hslua-1.3.0.1: Bindings to Lua, an embeddable scripting language
Copyright© 2007–2012 Gracjan Polak
2012–2016 Ömer Sinan Ağacan
2017-2020 Albert Krewinkel
LicenseMIT
MaintainerAlbert Krewinkel <tarleb+hslua@zeitkraut.de>
Stabilitybeta
Portabilitynon-portable (depends on GHC)
Safe HaskellNone
LanguageHaskell2010

Foreign.Lua.Core

Description

Core Lua API. This module provides thin wrappers around the respective functions of the Lua C API. C function which can throw an error are wrapped such that the error is converted into an Exception. However, memory allocation errors are not caught and will cause the host program to terminate.

Synopsis

Lua Computations

newtype Lua a Source #

A Lua computation. This is the base type used to run Lua programs of any kind. The Lua state is handled automatically, but can be retrieved via state.

Constructors

Lua 

Instances

Instances details
Monad Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

Methods

(>>=) :: Lua a -> (a -> Lua b) -> Lua b #

(>>) :: Lua a -> Lua b -> Lua b #

return :: a -> Lua a #

Functor Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

Methods

fmap :: (a -> b) -> Lua a -> Lua b #

(<$) :: a -> Lua b -> Lua a #

Applicative Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

Methods

pure :: a -> Lua a #

(<*>) :: Lua (a -> b) -> Lua a -> Lua b #

liftA2 :: (a -> b -> c) -> Lua a -> Lua b -> Lua c #

(*>) :: Lua a -> Lua b -> Lua b #

(<*) :: Lua a -> Lua b -> Lua a #

MonadIO Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

Methods

liftIO :: IO a -> Lua a #

Alternative Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Error

Methods

empty :: Lua a #

(<|>) :: Lua a -> Lua a -> Lua a #

some :: Lua a -> Lua [a] #

many :: Lua a -> Lua [a] #

MonadThrow Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

Methods

throwM :: Exception e => e -> Lua a #

MonadCatch Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

Methods

catch :: Exception e => Lua a -> (e -> Lua a) -> Lua a #

MonadMask Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

Methods

mask :: ((forall a. Lua a -> Lua a) -> Lua b) -> Lua b #

uninterruptibleMask :: ((forall a. Lua a -> Lua a) -> Lua b) -> Lua b #

generalBracket :: Lua a -> (a -> ExitCase b -> Lua c) -> (a -> Lua b) -> Lua (b, c) #

ToHaskellFunction HaskellFunction Source # 
Instance details

Defined in Foreign.Lua.FunctionCalling

MonadReader LuaEnvironment Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

Peekable a => LuaCallFunc (Lua a) Source # 
Instance details

Defined in Foreign.Lua.FunctionCalling

Methods

callFunc' :: String -> Lua () -> NumArgs -> Lua a Source #

Pushable a => ToHaskellFunction (Lua a) Source # 
Instance details

Defined in Foreign.Lua.FunctionCalling

runWithConverter :: ErrorConversion -> State -> Lua a -> IO a Source #

Run Lua computation with the given Lua state and error-to-exception converter. Any resulting exceptions are left unhandled.

unsafeRunWith :: State -> Lua a -> IO a Source #

Run the given operation, but crash if any Haskell exceptions occur.

liftIO :: MonadIO m => IO a -> m a #

Lift a computation from the IO monad.

state :: Lua State Source #

Get the Lua state of this Lua computation.

data LuaEnvironment Source #

Environment in which Lua computations are evaluated.

Constructors

LuaEnvironment 

Fields

Instances

Instances details
MonadReader LuaEnvironment Lua Source # 
Instance details

Defined in Foreign.Lua.Core.Types

data ErrorConversion Source #

Define the ways in which exceptions and errors are handled.

Constructors

ErrorConversion 

Fields

errorConversion :: Lua ErrorConversion Source #

Get the error-to-exception function.

unsafeErrorConversion :: ErrorConversion Source #

Unsafe ErrorConversion; no proper error handling is attempted, any error leads to a crash.

Lua API types

type CFunction = FunPtr (State -> IO NumResults) Source #

Type for C functions.

In order to communicate properly with Lua, a C function must use the following protocol, which defines the way parameters and results are passed: a C function receives its arguments from Lua in its stack in direct order (the first argument is pushed first). So, when the function starts, gettop returns the number of arguments received by the function. The first argument (if any) is at index 1 and its last argument is at index gettop. To return values to Lua, a C function just pushes them onto the stack, in direct order (the first result is pushed first), and returns the number of results. Any other value in the stack below the results will be properly discarded by Lua. Like a Lua function, a C function called by Lua can also return many results.

See lua_CFunction.

newtype Integer Source #

The type of integers in Lua.

By default this type is Int64, but that can be changed to different values in lua. (See LUA_INT_TYPE in luaconf.h.)

See lua_Integer.

