vector-0.10.10.0: Efficient Arrays

Copyright(c) Roman Leshchinskiy 2009-2010
LicenseBSD-style
MaintainerRoman Leshchinskiy <rl@cse.unsw.edu.au>
Stabilityexperimental
Portabilitynon-portable
Safe HaskellNone
LanguageHaskell98

Data.Vector.Unboxed.Mutable

Contents

Description

Mutable adaptive unboxed vectors

Synopsis

Mutable vectors of primitive types

data family MVector s a Source

Instances

MVector MVector Bool 
MVector MVector Char 
MVector MVector Double 
MVector MVector Float 
MVector MVector Int 
MVector MVector Int8 
MVector MVector Int16 
MVector MVector Int32 
MVector MVector Int64 
MVector MVector Word 
MVector MVector Word8 
MVector MVector Word16 
MVector MVector Word32 
MVector MVector Word64 
MVector MVector () 
(RealFloat a, Unbox a) => MVector MVector (Complex a) 
(Unbox a, Unbox b) => MVector MVector (a, b) 
(Unbox a, Unbox b, Unbox c) => MVector MVector (a, b, c) 
(Unbox a, Unbox b, Unbox c, Unbox d) => MVector MVector (a, b, c, d) 
(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector MVector (a, b, c, d, e) 
(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector MVector (a, b, c, d, e, f) 
NFData (MVector s a) 
Typeable (* -> * -> *) MVector 
data MVector s Bool = MV_Bool (MVector s Word8) 
data MVector s Char = MV_Char (MVector s Char) 
data MVector s Double = MV_Double (MVector s Double) 
data MVector s Float = MV_Float (MVector s Float) 
data MVector s Word64 = MV_Word64 (MVector s Word64) 
data MVector s Word32 = MV_Word32 (MVector s Word32) 
data MVector s Word16 = MV_Word16 (MVector s Word16) 
data MVector s Word8 = MV_Word8 (MVector s Word8) 
data MVector s Word = MV_Word (MVector s Word) 
data MVector s Int64 = MV_Int64 (MVector s Int64) 
data MVector s Int32 = MV_Int32 (MVector s Int32) 
data MVector s Int16 = MV_Int16 (MVector s Int16) 
data MVector s Int8 = MV_Int8 (MVector s Int8) 
data MVector s Int = MV_Int (MVector s Int) 
data MVector s () = MV_Unit Int 
data MVector s (Complex a) = MV_Complex (MVector s (a, a)) 
data MVector s (a, b) = MV_2 !Int !(MVector s a) !(MVector s b) 
data MVector s (a, b, c) = MV_3 !Int !(MVector s a) !(MVector s b) !(MVector s c) 
data MVector s (a, b, c, d) = MV_4 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d) 
data MVector s (a, b, c, d, e) = MV_5 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d) !(MVector s e) 
data MVector s (a, b, c, d, e, f) = MV_6 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d) !(MVector s e) !(MVector s f) 

class (Vector Vector a, MVector MVector a) => Unbox a Source

Instances

Unbox Bool 
Unbox Char 
Unbox Double 
Unbox Float 
Unbox Int 
Unbox Int8 
Unbox Int16 
Unbox Int32 
Unbox Int64 
Unbox Word 
Unbox Word8 
Unbox Word16 
Unbox Word32 
Unbox Word64 
Unbox () 
(RealFloat a, Unbox a) => Unbox (Complex a) 
(Unbox a, Unbox b) => Unbox (a, b) 
(Unbox a, Unbox b, Unbox c) => Unbox (a, b, c) 
(Unbox a, Unbox b, Unbox c, Unbox d) => Unbox (a, b, c, d) 
(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => Unbox (a, b, c, d, e) 
(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => Unbox (a, b, c, d, e, f) 

Accessors

Length information

length :: Unbox a => MVector s a -> Int Source

Length of the mutable vector.

null :: Unbox a => MVector s a -> Bool Source

Check whether the vector is empty

Extracting subvectors

slice :: Unbox a => Int -> Int -> MVector s a -> MVector s a Source

Yield a part of the mutable vector without copying it.

init :: Unbox a => MVector s a -> MVector s a Source

tail :: Unbox a => MVector s a -> MVector s a Source

take :: Unbox a => Int -> MVector s a -> MVector s a Source

drop :: Unbox a => Int -> MVector s a -> MVector s a Source

splitAt :: Unbox a => Int -> MVector s a -> (MVector s a, MVector s a) Source

unsafeSlice Source

Arguments

:: Unbox a 
=> Int

starting index

-> Int

length of the slice

-> MVector s a 
-> MVector s a 

Yield a part of the mutable vector without copying it. No bounds checks are performed.

