{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.TransformFeedback (
gl_NV_transform_feedback
, glActiveVaryingNV
, glBeginTransformFeedbackNV
, glBindBufferBaseNV
, glBindBufferOffsetNV
, glBindBufferRangeNV
, glEndTransformFeedbackNV
, glGetActiveVaryingNV
, glGetTransformFeedbackVaryingNV
, glGetVaryingLocationNV
, glTransformFeedbackAttribsNV
, glTransformFeedbackStreamAttribsNV
, glTransformFeedbackVaryingsNV
, pattern GL_ACTIVE_VARYINGS_NV
, pattern GL_ACTIVE_VARYING_MAX_LENGTH_NV
, pattern GL_BACK_PRIMARY_COLOR_NV
, pattern GL_BACK_SECONDARY_COLOR_NV
, pattern GL_CLIP_DISTANCE_NV
, pattern GL_GENERIC_ATTRIB_NV
, pattern GL_INTERLEAVED_ATTRIBS_NV
, pattern GL_LAYER_NV
, pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
, pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
, pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
, pattern GL_NEXT_BUFFER_NV
, pattern GL_PRIMITIVES_GENERATED_NV
, pattern GL_PRIMITIVE_ID_NV
, pattern GL_RASTERIZER_DISCARD_NV
, pattern GL_SEPARATE_ATTRIBS_NV
, pattern GL_SKIP_COMPONENTS1_NV
, pattern GL_SKIP_COMPONENTS2_NV
, pattern GL_SKIP_COMPONENTS3_NV
, pattern GL_SKIP_COMPONENTS4_NV
, pattern GL_TEXTURE_COORD_NV
, pattern GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_NV
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
, pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
, pattern GL_TRANSFORM_FEEDBACK_RECORD_NV
, pattern GL_TRANSFORM_FEEDBACK_VARYINGS_NV
, pattern GL_VERTEX_ID_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_transform_feedback :: Bool
gl_NV_transform_feedback :: Bool
gl_NV_transform_feedback = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_transform_feedback" Set [Char]
extensions
{-# NOINLINE gl_NV_transform_feedback #-}
glActiveVaryingNV :: MonadIO m => GLuint -> Ptr GLchar -> m ()
glActiveVaryingNV :: GLuint -> Ptr GLchar -> m ()
glActiveVaryingNV = FunPtr (GLuint -> Ptr GLchar -> IO ())
-> GLuint -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLchar -> IO ())
-> GLuint -> Ptr GLchar -> m ()
ffiuintPtrcharIOV FunPtr (GLuint -> Ptr GLchar -> IO ())
glActiveVaryingNVFunPtr
glActiveVaryingNVFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO ())
glActiveVaryingNVFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO ())
glActiveVaryingNVFunPtr = IO (FunPtr (GLuint -> Ptr GLchar -> IO ()))
-> FunPtr (GLuint -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLchar -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glActiveVaryingNV")
{-# NOINLINE glActiveVaryingNVFunPtr #-}
glBeginTransformFeedbackNV :: MonadIO m => GLenum -> m ()
glBeginTransformFeedbackNV :: GLuint -> m ()
glBeginTransformFeedbackNV = FunPtr (GLuint -> IO ()) -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> IO ()) -> GLuint -> m ()
ffienumIOV FunPtr (GLuint -> IO ())
glBeginTransformFeedbackNVFunPtr
glBeginTransformFeedbackNVFunPtr :: FunPtr (GLenum -> IO ())
glBeginTransformFeedbackNVFunPtr :: FunPtr (GLuint -> IO ())
glBeginTransformFeedbackNVFunPtr = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBeginTransformFeedbackNV")
{-# NOINLINE glBeginTransformFeedbackNVFunPtr #-}
glBindBufferBaseNV :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
glBindBufferBaseNV :: GLuint -> GLuint -> GLuint -> m ()
glBindBufferBaseNV = FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> IO ())
-> GLuint -> GLuint -> GLuint -> m ()
ffienumuintuintIOV FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glBindBufferBaseNVFunPtr
glBindBufferBaseNVFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())
glBindBufferBaseNVFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glBindBufferBaseNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindBufferBaseNV")
{-# NOINLINE glBindBufferBaseNVFunPtr #-}
glBindBufferOffsetNV :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> m ()
