{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.WebGLShaderPrecisionFormat
(getRangeMin, getRangeMax, getPrecision,
WebGLShaderPrecisionFormat(..), gTypeWebGLShaderPrecisionFormat)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Enums
getRangeMin :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMin self
= liftDOM (round <$> ((self ^. js "rangeMin") >>= valToNumber))
getRangeMax :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMax self
= liftDOM (round <$> ((self ^. js "rangeMax") >>= valToNumber))
getPrecision :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getPrecision self
= liftDOM (round <$> ((self ^. js "precision") >>= valToNumber))