{-# language CPP #-}
module Graphics.Vulkan.Core12.Promoted_From_VK_KHR_shader_float16_int8 ( PhysicalDeviceShaderFloat16Int8Features(..)
, StructureType(..)
) where
import Foreign.Marshal.Alloc (allocaBytesAligned)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Graphics.Vulkan.Core10.BaseType (bool32ToBool)
import Graphics.Vulkan.Core10.BaseType (boolToBool32)
import Graphics.Vulkan.Core10.BaseType (Bool32)
import Graphics.Vulkan.CStruct (FromCStruct)
import Graphics.Vulkan.CStruct (FromCStruct(..))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType)
import Graphics.Vulkan.CStruct (ToCStruct)
import Graphics.Vulkan.CStruct (ToCStruct(..))
import Graphics.Vulkan.Zero (Zero(..))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType(..))
data PhysicalDeviceShaderFloat16Int8Features = PhysicalDeviceShaderFloat16Int8Features
{
shaderFloat16 :: Bool
,
shaderInt8 :: Bool
}
deriving (Typeable)
deriving instance Show PhysicalDeviceShaderFloat16Int8Features
instance ToCStruct PhysicalDeviceShaderFloat16Int8Features where
withCStruct x f = allocaBytesAligned 24 8 $ \p -> pokeCStruct p x (f p)
pokeCStruct p PhysicalDeviceShaderFloat16Int8Features{..} f = do
poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES)
poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (shaderFloat16))
poke ((p `plusPtr` 20 :: Ptr Bool32)) (boolToBool32 (shaderInt8))
f
cStructSize = 24
cStructAlignment = 8
pokeZeroCStruct p f = do
poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES)
poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero))
poke ((p `plusPtr` 20 :: Ptr Bool32)) (boolToBool32 (zero))
f
instance FromCStruct PhysicalDeviceShaderFloat16Int8Features where
peekCStruct p = do
shaderFloat16 <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32))
shaderInt8 <- peek @Bool32 ((p `plusPtr` 20 :: Ptr Bool32))
pure $ PhysicalDeviceShaderFloat16Int8Features
(bool32ToBool shaderFloat16) (bool32ToBool shaderInt8)
instance Storable PhysicalDeviceShaderFloat16Int8Features where
sizeOf ~_ = 24
alignment ~_ = 8
peek = peekCStruct
poke ptr poked = pokeCStruct ptr poked (pure ())
instance Zero PhysicalDeviceShaderFloat16Int8Features where
zero = PhysicalDeviceShaderFloat16Int8Features
zero
zero