glBindBufferOffsetNV :: GLuint -> GLuint -> GLuint -> GLintptr -> m ()
glBindBufferOffsetNV = FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> IO ())
-> GLuint -> GLuint -> GLuint -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> IO ())
-> GLuint -> GLuint -> GLuint -> GLintptr -> m ()
ffienumuintuintintptrIOV FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> IO ())
glBindBufferOffsetNVFunPtr
glBindBufferOffsetNVFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> IO ())
glBindBufferOffsetNVFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> IO ())
glBindBufferOffsetNVFunPtr = IO (FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> IO ()))
-> FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindBufferOffsetNV")
{-# NOINLINE glBindBufferOffsetNVFunPtr #-}
glBindBufferRangeNV :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()
glBindBufferRangeNV :: GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> m ()
glBindBufferRangeNV = FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
-> GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> m ()
ffienumuintuintintptrsizeiptrIOV FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
glBindBufferRangeNVFunPtr
glBindBufferRangeNVFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())
glBindBufferRangeNVFunPtr :: FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
glBindBufferRangeNVFunPtr = IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint -> GLuint -> GLuint -> GLintptr -> GLintptr -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindBufferRangeNV")
{-# NOINLINE glBindBufferRangeNVFunPtr #-}
glEndTransformFeedbackNV :: MonadIO m => m ()
glEndTransformFeedbackNV :: m ()
glEndTransformFeedbackNV = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndTransformFeedbackNVFunPtr
glEndTransformFeedbackNVFunPtr :: FunPtr (IO ())
glEndTransformFeedbackNVFunPtr :: FunPtr (IO ())
glEndTransformFeedbackNVFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glEndTransformFeedbackNV")
{-# NOINLINE glEndTransformFeedbackNVFunPtr #-}
glGetActiveVaryingNV :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m ()
glGetActiveVaryingNV :: GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> m ()
glGetActiveVaryingNV = FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> IO ())
-> GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> IO ())
-> GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> m ()
ffiuintuintsizeiPtrsizeiPtrsizeiPtrenumPtrcharIOV FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> IO ())
glGetActiveVaryingNVFunPtr
glGetActiveVaryingNVFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())
glGetActiveVaryingNVFunPtr :: FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> IO ())
glGetActiveVaryingNVFunPtr = IO
(FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLuint
-> Ptr GLchar
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetActiveVaryingNV")
{-# NOINLINE glGetActiveVaryingNVFunPtr #-}
glGetTransformFeedbackVaryingNV :: MonadIO m => GLuint -> GLuint -> Ptr GLint -> m ()
glGetTransformFeedbackVaryingNV :: GLuint -> GLuint -> Ptr GLsizei -> m ()
glGetTransformFeedbackVaryingNV = FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> GLuint -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
-> GLuint -> GLuint -> Ptr GLsizei -> m ()
ffiuintuintPtrintIOV FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
glGetTransformFeedbackVaryingNVFunPtr
glGetTransformFeedbackVaryingNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())
glGetTransformFeedbackVaryingNVFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
glGetTransformFeedbackVaryingNVFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetTransformFeedbackVaryingNV")
{-# NOINLINE glGetTransformFeedbackVaryingNVFunPtr #-}
glGetVaryingLocationNV :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
