{-# LANGUAGE DeriveFoldable, DeriveFunctor, DeriveTraversable, PatternSynonyms, Safe #-}
module Data.Char.Frame(
Weight(Empty, Light, Heavy)
, Horizontal(Horizontal, left, right)
, Vertical(Vertical, up, down)
, Parts(Parts)
, Simple, Weighted
, pattern Frame
, simple, simple', simpleWithArc, weighted
, simpleToWeighted, simpleToLight, simpleToHeavy
) where
import Data.Bool(bool)
import Test.QuickCheck.Arbitrary(Arbitrary(arbitrary), Arbitrary1(liftArbitrary), arbitrary1, arbitraryBoundedEnum)
data Horizontal a = Horizontal {
left :: a
, right :: a
} deriving (Eq, Foldable, Functor, Ord, Read, Show, Traversable)
data Vertical a = Vertical {
up :: a
, down :: a
} deriving (Eq, Foldable, Functor, Ord, Read, Show, Traversable)
data Parts a = Parts (Vertical a) (Horizontal a) deriving (Eq, Foldable, Functor, Ord, Read, Show, Traversable)
data Weight
= Empty
| Light
| Heavy
deriving (Bounded, Enum, Eq, Ord, Read, Show)
instance Semigroup a => Semigroup (Horizontal a) where
Horizontal a1 a2 <> Horizontal b1 b2 = Horizontal (a1 <> b1) (a2 <> b2)
instance Semigroup a => Semigroup (Vertical a) where
Vertical a1 a2 <> Vertical b1 b2 = Vertical (a1 <> b1) (a2 <> b2)
instance Semigroup a => Semigroup (Parts a) where
Parts a1 a2 <> Parts b1 b2 = Parts (a1 <> b1) (a2 <> b2)
instance Monoid a => Monoid (Horizontal a) where
mempty = Horizontal mempty mempty
instance Monoid a => Monoid (Vertical a) where
mempty = Vertical mempty mempty
instance Monoid a => Monoid (Parts a) where
mempty = Parts mempty mempty
instance Arbitrary Weight where
arbitrary = arbitraryBoundedEnum
instance Arbitrary a => Arbitrary (Horizontal a) where
arbitrary = arbitrary1
instance Arbitrary1 Horizontal where
liftArbitrary arb = Horizontal <$> arb <*> arb
instance Arbitrary a => Arbitrary (Vertical a) where
arbitrary = arbitrary1
instance Arbitrary1 Vertical where
liftArbitrary arb = Vertical <$> arb <*> arb
instance Arbitrary a => Arbitrary (Parts a) where
arbitrary = arbitrary1
instance Arbitrary1 Parts where
liftArbitrary arb = Parts <$> liftArbitrary arb <*> liftArbitrary arb
instance Applicative Horizontal where
pure x = Horizontal x x
Horizontal fa fb <*> Horizontal xa xb = Horizontal (fa xa) (fb xb)
instance Applicative Vertical where
pure x = Vertical x x
Vertical fa fb <*> Vertical xa xb = Vertical (fa xa) (fb xb)
instance Applicative Parts where
pure x = Parts (pure x) (pure x)
Parts fa fb <*> Parts xa xb = Parts (fa <*> xa) (fb <*> xb)
pattern Frame
:: a
-> a
-> a
-> a
-> Parts a
pattern Frame u d l r = Parts (Vertical u d) (Horizontal l r)
type Simple = Parts Bool
type Weighted = Parts Weight
simpleToWeighted
:: Weight
-> Simple
-> Weighted
simpleToWeighted = fmap . bool Empty
simpleToLight
:: Simple
-> Weighted
simpleToLight = simpleToWeighted Light
simpleToHeavy
:: Simple
-> Weighted
simpleToHeavy = simpleToWeighted Heavy
simple
:: Simple
-> Char
simple = weighted . simpleToLight
simple'
:: Simple
-> Char
simple' = weighted . simpleToHeavy
simpleWithArc
:: Simple
-> Char
simpleWithArc (Parts (Vertical False True) (Horizontal False True)) = '\x256d'
simpleWithArc (Parts (Vertical False True) (Horizontal True False)) = '\x256e'