Constructors

Integer Int64 

Instances

Instances details
Bounded Integer Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Enum Integer Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Eq Integer Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

(==) :: Integer -> Integer -> Bool #

(/=) :: Integer -> Integer -> Bool #

Integral Integer Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Num Integer Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Ord Integer Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Real Integer Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Show Integer Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Pushable Integer Source # 
Instance details

Defined in Foreign.Lua.Types.Pushable

Methods

push :: Integer -> Lua () Source #

Peekable Integer Source # 
Instance details

Defined in Foreign.Lua.Types.Peekable

newtype Number Source #

The type of floats in Lua.

By default this type is Double, but that can be changed in Lua to a single float or a long double. (See LUA_FLOAT_TYPE in luaconf.h.)

See lua_Number.

Constructors

Number Double 

Instances

Instances details
Eq Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

(==) :: Number -> Number -> Bool #

(/=) :: Number -> Number -> Bool #

Floating Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Fractional Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Num Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Ord Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Real Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

RealFloat Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

RealFrac Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

properFraction :: Integral b => Number -> (b, Number) #

truncate :: Integral b => Number -> b #

round :: Integral b => Number -> b #

ceiling :: Integral b => Number -> b #

floor :: Integral b => Number -> b #

Show Number Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Pushable Number Source # 
Instance details

Defined in Foreign.Lua.Types.Pushable

Methods

push :: Number -> Lua () Source #

Peekable Number Source # 
Instance details

Defined in Foreign.Lua.Types.Peekable

Stack index

newtype StackIndex Source #

A stack index

Constructors

StackIndex 

Fields

Instances

Instances details
Enum StackIndex Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Eq StackIndex Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Num StackIndex Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Ord StackIndex Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Show StackIndex Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

nth :: CInt -> StackIndex Source #

Stack index of the nth element from the top of the stack.

nthFromBottom :: CInt -> StackIndex Source #

Stack index of the nth element from the bottom of the stack.

nthFromTop :: CInt -> StackIndex Source #

Stack index of the nth element from the top of the stack.

stackTop :: StackIndex Source #

Top of the stack

stackBottom :: StackIndex Source #

Bottom of the stack

top :: StackIndex Source #

Top of the stack

Number of arguments and return values

newtype NumArgs Source #

The number of arguments consumed curing a function call.

Constructors

NumArgs 

Fields

Instances

Instances details
Eq NumArgs Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

(==) :: NumArgs -> NumArgs -> Bool #

(/=) :: NumArgs -> NumArgs -> Bool #

Num NumArgs Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Ord NumArgs Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Show NumArgs Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

newtype NumResults Source #

The number of results returned by a function call.

Constructors

NumResults 

Fields

Instances

Instances details
Eq NumResults Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Num NumResults Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Ord NumResults Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Show NumResults Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Pushable CFunction Source # 
Instance details

Defined in Foreign.Lua.Types.Pushable

Methods

push :: CFunction -> Lua () Source #

Peekable CFunction Source # 
Instance details

Defined in Foreign.Lua.Types.Peekable

ToHaskellFunction HaskellFunction Source # 
Instance details

Defined in Foreign.Lua.FunctionCalling

Lua API

Constants and pseudo-indices

multret :: NumResults Source #

Alias for C constant LUA_MULTRET. See lua_call.

registryindex :: StackIndex Source #

Alias for C constant LUA_REGISTRYINDEX. See Lua registry.

upvalueindex :: StackIndex -> StackIndex Source #

Returns the pseudo-index that represents the i-th upvalue of the running function (see §4.4 of the Lua 5.3 reference manual).

See also: lua_upvalueindex.

State manipulation

newtype State Source #

An opaque structure that points to a thread and indirectly (through the thread) to the whole state of a Lua interpreter. The Lua library is fully reentrant: it has no global variables. All information about a state is accessible through this structure.

Synonym for lua_State *. See lua_State.

Constructors

State (Ptr ()) 

Instances

Instances details
Eq State Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

(==) :: State -> State -> Bool #

(/=) :: State -> State -> Bool #

Generic State Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Associated Types

type Rep State :: Type -> Type #

Methods

from :: State -> Rep State x #

to :: Rep State x -> State #

Pushable CFunction Source # 
Instance details

Defined in Foreign.Lua.Types.Pushable

Methods

push :: CFunction -> Lua () Source #

Peekable CFunction Source # 
Instance details

Defined in Foreign.Lua.Types.Peekable

Peekable State Source # 
Instance details

Defined in Foreign.Lua.Types.Peekable

type Rep State Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

type Rep State = D1 ('MetaData "State" "Foreign.Lua.Raw.Types" "hslua-1.3.0.1-E0DUOF9wqszLOuDXHQ8B5L" 'True) (C1 ('MetaCons "State" 'PrefixI 'False) (S1 ('MetaSel ('Nothing :: Maybe Symbol) 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 (Ptr ()))))

newstate :: IO State Source #

Creates a new Lua state. It calls lua_newstate with an allocator based on the standard C realloc function and then sets a panic function (see §4.6 of the Lua 5.3 Reference Manual) that prints an error message to the standard error output in case of fatal errors.

