Copyright | Written by David Himmelstrup |
---|---|
License | Unlicense |
Maintainer | lemmih@gmail.com |
Stability | experimental |
Portability | POSIX |
Safe Haskell | None |
Language | Haskell2010 |
Tools for generating, manipulating, and embedding raster images.
Synopsis
- mkImage :: Double -> Double -> FilePath -> SVG
- cacheImage :: (PngSavable pixel, Hashable a) => a -> Image pixel -> FilePath
- prerenderSvg :: Hashable a => a -> SVG -> SVG
- prerenderSvgFile :: Hashable a => a -> Width -> Height -> SVG -> FilePath
- embedImage :: PngSavable a => Image a -> SVG
- embedDynamicImage :: DynamicImage -> SVG
- embedPng :: Double -> Double -> ByteString -> SVG
- raster :: SVG -> DynamicImage
- rasterSized :: Width -> Height -> SVG -> DynamicImage
- vectorize :: FilePath -> SVG
- vectorize_ :: [String] -> FilePath -> SVG
- svgAsPngFile :: SVG -> FilePath
- svgAsPngFile' :: Width -> Height -> SVG -> FilePath
Documentation
:: Double | Desired image width. |
-> Double | Desired image height. |
-> FilePath | Path to external image file. |
-> SVG |
Load an external image. Width and height must be specified, ignoring the image's aspect ratio. The center of the image is placed at position (0,0).
For security reasons, must SVG renderer do not allow arbitrary
image links. For some renderers, we can get around this by placing
the images in the same root directory as the parent SVG file. Other
renderers (like Chrome and ffmpeg) requires that the image is inlined
as base64 data. External SVG files are an exception, though, as must
always be inlined directly. mkImage
attempts to hide all the complexity
but edge-cases may exist.
Example:
mkImage
screenWidth
screenHeight
"../data/haskell.svg"
cacheImage :: (PngSavable pixel, Hashable a) => a -> Image pixel -> FilePath Source #
Write in-memory image to cache file if (and only if) such cache file doesn't already exist.
prerenderSvg :: Hashable a => a -> SVG -> SVG Source #
Render SVG node to a PNG file and return a new node containing that image. For static SVG nodes, this can hugely improve performance. The first argument is the key that determines SVG uniqueness. It is entirely your responsibility to ensure that all keys are unique. If they are not, you will be served stale results from the cache.
prerenderSvgFile :: Hashable a => a -> Width -> Height -> SVG -> FilePath Source #
Same as prerenderSvg
but returns the location of the rendered image
as a FilePath.
embedImage :: PngSavable a => Image a -> SVG Source #
Embed an in-memory PNG image. Note, the pixel size of the image
is used as the dimensions. As such, embedding a 100x100 PNG will
result in an image 100 units wide and 100 units high. Consider
using with scaleToSize
.
embedDynamicImage :: DynamicImage -> SVG Source #
Embed an in-memory image. Note, the pixel size of the image
is used as the dimensions. As such, embedding a 100x100 image will
result in an image 100 units wide and 100 units high. Consider
using with scaleToSize
.
:: Double | Width |
-> Double | Height |
-> ByteString | Raw PNG data |
-> SVG |
Embed in-memory PNG bytestring without parsing it.
raster :: SVG -> DynamicImage Source #
Convert an SVG object to a pixel-based image. The default resolution
is 2560x1440. See also rasterSized
. Multiple raster engines are supported
and are selected using the '--raster' flag in the driver.
:: Width | X resolution in pixels |
-> Height | Y resolution in pixels |
-> SVG | SVG object |
-> DynamicImage |
Convert an SVG object to a pixel-based image.
vectorize :: FilePath -> SVG Source #
Use 'potrace' to trace edges in a raster image and convert them to SVG polygons.
vectorize_ :: [String] -> FilePath -> SVG Source #
Same as vectorize
but takes a list of arguments for 'potrace'.
svgAsPngFile :: SVG -> FilePath Source #
Convert an SVG object to a pixel-based image and save it to disk, returning
the filepath. The default resolution is 2560x1440. See also svgAsPngFile'
.
Multiple raster engines are supported and are selected using the '--raster'
flag in the driver.