glGetVaryingLocationNV :: GLuint -> Ptr GLchar -> m GLsizei
glGetVaryingLocationNV = FunPtr (GLuint -> Ptr GLchar -> IO GLsizei)
-> GLuint -> Ptr GLchar -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLchar -> IO GLsizei)
-> GLuint -> Ptr GLchar -> m GLsizei
ffiuintPtrcharIOint FunPtr (GLuint -> Ptr GLchar -> IO GLsizei)
glGetVaryingLocationNVFunPtr
glGetVaryingLocationNVFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)
glGetVaryingLocationNVFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLsizei)
glGetVaryingLocationNVFunPtr = IO (FunPtr (GLuint -> Ptr GLchar -> IO GLsizei))
-> FunPtr (GLuint -> Ptr GLchar -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLchar -> IO GLsizei))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetVaryingLocationNV")
{-# NOINLINE glGetVaryingLocationNVFunPtr #-}
glTransformFeedbackAttribsNV :: MonadIO m => GLsizei -> Ptr GLint -> GLenum -> m ()
glTransformFeedbackAttribsNV :: GLsizei -> Ptr GLsizei -> GLuint -> m ()
glTransformFeedbackAttribsNV = FunPtr (GLsizei -> Ptr GLsizei -> GLuint -> IO ())
-> GLsizei -> Ptr GLsizei -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLsizei -> GLuint -> IO ())
-> GLsizei -> Ptr GLsizei -> GLuint -> m ()
ffisizeiPtrintenumIOV FunPtr (GLsizei -> Ptr GLsizei -> GLuint -> IO ())
glTransformFeedbackAttribsNVFunPtr
glTransformFeedbackAttribsNVFunPtr :: FunPtr (GLsizei -> Ptr GLint -> GLenum -> IO ())
glTransformFeedbackAttribsNVFunPtr :: FunPtr (GLsizei -> Ptr GLsizei -> GLuint -> IO ())
glTransformFeedbackAttribsNVFunPtr = IO (FunPtr (GLsizei -> Ptr GLsizei -> GLuint -> IO ()))
-> FunPtr (GLsizei -> Ptr GLsizei -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLsizei -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTransformFeedbackAttribsNV")
{-# NOINLINE glTransformFeedbackAttribsNVFunPtr #-}
glTransformFeedbackStreamAttribsNV :: MonadIO m => GLsizei -> Ptr GLint -> GLsizei -> Ptr GLint -> GLenum -> m ()
glTransformFeedbackStreamAttribsNV :: GLsizei -> Ptr GLsizei -> GLsizei -> Ptr GLsizei -> GLuint -> m ()
glTransformFeedbackStreamAttribsNV = FunPtr
(GLsizei
-> Ptr GLsizei -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
-> GLsizei
-> Ptr GLsizei
-> GLsizei
-> Ptr GLsizei
-> GLuint
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei
-> Ptr GLsizei -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
-> GLsizei
-> Ptr GLsizei
-> GLsizei
-> Ptr GLsizei
-> GLuint
-> m ()
ffisizeiPtrintsizeiPtrintenumIOV FunPtr
(GLsizei
-> Ptr GLsizei -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
glTransformFeedbackStreamAttribsNVFunPtr
glTransformFeedbackStreamAttribsNVFunPtr :: FunPtr (GLsizei -> Ptr GLint -> GLsizei -> Ptr GLint -> GLenum -> IO ())
glTransformFeedbackStreamAttribsNVFunPtr :: FunPtr
(GLsizei
-> Ptr GLsizei -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
glTransformFeedbackStreamAttribsNVFunPtr = IO
(FunPtr
(GLsizei
-> Ptr GLsizei -> GLsizei -> Ptr GLsizei -> GLuint -> IO ()))
-> FunPtr
(GLsizei
-> Ptr GLsizei -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLsizei
-> Ptr GLsizei -> GLsizei -> Ptr GLsizei -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTransformFeedbackStreamAttribsNV")
{-# NOINLINE glTransformFeedbackStreamAttribsNVFunPtr #-}
glTransformFeedbackVaryingsNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> GLenum -> m ()
glTransformFeedbackVaryingsNV :: GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> m ()
glTransformFeedbackVaryingsNV = FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
-> GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
-> GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> m ()
ffiuintsizeiPtrintenumIOV FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
glTransformFeedbackVaryingsNVFunPtr
glTransformFeedbackVaryingsNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())
glTransformFeedbackVaryingsNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