See also: luaL_newstate.

close :: State -> IO () Source #

Destroys all objects in the given Lua state (calling the corresponding garbage-collection metamethods, if any) and frees all dynamic memory used by this state. On several platforms, you may not need to call this function, because all resources are naturally released when the host program ends. On the other hand, long-running programs that create multiple states, such as daemons or web servers, will probably need to close states as soon as they are not needed.

This is a wrapper function of lua_close.

Basic stack manipulation

absindex :: StackIndex -> Lua StackIndex Source #

Converts the acceptable index idx into an equivalent absolute index (that is, one that does not depend on the stack top).

gettop :: Lua StackIndex Source #

Returns the index of the top element in the stack. Because indices start at 1, this result is equal to the number of elements in the stack (and so 0 means an empty stack).

See also: lua_gettop.

settop :: StackIndex -> Lua () Source #

Accepts any index, or 0, and sets the stack top to this index. If the new top is larger than the old one, then the new elements are filled with nil. If index is 0, then all stack elements are removed.

See also: lua_settop.

pushvalue :: StackIndex -> Lua () Source #

Pushes a copy of the element at the given index onto the stack.

See lua_pushvalue.

copy :: StackIndex -> StackIndex -> Lua () Source #

Copies the element at index fromidx into the valid index toidx, replacing the value at that position. Values at other positions are not affected.

See also lua_copy in the lua manual.

insert :: StackIndex -> Lua () Source #

Moves the top element into the given valid index, shifting up the elements above this index to open space. This function cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.

See also: lua_insert.

pop :: StackIndex -> Lua () Source #

Pops n elements from the stack.

See also: lua_pop.

remove :: StackIndex -> Lua () Source #

Removes the element at the given valid index, shifting down the elements above this index to fill the gap. This function cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.

See lua_remove.

replace :: StackIndex -> Lua () Source #

Moves the top element into the given valid index without shifting any element (therefore replacing the value at that given index), and then pops the top element.

See lua_replace.

checkstack :: Int -> Lua Bool Source #

Ensures that the stack has space for at least n extra slots (that is, that you can safely push up to n values into it). It returns false if it cannot fulfill the request, either because it would cause the stack to be larger than a fixed maximum size (typically at least several thousand elements) or because it cannot allocate memory for the extra space. This function never shrinks the stack; if the stack already has space for the extra slots, it is left unchanged.

This is a wrapper function of lua_checkstack.

types and type checks

data Type Source #

Enumeration used as type tag. See lua_type.

Constructors

TypeNone

non-valid stack index

TypeNil

type of lua's nil value

TypeBoolean

type of lua booleans

TypeLightUserdata

type of light userdata

TypeNumber

type of lua numbers. See Number

TypeString

type of lua string values

TypeTable

type of lua tables

TypeFunction

type of functions, either normal or CFunction

TypeUserdata

type of full user data

TypeThread

type of lua threads

Instances

Instances details
Bounded Type Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Enum Type Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

succ :: Type -> Type #

pred :: Type -> Type #

toEnum :: Int -> Type #

fromEnum :: Type -> Int #

enumFrom :: Type -> [Type] #

enumFromThen :: Type -> Type -> [Type] #

enumFromTo :: Type -> Type -> [Type] #

enumFromThenTo :: Type -> Type -> Type -> [Type] #

Eq Type Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

(==) :: Type -> Type -> Bool #

(/=) :: Type -> Type -> Bool #

Ord Type Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

compare :: Type -> Type -> Ordering #

(<) :: Type -> Type -> Bool #

(<=) :: Type -> Type -> Bool #

(>) :: Type -> Type -> Bool #

(>=) :: Type -> Type -> Bool #

max :: Type -> Type -> Type #

min :: Type -> Type -> Type #

Show Type Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

showsPrec :: Int -> Type -> ShowS #

show :: Type -> String #

showList :: [Type] -> ShowS #

newtype TypeCode Source #

Integer code used to encode the type of a lua value.

Constructors

TypeCode 

Fields

Instances

Instances details
Eq TypeCode Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Ord TypeCode Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Show TypeCode Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

fromType :: Type -> TypeCode Source #

Convert a lua Type to a type code which can be passed to the C API.

toType :: TypeCode -> Type Source #

Convert numerical code to lua type.

ltype :: StackIndex -> Lua Type Source #

Returns the type of the value in the given valid index, or TypeNone for a non-valid (but acceptable) index.

See lua_type.

typename :: Type -> Lua String Source #

Returns the name of the type encoded by the value tp, which must be one the values returned by ltype.

See also: lua_typename.

isboolean :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a boolean, and False otherwise.

See also: lua_isboolean.

iscfunction :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a C function, and False otherwise.

See also: lua_iscfunction.

isfunction :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a function (either C or Lua), and False otherwise.

See also: lua_isfunction.

isinteger :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is an integer (that is, the value is a number and is represented as an integer), and False otherwise.

islightuserdata :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a light userdata, and False otherwise.

See also: <https://www.lua.org/manual/5.3/manual.html#lua_islightuserdata lua_islightuserdata>.

isnil :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is nil, and False otherwise.

