Safe Haskell | None |
---|---|
Language | Haskell2010 |
- newtype Point d r = Point {}
- origin :: (Arity d, Num r) => Point d r
- vector :: Lens' (Point d r) (Vector d r)
- unsafeCoord :: Arity d => Int -> Lens' (Point d r) r
- coord :: forall proxy i d r. (Index' (i - 1) d, Arity d) => proxy i -> Lens' (Point d r) r
- pointFromList :: Arity d => [r] -> Maybe (Point d r)
- pattern Point2 :: forall r. r -> r -> Point 2 r
- pattern Point3 :: forall r. r -> r -> r -> Point 3 r
- point2 :: r -> r -> Point 2 r
- _point2 :: Point 2 r -> (r, r)
- point3 :: r -> r -> r -> Point 3 r
- _point3 :: Point 3 r -> (r, r, r)
- type (<=.) i d = (Index' (i - 1) d, Arity d)
- xCoord :: 1 <=. d => Lens' (Point d r) r
- yCoord :: 2 <=. d => Lens' (Point d r) r
- zCoord :: 3 <=. d => Lens' (Point d r) r
- class PointFunctor g where
- data CCW
- ccw :: (Ord r, Num r) => Point 2 r -> Point 2 r -> Point 2 r -> CCW
- sortArround :: (Ord r, Num r) => (Point 2 r :+ q) -> [Point 2 r :+ p] -> [Point 2 r :+ p]
- data Quadrant
- quadrantWith :: (Ord r, 1 <=. d, 2 <=. d) => (Point d r :+ q) -> (Point d r :+ p) -> Quadrant
- quadrant :: (Ord r, Num r, 1 <=. d, 2 <=. d) => (Point d r :+ p) -> Quadrant
- partitionIntoQuadrants :: (Ord r, 1 <=. d, 2 <=. d) => (Point d r :+ q) -> [Point d r :+ p] -> ([Point d r :+ p], [Point d r :+ p], [Point d r :+ p], [Point d r :+ p])
- ccwCmpAround :: (Num r, Ord r) => (Point 2 r :+ qc) -> (Point 2 r :+ p) -> (Point 2 r :+ q) -> Ordering
- cwCmpAround :: (Num r, Ord r) => (Point 2 r :+ qc) -> (Point 2 r :+ p) -> (Point 2 r :+ q) -> Ordering
- insertIntoCyclicOrder :: (Ord r, Num r) => (Point 2 r :+ q) -> (Point 2 r :+ p) -> CList (Point 2 r :+ p) -> CList (Point 2 r :+ p)
- squaredEuclideanDist :: (Num r, Arity d) => Point d r -> Point d r -> r
- euclideanDist :: (Floating r, Arity d) => Point d r -> Point d r -> r
Documentation
>>>
:{
let myVector :: Vector 3 Int myVector = v3 1 2 3 myPoint = Point myVector :}
A d-dimensional Point
A d-dimensional point.
origin :: (Arity d, Num r) => Point d r Source #
Point representing the origin in d dimensions
>>>
origin :: Point 4 Int
Point4 [0,0,0,0]
Accessing points
vector :: Lens' (Point d r) (Vector d r) Source #
Lens to access the vector corresponding to this point.
>>>
(point3 1 2 3) ^. vector
Vector3 [1,2,3]>>>
origin & vector .~ v3 1 2 3
Point3 [1,2,3]
unsafeCoord :: Arity d => Int -> Lens' (Point d r) r Source #
Get the coordinate in a given dimension. This operation is unsafe in the
sense that no bounds are checked. Consider using coord
instead.
>>>
point3 1 2 3 ^. unsafeCoord 2
2
coord :: forall proxy i d r. (Index' (i - 1) d, Arity d) => proxy i -> Lens' (Point d r) r Source #
Get the coordinate in a given dimension
>>>
point3 1 2 3 ^. coord (C :: C 2)
2>>>
point3 1 2 3 & coord (C :: C 1) .~ 10
Point3 [10,2,3]>>>
point3 1 2 3 & coord (C :: C 3) %~ (+1)
Point3 [1,2,4]
pointFromList :: Arity d => [r] -> Maybe (Point d r) Source #
Constructs a point from a list of coordinates
>>>
pointFromList [1,2,3] :: Maybe (Point 3 Int)
Just Point3 [1,2,3]
Convenience functions to construct 2 and 3 dimensional points
pattern Point2 :: forall r. r -> r -> Point 2 r Source #
We provide pattern synonyms Point2 and Point3 for 2 and 3 dimensional points. i.e. we can write:
>>>
:{
let f :: Point 2 r -> r f (Point2 x y) = x in f (point2 1 2) :} 1
if we want.
