{-# LANGUAGE FlexibleInstances, OverloadedStrings, FlexibleContexts, BangPatterns #-}
module Sound.Tidal.Control where
import Prelude hiding ((<*), (*>))
import qualified Data.Map.Strict as Map
import Data.Maybe (fromMaybe, isJust, fromJust)
import Data.Ratio
import Sound.Tidal.Pattern
import Sound.Tidal.Core
import Sound.Tidal.UI
import qualified Sound.Tidal.Params as P
import Sound.Tidal.Utils
spin :: Pattern Int -> ControlPattern -> ControlPattern
spin :: Pattern Int -> ControlPattern -> ControlPattern
spin = (Int -> ControlPattern -> ControlPattern)
-> Pattern Int -> ControlPattern -> ControlPattern
forall t1 t2 a.
(t1 -> t2 -> Pattern a) -> Pattern t1 -> t2 -> Pattern a
tParam Int -> ControlPattern -> ControlPattern
_spin
_spin :: Int -> ControlPattern -> ControlPattern
_spin :: Int -> ControlPattern -> ControlPattern
_spin Int
copies ControlPattern
p =
[ControlPattern] -> ControlPattern
forall a. [Pattern a] -> Pattern a
stack ([ControlPattern] -> ControlPattern)
-> [ControlPattern] -> ControlPattern
forall a b. (a -> b) -> a -> b
$ (Int -> ControlPattern) -> [Int] -> [ControlPattern]
forall a b. (a -> b) -> [a] -> [b]
map (\Int
i -> let offset :: Ratio Integer
offset = Int -> Integer
forall a. Integral a => a -> Integer
toInteger Int
i Integer -> Integer -> Ratio Integer
forall a. Integral a => a -> a -> Ratio a
% Int -> Integer
forall a. Integral a => a -> Integer
toInteger Int
copies in
Ratio Integer
offset Ratio Integer -> ControlPattern -> ControlPattern
forall a. Ratio Integer -> Pattern a -> Pattern a
`rotL` ControlPattern
p
# P.pan (pure $ fromRational offset)
)
[Int
0 .. (Int
copies Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
1)]
chop :: Pattern Int -> ControlPattern -> ControlPattern
chop :: Pattern Int -> ControlPattern -> ControlPattern
chop = (Int -> ControlPattern -> ControlPattern)
-> Pattern Int -> ControlPattern -> ControlPattern
forall t1 t2 a.
(t1 -> t2 -> Pattern a) -> Pattern t1 -> t2 -> Pattern a
tParam Int -> ControlPattern -> ControlPattern
_chop
chopArc :: Arc -> Int -> [Arc]
chopArc :: Arc -> Int -> [Arc]
chopArc (Arc Ratio Integer
s Ratio Integer
e) Int
n = (Int -> Arc) -> [Int] -> [Arc]
forall a b. (a -> b) -> [a] -> [b]
map (\Int
i -> Ratio Integer -> Ratio Integer -> Arc
forall a. a -> a -> ArcF a
Arc (Ratio Integer
s Ratio Integer -> Ratio Integer -> Ratio Integer
forall a. Num a => a -> a -> a
+ (Ratio Integer
eRatio Integer -> Ratio Integer -> Ratio Integer
forall a. Num a => a -> a -> a
-Ratio Integer
s)Ratio Integer -> Ratio Integer -> Ratio Integer
forall a. Num a => a -> a -> a
*(Int -> Ratio Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
iRatio Integer -> Ratio Integer -> Ratio Integer
forall a. Fractional a => a -> a -> a
/Int -> Ratio Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n)) (Ratio Integer
s Ratio Integer -> Ratio Integer -> Ratio Integer
forall a. Num a => a -> a -> a
+ (Ratio Integer
eRatio Integer -> Ratio Integer -> Ratio Integer
forall a. Num a => a -> a -> a
-Ratio Integer
s)Ratio Integer -> Ratio Integer -> Ratio Integer
forall a. Num a => a -> a -> a
*(Int -> Ratio Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral (Int
iInt -> Int -> Int
forall a. Num a => a -> a -> a
+Int
1) Ratio Integer -> Ratio Integer -> Ratio Integer
forall a. Fractional a => a -> a -> a
/ Int -> Ratio Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n))) [Int
0 .. Int
nInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1]
_chop :: Int -> ControlPattern -> ControlPattern
_chop :: Int -> ControlPattern -> ControlPattern
_chop Int
n = ([Event ValueMap] -> [Event ValueMap])
-> ControlPattern -> ControlPattern
forall a b. ([Event a] -> [Event b]) -> Pattern a -> Pattern b
withEvents ((Event ValueMap -> [Event ValueMap])
-> [Event ValueMap] -> [Event ValueMap]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap Event ValueMap -> [Event ValueMap]
chopEvent)
where
chopEvent :: Event ValueMap -> [Event ValueMap]
chopEvent :: Event ValueMap -> [Event ValueMap]
chopEvent (Event Context
c (Just Arc
w) Arc
p' ValueMap
v) = ((Int, (Arc, Arc)) -> Event ValueMap)
-> [(Int, (Arc, Arc))] -> [Event ValueMap]
forall a b. (a -> b) -> [a] -> [b]
map (Context -> ValueMap -> Int -> (Int, (Arc, Arc)) -> Event ValueMap
chomp Context
c ValueMap
v ([Arc] -> Int
forall (t :: * -> *) a. Foldable t => t a -> Int
length ([Arc] -> Int) -> [Arc] -> Int
forall a b. (a -> b) -> a -> b
$ Arc -> Int -> [Arc]
chopArc Arc
w Int
n)) ([(Int, (Arc, Arc))] -> [Event ValueMap])
-> [(Int, (Arc, Arc))] -> [Event ValueMap]
forall a b. (a -> b) -> a -> b
$ Arc -> Arc -> [(Int, (Arc, Arc))]
arcs Arc
w Arc
p'
chopEvent Event ValueMap
