = FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
ffiuintenumIOenum FunPtr (GLenum -> GLenum -> IO GLenum)
glCheckNamedFramebufferStatusFunPtr
glCheckNamedFramebufferStatusFunPtr :: FunPtr (GLuint -> GLenum -> IO GLenum)
glCheckNamedFramebufferStatusFunPtr :: FunPtr (GLenum -> GLenum -> IO GLenum)
glCheckNamedFramebufferStatusFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glCheckNamedFramebufferStatus")
{-# NOINLINE glCheckNamedFramebufferStatusFunPtr #-}
glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
glClearNamedBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
glClearNamedBufferData = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
ffiuintenumenumenumPtrVIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glClearNamedBufferDataFunPtr
glClearNamedBufferDataFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glClearNamedBufferDataFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glClearNamedBufferDataFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearNamedBufferData")
{-# NOINLINE glClearNamedBufferDataFunPtr #-}
glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m ()
glClearNamedBufferSubData :: GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glClearNamedBufferSubData = FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffiuintenumintptrsizeiptrenumenumPtrVIOV FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glClearNamedBufferSubDataFunPtr
glClearNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ())
glClearNamedBufferSubDataFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glClearNamedBufferSubDataFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLintptr
-> GLintptr
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearNamedBufferSubData")
{-# NOINLINE glClearNamedBufferSubDataFunPtr #-}
glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
glClearNamedFramebufferfi :: GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> m ()
glClearNamedFramebufferfi = FunPtr (GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> m ()
ffiuintenumintfloatintIOV FunPtr (GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
glClearNamedFramebufferfiFunPtr
glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ())
glClearNamedFramebufferfiFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
glClearNamedFramebufferfiFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLsizei -> GLfloat -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearNamedFramebufferfi")
{-# NOINLINE glClearNamedFramebufferfiFunPtr #-}
glClearNamedFramebufferfv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLfloat -> m ()
glClearNamedFramebufferfv :: GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> m ()
glClearNamedFramebufferfv = FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> m ()
ffiuintenumintPtrfloatIOV FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glClearNamedFramebufferfvFunPtr
glClearNamedFramebufferfvFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ())
glClearNamedFramebufferfvFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glClearNamedFramebufferfvFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearNamedFramebufferfv")
{-# NOINLINE glClearNamedFramebufferfvFunPtr #-}
glClearNamedFramebufferiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLint -> m ()
glClearNamedFramebufferiv :: GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> m ()
glClearNamedFramebufferiv = FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> m ()
ffiuintenumintPtrintIOV FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glClearNamedFramebufferivFunPtr
glClearNamedFramebufferivFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLint -> IO ())
glClearNamedFramebufferivFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
glClearNamedFramebufferivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearNamedFramebufferiv")
{-# NOINLINE glClearNamedFramebufferivFunPtr #-}
glClearNamedFramebufferuiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLuint -> m ()
glClearNamedFramebufferuiv :: GLenum -> GLenum -> GLsizei -> Ptr GLenum -> m ()
glClearNamedFramebufferuiv = FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffiuintenumintPtruintIOV FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
glClearNamedFramebufferuivFunPtr
glClearNamedFramebufferuivFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ())
glClearNamedFramebufferuivFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
glClearNamedFramebufferuivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClearNamedFramebufferuiv")
{-# NOINLINE glClearNamedFramebufferuivFunPtr #-}
glClipControl :: MonadIO m => GLenum -> GLenum -> m ()
glClipControl :: GLenum -> GLenum -> m ()
glClipControl = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glClipControlFunPtr
glClipControlFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glClipControlFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glClipControlFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glClipControl")
{-# NOINLINE glClipControlFunPtr #-}
glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTextureSubImage1D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTextureSubImage1D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffiuintintintsizeienumsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTextureSubImage1DFunPtr
glCompressedTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTextureSubImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTextureSubImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTextureSubImage1D")
{-# NOINLINE glCompressedTextureSubImage1DFunPtr #-}
glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTextureSubImage2D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTextureSubImage2D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffiuintintintintsizeisizeienumsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTextureSubImage2DFunPtr
glCompressedTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTextureSubImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTextureSubImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTextureSubImage2D")
{-# NOINLINE glCompressedTextureSubImage2DFunPtr #-}
glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTextureSubImage3D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
glCompressedTextureSubImage3D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffiuintintintintintsizeisizeisizeienumsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTextureSubImage3DFunPtr
glCompressedTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTextureSubImage3DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glCompressedTextureSubImage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCompressedTextureSubImage3D")
{-# NOINLINE glCompressedTextureSubImage3DFunPtr #-}
glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> m ()
glCopyNamedBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
glCopyNamedBufferSubData = FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
ffiuintuintintptrintptrsizeiptrIOV FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
glCopyNamedBufferSubDataFunPtr
glCopyNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())
glCopyNamedBufferSubDataFunPtr :: FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
glCopyNamedBufferSubDataFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyNamedBufferSubData")
{-# NOINLINE glCopyNamedBufferSubDataFunPtr #-}
glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()
glCopyTextureSubImage1D :: GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glCopyTextureSubImage1D = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintintintintintsizeiIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glCopyTextureSubImage1DFunPtr
glCopyTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())
glCopyTextureSubImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glCopyTextureSubImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyTextureSubImage1D")
{-# NOINLINE glCopyTextureSubImage1DFunPtr #-}
glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
glCopyTextureSubImage2D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glCopyTextureSubImage2D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintintintintintintsizeisizeiIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTextureSubImage2DFunPtr
glCopyTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glCopyTextureSubImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTextureSubImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyTextureSubImage2D")
{-# NOINLINE glCopyTextureSubImage2DFunPtr #-}
glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
glCopyTextureSubImage3D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glCopyTextureSubImage3D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintintintintintintintsizeisizeiIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTextureSubImage3DFunPtr
glCopyTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glCopyTextureSubImage3DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glCopyTextureSubImage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCopyTextureSubImage3D")
{-# NOINLINE glCopyTextureSubImage3DFunPtr #-}
glCreateBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glCreateBuffers :: GLsizei -> Ptr GLenum -> m ()
glCreateBuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateBuffersFunPtr
glCreateBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glCreateBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateBuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateBuffers")
{-# NOINLINE glCreateBuffersFunPtr #-}
glCreateFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glCreateFramebuffers :: GLsizei -> Ptr GLenum -> m ()
glCreateFramebuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateFramebuffersFunPtr
glCreateFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glCreateFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateFramebuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateFramebuffers")
{-# NOINLINE glCreateFramebuffersFunPtr #-}
glCreateProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glCreateProgramPipelines :: GLsizei -> Ptr GLenum -> m ()
glCreateProgramPipelines = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateProgramPipelinesFunPtr
glCreateProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glCreateProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateProgramPipelinesFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateProgramPipelines")
{-# NOINLINE glCreateProgramPipelinesFunPtr #-}
glCreateQueries :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()
glCreateQueries :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glCreateQueries = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glCreateQueriesFunPtr
glCreateQueriesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())
glCreateQueriesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glCreateQueriesFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateQueries")
{-# NOINLINE glCreateQueriesFunPtr #-}
glCreateRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glCreateRenderbuffers :: GLsizei -> Ptr GLenum -> m ()
glCreateRenderbuffers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateRenderbuffersFunPtr
glCreateRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glCreateRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateRenderbuffersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateRenderbuffers")
{-# NOINLINE glCreateRenderbuffersFunPtr #-}
glCreateSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glCreateSamplers :: GLsizei -> Ptr GLenum -> m ()
glCreateSamplers = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateSamplersFunPtr
glCreateSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glCreateSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateSamplersFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateSamplers")
{-# NOINLINE glCreateSamplersFunPtr #-}
glCreateTextures :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()
glCreateTextures :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glCreateTextures = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glCreateTexturesFunPtr
glCreateTexturesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())
glCreateTexturesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glCreateTexturesFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateTextures")
{-# NOINLINE glCreateTexturesFunPtr #-}
glCreateTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glCreateTransformFeedbacks :: GLsizei -> Ptr GLenum -> m ()
glCreateTransformFeedbacks = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateTransformFeedbacksFunPtr
glCreateTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glCreateTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateTransformFeedbacksFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateTransformFeedbacks")
{-# NOINLINE glCreateTransformFeedbacksFunPtr #-}
glCreateVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glCreateVertexArrays :: GLsizei -> Ptr GLenum -> m ()
glCreateVertexArrays = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateVertexArraysFunPtr
glCreateVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glCreateVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glCreateVertexArraysFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glCreateVertexArrays")
{-# NOINLINE glCreateVertexArraysFunPtr #-}
glDisableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()
glDisableVertexArrayAttrib :: GLenum -> GLenum -> m ()
glDisableVertexArrayAttrib = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glDisableVertexArrayAttribFunPtr
glDisableVertexArrayAttribFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glDisableVertexArrayAttribFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glDisableVertexArrayAttribFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDisableVertexArrayAttrib")
{-# NOINLINE glDisableVertexArrayAttribFunPtr #-}
glEnableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()
glEnableVertexArrayAttrib :: GLenum -> GLenum -> m ()
glEnableVertexArrayAttrib = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glEnableVertexArrayAttribFunPtr
glEnableVertexArrayAttribFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glEnableVertexArrayAttribFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glEnableVertexArrayAttribFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnableVertexArrayAttrib")
{-# NOINLINE glEnableVertexArrayAttribFunPtr #-}
glFlushMappedNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m ()
glFlushMappedNamedBufferRange :: GLenum -> GLintptr -> GLintptr -> m ()
glFlushMappedNamedBufferRange = FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLintptr -> GLintptr -> m ()
ffiuintintptrsizeiptrIOV FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
glFlushMappedNamedBufferRangeFunPtr
glFlushMappedNamedBufferRangeFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())
glFlushMappedNamedBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
glFlushMappedNamedBufferRangeFunPtr = IO (FunPtr (GLenum -> GLintptr -> GLintptr -> IO ()))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFlushMappedNamedBufferRange")
{-# NOINLINE glFlushMappedNamedBufferRangeFunPtr #-}
glGenerateTextureMipmap :: MonadIO m => GLuint -> m ()
glGenerateTextureMipmap :: GLenum -> m ()
glGenerateTextureMipmap = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glGenerateTextureMipmapFunPtr
glGenerateTextureMipmapFunPtr :: FunPtr (GLuint -> IO ())
glGenerateTextureMipmapFunPtr :: FunPtr (GLenum -> IO ())
glGenerateTextureMipmapFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenerateTextureMipmap")
{-# NOINLINE glGenerateTextureMipmapFunPtr #-}
glGetCompressedTextureImage :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr () -> m ()
glGetCompressedTextureImage :: GLenum -> GLsizei -> GLsizei -> Ptr () -> m ()
glGetCompressedTextureImage = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr () -> m ()
ffiuintintsizeiPtrVIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr () -> IO ())
glGetCompressedTextureImageFunPtr
glGetCompressedTextureImageFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr () -> IO ())
glGetCompressedTextureImageFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr () -> IO ())
glGetCompressedTextureImageFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetCompressedTextureImage")
{-# NOINLINE glGetCompressedTextureImageFunPtr #-}
glGetCompressedTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> m ()
glGetCompressedTextureSubImage :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
glGetCompressedTextureSubImage = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> m ()
ffiuintintintintintsizeisizeisizeisizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
glGetCompressedTextureSubImageFunPtr
glGetCompressedTextureSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> IO ())
glGetCompressedTextureSubImageFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
glGetCompressedTextureSubImageFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetCompressedTextureSubImage")
{-# NOINLINE glGetCompressedTextureSubImageFunPtr #-}
glGetGraphicsResetStatus :: MonadIO m => m GLenum
glGetGraphicsResetStatus :: m GLenum
glGetGraphicsResetStatus = FunPtr (IO GLenum) -> m GLenum
forall (m :: * -> *). MonadIO m => FunPtr (IO GLenum) -> m GLenum
ffiIOenum FunPtr (IO GLenum)
glGetGraphicsResetStatusFunPtr
glGetGraphicsResetStatusFunPtr :: FunPtr (IO GLenum)
glGetGraphicsResetStatusFunPtr :: FunPtr (IO GLenum)
glGetGraphicsResetStatusFunPtr = IO (FunPtr (IO GLenum)) -> FunPtr (IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetGraphicsResetStatus")
{-# NOINLINE glGetGraphicsResetStatusFunPtr #-}
glGetNamedBufferParameteri64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()
glGetNamedBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> m ()
glGetNamedBufferParameteri64v = FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
ffiuintenumPtrint64IOV FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetNamedBufferParameteri64vFunPtr
glGetNamedBufferParameteri64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())
glGetNamedBufferParameteri64vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetNamedBufferParameteri64vFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetNamedBufferParameteri64v")
{-# NOINLINE glGetNamedBufferParameteri64vFunPtr #-}
glGetNamedBufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetNamedBufferParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetNamedBufferParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetNamedBufferParameterivFunPtr
glGetNamedBufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetNamedBufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetNamedBufferParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetNamedBufferParameteriv")
{-# NOINLINE glGetNamedBufferParameterivFunPtr #-}
glGetNamedBufferPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
glGetNamedBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetNamedBufferPointerv = FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
ffiuintenumPtrPtrVIOV FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetNamedBufferPointervFunPtr
glGetNamedBufferPointervFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetNamedBufferPointervFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetNamedBufferPointervFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetNamedBufferPointerv")
{-# NOINLINE glGetNamedBufferPointervFunPtr #-}
glGetNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
glGetNamedBufferSubData :: GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
glGetNamedBufferSubData = FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
-> GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
-> GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
ffiuintintptrsizeiptrPtrVIOV FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
glGetNamedBufferSubDataFunPtr
glGetNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())
glGetNamedBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
glGetNamedBufferSubDataFunPtr = IO (FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetNamedBufferSubData")
{-# NOINLINE glGetNamedBufferSubDataFunPtr #-}
glGetNamedFramebufferAttachmentParameteriv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetNamedFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetNamedFramebufferAttachmentParameteriv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetNamedFramebufferAttachmentParameterivFunPtr
glGetNamedFramebufferAttachmentParameterivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetNamedFramebufferAttachmentParameterivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetNamedFramebufferAttachmentParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetNamedFramebufferAttachmentParameteriv")
{-# NOINLINE glGetNamedFramebufferAttachmentParameterivFunPtr #-}
glGetNamedFramebufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetNamedFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetNamedFramebufferParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetNamedFramebufferParameterivFunPtr
glGetNamedFramebufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetNamedFramebufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetNamedFramebufferParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetNamedFramebufferParameteriv")
{-# NOINLINE glGetNamedFramebufferParameterivFunPtr #-}
glGetNamedRenderbufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetNamedRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetNamedRenderbufferParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetNamedRenderbufferParameterivFunPtr
glGetNamedRenderbufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetNamedRenderbufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetNamedRenderbufferParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetNamedRenderbufferParameteriv")
{-# NOINLINE glGetNamedRenderbufferParameterivFunPtr #-}
glGetQueryBufferObjecti64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
glGetQueryBufferObjecti64v :: GLenum -> GLenum -> GLenum -> GLintptr -> m ()
glGetQueryBufferObjecti64v = FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> m ()
ffiuintuintenumintptrIOV FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjecti64vFunPtr
glGetQueryBufferObjecti64vFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjecti64vFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjecti64vFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryBufferObjecti64v")
{-# NOINLINE glGetQueryBufferObjecti64vFunPtr #-}
glGetQueryBufferObjectiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
glGetQueryBufferObjectiv :: GLenum -> GLenum -> GLenum -> GLintptr -> m ()
glGetQueryBufferObjectiv = FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> m ()
ffiuintuintenumintptrIOV FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectivFunPtr
glGetQueryBufferObjectivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryBufferObjectiv")
{-# NOINLINE glGetQueryBufferObjectivFunPtr #-}
glGetQueryBufferObjectui64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
glGetQueryBufferObjectui64v :: GLenum -> GLenum -> GLenum -> GLintptr -> m ()
glGetQueryBufferObjectui64v = FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> m ()
ffiuintuintenumintptrIOV FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectui64vFunPtr
glGetQueryBufferObjectui64vFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectui64vFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectui64vFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryBufferObjectui64v")
{-# NOINLINE glGetQueryBufferObjectui64vFunPtr #-}
glGetQueryBufferObjectuiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
glGetQueryBufferObjectuiv :: GLenum -> GLenum -> GLenum -> GLintptr -> m ()
