Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_ARB_shader_image_load_store :: Bool
- glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m ()
- glMemoryBarrier :: MonadIO m => GLbitfield -> m ()
- pattern GL_ALL_BARRIER_BITS :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_BUFFER_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_COMMAND_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_FRAMEBUFFER_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_IMAGE_1D :: (Eq a, Num a) => a
- pattern GL_IMAGE_1D_ARRAY :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D_ARRAY :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D_RECT :: (Eq a, Num a) => a
- pattern GL_IMAGE_3D :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_ACCESS :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_FORMAT :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_LAYER :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_LAYERED :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_LEVEL :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_NAME :: (Eq a, Num a) => a
- pattern GL_IMAGE_BUFFER :: (Eq a, Num a) => a
- pattern GL_IMAGE_CUBE :: (Eq a, Num a) => a
- pattern GL_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: (Eq a, Num a) => a
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: (Eq a, Num a) => a
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_1D :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_3D :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_BUFFER :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_CUBE :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: (Eq a, Num a) => a
- pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_IMAGE_SAMPLES :: (Eq a, Num a) => a
- pattern GL_MAX_IMAGE_UNITS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_PIXEL_BUFFER_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_FETCH_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_UNIFORM_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_1D :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_3D :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_CUBE :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a
Extension Support
gl_ARB_shader_image_load_store :: Bool Source #
Checks that the GL_ARB_shader_image_load_store extension is available.
GL_ARB_shader_image_load_store
glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m () Source #
Usage: glBindImageTexture
unit texture level layered layer access format
The parameter layered
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindImageTexture.xhtml
glMemoryBarrier :: MonadIO m => GLbitfield -> m () Source #
Usage: glMemoryBarrier
barriers
Manual page: https://www.opengl.org/sdk/docs/man/html/glMemoryBarrier.xhtml
pattern GL_ALL_BARRIER_BITS :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_BUFFER_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_COMMAND_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_FRAMEBUFFER_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_1D :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_1D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D_RECT :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_3D :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_ACCESS :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_FORMAT :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_LAYER :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_LAYERED :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_LEVEL :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_NAME :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_CUBE :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_1D :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_3D :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_CUBE :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: (Eq a, Num a) => a Source #
pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_IMAGE_SAMPLES :: (Eq a, Num a) => a Source #
pattern GL_MAX_IMAGE_UNITS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_BUFFER_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_FETCH_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_UNIFORM_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_1D :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_3D :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_CUBE :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a Source #