See also: lua_isnil.

isnone :: StackIndex -> Lua Bool Source #

Returns True if the given index is not valid, and False otherwise.

See also: lua_isnone.

isnoneornil :: StackIndex -> Lua Bool Source #

Returns True if the given index is not valid or if the value at the given index is nil, and False otherwise.

See also: lua_isnoneornil.

isnumber :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a number or a string convertible to a number, and False otherwise.

See also: lua_isnumber.

isstring :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a string or a number (which is always convertible to a string), and False otherwise.

See also: lua_isstring.

istable :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a table, and False otherwise.

See also: lua_istable.

isthread :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a thread, and False otherwise.

See also: lua_isthread.

isuserdata :: StackIndex -> Lua Bool Source #

Returns True if the value at the given index is a userdata (either full or light), and False otherwise.

See also: lua_isuserdata.

access functions (stack → Haskell)

toboolean :: StackIndex -> Lua Bool Source #

Converts the Lua value at the given index to a haskell boolean value. Like all tests in Lua, toboolean returns True for any Lua value different from false and nil; otherwise it returns False. (If you want to accept only actual boolean values, use isboolean to test the value's type.)

See also: lua_toboolean.

tocfunction :: StackIndex -> Lua (Maybe CFunction) Source #

Converts a value at the given index to a C function. That value must be a C function; otherwise, returns Nothing.

See also: lua_tocfunction.

tointeger :: StackIndex -> Lua (Maybe Integer) Source #

Converts the Lua value at the given acceptable index to the signed integral type Integer. The Lua value must be an integer, a number or a string convertible to an integer (see §3.4.3 of the Lua 5.3 Reference Manual); otherwise, tointeger returns Nothing.

If the number is not an integer, it is truncated in some non-specified way.

See also: lua_tointeger.

tonumber :: StackIndex -> Lua (Maybe Number) Source #

Converts the Lua value at the given index to the C type lua_Number. The Lua value must be a number or a string convertible to a number; otherwise, tonumber returns Nothing.

See lua_tonumber.

topointer :: StackIndex -> Lua (Ptr ()) Source #

Converts the value at the given index to a generic C pointer (void*). The value can be a userdata, a table, a thread, or a function; otherwise, lua_topointer returns nullPtr. Different objects will give different pointers. There is no way to convert the pointer back to its original value.

Typically this function is used only for hashing and debug information.

See also: lua_topointer.

tostring :: StackIndex -> Lua (Maybe ByteString) Source #

Converts the Lua value at the given index to a ByteString. The Lua value must be a string or a number; otherwise, the function returns Nothing. If the value is a number, then tostring also changes the actual value in the stack to a string. (This change confuses next when tostring is applied to keys during a table traversal.)

See lua_tolstring.

tothread :: StackIndex -> Lua (Maybe State) Source #

Converts the value at the given index to a Lua thread (represented as lua_State*). This value must be a thread; otherwise, the function returns Nothing.

See also: lua_tothread.

touserdata :: StackIndex -> Lua (Maybe (Ptr a)) Source #

If the value at the given index is a full userdata, returns its block address. If the value is a light userdata, returns its pointer. Otherwise, returns Nothing..

See also: lua_touserdata.

rawlen :: StackIndex -> Lua Int Source #

Returns the raw "length" of the value at the given index: for strings, this is the string length; for tables, this is the result of the length operator (#) with no metamethods; for userdata, this is the size of the block of memory allocated for the userdata; for other values, it is 0.

See also: lua_rawlen.

Comparison and arithmetic functions

data RelationalOperator Source #

Lua comparison operations.

Constructors

EQ

Correponds to lua's equality (==) operator.

LT

Correponds to lua's strictly-lesser-than (<) operator

LE

Correponds to lua's lesser-or-equal (<=) operator

fromRelationalOperator :: RelationalOperator -> CInt Source #

Convert relation operator to its C representation.

compare :: StackIndex -> StackIndex -> RelationalOperator -> Lua Bool Source #

Compares two Lua values. Returns True if the value at index idx1 satisfies op when compared with the value at index idx2, following the semantics of the corresponding Lua operator (that is, it may call metamethods). Otherwise returns False. Also returns False if any of the indices is not valid.

The value of op must be of type RelationalOperator:

EQ: compares for equality (==) LT: compares for less than (<) LE: compares for less or equal (<=)

This is a wrapper function of lua_compare.

equal Source #

Arguments

:: StackIndex

index1

-> StackIndex

index2

-> Lua Bool 

Returns True if the two values in acceptable indices index1 and index2 are equal, following the semantics of the Lua == operator (that is, may call metamethods). Otherwise returns False. Also returns False if any of the indices is non valid. Uses compare internally.

lessthan :: StackIndex -> StackIndex -> Lua Bool Source #

Tests whether the object under the first index is smaller than that under the second. Uses compare internally.

rawequal :: StackIndex -> StackIndex -> Lua Bool Source #

Returns True if the two values in indices idx1 and idx2 are primitively equal (that is, without calling the __eq metamethod). Otherwise returns False. Also returns False if any of the indices are not valid.