_ = []
arcs :: Arc -> Arc -> [(Int, (Arc, Arc))]
arcs Arc
w' Arc
p' = Arc -> [Arc] -> [(Int, (Arc, Arc))]
numberedArcs Arc
p' ([Arc] -> [(Int, (Arc, Arc))]) -> [Arc] -> [(Int, (Arc, Arc))]
forall a b. (a -> b) -> a -> b
$ Arc -> Int -> [Arc]
chopArc Arc
w' Int
n
numberedArcs :: Arc -> [Arc] -> [(Int, (Arc, Arc))]
numberedArcs :: Arc -> [Arc] -> [(Int, (Arc, Arc))]
numberedArcs Arc
p' [Arc]
as = ((Int, (Arc, Maybe Arc)) -> (Int, (Arc, Arc)))
-> [(Int, (Arc, Maybe Arc))] -> [(Int, (Arc, Arc))]
forall a b. (a -> b) -> [a] -> [b]
map ((Maybe Arc -> Arc
forall a. HasCallStack => Maybe a -> a
fromJust (Maybe Arc -> Arc) -> (Arc, Maybe Arc) -> (Arc, Arc)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$>) ((Arc, Maybe Arc) -> (Arc, Arc))
-> (Int, (Arc, Maybe Arc)) -> (Int, (Arc, Arc))
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$>) ([(Int, (Arc, Maybe Arc))] -> [(Int, (Arc, Arc))])
-> [(Int, (Arc, Maybe Arc))] -> [(Int, (Arc, Arc))]
forall a b. (a -> b) -> a -> b
$ ((Int, (Arc, Maybe Arc)) -> Bool)
-> [(Int, (Arc, Maybe Arc))] -> [(Int, (Arc, Maybe Arc))]
forall a. (a -> Bool) -> [a] -> [a]
filter (Maybe Arc -> Bool
forall a. Maybe a -> Bool
isJust (Maybe Arc -> Bool)
-> ((Int, (Arc, Maybe Arc)) -> Maybe Arc)
-> (Int, (Arc, Maybe Arc))
-> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Arc, Maybe Arc) -> Maybe Arc
forall a b. (a, b) -> b
snd ((Arc, Maybe Arc) -> Maybe Arc)
-> ((Int, (Arc, Maybe Arc)) -> (Arc, Maybe Arc))
-> (Int, (Arc, Maybe Arc))
-> Maybe Arc
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Int, (Arc, Maybe Arc)) -> (Arc, Maybe Arc)
forall a b. (a, b) -> b
snd) ([(Int, (Arc, Maybe Arc))] -> [(Int, (Arc, Maybe Arc))])
-> [(Int, (Arc, Maybe Arc))] -> [(Int, (Arc, Maybe Arc))]
forall a b. (a -> b) -> a -> b
$ [(Arc, Maybe Arc)] -> [(Int, (Arc, Maybe Arc))]
forall a. [a] -> [(Int, a)]
enumerate ([(Arc, Maybe Arc)] -> [(Int, (Arc, Maybe Arc))])
-> [(Arc, Maybe Arc)] -> [(Int, (Arc, Maybe Arc))]
forall a b. (a -> b) -> a -> b
$ (Arc -> (Arc, Maybe Arc)) -> [Arc] -> [(Arc, Maybe Arc)]
forall a b. (a -> b) -> [a] -> [b]
map (\Arc
a -> (Arc
a, Arc -> Arc -> Maybe Arc
subArc Arc
p' Arc
a)) [Arc]
as
chomp :: Context -> ValueMap -> Int -> (Int, (Arc, Arc)) -> Event ValueMap
chomp :: Context -> ValueMap -> Int -> (Int, (Arc, Arc)) -> Event ValueMap
chomp Context
c ValueMap
v Int
n' (Int
i, (Arc
w,Arc
p')) = Context -> Maybe Arc -> Arc -> ValueMap -> Event ValueMap
forall a b. Context -> Maybe a -> a -> b -> EventF a b
Event Context
c (Arc -> Maybe Arc
forall a. a -> Maybe a
Just Arc
w) Arc
p' (String -> Value -> ValueMap -> ValueMap
forall k a. Ord k => k -> a -> Map k a -> Map k a
Map.insert String
"begin" (Double -> Value
VF Double
b') (ValueMap -> ValueMap) -> ValueMap -> ValueMap
forall a b. (a -> b) -> a -> b
$ String -> Value -> ValueMap -> ValueMap
forall k a. Ord k => k -> a -> Map k a -> Map k a
Map.insert String
"end" (Double -> Value
VF Double
e') ValueMap
v)
where b :: Double
b = Double -> Maybe Double -> Double
forall a. a -> Maybe a -> a
fromMaybe Double
0 (Maybe Double -> Double) -> Maybe Double -> Double
forall a b. (a -> b) -> a -> b
$ do Value
v' <- String -> ValueMap -> Maybe Value
forall k a. Ord k => k -> Map k a -> Maybe a
Map.lookup String
"begin" ValueMap
v
Value -> Maybe Double
getF Value
v'
e :: Double
e = Double -> Maybe Double -> Double
forall a. a -> Maybe a -> a
fromMaybe Double
1 (Maybe Double -> Double) -> Maybe Double -> Double
forall a b. (a -> b) -> a -> b
$ do Value
v' <- String -> ValueMap -> Maybe Value
forall k a. Ord k => k -> Map k a -> Maybe a
Map.lookup String
"end" ValueMap
v
Value -> Maybe Double
getF Value
v'
d :: Double
d = Double
eDouble -> Double -> Double
forall a. Num a => a -> a -> a
-Double
b
b' :: Double
b' = ((Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
iDouble -> Double -> Double
forall a. Fractional a => a -> a -> a
/Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n') Double -> Double -> Double
forall a. Num a => a -> a -> a
* Double
d) Double -> Double -> Double
forall a. Num a => a -> a -> a
+ Double
b
e' :: Double
e' = ((Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral (Int
iInt -> Int -> Int
forall a. Num a => a -> a -> a
+Int
1) Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n') Double -> Double -> Double
forall a. Num a => a -> a -> a
* Double
d) Double -> Double -> Double
forall a. Num a => a -> a -> a
+ Double
b
striate :: Pattern Int -> ControlPattern -> ControlPattern
striate :: Pattern Int -> ControlPattern -> ControlPattern
striate = (Int -> ControlPattern -> ControlPattern)
-> Pattern Int -> ControlPattern -> ControlPattern
forall t1 t2 a.
