advance | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
6 (Function) | System.Random.PCG.Unique |
advanceSetSeq | System.Random.PCG.Pure |
create | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
6 (Function) | System.Random.PCG.Unique |
createSystemRandom | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
6 (Function) | System.Random.PCG.Unique |
FrozenGen | |
1 (Type/Class) | System.Random.PCG |
2 (Type/Class) | System.Random.PCG.Fast |
3 (Type/Class) | System.Random.PCG.Fast.Pure |
4 (Type/Class) | System.Random.PCG.Pure |
5 (Type/Class) | System.Random.PCG.Single |
Gen | |
1 (Type/Class) | System.Random.PCG |
2 (Type/Class) | System.Random.PCG.Fast |
3 (Type/Class) | System.Random.PCG.Fast.Pure |
4 (Type/Class) | System.Random.PCG.Pure |
5 (Type/Class) | System.Random.PCG.Single |
6 (Type/Class) | System.Random.PCG.Unique |
Generator | System.Random.PCG.Class |
GenIO | |
1 (Type/Class) | System.Random.PCG |
2 (Type/Class) | System.Random.PCG.Fast |
3 (Type/Class) | System.Random.PCG.Fast.Pure |
4 (Type/Class) | System.Random.PCG.Pure |
5 (Type/Class) | System.Random.PCG.Single |
GenST | |
1 (Type/Class) | System.Random.PCG |
2 (Type/Class) | System.Random.PCG.Fast |
3 (Type/Class) | System.Random.PCG.Fast.Pure |
4 (Type/Class) | System.Random.PCG.Pure |
5 (Type/Class) | System.Random.PCG.Single |
initFrozen | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
initialize | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
6 (Function) | System.Random.PCG.Unique |
next' | System.Random.PCG.Pure |
restore | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
retract | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
6 (Function) | System.Random.PCG.Unique |
save | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
seed | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
SetSeq | System.Random.PCG.Pure |
sysRandom | System.Random.PCG.Class |
uniform | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniform1 | System.Random.PCG.Class |
uniform1B | System.Random.PCG.Class |
uniform2 | System.Random.PCG.Class |
uniformB | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBBool | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBD | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBF | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBI16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBI32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBI64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBI8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBool | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBW16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBW32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBW64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformBW8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformD | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformF | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformI16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformI32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformI64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformI8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformR | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRBool | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRD | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRF | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRI16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRI32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRI64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRI8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRW16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRW32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRW64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformRW8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformW16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformW32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformW64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
uniformW8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
Unsigned | System.Random.PCG.Class |
Variate | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
withFrozen | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Single |
withSystemRandom | |
1 (Function) | System.Random.PCG |
2 (Function) | System.Random.PCG.Fast |
3 (Function) | System.Random.PCG.Fast.Pure |
4 (Function) | System.Random.PCG.Pure |
5 (Function) | System.Random.PCG.Single |
6 (Function) | System.Random.PCG.Unique |
wordsTo64Bit | System.Random.PCG.Class |
wordsToDouble | System.Random.PCG.Class |
wordToBool | System.Random.PCG.Class |
wordToFloat | System.Random.PCG.Class |