gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.ARB.ES2Compatibility

Synopsis

Extension Support

gl_ARB_ES2_compatibility :: Bool Source #

Checks that the GL_ARB_ES2_compatibility extension is available.

GL_ARB_ES2_compatibility

glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () Source #

Usage: glGetShaderPrecisionFormat shadertype precisiontype range precision

The length of range should be 2.

The length of precision should be 2.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderPrecisionFormat.xhtml

glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source #

Usage: glShaderBinary count shaders binaryformat binary length

The length of shaders should be count.

The length of binary should be length.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderBinary.xhtml

pattern GL_FIXED :: (Eq a, Num a) => a Source #

pattern GL_HIGH_FLOAT :: (Eq a, Num a) => a Source #

pattern GL_HIGH_INT :: (Eq a, Num a) => a Source #

pattern GL_LOW_FLOAT :: (Eq a, Num a) => a Source #

pattern GL_LOW_INT :: (Eq a, Num a) => a Source #

pattern GL_MAX_VARYING_VECTORS :: (Eq a, Num a) => a Source #

pattern GL_MEDIUM_FLOAT :: (Eq a, Num a) => a Source #

pattern GL_MEDIUM_INT :: (Eq a, Num a) => a Source #

pattern GL_NUM_SHADER_BINARY_FORMATS :: (Eq a, Num a) => a Source #

pattern GL_RGB565 :: (Eq a, Num a) => a Source #

pattern GL_SHADER_BINARY_FORMATS :: (Eq a, Num a) => a Source #

pattern GL_SHADER_COMPILER :: (Eq a, Num a) => a Source #