{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE ScopedTypeVariables #-}
module HsLua.Class.Pushable
( Pushable (..)
, pushList
) where
import Data.ByteString (ByteString)
import Data.Map (Map)
import Data.Text (Text)
import Data.Set (Set)
import HsLua.Core as Lua
import HsLua.Marshalling hiding (pushList)
import Foreign.Ptr (Ptr)
import qualified Data.ByteString.Lazy as BL
import qualified HsLua.Marshalling as Push
class Pushable a where
push :: LuaError e => a -> LuaE e ()
instance Pushable () where
push :: () -> LuaE e ()
push = LuaE e () -> () -> LuaE e ()
forall a b. a -> b -> a
const LuaE e ()
forall e. LuaE e ()
pushnil
instance Pushable Lua.Integer where
push :: Integer -> LuaE e ()
push = Integer -> LuaE e ()
forall e. Integer -> LuaE e ()
pushinteger
instance Pushable Lua.Number where
push :: Number -> LuaE e ()
push = Number -> LuaE e ()
forall e. Number -> LuaE e ()
pushnumber
instance Pushable ByteString where
push :: ByteString -> LuaE e ()
push = ByteString -> LuaE e ()
forall e. ByteString -> LuaE e ()
pushstring
instance Pushable Bool where
push :: Bool -> LuaE e ()
push = Bool -> LuaE e ()
forall e. Bool -> LuaE e ()
pushboolean
instance Pushable CFunction where
push :: CFunction -> LuaE e ()
push = CFunction -> LuaE e ()
forall e. CFunction -> LuaE e ()
pushcfunction
instance Pushable (Ptr a) where
push :: Ptr a -> LuaE e ()
push = Ptr a -> LuaE e ()
forall a e. Ptr a -> LuaE e ()
pushlightuserdata
instance Pushable Text where
push :: Text -> LuaE e ()
push = Text -> LuaE e ()
forall e. Pusher e Text
pushText
instance Pushable BL.ByteString where
push :: ByteString -> LuaE e ()
push = ByteString -> LuaE e ()
forall e. Pusher e ByteString
pushLazyByteString
instance Pushable Prelude.Integer where
push :: Integer -> LuaE e ()
push = Integer -> LuaE e ()
forall a e. (Integral a, Show a) => a -> LuaE e ()
pushIntegral
instance Pushable Int where
push :: Int -> LuaE e ()
push = Int -> LuaE e ()
forall a e. (Integral a, Show a) => a -> LuaE e ()
pushIntegral
instance Pushable Float where
push :: Float -> LuaE e ()
push = Float -> LuaE e ()
forall a e. RealFloat a => a -> LuaE e ()
pushRealFloat
instance Pushable Double where
push :: Double -> LuaE e ()
push = Double -> LuaE e ()
forall a e. RealFloat a => a -> LuaE e ()
pushRealFloat
instance {-# OVERLAPS #-} Pushable [Char] where
push :: [Char] -> LuaE e ()
push = [Char] -> LuaE e ()
forall e. [Char] -> LuaE e ()
pushString
instance Pushable a => Pushable [a] where
push :: [a] -> LuaE e ()
push = Pusher e a -> [a] -> LuaE e ()
forall e a. LuaError e => Pusher e a -> [a] -> LuaE e ()
Push.pushList Pusher e a
forall a e. (Pushable a, LuaError e) => a -> LuaE e ()
push
instance (Pushable a, Pushable b) => Pushable (Map a b) where
push :: Map a b -> LuaE e ()
push = Pusher e a -> Pusher e b -> Map a b -> LuaE e ()
forall e a b.
