Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_NV_vertex_program :: Bool
- glAreProgramsResidentNV :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean
- glBindProgramNV :: MonadIO m => GLenum -> GLuint -> m ()
- glDeleteProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glExecuteProgramNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glGenProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetProgramParameterdvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetProgramParameterfvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetProgramStringNV :: MonadIO m => GLuint -> GLenum -> Ptr GLubyte -> m ()
- glGetProgramivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetTrackMatrixivNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVertexAttribPointervNV :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
- glGetVertexAttribdvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetVertexAttribfvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glIsProgramNV :: MonadIO m => GLuint -> m GLboolean
- glLoadProgramNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> m ()
- glProgramParameter4dNV :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramParameter4dvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glProgramParameter4fNV :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramParameter4fvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glProgramParameters4dvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramParameters4fvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glRequestResidentProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glTrackMatrixNV :: MonadIO m => GLenum -> GLuint -> GLenum -> GLenum -> m ()
- glVertexAttrib1dNV :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttrib1dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib1fNV :: MonadIO m => GLuint -> GLfloat -> m ()
- glVertexAttrib1fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib1sNV :: MonadIO m => GLuint -> GLshort -> m ()
- glVertexAttrib1svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib2dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttrib2dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib2fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glVertexAttrib2fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib2sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
- glVertexAttrib2svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib3dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib3dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib3fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib3fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib3sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib3svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib4dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib4fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib4fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib4sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib4svNV :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4ubNV :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
- glVertexAttrib4ubvNV :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttribPointerNV :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- glVertexAttribs1dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glVertexAttribs1fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glVertexAttribs1svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
- glVertexAttribs2dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glVertexAttribs2fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glVertexAttribs2svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
- glVertexAttribs3dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glVertexAttribs3fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glVertexAttribs3svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
- glVertexAttribs4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glVertexAttribs4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glVertexAttribs4svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m ()
- glVertexAttribs4ubvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> m ()
- pattern GL_ATTRIB_ARRAY_POINTER_NV :: (Eq a, Num a) => a
- pattern GL_ATTRIB_ARRAY_SIZE_NV :: (Eq a, Num a) => a
- pattern GL_ATTRIB_ARRAY_STRIDE_NV :: (Eq a, Num a) => a
- pattern GL_ATTRIB_ARRAY_TYPE_NV :: (Eq a, Num a) => a
- pattern GL_CURRENT_ATTRIB_NV :: (Eq a, Num a) => a
- pattern GL_CURRENT_MATRIX_NV :: (Eq a, Num a) => a
- pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV :: (Eq a, Num a) => a
- pattern GL_IDENTITY_NV :: (Eq a, Num a) => a
- pattern GL_INVERSE_NV :: (Eq a, Num a) => a
- pattern GL_INVERSE_TRANSPOSE_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB0_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB10_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB11_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB12_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB13_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB14_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB15_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB1_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB2_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB3_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB4_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB5_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB6_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB7_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB8_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP1_VERTEX_ATTRIB9_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB0_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB10_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB11_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB12_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB13_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB14_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB15_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB1_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB2_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB3_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB4_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB5_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB6_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB7_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB8_4_NV :: (Eq a, Num a) => a
- pattern GL_MAP2_VERTEX_ATTRIB9_4_NV :: (Eq a, Num a) => a
- pattern GL_MATRIX0_NV :: (Eq a, Num a) => a
- pattern GL_MATRIX1_NV :: (Eq a, Num a) => a
- pattern GL_MATRIX2_NV :: (Eq a, Num a) => a
- pattern GL_MATRIX3_NV :: (Eq a, Num a) => a
- pattern GL_MATRIX4_NV :: (Eq a, Num a) => a
- pattern GL_MATRIX5_NV :: (Eq a, Num a) => a
- pattern GL_MATRIX6_NV :: (Eq a, Num a) => a
- pattern GL_MATRIX7_NV :: (Eq a, Num a) => a
- pattern GL_MAX_TRACK_MATRICES_NV :: (Eq a, Num a) => a
- pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: (Eq a, Num a) => a
- pattern GL_MODELVIEW_PROJECTION_NV :: (Eq a, Num a) => a
- pattern GL_PROGRAM_ERROR_POSITION_NV :: (Eq a, Num a) => a
- pattern GL_PROGRAM_LENGTH_NV :: (Eq a, Num a) => a
- pattern GL_PROGRAM_PARAMETER_NV :: (Eq a, Num a) => a
- pattern GL_PROGRAM_RESIDENT_NV :: (Eq a, Num a) => a
- pattern GL_PROGRAM_STRING_NV :: (Eq a, Num a) => a
- pattern GL_PROGRAM_TARGET_NV :: (Eq a, Num a) => a
- pattern GL_TRACK_MATRIX_NV :: (Eq a, Num a) => a
- pattern GL_TRACK_MATRIX_TRANSFORM_NV :: (Eq a, Num a) => a
- pattern GL_TRANSPOSE_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY0_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY10_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY11_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY12_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY13_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY14_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY15_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY1_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY2_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY3_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY4_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY5_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY6_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY7_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY8_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY9_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_BINDING_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV :: (Eq a, Num a) => a
- pattern GL_VERTEX_STATE_PROGRAM_NV :: (Eq a, Num a) => a
Extension Support
gl_NV_vertex_program :: Bool Source #
Checks that the GL_NV_vertex_program extension is available.