(t1 -> t2 -> Pattern a) -> Pattern t1 -> t2 -> Pattern a
tParam Int -> ControlPattern -> ControlPattern
_striate
_striate :: Int -> ControlPattern -> ControlPattern
_striate :: Int -> ControlPattern -> ControlPattern
_striate Int
n ControlPattern
p = [ControlPattern] -> ControlPattern
forall a. [Pattern a] -> Pattern a
fastcat ([ControlPattern] -> ControlPattern)
-> [ControlPattern] -> ControlPattern
forall a b. (a -> b) -> a -> b
$ (Int -> ControlPattern) -> [Int] -> [ControlPattern]
forall a b. (a -> b) -> [a] -> [b]
map Int -> ControlPattern
forall a. Integral a => a -> ControlPattern
offset [Int
0 .. Int
nInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1]
where offset :: a -> ControlPattern
offset a
i = (Double, Double) -> ValueMap -> ValueMap
mergePlayRange (a -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral a
i Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n, a -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral (a
ia -> a -> a
forall a. Num a => a -> a -> a
+a
1) Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n) (ValueMap -> ValueMap) -> ControlPattern -> ControlPattern
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> ControlPattern
p
mergePlayRange :: (Double, Double) -> ValueMap -> ValueMap
mergePlayRange :: (Double, Double) -> ValueMap -> ValueMap
mergePlayRange (Double
b,Double
e) ValueMap
cm = String -> Value -> ValueMap -> ValueMap
forall k a. Ord k => k -> a -> Map k a -> Map k a
Map.insert String
"begin" (Double -> Value
VF ((Double
bDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
d')Double -> Double -> Double
forall a. Num a => a -> a -> a
+Double
b')) (ValueMap -> ValueMap) -> ValueMap -> ValueMap
forall a b. (a -> b) -> a -> b
$ String -> Value -> ValueMap -> ValueMap
forall k a. Ord k => k -> a -> Map k a -> Map k a
Map.insert String
"end" (Double -> Value
VF ((Double
eDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
d')Double -> Double -> Double
forall a. Num a => a -> a -> a
+Double
b')) ValueMap
cm
where b' :: Double
b' = Double -> Maybe Double -> Double
forall a. a -> Maybe a -> a
fromMaybe Double
0 (Maybe Double -> Double) -> Maybe Double -> Double
forall a b. (a -> b) -> a -> b
$ String -> ValueMap -> Maybe Value
forall k a. Ord k => k -> Map k a -> Maybe a
Map.lookup String
"begin" ValueMap
cm Maybe Value -> (Value -> Maybe Double) -> Maybe Double
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= Value -> Maybe Double
getF
e' :: Double
e' = Double -> Maybe Double -> Double
forall a. a -> Maybe a -> a
fromMaybe Double
1 (Maybe Double -> Double) -> Maybe Double -> Double
forall a b. (a -> b) -> a -> b
$ String -> ValueMap -> Maybe Value
forall k a. Ord k => k -> Map k a -> Maybe a
Map.lookup String
"end" ValueMap
cm Maybe Value -> (Value -> Maybe Double) -> Maybe Double
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= Value -> Maybe Double
getF
d' :: Double
d' = Double
e' Double -> Double -> Double
forall a. Num a => a -> a -> a
- Double
b'
striateBy :: Pattern Int -> Pattern Double -> ControlPattern -> ControlPattern
striateBy :: Pattern Int -> Pattern Double -> ControlPattern -> ControlPattern
striateBy = (Int -> Double -> ControlPattern -> ControlPattern)
-> Pattern Int
-> Pattern Double
-> ControlPattern
-> ControlPattern
forall a b c d.
(a -> b -> c -> Pattern d)
-> Pattern a -> Pattern b -> c -> Pattern d
tParam2 Int -> Double -> ControlPattern -> ControlPattern
_striateBy
striate' :: Pattern Int -> Pattern Double -> ControlPattern -> ControlPattern
striate' :: Pattern Int -> Pattern Double -> ControlPattern -> ControlPattern
striate' = Pattern Int -> Pattern Double -> ControlPattern -> ControlPattern
striateBy
_striateBy :: Int -> Double -> ControlPattern -> ControlPattern
_striateBy :: Int -> Double -> ControlPattern -> ControlPattern
_striateBy Int
n Double
f ControlPattern
p = [ControlPattern] -> ControlPattern
forall a. [Pattern a] -> Pattern a
fastcat ([ControlPattern] -> ControlPattern)
-> [ControlPattern] -> ControlPattern
forall a b. (a -> b) -> a -> b
$ (Int -> ControlPattern) -> [Int] -> [ControlPattern]
forall a b. (a -> b) -> [a] -> [b]
map (Double -> ControlPattern
offset (Double -> ControlPattern)
-> (Int -> Double) -> Int -> ControlPattern
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral) [Int
0 .. Int
nInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1]
where offset :: Double -> ControlPattern
offset Double
i = ControlPattern
p ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern Double -> ControlPattern
P.begin (Double -> Pattern Double
forall (f :: * -> *) a. Applicative f => a -> f a
pure (Double
slot Double -> Double -> Double
forall a. Num a => a -> a -> a
* Double
i) :: Pattern Double) ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern Double -> ControlPattern
P.end (Double -> Pattern Double
forall (f :: * -> *) a. Applicative f => a -> f a
pure ((Double
slot Double -> Double -> Double
forall a. Num a => a -> a -> a
* Double
i) Double -> Double -> Double
forall a. Num a => a -> a -> a
+ Double
f) :: Pattern Double)
slot :: Double
slot = (Double
1 Double -> Double -> Double
forall a. Num a => a -> a -> a
- Double
f) Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n
gap :: Pattern Int -> ControlPattern -> ControlPattern
gap :: Pattern Int -> ControlPattern -> ControlPattern
gap = (Int -> ControlPattern -> ControlPattern)
-> Pattern Int -> ControlPattern -> ControlPattern
forall t1 t2 a.
