vulkan-3.2.0.0: Bindings to the Vulkan graphics API.

Safe HaskellNone
LanguageHaskell2010

Graphics.Vulkan.Extensions.VK_EXT_fragment_shader_interlock

Synopsis

Documentation

data PhysicalDeviceFragmentShaderInterlockFeaturesEXT Source #

VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT - Structure describing fragment shader interlock features that can be supported by an implementation

Members

The members of the PhysicalDeviceFragmentShaderInterlockFeaturesEXT structure describe the following features:

Description

If the PhysicalDeviceFragmentShaderInterlockFeaturesEXT structure is included in the pNext chain of PhysicalDeviceFeatures2, it is filled with values indicating whether the feature is supported. PhysicalDeviceFragmentShaderInterlockFeaturesEXT can also be included in the pNext chain of DeviceCreateInfo to enable features.

Valid Usage (Implicit)

See Also

Bool32, StructureType

Constructors

PhysicalDeviceFragmentShaderInterlockFeaturesEXT 

Fields

Instances
Show PhysicalDeviceFragmentShaderInterlockFeaturesEXT Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_EXT_fragment_shader_interlock

Storable PhysicalDeviceFragmentShaderInterlockFeaturesEXT Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_EXT_fragment_shader_interlock

FromCStruct PhysicalDeviceFragmentShaderInterlockFeaturesEXT Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_EXT_fragment_shader_interlock

ToCStruct PhysicalDeviceFragmentShaderInterlockFeaturesEXT Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_EXT_fragment_shader_interlock

Zero PhysicalDeviceFragmentShaderInterlockFeaturesEXT Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_EXT_fragment_shader_interlock

type EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME = "VK_EXT_fragment_shader_interlock" Source #