simpleWithArc (Parts (Vertical True False) (Horizontal False True)) = '\x256f'
simpleWithArc (Parts (Vertical True False) (Horizontal True False)) = '\x2570'
simpleWithArc x = simple x
weighted
:: Weighted
-> Char
weighted (Parts (Vertical Empty Empty) (Horizontal Empty Empty)) = ' '
weighted (Parts (Vertical Empty Empty) (Horizontal Light Light)) = '\x2500'
weighted (Parts (Vertical Empty Empty) (Horizontal Heavy Heavy)) = '\x2501'
weighted (Parts (Vertical Light Light) (Horizontal Empty Empty)) = '\x2502'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Empty Empty)) = '\x2503'
weighted (Parts (Vertical Empty Light) (Horizontal Empty Light)) = '\x250c'
weighted (Parts (Vertical Empty Light) (Horizontal Empty Heavy)) = '\x250d'
weighted (Parts (Vertical Empty Heavy) (Horizontal Empty Light)) = '\x250e'
weighted (Parts (Vertical Empty Heavy) (Horizontal Empty Heavy)) = '\x250f'
weighted (Parts (Vertical Empty Light) (Horizontal Light Empty)) = '\x2510'
weighted (Parts (Vertical Empty Light) (Horizontal Heavy Empty)) = '\x2511'
weighted (Parts (Vertical Empty Heavy) (Horizontal Light Empty)) = '\x2512'
weighted (Parts (Vertical Empty Heavy) (Horizontal Heavy Empty)) = '\x2513'
weighted (Parts (Vertical Light Empty) (Horizontal Empty Light)) = '\x2514'
weighted (Parts (Vertical Light Empty) (Horizontal Empty Heavy)) = '\x2515'
weighted (Parts (Vertical Heavy Empty) (Horizontal Empty Light)) = '\x2516'
weighted (Parts (Vertical Heavy Empty) (Horizontal Empty Heavy)) = '\x2517'
weighted (Parts (Vertical Light Empty) (Horizontal Light Empty)) = '\x2518'
weighted (Parts (Vertical Light Empty) (Horizontal Heavy Empty)) = '\x2519'
weighted (Parts (Vertical Heavy Empty) (Horizontal Light Empty)) = '\x251a'
weighted (Parts (Vertical Heavy Empty) (Horizontal Heavy Empty)) = '\x251b'
weighted (Parts (Vertical Light Light) (Horizontal Empty Light)) = '\x251c'
weighted (Parts (Vertical Light Light) (Horizontal Empty Heavy)) = '\x251d'
weighted (Parts (Vertical Heavy Light) (Horizontal Empty Light)) = '\x251e'
weighted (Parts (Vertical Light Heavy) (Horizontal Empty Light)) = '\x251f'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Empty Light)) = '\x2520'
weighted (Parts (Vertical Heavy Light) (Horizontal Empty Heavy)) = '\x2521'
weighted (Parts (Vertical Light Heavy) (Horizontal Empty Heavy)) = '\x2522'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Empty Heavy)) = '\x2523'
weighted (Parts (Vertical Light Light) (Horizontal Light Empty)) = '\x2524'
weighted (Parts (Vertical Light Light) (Horizontal Heavy Empty)) = '\x2525'
weighted (Parts (Vertical Heavy Light) (Horizontal Light Empty)) = '\x2526'
weighted (Parts (Vertical Light Heavy) (Horizontal Light Empty)) = '\x2527'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Light Empty)) = '\x2528'
weighted (Parts (Vertical Heavy Light) (Horizontal Heavy Empty)) = '\x2529'
weighted (Parts (Vertical Light Heavy) (Horizontal Heavy Empty)) = '\x252a'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Heavy Empty)) = '\x252b'
weighted (Parts (Vertical Empty Light) (Horizontal Light Light)) = '\x252c'
weighted (Parts (Vertical Empty Light) (Horizontal Heavy Light)) = '\x252d'