(t1 -> t2 -> Pattern a) -> Pattern t1 -> t2 -> Pattern a
tParam Int -> ControlPattern -> ControlPattern
_gap
_gap :: Int -> ControlPattern -> ControlPattern
_gap :: Int -> ControlPattern -> ControlPattern
_gap Int
n ControlPattern
p = Ratio Integer -> ControlPattern -> ControlPattern
forall a. Ratio Integer -> Pattern a -> Pattern a
_fast (Int -> Ratio Integer
forall a. Real a => a -> Ratio Integer
toRational Int
n) ([ControlPattern] -> ControlPattern
forall a. [Pattern a] -> Pattern a
cat [ValueMap -> ControlPattern
forall (f :: * -> *) a. Applicative f => a -> f a
pure ValueMap
1, ControlPattern
forall a. Pattern a
silence]) ControlPattern -> ControlPattern -> ControlPattern
forall (a :: * -> *) b.
(Applicative a, Unionable b) =>
a b -> a b -> a b
|>| Int -> ControlPattern -> ControlPattern
_chop Int
n ControlPattern
p
weave :: Time -> ControlPattern -> [ControlPattern] -> ControlPattern
weave :: Ratio Integer
-> ControlPattern -> [ControlPattern] -> ControlPattern
weave Ratio Integer
t ControlPattern
p [ControlPattern]
ps = Ratio Integer
-> ControlPattern
-> [ControlPattern -> ControlPattern]
-> ControlPattern
forall a.
Ratio Integer -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a
weave' Ratio Integer
t ControlPattern
p ((ControlPattern -> ControlPattern -> ControlPattern)
-> [ControlPattern] -> [ControlPattern -> ControlPattern]
forall a b. (a -> b) -> [a] -> [b]
map ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
(#) [ControlPattern]
ps)
weaveWith :: Time -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a
weaveWith :: Ratio Integer -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a
weaveWith Ratio Integer
t Pattern a
p [Pattern a -> Pattern a]
fs | Integer
l Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
0 = Pattern a
forall a. Pattern a
silence
| Bool
otherwise = Ratio Integer -> Pattern a -> Pattern a
forall a. Ratio Integer -> Pattern a -> Pattern a
_slow Ratio Integer
t (Pattern a -> Pattern a) -> Pattern a -> Pattern a
forall a b. (a -> b) -> a -> b
$ [Pattern a] -> Pattern a
forall a. [Pattern a] -> Pattern a
stack ([Pattern a] -> Pattern a) -> [Pattern a] -> Pattern a
forall a b. (a -> b) -> a -> b
$ (Int -> (Pattern a -> Pattern a) -> Pattern a)
-> [Int] -> [Pattern a -> Pattern a] -> [Pattern a]
forall a b c. (a -> b -> c) -> [a] -> [b] -> [c]
zipWith (\ Int
i Pattern a -> Pattern a
f -> (Int -> Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
i Integer -> Integer -> Ratio Integer
forall a. Integral a => a -> a -> Ratio a
% Integer
l) Ratio Integer -> Pattern a -> Pattern a
forall a. Ratio Integer -> Pattern a -> Pattern a
`rotL` Ratio Integer -> Pattern a -> Pattern a
forall a. Ratio Integer -> Pattern a -> Pattern a
_fast Ratio Integer
t (Pattern a -> Pattern a
f (Ratio Integer -> Pattern a -> Pattern a
forall a. Ratio Integer -> Pattern a -> Pattern a
_slow Ratio Integer
t Pattern a
p))) [Int
0 :: Int ..] [Pattern a -> Pattern a]
fs
where l :: Integer
l = Int -> Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral (Int -> Integer) -> Int -> Integer
forall a b. (a -> b) -> a -> b
$ [Pattern a -> Pattern a] -> Int
forall (t :: * -> *) a. Foldable t => t a -> Int
length [Pattern a -> Pattern a]
fs
weave' :: Time -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a
weave' :: Ratio Integer -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a
weave' = Ratio Integer -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a
forall a.
Ratio Integer -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a
weaveWith
interlace :: ControlPattern -> ControlPattern -> ControlPattern
interlace :: ControlPattern -> ControlPattern -> ControlPattern
interlace ControlPattern
a ControlPattern
b = Ratio Integer
-> ControlPattern -> [ControlPattern] -> ControlPattern
weave Ratio Integer
16 (Pattern Double -> ControlPattern
P.shape (Pattern Double
forall a. Fractional a => Pattern a
sine Pattern Double -> Pattern Double -> Pattern Double
forall a. Num a => a -> a -> a
* Pattern Double
0.9)) [ControlPattern
a, ControlPattern
b]
slice :: Pattern Int -> Pattern Int -> ControlPattern -> ControlPattern
slice :: Pattern Int -> Pattern Int -> ControlPattern -> ControlPattern
slice Pattern Int
pN Pattern Int
pI ControlPattern
p = Pattern Double -> ControlPattern
P.begin Pattern Double
b ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern Double -> ControlPattern
P.end Pattern Double
e ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# ControlPattern
p
where b :: Pattern Double
b = Int -> Int -> Double
forall a a. (Fractional a, Integral a) => a -> a -> a
div' (Int -> Int -> Double) -> Pattern Int -> Pattern (Int -> Double)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Pattern Int
pI Pattern (Int -> Double) -> Pattern Int -> Pattern Double
forall a b. Pattern (a -> b) -> Pattern a -> Pattern b
<* Pattern Int
pN
e :: Pattern Double
e = (\Int
i Int
n -> Int -> Int -> Double
forall a a. (Fractional a, Integral a) => a -> a -> a
div' Int
i Int
n Double -> Double -> Double
forall a. Num a => a -> a -> a
+ Int -> Int -> Double
forall a a. (Fractional a, Integral a) => a -> a -> a
div' Int
1 Int
n) (Int -> Int -> Double) -> Pattern Int -> Pattern (Int -> Double)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Pattern Int
pI Pattern (Int -> Double) -> Pattern Int -> Pattern Double
forall a b. Pattern (a -> b) -> Pattern a -> Pattern b
<* Pattern Int
pN
div' :: a -> a -> a
div' a
num a
den = a -> a
forall a b. (Integral a, Num b) => a -> b
fromIntegral (a
num a -> a -> a
forall a. Integral a => a -> a -> a
`mod` a
den) a -> a -> a
forall a. Fractional a => a -> a -> a
/ a -> a
forall a b. (Integral a, Num b) => a -> b
fromIntegral a
den
_slice :: Int -> Int -> ControlPattern -> ControlPattern
_slice :: Int -> Int -> ControlPattern -> ControlPattern
_slice Int
n Int
i ControlPattern
p =
ControlPattern
p
# P.begin (pure $ fromIntegral i / fromIntegral n)
# P.end (pure $ fromIntegral (i+1) / fromIntegral n)
randslice :: Pattern Int -> ControlPattern -> ControlPattern
randslice :: Pattern Int -> ControlPattern -> ControlPattern
randslice = (Int -> ControlPattern -> ControlPattern)
-> Pattern Int -> ControlPattern -> ControlPattern
forall t1 t2 a.
