{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.WebGLContextEvent
(newWebGLContextEvent, getStatusMessage, WebGLContextEvent(..),
gTypeWebGLContextEvent)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Enums
newWebGLContextEvent ::
(MonadDOM m, ToJSString type') =>
type' -> Maybe WebGLContextEventInit -> m WebGLContextEvent
newWebGLContextEvent type' eventInit
= liftDOM
(WebGLContextEvent <$>
new (jsg "WebGLContextEvent") [toJSVal type', toJSVal eventInit])
getStatusMessage ::
(MonadDOM m, FromJSString result) => WebGLContextEvent -> m result
getStatusMessage self
= liftDOM ((self ^. js "statusMessage") >>= fromJSValUnchecked)