License | BSD3 |
---|---|
Maintainer | ziocroc@gmail.com |
Stability | experimental |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Blending lets you combine the colors in the color buffer with the output of the fragment shader, using a custom operation.
Types
Blend mode.
Mode | |
|
Blend function parameters.
withBlendMode :: MonadBlend m => Maybe Mode -> m a -> m a Source #
Blending modes
transparency :: Mode Source #
Standard transparency.