{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.SVGAnimatedNumber
(setBaseVal, getBaseVal, getAnimVal, SVGAnimatedNumber(..),
gTypeSVGAnimatedNumber)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Enums
setBaseVal :: (MonadDOM m) => SVGAnimatedNumber -> Float -> m ()
setBaseVal self val = liftDOM (self ^. jss "baseVal" (toJSVal val))
getBaseVal :: (MonadDOM m) => SVGAnimatedNumber -> m Float
getBaseVal self
= liftDOM (realToFrac <$> ((self ^. js "baseVal") >>= valToNumber))
getAnimVal :: (MonadDOM m) => SVGAnimatedNumber -> m Float
getAnimVal self
= liftDOM (realToFrac <$> ((self ^. js "animVal") >>= valToNumber))