glGetQueryBufferObjectuiv = FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> m ()
ffiuintuintenumintptrIOV FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectuivFunPtr
glGetQueryBufferObjectuivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectuivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
glGetQueryBufferObjectuivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryBufferObjectuiv")
{-# NOINLINE glGetQueryBufferObjectuivFunPtr #-}
glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
glGetTextureImage :: GLenum -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
glGetTextureImage = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffiuintintenumenumsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
glGetTextureImageFunPtr
glGetTextureImageFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
glGetTextureImageFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
glGetTextureImageFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTextureImage")
{-# NOINLINE glGetTextureImageFunPtr #-}
glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m ()
glGetTextureLevelParameterfv :: GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> m ()
glGetTextureLevelParameterfv = FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> m ()
ffiuintintenumPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
glGetTextureLevelParameterfvFunPtr
glGetTextureLevelParameterfvFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ())
glGetTextureLevelParameterfvFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
glGetTextureLevelParameterfvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTextureLevelParameterfv")
{-# NOINLINE glGetTextureLevelParameterfvFunPtr #-}
glGetTextureLevelParameteriv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLint -> m ()
glGetTextureLevelParameteriv :: GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> m ()
glGetTextureLevelParameteriv = FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> m ()
ffiuintintenumPtrintIOV FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
glGetTextureLevelParameterivFunPtr
glGetTextureLevelParameterivFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLint -> IO ())
glGetTextureLevelParameterivFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
glGetTextureLevelParameterivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTextureLevelParameteriv")
{-# NOINLINE glGetTextureLevelParameterivFunPtr #-}
glGetTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetTextureParameterIiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTextureParameterIiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTextureParameterIivFunPtr
glGetTextureParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetTextureParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTextureParameterIivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTextureParameterIiv")
{-# NOINLINE glGetTextureParameterIivFunPtr #-}
glGetTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
glGetTextureParameterIuiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glGetTextureParameterIuiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffiuintenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetTextureParameterIuivFunPtr
glGetTextureParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
glGetTextureParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetTextureParameterIuivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTextureParameterIuiv")
{-# NOINLINE glGetTextureParameterIuivFunPtr #-}
glGetTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetTextureParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetTextureParameterfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTextureParameterfvFunPtr
glGetTextureParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetTextureParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetTextureParameterfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTextureParameterfv")
{-# NOINLINE glGetTextureParameterfvFunPtr #-}
glGetTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetTextureParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTextureParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTextureParameterivFunPtr
glGetTextureParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetTextureParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTextureParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTextureParameteriv")
{-# NOINLINE glGetTextureParameterivFunPtr #-}
glGetTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
glGetTextureSubImage :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
glGetTextureSubImage = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffiuintintintintintsizeisizeisizeienumenumsizeiPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glGetTextureSubImageFunPtr
glGetTextureSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
glGetTextureSubImageFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glGetTextureSubImageFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTextureSubImage")
{-# NOINLINE glGetTextureSubImageFunPtr #-}
glGetTransformFeedbacki64_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint64 -> m ()
glGetTransformFeedbacki64_v :: GLenum -> GLenum -> GLenum -> Ptr GLint64 -> m ()
glGetTransformFeedbacki64_v = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLint64 -> m ()
ffiuintenumuintPtrint64IOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetTransformFeedbacki64_vFunPtr
glGetTransformFeedbacki64_vFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ())
glGetTransformFeedbacki64_vFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetTransformFeedbacki64_vFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTransformFeedbacki64_v")
{-# NOINLINE glGetTransformFeedbacki64_vFunPtr #-}
glGetTransformFeedbacki_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint -> m ()
glGetTransformFeedbacki_v :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTransformFeedbacki_v = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumuintPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTransformFeedbacki_vFunPtr
glGetTransformFeedbacki_vFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())
glGetTransformFeedbacki_vFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTransformFeedbacki_vFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTransformFeedbacki_v")
{-# NOINLINE glGetTransformFeedbacki_vFunPtr #-}
glGetTransformFeedbackiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetTransformFeedbackiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTransformFeedbackiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTransformFeedbackivFunPtr
glGetTransformFeedbackivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetTransformFeedbackivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTransformFeedbackivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTransformFeedbackiv")
{-# NOINLINE glGetTransformFeedbackivFunPtr #-}
glGetVertexArrayIndexed64iv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint64 -> m ()
glGetVertexArrayIndexed64iv :: GLenum -> GLenum -> GLenum -> Ptr GLint64 -> m ()
glGetVertexArrayIndexed64iv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLint64 -> m ()
ffiuintuintenumPtrint64IOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetVertexArrayIndexed64ivFunPtr
glGetVertexArrayIndexed64ivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ())
glGetVertexArrayIndexed64ivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetVertexArrayIndexed64ivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexArrayIndexed64iv")
{-# NOINLINE glGetVertexArrayIndexed64ivFunPtr #-}
glGetVertexArrayIndexediv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
glGetVertexArrayIndexediv :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetVertexArrayIndexediv = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintuintenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexArrayIndexedivFunPtr
glGetVertexArrayIndexedivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVertexArrayIndexedivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexArrayIndexedivFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexArrayIndexediv")
{-# NOINLINE glGetVertexArrayIndexedivFunPtr #-}
glGetVertexArrayiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVertexArrayiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetVertexArrayiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexArrayivFunPtr
glGetVertexArrayivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVertexArrayivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexArrayivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexArrayiv")
{-# NOINLINE glGetVertexArrayivFunPtr #-}
glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glGetnUniformfv :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glGetnUniformfv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glGetnUniformfvFunPtr
glGetnUniformfvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glGetnUniformfvFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glGetnUniformfvFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetnUniformfv")
{-# NOINLINE glGetnUniformfvFunPtr #-}
glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glGetnUniformiv :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glGetnUniformiv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glGetnUniformivFunPtr
glGetnUniformivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glGetnUniformivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glGetnUniformivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetnUniformiv")
{-# NOINLINE glGetnUniformivFunPtr #-}
glGetnUniformuiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glGetnUniformuiv :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glGetnUniformuiv = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glGetnUniformuivFunPtr
glGetnUniformuivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glGetnUniformuivFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glGetnUniformuivFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetnUniformuiv")
{-# NOINLINE glGetnUniformuivFunPtr #-}
glInvalidateNamedFramebufferData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()
glInvalidateNamedFramebufferData :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glInvalidateNamedFramebufferData = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffiuintsizeiPtrenumIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glInvalidateNamedFramebufferDataFunPtr
glInvalidateNamedFramebufferDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())
glInvalidateNamedFramebufferDataFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glInvalidateNamedFramebufferDataFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInvalidateNamedFramebufferData")
{-# NOINLINE glInvalidateNamedFramebufferDataFunPtr #-}
glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
glInvalidateNamedFramebufferSubData :: GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glInvalidateNamedFramebufferSubData = FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintsizeiPtrenumintintsizeisizeiIOV FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glInvalidateNamedFramebufferSubDataFunPtr
glInvalidateNamedFramebufferSubDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
glInvalidateNamedFramebufferSubDataFunPtr :: FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glInvalidateNamedFramebufferSubDataFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> Ptr GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glInvalidateNamedFramebufferSubData")
{-# NOINLINE glInvalidateNamedFramebufferSubDataFunPtr #-}
glMapNamedBuffer :: MonadIO m => GLuint -> GLenum -> m (Ptr ())
glMapNamedBuffer :: GLenum -> GLenum -> m (Ptr ())
glMapNamedBuffer = FunPtr (GLenum -> GLenum -> IO (Ptr ()))
-> GLenum -> GLenum -> m (Ptr ())
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO (Ptr ()))
-> GLenum -> GLenum -> m (Ptr ())
ffiuintenumIOPtrV FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glMapNamedBufferFunPtr
glMapNamedBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO (Ptr ()))
glMapNamedBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glMapNamedBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> IO (Ptr ())))
-> FunPtr (GLenum -> GLenum -> IO (Ptr ()))
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO (Ptr ())))
forall a. String -> IO (FunPtr a)
getProcAddress "glMapNamedBuffer")
{-# NOINLINE glMapNamedBufferFunPtr #-}
glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ())
glMapNamedBufferRange :: GLenum -> GLintptr -> GLintptr -> GLenum -> m (Ptr ())
glMapNamedBufferRange = FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
-> GLenum -> GLintptr -> GLintptr -> GLenum -> m (Ptr ())
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
-> GLenum -> GLintptr -> GLintptr -> GLenum -> m (Ptr ())
ffiuintintptrsizeiptrbitfieldIOPtrV FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
glMapNamedBufferRangeFunPtr
glMapNamedBufferRangeFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr ()))
glMapNamedBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
glMapNamedBufferRangeFunPtr = IO
(FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ())))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ()))
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLintptr -> GLintptr -> GLenum -> IO (Ptr ())))
forall a. String -> IO (FunPtr a)
getProcAddress "glMapNamedBufferRange")
{-# NOINLINE glMapNamedBufferRangeFunPtr #-}
glMemoryBarrierByRegion :: MonadIO m => GLbitfield -> m ()
glMemoryBarrierByRegion :: GLenum -> m ()
glMemoryBarrierByRegion = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffibitfieldIOV FunPtr (GLenum -> IO ())
glMemoryBarrierByRegionFunPtr
glMemoryBarrierByRegionFunPtr :: FunPtr (GLbitfield -> IO ())
glMemoryBarrierByRegionFunPtr :: FunPtr (GLenum -> IO ())
glMemoryBarrierByRegionFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glMemoryBarrierByRegion")
{-# NOINLINE glMemoryBarrierByRegionFunPtr #-}
glNamedBufferData :: MonadIO m => GLuint -> GLsizeiptr -> Ptr () -> GLenum -> m ()
glNamedBufferData :: GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
glNamedBufferData = FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
ffiuintsizeiptrPtrVenumIOV FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
glNamedBufferDataFunPtr
glNamedBufferDataFunPtr :: FunPtr (GLuint -> GLsizeiptr -> Ptr () -> GLenum -> IO ())
glNamedBufferDataFunPtr :: FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
glNamedBufferDataFunPtr = IO (FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedBufferData")
{-# NOINLINE glNamedBufferDataFunPtr #-}
glNamedBufferStorage :: MonadIO m => GLuint -> GLsizeiptr -> Ptr () -> GLbitfield -> m ()
glNamedBufferStorage :: GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
glNamedBufferStorage = FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLintptr -> Ptr () -> GLenum -> m ()
ffiuintsizeiptrPtrVbitfieldIOV FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
glNamedBufferStorageFunPtr
glNamedBufferStorageFunPtr :: FunPtr (GLuint -> GLsizeiptr -> Ptr () -> GLbitfield -> IO ())
glNamedBufferStorageFunPtr :: FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
glNamedBufferStorageFunPtr = IO (FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLintptr -> Ptr () -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedBufferStorage")
{-# NOINLINE glNamedBufferStorageFunPtr #-}
glNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
glNamedBufferSubData :: GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
glNamedBufferSubData = FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
-> GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
-> GLenum -> GLintptr -> GLintptr -> Ptr () -> m ()
ffiuintintptrsizeiptrPtrVIOV FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
glNamedBufferSubDataFunPtr
glNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())
glNamedBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
glNamedBufferSubDataFunPtr = IO (FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLintptr -> GLintptr -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedBufferSubData")
{-# NOINLINE glNamedBufferSubDataFunPtr #-}
glNamedFramebufferDrawBuffer :: MonadIO m => GLuint -> GLenum -> m ()
glNamedFramebufferDrawBuffer :: GLenum -> GLenum -> m ()
glNamedFramebufferDrawBuffer = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintenumIOV FunPtr (GLenum -> GLenum -> IO ())
glNamedFramebufferDrawBufferFunPtr
glNamedFramebufferDrawBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
glNamedFramebufferDrawBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glNamedFramebufferDrawBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedFramebufferDrawBuffer")
{-# NOINLINE glNamedFramebufferDrawBufferFunPtr #-}
glNamedFramebufferDrawBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()
glNamedFramebufferDrawBuffers :: GLenum -> GLsizei -> Ptr GLenum -> m ()
glNamedFramebufferDrawBuffers = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffiuintsizeiPtrenumIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glNamedFramebufferDrawBuffersFunPtr
glNamedFramebufferDrawBuffersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())
glNamedFramebufferDrawBuffersFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glNamedFramebufferDrawBuffersFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedFramebufferDrawBuffers")
{-# NOINLINE glNamedFramebufferDrawBuffersFunPtr #-}
glNamedFramebufferParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
glNamedFramebufferParameteri :: GLenum -> GLenum -> GLsizei -> m ()
glNamedFramebufferParameteri = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffiuintenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glNamedFramebufferParameteriFunPtr
glNamedFramebufferParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())
glNamedFramebufferParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glNamedFramebufferParameteriFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedFramebufferParameteri")
{-# NOINLINE glNamedFramebufferParameteriFunPtr #-}
glNamedFramebufferReadBuffer :: MonadIO m => GLuint -> GLenum -> m ()
glNamedFramebufferReadBuffer :: GLenum -> GLenum -> m ()
glNamedFramebufferReadBuffer = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintenumIOV FunPtr (GLenum -> GLenum -> IO ())
glNamedFramebufferReadBufferFunPtr
glNamedFramebufferReadBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
glNamedFramebufferReadBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glNamedFramebufferReadBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedFramebufferReadBuffer")
{-# NOINLINE glNamedFramebufferReadBufferFunPtr #-}
glNamedFramebufferRenderbuffer :: MonadIO m => GLuint -> GLenum -> GLenum -> GLuint -> m ()
glNamedFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glNamedFramebufferRenderbuffer = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintenumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glNamedFramebufferRenderbufferFunPtr
glNamedFramebufferRenderbufferFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> IO ())
glNamedFramebufferRenderbufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glNamedFramebufferRenderbufferFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedFramebufferRenderbuffer")
{-# NOINLINE glNamedFramebufferRenderbufferFunPtr #-}
glNamedFramebufferTexture :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> m ()
glNamedFramebufferTexture :: GLenum -> GLenum -> GLenum -> GLsizei -> m ()
glNamedFramebufferTexture = FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
ffiuintenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glNamedFramebufferTextureFunPtr
glNamedFramebufferTextureFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ())
glNamedFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glNamedFramebufferTextureFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedFramebufferTexture")
{-# NOINLINE glNamedFramebufferTextureFunPtr #-}
glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m ()
glNamedFramebufferTextureLayer :: GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glNamedFramebufferTextureLayer = FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
ffiuintenumuintintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glNamedFramebufferTextureLayerFunPtr
glNamedFramebufferTextureLayerFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())
glNamedFramebufferTextureLayerFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glNamedFramebufferTextureLayerFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedFramebufferTextureLayer")
{-# NOINLINE glNamedFramebufferTextureLayerFunPtr #-}
glNamedRenderbufferStorage :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> m ()
glNamedRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glNamedRenderbufferStorage = FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
ffiuintenumsizeisizeiIOV FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glNamedRenderbufferStorageFunPtr
glNamedRenderbufferStorageFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())
glNamedRenderbufferStorageFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glNamedRenderbufferStorageFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedRenderbufferStorage")
{-# NOINLINE glNamedRenderbufferStorageFunPtr #-}
glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glNamedRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glNamedRenderbufferStorageMultisample = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
ffiuintsizeienumsizeisizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glNamedRenderbufferStorageMultisampleFunPtr
glNamedRenderbufferStorageMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glNamedRenderbufferStorageMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glNamedRenderbufferStorageMultisampleFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glNamedRenderbufferStorageMultisample")
{-# NOINLINE glNamedRenderbufferStorageMultisampleFunPtr #-}
glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
glReadnPixels :: GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
glReadnPixels = FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> m ()
ffiintintsizeisizeienumenumsizeiPtrVIOV FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glReadnPixelsFunPtr
glReadnPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
glReadnPixelsFunPtr :: FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
glReadnPixelsFunPtr = IO
(FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
-> FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> GLsizei
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glReadnPixels")
{-# NOINLINE glReadnPixelsFunPtr #-}
glTextureBarrier :: MonadIO m => m ()
glTextureBarrier :: m ()
glTextureBarrier = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glTextureBarrierFunPtr
glTextureBarrierFunPtr :: FunPtr (IO ())
glTextureBarrierFunPtr :: FunPtr (IO ())
glTextureBarrierFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureBarrier")
{-# NOINLINE glTextureBarrierFunPtr #-}
glTextureBuffer :: MonadIO m => GLuint -> GLenum -> GLuint -> m ()
glTextureBuffer :: GLenum -> GLenum -> GLenum -> m ()
glTextureBuffer = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glTextureBufferFunPtr
glTextureBufferFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> IO ())
glTextureBufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glTextureBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureBuffer")
{-# NOINLINE glTextureBufferFunPtr #-}
glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m ()
glTextureBufferRange :: GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
glTextureBufferRange = FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
ffiuintenumuintintptrsizeiptrIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
