Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_ATI_vertex_attrib_array_object :: Bool
- glGetVertexAttribArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glVertexAttribArrayObjectATI :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> m ()
Extension Support
gl_ATI_vertex_attrib_array_object :: Bool Source #
Checks that the GL_ATI_vertex_attrib_array_object extension is available.
GL_ATI_vertex_attrib_array_object
glGetVertexAttribArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetVertexAttribArrayObjectfvATI
index pname params
The parameter pname
is a ArrayObjectPNameATI
.
The length of params
should be COMPSIZE(pname)
.
glGetVertexAttribArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetVertexAttribArrayObjectivATI
index pname params
The parameter pname
is a ArrayObjectPNameATI
.
The length of params
should be COMPSIZE(pname)
.
glVertexAttribArrayObjectATI :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> m () Source #
Usage: glVertexAttribArrayObjectATI
index size type normalized stride buffer offset
The parameter type
is a VertexAttribPointerType
.
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.