Copyright | (c) 2015-2016 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Language | Haskell2010 |
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset.
See: Google Play Game Services Management API Reference for gamesManagement.events.resetMultipleForAllPlayers
.
Synopsis
- type EventsResetMultipleForAllPlayersResource = "games" :> ("v1management" :> ("events" :> ("resetMultipleForAllPlayers" :> (QueryParam "alt" AltJSON :> (ReqBody '[JSON] EventsResetMultipleForAllRequest :> Post '[JSON] ())))))
- eventsResetMultipleForAllPlayers :: EventsResetMultipleForAllRequest -> EventsResetMultipleForAllPlayers
- data EventsResetMultipleForAllPlayers
- ermfapPayload :: Lens' EventsResetMultipleForAllPlayers EventsResetMultipleForAllRequest
REST Resource
type EventsResetMultipleForAllPlayersResource = "games" :> ("v1management" :> ("events" :> ("resetMultipleForAllPlayers" :> (QueryParam "alt" AltJSON :> (ReqBody '[JSON] EventsResetMultipleForAllRequest :> Post '[JSON] ()))))) Source #
A resource alias for gamesManagement.events.resetMultipleForAllPlayers
method which the
EventsResetMultipleForAllPlayers
request conforms to.
Creating a Request
eventsResetMultipleForAllPlayers Source #
Creates a value of EventsResetMultipleForAllPlayers
with the minimum fields required to make a request.
Use one of the following lenses to modify other fields as desired:
data EventsResetMultipleForAllPlayers Source #
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset.
See: eventsResetMultipleForAllPlayers
smart constructor.
Instances
Request Lenses
ermfapPayload :: Lens' EventsResetMultipleForAllPlayers EventsResetMultipleForAllRequest Source #
Multipart request metadata.