glTextureBufferRangeFunPtr
glTextureBufferRangeFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())
glTextureBufferRangeFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
glTextureBufferRangeFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureBufferRange")
{-# NOINLINE glTextureBufferRangeFunPtr #-}
glTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glTextureParameterIiv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glTextureParameterIiv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTextureParameterIivFunPtr
glTextureParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glTextureParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTextureParameterIivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureParameterIiv")
{-# NOINLINE glTextureParameterIivFunPtr #-}
glTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
glTextureParameterIuiv :: GLenum -> GLenum -> Ptr GLenum -> m ()
glTextureParameterIuiv = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffiuintenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glTextureParameterIuivFunPtr
glTextureParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
glTextureParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glTextureParameterIuivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureParameterIuiv")
{-# NOINLINE glTextureParameterIuivFunPtr #-}
glTextureParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m ()
glTextureParameterf :: GLenum -> GLenum -> GLfloat -> m ()
glTextureParameterf = FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
-> GLenum -> GLenum -> GLfloat -> m ()
ffiuintenumfloatIOV FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTextureParameterfFunPtr
glTextureParameterfFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())
glTextureParameterfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
glTextureParameterfFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureParameterf")
{-# NOINLINE glTextureParameterfFunPtr #-}
glTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glTextureParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glTextureParameterfv = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTextureParameterfvFunPtr
glTextureParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glTextureParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glTextureParameterfvFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureParameterfv")
{-# NOINLINE glTextureParameterfvFunPtr #-}
glTextureParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
glTextureParameteri :: GLenum -> GLenum -> GLsizei -> m ()
glTextureParameteri = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffiuintenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glTextureParameteriFunPtr
glTextureParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())
glTextureParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glTextureParameteriFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureParameteri")
{-# NOINLINE glTextureParameteriFunPtr #-}
glTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glTextureParameteriv :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glTextureParameteriv = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTextureParameterivFunPtr
glTextureParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glTextureParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTextureParameterivFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureParameteriv")
{-# NOINLINE glTextureParameterivFunPtr #-}
glTextureStorage1D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> m ()
glTextureStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
glTextureStorage1D = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
ffiuintsizeienumsizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
glTextureStorage1DFunPtr
glTextureStorage1DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> IO ())
glTextureStorage1DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
glTextureStorage1DFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureStorage1D")
{-# NOINLINE glTextureStorage1DFunPtr #-}
glTextureStorage2D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glTextureStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glTextureStorage2D = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
ffiuintsizeienumsizeisizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTextureStorage2DFunPtr
glTextureStorage2DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTextureStorage2DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTextureStorage2DFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureStorage2D")
{-# NOINLINE glTextureStorage2DFunPtr #-}
glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
glTextureStorage2DMultisample :: GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
glTextureStorage2DMultisample = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
ffiuintsizeienumsizeisizeibooleanIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTextureStorage2DMultisampleFunPtr
glTextureStorage2DMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTextureStorage2DMultisampleFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTextureStorage2DMultisampleFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureStorage2DMultisample")
{-# NOINLINE glTextureStorage2DMultisampleFunPtr #-}
glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glTextureStorage3D :: GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glTextureStorage3D = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintsizeienumsizeisizeisizeiIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTextureStorage3DFunPtr
glTextureStorage3DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTextureStorage3DFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTextureStorage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureStorage3D")
{-# NOINLINE glTextureStorage3DFunPtr #-}
glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
glTextureStorage3DMultisample :: GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
glTextureStorage3DMultisample = FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> m ()
ffiuintsizeienumsizeisizeisizeibooleanIOV FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
glTextureStorage3DMultisampleFunPtr
glTextureStorage3DMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTextureStorage3DMultisampleFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
glTextureStorage3DMultisampleFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLboolean
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureStorage3DMultisample")
{-# NOINLINE glTextureStorage3DMultisampleFunPtr #-}
glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glTextureSubImage1D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTextureSubImage1D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffiuintintintsizeienumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTextureSubImage1DFunPtr
glTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glTextureSubImage1DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTextureSubImage1DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureSubImage1D")
{-# NOINLINE glTextureSubImage1DFunPtr #-}
glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glTextureSubImage2D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTextureSubImage2D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffiuintintintintsizeisizeienumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTextureSubImage2DFunPtr
glTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glTextureSubImage2DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTextureSubImage2DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureSubImage2D")
{-# NOINLINE glTextureSubImage2DFunPtr #-}
glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glTextureSubImage3D :: GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glTextureSubImage3D = FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffiuintintintintintsizeisizeisizeienumenumPtrVIOV FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTextureSubImage3DFunPtr
glTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glTextureSubImage3DFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glTextureSubImage3DFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureSubImage3D")
{-# NOINLINE glTextureSubImage3DFunPtr #-}
glTransformFeedbackBufferBase :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glTransformFeedbackBufferBase :: GLenum -> GLenum -> GLenum -> m ()
glTransformFeedbackBufferBase = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glTransformFeedbackBufferBaseFunPtr
glTransformFeedbackBufferBaseFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glTransformFeedbackBufferBaseFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glTransformFeedbackBufferBaseFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTransformFeedbackBufferBase")
{-# NOINLINE glTransformFeedbackBufferBaseFunPtr #-}
glTransformFeedbackBufferRange :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()
glTransformFeedbackBufferRange :: GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
glTransformFeedbackBufferRange = FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> m ()
ffiuintuintuintintptrsizeiptrIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
glTransformFeedbackBufferRangeFunPtr
glTransformFeedbackBufferRangeFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())
glTransformFeedbackBufferRangeFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
glTransformFeedbackBufferRangeFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTransformFeedbackBufferRange")
{-# NOINLINE glTransformFeedbackBufferRangeFunPtr #-}
glUnmapNamedBuffer :: MonadIO m => GLuint -> m GLboolean
glUnmapNamedBuffer :: GLenum -> m GLboolean
glUnmapNamedBuffer = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glUnmapNamedBufferFunPtr
glUnmapNamedBufferFunPtr :: FunPtr (GLuint -> IO GLboolean)
glUnmapNamedBufferFunPtr :: FunPtr (GLenum -> IO GLboolean)
glUnmapNamedBufferFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glUnmapNamedBuffer")
{-# NOINLINE glUnmapNamedBufferFunPtr #-}
glVertexArrayAttribBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glVertexArrayAttribBinding :: GLenum -> GLenum -> GLenum -> m ()
glVertexArrayAttribBinding = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glVertexArrayAttribBindingFunPtr
glVertexArrayAttribBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glVertexArrayAttribBindingFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glVertexArrayAttribBindingFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexArrayAttribBinding")
{-# NOINLINE glVertexArrayAttribBindingFunPtr #-}
glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()
glVertexArrayAttribFormat :: GLenum
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> m ()
glVertexArrayAttribFormat = FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLboolean
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLboolean
-> GLenum
-> m ()
ffiuintuintintenumbooleanuintIOV FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexArrayAttribFormatFunPtr
glVertexArrayAttribFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())
glVertexArrayAttribFormatFunPtr :: FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
glVertexArrayAttribFormatFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLboolean -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexArrayAttribFormat")
{-# NOINLINE glVertexArrayAttribFormatFunPtr #-}
glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()
glVertexArrayAttribIFormat :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
glVertexArrayAttribIFormat = FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
ffiuintuintintenumuintIOV FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glVertexArrayAttribIFormatFunPtr
glVertexArrayAttribIFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())
glVertexArrayAttribIFormatFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glVertexArrayAttribIFormatFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexArrayAttribIFormat")
{-# NOINLINE glVertexArrayAttribIFormatFunPtr #-}
glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()
glVertexArrayAttribLFormat :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
glVertexArrayAttribLFormat = FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
ffiuintuintintenumuintIOV FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glVertexArrayAttribLFormatFunPtr
glVertexArrayAttribLFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())
glVertexArrayAttribLFormatFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glVertexArrayAttribLFormatFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexArrayAttribLFormat")
{-# NOINLINE glVertexArrayAttribLFormatFunPtr #-}
glVertexArrayBindingDivisor :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glVertexArrayBindingDivisor :: GLenum -> GLenum -> GLenum -> m ()
glVertexArrayBindingDivisor = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glVertexArrayBindingDivisorFunPtr
glVertexArrayBindingDivisorFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glVertexArrayBindingDivisorFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glVertexArrayBindingDivisorFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexArrayBindingDivisor")
{-# NOINLINE glVertexArrayBindingDivisorFunPtr #-}
glVertexArrayElementBuffer :: MonadIO m => GLuint -> GLuint -> m ()
glVertexArrayElementBuffer :: GLenum -> GLenum -> m ()
glVertexArrayElementBuffer = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintuintIOV FunPtr (GLenum -> GLenum -> IO ())
glVertexArrayElementBufferFunPtr
glVertexArrayElementBufferFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glVertexArrayElementBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glVertexArrayElementBufferFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexArrayElementBuffer")
{-# NOINLINE glVertexArrayElementBufferFunPtr #-}
glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
glVertexArrayVertexBuffer :: GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> m ()
glVertexArrayVertexBuffer = FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> m ()
ffiuintuintuintintptrsizeiIOV FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
glVertexArrayVertexBufferFunPtr
glVertexArrayVertexBufferFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())
glVertexArrayVertexBufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
glVertexArrayVertexBufferFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLintptr -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexArrayVertexBuffer")
{-# NOINLINE glVertexArrayVertexBufferFunPtr #-}
glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m ()
glVertexArrayVertexBuffers :: GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> m ()
glVertexArrayVertexBuffers = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> m ()
ffiuintuintsizeiPtruintPtrintptrPtrsizeiIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
glVertexArrayVertexBuffersFunPtr
glVertexArrayVertexBuffersFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())
glVertexArrayVertexBuffersFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
glVertexArrayVertexBuffersFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> Ptr GLenum
-> Ptr GLintptr
-> Ptr GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexArrayVertexBuffers")
{-# NOINLINE glVertexArrayVertexBuffersFunPtr #-}
pattern $bGL_CLIP_DEPTH_MODE :: a
$mGL_CLIP_DEPTH_MODE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DEPTH_MODE = 0x935D
pattern $bGL_CLIP_ORIGIN :: a
$mGL_CLIP_ORIGIN :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_ORIGIN = 0x935C
pattern $bGL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: a
$mGL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
pattern $bGL_CONTEXT_LOST :: a
$mGL_CONTEXT_LOST :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_LOST = 0x0507
pattern $bGL_CONTEXT_RELEASE_BEHAVIOR :: a
$mGL_CONTEXT_RELEASE_BEHAVIOR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
pattern $bGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: a
$mGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
pattern $bGL_GUILTY_CONTEXT_RESET :: a
$mGL_GUILTY_CONTEXT_RESET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GUILTY_CONTEXT_RESET = 0x8253
pattern $bGL_INNOCENT_CONTEXT_RESET :: a
$mGL_INNOCENT_CONTEXT_RESET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INNOCENT_CONTEXT_RESET = 0x8254
pattern $bGL_LOSE_CONTEXT_ON_RESET :: a
$mGL_LOSE_CONTEXT_ON_RESET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LOSE_CONTEXT_ON_RESET = 0x8252
pattern $bGL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: a
$mGL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
pattern $bGL_MAX_CULL_DISTANCES :: a
$mGL_MAX_CULL_DISTANCES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_CULL_DISTANCES = 0x82F9
pattern $bGL_NEGATIVE_ONE_TO_ONE :: a
$mGL_NEGATIVE_ONE_TO_ONE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEGATIVE_ONE_TO_ONE = 0x935E
pattern $bGL_NO_RESET_NOTIFICATION :: a
$mGL_NO_RESET_NOTIFICATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NO_RESET_NOTIFICATION = 0x8261
pattern $bGL_QUERY_BY_REGION_NO_WAIT_INVERTED :: a
$mGL_QUERY_BY_REGION_NO_WAIT_INVERTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
pattern $bGL_QUERY_BY_REGION_WAIT_INVERTED :: a
$mGL_QUERY_BY_REGION_WAIT_INVERTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
pattern $bGL_QUERY_NO_WAIT_INVERTED :: a
$mGL_QUERY_NO_WAIT_INVERTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_NO_WAIT_INVERTED = 0x8E18
pattern $bGL_QUERY_TARGET :: a
$mGL_QUERY_TARGET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_TARGET = 0x82EA
pattern $bGL_QUERY_WAIT_INVERTED :: a
$mGL_QUERY_WAIT_INVERTED :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_WAIT_INVERTED = 0x8E17
pattern $bGL_RESET_NOTIFICATION_STRATEGY :: a
$mGL_RESET_NOTIFICATION_STRATEGY :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RESET_NOTIFICATION_STRATEGY = 0x8256
pattern $bGL_TEXTURE_TARGET :: a
$mGL_TEXTURE_TARGET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_TARGET = 0x1006
pattern $bGL_UNKNOWN_CONTEXT_RESET :: a
$mGL_UNKNOWN_CONTEXT_RESET :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNKNOWN_CONTEXT_RESET = 0x8255
pattern $bGL_ZERO_TO_ONE :: a
$mGL_ZERO_TO_ONE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ZERO_TO_ONE = 0x935F
pattern $bGL_BLEND_EQUATION :: a
$mGL_BLEND_EQUATION :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLEND_EQUATION = 0x8009
pattern $bGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: a
$mGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
pattern $bGL_SUBSAMPLE_DISTANCE_AMD :: a
$mGL_SUBSAMPLE_DISTANCE_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
pattern $bGL_FLOAT16_NV :: a
$mGL_FLOAT16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_NV = 0x8FF8
pattern $bGL_FLOAT16_VEC2_NV :: a
$mGL_FLOAT16_VEC2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_VEC2_NV = 0x8FF9
pattern $bGL_FLOAT16_VEC3_NV :: a
$mGL_FLOAT16_VEC3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_VEC3_NV = 0x8FFA
pattern $bGL_FLOAT16_VEC4_NV :: a
$mGL_FLOAT16_VEC4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_VEC4_NV = 0x8FFB
glGetUniformi64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLint64EXT -> m ()
glGetUniformi64vNV :: GLenum -> GLsizei -> Ptr GLint64 -> m ()
glGetUniformi64vNV = FunPtr (GLenum -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> Ptr GLint64 -> m ()
ffiuintintPtrint64EXTIOV FunPtr (GLenum -> GLsizei -> Ptr GLint64 -> IO ())
glGetUniformi64vNVFunPtr
glGetUniformi64vNVFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ())
glGetUniformi64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLint64 -> IO ())
glGetUniformi64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformi64vNV")
{-# NOINLINE glGetUniformi64vNVFunPtr #-}
glGetUniformui64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLuint64EXT -> m ()
glGetUniformui64vNV :: GLenum -> GLsizei -> Ptr GLuint64 -> m ()
glGetUniformui64vNV = FunPtr (GLenum -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> Ptr GLuint64 -> m ()
ffiuintintPtruint64EXTIOV FunPtr (GLenum -> GLsizei -> Ptr GLuint64 -> IO ())
glGetUniformui64vNVFunPtr
glGetUniformui64vNVFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ())
glGetUniformui64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint64 -> IO ())
glGetUniformui64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetUniformui64vNV")
{-# NOINLINE glGetUniformui64vNVFunPtr #-}
glProgramUniform1i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> m ()
glProgramUniform1i64NV :: GLenum -> GLsizei -> GLint64 -> m ()
glProgramUniform1i64NV = FunPtr (GLenum -> GLsizei -> GLint64 -> IO ())
-> GLenum -> GLsizei -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLint64 -> IO ())
-> GLenum -> GLsizei -> GLint64 -> m ()
ffiuintintint64EXTIOV FunPtr (GLenum -> GLsizei -> GLint64 -> IO ())
glProgramUniform1i64NVFunPtr
glProgramUniform1i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> IO ())
glProgramUniform1i64NVFunPtr :: FunPtr (GLenum -> GLsizei -> GLint64 -> IO ())
glProgramUniform1i64NVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1i64NV")
{-# NOINLINE glProgramUniform1i64NVFunPtr #-}
glProgramUniform1i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()
glProgramUniform1i64vNV :: GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
glProgramUniform1i64vNV = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64EXTIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform1i64vNVFunPtr
glProgramUniform1i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
glProgramUniform1i64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform1i64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1i64vNV")
{-# NOINLINE glProgramUniform1i64vNVFunPtr #-}
glProgramUniform1ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> m ()
glProgramUniform1ui64NV :: GLenum -> GLsizei -> GLuint64 -> m ()
glProgramUniform1ui64NV = FunPtr (GLenum -> GLsizei -> GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLuint64 -> m ()
ffiuintintuint64EXTIOV FunPtr (GLenum -> GLsizei -> GLuint64 -> IO ())
glProgramUniform1ui64NVFunPtr
glProgramUniform1ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ())
glProgramUniform1ui64NVFunPtr :: FunPtr (GLenum -> GLsizei -> GLuint64 -> IO ())
glProgramUniform1ui64NVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1ui64NV")
{-# NOINLINE glProgramUniform1ui64NVFunPtr #-}
glProgramUniform1ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glProgramUniform1ui64vNV :: GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniform1ui64vNV = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64EXTIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform1ui64vNVFunPtr
glProgramUniform1ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glProgramUniform1ui64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform1ui64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1ui64vNV")
{-# NOINLINE glProgramUniform1ui64vNVFunPtr #-}
glProgramUniform2i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> m ()
glProgramUniform2i64NV :: GLenum -> GLsizei -> GLint64 -> GLint64 -> m ()
glProgramUniform2i64NV = FunPtr (GLenum -> GLsizei -> GLint64 -> GLint64 -> IO ())
-> GLenum -> GLsizei -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLint64 -> GLint64 -> IO ())
-> GLenum -> GLsizei -> GLint64 -> GLint64 -> m ()
ffiuintintint64EXTint64EXTIOV FunPtr (GLenum -> GLsizei -> GLint64 -> GLint64 -> IO ())
glProgramUniform2i64NVFunPtr
glProgramUniform2i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ())
glProgramUniform2i64NVFunPtr :: FunPtr (GLenum -> GLsizei -> GLint64 -> GLint64 -> IO ())
glProgramUniform2i64NVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2i64NV")
{-# NOINLINE glProgramUniform2i64NVFunPtr #-}