See also: lua_rawequal.

push functions (Haskell → stack)

pushboolean :: Bool -> Lua () Source #

Pushes a boolean value with the given value onto the stack.

See also: lua_pushboolean.

pushcfunction :: CFunction -> Lua () Source #

Pushes a C function onto the stack. This function receives a pointer to a C function and pushes onto the stack a Lua value of type function that, when called, invokes the corresponding C function.

Any function to be callable by Lua must follow the correct protocol to receive its parameters and return its results (see CFunction)

See also: lua_pushcfunction.

pushcclosure :: CFunction -> NumArgs -> Lua () Source #

Pushes a new C closure onto the stack.

When a C function is created, it is possible to associate some values with it, thus creating a C closure (see §3.4); these values are then accessible to the function whenever it is called. To associate values with a C function, first these values should be pushed onto the stack (when there are multiple values, the first value is pushed first). Then lua_pushcclosure is called to create and push the C function onto the stack, with the argument n telling how many values should be associated with the function. lua_pushcclosure also pops these values from the stack.

The maximum value for n is 255.

See also: lua_pushcclosure.

pushinteger :: Integer -> Lua () Source #

Pushes an integer with with the given value onto the stack.

See also: lua_pushinteger.

pushlightuserdata :: Ptr a -> Lua () Source #

Pushes a light userdata onto the stack.

Userdata represent C values in Lua. A light userdata represents a pointer, a Ptr () (i.e., void* in C lingo). It is a value (like a number): you do not create it, it has no individual metatable, and it is not collected (as it was never created). A light userdata is equal to "any" light userdata with the same C address.

See also: lua_pushlightuserdata.

pushnil :: Lua () Source #

Pushes a nil value onto the stack.

See lua_pushnil.

pushnumber :: Number -> Lua () Source #

Pushes a float with the given value onto the stack.

See lua_pushnumber.

pushstring :: ByteString -> Lua () Source #

Pushes the zero-terminated string pointed to by s onto the stack. Lua makes (or reuses) an internal copy of the given string, so the memory at s can be freed or reused immediately after the function returns.

See also: <https://www.lua.org/manual/5.3/manual.html#lua_pushstring lua_pushstring>.

pushthread :: Lua Bool Source #

Pushes the current thread onto the stack. Returns True if this thread is the main thread of its state, False otherwise.

See also: lua_pushthread.

get functions (Lua → stack)

getglobal :: String -> Lua () Source #

Pushes onto the stack the value of the global name.

Errors on the Lua side are caught and rethrown as Exception.

Wrapper of lua_getglobal.

gettable :: StackIndex -> Lua () Source #

Pushes onto the stack the value t[k], where t is the value at the given index and k is the value at the top of the stack.

This function pops the key from the stack, pushing the resulting value in its place. As in Lua, this function may trigger a metamethod for the "index" event (see §2.4 of lua's manual).

Errors on the Lua side are caught and rethrown as Exception.

See also: lua_gettable.

getfield :: StackIndex -> String -> Lua () Source #

Pushes onto the stack the value t[k], where t is the value at the given stack index. As in Lua, this function may trigger a metamethod for the "index" event (see §2.4 of lua's manual).

Errors on the Lua side are caught and rethrown as Exception.

See also: lua_getfield.

rawget :: StackIndex -> Lua () Source #

Similar to gettable, but does a raw access (i.e., without metamethods).

See also: lua_rawget.

rawgeti :: StackIndex -> Integer -> Lua () Source #

Pushes onto the stack the value t[n], where t is the table at the given index. The access is raw, that is, it does not invoke the __index metamethod.

See also: lua_rawgeti.

createtable :: Int -> Int -> Lua () Source #

Creates a new empty table and pushes it onto the stack. Parameter narr is a hint for how many elements the table will have as a sequence; parameter nrec is a hint for how many other elements the table will have. Lua may use these hints to preallocate memory for the new table. This preallocation is useful for performance when you know in advance how many elements the table will have. Otherwise you can use the function lua_newtable.

This is a wrapper for function lua_createtable.

newtable :: Lua () Source #

Creates a new empty table and pushes it onto the stack. It is equivalent to createtable 0 0.

See also: lua_newtable.

newuserdata :: Int -> Lua (Ptr ()) Source #

This function allocates a new block of memory with the given size, pushes onto the stack a new full userdata with the block address, and returns this address. The host program can freely use this memory.

See also: lua_newuserdata.

getmetatable :: StackIndex -> Lua Bool Source #

If the value at the given index has a metatable, the function pushes that metatable onto the stack and returns True. Otherwise, the function returns False and pushes nothing on the stack.

See also: lua_getmetatable.

set functions (stack → Lua)

setglobal :: String -> Lua () Source #

Pops a value from the stack and sets it as the new value of global name.

Errors on the Lua side are caught and rethrown as a Exception.

