Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_NV_occlusion_query :: Bool
- glBeginOcclusionQueryNV :: MonadIO m => GLuint -> m ()
- glDeleteOcclusionQueriesNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glEndOcclusionQueryNV :: MonadIO m => m ()
- glGenOcclusionQueriesNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetOcclusionQueryivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetOcclusionQueryuivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glIsOcclusionQueryNV :: MonadIO m => GLuint -> m GLboolean
- pattern GL_CURRENT_OCCLUSION_QUERY_ID_NV :: (Eq a, Num a) => a
- pattern GL_PIXEL_COUNTER_BITS_NV :: (Eq a, Num a) => a
- pattern GL_PIXEL_COUNT_AVAILABLE_NV :: (Eq a, Num a) => a
- pattern GL_PIXEL_COUNT_NV :: (Eq a, Num a) => a
Extension Support
gl_NV_occlusion_query :: Bool Source #
Checks that the GL_NV_occlusion_query extension is available.
GL_NV_occlusion_query
glBeginOcclusionQueryNV :: MonadIO m => GLuint -> m () Source #
Usage: glBeginOcclusionQueryNV
id
glDeleteOcclusionQueriesNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glDeleteOcclusionQueriesNV
n ids
The length of ids
should be n
.
glEndOcclusionQueryNV :: MonadIO m => m () Source #
Usage: glEndOcclusionQueryNV
glGenOcclusionQueriesNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glGenOcclusionQueriesNV
n ids
The length of ids
should be n
.
glGetOcclusionQueryivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetOcclusionQueryivNV
id pname params
The parameter pname
is a OcclusionQueryParameterNameNV
.
The length of params
should be COMPSIZE(pname)
.
glGetOcclusionQueryuivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source #
Usage: glGetOcclusionQueryuivNV
id pname params
The parameter pname
is a OcclusionQueryParameterNameNV
.
The length of params
should be COMPSIZE(pname)
.
glIsOcclusionQueryNV :: MonadIO m => GLuint -> m GLboolean Source #
Usage: glIsOcclusionQueryNV
id
pattern GL_CURRENT_OCCLUSION_QUERY_ID_NV :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_COUNTER_BITS_NV :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_COUNT_AVAILABLE_NV :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_COUNT_NV :: (Eq a, Num a) => a Source #