gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.ATI.VertexAttribArrayObject

Synopsis

Extension Support

GL_ATI_vertex_attrib_array_object

glGetVertexAttribArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetVertexAttribArrayObjectfvATI index pname params

The parameter pname is a ArrayObjectPNameATI.

The length of params should be COMPSIZE(pname).

glGetVertexAttribArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetVertexAttribArrayObjectivATI index pname params

The parameter pname is a ArrayObjectPNameATI.

The length of params should be COMPSIZE(pname).

glVertexAttribArrayObjectATI :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> m () Source #

Usage: glVertexAttribArrayObjectATI index size type normalized stride buffer offset

The parameter type is a VertexAttribPointerType.

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.