See also: lua_setglobal.

settable :: StackIndex -> Lua () Source #

Does the equivalent to t[k] = v, where t is the value at the given index, v is the value at the top of the stack, and k is the value just below the top.

This function pops both the key and the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see §2.4 of the Lua 5.3 Reference Manual).

Errors on the Lua side are caught and rethrown as a Exception.

See also: lua_settable.

setfield :: StackIndex -> String -> Lua () Source #

Does the equivalent to t[k] = v, where t is the value at the given index and v is the value at the top of the stack.

This function pops the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see §2.4 of the Lua 5.3 Reference Manual).

Errors on the Lua side are caught and rethrown as a Exception.

See also: lua_setfield.

rawset :: StackIndex -> Lua () Source #

Similar to settable, but does a raw assignment (i.e., without metamethods).

See also: lua_rawset.

rawseti :: StackIndex -> Integer -> Lua () Source #

Does the equivalent of t[i] = v, where t is the table at the given index and v is the value at the top of the stack.

This function pops the value from the stack. The assignment is raw, that is, it does not invoke the __newindex metamethod.

See also: lua_rawseti.

setmetatable :: StackIndex -> Lua () Source #

Pops a table from the stack and sets it as the new metatable for the value at the given index.

See also: <https://www.lua.org/manual/5.3/manual.html#lua_setmetatable lua_setmetatable>.

load and call functions (load and run Lua code)

call :: NumArgs -> NumResults -> Lua () Source #

Calls a function.

To call a function you must use the following protocol: first, the function to be called is pushed onto the stack; then, the arguments to the function are pushed in direct order; that is, the first argument is pushed first. Finally you call call; nargs is the number of arguments that you pushed onto the stack. All arguments and the function value are popped from the stack when the function is called. The function results are pushed onto the stack when the function returns. The number of results is adjusted to nresults, unless nresults is multret. In this case, all results from the function are pushed. Lua takes care that the returned values fit into the stack space. The function results are pushed onto the stack in direct order (the first result is pushed first), so that after the call the last result is on the top of the stack.

Any error inside the called function cause a Exception to be thrown.

The following example shows how the host program can do the equivalent to this Lua code:

a = f("how", t.x, 14)

Here it is in Haskell (assuming the OverloadedStrings language extension):

getglobal "f"         -- function to be called
pushstring  "how"     -- 1st argument
getglobal "t"         -- table to be indexed
getfield (-1) "x"     -- push result of t.x (2nd arg)
remove (-2)           -- remove 't' from the stack
pushinteger 14        -- 3rd argument
call 3 1              -- call 'f' with 3 arguments and 1 result
setglobal "a"         -- set global 'a'

Note that the code above is "balanced": at its end, the stack is back to its original configuration. This is considered good programming practice.

See lua_call.

pcall :: NumArgs -> NumResults -> Maybe StackIndex -> Lua Status Source #

Calls a function in protected mode.

Both nargs and nresults have the same meaning as in call. If there are no errors during the call, pcall behaves exactly like call. However, if there is any error, pcall catches it, pushes a single value on the stack (the error message), and returns the error code. Like call, pcall always removes the function and its arguments from the stack.

If msgh is Nothing, then the error object returned on the stack is exactly the original error object. Otherwise, when msgh is Just idx, the stack index idx is the location of a message handler. (This index cannot be a pseudo-index.) In case of runtime errors, this function will be called with the error object and its return value will be the object returned on the stack by pcall.

Typically, the message handler is used to add more debug information to the error object, such as a stack traceback. Such information cannot be gathered after the return of pcall, since by then the stack has unwound.

See lua_pcall.

load :: Reader -> Ptr () -> ByteString -> Lua Status Source #

Loads a Lua chunk (without running it). If there are no errors, load pushes the compiled chunk as a Lua function on top of the stack. Otherwise, it pushes an error message.

The return values of load are:

  • OK: no errors;
  • ErrSyntax: syntax error during pre-compilation;
  • ErrMem: memory allocation error;
  • ErrGcmm: error while running a __gc metamethod. (This error has no relation with the chunk being loaded. It is generated by the garbage collector.)

This function only loads a chunk; it does not run it.

load automatically detects whether the chunk is text or binary, and loads it accordingly (see program luac).

The load function uses a user-supplied reader function to read the chunk (see Reader). The data argument is an opaque value passed to the reader function.

The chunkname argument gives a name to the chunk, which is used for error messages and in debug information (see §4.9). Note that the chunkname is used as a C string, so it may not contain null-bytes.

loadbuffer Source #

Arguments

:: ByteString

Program to load

-> String

chunk name

-> Lua Status 

Loads a ByteString as a Lua chunk.

This function returns the same results as load. name is the chunk name, used for debug information and error messages. Note that name is used as a C string, so it may not contain null-bytes.

See luaL_loadbuffer.

loadfile Source #

Arguments

:: FilePath

filename

-> Lua Status 

Loads a file as a Lua chunk. This function uses lua_load (see load) to load the chunk in the file named filename. The first line in the file is ignored if it starts with a #.