(t1 -> t2 -> Pattern a) -> Pattern t1 -> t2 -> Pattern a
tParam ((Int -> ControlPattern -> ControlPattern)
-> Pattern Int -> ControlPattern -> ControlPattern)
-> (Int -> ControlPattern -> ControlPattern)
-> Pattern Int
-> ControlPattern
-> ControlPattern
forall a b. (a -> b) -> a -> b
$ \Int
n ControlPattern
p -> Pattern ControlPattern -> ControlPattern
forall a. Pattern (Pattern a) -> Pattern a
innerJoin (Pattern ControlPattern -> ControlPattern)
-> Pattern ControlPattern -> ControlPattern
forall a b. (a -> b) -> a -> b
$ (\Int
i -> Int -> Int -> ControlPattern -> ControlPattern
_slice Int
n Int
i ControlPattern
p) (Int -> ControlPattern) -> Pattern Int -> Pattern ControlPattern
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Int -> Pattern Int
forall a. Num a => Int -> Pattern a
_irand Int
n
_splice :: Int -> Pattern Int -> ControlPattern -> Pattern (Map.Map String Value)
_splice :: Int -> Pattern Int -> ControlPattern -> ControlPattern
_splice Int
bits Pattern Int
ipat ControlPattern
pat = (Event ValueMap -> Event ValueMap)
-> ControlPattern -> ControlPattern
forall a b. (Event a -> Event b) -> Pattern a -> Pattern b
withEvent Event ValueMap -> Event ValueMap
forall k.
(Ord k, IsString k) =>
EventF Arc (Map k Value) -> EventF Arc (Map k Value)
f (Pattern Int -> Pattern Int -> ControlPattern -> ControlPattern
slice (Int -> Pattern Int
forall (f :: * -> *) a. Applicative f => a -> f a
pure Int
bits) Pattern Int
ipat ControlPattern
pat) ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern String -> ControlPattern
P.unit (String -> Pattern String
forall (f :: * -> *) a. Applicative f => a -> f a
pure String
"c")
where f :: EventF Arc (Map k Value) -> EventF Arc (Map k Value)
f EventF Arc (Map k Value)
ev = case k -> Map k Value -> Maybe Value
forall k a. Ord k => k -> Map k a -> Maybe a
Map.lookup k
"speed" (EventF Arc (Map k Value) -> Map k Value
forall a b. EventF a b -> b
value EventF Arc (Map k Value)
ev) of
(Just (VF Double
s)) -> EventF Arc (Map k Value)
ev {value :: Map k Value
value = k -> Value -> Map k Value -> Map k Value
forall k a. Ord k => k -> a -> Map k a -> Map k a
Map.insert k
"speed" (Double -> Value
VF (Double -> Value) -> Double -> Value
forall a b. (a -> b) -> a -> b
$ Double
dDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
s) (EventF Arc (Map k Value) -> Map k Value
forall a b. EventF a b -> b
value EventF Arc (Map k Value)
ev)}
Maybe Value
_ -> EventF Arc (Map k Value)
ev {value :: Map k Value
value = k -> Value -> Map k Value -> Map k Value
forall k a. Ord k => k -> a -> Map k a -> Map k a
Map.insert k
"speed" (Double -> Value
VF Double
d) (EventF Arc (Map k Value) -> Map k Value
forall a b. EventF a b -> b
value EventF Arc (Map k Value)
ev)}
where d :: Double
d = Double
sz Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Ratio Integer -> Double
forall a. Fractional a => Ratio Integer -> a
fromRational (EventF Arc (Map k Value) -> Ratio Integer
forall a. Event a -> Ratio Integer
wholeStop EventF Arc (Map k Value)
ev Ratio Integer -> Ratio Integer -> Ratio Integer
forall a. Num a => a -> a -> a
- EventF Arc (Map k Value) -> Ratio Integer
forall a. Event a -> Ratio Integer
wholeStart EventF Arc (Map k Value)
ev)
sz :: Double
sz = Double
1Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
bits
splice :: Pattern Int -> Pattern Int -> ControlPattern -> Pattern (Map.Map String Value)
splice :: Pattern Int -> Pattern Int -> ControlPattern -> ControlPattern
splice Pattern Int
bitpat Pattern Int
ipat ControlPattern
pat = Pattern ControlPattern -> ControlPattern
forall a. Pattern (Pattern a) -> Pattern a
innerJoin (Pattern ControlPattern -> ControlPattern)
-> Pattern ControlPattern -> ControlPattern
forall a b. (a -> b) -> a -> b
$ (\Int
bits -> Int -> Pattern Int -> ControlPattern -> ControlPattern
_splice Int
bits Pattern Int
ipat ControlPattern
pat) (Int -> ControlPattern) -> Pattern Int -> Pattern ControlPattern
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Pattern Int
bitpat
loopAt :: Pattern Time -> ControlPattern -> ControlPattern
loopAt :: Pattern (Ratio Integer) -> ControlPattern -> ControlPattern
loopAt Pattern (Ratio Integer)
n ControlPattern
p = Pattern (Ratio Integer) -> ControlPattern -> ControlPattern
forall a. Pattern (Ratio Integer) -> Pattern a -> Pattern a
slow Pattern (Ratio Integer)
n ControlPattern
p ControlPattern -> ControlPattern -> ControlPattern
forall a. Num a => Pattern a -> Pattern a -> Pattern a
|* Pattern Double -> ControlPattern
P.speed (Ratio Integer -> Double
forall a. Fractional a => Ratio Integer -> a
fromRational (Ratio Integer -> Double)
-> Pattern (Ratio Integer) -> Pattern Double
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> (Pattern (Ratio Integer)
1Pattern (Ratio Integer)
-> Pattern (Ratio Integer) -> Pattern (Ratio Integer)
forall a. Fractional a => a -> a -> a
/Pattern (Ratio Integer)
n)) ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern String -> ControlPattern
P.unit (String -> Pattern String
forall (f :: * -> *) a. Applicative f => a -> f a
pure String
"c")
hurry :: Pattern Rational -> ControlPattern -> ControlPattern
hurry :: Pattern (Ratio Integer) -> ControlPattern -> ControlPattern
hurry !Pattern (Ratio Integer)
x = (ControlPattern -> ControlPattern -> ControlPattern
forall a. Num a => Pattern a -> Pattern a -> Pattern a
|* Pattern Double -> ControlPattern
P.speed (Ratio Integer -> Double
forall a. Fractional a => Ratio Integer -> a