glProgramUniform2i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()
glProgramUniform2i64vNV :: GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
glProgramUniform2i64vNV = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64EXTIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform2i64vNVFunPtr
glProgramUniform2i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
glProgramUniform2i64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform2i64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2i64vNV")
{-# NOINLINE glProgramUniform2i64vNVFunPtr #-}
glProgramUniform2ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> m ()
glProgramUniform2ui64NV :: GLenum -> GLsizei -> GLuint64 -> GLuint64 -> m ()
glProgramUniform2ui64NV = FunPtr (GLenum -> GLsizei -> GLuint64 -> GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLuint64 -> GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLuint64 -> GLuint64 -> m ()
ffiuintintuint64EXTuint64EXTIOV FunPtr (GLenum -> GLsizei -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform2ui64NVFunPtr
glProgramUniform2ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ())
glProgramUniform2ui64NVFunPtr :: FunPtr (GLenum -> GLsizei -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform2ui64NVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2ui64NV")
{-# NOINLINE glProgramUniform2ui64NVFunPtr #-}
glProgramUniform2ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glProgramUniform2ui64vNV :: GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniform2ui64vNV = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64EXTIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform2ui64vNVFunPtr
glProgramUniform2ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glProgramUniform2ui64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform2ui64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2ui64vNV")
{-# NOINLINE glProgramUniform2ui64vNVFunPtr #-}
glProgramUniform3i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()
glProgramUniform3i64NV :: GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> m ()
glProgramUniform3i64NV = FunPtr
(GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> m ()
ffiuintintint64EXTint64EXTint64EXTIOV FunPtr
(GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform3i64NVFunPtr
glProgramUniform3i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
glProgramUniform3i64NVFunPtr :: FunPtr
(GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform3i64NVFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3i64NV")
{-# NOINLINE glProgramUniform3i64NVFunPtr #-}
glProgramUniform3i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()
glProgramUniform3i64vNV :: GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
glProgramUniform3i64vNV = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64EXTIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform3i64vNVFunPtr
glProgramUniform3i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
glProgramUniform3i64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform3i64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3i64vNV")
{-# NOINLINE glProgramUniform3i64vNVFunPtr #-}
glProgramUniform3ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()
glProgramUniform3ui64NV :: GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glProgramUniform3ui64NV = FunPtr
(GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
ffiuintintuint64EXTuint64EXTuint64EXTIOV FunPtr
(GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform3ui64NVFunPtr
glProgramUniform3ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
glProgramUniform3ui64NVFunPtr :: FunPtr
(GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform3ui64NVFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3ui64NV")
{-# NOINLINE glProgramUniform3ui64NVFunPtr #-}
glProgramUniform3ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glProgramUniform3ui64vNV :: GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniform3ui64vNV = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64EXTIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform3ui64vNVFunPtr
glProgramUniform3ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glProgramUniform3ui64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform3ui64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3ui64vNV")
{-# NOINLINE glProgramUniform3ui64vNVFunPtr #-}
glProgramUniform4i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()
glProgramUniform4i64NV :: GLenum
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
glProgramUniform4i64NV = FunPtr
(GLenum
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLenum
-> GLsizei
-> GLint64
-> GLint64
-> GLint64
-> GLint64
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLenum
-> GLsizei
-> GLint64
-> GLint64
-> GLint64
-> GLint64
-> m ()
ffiuintintint64EXTint64EXTint64EXTint64EXTIOV FunPtr
(GLenum
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform4i64NVFunPtr
glProgramUniform4i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
glProgramUniform4i64NVFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform4i64NVFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4i64NV")
{-# NOINLINE glProgramUniform4i64NVFunPtr #-}
glProgramUniform4i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()
glProgramUniform4i64vNV :: GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
glProgramUniform4i64vNV = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64EXTIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform4i64vNVFunPtr
glProgramUniform4i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
glProgramUniform4i64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform4i64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4i64vNV")
{-# NOINLINE glProgramUniform4i64vNVFunPtr #-}
glProgramUniform4ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()
glProgramUniform4ui64NV :: GLenum
-> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glProgramUniform4ui64NV = FunPtr
(GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ())
-> GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ())
-> GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> m ()
ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV FunPtr
(GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ())
glProgramUniform4ui64NVFunPtr
glProgramUniform4ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
glProgramUniform4ui64NVFunPtr :: FunPtr
(GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ())
glProgramUniform4ui64NVFunPtr = IO
(FunPtr
(GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ()))
-> FunPtr
(GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4ui64NV")
{-# NOINLINE glProgramUniform4ui64NVFunPtr #-}
glProgramUniform4ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glProgramUniform4ui64vNV :: GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniform4ui64vNV = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64EXTIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform4ui64vNVFunPtr
glProgramUniform4ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glProgramUniform4ui64vNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform4ui64vNVFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4ui64vNV")
{-# NOINLINE glProgramUniform4ui64vNVFunPtr #-}
glUniform1i64NV :: MonadIO m => GLint -> GLint64EXT -> m ()
glUniform1i64NV :: GLsizei -> GLint64 -> m ()
glUniform1i64NV = FunPtr (GLsizei -> GLint64 -> IO ()) -> GLsizei -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLint64 -> IO ()) -> GLsizei -> GLint64 -> m ()
ffiintint64EXTIOV FunPtr (GLsizei -> GLint64 -> IO ())
glUniform1i64NVFunPtr
glUniform1i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> IO ())
glUniform1i64NVFunPtr :: FunPtr (GLsizei -> GLint64 -> IO ())
glUniform1i64NVFunPtr = IO (FunPtr (GLsizei -> GLint64 -> IO ()))
-> FunPtr (GLsizei -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1i64NV")
{-# NOINLINE glUniform1i64NVFunPtr #-}
glUniform1i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()
glUniform1i64vNV :: GLsizei -> GLsizei -> Ptr GLint64 -> m ()
glUniform1i64vNV = FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
ffiintsizeiPtrint64EXTIOV FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glUniform1i64vNVFunPtr
glUniform1i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
glUniform1i64vNVFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glUniform1i64vNVFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1i64vNV")
{-# NOINLINE glUniform1i64vNVFunPtr #-}
glUniform1ui64NV :: MonadIO m => GLint -> GLuint64EXT -> m ()
glUniform1ui64NV :: GLsizei -> GLuint64 -> m ()
glUniform1ui64NV = FunPtr (GLsizei -> GLuint64 -> IO ())
-> GLsizei -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLuint64 -> IO ())
-> GLsizei -> GLuint64 -> m ()
ffiintuint64EXTIOV FunPtr (GLsizei -> GLuint64 -> IO ())
glUniform1ui64NVFunPtr
glUniform1ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> IO ())
glUniform1ui64NVFunPtr :: FunPtr (GLsizei -> GLuint64 -> IO ())
glUniform1ui64NVFunPtr = IO (FunPtr (GLsizei -> GLuint64 -> IO ()))
-> FunPtr (GLsizei -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1ui64NV")
{-# NOINLINE glUniform1ui64NVFunPtr #-}
glUniform1ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glUniform1ui64vNV :: GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
glUniform1ui64vNV = FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
ffiintsizeiPtruint64EXTIOV FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform1ui64vNVFunPtr
glUniform1ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glUniform1ui64vNVFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform1ui64vNVFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform1ui64vNV")
{-# NOINLINE glUniform1ui64vNVFunPtr #-}
glUniform2i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> m ()
glUniform2i64NV :: GLsizei -> GLint64 -> GLint64 -> m ()
glUniform2i64NV = FunPtr (GLsizei -> GLint64 -> GLint64 -> IO ())
-> GLsizei -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLint64 -> GLint64 -> IO ())
-> GLsizei -> GLint64 -> GLint64 -> m ()
ffiintint64EXTint64EXTIOV FunPtr (GLsizei -> GLint64 -> GLint64 -> IO ())
glUniform2i64NVFunPtr
glUniform2i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ())
glUniform2i64NVFunPtr :: FunPtr (GLsizei -> GLint64 -> GLint64 -> IO ())
glUniform2i64NVFunPtr = IO (FunPtr (GLsizei -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLsizei -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2i64NV")
{-# NOINLINE glUniform2i64NVFunPtr #-}
glUniform2i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()
glUniform2i64vNV :: GLsizei -> GLsizei -> Ptr GLint64 -> m ()
glUniform2i64vNV = FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
ffiintsizeiPtrint64EXTIOV FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glUniform2i64vNVFunPtr
glUniform2i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
glUniform2i64vNVFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glUniform2i64vNVFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2i64vNV")
{-# NOINLINE glUniform2i64vNVFunPtr #-}
glUniform2ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> m ()
glUniform2ui64NV :: GLsizei -> GLuint64 -> GLuint64 -> m ()
glUniform2ui64NV = FunPtr (GLsizei -> GLuint64 -> GLuint64 -> IO ())
-> GLsizei -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLuint64 -> GLuint64 -> IO ())
-> GLsizei -> GLuint64 -> GLuint64 -> m ()
ffiintuint64EXTuint64EXTIOV FunPtr (GLsizei -> GLuint64 -> GLuint64 -> IO ())
glUniform2ui64NVFunPtr
glUniform2ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ())
glUniform2ui64NVFunPtr :: FunPtr (GLsizei -> GLuint64 -> GLuint64 -> IO ())
glUniform2ui64NVFunPtr = IO (FunPtr (GLsizei -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLsizei -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2ui64NV")
{-# NOINLINE glUniform2ui64NVFunPtr #-}
glUniform2ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glUniform2ui64vNV :: GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
glUniform2ui64vNV = FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
ffiintsizeiPtruint64EXTIOV FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform2ui64vNVFunPtr
glUniform2ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glUniform2ui64vNVFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform2ui64vNVFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform2ui64vNV")
{-# NOINLINE glUniform2ui64vNVFunPtr #-}
glUniform3i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()
glUniform3i64NV :: GLsizei -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform3i64NV = FunPtr (GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> m ()
ffiintint64EXTint64EXTint64EXTIOV FunPtr (GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform3i64NVFunPtr
glUniform3i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
glUniform3i64NVFunPtr :: FunPtr (GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform3i64NVFunPtr = IO (FunPtr (GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLsizei -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3i64NV")
{-# NOINLINE glUniform3i64NVFunPtr #-}
glUniform3i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()
glUniform3i64vNV :: GLsizei -> GLsizei -> Ptr GLint64 -> m ()
glUniform3i64vNV = FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
ffiintsizeiPtrint64EXTIOV FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glUniform3i64vNVFunPtr
glUniform3i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
glUniform3i64vNVFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glUniform3i64vNVFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3i64vNV")
{-# NOINLINE glUniform3i64vNVFunPtr #-}
glUniform3ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()
glUniform3ui64NV :: GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform3ui64NV = FunPtr (GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
ffiintuint64EXTuint64EXTuint64EXTIOV FunPtr (GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform3ui64NVFunPtr
glUniform3ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
glUniform3ui64NVFunPtr :: FunPtr (GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform3ui64NVFunPtr = IO (FunPtr (GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3ui64NV")
{-# NOINLINE glUniform3ui64NVFunPtr #-}
glUniform3ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glUniform3ui64vNV :: GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
glUniform3ui64vNV = FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
ffiintsizeiPtruint64EXTIOV FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform3ui64vNVFunPtr
glUniform3ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glUniform3ui64vNVFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform3ui64vNVFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform3ui64vNV")
{-# NOINLINE glUniform3ui64vNVFunPtr #-}
glUniform4i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()
glUniform4i64NV :: GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform4i64NV = FunPtr
(GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
ffiintint64EXTint64EXTint64EXTint64EXTIOV FunPtr
(GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform4i64NVFunPtr
glUniform4i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())
glUniform4i64NVFunPtr :: FunPtr
(GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform4i64NVFunPtr = IO
(FunPtr
(GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4i64NV")
{-# NOINLINE glUniform4i64NVFunPtr #-}
glUniform4i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()
glUniform4i64vNV :: GLsizei -> GLsizei -> Ptr GLint64 -> m ()
glUniform4i64vNV = FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLint64 -> m ()
ffiintsizeiPtrint64EXTIOV FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glUniform4i64vNVFunPtr
glUniform4i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())
glUniform4i64vNVFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
glUniform4i64vNVFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4i64vNV")
{-# NOINLINE glUniform4i64vNVFunPtr #-}
glUniform4ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()
glUniform4ui64NV :: GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform4ui64NV = FunPtr
(GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV FunPtr
(GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform4ui64NVFunPtr
glUniform4ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())
glUniform4ui64NVFunPtr :: FunPtr
(GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform4ui64NVFunPtr = IO
(FunPtr
(GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLsizei -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4ui64NV")
{-# NOINLINE glUniform4ui64NVFunPtr #-}
glUniform4ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glUniform4ui64vNV :: GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
glUniform4ui64vNV = FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
-> GLsizei -> GLsizei -> Ptr GLuint64 -> m ()
ffiintsizeiPtruint64EXTIOV FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform4ui64vNVFunPtr
glUniform4ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glUniform4ui64vNVFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform4ui64vNVFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glUniform4ui64vNV")
{-# NOINLINE glUniform4ui64vNVFunPtr #-}
pattern $bGL_INT16_NV :: a
$mGL_INT16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT16_NV = 0x8FE4
pattern $bGL_INT16_VEC2_NV :: a
$mGL_INT16_VEC2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT16_VEC2_NV = 0x8FE5
pattern $bGL_INT16_VEC3_NV :: a
$mGL_INT16_VEC3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT16_VEC3_NV = 0x8FE6
pattern $bGL_INT16_VEC4_NV :: a
$mGL_INT16_VEC4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT16_VEC4_NV = 0x8FE7
pattern $bGL_INT64_NV :: a
$mGL_INT64_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT64_NV = 0x140E
pattern $bGL_INT64_VEC2_NV :: a
$mGL_INT64_VEC2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT64_VEC2_NV = 0x8FE9
pattern $bGL_INT64_VEC3_NV :: a
$mGL_INT64_VEC3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT64_VEC3_NV = 0x8FEA
pattern $bGL_INT64_VEC4_NV :: a
$mGL_INT64_VEC4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT64_VEC4_NV = 0x8FEB
pattern $bGL_INT8_NV :: a
$mGL_INT8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT8_NV = 0x8FE0
pattern $bGL_INT8_VEC2_NV :: a
$mGL_INT8_VEC2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT8_VEC2_NV = 0x8FE1
pattern $bGL_INT8_VEC3_NV :: a
$mGL_INT8_VEC3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT8_VEC3_NV = 0x8FE2
pattern $bGL_INT8_VEC4_NV :: a
$mGL_INT8_VEC4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT8_VEC4_NV = 0x8FE3
pattern $bGL_UNSIGNED_INT16_NV :: a
$mGL_UNSIGNED_INT16_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT16_NV = 0x8FF0
pattern $bGL_UNSIGNED_INT16_VEC2_NV :: a
$mGL_UNSIGNED_INT16_VEC2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
pattern $bGL_UNSIGNED_INT16_VEC3_NV :: a
$mGL_UNSIGNED_INT16_VEC3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
pattern $bGL_UNSIGNED_INT16_VEC4_NV :: a
$mGL_UNSIGNED_INT16_VEC4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
pattern $bGL_UNSIGNED_INT64_NV :: a
$mGL_UNSIGNED_INT64_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT64_NV = 0x140F
pattern $bGL_UNSIGNED_INT64_VEC2_NV :: a
$mGL_UNSIGNED_INT64_VEC2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
pattern $bGL_UNSIGNED_INT64_VEC3_NV :: a
$mGL_UNSIGNED_INT64_VEC3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
pattern $bGL_UNSIGNED_INT64_VEC4_NV :: a
$mGL_UNSIGNED_INT64_VEC4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
pattern $bGL_UNSIGNED_INT8_NV :: a
$mGL_UNSIGNED_INT8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT8_NV = 0x8FEC
pattern $bGL_UNSIGNED_INT8_VEC2_NV :: a
$mGL_UNSIGNED_INT8_VEC2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
pattern $bGL_UNSIGNED_INT8_VEC3_NV :: a
$mGL_UNSIGNED_INT8_VEC3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
pattern $bGL_UNSIGNED_INT8_VEC4_NV :: a
$mGL_UNSIGNED_INT8_VEC4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
pattern $bGL_DEPTH24_STENCIL8_OES :: a
$mGL_DEPTH24_STENCIL8_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH24_STENCIL8_OES = 0x88F0
pattern $bGL_DEPTH_COMPONENT32_OES :: a
$mGL_DEPTH_COMPONENT32_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT32_OES = 0x81A7
pattern $bGL_DEPTH_STENCIL_OES :: a
$mGL_DEPTH_STENCIL_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_STENCIL_OES = 0x84F9
pattern $bGL_UNSIGNED_INT_24_8_OES :: a
$mGL_UNSIGNED_INT_24_8_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_24_8_OES = 0x84FA
pattern $bGL_UNSIGNED_SHORT_8_8_APPLE :: a
$mGL_UNSIGNED_SHORT_8_8_APPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
pattern $bGL_UNSIGNED_SHORT_8_8_REV_APPLE :: a
$mGL_UNSIGNED_SHORT_8_8_REV_APPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
pattern $bGL_BGRA8_EXT :: a
$mGL_BGRA8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BGRA8_EXT = 0x93A1
pattern $bGL_BGRA_EXT :: a
$mGL_BGRA_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BGRA_EXT = 0x80E1
pattern $bGL_STORAGE_CACHED_APPLE :: a
$mGL_STORAGE_CACHED_APPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STORAGE_CACHED_APPLE = 0x85BE
pattern $bGL_STORAGE_SHARED_APPLE :: a
$mGL_STORAGE_SHARED_APPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STORAGE_SHARED_APPLE = 0x85BF
pattern $bGL_UNSIGNED_INT64_ARB :: a
$mGL_UNSIGNED_INT64_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT64_ARB = 0x140F
glBindProgramARB :: MonadIO m => GLenum -> GLuint -> m ()
glBindProgramARB :: GLenum -> GLenum -> m ()
glBindProgramARB = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindProgramARBFunPtr
glBindProgramARBFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindProgramARBFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindProgramARBFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindProgramARB")
{-# NOINLINE glBindProgramARBFunPtr #-}
glDeleteProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteProgramsARB :: GLsizei -> Ptr GLenum -> m ()
glDeleteProgramsARB = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteProgramsARBFunPtr
glDeleteProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteProgramsARBFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteProgramsARB")
{-# NOINLINE glDeleteProgramsARBFunPtr #-}
glGenProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenProgramsARB :: GLsizei -> Ptr GLenum -> m ()
glGenProgramsARB = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenProgramsARBFunPtr
glGenProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenProgramsARBFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenProgramsARB")
{-# NOINLINE glGenProgramsARBFunPtr #-}
glGetProgramEnvParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
glGetProgramEnvParameterdvARB :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetProgramEnvParameterdvARB = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffienumuintPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetProgramEnvParameterdvARBFunPtr
glGetProgramEnvParameterdvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())
glGetProgramEnvParameterdvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetProgramEnvParameterdvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramEnvParameterdvARB")
{-# NOINLINE glGetProgramEnvParameterdvARBFunPtr #-}
glGetProgramEnvParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glGetProgramEnvParameterfvARB :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetProgramEnvParameterfvARB = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetProgramEnvParameterfvARBFunPtr
glGetProgramEnvParameterfvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glGetProgramEnvParameterfvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetProgramEnvParameterfvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramEnvParameterfvARB")
