Copyright | Written by David Himmelstrup |
---|---|
License | Unlicense |
Maintainer | lemmih@gmail.com |
Stability | experimental |
Portability | POSIX |
Safe Haskell | None |
Language | Haskell2010 |
Declarative animation API based on combinators. For a higher-level interface,
see Scene
.
Synopsis
- type Duration = Double
- type Time = Double
- type SVG = Tree
- data Animation
- mkAnimation :: Duration -> (Time -> SVG) -> Animation
- animate :: (Time -> SVG) -> Animation
- staticFrame :: Duration -> SVG -> Animation
- pause :: Duration -> Animation
- duration :: Animation -> Duration
- frameAt :: Time -> Animation -> SVG
- seqA :: Animation -> Animation -> Animation
- andThen :: Animation -> Animation -> Animation
- parA :: Animation -> Animation -> Animation
- parLoopA :: Animation -> Animation -> Animation
- parDropA :: Animation -> Animation -> Animation
- setDuration :: Duration -> Animation -> Animation
- adjustDuration :: (Duration -> Duration) -> Animation -> Animation
- mapA :: (SVG -> SVG) -> Animation -> Animation
- takeA :: Duration -> Animation -> Animation
- dropA :: Duration -> Animation -> Animation
- lastA :: Duration -> Animation -> Animation
- pauseAtEnd :: Duration -> Animation -> Animation
- pauseAtBeginning :: Duration -> Animation -> Animation
- pauseAround :: Duration -> Duration -> Animation -> Animation
- repeatA :: Double -> Animation -> Animation
- reverseA :: Animation -> Animation
- playThenReverseA :: Animation -> Animation
- signalA :: Signal -> Animation -> Animation
- freezeAtPercentage :: Time -> Animation -> Animation
- addStatic :: SVG -> Animation -> Animation
- getAnimationFrame :: Sync -> Animation -> Time -> Duration -> SVG
- data Sync
- renderTree :: SVG -> String
- renderSvg :: Maybe Number -> Maybe Number -> SVG -> String
Documentation
Creating animations
mkAnimation :: Duration -> (Time -> SVG) -> Animation Source #
Construct an animation with a given duration.
staticFrame :: Duration -> SVG -> Animation Source #
Create an animation with provided duration
, which consists of stationary frame displayed for its entire duration.
Querying animations
frameAt :: Time -> Animation -> SVG Source #
Calculate the frame that would be displayed at given point in time
of running animation
.
The provided time parameter is clamped between 0 and animation duration.
Composing animations
seqA :: Animation -> Animation -> Animation Source #
Play animations in sequence. The lhs
animation is removed after it has
completed. New animation duration is 'duration lhs + duration rhs
'.
Example:
drawBox
`seqA
`drawCircle
andThen :: Animation -> Animation -> Animation Source #
Play left animation and freeze on the last frame, then play the right
animation. New duration is 'duration lhs + duration rhs
'.
Example:
drawBox
`andThen
`drawCircle
parA :: Animation -> Animation -> Animation Source #
Play two animation concurrently. Shortest animation freezes on last frame.
New animation duration is 'max (duration lhs) (duration rhs)
'.
Example:
drawBox
`parA
`adjustDuration
(*2)drawCircle
parLoopA :: Animation -> Animation -> Animation Source #
Play two animation concurrently. Shortest animation loops.
New animation duration is 'max (duration lhs) (duration rhs)
'.
Example:
drawBox
`parLoopA
`adjustDuration
(*2)drawCircle
parDropA :: Animation -> Animation -> Animation Source #
Play two animation concurrently. Animations disappear after playing once.
New animation duration is 'max (duration lhs) (duration rhs)
'.
Example:
drawBox
`parDropA
`adjustDuration
(*2)drawCircle
Modifying animations
setDuration :: Duration -> Animation -> Animation Source #
Set the duration of an animation by adjusting its playback rate. The animation is still played from start to finish without being cropped.
adjustDuration :: (Duration -> Duration) -> Animation -> Animation Source #
Change the duration of an animation. Animates are stretched or squished (rather than truncated) to fit the new duration.
takeA :: Duration -> Animation -> Animation Source #
takeA duration animation
creates a new animation consisting of initial segment of
animation
of given duration
, played at the same rate as the original animation.
The duration
parameter is clamped to be between 0 and animation
's duration.
New animation duration is equal to (eventually clamped) duration
.
dropA :: Duration -> Animation -> Animation Source #
dropA duration animation
creates a new animation by dropping initial segment
of length duration
from the provided animation
, played at the same rate as the original animation.
The duration
parameter is clamped to be between 0 and animation
's duration.
The duration of the resulting animation is duration of provided animation
minus (eventually clamped) duration
.
lastA :: Duration -> Animation -> Animation Source #
lastA duration animation
return the last duration
seconds of the animation.
pauseAtBeginning :: Duration -> Animation -> Animation Source #
Freeze the first frame for t
seconds at the beginning of the animation.
Example:
pauseAtBeginning
1drawProgress
pauseAround :: Duration -> Duration -> Animation -> Animation Source #
Freeze the first and the last frame of the animation for a specified duration.
Example:
pauseAround
1 1drawProgress
repeatA :: Double -> Animation -> Animation Source #
Loop animation n
number of times. This number may be fractional and it
may be less than 1. It must be greater than or equal to 0, though.
New duration is n*duration input
.
Example:
repeatA
1.5drawCircle
reverseA :: Animation -> Animation Source #
Play an animation in reverse. Duration remains unchanged. Shorthand for:
.signalA
reverseS
Example:
reverseA
drawCircle
playThenReverseA :: Animation -> Animation Source #
Play animation before playing it again in reverse. Duration is twice the duration of the input.
Example:
playThenReverseA
drawCircle
signalA :: Signal -> Animation -> Animation Source #
Modify the time component of an animation. Animation duration is unchanged.
Example:
signalA
(fromToS
0.25 0.75)drawCircle
:: Time | value between 0 and 1. The frame displayed at this point in the original animation will be displayed for the duration of the new animation |
-> Animation | original animation, from which the frame will be taken |
-> Animation | new animation consisting of static frame displayed for the duration of the original animation |
freezeAtPercentage time animation
creates an animation consisting of stationary frame,
that would be displayed in the provided animation
at given time
.
The duration of the new animation is the same as the duration of provided animation
.
addStatic :: SVG -> Animation -> Animation Source #
Overlay animation on top of static SVG image.
Example:
addStatic
(mkBackground
"lightblue")drawCircle
Misc
getAnimationFrame :: Sync -> Animation -> Time -> Duration -> SVG Source #
Ask for an animation frame using a given synchronization policy.
Rendering
renderTree :: SVG -> String Source #
Helper function for pretty-printing SVG nodes.
:: Maybe Number | The number to use as value of the |
-> Maybe Number | Similar to previous argument, but for |
-> SVG | SVG to render |
-> String | String representation of SVG XML markup |
Helper function for pretty-printing SVG nodes as SVG documents.