Nearest | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
negateV | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Never | Graphics.Rendering.Ombra.Stencil |
newFloat32Array | Graphics.Rendering.Ombra.Backend |
newUInt16Array | Graphics.Rendering.Ombra.Backend |
newUInt8Array | Graphics.Rendering.Ombra.Backend |
NFloats | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
noBuffer | Graphics.Rendering.Ombra.Backend |
noFloat32Array | Graphics.Rendering.Ombra.Backend |
noFramebuffer | Graphics.Rendering.Ombra.Backend |
normal | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
normalized | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
normalVec | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
notB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
notBV | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
NotEqual | Graphics.Rendering.Ombra.Stencil |
notEqual | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
noTexture | Graphics.Rendering.Ombra.Backend |
noUInt8Array | Graphics.Rendering.Ombra.Backend |
noVAO | Graphics.Rendering.Ombra.Backend |
nullGLPtr | Graphics.Rendering.Ombra.Backend |