LuaError e =>
Pusher e a -> Pusher e b -> Pusher e (Map a b)
pushMap Pusher e a
forall a e. (Pushable a, LuaError e) => a -> LuaE e ()
push Pusher e b
forall a e. (Pushable a, LuaError e) => a -> LuaE e ()
push
instance Pushable a => Pushable (Set a) where
push :: Set a -> LuaE e ()
push = Pusher e a -> Set a -> LuaE e ()
forall e a. LuaError e => Pusher e a -> Pusher e (Set a)
pushSet Pusher e a
forall a e. (Pushable a, LuaError e) => a -> LuaE e ()
push
pushList :: (LuaError e, Pushable a) => [a] -> LuaE e ()
pushList :: [a] -> LuaE e ()
pushList = Pusher e a -> [a] -> LuaE e ()
forall e a. LuaError e => Pusher e a -> [a] -> LuaE e ()
Push.pushList Pusher e a
forall a e. (Pushable a, LuaError e) => a -> LuaE e ()
push
instance {-# OVERLAPPABLE #-}
(Pushable a, Pushable b) =>
Pushable (a, b)
where
push :: (a, b) -> LuaE e ()
push (a
a, b
b) = do
LuaE e ()
forall e. LuaE e ()
newtable
Integer -> a -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
1 a
a
Integer -> b -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
2 b
b
instance {-# OVERLAPPABLE #-}
(Pushable a, Pushable b, Pushable c) =>
Pushable (a, b, c)
where
push :: (a, b, c) -> LuaE e ()
push (a
a, b
b, c
c) = do
LuaE e ()
forall e. LuaE e ()
newtable
Integer -> a -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
1 a
a
Integer -> b -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
2 b
b
Integer -> c -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
3 c
c
instance {-# OVERLAPPABLE #-}
(Pushable a, Pushable b, Pushable c, Pushable d) =>
Pushable (a, b, c, d)
where
push :: (a, b, c, d) -> LuaE e ()
push (a
a, b
b, c
c, d
d) = do
LuaE e ()
forall e. LuaE e ()
newtable
Integer -> a -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
1 a
a
Integer -> b -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
2 b
b
Integer -> c -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
3 c
c
Integer -> d -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
4 d
d
instance {-# OVERLAPPABLE #-}
(Pushable a, Pushable b, Pushable c, Pushable d, Pushable e) =>
Pushable (a, b, c, d, e)
where
push :: (a, b, c, d, e) -> LuaE e ()
push (a
a, b
b, c
c, d
d, e
e) = do
LuaE e ()
forall e. LuaE e ()
newtable
Integer -> a -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
1 a
a
Integer -> b -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
2 b
b
Integer -> c -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
3 c
c
Integer -> d -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
4 d
d
Integer -> e -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
5 e
e
instance {-# OVERLAPPABLE #-}
(Pushable a, Pushable b, Pushable c,
Pushable d, Pushable e, Pushable f) =>
Pushable (a, b, c, d, e, f)
where
push :: (a, b, c, d, e, f) -> LuaE e ()
push (a
a, b
b, c
c, d
d, e
e, f
f) = do
LuaE e ()
forall e. LuaE e ()
newtable
Integer -> a -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
1 a
a
Integer -> b -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
2 b
b
Integer -> c -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
3 c
c
Integer -> d -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
4 d
d
Integer -> e -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
5 e
e
Integer -> f -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
6 f
f
instance {-# OVERLAPPABLE #-}
(Pushable a, Pushable b, Pushable c, Pushable d,
Pushable e, Pushable f, Pushable g) =>
Pushable (a, b, c, d, e, f, g)
where
push :: (a, b, c, d, e, f, g) -> LuaE e ()
push (a
a, b
b, c
c, d
d, e
e, f
f, g
g) = do
LuaE e ()
forall e. LuaE e ()
newtable
Integer -> a -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
1 a
a
Integer -> b -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
2 b
b
Integer -> c -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
3 c
c
Integer -> d -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
4 d
d
Integer -> e -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
5 e
e
Integer -> f -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
6 f
f
Integer -> g -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
7 g
g
instance {-# OVERLAPPABLE #-}
(Pushable a, Pushable b, Pushable c, Pushable d,
Pushable e, Pushable f, Pushable g, Pushable h) =>
Pushable (a, b, c, d, e, f, g, h)
where
push :: (a, b, c, d, e, f, g, h) -> LuaE e ()
push (a
a, b
b, c
c, d
d, e
e, f
f, g
g, h
h) = do
LuaE e ()
forall e. LuaE e ()
newtable
Integer -> a -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
1 a
a
Integer -> b -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
2 b
b
Integer -> c -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
3 c
c
Integer -> d -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
4 d
d
Integer -> e -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
5 e
e
Integer -> f -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
6 f
f
Integer -> g -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
7 g
g
Integer -> h -> LuaE e ()
forall e a. (LuaError e, Pushable a) => Integer -> a -> LuaE e ()
addRawInt Integer
8 h
h
addRawInt :: (LuaError e, Pushable a) => Lua.Integer -> a -> LuaE e ()
addRawInt :: Integer -> a -> LuaE e ()
addRawInt Integer
idx a
val = do
a -> LuaE e ()
forall a e. (Pushable a, LuaError e) => a -> LuaE e ()
push a
val
StackIndex -> Integer -> LuaE e ()
forall e. LuaError e => StackIndex -> Integer -> LuaE e ()
rawseti (-StackIndex
2) Integer
idx