GL_NV_vertex_program
glAreProgramsResidentNV :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean Source #
Usage: glAreProgramsResidentNV
n programs residences
The parameter residences
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of programs
should be n
.
The length of residences
should be n
.
glBindProgramNV :: MonadIO m => GLenum -> GLuint -> m () Source #
Usage: glBindProgramNV
target id
The parameter target
is a VertexAttribEnumNV
.
This command is an alias for glBindProgramARB
.
glDeleteProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glDeleteProgramsNV
n programs
The length of programs
should be n
.
This command is an alias for glDeleteProgramsARB
.
glExecuteProgramNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glExecuteProgramNV
target id params
The parameter target
is a VertexAttribEnumNV
.
The length of params
should be 4
.
glGenProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glGenProgramsNV
n programs
The length of programs
should be n
.
This command is an alias for glGenProgramsARB
.
glGetProgramParameterdvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLdouble -> m () Source #
Usage: glGetProgramParameterdvNV
target index pname params
The parameter target
is a VertexAttribEnumNV
.
The parameter pname
is a VertexAttribEnumNV
.
The length of params
should be 4
.
glGetProgramParameterfvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetProgramParameterfvNV
target index pname params
The parameter target
is a VertexAttribEnumNV
.
The parameter pname
is a VertexAttribEnumNV
.
The length of params
should be 4
.
glGetProgramStringNV :: MonadIO m => GLuint -> GLenum -> Ptr GLubyte -> m () Source #
Usage: glGetProgramStringNV
id pname program
The parameter pname
is a VertexAttribEnumNV
.
The parameter program
is a ProgramCharacterNV
.
The length of program
should be COMPSIZE(id,pname)
.
glGetProgramivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetProgramivNV
id pname params
The parameter pname
is a VertexAttribEnumNV
.
The length of params
should be 4
.
glGetTrackMatrixivNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetTrackMatrixivNV
target address pname params
The parameter target
is a VertexAttribEnumNV
.
The parameter pname
is a VertexAttribEnumNV
.
The length of params
should be 1
.
glGetVertexAttribPointervNV :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source #
Usage: glGetVertexAttribPointervNV
index pname pointer
The parameter pname
is a VertexAttribEnumNV
.
The length of pointer
should be 1
.
This command is an alias for glGetVertexAttribPointerv
.
glGetVertexAttribdvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source #
Usage: glGetVertexAttribdvNV
index pname params
The parameter pname
is a VertexAttribEnumNV
.
The length of params
should be 1
.
This command is an alias for glGetVertexAttribdv
.
glGetVertexAttribfvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetVertexAttribfvNV
index pname params
The parameter pname
is a VertexAttribEnumNV
.
The length of params
should be 1
.
This command is an alias for glGetVertexAttribfv
.
glGetVertexAttribivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetVertexAttribivNV
index pname params
The parameter pname
is a VertexAttribEnumNV
.
The length of params
should be 1
.
This command is an alias for glGetVertexAttribiv
.
glIsProgramNV :: MonadIO m => GLuint -> m GLboolean Source #
Usage: glIsProgramNV
id
This command is an alias for glIsProgramARB
.
glLoadProgramNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> m () Source #
Usage: glLoadProgramNV
target id len program
The parameter target
is a VertexAttribEnumNV
.
The length of program
should be len
.
glProgramParameter4dNV :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glProgramParameter4dNV
target index x y z w
The parameter target
is a VertexAttribEnumNV
.
The vector equivalent of this command is glProgramParameter4dvNV
.
glProgramParameter4dvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source #
Usage: glProgramParameter4dvNV
target index v
The parameter target
is a VertexAttribEnumNV
.
The length of v
should be 4
.
glProgramParameter4fNV :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glProgramParameter4fNV
target index x y z w
The parameter target
is a VertexAttribEnumNV
.
The vector equivalent of this command is glProgramParameter4fvNV
.
glProgramParameter4fvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glProgramParameter4fvNV
target index v
The parameter target
is a VertexAttribEnumNV
.
The length of v
should be 4
.
glProgramParameters4dvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glProgramParameters4dvNV
target index count v
The parameter target
is a VertexAttribEnumNV
.