weighted (Parts (Vertical Empty Light) (Horizontal Light Heavy)) = '\x252e'
weighted (Parts (Vertical Empty Light) (Horizontal Heavy Heavy)) = '\x252f'
weighted (Parts (Vertical Empty Heavy) (Horizontal Light Light)) = '\x2530'
weighted (Parts (Vertical Empty Heavy) (Horizontal Heavy Light)) = '\x2531'
weighted (Parts (Vertical Empty Heavy) (Horizontal Light Heavy)) = '\x2532'
weighted (Parts (Vertical Empty Heavy) (Horizontal Heavy Heavy)) = '\x2533'
weighted (Parts (Vertical Light Empty) (Horizontal Light Light)) = '\x2534'
weighted (Parts (Vertical Light Empty) (Horizontal Heavy Light)) = '\x2535'
weighted (Parts (Vertical Light Empty) (Horizontal Light Heavy)) = '\x2536'
weighted (Parts (Vertical Light Empty) (Horizontal Heavy Heavy)) = '\x2537'
weighted (Parts (Vertical Heavy Empty) (Horizontal Light Light)) = '\x2538'
weighted (Parts (Vertical Heavy Empty) (Horizontal Heavy Light)) = '\x2539'
weighted (Parts (Vertical Heavy Empty) (Horizontal Light Heavy)) = '\x253a'
weighted (Parts (Vertical Heavy Empty) (Horizontal Heavy Heavy)) = '\x253b'
weighted (Parts (Vertical Light Light) (Horizontal Light Light)) = '\x253c'
weighted (Parts (Vertical Light Light) (Horizontal Heavy Light)) = '\x253d'
weighted (Parts (Vertical Light Light) (Horizontal Light Heavy)) = '\x253e'
weighted (Parts (Vertical Light Light) (Horizontal Heavy Heavy)) = '\x253f'
weighted (Parts (Vertical Heavy Light) (Horizontal Light Light)) = '\x2540'
weighted (Parts (Vertical Light Heavy) (Horizontal Light Light)) = '\x2541'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Light Light)) = '\x2542'
weighted (Parts (Vertical Heavy Light) (Horizontal Heavy Light)) = '\x2543'
weighted (Parts (Vertical Heavy Light) (Horizontal Light Heavy)) = '\x2544'
weighted (Parts (Vertical Light Heavy) (Horizontal Heavy Light)) = '\x2545'
weighted (Parts (Vertical Light Heavy) (Horizontal Light Heavy)) = '\x2546'
weighted (Parts (Vertical Heavy Light) (Horizontal Heavy Heavy)) = '\x2547'
weighted (Parts (Vertical Light Heavy) (Horizontal Heavy Heavy)) = '\x2548'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Heavy Light)) = '\x2549'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Light Heavy)) = '\x254a'
weighted (Parts (Vertical Heavy Heavy) (Horizontal Heavy Heavy)) = '\x254b'
weighted (Parts (Vertical Empty Empty) (Horizontal Light Empty)) = '\x2574'
weighted (Parts (Vertical Light Empty) (Horizontal Empty Empty)) = '\x2575'
weighted (Parts (Vertical Empty Empty) (Horizontal Empty Light)) = '\x2576'
weighted (Parts (Vertical Empty Light) (Horizontal Empty Empty)) = '\x2577'
weighted (Parts (Vertical Empty Empty) (Horizontal Heavy Empty)) = '\x2578'
weighted (Parts (Vertical Heavy Empty) (Horizontal Empty Empty)) = '\x2579'
weighted (Parts (Vertical Empty Empty) (Horizontal Empty Heavy)) = '\x257a'
weighted (Parts (Vertical Empty Heavy) (Horizontal Empty Empty)) = '\x257b'
weighted (Parts (Vertical Empty Empty) (Horizontal Light Heavy)) = '\x257c'
weighted (Parts (Vertical Light Heavy) (Horizontal Empty Empty)) = '\x257d'
weighted (Parts (Vertical Empty Empty) (Horizontal Heavy Light)) = '\x257e'
weighted (Parts (Vertical Heavy Light) (Horizontal Empty Empty)) = '\x257f'