gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.ARB.TessellationShader

Synopsis

Extension Support

gl_ARB_tessellation_shader :: Bool Source #

Checks that the GL_ARB_tessellation_shader extension is available.

GL_ARB_tessellation_shader

glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source #

Usage: glPatchParameterfv pname values

The length of values should be COMPSIZE(pname).

glPatchParameteri :: MonadIO m => GLenum -> GLint -> m () Source #

Usage: glPatchParameteri pname value

pattern GL_CCW :: (Eq a, Num a) => a Source #

pattern GL_CW :: (Eq a, Num a) => a Source #

pattern GL_EQUAL :: (Eq a, Num a) => a Source #

pattern GL_FRACTIONAL_EVEN :: (Eq a, Num a) => a Source #

pattern GL_FRACTIONAL_ODD :: (Eq a, Num a) => a Source #

pattern GL_ISOLINES :: (Eq a, Num a) => a Source #

pattern GL_MAX_PATCH_VERTICES :: (Eq a, Num a) => a Source #

pattern GL_MAX_TESS_GEN_LEVEL :: (Eq a, Num a) => a Source #

pattern GL_MAX_TESS_PATCH_COMPONENTS :: (Eq a, Num a) => a Source #

pattern GL_PATCHES :: (Eq a, Num a) => a Source #

pattern GL_PATCH_DEFAULT_INNER_LEVEL :: (Eq a, Num a) => a Source #

pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: (Eq a, Num a) => a Source #

pattern GL_PATCH_VERTICES :: (Eq a, Num a) => a Source #

pattern GL_QUADS :: (Eq a, Num a) => a Source #

pattern GL_TESS_CONTROL_SHADER :: (Eq a, Num a) => a Source #

pattern GL_TESS_EVALUATION_SHADER :: (Eq a, Num a) => a Source #

pattern GL_TESS_GEN_MODE :: (Eq a, Num a) => a Source #

pattern GL_TESS_GEN_POINT_MODE :: (Eq a, Num a) => a Source #

pattern GL_TESS_GEN_SPACING :: (Eq a, Num a) => a Source #

pattern GL_TESS_GEN_VERTEX_ORDER :: (Eq a, Num a) => a Source #

pattern GL_TRIANGLES :: (Eq a, Num a) => a Source #