{-# language CPP #-}
module Vulkan.Core11.Promoted_From_VK_KHR_shader_draw_parameters ( pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES
, PhysicalDeviceShaderDrawParametersFeatures(..)
, PhysicalDeviceShaderDrawParameterFeatures
, StructureType(..)
) where
import Foreign.Marshal.Alloc (allocaBytesAligned)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import GHC.Generics (Generic)
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Vulkan.Core10.FundamentalTypes (bool32ToBool)
import Vulkan.Core10.FundamentalTypes (boolToBool32)
import Vulkan.Core10.FundamentalTypes (Bool32)
import Vulkan.CStruct (FromCStruct)
import Vulkan.CStruct (FromCStruct(..))
import Vulkan.Core10.Enums.StructureType (StructureType)
import Vulkan.CStruct (ToCStruct)
import Vulkan.CStruct (ToCStruct(..))
import Vulkan.Zero (Zero(..))
import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES))
import Vulkan.Core10.Enums.StructureType (StructureType(..))
pattern $bSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES :: StructureType
$mSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES :: forall r. StructureType -> (Void# -> r) -> (Void# -> r) -> r
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES
data PhysicalDeviceShaderDrawParametersFeatures = PhysicalDeviceShaderDrawParametersFeatures
{
PhysicalDeviceShaderDrawParametersFeatures -> Bool
shaderDrawParameters :: Bool }
deriving (Typeable, PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
(PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool)
-> (PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool)
-> Eq PhysicalDeviceShaderDrawParametersFeatures
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
$c/= :: PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
== :: PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
$c== :: PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
Eq)
#if defined(GENERIC_INSTANCES)
deriving instance Generic (PhysicalDeviceShaderDrawParametersFeatures)
#endif
deriving instance Show PhysicalDeviceShaderDrawParametersFeatures
instance ToCStruct PhysicalDeviceShaderDrawParametersFeatures where
withCStruct :: PhysicalDeviceShaderDrawParametersFeatures
-> (Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b) -> IO b
withCStruct x :: PhysicalDeviceShaderDrawParametersFeatures
x f :: Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b
f = Int
-> Int
-> (Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b)
-> IO b
forall a b. Int -> Int -> (Ptr a -> IO b) -> IO b
allocaBytesAligned 24 8 ((Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b) -> IO b)
-> (Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b) -> IO b
forall a b. (a -> b) -> a -> b
$ \p :: Ptr PhysicalDeviceShaderDrawParametersFeatures
p -> Ptr PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> IO b -> IO b
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderDrawParametersFeatures
p PhysicalDeviceShaderDrawParametersFeatures
x (Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b
f Ptr PhysicalDeviceShaderDrawParametersFeatures
p)
pokeCStruct :: Ptr PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> IO b -> IO b
pokeCStruct p :: Ptr PhysicalDeviceShaderDrawParametersFeatures
p PhysicalDeviceShaderDrawParametersFeatures{..} f :: IO b
f = do
Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES)
Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures -> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
shaderDrawParameters))
IO b
f
cStructSize :: Int
cStructSize = 24
cStructAlignment :: Int
cStructAlignment = 8
pokeZeroCStruct :: Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b -> IO b
pokeZeroCStruct p :: Ptr PhysicalDeviceShaderDrawParametersFeatures
p f :: IO b
f = do
Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES)
Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures -> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
forall a. Zero a => a
zero))
IO b
f
instance FromCStruct PhysicalDeviceShaderDrawParametersFeatures where
peekCStruct :: Ptr PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
peekCStruct p :: Ptr PhysicalDeviceShaderDrawParametersFeatures
p = do
Bool32
shaderDrawParameters <- Ptr Bool32 -> IO Bool32
forall a. Storable a => Ptr a -> IO a
peek @Bool32 ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures -> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 16 :: Ptr Bool32))
PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
forall (f :: * -> *) a. Applicative f => a -> f a
pure (PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures)
-> PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
forall a b. (a -> b) -> a -> b
$ Bool -> PhysicalDeviceShaderDrawParametersFeatures
PhysicalDeviceShaderDrawParametersFeatures
(Bool32 -> Bool
bool32ToBool Bool32
shaderDrawParameters)
instance Storable PhysicalDeviceShaderDrawParametersFeatures where
sizeOf :: PhysicalDeviceShaderDrawParametersFeatures -> Int
sizeOf ~PhysicalDeviceShaderDrawParametersFeatures
_ = 24
alignment :: PhysicalDeviceShaderDrawParametersFeatures -> Int
alignment ~PhysicalDeviceShaderDrawParametersFeatures
_ = 8
peek :: Ptr PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
peek = Ptr PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
forall a. FromCStruct a => Ptr a -> IO a
peekCStruct
poke :: Ptr PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> IO ()
poke ptr :: Ptr PhysicalDeviceShaderDrawParametersFeatures
ptr poked :: PhysicalDeviceShaderDrawParametersFeatures
poked = Ptr PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> IO () -> IO ()
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderDrawParametersFeatures
ptr PhysicalDeviceShaderDrawParametersFeatures
poked (() -> IO ()
forall (f :: * -> *) a. Applicative f => a -> f a
pure ())
instance Zero PhysicalDeviceShaderDrawParametersFeatures where
zero :: PhysicalDeviceShaderDrawParametersFeatures
zero = Bool -> PhysicalDeviceShaderDrawParametersFeatures
PhysicalDeviceShaderDrawParametersFeatures
Bool
forall a. Zero a => a
zero
type PhysicalDeviceShaderDrawParameterFeatures = PhysicalDeviceShaderDrawParametersFeatures