Copyright | (C) 2015 Edward Kmett |
---|---|
License | BSD-style (see the file LICENSE) |
Maintainer | Edward Kmett <ekmett@gmail.com> |
Stability | experimental |
Portability | non-portable |
Safe Haskell | None |
Language | Haskell98 |
Common projection matrices: e.g. perspective/orthographic transformation matrices.
Analytically derived inverses are also supplied, because they can be much more accurate in practice than computing them through general purpose means
Synopsis
- lookAt :: (Epsilon a, Floating a) => V3 a -> V3 a -> V3 a -> M44 a
- perspective :: Floating a => a -> a -> a -> a -> M44 a
- inversePerspective :: Floating a => a -> a -> a -> a -> M44 a
- infinitePerspective :: Floating a => a -> a -> a -> M44 a
- inverseInfinitePerspective :: Floating a => a -> a -> a -> M44 a
- frustum :: Floating a => a -> a -> a -> a -> a -> a -> M44 a
- inverseFrustum :: Floating a => a -> a -> a -> a -> a -> a -> M44 a
- ortho :: Fractional a => a -> a -> a -> a -> a -> a -> M44 a
- inverseOrtho :: Fractional a => a -> a -> a -> a -> a -> a -> M44 a
Documentation
Build a look at view matrix
Build a matrix for a symmetric perspective-view frustum
Build an inverse perspective matrix
Build a matrix for a symmetric perspective-view frustum with a far plane at infinite
Build a perspective matrix per the classic glFrustum
arguments.
:: Fractional a | |
=> a | Left |
-> a | Right |
-> a | Bottom |
-> a | Top |
-> a | Near |
-> a | Far |
-> M44 a |
Build an orthographic perspective matrix from 6 clipping planes. This matrix takes the region delimited by these planes and maps it to normalized device coordinates between [-1,1]
This call is designed to mimic the parameters to the OpenGL glOrtho
call, so it has a slightly strange convention: Notably: the near and
far planes are negated.
Consequently:
ortho
l r b t n f !*V4
l b (-n) 1 =V4
(-1) (-1) (-1) 1ortho
l r b t n f !*V4
r t (-f) 1 =V4
1 1 1 1
Examples:
>>>
ortho 1 2 3 4 5 6 !* V4 1 3 (-5) 1
V4 (-1.0) (-1.0) (-1.0) 1.0
>>>
ortho 1 2 3 4 5 6 !* V4 2 4 (-6) 1
V4 1.0 1.0 1.0 1.0
:: Fractional a | |
=> a | Left |
-> a | Right |
-> a | Bottom |
-> a | Top |
-> a | Near |
-> a | Far |
-> M44 a |
Build an inverse orthographic perspective matrix from 6 clipping planes