octane: Parse Rocket League replays.

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Deprecated in favor of rattletrap

Octane parses Rocket League replays.


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Versions [RSS] 0.1.0, 0.1.1, 0.2.0, 0.2.1, 0.3.0, 0.4.0, 0.4.1, 0.4.2, 0.4.3, 0.4.4, 0.4.5, 0.4.6, 0.4.7, 0.4.8, 0.4.9, 0.4.10, 0.4.16, 0.4.17, 0.4.18, 0.4.19, 0.4.20, 0.4.21, 0.4.22, 0.4.24, 0.5.0, 0.5.1, 0.5.2, 0.5.3, 0.5.5, 0.5.6, 0.5.7, 0.5.8, 0.5.9, 0.6.0, 0.6.1, 0.6.2, 0.6.3, 0.7.0, 0.8.0, 0.9.0, 0.10.0, 0.11.0, 0.12.0, 0.13.0, 0.13.1, 0.13.2, 0.13.3, 0.13.4, 0.14.0, 0.15.0, 0.16.0, 0.16.1, 0.16.2, 0.16.3, 0.17.0, 0.18.0, 0.18.1, 0.18.2, 0.18.3, 0.19.0, 0.20.0, 0.20.1, 0.20.2, 0.20.3
Change log CHANGELOG.markdown
Dependencies aeson (>=0.11 && <1.3), base (>=4.9 && <4.11), bimap (>=0.3 && <0.4), binary (>=0.8 && <0.9), bytestring (>=0.10 && <0.11), containers (>=0.5 && <0.6), data-default-class (<0.2), file-embed (>=0.0 && <0.1), http-client (>=0.4.30 && <0.6), http-client-tls (>=0.2 && <0.4), octane, overloaded-records (>=0.4 && <0.5), rattletrap (>=3 && <4), text (>=1.2 && <1.3) [details]
License MIT
Author
Maintainer Taylor Fausak
Category Game
Home page https://github.com/tfausak/octane#readme
Bug tracker https://github.com/tfausak/octane/issues
Source repo head: git clone https://github.com/tfausak/octane
Uploaded by fozworth at 2017-10-24T13:56:12Z
Distributions
Executables octane
Downloads 39297 total (68 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2017-10-24 [all 1 reports]

Readme for octane-0.20.3

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Octane

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Octane is the premier Rocket League replay parser. Rocket League Replays parses tens of thousands of replays with it. Octane parses most replays in less than 5 seconds. It outputs easy-to-read JSON.

That being said, Octane is not actively developed anymore. Consider using Rattletrap (which is actively developed) instead. Rattletrap can also generate replay files from JSON, which Octane cannot do.

Octane has a command-line interface. To get it, download and unpack the latest release for your platform. You can run the executable one of three ways:

  1. Pipe a replay file into it. It will output a compact JSON object to standard out.

    $ octane < a.replay > replay.json
    
  2. Pass it a path to a replay file. Both file paths and URLs work. It will output a compact JSON object to standard out.

    $ octane a.replay > replay.json
    $ octane https://media.rocketleaguereplays.com/uploads/replay_files/9A06783F4FEA7AFF3D8298A3E5A412F5.replay > replay.json
    
  3. Pass it several paths to replay files. Both file paths and URLs work. It will output a compact JSON array of objects to standard out.

    $ octane first.replay second.replay > replays.json
    

Rocket League saves your replays in a folder that depends on your operating system.

  • Windows: %UserProfile%\Documents\My Games\Rocket League\TAGame\Demos
  • macOS: $HOME/Library/Application Support/Rocket League/TAGame/Demos
  • Linux: $HOME/.local/share/Rocket League/TAGame/Demos

Octane is written in Haskell. If you're looking for a library written in another language, check out the Rocket League Replays wiki. It has links to many other Rocket League replay parsers.