The string mode works as in function load.

This function returns the same results as load, but it has an extra error code ErrFile for file-related errors (e.g., it cannot open or read the file).

As load, this function only loads the chunk; it does not run it.

Note that the file is opened by Haskell, not Lua.

See luaL_loadfile.

loadstring :: ByteString -> Lua Status Source #

Loads a string as a Lua chunk. This function uses lua_load to load the chunk in the given ByteString. The given string may not contain any NUL characters.

This function returns the same results as lua_load (see load).

Also as load, this function only loads the chunk; it does not run it.

See luaL_loadstring.

Coroutine functions

data Status Source #

Lua status values.

Constructors

OK

success

Yield

yielding / suspended coroutine

ErrRun

a runtime rror

ErrSyntax

syntax error during precompilation

ErrMem

memory allocation (out-of-memory) error.

ErrErr

error while running the message handler.

ErrGcmm

error while running a __gc metamethod.

ErrFile

opening or reading a file failed.

Instances

Instances details
Eq Status Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

Methods

(==) :: Status -> Status -> Bool #

(/=) :: Status -> Status -> Bool #

Show Status Source # 
Instance details

Defined in Foreign.Lua.Raw.Types

toStatus :: StatusCode -> Status Source #

Convert C integer constant to Status.

status :: Lua Status Source #

Returns the status of this Lua thread.

The status can be OK for a normal thread, an error value if the thread finished the execution of a lua_resume with an error, or Yield if the thread is suspended.

You can only call functions in threads with status OK. You can resume threads with status OK (to start a new coroutine) or Yield (to resume a coroutine).

See also: lua_status.

garbage-collection function and options

gc :: GCCONTROL -> Int -> Lua Int Source #

Controls the garbage collector.

This function performs several tasks, according to the value of the parameter what:

  • GCSTOP: stops the garbage collector.
  • GCRESTART: restarts the garbage collector.
  • GCCOLLECT: performs a full garbage-collection cycle.
  • GCCOUNT: returns the current amount of memory (in Kbytes) in use by Lua.
  • GCCOUNTB: returns the remainder of dividing the current amount of bytes of memory in use by Lua by 1024.
  • GCSTEP: performs an incremental step of garbage collection. The step "size" is controlled by data (larger values mean more steps) in a non-specified way. If you want to control the step size you must experimentally tune the value of data. The function returns 1 if the step finished a garbage-collection cycle.
  • 'GCSETPAUSE': sets data as the new value for the pause of the collector (see §2.10). The function returns the previous value of the pause.
  • GCSETSTEPMUL: sets data as the new value for the step multiplier of the collector (see §2.10). The function returns the previous value of the step multiplier.

See lua_gc.

miscellaneous and helper functions

next :: StackIndex -> Lua Bool Source #

Pops a key from the stack, and pushes a key–value pair from the table at the given index (the "next" pair after the given key). If there are no more elements in the table, then next returns False (and pushes nothing).

Errors on the Lua side are caught and rethrown as a Exception.

See also: lua_next.

error :: Lua NumResults Source #

This is a convenience function to implement error propagation convention described in Error handling in hslua. hslua doesn't implement the lua_error function from Lua C API because it's never safe to use. (see Error handling in hslua for details)

concat :: NumArgs -> Lua () Source #

Concatenates the n values at the top of the stack, pops them, and leaves the result at the top. If n is 1, the result is the single value on the stack (that is, the function does nothing); if n is 0, the result is the empty string. Concatenation is performed following the usual semantics of Lua (see §3.4.6 of the lua manual).

This is a wrapper function of lua_concat.

pushglobaltable :: Lua () Source #

Pushes the global environment onto the stack.

Wraps <https://www.lua.org/manual/5.3/manual.html#lua_pushglobaltable lua_pushglobaltable>.

register :: String -> CFunction -> Lua () Source #

Sets the C function f as the new value of global name.

See lua_register.

loading libraries

openbase :: Lua () Source #

Pushes Lua's base library onto the stack.

See luaopen_base.

opendebug :: Lua () Source #

Pushes Lua's debug library onto the stack.

See also: luaopen_debug.

openio :: Lua () Source #

Pushes Lua's io library onto the stack.

See also: luaopen_io.

openlibs :: Lua () Source #

Opens all standard Lua libraries into the current state and sets each library name as a global value.

See also: luaL_openlibs.

openmath :: Lua () Source #

Pushes Lua's math library onto the stack.

See also: luaopen_math.

openpackage :: Lua () Source #

Pushes Lua's package library onto the stack.

See also: luaopen_package.

openos :: Lua () Source #

Pushes Lua's os library onto the stack.

See also: luaopen_os.

openstring :: Lua () Source #

Pushes Lua's string library onto the stack.

See also: luaopen_string.

opentable :: Lua () Source #

Pushes Lua's table library onto the stack.

See also: luaopen_table.

Auxiliary library

dostring :: ByteString -> Lua Status Source #

Loads and runs the given string.