pattern Point3 :: forall r. r -> r -> r -> Point 3 r Source #
Similarly, we can write:
>>>
:{
let g :: Point 3 r -> r g (Point3 x y z) = z in g myPoint :} 3
point3 :: r -> r -> r -> Point 3 r Source #
Construct a 3 dimensional point
>>>
point3 1 2 3
Point3 [1,2,3]
_point3 :: Point 3 r -> (r, r, r) Source #
Destruct a 3 dimensional point
>>>
_point3 $ point3 1 2 3
(1,2,3)
xCoord :: 1 <=. d => Lens' (Point d r) r Source #
Shorthand to access the first coordinate C 1
>>>
point3 1 2 3 ^. xCoord
1>>>
point2 1 2 & xCoord .~ 10
Point2 [10,2]
yCoord :: 2 <=. d => Lens' (Point d r) r Source #
Shorthand to access the second coordinate C 2
>>>
point2 1 2 ^. yCoord
2>>>
point3 1 2 3 & yCoord %~ (+1)
Point3 [1,3,3]
zCoord :: 3 <=. d => Lens' (Point d r) r Source #
Shorthand to access the third coordinate C 3
>>>
point3 1 2 3 ^. zCoord
3>>>
point3 1 2 3 & zCoord %~ (+1)
Point3 [1,2,4]
Point Functors
class PointFunctor g where Source #
Types that we can transform by mapping a function on each point in the structure
PointFunctor (Point d) Source # | |
PointFunctor (ConvexPolygon p) Source # | |
PointFunctor (Triangle p) Source # | |
PointFunctor (Box d p) Source # | |
PointFunctor (LineSegment d p) Source # | |
PointFunctor (PolyLine d p) Source # | |
PointFunctor (Polygon t p) Source # | |
Functions specific to Two Dimensional points
ccw :: (Ord r, Num r) => Point 2 r -> Point 2 r -> Point 2 r -> CCW Source #
Given three points p q and r determine the orientation when going from p to r via q.
sortArround :: (Ord r, Num r) => (Point 2 r :+ q) -> [Point 2 r :+ p] -> [Point 2 r :+ p] Source #
Sort the points arround the given point p in counter clockwise order with respect to the rightward horizontal ray starting from p. If two points q and r are colinear with p, the closest one to p is reported first. running time: O(n log n)
Quadrants of two dimensional points. in CCW order
quadrantWith :: (Ord r, 1 <=. d, 2 <=. d) => (Point d r :+ q) -> (Point d r :+ p) -> Quadrant Source #
Quadrants around point c; quadrants are closed on their "previous" boundary (i..e the boundary with the previous quadrant in the CCW order), open on next boundary. The origin itself is assigned the topRight quadrant
quadrant :: (Ord r, Num r, 1 <=. d, 2 <=. d) => (Point d r :+ p) -> Quadrant Source #
Quadrants with respect to the origin
partitionIntoQuadrants :: (Ord r, 1 <=. d, 2 <=. d) => (Point d r :+ q) -> [Point d r :+ p] -> ([Point d r :+ p], [Point d r :+ p], [Point d r :+ p], [Point d r :+ p]) Source #
Given a center point c, and a set of points, partition the points into quadrants around c (based on their x and y coordinates). The quadrants are reported in the order topLeft, topRight, bottomLeft, bottomRight. The points are in the same order as they were in the original input lists. Points with the same x-or y coordinate as p, are "rounded" to above.
ccwCmpAround :: (Num r, Ord r) => (Point 2 r :+ qc) -> (Point 2 r :+ p) -> (Point 2 r :+ q) -> Ordering Source #
Counter clockwise ordering of the points around c. Points are ordered with respect to the positive x-axis. Points nearer to the center come before points further away.
cwCmpAround :: (Num r, Ord r) => (Point 2 r :+ qc) -> (Point 2 r :+ p) -> (Point 2 r :+ q) -> Ordering Source #
Clockwise ordering of the points around c. Points are ordered with respect to the positive x-axis. Points nearer to the center come before points further away.
insertIntoCyclicOrder :: (Ord r, Num r) => (Point 2 r :+ q) -> (Point 2 r :+ p) -> CList (Point 2 r :+ p) -> CList (Point 2 r :+ p) Source #
Given a center c, a new point p, and a list of points ps, sorted in counter clockwise order around c. Insert p into the cyclic order. The focus of the returned cyclic list is the new point p.
running time: O(n)