fromRational (Ratio Integer -> Double)
-> Pattern (Ratio Integer) -> Pattern Double
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Pattern (Ratio Integer)
x)) (ControlPattern -> ControlPattern)
-> (ControlPattern -> ControlPattern)
-> ControlPattern
-> ControlPattern
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Pattern (Ratio Integer) -> ControlPattern -> ControlPattern
forall a. Pattern (Ratio Integer) -> Pattern a -> Pattern a
fast Pattern (Ratio Integer)
x
smash :: Pattern Int -> [Pattern Time] -> ControlPattern -> Pattern ValueMap
smash :: Pattern Int
-> [Pattern (Ratio Integer)] -> ControlPattern -> ControlPattern
smash Pattern Int
n [Pattern (Ratio Integer)]
xs ControlPattern
p = [ControlPattern] -> ControlPattern
forall a. [Pattern a] -> Pattern a
slowcat ([ControlPattern] -> ControlPattern)
-> [ControlPattern] -> ControlPattern
forall a b. (a -> b) -> a -> b
$ (Pattern (Ratio Integer) -> ControlPattern)
-> [Pattern (Ratio Integer)] -> [ControlPattern]
forall a b. (a -> b) -> [a] -> [b]
map (Pattern (Ratio Integer) -> ControlPattern -> ControlPattern
forall a. Pattern (Ratio Integer) -> Pattern a -> Pattern a
`slow` ControlPattern
p') [Pattern (Ratio Integer)]
xs
where p' :: ControlPattern
p' = Pattern Int -> ControlPattern -> ControlPattern
striate Pattern Int
n ControlPattern
p
smash' :: Int -> [Pattern Time] -> ControlPattern -> ControlPattern
smash' :: Int
-> [Pattern (Ratio Integer)] -> ControlPattern -> ControlPattern
smash' Int
n [Pattern (Ratio Integer)]
xs ControlPattern
p = [ControlPattern] -> ControlPattern
forall a. [Pattern a] -> Pattern a
slowcat ([ControlPattern] -> ControlPattern)
-> [ControlPattern] -> ControlPattern
forall a b. (a -> b) -> a -> b
$ (Pattern (Ratio Integer) -> ControlPattern)
-> [Pattern (Ratio Integer)] -> [ControlPattern]
forall a b. (a -> b) -> [a] -> [b]
map (Pattern (Ratio Integer) -> ControlPattern -> ControlPattern
forall a. Pattern (Ratio Integer) -> Pattern a -> Pattern a
`slow` ControlPattern
p') [Pattern (Ratio Integer)]
xs
where p' :: ControlPattern
p' = Int -> ControlPattern -> ControlPattern
_chop Int
n ControlPattern
p
stut :: Pattern Integer -> Pattern Double -> Pattern Rational -> ControlPattern -> ControlPattern
stut :: Pattern Integer
-> Pattern Double
-> Pattern (Ratio Integer)
-> ControlPattern
-> ControlPattern
stut = (Integer
-> Double -> Ratio Integer -> ControlPattern -> ControlPattern)
-> Pattern Integer
-> Pattern Double
-> Pattern (Ratio Integer)
-> ControlPattern
-> ControlPattern
forall a b c d e.
(a -> b -> c -> Pattern d -> Pattern e)
-> Pattern a -> Pattern b -> Pattern c -> Pattern d -> Pattern e
tParam3 Integer
-> Double -> Ratio Integer -> ControlPattern -> ControlPattern
_stut
_stut :: Integer -> Double -> Rational -> ControlPattern -> ControlPattern
_stut :: Integer
-> Double -> Ratio Integer -> ControlPattern -> ControlPattern
_stut Integer
count Double
feedback Ratio Integer
steptime ControlPattern
p = [ControlPattern] -> ControlPattern
forall a. [Pattern a] -> Pattern a
stack (ControlPattern
pControlPattern -> [ControlPattern] -> [ControlPattern]
forall a. a -> [a] -> [a]
:(Integer -> ControlPattern) -> [Integer] -> [ControlPattern]
forall a b. (a -> b) -> [a] -> [b]
map (\Integer
x -> ((Integer
xInteger -> Integer -> Ratio Integer
forall a. Integral a => a -> a -> Ratio a
%Integer
1)Ratio Integer -> Ratio Integer -> Ratio Integer
forall a. Num a => a -> a -> a
*Ratio Integer
steptime) Ratio Integer -> ControlPattern -> ControlPattern
forall a. Ratio Integer -> Pattern a -> Pattern a
`rotR` (ControlPattern
p ControlPattern -> ControlPattern -> ControlPattern
forall a. Num a => Pattern a -> Pattern a -> Pattern a
|* Pattern Double -> ControlPattern
P.gain (Double -> Pattern Double
forall (f :: * -> *) a. Applicative f => a -> f a
pure (Double -> Pattern Double) -> Double -> Pattern Double
forall a b. (a -> b) -> a -> b
$ Double -> Double
scalegain (Integer -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Integer
x)))) [Integer
1..(Integer
countInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
-Integer
1)])
where scalegain :: Double -> Double
scalegain
= (Double -> Double -> Double
forall a. Num a => a -> a -> a
+Double
feedback) (Double -> Double) -> (Double -> Double) -> Double -> Double
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Double -> Double -> Double
forall a. Num a => a -> a -> a
*(Double
1Double -> Double -> Double
forall a. Num a => a -> a -> a
-Double
feedback)) (Double -> Double) -> (Double -> Double) -> Double -> Double
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Integer -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Integer
count) (Double -> Double) -> (Double -> Double) -> Double -> Double
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Integer -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral Integer
count Double -> Double -> Double
forall a. Num a => a -> a -> a
-)
stutWith :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
stutWith :: Pattern Int
-> Pattern (Ratio Integer)
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
stutWith Pattern Int
n Pattern (Ratio Integer)
t Pattern a -> Pattern a
f Pattern a
p = Pattern (Pattern a) -> Pattern a
forall a. Pattern (Pattern a) -> Pattern a
innerJoin (Pattern (Pattern a) -> Pattern a)
-> Pattern (Pattern a) -> Pattern a
forall a b. (a -> b) -> a -> b
$ (\Int
a Ratio Integer
b -> Int
-> Ratio Integer
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
forall n a.