unsafeTake :: Unbox a => Int -> MVector s a -> MVector s a Source

unsafeDrop :: Unbox a => Int -> MVector s a -> MVector s a Source

Overlapping

overlaps :: Unbox a => MVector s a -> MVector s a -> Bool Source

Construction

Initialisation

new :: (PrimMonad m, Unbox a) => Int -> m (MVector (PrimState m) a) Source

Create a mutable vector of the given length.

unsafeNew :: (PrimMonad m, Unbox a) => Int -> m (MVector (PrimState m) a) Source

Create a mutable vector of the given length. The length is not checked.

replicate :: (PrimMonad m, Unbox a) => Int -> a -> m (MVector (PrimState m) a) Source

Create a mutable vector of the given length (0 if the length is negative) and fill it with an initial value.

replicateM :: (PrimMonad m, Unbox a) => Int -> m a -> m (MVector (PrimState m) a) Source

Create a mutable vector of the given length (0 if the length is negative) and fill it with values produced by repeatedly executing the monadic action.

clone :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> m (MVector (PrimState m) a) Source

Create a copy of a mutable vector.

Growing

grow :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) Source

Grow a vector by the given number of elements. The number must be positive.

unsafeGrow :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) Source

Grow a vector by the given number of elements. The number must be positive but this is not checked.

Restricting memory usage

clear :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> m () Source

Reset all elements of the vector to some undefined value, clearing all references to external objects. This is usually a noop for unboxed vectors.

Zipping and unzipping

zip :: (Unbox a, Unbox b) => MVector s a -> MVector s b -> MVector s (a, b) Source

O(1) Zip 2 vectors

zip3 :: (Unbox a, Unbox b, Unbox c) => MVector s a -> MVector s b -> MVector s c -> MVector s (a, b, c) Source

O(1) Zip 3 vectors

zip4 :: (Unbox a, Unbox b, Unbox c, Unbox d) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s (a, b, c, d) Source

O(1) Zip 4 vectors

zip5 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s e -> MVector s (a, b, c, d, e) Source

O(1) Zip 5 vectors

zip6 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s e -> MVector s f -> MVector s (a, b, c, d, e, f) Source

O(1) Zip 6 vectors

unzip :: (Unbox a, Unbox b) => MVector s (a, b) -> (MVector s a, MVector s b) Source

O(1) Unzip 2 vectors

unzip3 :: (Unbox a, Unbox b, Unbox c) => MVector s (a, b, c) -> (MVector s a, MVector s b, MVector s c) Source

O(1) Unzip 3 vectors

unzip4 :: (Unbox a, Unbox b, Unbox c, Unbox d) => MVector s (a, b, c, d) -> (MVector s a, MVector s b, MVector s c, MVector s d) Source

O(1) Unzip 4 vectors

unzip5 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector s (a, b, c, d, e) -> (MVector s a, MVector s b, MVector s c, MVector s d, MVector s e) Source

O(1) Unzip 5 vectors

unzip6 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector s (a, b, c, d, e, f) -> (MVector s a, MVector s b, MVector s c, MVector s d, MVector s e, MVector s f) Source

O(1) Unzip 6 vectors

Accessing individual elements

read :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m a Source

Yield the element at the given position.

write :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> a -> m () Source

Replace the element at the given position.

swap :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> Int -> m () Source

Swap the elements at the given positions.

unsafeRead :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m a Source

Yield the element at the given position. No bounds checks are performed.

unsafeWrite :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> a -> m () Source

Replace the element at the given position. No bounds checks are performed.

unsafeSwap :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> Int -> m () Source

Swap the elements at the given positions. No bounds checks are performed.

Modifying vectors

Filling and copying

set :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> a -> m () Source

Set all elements of the vector to the given value.

copy :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m () Source

Copy a vector. The two vectors must have the same length and may not overlap.

move :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m () Source

Move the contents of a vector. The two vectors must have the same length.

If the vectors do not overlap, then this is equivalent to copy. Otherwise, the copying is performed as if the source vector were copied to a temporary vector and then the temporary vector was copied to the target vector.

unsafeCopy Source

Arguments

:: (PrimMonad m, Unbox a) 
=> MVector (PrimState m) a

target

-> MVector (PrimState m) a

source

-> m () 

Copy a vector. The two vectors must have the same length and may not overlap. This is not checked.

unsafeMove Source

Arguments

:: (PrimMonad m, Unbox a) 
=> MVector (PrimState m) a

target

-> MVector (PrimState m) a

source

-> m () 

Move the contents of a vector. The two vectors must have the same length, but this is not checked.

If the vectors do not overlap, then this is equivalent to unsafeCopy. Otherwise, the copying is performed as if the source vector were copied to a temporary vector and then the temporary vector was copied to the target vector.