{-# NOINLINE glGetProgramEnvParameterfvARBFunPtr #-}
glGetProgramLocalParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
glGetProgramLocalParameterdvARB :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetProgramLocalParameterdvARB = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffienumuintPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetProgramLocalParameterdvARBFunPtr
glGetProgramLocalParameterdvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())
glGetProgramLocalParameterdvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetProgramLocalParameterdvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramLocalParameterdvARB")
{-# NOINLINE glGetProgramLocalParameterdvARBFunPtr #-}
glGetProgramLocalParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glGetProgramLocalParameterfvARB :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetProgramLocalParameterfvARB = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetProgramLocalParameterfvARBFunPtr
glGetProgramLocalParameterfvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glGetProgramLocalParameterfvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetProgramLocalParameterfvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramLocalParameterfvARB")
{-# NOINLINE glGetProgramLocalParameterfvARBFunPtr #-}
glGetProgramStringARB :: MonadIO m => GLenum -> GLenum -> Ptr () -> m ()
glGetProgramStringARB :: GLenum -> GLenum -> Ptr () -> m ()
glGetProgramStringARB = FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
ffienumenumPtrVIOV FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glGetProgramStringARBFunPtr
glGetProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glGetProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glGetProgramStringARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramStringARB")
{-# NOINLINE glGetProgramStringARBFunPtr #-}
glGetProgramivARB :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetProgramivARB :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetProgramivARB = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramivARBFunPtr
glGetProgramivARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetProgramivARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetProgramivARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetProgramivARB")
{-# NOINLINE glGetProgramivARBFunPtr #-}
glIsProgramARB :: MonadIO m => GLuint -> m GLboolean
glIsProgramARB :: GLenum -> m GLboolean
glIsProgramARB = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsProgramARBFunPtr
glIsProgramARBFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsProgramARBFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsProgramARBFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsProgramARB")
{-# NOINLINE glIsProgramARBFunPtr #-}
glProgramEnvParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramEnvParameter4dARB :: GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramEnvParameter4dARB = FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum
-> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum
-> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
ffienumuintdoubledoubledoubledoubleIOV FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramEnvParameter4dARBFunPtr
glProgramEnvParameter4dARBFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramEnvParameter4dARBFunPtr :: FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramEnvParameter4dARBFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramEnvParameter4dARB")
{-# NOINLINE glProgramEnvParameter4dARBFunPtr #-}
glProgramEnvParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
glProgramEnvParameter4dvARB :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glProgramEnvParameter4dvARB = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffienumuintPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glProgramEnvParameter4dvARBFunPtr
glProgramEnvParameter4dvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())
glProgramEnvParameter4dvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glProgramEnvParameter4dvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramEnvParameter4dvARB")
{-# NOINLINE glProgramEnvParameter4dvARBFunPtr #-}
glProgramEnvParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramEnvParameter4fARB :: GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramEnvParameter4fARB = FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
ffienumuintfloatfloatfloatfloatIOV FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramEnvParameter4fARBFunPtr
glProgramEnvParameter4fARBFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramEnvParameter4fARBFunPtr :: FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramEnvParameter4fARBFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramEnvParameter4fARB")
{-# NOINLINE glProgramEnvParameter4fARBFunPtr #-}
glProgramEnvParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glProgramEnvParameter4fvARB :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glProgramEnvParameter4fvARB = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glProgramEnvParameter4fvARBFunPtr
glProgramEnvParameter4fvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glProgramEnvParameter4fvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glProgramEnvParameter4fvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramEnvParameter4fvARB")
{-# NOINLINE glProgramEnvParameter4fvARBFunPtr #-}
glProgramLocalParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramLocalParameter4dARB :: GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glProgramLocalParameter4dARB = FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum
-> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum
-> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
ffienumuintdoubledoubledoubledoubleIOV FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramLocalParameter4dARBFunPtr
glProgramLocalParameter4dARBFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramLocalParameter4dARBFunPtr :: FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glProgramLocalParameter4dARBFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramLocalParameter4dARB")
{-# NOINLINE glProgramLocalParameter4dARBFunPtr #-}
glProgramLocalParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
glProgramLocalParameter4dvARB :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glProgramLocalParameter4dvARB = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffienumuintPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glProgramLocalParameter4dvARBFunPtr
glProgramLocalParameter4dvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())
glProgramLocalParameter4dvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glProgramLocalParameter4dvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramLocalParameter4dvARB")
{-# NOINLINE glProgramLocalParameter4dvARBFunPtr #-}
glProgramLocalParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramLocalParameter4fARB :: GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramLocalParameter4fARB = FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
ffienumuintfloatfloatfloatfloatIOV FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramLocalParameter4fARBFunPtr
glProgramLocalParameter4fARBFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramLocalParameter4fARBFunPtr :: FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramLocalParameter4fARBFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramLocalParameter4fARB")
{-# NOINLINE glProgramLocalParameter4fARBFunPtr #-}
glProgramLocalParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glProgramLocalParameter4fvARB :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glProgramLocalParameter4fvARB = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glProgramLocalParameter4fvARBFunPtr
glProgramLocalParameter4fvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glProgramLocalParameter4fvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glProgramLocalParameter4fvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramLocalParameter4fvARB")
{-# NOINLINE glProgramLocalParameter4fvARBFunPtr #-}
glProgramStringARB :: MonadIO m => GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
glProgramStringARB :: GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
glProgramStringARB = FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
ffienumenumsizeiPtrVIOV FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
glProgramStringARBFunPtr
glProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
glProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
glProgramStringARBFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramStringARB")
{-# NOINLINE glProgramStringARBFunPtr #-}
pattern $bGL_CURRENT_MATRIX_ARB :: a
$mGL_CURRENT_MATRIX_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_MATRIX_ARB = 0x8641
pattern $bGL_CURRENT_MATRIX_STACK_DEPTH_ARB :: a
$mGL_CURRENT_MATRIX_STACK_DEPTH_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
pattern $bGL_MATRIX0_ARB :: a
$mGL_MATRIX0_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX0_ARB = 0x88C0
pattern $bGL_MATRIX10_ARB :: a
$mGL_MATRIX10_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX10_ARB = 0x88CA
pattern $bGL_MATRIX11_ARB :: a
$mGL_MATRIX11_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX11_ARB = 0x88CB
pattern $bGL_MATRIX12_ARB :: a
$mGL_MATRIX12_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX12_ARB = 0x88CC
pattern $bGL_MATRIX13_ARB :: a
$mGL_MATRIX13_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX13_ARB = 0x88CD
pattern $bGL_MATRIX14_ARB :: a
$mGL_MATRIX14_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX14_ARB = 0x88CE
pattern $bGL_MATRIX15_ARB :: a
$mGL_MATRIX15_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX15_ARB = 0x88CF
pattern $bGL_MATRIX16_ARB :: a
$mGL_MATRIX16_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX16_ARB = 0x88D0
pattern $bGL_MATRIX17_ARB :: a
$mGL_MATRIX17_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX17_ARB = 0x88D1
pattern $bGL_MATRIX18_ARB :: a
$mGL_MATRIX18_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX18_ARB = 0x88D2
pattern $bGL_MATRIX19_ARB :: a
$mGL_MATRIX19_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX19_ARB = 0x88D3
pattern $bGL_MATRIX1_ARB :: a
$mGL_MATRIX1_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX1_ARB = 0x88C1
pattern $bGL_MATRIX20_ARB :: a
$mGL_MATRIX20_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX20_ARB = 0x88D4
pattern $bGL_MATRIX21_ARB :: a
$mGL_MATRIX21_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX21_ARB = 0x88D5
pattern $bGL_MATRIX22_ARB :: a
$mGL_MATRIX22_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX22_ARB = 0x88D6
pattern $bGL_MATRIX23_ARB :: a
$mGL_MATRIX23_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX23_ARB = 0x88D7
pattern $bGL_MATRIX24_ARB :: a
$mGL_MATRIX24_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX24_ARB = 0x88D8
pattern $bGL_MATRIX25_ARB :: a
$mGL_MATRIX25_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX25_ARB = 0x88D9
pattern $bGL_MATRIX26_ARB :: a
$mGL_MATRIX26_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX26_ARB = 0x88DA
pattern $bGL_MATRIX27_ARB :: a
$mGL_MATRIX27_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX27_ARB = 0x88DB
pattern $bGL_MATRIX28_ARB :: a
$mGL_MATRIX28_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX28_ARB = 0x88DC
pattern $bGL_MATRIX29_ARB :: a
$mGL_MATRIX29_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX29_ARB = 0x88DD
pattern $bGL_MATRIX2_ARB :: a
$mGL_MATRIX2_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX2_ARB = 0x88C2
pattern $bGL_MATRIX30_ARB :: a
$mGL_MATRIX30_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX30_ARB = 0x88DE
pattern $bGL_MATRIX31_ARB :: a
$mGL_MATRIX31_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX31_ARB = 0x88DF
pattern $bGL_MATRIX3_ARB :: a
$mGL_MATRIX3_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX3_ARB = 0x88C3
pattern $bGL_MATRIX4_ARB :: a
$mGL_MATRIX4_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX4_ARB = 0x88C4
pattern $bGL_MATRIX5_ARB :: a
$mGL_MATRIX5_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX5_ARB = 0x88C5
pattern $bGL_MATRIX6_ARB :: a
$mGL_MATRIX6_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX6_ARB = 0x88C6
pattern $bGL_MATRIX7_ARB :: a
$mGL_MATRIX7_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX7_ARB = 0x88C7
pattern $bGL_MATRIX8_ARB :: a
$mGL_MATRIX8_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX8_ARB = 0x88C8
pattern $bGL_MATRIX9_ARB :: a
$mGL_MATRIX9_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX9_ARB = 0x88C9
pattern $bGL_MAX_PROGRAM_ATTRIBS_ARB :: a
$mGL_MAX_PROGRAM_ATTRIBS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
pattern $bGL_MAX_PROGRAM_ENV_PARAMETERS_ARB :: a
$mGL_MAX_PROGRAM_ENV_PARAMETERS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
pattern $bGL_MAX_PROGRAM_INSTRUCTIONS_ARB :: a
$mGL_MAX_PROGRAM_INSTRUCTIONS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
pattern $bGL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: a
$mGL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
pattern $bGL_MAX_PROGRAM_MATRICES_ARB :: a
$mGL_MAX_PROGRAM_MATRICES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
pattern $bGL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: a
$mGL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
pattern $bGL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: a
$mGL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
pattern $bGL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: a
$mGL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
pattern $bGL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: a
$mGL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
pattern $bGL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: a
$mGL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
pattern $bGL_MAX_PROGRAM_PARAMETERS_ARB :: a
$mGL_MAX_PROGRAM_PARAMETERS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
pattern $bGL_MAX_PROGRAM_TEMPORARIES_ARB :: a
$mGL_MAX_PROGRAM_TEMPORARIES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
pattern $bGL_MAX_TEXTURE_COORDS_ARB :: a
$mGL_MAX_TEXTURE_COORDS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_COORDS_ARB = 0x8871
pattern $bGL_MAX_TEXTURE_IMAGE_UNITS_ARB :: a
$mGL_MAX_TEXTURE_IMAGE_UNITS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
pattern $bGL_PROGRAM_ATTRIBS_ARB :: a
$mGL_PROGRAM_ATTRIBS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_ATTRIBS_ARB = 0x88AC
pattern $bGL_PROGRAM_BINDING_ARB :: a
$mGL_PROGRAM_BINDING_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_BINDING_ARB = 0x8677
pattern $bGL_PROGRAM_ERROR_POSITION_ARB :: a
$mGL_PROGRAM_ERROR_POSITION_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
pattern $bGL_PROGRAM_ERROR_STRING_ARB :: a
$mGL_PROGRAM_ERROR_STRING_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_ERROR_STRING_ARB = 0x8874
pattern $bGL_PROGRAM_FORMAT_ARB :: a
$mGL_PROGRAM_FORMAT_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_FORMAT_ARB = 0x8876
pattern $bGL_PROGRAM_FORMAT_ASCII_ARB :: a
$mGL_PROGRAM_FORMAT_ASCII_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
pattern $bGL_PROGRAM_INSTRUCTIONS_ARB :: a
$mGL_PROGRAM_INSTRUCTIONS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
pattern $bGL_PROGRAM_LENGTH_ARB :: a
$mGL_PROGRAM_LENGTH_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_LENGTH_ARB = 0x8627
pattern $bGL_PROGRAM_NATIVE_ATTRIBS_ARB :: a
$mGL_PROGRAM_NATIVE_ATTRIBS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
pattern $bGL_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: a
$mGL_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
pattern $bGL_PROGRAM_NATIVE_PARAMETERS_ARB :: a
$mGL_PROGRAM_NATIVE_PARAMETERS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
pattern $bGL_PROGRAM_NATIVE_TEMPORARIES_ARB :: a
$mGL_PROGRAM_NATIVE_TEMPORARIES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
pattern $bGL_PROGRAM_PARAMETERS_ARB :: a
$mGL_PROGRAM_PARAMETERS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_PARAMETERS_ARB = 0x88A8
pattern $bGL_PROGRAM_STRING_ARB :: a
$mGL_PROGRAM_STRING_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_STRING_ARB = 0x8628
pattern $bGL_PROGRAM_TEMPORARIES_ARB :: a
$mGL_PROGRAM_TEMPORARIES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
pattern $bGL_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: a
$mGL_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
pattern $bGL_TRANSPOSE_CURRENT_MATRIX_ARB :: a
$mGL_TRANSPOSE_CURRENT_MATRIX_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
pattern $bGL_SAMPLES_ARB :: a
$mGL_SAMPLES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLES_ARB = 0x80A9
pattern $bGL_TEXTURE0_ARB :: a
$mGL_TEXTURE0_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE0_ARB = 0x84C0
pattern $bGL_TEXTURE1_ARB :: a
$mGL_TEXTURE1_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE1_ARB = 0x84C1
pattern $bGL_FLOAT_MAT2_ARB :: a
$mGL_FLOAT_MAT2_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT2_ARB = 0x8B5A
pattern $bGL_FLOAT_MAT3_ARB :: a
$mGL_FLOAT_MAT3_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT3_ARB = 0x8B5B
pattern $bGL_FLOAT_MAT4_ARB :: a
$mGL_FLOAT_MAT4_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_MAT4_ARB = 0x8B5C
pattern $bGL_FLOAT_VEC2_ARB :: a
$mGL_FLOAT_VEC2_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_VEC2_ARB = 0x8B50
pattern $bGL_FLOAT_VEC3_ARB :: a
$mGL_FLOAT_VEC3_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_VEC3_ARB = 0x8B51
pattern $bGL_FLOAT_VEC4_ARB :: a
$mGL_FLOAT_VEC4_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT_VEC4_ARB = 0x8B52
glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()
glDisableVertexAttribArrayARB :: GLenum -> m ()
glDisableVertexAttribArrayARB = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDisableVertexAttribArrayARBFunPtr
glDisableVertexAttribArrayARBFunPtr :: FunPtr (GLuint -> IO ())
glDisableVertexAttribArrayARBFunPtr :: FunPtr (GLenum -> IO ())
glDisableVertexAttribArrayARBFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDisableVertexAttribArrayARB")
{-# NOINLINE glDisableVertexAttribArrayARBFunPtr #-}
glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()
glEnableVertexAttribArrayARB :: GLenum -> m ()
glEnableVertexAttribArrayARB = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glEnableVertexAttribArrayARBFunPtr
glEnableVertexAttribArrayARBFunPtr :: FunPtr (GLuint -> IO ())
glEnableVertexAttribArrayARBFunPtr :: FunPtr (GLenum -> IO ())
glEnableVertexAttribArrayARBFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnableVertexAttribArrayARB")
{-# NOINLINE glEnableVertexAttribArrayARBFunPtr #-}
glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVertexAttribPointervARB :: GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVertexAttribPointervARB = FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
ffiuintenumPtrPtrVIOV FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervARBFunPtr
glGetVertexAttribPointervARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVertexAttribPointervARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribPointervARB")
{-# NOINLINE glGetVertexAttribPointervARBFunPtr #-}
glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
glGetVertexAttribdvARB :: GLenum -> GLenum -> Ptr GLdouble -> m ()
glGetVertexAttribdvARB = FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> GLenum -> Ptr GLdouble -> m ()
ffiuintenumPtrdoubleIOV FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribdvARBFunPtr
glGetVertexAttribdvARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribdvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribdvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribdvARB")
{-# NOINLINE glGetVertexAttribdvARBFunPtr #-}
glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetVertexAttribfvARB :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetVertexAttribfvARB = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetVertexAttribfvARBFunPtr
glGetVertexAttribfvARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetVertexAttribfvARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetVertexAttribfvARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribfvARB")
{-# NOINLINE glGetVertexAttribfvARBFunPtr #-}
glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVertexAttribivARB :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetVertexAttribivARB = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexAttribivARBFunPtr
glGetVertexAttribivARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVertexAttribivARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetVertexAttribivARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetVertexAttribivARB")
{-# NOINLINE glGetVertexAttribivARBFunPtr #-}
glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m ()
glVertexAttrib1dARB :: GLenum -> GLdouble -> m ()
glVertexAttrib1dARB = FunPtr (GLenum -> GLdouble -> IO ()) -> GLenum -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> IO ()) -> GLenum -> GLdouble -> m ()
ffiuintdoubleIOV FunPtr (GLenum -> GLdouble -> IO ())
glVertexAttrib1dARBFunPtr
glVertexAttrib1dARBFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttrib1dARBFunPtr :: FunPtr (GLenum -> GLdouble -> IO ())
glVertexAttrib1dARBFunPtr = IO (FunPtr (GLenum -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1dARB")
{-# NOINLINE glVertexAttrib1dARBFunPtr #-}
glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib1dvARB :: GLenum -> Ptr GLdouble -> m ()
glVertexAttrib1dvARB = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib1dvARBFunPtr
glVertexAttrib1dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib1dvARBFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib1dvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1dvARB")
{-# NOINLINE glVertexAttrib1dvARBFunPtr #-}
glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m ()
glVertexAttrib1fARB :: GLenum -> GLfloat -> m ()
glVertexAttrib1fARB = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffiuintfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glVertexAttrib1fARBFunPtr
glVertexAttrib1fARBFunPtr :: FunPtr (GLuint -> GLfloat -> IO ())
glVertexAttrib1fARBFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glVertexAttrib1fARBFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1fARB")
{-# NOINLINE glVertexAttrib1fARBFunPtr #-}
glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib1fvARB :: GLenum -> Ptr GLfloat -> m ()
glVertexAttrib1fvARB = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib1fvARBFunPtr
glVertexAttrib1fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib1fvARBFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib1fvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1fvARB")
{-# NOINLINE glVertexAttrib1fvARBFunPtr #-}
glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m ()
glVertexAttrib1sARB :: GLenum -> GLshort -> m ()
glVertexAttrib1sARB = FunPtr (GLenum -> GLshort -> IO ()) -> GLenum -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> IO ()) -> GLenum -> GLshort -> m ()
ffiuintshortIOV FunPtr (GLenum -> GLshort -> IO ())
glVertexAttrib1sARBFunPtr
glVertexAttrib1sARBFunPtr :: FunPtr (GLuint -> GLshort -> IO ())
glVertexAttrib1sARBFunPtr :: FunPtr (GLenum -> GLshort -> IO ())
glVertexAttrib1sARBFunPtr = IO (FunPtr (GLenum -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1sARB")
{-# NOINLINE glVertexAttrib1sARBFunPtr #-}
glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib1svARB :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib1svARB = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib1svARBFunPtr
glVertexAttrib1svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib1svARBFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib1svARBFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib1svARB")
{-# NOINLINE glVertexAttrib1svARBFunPtr #-}
glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttrib2dARB :: GLenum -> GLdouble -> GLdouble -> m ()
glVertexAttrib2dARB = FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dARBFunPtr
glVertexAttrib2dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dARBFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glVertexAttrib2dARBFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2dARB")
{-# NOINLINE glVertexAttrib2dARBFunPtr #-}
glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib2dvARB :: GLenum -> Ptr GLdouble -> m ()
glVertexAttrib2dvARB = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib2dvARBFunPtr
glVertexAttrib2dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib2dvARBFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib2dvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2dvARB")
{-# NOINLINE glVertexAttrib2dvARBFunPtr #-}
glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
glVertexAttrib2fARB :: GLenum -> GLfloat -> GLfloat -> m ()
glVertexAttrib2fARB = FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatIOV FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fARBFunPtr
glVertexAttrib2fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fARBFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
glVertexAttrib2fARBFunPtr = IO (FunPtr (GLenum -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2fARB")
{-# NOINLINE glVertexAttrib2fARBFunPtr #-}
glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib2fvARB :: GLenum -> Ptr GLfloat -> m ()
glVertexAttrib2fvARB = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib2fvARBFunPtr
glVertexAttrib2fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib2fvARBFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib2fvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2fvARB")
{-# NOINLINE glVertexAttrib2fvARBFunPtr #-}
glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
glVertexAttrib2sARB :: GLenum -> GLshort -> GLshort -> m ()
glVertexAttrib2sARB = FunPtr (GLenum -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> m ()
ffiuintshortshortIOV FunPtr (GLenum -> GLshort -> GLshort -> IO ())
glVertexAttrib2sARBFunPtr
glVertexAttrib2sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
glVertexAttrib2sARBFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())
glVertexAttrib2sARBFunPtr = IO (FunPtr (GLenum -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2sARB")
{-# NOINLINE glVertexAttrib2sARBFunPtr #-}
glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib2svARB :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib2svARB = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib2svARBFunPtr
glVertexAttrib2svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib2svARBFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib2svARBFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib2svARB")
{-# NOINLINE glVertexAttrib2svARBFunPtr #-}
glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3dARB :: GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib3dARB = FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubleIOV FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dARBFunPtr
glVertexAttrib3dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dARBFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib3dARBFunPtr = IO (FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3dARB")
{-# NOINLINE glVertexAttrib3dARBFunPtr #-}
glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib3dvARB :: GLenum -> Ptr GLdouble -> m ()
glVertexAttrib3dvARB = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib3dvARBFunPtr
glVertexAttrib3dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib3dvARBFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib3dvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3dvARB")
{-# NOINLINE glVertexAttrib3dvARBFunPtr #-}
glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3fARB :: GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib3fARB = FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatfloatIOV FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fARBFunPtr
glVertexAttrib3fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fARBFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib3fARBFunPtr = IO (FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3fARB")
{-# NOINLINE glVertexAttrib3fARBFunPtr #-}
glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib3fvARB :: GLenum -> Ptr GLfloat -> m ()
glVertexAttrib3fvARB = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib3fvARBFunPtr
glVertexAttrib3fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib3fvARBFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib3fvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3fvARB")
{-# NOINLINE glVertexAttrib3fvARBFunPtr #-}
glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3sARB :: GLenum -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib3sARB = FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> m ()
ffiuintshortshortshortIOV FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sARBFunPtr
glVertexAttrib3sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sARBFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib3sARBFunPtr = IO (FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3sARB")
{-# NOINLINE glVertexAttrib3sARBFunPtr #-}
glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib3svARB :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib3svARB = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib3svARBFunPtr
glVertexAttrib3svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib3svARBFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib3svARBFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib3svARB")
{-# NOINLINE glVertexAttrib3svARBFunPtr #-}
glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
glVertexAttrib4NbvARB :: GLenum -> Ptr GLbyte -> m ()
glVertexAttrib4NbvARB = FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
ffiuintPtrbyteIOV FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttrib4NbvARBFunPtr
glVertexAttrib4NbvARBFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVertexAttrib4NbvARBFunPtr :: FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttrib4NbvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
-> FunPtr (GLenum -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4NbvARB")
{-# NOINLINE glVertexAttrib4NbvARBFunPtr #-}
glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttrib4NivARB :: GLenum -> Ptr GLsizei -> m ()
glVertexAttrib4NivARB = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttrib4NivARBFunPtr
glVertexAttrib4NivARBFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttrib4NivARBFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttrib4NivARBFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4NivARB")
{-# NOINLINE glVertexAttrib4NivARBFunPtr #-}
glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib4NsvARB :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib4NsvARB = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib4NsvARBFunPtr
glVertexAttrib4NsvARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib4NsvARBFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib4NsvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4NsvARB")
{-# NOINLINE glVertexAttrib4NsvARBFunPtr #-}
glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
glVertexAttrib4NubARB :: GLenum -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glVertexAttrib4NubARB = FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
ffiuintubyteubyteubyteubyteIOV FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glVertexAttrib4NubARBFunPtr
glVertexAttrib4NubARBFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
glVertexAttrib4NubARBFunPtr :: FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glVertexAttrib4NubARBFunPtr = IO
(FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4NubARB")
{-# NOINLINE glVertexAttrib4NubARBFunPtr #-}
glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4NubvARB :: GLenum -> Ptr GLboolean -> m ()
glVertexAttrib4NubvARB = FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
ffiuintPtrubyteIOV FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttrib4NubvARBFunPtr
glVertexAttrib4NubvARBFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttrib4NubvARBFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttrib4NubvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4NubvARB")
{-# NOINLINE glVertexAttrib4NubvARBFunPtr #-}
glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttrib4NuivARB :: GLenum -> Ptr GLenum -> m ()
glVertexAttrib4NuivARB = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttrib4NuivARBFunPtr
glVertexAttrib4NuivARBFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttrib4NuivARBFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttrib4NuivARBFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4NuivARB")
{-# NOINLINE glVertexAttrib4NuivARBFunPtr #-}
glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()
glVertexAttrib4NusvARB :: GLenum -> Ptr GLushort -> m ()
glVertexAttrib4NusvARB = FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
ffiuintPtrushortIOV FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttrib4NusvARBFunPtr
glVertexAttrib4NusvARBFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVertexAttrib4NusvARBFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttrib4NusvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4NusvARB")
{-# NOINLINE glVertexAttrib4NusvARBFunPtr #-}
glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
glVertexAttrib4bvARB :: GLenum -> Ptr GLbyte -> m ()
glVertexAttrib4bvARB = FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
ffiuintPtrbyteIOV FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttrib4bvARBFunPtr
glVertexAttrib4bvARBFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVertexAttrib4bvARBFunPtr :: FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVertexAttrib4bvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
-> FunPtr (GLenum -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4bvARB")
{-# NOINLINE glVertexAttrib4bvARBFunPtr #-}
glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4dARB :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttrib4dARB = FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubledoubleIOV FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dARBFunPtr
glVertexAttrib4dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dARBFunPtr :: FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttrib4dARBFunPtr = IO
(FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4dARB")
{-# NOINLINE glVertexAttrib4dARBFunPtr #-}
glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttrib4dvARB :: GLenum -> Ptr GLdouble -> m ()
glVertexAttrib4dvARB = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib4dvARBFunPtr
glVertexAttrib4dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttrib4dvARBFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexAttrib4dvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4dvARB")
{-# NOINLINE glVertexAttrib4dvARBFunPtr #-}
glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4fARB :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexAttrib4fARB = FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintfloatfloatfloatfloatIOV FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fARBFunPtr
glVertexAttrib4fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fARBFunPtr :: FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexAttrib4fARBFunPtr = IO
(FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4fARB")
{-# NOINLINE glVertexAttrib4fARBFunPtr #-}
glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVertexAttrib4fvARB :: GLenum -> Ptr GLfloat -> m ()
glVertexAttrib4fvARB = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib4fvARBFunPtr
glVertexAttrib4fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVertexAttrib4fvARBFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexAttrib4fvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4fvARB")
{-# NOINLINE glVertexAttrib4fvARBFunPtr #-}
glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVertexAttrib4ivARB :: GLenum -> Ptr GLsizei -> m ()
glVertexAttrib4ivARB = FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> Ptr GLsizei -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttrib4ivARBFunPtr
glVertexAttrib4ivARBFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVertexAttrib4ivARBFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> IO ())
glVertexAttrib4ivARBFunPtr = IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4ivARB")
{-# NOINLINE glVertexAttrib4ivARBFunPtr #-}
glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4sARB :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexAttrib4sARB = FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
-> GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
ffiuintshortshortshortshortIOV FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sARBFunPtr
glVertexAttrib4sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sARBFunPtr :: FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexAttrib4sARBFunPtr = IO
(FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
-> FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4sARB")
{-# NOINLINE glVertexAttrib4sARBFunPtr #-}
glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVertexAttrib4svARB :: GLenum -> Ptr GLshort -> m ()
glVertexAttrib4svARB = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib4svARBFunPtr
glVertexAttrib4svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVertexAttrib4svARBFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexAttrib4svARBFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4svARB")
{-# NOINLINE glVertexAttrib4svARBFunPtr #-}
glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVertexAttrib4ubvARB :: GLenum -> Ptr GLboolean -> m ()
glVertexAttrib4ubvARB = FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
ffiuintPtrubyteIOV FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttrib4ubvARBFunPtr
glVertexAttrib4ubvARBFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVertexAttrib4ubvARBFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVertexAttrib4ubvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4ubvARB")
{-# NOINLINE glVertexAttrib4ubvARBFunPtr #-}
glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVertexAttrib4uivARB :: GLenum -> Ptr GLenum -> m ()
glVertexAttrib4uivARB = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttrib4uivARBFunPtr
glVertexAttrib4uivARBFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVertexAttrib4uivARBFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVertexAttrib4uivARBFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4uivARB")
{-# NOINLINE glVertexAttrib4uivARBFunPtr #-}
glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()
glVertexAttrib4usvARB :: GLenum -> Ptr GLushort -> m ()
glVertexAttrib4usvARB = FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
ffiuintPtrushortIOV FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttrib4usvARBFunPtr
glVertexAttrib4usvARBFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVertexAttrib4usvARBFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glVertexAttrib4usvARBFunPtr = IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttrib4usvARB")
{-# NOINLINE glVertexAttrib4usvARBFunPtr #-}
glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
glVertexAttribPointerARB :: GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
glVertexAttribPointerARB = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLboolean
-> GLsizei
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLboolean
-> GLsizei
-> Ptr ()
-> m ()
ffiuintintenumbooleansizeiPtrVIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerARBFunPtr
glVertexAttribPointerARBFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerARBFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
glVertexAttribPointerARBFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glVertexAttribPointerARB")
{-# NOINLINE glVertexAttribPointerARBFunPtr #-}
pattern $bGL_CURRENT_VERTEX_ATTRIB_ARB :: a
$mGL_CURRENT_VERTEX_ATTRIB_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
pattern $bGL_MAX_VERTEX_ATTRIBS_ARB :: a
$mGL_MAX_VERTEX_ATTRIBS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
pattern $bGL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: a
$mGL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
pattern $bGL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: a
$mGL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
pattern $bGL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: a
$mGL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
pattern $bGL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: a
$mGL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
pattern $bGL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: a
$mGL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
pattern $bGL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: a
$mGL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
pattern $bGL_VERTEX_PROGRAM_POINT_SIZE_ARB :: a
$mGL_VERTEX_PROGRAM_POINT_SIZE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
pattern $bGL_VERTEX_PROGRAM_TWO_SIDE_ARB :: a
$mGL_VERTEX_PROGRAM_TWO_SIDE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
pattern $bGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: a
$mGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
glBindFragDataLocationEXT :: GLenum -> GLenum -> Ptr GLchar -> m ()
glBindFragDataLocationEXT = FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
-> GLenum -> GLenum -> Ptr GLchar -> m ()
ffiuintuintPtrcharIOV FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
glBindFragDataLocationEXTFunPtr
glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())
glBindFragDataLocationEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
glBindFragDataLocationEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLchar -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBindFragDataLocationEXT")
{-# NOINLINE glBindFragDataLocationEXTFunPtr #-}
pattern $bGL_R16F_EXT :: a
$mGL_R16F_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R16F_EXT = 0x822D
pattern $bGL_RG16F_EXT :: a
$mGL_RG16F_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG16F_EXT = 0x822F
pattern $bGL_RGB16F_EXT :: a
$mGL_RGB16F_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB16F_EXT = 0x881B
pattern $bGL_RGBA16F_EXT :: a
$mGL_RGBA16F_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16F_EXT = 0x881A
glDisableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m ()
glDisableIndexedEXT :: GLenum -> GLenum -> m ()
glDisableIndexedEXT = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glDisableIndexedEXTFunPtr
glDisableIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glDisableIndexedEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glDisableIndexedEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDisableIndexedEXT")
{-# NOINLINE glDisableIndexedEXTFunPtr #-}
glEnableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m ()
glEnableIndexedEXT :: GLenum -> GLenum -> m ()
glEnableIndexedEXT = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glEnableIndexedEXTFunPtr
glEnableIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glEnableIndexedEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glEnableIndexedEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnableIndexedEXT")
{-# NOINLINE glEnableIndexedEXTFunPtr #-}
glGetBooleanIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m ()
glGetBooleanIndexedvEXT :: GLenum -> GLenum -> Ptr GLboolean -> m ()
glGetBooleanIndexedvEXT = FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
ffienumuintPtrbooleanIOV FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetBooleanIndexedvEXTFunPtr
glGetBooleanIndexedvEXTFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())
glGetBooleanIndexedvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetBooleanIndexedvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetBooleanIndexedvEXT")
{-# NOINLINE glGetBooleanIndexedvEXTFunPtr #-}
glGetIntegerIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()
glGetIntegerIndexedvEXT :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetIntegerIndexedvEXT = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumuintPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetIntegerIndexedvEXTFunPtr
glGetIntegerIndexedvEXTFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())
glGetIntegerIndexedvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetIntegerIndexedvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetIntegerIndexedvEXT")
{-# NOINLINE glGetIntegerIndexedvEXTFunPtr #-}
glIsEnabledIndexedEXT :: MonadIO m => GLenum -> GLuint -> m GLboolean
glIsEnabledIndexedEXT :: GLenum -> GLenum -> m GLboolean
glIsEnabledIndexedEXT = FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
ffienumuintIOboolean FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsEnabledIndexedEXTFunPtr
glIsEnabledIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)
glIsEnabledIndexedEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsEnabledIndexedEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
-> FunPtr (GLenum -> GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsEnabledIndexedEXT")
{-# NOINLINE glIsEnabledIndexedEXTFunPtr #-}
glProgramUniform1fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()
glProgramUniform1fEXT :: GLenum -> GLsizei -> GLfloat -> m ()
glProgramUniform1fEXT = FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> m ()
ffiuintintfloatIOV FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
glProgramUniform1fEXTFunPtr
glProgramUniform1fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())
glProgramUniform1fEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
glProgramUniform1fEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1fEXT")
{-# NOINLINE glProgramUniform1fEXTFunPtr #-}
glProgramUniform1fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform1fvEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform1fvEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform1fvEXTFunPtr
glProgramUniform1fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform1fvEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform1fvEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1fvEXT")
{-# NOINLINE glProgramUniform1fvEXTFunPtr #-}
glProgramUniform1iEXT :: MonadIO m => GLuint -> GLint -> GLint -> m ()
glProgramUniform1iEXT :: GLenum -> GLsizei -> GLsizei -> m ()
glProgramUniform1iEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> m ()
ffiuintintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glProgramUniform1iEXTFunPtr
glProgramUniform1iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())
glProgramUniform1iEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
glProgramUniform1iEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1iEXT")
{-# NOINLINE glProgramUniform1iEXTFunPtr #-}
glProgramUniform1ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glProgramUniform1ivEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glProgramUniform1ivEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform1ivEXTFunPtr
glProgramUniform1ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glProgramUniform1ivEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform1ivEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1ivEXT")
{-# NOINLINE glProgramUniform1ivEXTFunPtr #-}
glProgramUniform1uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> m ()
glProgramUniform1uiEXT :: GLenum -> GLsizei -> GLenum -> m ()
glProgramUniform1uiEXT = FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> m ()
ffiuintintuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
glProgramUniform1uiEXTFunPtr
glProgramUniform1uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ())
glProgramUniform1uiEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
glProgramUniform1uiEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1uiEXT")