(Num n, Ord n) =>
n
-> Ratio Integer
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
_stutWith Int
a Ratio Integer
b Pattern a -> Pattern a
f Pattern a
p) (Int -> Ratio Integer -> Pattern a)
-> Pattern Int -> Pattern (Ratio Integer -> Pattern a)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Pattern Int
n Pattern (Ratio Integer -> Pattern a)
-> Pattern (Ratio Integer) -> Pattern (Pattern a)
forall a b. Pattern (a -> b) -> Pattern a -> Pattern b
<* Pattern (Ratio Integer)
t
_stutWith :: (Num n, Ord n) => n -> Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
_stutWith :: n
-> Ratio Integer
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
_stutWith n
count Ratio Integer
steptime Pattern a -> Pattern a
f Pattern a
p | n
count n -> n -> Bool
forall a. Ord a => a -> a -> Bool
<= n
1 = Pattern a
p
| Bool
otherwise = Pattern a -> Pattern a -> Pattern a
forall a. Pattern a -> Pattern a -> Pattern a
overlay (Pattern a -> Pattern a
f (Ratio Integer
steptime Ratio Integer -> Pattern a -> Pattern a
forall a. Ratio Integer -> Pattern a -> Pattern a
`rotR` n
-> Ratio Integer
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
forall n a.
(Num n, Ord n) =>
n
-> Ratio Integer
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
_stutWith (n
countn -> n -> n
forall a. Num a => a -> a -> a
-n
1) Ratio Integer
steptime Pattern a -> Pattern a
f Pattern a
p)) Pattern a
p
stut' :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
stut' :: Pattern Int
-> Pattern (Ratio Integer)
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
stut' = Pattern Int
-> Pattern (Ratio Integer)
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
forall a.
Pattern Int
-> Pattern (Ratio Integer)
-> (Pattern a -> Pattern a)
-> Pattern a
-> Pattern a
stutWith
sec :: Fractional a => Pattern a -> Pattern a
sec :: Pattern a -> Pattern a
sec Pattern a
p = (Double -> a
forall a b. (Real a, Fractional b) => a -> b
realToFrac (Double -> a) -> Pattern Double -> Pattern a
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Double -> String -> Pattern Double
cF Double
1 String
"_cps") Pattern a -> Pattern a -> Pattern a
forall a. Num a => Pattern a -> Pattern a -> Pattern a
*| Pattern a
p
msec :: Fractional a => Pattern a -> Pattern a
msec :: Pattern a -> Pattern a
msec Pattern a
p = (Double -> a
forall a b. (Real a, Fractional b) => a -> b
realToFrac (Double -> a) -> (Double -> Double) -> Double -> a
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
1000) (Double -> a) -> Pattern Double -> Pattern a
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Double -> String -> Pattern Double
cF Double
1 String
"_cps") Pattern a -> Pattern a -> Pattern a
forall a. Num a => Pattern a -> Pattern a -> Pattern a
*| Pattern a
p
triggerWith :: Show a => (Time -> Time) -> a -> Pattern b -> Pattern b
triggerWith :: (Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
triggerWith Ratio Integer -> Ratio Integer
f a
k Pattern b
pat = Pattern b
pat {query :: State -> [Event b]
query = State -> [Event b]
q}
where q :: State -> [Event b]
q State
st = Pattern b -> State -> [Event b]
forall a. Pattern a -> State -> [Event a]
query (Ratio Integer -> Pattern b -> Pattern b
forall a. Ratio Integer -> Pattern a -> Pattern a
rotR (State -> Ratio Integer
offset State
st) Pattern b
pat) State
st
offset :: State -> Ratio Integer
offset State
st = Ratio Integer -> Maybe (Ratio Integer) -> Ratio Integer
forall a. a -> Maybe a -> a
fromMaybe Ratio Integer
0 (Maybe (Ratio Integer) -> Ratio Integer)
-> Maybe (Ratio Integer) -> Ratio Integer
forall a b. (a -> b) -> a -> b
$ do Value
v <- String -> ValueMap -> Maybe Value
forall k a. Ord k => k -> Map k a -> Maybe a
Map.lookup String
ctrl (State -> ValueMap
controls State
st)
Ratio Integer -> Maybe (Ratio Integer)
forall (m :: * -> *) a. Monad m => a -> m a
return (Ratio Integer -> Ratio Integer
f (Ratio Integer -> Ratio Integer) -> Ratio Integer -> Ratio Integer
forall a b. (a -> b) -> a -> b
$ Ratio Integer -> Maybe (Ratio Integer) -> Ratio Integer
forall a. a -> Maybe a -> a
fromMaybe Ratio Integer
0 (Maybe (Ratio Integer) -> Ratio Integer)
-> Maybe (Ratio Integer) -> Ratio Integer
forall a b. (a -> b) -> a -> b
$ Value -> Maybe (Ratio Integer)
getR Value
v)
ctrl :: String
ctrl = String
"_t_" String -> String -> String
forall a. [a] -> [a] -> [a]
++ a -> String
forall a. Show a => a -> String
show a
k
trigger :: Show a => a -> Pattern b -> Pattern b
trigger :: a -> Pattern b -> Pattern b
trigger = (Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
forall a b.