The length of v
should be count*4
.
glProgramParameters4fvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glProgramParameters4fvNV
target index count v
The parameter target
is a VertexAttribEnumNV
.
The length of v
should be count*4
.
glRequestResidentProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glRequestResidentProgramsNV
n programs
The length of programs
should be n
.
glTrackMatrixNV :: MonadIO m => GLenum -> GLuint -> GLenum -> GLenum -> m () Source #
Usage: glTrackMatrixNV
target address matrix transform
The parameter target
is a VertexAttribEnumNV
.
The parameter matrix
is a VertexAttribEnumNV
.
The parameter transform
is a VertexAttribEnumNV
.
glVertexAttrib1dNV :: MonadIO m => GLuint -> GLdouble -> m () Source #
Usage: glVertexAttrib1dNV
index x
This command is an alias for glVertexAttrib1d
.
The vector equivalent of this command is glVertexAttrib1dvNV
.
glVertexAttrib1dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib1dvNV
index v
The length of v
should be 1
.
This command is an alias for glVertexAttrib1dv
.
glVertexAttrib1fNV :: MonadIO m => GLuint -> GLfloat -> m () Source #
Usage: glVertexAttrib1fNV
index x
This command is an alias for glVertexAttrib1f
.
The vector equivalent of this command is glVertexAttrib1fvNV
.
glVertexAttrib1fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib1fvNV
index v
The length of v
should be 1
.
This command is an alias for glVertexAttrib1fv
.
glVertexAttrib1sNV :: MonadIO m => GLuint -> GLshort -> m () Source #
Usage: glVertexAttrib1sNV
index x
This command is an alias for glVertexAttrib1s
.
The vector equivalent of this command is glVertexAttrib1svNV
.
glVertexAttrib1svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib1svNV
index v
The length of v
should be 1
.
This command is an alias for glVertexAttrib1sv
.
glVertexAttrib2dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib2dNV
index x y
This command is an alias for glVertexAttrib2d
.
The vector equivalent of this command is glVertexAttrib2dvNV
.
glVertexAttrib2dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib2dvNV
index v
The length of v
should be 2
.
This command is an alias for glVertexAttrib2dv
.
glVertexAttrib2fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib2fNV
index x y
This command is an alias for glVertexAttrib2f
.
The vector equivalent of this command is glVertexAttrib2fvNV
.
glVertexAttrib2fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib2fvNV
index v
The length of v
should be 2
.
This command is an alias for glVertexAttrib2fv
.
glVertexAttrib2sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib2sNV
index x y
This command is an alias for glVertexAttrib2s
.
The vector equivalent of this command is glVertexAttrib2svNV
.
glVertexAttrib2svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib2svNV
index v
The length of v
should be 2
.
This command is an alias for glVertexAttrib2sv
.
glVertexAttrib3dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib3dNV
index x y z
This command is an alias for glVertexAttrib3d
.
The vector equivalent of this command is glVertexAttrib3dvNV
.
glVertexAttrib3dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib3dvNV
index v
The length of v
should be 3
.
This command is an alias for glVertexAttrib3dv
.
glVertexAttrib3fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib3fNV
index x y z
This command is an alias for glVertexAttrib3f
.
The vector equivalent of this command is glVertexAttrib3fvNV
.
glVertexAttrib3fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib3fvNV
index v
The length of v
should be 3
.
This command is an alias for glVertexAttrib3fv
.
glVertexAttrib3sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib3sNV
index x y z
This command is an alias for glVertexAttrib3s
.
The vector equivalent of this command is glVertexAttrib3svNV
.
glVertexAttrib3svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib3svNV
index v
The length of v
should be 3
.
This command is an alias for glVertexAttrib3sv
.
glVertexAttrib4dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib4dNV
index x y z w
This command is an alias for glVertexAttrib4d
.
The vector equivalent of this command is glVertexAttrib4dvNV
.
glVertexAttrib4dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib4dvNV
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4dv
.
glVertexAttrib4fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib4fNV
index x y z w
This command is an alias for glVertexAttrib4f
.
The vector equivalent of this command is glVertexAttrib4fvNV
.
glVertexAttrib4fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib4fvNV
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4fv
.
glVertexAttrib4sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib4sNV
index x y z w
This command is an alias for glVertexAttrib4s
.
The vector equivalent of this command is glVertexAttrib4svNV
.
glVertexAttrib4svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib4svNV
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4sv
.
glVertexAttrib4ubNV :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source #
Usage: glVertexAttrib4ubNV
index x y z w
The parameter x
is a ColorUB
.
The parameter y
is a ColorUB
.
The parameter z
is a ColorUB
.
The parameter w
is a ColorUB
.
This command is an alias for glVertexAttrib4Nub
.