Returns OK on success, or an error if either loading of the string or calling of the thunk failed.

dofile :: FilePath -> Lua Status Source #

Loads and runs the given file. Note that the filepath is interpreted by Haskell, not Lua. The resulting chunk is named using the UTF8 encoded filepath.

getmetafield Source #

Arguments

:: StackIndex

obj

-> String

e

-> Lua Type 

Pushes onto the stack the field e from the metatable of the object at index obj and returns the type of the pushed value. If the object does not have a metatable, or if the metatable does not have this field, pushes nothing and returns TypeNil.

getmetatable' Source #

Arguments

:: String

tname

-> Lua Type 

Pushes onto the stack the metatable associated with name tname in the registry (see newmetatable) (nil if there is no metatable associated with that name). Returns the type of the pushed value.

getsubtable :: StackIndex -> String -> Lua Bool Source #

Ensures that the value t[fname], where t is the value at index idx, is a table, and pushes that table onto the stack. Returns True if it finds a previous table there and False if it creates a new table.

newmetatable :: String -> Lua Bool Source #

If the registry already has the key tname, returns False. Otherwise, creates a new table to be used as a metatable for userdata, adds to this new table the pair __name = tname, adds to the registry the pair [tname] = new table, and returns True. (The entry __name is used by some error-reporting functions.)

In both cases pushes onto the stack the final value associated with tname in the registry.

The value of tname is used as a C string and hence must not contain null bytes.

See also: luaL_newmetatable.

tostring' :: StackIndex -> Lua ByteString Source #

Converts any Lua value at the given index to a ByteString in a reasonable format. The resulting string is pushed onto the stack and also returned by the function.

If the value has a metatable with a __tostring field, then tolstring' calls the corresponding metamethod with the value as argument, and uses the result of the call as its result.

traceback :: State -> Maybe String -> Int -> Lua () Source #

Creates and pushes a traceback of the stack L1. If a message is given it appended at the beginning of the traceback. The level parameter tells at which level to start the traceback.

References

data Reference Source #

Reference to a stored value.

Constructors

Reference CInt

Reference to a stored value

RefNil

Reference to a nil value

Instances

Instances details
Eq Reference Source # 
Instance details

Defined in Foreign.Lua.Raw.Auxiliary

Show Reference Source # 
Instance details

Defined in Foreign.Lua.Raw.Auxiliary

ref :: StackIndex -> Lua Reference Source #

Creates and returns a reference, in the table at index t, for the object at the top of the stack (and pops the object).

A reference is a unique integer key. As long as you do not manually add integer keys into table t, ref ensures the uniqueness of the key it returns. You can retrieve an object referred by reference r by calling rawgeti t r. Function unref frees a reference and its associated object.

If the object at the top of the stack is nil, ref returns the constant refnil. The constant noref is guaranteed to be different from any reference returned by ref.

See also: luaL_ref.

getref :: StackIndex -> Reference -> Lua () Source #

Push referenced value from the table at the given index.

unref Source #

Arguments

:: StackIndex

idx

-> Reference

ref

-> Lua () 

Releases reference ref from the table at index idx (see ref). The entry is removed from the table, so that the referred object can be collected. The reference ref is also freed to be used again.

See also: luaL_unref.

fromReference :: Reference -> CInt Source #

Convert a reference to its C representation.

toReference :: CInt -> Reference Source #

Create a reference from its C representation.

noref :: Int Source #

Value signaling that no reference was found.

refnil :: Int Source #

Value signaling that no reference was created.

Registry fields

loadedTableRegistryField :: String Source #

Key, in the registry, for table of loaded modules.

preloadTableRegistryField :: String Source #

Key, in the registry, for table of preloaded loaders.

Error handling

newtype Exception Source #

Exceptions raised by Lua-related operations.

Constructors

Exception 

throwException :: String -> Lua a Source #

Raise a Lua Exception containing the given error message.

catchException :: Lua a -> (Exception -> Lua a) -> Lua a Source #

Catch a Lua Exception.

withExceptionMessage :: (String -> String) -> Lua a -> Lua a Source #

Catch Lua Exception, alter the message and rethrow.

try :: Lua a -> Lua (Either Exception a) Source #

Return either the result of a Lua computation or, if an exception was thrown, the error.

throwMessage :: String -> Lua a Source #

Helper function which uses proper error-handling to throw an exception with the given message.

errorMessage :: State -> IO ByteString Source #

Retrieve and pop the top object as an error message. This is very similar to tostring', but ensures that we don't recurse if getting the message failed.

throwErrorAsException :: Lua a Source #

Convert a Lua error into a Haskell exception. The error message is expected to be at the top of the stack.

throwTopMessage :: Lua a Source #

Alias for throwErrorAsException; will be deprecated in the next mayor release.

throwTopMessageWithState :: State -> IO a Source #

Convert the object at the top of the stack into a string and throw it as a HsLua Exception.

This function serves as the default to convert Lua errors to Haskell exceptions.