glTransformFeedbackVaryingsNVFunPtr = IO (FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTransformFeedbackVaryingsNV")
{-# NOINLINE glTransformFeedbackVaryingsNVFunPtr #-}
pattern $bGL_ACTIVE_VARYINGS_NV :: a
$mGL_ACTIVE_VARYINGS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_VARYINGS_NV = 0x8C81
pattern $bGL_ACTIVE_VARYING_MAX_LENGTH_NV :: a
$mGL_ACTIVE_VARYING_MAX_LENGTH_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
pattern $bGL_BACK_PRIMARY_COLOR_NV :: a
$mGL_BACK_PRIMARY_COLOR_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BACK_PRIMARY_COLOR_NV = 0x8C77
pattern $bGL_BACK_SECONDARY_COLOR_NV :: a
$mGL_BACK_SECONDARY_COLOR_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BACK_SECONDARY_COLOR_NV = 0x8C78
pattern $bGL_CLIP_DISTANCE_NV :: a
$mGL_CLIP_DISTANCE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIP_DISTANCE_NV = 0x8C7A
pattern $bGL_GENERIC_ATTRIB_NV :: a
$mGL_GENERIC_ATTRIB_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GENERIC_ATTRIB_NV = 0x8C7D
pattern $bGL_INTERLEAVED_ATTRIBS_NV :: a
$mGL_INTERLEAVED_ATTRIBS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
pattern $bGL_LAYER_NV :: a
$mGL_LAYER_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LAYER_NV = 0x8DAA
pattern $bGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV :: a
$mGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
pattern $bGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV :: a
$mGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
pattern $bGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV :: a
$mGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
pattern $bGL_NEXT_BUFFER_NV :: a
$mGL_NEXT_BUFFER_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEXT_BUFFER_NV = -2
pattern $bGL_PRIMITIVES_GENERATED_NV :: a
$mGL_PRIMITIVES_GENERATED_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVES_GENERATED_NV = 0x8C87
pattern $bGL_PRIMITIVE_ID_NV :: a
$mGL_PRIMITIVE_ID_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVE_ID_NV = 0x8C7C
pattern $bGL_RASTERIZER_DISCARD_NV :: a
$mGL_RASTERIZER_DISCARD_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RASTERIZER_DISCARD_NV = 0x8C89
pattern $bGL_SEPARATE_ATTRIBS_NV :: a
$mGL_SEPARATE_ATTRIBS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SEPARATE_ATTRIBS_NV = 0x8C8D
pattern $bGL_SKIP_COMPONENTS1_NV :: a
$mGL_SKIP_COMPONENTS1_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SKIP_COMPONENTS1_NV = -6
pattern $bGL_SKIP_COMPONENTS2_NV :: a
$mGL_SKIP_COMPONENTS2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SKIP_COMPONENTS2_NV = -5
pattern $bGL_SKIP_COMPONENTS3_NV :: a
$mGL_SKIP_COMPONENTS3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SKIP_COMPONENTS3_NV = -4
pattern $bGL_SKIP_COMPONENTS4_NV :: a
$mGL_SKIP_COMPONENTS4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SKIP_COMPONENTS4_NV = -3
pattern $bGL_TEXTURE_COORD_NV :: a
$mGL_TEXTURE_COORD_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_COORD_NV = 0x8C79
pattern $bGL_TRANSFORM_FEEDBACK_ATTRIBS_NV :: a
$mGL_TRANSFORM_FEEDBACK_ATTRIBS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_NV :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
pattern $bGL_TRANSFORM_FEEDBACK_BUFFER_START_NV :: a
$mGL_TRANSFORM_FEEDBACK_BUFFER_START_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
pattern $bGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV :: a
$mGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
pattern $bGL_TRANSFORM_FEEDBACK_RECORD_NV :: a
$mGL_TRANSFORM_FEEDBACK_RECORD_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
pattern $bGL_TRANSFORM_FEEDBACK_VARYINGS_NV :: a
$mGL_TRANSFORM_FEEDBACK_VARYINGS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
pattern $bGL_VERTEX_ID_NV :: a
$mGL_VERTEX_ID_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ID_NV = 0x8C7B