Show a =>
(Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
triggerWith Ratio Integer -> Ratio Integer
forall a. a -> a
id
ctrigger :: Show a => a -> Pattern b -> Pattern b
ctrigger :: a -> Pattern b -> Pattern b
ctrigger = (Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
forall a b.
Show a =>
(Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
triggerWith ((Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b)
-> (Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
forall a b. (a -> b) -> a -> b
$ (Int -> Ratio Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral :: Int -> Rational) (Int -> Ratio Integer)
-> (Ratio Integer -> Int) -> Ratio Integer -> Ratio Integer
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Ratio Integer -> Int
forall a b. (RealFrac a, Integral b) => a -> b
ceiling
qtrigger :: Show a => a -> Pattern b -> Pattern b
qtrigger :: a -> Pattern b -> Pattern b
qtrigger = a -> Pattern b -> Pattern b
forall a b. Show a => a -> Pattern b -> Pattern b
ctrigger
rtrigger :: Show a => a -> Pattern b -> Pattern b
rtrigger :: a -> Pattern b -> Pattern b
rtrigger = (Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
forall a b.
Show a =>
(Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
triggerWith ((Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b)
-> (Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
forall a b. (a -> b) -> a -> b
$ (Int -> Ratio Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral :: Int -> Rational) (Int -> Ratio Integer)
-> (Ratio Integer -> Int) -> Ratio Integer -> Ratio Integer
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Ratio Integer -> Int
forall a b. (RealFrac a, Integral b) => a -> b
round
ftrigger :: Show a => a -> Pattern b -> Pattern b
ftrigger :: a -> Pattern b -> Pattern b
ftrigger = (Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
forall a b.
Show a =>
(Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
triggerWith ((Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b)
-> (Ratio Integer -> Ratio Integer) -> a -> Pattern b -> Pattern b
forall a b. (a -> b) -> a -> b
$ (Int -> Ratio Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral :: Int -> Rational) (Int -> Ratio Integer)
-> (Ratio Integer -> Int) -> Ratio Integer -> Ratio Integer
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Ratio Integer -> Int
forall a b. (RealFrac a, Integral b) => a -> b
floor
qt :: Show a => a -> Pattern b -> Pattern b
qt :: a -> Pattern b -> Pattern b
qt = a -> Pattern b -> Pattern b
forall a b. Show a => a -> Pattern b -> Pattern b
qtrigger
reset :: Show a => a -> Pattern b -> Pattern b
reset :: a -> Pattern b -> Pattern b
reset a
k Pattern b
pat = Pattern b
pat {query :: State -> [Event b]
query = State -> [Event b]
q}
where q :: State -> [Event b]
q State
st = Pattern b -> State -> [Event b]
forall a. Pattern a -> State -> [Event a]
query (Ratio Integer -> Pattern b -> Pattern b
forall a. Ratio Integer -> Pattern a -> Pattern a
rotR (State -> Ratio Integer
offset State
st) (Pattern b -> Pattern b) -> Pattern b -> Pattern b
forall a b. (a -> b) -> a -> b
$ (Int -> Bool) -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b
forall a.
(Int -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
when (Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<=Int
0) (Pattern b -> Pattern b -> Pattern b
forall a b. a -> b -> a
const Pattern b
forall a. Pattern a
silence) Pattern b
pat) State
st
f :: Ratio Integer -> Ratio Integer
f = (Int -> Ratio Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral :: Int -> Rational) (Int -> Ratio Integer)
-> (Ratio Integer -> Int) -> Ratio Integer -> Ratio Integer
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Ratio Integer -> Int
forall a b. (RealFrac a, Integral b) => a -> b
floor
offset :: State -> Ratio Integer
offset State
st = Ratio Integer -> Maybe (Ratio Integer) -> Ratio Integer
forall a. a -> Maybe a -> a
fromMaybe Ratio Integer
0 (Maybe (Ratio Integer) -> Ratio Integer)
-> Maybe (Ratio Integer) -> Ratio Integer
forall a b. (a -> b) -> a -> b
$ do Value
p <- String -> ValueMap -> Maybe Value
forall k a. Ord k => k -> Map k a -> Maybe a
Map.lookup String
ctrl (State -> ValueMap
controls State
st)
Ratio Integer -> Maybe (Ratio Integer)
forall (m :: * -> *) a. Monad m => a -> m a
return (Ratio Integer -> Ratio Integer
f (Ratio Integer -> Ratio Integer) -> Ratio Integer -> Ratio Integer
forall a b. (a -> b) -> a -> b
$ Ratio Integer -> Maybe (Ratio Integer) -> Ratio Integer
forall a. a -> Maybe a -> a
fromMaybe Ratio Integer
0 (Maybe (Ratio Integer) -> Ratio Integer)
-> Maybe (Ratio Integer) -> Ratio Integer
forall a b. (a -> b) -> a -> b
$ Value -> Maybe (Ratio Integer)
getR Value
p)
ctrl :: String
ctrl = String
"_t_" String -> String -> String
forall a. [a] -> [a] -> [a]
++ a -> String
forall a. Show a => a -> String
show a
k
splat :: Pattern Int -> ControlPattern -> ControlPattern -> ControlPattern
splat :: Pattern Int -> ControlPattern -> ControlPattern -> ControlPattern
splat Pattern Int
slices ControlPattern
epat ControlPattern
pat = Pattern Int -> ControlPattern -> ControlPattern
chop Pattern Int
slices ControlPattern
pat ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern Int -> Pattern Int -> ControlPattern -> ControlPattern
forall a. Pattern Int -> Pattern Int -> Pattern a -> Pattern a
bite Pattern Int
1 (Int -> ValueMap -> Int
forall a b. a -> b -> a
const Int
0 (ValueMap -> Int) -> ControlPattern -> Pattern Int
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> ControlPattern
pat) ControlPattern
epat