{-# NOINLINE glProgramUniform1uiEXTFunPtr #-}
glProgramUniform1uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glProgramUniform1uivEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glProgramUniform1uivEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform1uivEXTFunPtr
glProgramUniform1uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glProgramUniform1uivEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform1uivEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform1uivEXT")
{-# NOINLINE glProgramUniform1uivEXTFunPtr #-}
glProgramUniform2fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()
glProgramUniform2fEXT :: GLenum -> GLsizei -> GLfloat -> GLfloat -> m ()
glProgramUniform2fEXT = FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLfloat -> m ()
ffiuintintfloatfloatIOV FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
glProgramUniform2fEXTFunPtr
glProgramUniform2fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())
glProgramUniform2fEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
glProgramUniform2fEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2fEXT")
{-# NOINLINE glProgramUniform2fEXTFunPtr #-}
glProgramUniform2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform2fvEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform2fvEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform2fvEXTFunPtr
glProgramUniform2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform2fvEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform2fvEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2fvEXT")
{-# NOINLINE glProgramUniform2fvEXTFunPtr #-}
glProgramUniform2iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()
glProgramUniform2iEXT :: GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glProgramUniform2iEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiuintintintintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform2iEXTFunPtr
glProgramUniform2iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())
glProgramUniform2iEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform2iEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2iEXT")
{-# NOINLINE glProgramUniform2iEXTFunPtr #-}
glProgramUniform2ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glProgramUniform2ivEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glProgramUniform2ivEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform2ivEXTFunPtr
glProgramUniform2ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glProgramUniform2ivEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform2ivEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2ivEXT")
{-# NOINLINE glProgramUniform2ivEXTFunPtr #-}
glProgramUniform2uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()
glProgramUniform2uiEXT :: GLenum -> GLsizei -> GLenum -> GLenum -> m ()
glProgramUniform2uiEXT = FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> m ()
ffiuintintuintuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glProgramUniform2uiEXTFunPtr
glProgramUniform2uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())
glProgramUniform2uiEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
glProgramUniform2uiEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2uiEXT")
{-# NOINLINE glProgramUniform2uiEXTFunPtr #-}
glProgramUniform2uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glProgramUniform2uivEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glProgramUniform2uivEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform2uivEXTFunPtr
glProgramUniform2uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glProgramUniform2uivEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform2uivEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform2uivEXT")
{-# NOINLINE glProgramUniform2uivEXTFunPtr #-}
glProgramUniform3fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramUniform3fEXT :: GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramUniform3fEXT = FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiuintintfloatfloatfloatIOV FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform3fEXTFunPtr
glProgramUniform3fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform3fEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform3fEXTFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3fEXT")
{-# NOINLINE glProgramUniform3fEXTFunPtr #-}
glProgramUniform3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform3fvEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform3fvEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform3fvEXTFunPtr
glProgramUniform3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform3fvEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform3fvEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3fvEXT")
{-# NOINLINE glProgramUniform3fvEXTFunPtr #-}
glProgramUniform3iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
glProgramUniform3iEXT :: GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glProgramUniform3iEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiuintintintintintIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform3iEXTFunPtr
glProgramUniform3iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
glProgramUniform3iEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform3iEXTFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3iEXT")
{-# NOINLINE glProgramUniform3iEXTFunPtr #-}
glProgramUniform3ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glProgramUniform3ivEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glProgramUniform3ivEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform3ivEXTFunPtr
glProgramUniform3ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glProgramUniform3ivEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform3ivEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3ivEXT")
{-# NOINLINE glProgramUniform3ivEXTFunPtr #-}
glProgramUniform3uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()
glProgramUniform3uiEXT :: GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> m ()
glProgramUniform3uiEXT = FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> m ()
ffiuintintuintuintuintIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
glProgramUniform3uiEXTFunPtr
glProgramUniform3uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())
glProgramUniform3uiEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
glProgramUniform3uiEXTFunPtr = IO
(FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3uiEXT")
{-# NOINLINE glProgramUniform3uiEXTFunPtr #-}
glProgramUniform3uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glProgramUniform3uivEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glProgramUniform3uivEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform3uivEXTFunPtr
glProgramUniform3uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glProgramUniform3uivEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform3uivEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform3uivEXT")
{-# NOINLINE glProgramUniform3uivEXTFunPtr #-}
glProgramUniform4fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramUniform4fEXT :: GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glProgramUniform4fEXT = FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLenum
-> GLsizei
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
ffiuintintfloatfloatfloatfloatIOV FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform4fEXTFunPtr
glProgramUniform4fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform4fEXTFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glProgramUniform4fEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4fEXT")
{-# NOINLINE glProgramUniform4fEXTFunPtr #-}
glProgramUniform4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform4fvEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glProgramUniform4fvEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiuintintsizeiPtrfloatIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform4fvEXTFunPtr
glProgramUniform4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform4fvEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glProgramUniform4fvEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4fvEXT")
{-# NOINLINE glProgramUniform4fvEXTFunPtr #-}
glProgramUniform4iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()
glProgramUniform4iEXT :: GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glProgramUniform4iEXT = FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintintintintintintIOV FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform4iEXTFunPtr
glProgramUniform4iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
glProgramUniform4iEXTFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glProgramUniform4iEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4iEXT")
{-# NOINLINE glProgramUniform4iEXTFunPtr #-}
glProgramUniform4ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
glProgramUniform4ivEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glProgramUniform4ivEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiuintintsizeiPtrintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform4ivEXTFunPtr
glProgramUniform4ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
glProgramUniform4ivEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glProgramUniform4ivEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4ivEXT")
{-# NOINLINE glProgramUniform4ivEXTFunPtr #-}
glProgramUniform4uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glProgramUniform4uiEXT :: GLenum -> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glProgramUniform4uiEXT = FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum
-> GLsizei
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffiuintintuintuintuintuintIOV FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glProgramUniform4uiEXTFunPtr
glProgramUniform4uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glProgramUniform4uiEXTFunPtr :: FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glProgramUniform4uiEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4uiEXT")
{-# NOINLINE glProgramUniform4uiEXTFunPtr #-}
glProgramUniform4uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
glProgramUniform4uivEXT :: GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
glProgramUniform4uivEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> m ()
ffiuintintsizeiPtruintIOV FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform4uivEXTFunPtr
glProgramUniform4uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
glProgramUniform4uivEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
glProgramUniform4uivEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniform4uivEXT")
{-# NOINLINE glProgramUniform4uivEXTFunPtr #-}
glProgramUniformMatrix2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2fvEXTFunPtr
glProgramUniformMatrix2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2fvEXT")
{-# NOINLINE glProgramUniformMatrix2fvEXTFunPtr #-}
glProgramUniformMatrix2x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x3fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x3fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x3fvEXTFunPtr
glProgramUniformMatrix2x3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x3fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x3fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2x3fvEXT")
{-# NOINLINE glProgramUniformMatrix2x3fvEXTFunPtr #-}
glProgramUniformMatrix2x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x4fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix2x4fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x4fvEXTFunPtr
glProgramUniformMatrix2x4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x4fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix2x4fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix2x4fvEXT")
{-# NOINLINE glProgramUniformMatrix2x4fvEXTFunPtr #-}
glProgramUniformMatrix3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3fvEXTFunPtr
glProgramUniformMatrix3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3fvEXT")
{-# NOINLINE glProgramUniformMatrix3fvEXTFunPtr #-}
glProgramUniformMatrix3x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x2fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x2fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x2fvEXTFunPtr
glProgramUniformMatrix3x2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x2fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x2fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3x2fvEXT")
{-# NOINLINE glProgramUniformMatrix3x2fvEXTFunPtr #-}
glProgramUniformMatrix3x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x4fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix3x4fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x4fvEXTFunPtr
glProgramUniformMatrix3x4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x4fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix3x4fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix3x4fvEXT")
{-# NOINLINE glProgramUniformMatrix3x4fvEXTFunPtr #-}
glProgramUniformMatrix4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4fvEXTFunPtr
glProgramUniformMatrix4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4fvEXT")
{-# NOINLINE glProgramUniformMatrix4fvEXTFunPtr #-}
glProgramUniformMatrix4x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x2fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x2fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x2fvEXTFunPtr
glProgramUniformMatrix4x2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x2fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x2fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4x2fvEXT")
{-# NOINLINE glProgramUniformMatrix4x2fvEXTFunPtr #-}
glProgramUniformMatrix4x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x3fvEXT :: GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glProgramUniformMatrix4x3fvEXT = FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiuintintsizeibooleanPtrfloatIOV FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x3fvEXTFunPtr
glProgramUniformMatrix4x3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x3fvEXTFunPtr :: FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glProgramUniformMatrix4x3fvEXTFunPtr = IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramUniformMatrix4x3fvEXT")
{-# NOINLINE glProgramUniformMatrix4x3fvEXTFunPtr #-}
glTextureStorage1DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
glTextureStorage1DEXT :: GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
glTextureStorage1DEXT = FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
ffiuintenumsizeienumsizeiIOV FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
glTextureStorage1DEXTFunPtr
glTextureStorage1DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
glTextureStorage1DEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
glTextureStorage1DEXTFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureStorage1DEXT")
{-# NOINLINE glTextureStorage1DEXTFunPtr #-}
glTextureStorage2DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glTextureStorage2DEXT :: GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glTextureStorage2DEXT = FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> m ()
ffiuintenumsizeienumsizeisizeiIOV FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTextureStorage2DEXTFunPtr
glTextureStorage2DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTextureStorage2DEXTFunPtr :: FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glTextureStorage2DEXTFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureStorage2DEXT")
{-# NOINLINE glTextureStorage2DEXTFunPtr #-}
glTextureStorage3DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glTextureStorage3DEXT :: GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
glTextureStorage3DEXT = FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
-> GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffiuintenumsizeienumsizeisizeisizeiIOV FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glTextureStorage3DEXTFunPtr
glTextureStorage3DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glTextureStorage3DEXTFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
glTextureStorage3DEXTFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLsizei
-> GLenum
-> GLsizei
-> GLsizei
-> GLsizei
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTextureStorage3DEXT")
{-# NOINLINE glTextureStorage3DEXTFunPtr #-}
glBeginQueryEXT :: MonadIO m => GLenum -> GLuint -> m ()
glBeginQueryEXT :: GLenum -> GLenum -> m ()
glBeginQueryEXT = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBeginQueryEXTFunPtr
glBeginQueryEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBeginQueryEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBeginQueryEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glBeginQueryEXT")
{-# NOINLINE glBeginQueryEXTFunPtr #-}
glDeleteQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteQueriesEXT :: GLsizei -> Ptr GLenum -> m ()
glDeleteQueriesEXT = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteQueriesEXTFunPtr
glDeleteQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteQueriesEXTFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDeleteQueriesEXT")
{-# NOINLINE glDeleteQueriesEXTFunPtr #-}
glEndQueryEXT :: MonadIO m => GLenum -> m ()
glEndQueryEXT :: GLenum -> m ()
glEndQueryEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glEndQueryEXTFunPtr
glEndQueryEXTFunPtr :: FunPtr (GLenum -> IO ())
glEndQueryEXTFunPtr :: FunPtr (GLenum -> IO ())
glEndQueryEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEndQueryEXT")
{-# NOINLINE glEndQueryEXTFunPtr #-}
glGenQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenQueriesEXT :: GLsizei -> Ptr GLenum -> m ()
glGenQueriesEXT = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenQueriesEXTFunPtr
glGenQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenQueriesEXTFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGenQueriesEXT")
{-# NOINLINE glGenQueriesEXTFunPtr #-}
glGetQueryObjecti64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()
glGetQueryObjecti64vEXT :: GLenum -> GLenum -> Ptr GLint64 -> m ()
glGetQueryObjecti64vEXT = FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLint64 -> m ()
ffiuintenumPtrint64IOV FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetQueryObjecti64vEXTFunPtr
glGetQueryObjecti64vEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())
glGetQueryObjecti64vEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
glGetQueryObjecti64vEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryObjecti64vEXT")
{-# NOINLINE glGetQueryObjecti64vEXTFunPtr #-}
glGetQueryObjectui64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m ()
glGetQueryObjectui64vEXT :: GLenum -> GLenum -> Ptr GLuint64 -> m ()
glGetQueryObjectui64vEXT = FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
-> GLenum -> GLenum -> Ptr GLuint64 -> m ()
ffiuintenumPtruint64IOV FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
glGetQueryObjectui64vEXTFunPtr
glGetQueryObjectui64vEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())
glGetQueryObjectui64vEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
glGetQueryObjectui64vEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLuint64 -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryObjectui64vEXT")
{-# NOINLINE glGetQueryObjectui64vEXTFunPtr #-}
glGetQueryObjectuivEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
glGetQueryObjectuivEXT :: GLenum -> GLenum -> Ptr GLenum -> m ()
glGetQueryObjectuivEXT = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffiuintenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetQueryObjectuivEXTFunPtr
glGetQueryObjectuivEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())
glGetQueryObjectuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetQueryObjectuivEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryObjectuivEXT")
{-# NOINLINE glGetQueryObjectuivEXTFunPtr #-}
glGetQueryivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetQueryivEXT :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetQueryivEXT = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetQueryivEXTFunPtr
glGetQueryivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetQueryivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetQueryivEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetQueryivEXT")
{-# NOINLINE glGetQueryivEXTFunPtr #-}
glIsQueryEXT :: MonadIO m => GLuint -> m GLboolean
glIsQueryEXT :: GLenum -> m GLboolean
glIsQueryEXT = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsQueryEXTFunPtr
glIsQueryEXTFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsQueryEXTFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsQueryEXTFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsQueryEXT")
{-# NOINLINE glIsQueryEXTFunPtr #-}
pattern $bGL_CURRENT_QUERY_EXT :: a
$mGL_CURRENT_QUERY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_QUERY_EXT = 0x8865
pattern $bGL_QUERY_RESULT_AVAILABLE_EXT :: a
$mGL_QUERY_RESULT_AVAILABLE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
pattern $bGL_QUERY_RESULT_EXT :: a
$mGL_QUERY_RESULT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUERY_RESULT_EXT = 0x8866
pattern $bGL_TIME_ELAPSED_EXT :: a
$mGL_TIME_ELAPSED_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TIME_ELAPSED_EXT = 0x88BF
pattern $bGL_COLOR_ATTACHMENT0_EXT :: a
$mGL_COLOR_ATTACHMENT0_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
pattern $bGL_COLOR_ATTACHMENT10_EXT :: a
$mGL_COLOR_ATTACHMENT10_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
pattern $bGL_COLOR_ATTACHMENT11_EXT :: a
$mGL_COLOR_ATTACHMENT11_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
pattern $bGL_COLOR_ATTACHMENT12_EXT :: a
$mGL_COLOR_ATTACHMENT12_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
pattern $bGL_COLOR_ATTACHMENT13_EXT :: a
$mGL_COLOR_ATTACHMENT13_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT13_EXT = 0x8CED
pattern $bGL_COLOR_ATTACHMENT14_EXT :: a
$mGL_COLOR_ATTACHMENT14_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
pattern $bGL_COLOR_ATTACHMENT15_EXT :: a
$mGL_COLOR_ATTACHMENT15_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
pattern $bGL_COLOR_ATTACHMENT1_EXT :: a
$mGL_COLOR_ATTACHMENT1_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
pattern $bGL_COLOR_ATTACHMENT2_EXT :: a
$mGL_COLOR_ATTACHMENT2_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
pattern $bGL_COLOR_ATTACHMENT3_EXT :: a
$mGL_COLOR_ATTACHMENT3_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
pattern $bGL_COLOR_ATTACHMENT4_EXT :: a
$mGL_COLOR_ATTACHMENT4_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
pattern $bGL_COLOR_ATTACHMENT5_EXT :: a
$mGL_COLOR_ATTACHMENT5_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
pattern $bGL_COLOR_ATTACHMENT6_EXT :: a
$mGL_COLOR_ATTACHMENT6_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
pattern $bGL_COLOR_ATTACHMENT7_EXT :: a
$mGL_COLOR_ATTACHMENT7_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
pattern $bGL_COLOR_ATTACHMENT8_EXT :: a
$mGL_COLOR_ATTACHMENT8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
pattern $bGL_COLOR_ATTACHMENT9_EXT :: a
$mGL_COLOR_ATTACHMENT9_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
pattern $bGL_MAX_COLOR_ATTACHMENTS_EXT :: a
$mGL_MAX_COLOR_ATTACHMENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
glDrawArraysInstancedEXT :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()
glDrawArraysInstancedEXT :: GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
glDrawArraysInstancedEXT = FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
ffienumintsizeisizeiIOV FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glDrawArraysInstancedEXTFunPtr
glDrawArraysInstancedEXTFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())
glDrawArraysInstancedEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
glDrawArraysInstancedEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawArraysInstancedEXT")
{-# NOINLINE glDrawArraysInstancedEXTFunPtr #-}
glDrawElementsInstancedEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
glDrawElementsInstancedEXT :: GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
glDrawElementsInstancedEXT = FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
ffienumsizeienumPtrVsizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsInstancedEXTFunPtr
glDrawElementsInstancedEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsInstancedEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
glDrawElementsInstancedEXTFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDrawElementsInstancedEXT")
{-# NOINLINE glDrawElementsInstancedEXTFunPtr #-}
pattern $bGL_FRAGMENT_DEPTH_EXT :: a
$mGL_FRAGMENT_DEPTH_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_DEPTH_EXT = 0x8452
glRenderbufferStorageMultisampleEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisampleEXT :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisampleEXT = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
ffienumsizeienumsizeisizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleEXTFunPtr
glRenderbufferStorageMultisampleEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleEXTFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRenderbufferStorageMultisampleEXT")
{-# NOINLINE glRenderbufferStorageMultisampleEXTFunPtr #-}
pattern $bGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
pattern $bGL_MAX_SAMPLES_EXT :: a
$mGL_MAX_SAMPLES_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SAMPLES_EXT = 0x8D57
pattern $bGL_RENDERBUFFER_SAMPLES_EXT :: a
$mGL_RENDERBUFFER_SAMPLES_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
pattern $bGL_FRAMEBUFFER_SRGB_EXT :: a
$mGL_FRAMEBUFFER_SRGB_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
glFramebufferTextureEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
glFramebufferTextureEXT :: GLenum -> GLenum -> GLenum -> GLsizei -> m ()
glFramebufferTextureEXT = FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTextureEXTFunPtr
glFramebufferTextureEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())
glFramebufferTextureEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTextureEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferTextureEXT")
{-# NOINLINE glFramebufferTextureEXTFunPtr #-}
pattern $bGL_FIRST_VERTEX_CONVENTION_EXT :: a
$mGL_FIRST_VERTEX_CONVENTION_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
pattern $bGL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT :: a
$mGL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
pattern $bGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
pattern $bGL_GEOMETRY_SHADER_EXT :: a
$mGL_GEOMETRY_SHADER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_EXT = 0x8DD9
pattern $bGL_LAST_VERTEX_CONVENTION_EXT :: a
$mGL_LAST_VERTEX_CONVENTION_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
pattern $bGL_LINES_ADJACENCY_EXT :: a
$mGL_LINES_ADJACENCY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINES_ADJACENCY_EXT = 0x000A
pattern $bGL_LINE_STRIP_ADJACENCY_EXT :: a
$mGL_LINE_STRIP_ADJACENCY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
pattern $bGL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT :: a
$mGL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
pattern $bGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT :: a
$mGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
pattern $bGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT :: a
$mGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
pattern $bGL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT :: a
$mGL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
pattern $bGL_PRIMITIVES_GENERATED_EXT :: a
$mGL_PRIMITIVES_GENERATED_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVES_GENERATED_EXT = 0x8C87
pattern $bGL_TRIANGLES_ADJACENCY_EXT :: a
$mGL_TRIANGLES_ADJACENCY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLES_ADJACENCY_EXT = 0x000C
pattern $bGL_TRIANGLE_STRIP_ADJACENCY_EXT :: a
$mGL_TRIANGLE_STRIP_ADJACENCY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
glProgramParameteriEXT :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
glProgramParameteriEXT :: GLenum -> GLenum -> GLsizei -> m ()
glProgramParameteriEXT = FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> m ()
ffiuintenumintIOV FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glProgramParameteriEXTFunPtr
glProgramParameteriEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())
glProgramParameteriEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
glProgramParameteriEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glProgramParameteriEXT")
{-# NOINLINE glProgramParameteriEXTFunPtr #-}
pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
pattern $bGL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
pattern $bGL_GEOMETRY_INPUT_TYPE_EXT :: a
$mGL_GEOMETRY_INPUT_TYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
pattern $bGL_GEOMETRY_OUTPUT_TYPE_EXT :: a
$mGL_GEOMETRY_OUTPUT_TYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
pattern $bGL_GEOMETRY_VERTICES_OUT_EXT :: a
$mGL_GEOMETRY_VERTICES_OUT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
pattern $bGL_PROGRAM_POINT_SIZE_EXT :: a
$mGL_PROGRAM_POINT_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_POINT_SIZE_EXT = 0x8642
pattern $bGL_INT_SAMPLER_BUFFER_EXT :: a
$mGL_INT_SAMPLER_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
pattern $bGL_SAMPLER_BUFFER_EXT :: a
$mGL_SAMPLER_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_BUFFER_EXT = 0x8DC2
pattern $bGL_UNSIGNED_INT_SAMPLER_BUFFER_EXT :: a
$mGL_UNSIGNED_INT_SAMPLER_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
pattern $bGL_MULTISAMPLE_EXT :: a
$mGL_MULTISAMPLE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MULTISAMPLE_EXT = 0x809D
pattern $bGL_SAMPLE_ALPHA_TO_ONE_EXT :: a
$mGL_SAMPLE_ALPHA_TO_ONE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
glRasterSamplesEXT :: MonadIO m => GLuint -> GLboolean -> m ()
glRasterSamplesEXT :: GLenum -> GLboolean -> m ()
glRasterSamplesEXT = FunPtr (GLenum -> GLboolean -> IO ())
-> GLenum -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLboolean -> IO ())
-> GLenum -> GLboolean -> m ()
ffiuintbooleanIOV FunPtr (GLenum -> GLboolean -> IO ())
glRasterSamplesEXTFunPtr
glRasterSamplesEXTFunPtr :: FunPtr (GLuint -> GLboolean -> IO ())
glRasterSamplesEXTFunPtr :: FunPtr (GLenum -> GLboolean -> IO ())
glRasterSamplesEXTFunPtr = IO (FunPtr (GLenum -> GLboolean -> IO ()))
-> FunPtr (GLenum -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glRasterSamplesEXT")
{-# NOINLINE glRasterSamplesEXTFunPtr #-}
pattern $bGL_EFFECTIVE_RASTER_SAMPLES_EXT :: a
$mGL_EFFECTIVE_RASTER_SAMPLES_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
pattern $bGL_MAX_RASTER_SAMPLES_EXT :: a
$mGL_MAX_RASTER_SAMPLES_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_RASTER_SAMPLES_EXT = 0x9329
pattern $bGL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT :: a
$mGL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B
pattern $bGL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT :: a
$mGL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A
pattern $bGL_RASTER_MULTISAMPLE_EXT :: a
$mGL_RASTER_MULTISAMPLE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RASTER_MULTISAMPLE_EXT = 0x9327
pattern $bGL_RASTER_SAMPLES_EXT :: a
$mGL_RASTER_SAMPLES_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RASTER_SAMPLES_EXT = 0x9328
pattern $bGL_R16_SNORM_EXT :: a
$mGL_R16_SNORM_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R16_SNORM_EXT = 0x8F98
pattern $bGL_RG16_SNORM_EXT :: a
$mGL_RG16_SNORM_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG16_SNORM_EXT = 0x8F99
pattern $bGL_RGBA16_SNORM_EXT :: a
$mGL_RGBA16_SNORM_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16_SNORM_EXT = 0x8F9B
pattern $bGL_SRGB8_ALPHA8_EXT :: a
$mGL_SRGB8_ALPHA8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB8_ALPHA8_EXT = 0x8C43
pattern $bGL_SRGB_ALPHA_EXT :: a
$mGL_SRGB_ALPHA_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB_ALPHA_EXT = 0x8C42
pattern $bGL_SRGB_EXT :: a
$mGL_SRGB_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SRGB_EXT = 0x8C40
pattern $bGL_IMAGE_BUFFER_EXT :: a
$mGL_IMAGE_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_BUFFER_EXT = 0x9051
pattern $bGL_IMAGE_CUBE_MAP_ARRAY_EXT :: a
$mGL_IMAGE_CUBE_MAP_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
pattern $bGL_INT_IMAGE_BUFFER_EXT :: a
$mGL_INT_IMAGE_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_BUFFER_EXT = 0x905C
pattern $bGL_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: a
$mGL_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
pattern $bGL_UNSIGNED_INT_IMAGE_BUFFER_EXT :: a
$mGL_UNSIGNED_INT_IMAGE_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
pattern $bGL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: a
$mGL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
pattern $bGL_TEXTURE_CUBE_MAP_ARRAY_OES :: a
$mGL_TEXTURE_CUBE_MAP_ARRAY_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009
pattern $bGL_ALPHA8_EXT :: a
$mGL_ALPHA8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA8_EXT = 0x803C
pattern $bGL_LUMINANCE8_ALPHA8_EXT :: a
$mGL_LUMINANCE8_ALPHA8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE8_ALPHA8_EXT = 0x8045
pattern $bGL_LUMINANCE8_EXT :: a
$mGL_LUMINANCE8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE8_EXT = 0x8040
pattern $bGL_RGB10_A2_EXT :: a
$mGL_RGB10_A2_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB10_A2_EXT = 0x8059
pattern $bGL_RGB10_EXT :: a
$mGL_RGB10_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB10_EXT = 0x8052
pattern $bGL_RGB16_EXT :: a
$mGL_RGB16_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB16_EXT = 0x8054
pattern $bGL_RGBA16_EXT :: a
$mGL_RGBA16_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16_EXT = 0x805B
glFramebufferTextureLayerEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
glFramebufferTextureLayerEXT :: GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glFramebufferTextureLayerEXT = FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
ffienumenumuintintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glFramebufferTextureLayerEXTFunPtr
glFramebufferTextureLayerEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())
glFramebufferTextureLayerEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glFramebufferTextureLayerEXTFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glFramebufferTextureLayerEXT")
{-# NOINLINE glFramebufferTextureLayerEXTFunPtr #-}
glGetTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetTexParameterIivEXT :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetTexParameterIivEXT = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexParameterIivEXTFunPtr
glGetTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetTexParameterIivEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexParameterIivEXT")
{-# NOINLINE glGetTexParameterIivEXTFunPtr #-}
glGetTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
glGetTexParameterIuivEXT :: GLenum -> GLenum -> Ptr GLenum -> m ()
glGetTexParameterIuivEXT = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetTexParameterIuivEXTFunPtr
glGetTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())
glGetTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glGetTexParameterIuivEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexParameterIuivEXT")
{-# NOINLINE glGetTexParameterIuivEXTFunPtr #-}
glTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glTexParameterIivEXT :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glTexParameterIivEXT = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexParameterIivEXTFunPtr
glTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glTexParameterIivEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexParameterIivEXT")
{-# NOINLINE glTexParameterIivEXTFunPtr #-}
glTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
glTexParameterIuivEXT :: GLenum -> GLenum -> Ptr GLenum -> m ()
glTexParameterIuivEXT = FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
-> GLenum -> GLenum -> Ptr GLenum -> m ()
ffienumenumPtruintIOV FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glTexParameterIuivEXTFunPtr
glTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())
glTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
glTexParameterIuivEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexParameterIuivEXT")
{-# NOINLINE glTexParameterIuivEXTFunPtr #-}
glTexBufferEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
glTexBufferEXT :: GLenum -> GLenum -> GLenum -> m ()
glTexBufferEXT = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glTexBufferEXTFunPtr
glTexBufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())
glTexBufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glTexBufferEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexBufferEXT")
{-# NOINLINE glTexBufferEXTFunPtr #-}
pattern $bGL_MAX_TEXTURE_BUFFER_SIZE_EXT :: a
$mGL_MAX_TEXTURE_BUFFER_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
pattern $bGL_TEXTURE_BINDING_BUFFER_EXT :: a
$mGL_TEXTURE_BINDING_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
pattern $bGL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT :: a
$mGL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
pattern $bGL_TEXTURE_BUFFER_EXT :: a
$mGL_TEXTURE_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BUFFER_EXT = 0x8C2A
pattern $bGL_COMPRESSED_RGBA_S3TC_DXT1_EXT :: a
$mGL_COMPRESSED_RGBA_S3TC_DXT1_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
pattern $bGL_COMPRESSED_RGB_S3TC_DXT1_EXT :: a
$mGL_COMPRESSED_RGB_S3TC_DXT1_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
pattern $bGL_R8_EXT :: a
$mGL_R8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_R8_EXT = 0x8229
pattern $bGL_RG8_EXT :: a
$mGL_RG8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RG8_EXT = 0x822B
pattern $bGL_REQUIRED_TEXTURE_IMAGE_UNITS_OES :: a
$mGL_REQUIRED_TEXTURE_IMAGE_UNITS_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
pattern $bGL_TEXTURE_BINDING_EXTERNAL_OES :: a
$mGL_TEXTURE_BINDING_EXTERNAL_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
pattern $bGL_TEXTURE_EXTERNAL_OES :: a
$mGL_TEXTURE_EXTERNAL_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_EXTERNAL_OES = 0x8D65
pattern $bGL_CONTEXT_ROBUST_ACCESS :: a
$mGL_CONTEXT_ROBUST_ACCESS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_ROBUST_ACCESS = 0x90F3
pattern $bGL_COMPRESSED_RGBA_ASTC_10x10_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_10x10_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
pattern $bGL_COMPRESSED_RGBA_ASTC_10x5_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_10x5_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
pattern $bGL_COMPRESSED_RGBA_ASTC_10x6_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_10x6_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
pattern $bGL_COMPRESSED_RGBA_ASTC_10x8_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_10x8_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
pattern $bGL_COMPRESSED_RGBA_ASTC_12x10_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_12x10_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
pattern $bGL_COMPRESSED_RGBA_ASTC_12x12_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_12x12_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
pattern $bGL_COMPRESSED_RGBA_ASTC_4x4_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_4x4_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
pattern $bGL_COMPRESSED_RGBA_ASTC_5x4_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_5x4_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
pattern $bGL_COMPRESSED_RGBA_ASTC_5x5_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_5x5_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
pattern $bGL_COMPRESSED_RGBA_ASTC_6x5_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_6x5_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
pattern $bGL_COMPRESSED_RGBA_ASTC_6x6_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_6x6_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
pattern $bGL_COMPRESSED_RGBA_ASTC_8x5_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_8x5_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
pattern $bGL_COMPRESSED_RGBA_ASTC_8x6_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_8x6_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
pattern $bGL_COMPRESSED_RGBA_ASTC_8x8_KHR :: a
$mGL_COMPRESSED_RGBA_ASTC_8x8_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
pattern $bGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: a
$mGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
pattern $bGL_COLOR_ATTACHMENT0_NV :: a
$mGL_COLOR_ATTACHMENT0_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT0_NV = 0x8CE0
pattern $bGL_COLOR_ATTACHMENT10_NV :: a
$mGL_COLOR_ATTACHMENT10_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT10_NV = 0x8CEA
pattern $bGL_COLOR_ATTACHMENT11_NV :: a
$mGL_COLOR_ATTACHMENT11_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT11_NV = 0x8CEB
pattern $bGL_COLOR_ATTACHMENT12_NV :: a
$mGL_COLOR_ATTACHMENT12_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT12_NV = 0x8CEC
pattern $bGL_COLOR_ATTACHMENT13_NV :: a
$mGL_COLOR_ATTACHMENT13_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT13_NV = 0x8CED
pattern $bGL_COLOR_ATTACHMENT14_NV :: a
$mGL_COLOR_ATTACHMENT14_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT14_NV = 0x8CEE
pattern $bGL_COLOR_ATTACHMENT15_NV :: a
$mGL_COLOR_ATTACHMENT15_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT15_NV = 0x8CEF
pattern $bGL_COLOR_ATTACHMENT1_NV :: a
$mGL_COLOR_ATTACHMENT1_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT1_NV = 0x8CE1
pattern $bGL_COLOR_ATTACHMENT2_NV :: a
$mGL_COLOR_ATTACHMENT2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT2_NV = 0x8CE2
pattern $bGL_COLOR_ATTACHMENT3_NV :: a
$mGL_COLOR_ATTACHMENT3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT3_NV = 0x8CE3
pattern $bGL_COLOR_ATTACHMENT4_NV :: a
$mGL_COLOR_ATTACHMENT4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT4_NV = 0x8CE4
pattern $bGL_COLOR_ATTACHMENT5_NV :: a
$mGL_COLOR_ATTACHMENT5_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT5_NV = 0x8CE5
pattern $bGL_COLOR_ATTACHMENT6_NV :: a
$mGL_COLOR_ATTACHMENT6_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT6_NV = 0x8CE6
pattern $bGL_COLOR_ATTACHMENT7_NV :: a
$mGL_COLOR_ATTACHMENT7_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT7_NV = 0x8CE7
pattern $bGL_COLOR_ATTACHMENT8_NV :: a
$mGL_COLOR_ATTACHMENT8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT8_NV = 0x8CE8
pattern $bGL_COLOR_ATTACHMENT9_NV :: a
$mGL_COLOR_ATTACHMENT9_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ATTACHMENT9_NV = 0x8CE9
pattern $bGL_MAX_PROGRAM_CALL_DEPTH_NV :: a
$mGL_MAX_PROGRAM_CALL_DEPTH_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
pattern $bGL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV :: a
$mGL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
pattern $bGL_COLOR_SAMPLES_NV :: a
$mGL_COLOR_SAMPLES_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_SAMPLES_NV = 0x8E20
pattern $bGL_PRIMARY_COLOR_NV :: a
$mGL_PRIMARY_COLOR_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMARY_COLOR_NV = 0x852C
pattern $bGL_SECONDARY_COLOR_NV :: a
$mGL_SECONDARY_COLOR_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_COLOR_NV = 0x852D
pattern $bGL_DEPTH_COMPONENT24_OES :: a
$mGL_DEPTH_COMPONENT24_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT24_OES = 0x81A6
glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()
glDisableiOES :: GLenum -> GLenum -> m ()
glDisableiOES = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glDisableiOESFunPtr
glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glDisableiOESFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glDisableiOESFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glDisableiOES")
{-# NOINLINE glDisableiOESFunPtr #-}
glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()
glEnableiOES :: GLenum -> GLenum -> m ()
glEnableiOES = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glEnableiOESFunPtr
glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glEnableiOESFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glEnableiOESFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glEnableiOES")
{-# NOINLINE glEnableiOESFunPtr #-}
glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean
glIsEnablediOES :: GLenum -> GLenum -> m GLboolean
glIsEnablediOES = FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
ffienumuintIOboolean FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsEnablediOESFunPtr
glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)
glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsEnablediOESFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
-> FunPtr (GLenum -> GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress "glIsEnablediOES")
{-# NOINLINE glIsEnablediOESFunPtr #-}
glGetTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m ()
glGetTexGenxvOES :: GLenum -> GLenum -> Ptr GLfixed -> m ()
glGetTexGenxvOES = FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
-> GLenum -> GLenum -> Ptr GLfixed -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
-> GLenum -> GLenum -> Ptr GLfixed -> m ()
ffienumenumPtrfixedIOV FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
glGetTexGenxvOESFunPtr
glGetTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
glGetTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
glGetTexGenxvOESFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glGetTexGenxvOES")
{-# NOINLINE glGetTexGenxvOESFunPtr #-}
glTexGenxOES :: MonadIO m => GLenum -> GLenum -> GLfixed -> m ()
glTexGenxOES :: GLenum -> GLenum -> GLfixed -> m ()
glTexGenxOES = FunPtr (GLenum -> GLenum -> GLfixed -> IO ())
-> GLenum -> GLenum -> GLfixed -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLfixed -> IO ())
-> GLenum -> GLenum -> GLfixed -> m ()
ffienumenumfixedIOV FunPtr (GLenum -> GLenum -> GLfixed -> IO ())
glTexGenxOESFunPtr
glTexGenxOESFunPtr :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())
glTexGenxOESFunPtr :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())
glTexGenxOESFunPtr = IO (FunPtr (GLenum -> GLenum -> GLfixed -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexGenxOES")
{-# NOINLINE glTexGenxOESFunPtr #-}
glTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m ()
glTexGenxvOES :: GLenum -> GLenum -> Ptr GLfixed -> m ()
glTexGenxvOES = FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
-> GLenum -> GLenum -> Ptr GLfixed -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
-> GLenum -> GLenum -> Ptr GLfixed -> m ()
ffienumenumPtrfixedIOV FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
glTexGenxvOESFunPtr
glTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
glTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
glTexGenxvOESFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress "glTexGenxvOES")
{-# NOINLINE glTexGenxvOESFunPtr #-}
pattern $bGL_DEPTH_COMPONENT16_OES :: a
$mGL_DEPTH_COMPONENT16_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT16_OES = 0x81A5
pattern $bGL_RGB565_OES :: a
$mGL_RGB565_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB565_OES = 0x8D62
pattern $bGL_RGB5_A1_OES :: a
$mGL_RGB5_A1_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB5_A1_OES = 0x8057
pattern $bGL_RGBA4_OES :: a
$mGL_RGBA4_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA4_OES = 0x8056
pattern $bGL_RGB8_OES :: a
$mGL_RGB8_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB8_OES = 0x8051
pattern $bGL_RGBA8_OES :: a
$mGL_RGBA8_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA8_OES = 0x8058
pattern $bGL_STENCIL_INDEX8_OES :: a
$mGL_STENCIL_INDEX8_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX8_OES = 0x8D48
pattern $bGL_HALF_FLOAT_OES :: a
$mGL_HALF_FLOAT_OES :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HALF_FLOAT_OES = 0x8D61