The vector equivalent of this command is glVertexAttrib4ubvNV
.
glVertexAttrib4ubvNV :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #
Usage: glVertexAttrib4ubvNV
index v
The parameter v
is a ColorUB
.
The length of v
should be 4
.
This command is an alias for glVertexAttrib4Nubv
.
glVertexAttribPointerNV :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glVertexAttribPointerNV
index fsize type stride pointer
The parameter type
is a VertexAttribEnumNV
.
The length of pointer
should be COMPSIZE(fsize,type,stride)
.
glVertexAttribs1dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribs1dvNV
index count v
The length of v
should be count
.
glVertexAttribs1fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glVertexAttribs1fvNV
index count v
The length of v
should be count
.
glVertexAttribs1svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () Source #
Usage: glVertexAttribs1svNV
index count v
The length of v
should be count
.
glVertexAttribs2dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribs2dvNV
index count v
The length of v
should be count*2
.
glVertexAttribs2fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glVertexAttribs2fvNV
index count v
The length of v
should be count*2
.
glVertexAttribs2svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () Source #
Usage: glVertexAttribs2svNV
index count v
The length of v
should be count*2
.
glVertexAttribs3dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribs3dvNV
index count v
The length of v
should be count*3
.
glVertexAttribs3fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glVertexAttribs3fvNV
index count v
The length of v
should be count*3
.
glVertexAttribs3svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () Source #
Usage: glVertexAttribs3svNV
index count v
The length of v
should be count*3
.
glVertexAttribs4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribs4dvNV
index count v
The length of v
should be count*4
.
glVertexAttribs4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glVertexAttribs4fvNV
index count v
The length of v
should be count*4
.
glVertexAttribs4svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () Source #
Usage: glVertexAttribs4svNV
index count v
The length of v
should be count*4
.
glVertexAttribs4ubvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> m () Source #
Usage: glVertexAttribs4ubvNV
index count v
The parameter v
is a ColorUB
.
The length of v
should be count*4
.
pattern GL_ATTRIB_ARRAY_POINTER_NV :: (Eq a, Num a) => a Source #
pattern GL_ATTRIB_ARRAY_SIZE_NV :: (Eq a, Num a) => a Source #
pattern GL_ATTRIB_ARRAY_STRIDE_NV :: (Eq a, Num a) => a Source #
pattern GL_ATTRIB_ARRAY_TYPE_NV :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_ATTRIB_NV :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_MATRIX_NV :: (Eq a, Num a) => a Source #
pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV :: (Eq a, Num a) => a Source #
pattern GL_IDENTITY_NV :: (Eq a, Num a) => a Source #
pattern GL_INVERSE_NV :: (Eq a, Num a) => a Source #
pattern GL_INVERSE_TRANSPOSE_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB0_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB10_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB11_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB12_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB13_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB14_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB15_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB1_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB2_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB3_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB4_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB5_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB6_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB7_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB8_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP1_VERTEX_ATTRIB9_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB0_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB10_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB11_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB12_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB13_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB14_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB15_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB1_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB2_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB3_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB4_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB5_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB6_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB7_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB8_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MAP2_VERTEX_ATTRIB9_4_NV :: (Eq a, Num a) => a Source #
pattern GL_MATRIX0_NV :: (Eq a, Num a) => a Source #
pattern GL_MATRIX1_NV :: (Eq a, Num a) => a Source #
pattern GL_MATRIX2_NV :: (Eq a, Num a) => a Source #
pattern GL_MATRIX3_NV :: (Eq a, Num a) => a Source #
pattern GL_MATRIX4_NV :: (Eq a, Num a) => a Source #
pattern GL_MATRIX5_NV :: (Eq a, Num a) => a Source #
pattern GL_MATRIX6_NV :: (Eq a, Num a) => a Source #
pattern GL_MATRIX7_NV :: (Eq a, Num a) => a Source #
pattern GL_MAX_TRACK_MATRICES_NV :: (Eq a, Num a) => a Source #
pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: (Eq a, Num a) => a Source #
pattern GL_MODELVIEW_PROJECTION_NV :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_ERROR_POSITION_NV :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_LENGTH_NV :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_PARAMETER_NV :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_RESIDENT_NV :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_STRING_NV :: (Eq a, Num a) => a Source #
pattern GL_PROGRAM_TARGET_NV :: (Eq a, Num a) => a Source #
pattern GL_TRACK_MATRIX_NV :: (Eq a, Num a) => a Source #
pattern GL_TRACK_MATRIX_TRANSFORM_NV :: (Eq a, Num a) => a Source #
pattern GL_TRANSPOSE_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY0_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY10_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY11_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY12_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY13_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY14_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY15_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY1_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY2_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY3_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY4_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY5_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY6_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY7_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY8_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY9_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_BINDING_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_STATE_PROGRAM_NV :: (Eq a, Num a) => a Source #