{-# language CPP #-}
module Vulkan.Core10.Enums.ShaderStageFlagBits ( ShaderStageFlags
, ShaderStageFlagBits( SHADER_STAGE_VERTEX_BIT
, SHADER_STAGE_TESSELLATION_CONTROL_BIT
, SHADER_STAGE_TESSELLATION_EVALUATION_BIT
, SHADER_STAGE_GEOMETRY_BIT
, SHADER_STAGE_FRAGMENT_BIT
, SHADER_STAGE_COMPUTE_BIT
, SHADER_STAGE_ALL_GRAPHICS
, SHADER_STAGE_ALL
, SHADER_STAGE_MESH_BIT_NV
, SHADER_STAGE_TASK_BIT_NV
, SHADER_STAGE_CALLABLE_BIT_KHR
, SHADER_STAGE_INTERSECTION_BIT_KHR
, SHADER_STAGE_MISS_BIT_KHR
, SHADER_STAGE_CLOSEST_HIT_BIT_KHR
, SHADER_STAGE_ANY_HIT_BIT_KHR
, SHADER_STAGE_RAYGEN_BIT_KHR
, ..
)
) where
import Vulkan.Internal.Utils (enumReadPrec)
import Vulkan.Internal.Utils (enumShowsPrec)
import GHC.Show (showString)
import Numeric (showHex)
import Data.Bits (Bits)
import Data.Bits (FiniteBits)
import Foreign.Storable (Storable)
import GHC.Read (Read(readPrec))
import GHC.Show (Show(showsPrec))
import Vulkan.Core10.FundamentalTypes (Flags)
import Vulkan.Zero (Zero)
type ShaderStageFlags = ShaderStageFlagBits
newtype ShaderStageFlagBits = ShaderStageFlagBits Flags
deriving newtype (ShaderStageFlagBits -> ShaderStageFlagBits -> Bool
(ShaderStageFlagBits -> ShaderStageFlagBits -> Bool)
-> (ShaderStageFlagBits -> ShaderStageFlagBits -> Bool)
-> Eq ShaderStageFlagBits
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
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ShaderStageFlagBits -> ShaderStageFlagBits -> Bool
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ShaderStageFlagBits -> ShaderStageFlagBits -> ShaderStageFlagBits
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-> (Ptr ShaderStageFlagBits -> ShaderStageFlagBits -> IO ())
-> Storable ShaderStageFlagBits
forall b. Ptr b -> Int -> IO ShaderStageFlagBits
forall b. Ptr b -> Int -> ShaderStageFlagBits -> IO ()
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peek :: Ptr ShaderStageFlagBits -> IO ShaderStageFlagBits
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pokeByteOff :: Ptr b -> Int -> ShaderStageFlagBits -> IO ()
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peekByteOff :: Ptr b -> Int -> IO ShaderStageFlagBits
$cpeekByteOff :: forall b. Ptr b -> Int -> IO ShaderStageFlagBits
pokeElemOff :: Ptr ShaderStageFlagBits -> Int -> ShaderStageFlagBits -> IO ()
$cpokeElemOff :: Ptr ShaderStageFlagBits -> Int -> ShaderStageFlagBits -> IO ()
peekElemOff :: Ptr ShaderStageFlagBits -> Int -> IO ShaderStageFlagBits
$cpeekElemOff :: Ptr ShaderStageFlagBits -> Int -> IO ShaderStageFlagBits
alignment :: ShaderStageFlagBits -> Int
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sizeOf :: ShaderStageFlagBits -> Int
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ShaderStageFlagBits -> Bool
ShaderStageFlagBits -> Int
ShaderStageFlagBits -> Maybe Int
ShaderStageFlagBits -> ShaderStageFlagBits
ShaderStageFlagBits -> Int -> Bool
ShaderStageFlagBits -> Int -> ShaderStageFlagBits
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popCount :: ShaderStageFlagBits -> Int
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rotateR :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
$crotateR :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
rotateL :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
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unsafeShiftR :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
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$cunsafeShiftL :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
shiftL :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
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isSigned :: ShaderStageFlagBits -> Bool
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bitSize :: ShaderStageFlagBits -> Int
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bitSizeMaybe :: ShaderStageFlagBits -> Maybe Int
$cbitSizeMaybe :: ShaderStageFlagBits -> Maybe Int
testBit :: ShaderStageFlagBits -> Int -> Bool
$ctestBit :: ShaderStageFlagBits -> Int -> Bool
complementBit :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
$ccomplementBit :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
clearBit :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
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setBit :: ShaderStageFlagBits -> Int -> ShaderStageFlagBits
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countTrailingZeros :: ShaderStageFlagBits -> Int
$ccountTrailingZeros :: ShaderStageFlagBits -> Int
countLeadingZeros :: ShaderStageFlagBits -> Int
$ccountLeadingZeros :: ShaderStageFlagBits -> Int
finiteBitSize :: ShaderStageFlagBits -> Int
$cfiniteBitSize :: ShaderStageFlagBits -> Int
$cp1FiniteBits :: Bits ShaderStageFlagBits
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pattern $bSHADER_STAGE_VERTEX_BIT :: ShaderStageFlagBits
$mSHADER_STAGE_VERTEX_BIT :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_VERTEX_BIT = ShaderStageFlagBits 0x00000001
pattern $bSHADER_STAGE_TESSELLATION_CONTROL_BIT :: ShaderStageFlagBits
$mSHADER_STAGE_TESSELLATION_CONTROL_BIT :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_TESSELLATION_CONTROL_BIT = ShaderStageFlagBits 0x00000002
pattern $bSHADER_STAGE_TESSELLATION_EVALUATION_BIT :: ShaderStageFlagBits
$mSHADER_STAGE_TESSELLATION_EVALUATION_BIT :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_TESSELLATION_EVALUATION_BIT = ShaderStageFlagBits 0x00000004
pattern $bSHADER_STAGE_GEOMETRY_BIT :: ShaderStageFlagBits
$mSHADER_STAGE_GEOMETRY_BIT :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_GEOMETRY_BIT = ShaderStageFlagBits 0x00000008
pattern $bSHADER_STAGE_FRAGMENT_BIT :: ShaderStageFlagBits
$mSHADER_STAGE_FRAGMENT_BIT :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_FRAGMENT_BIT = ShaderStageFlagBits 0x00000010
pattern $bSHADER_STAGE_COMPUTE_BIT :: ShaderStageFlagBits
$mSHADER_STAGE_COMPUTE_BIT :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_COMPUTE_BIT = ShaderStageFlagBits 0x00000020
pattern $bSHADER_STAGE_ALL_GRAPHICS :: ShaderStageFlagBits
$mSHADER_STAGE_ALL_GRAPHICS :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_ALL_GRAPHICS = ShaderStageFlagBits 0x0000001f
pattern $bSHADER_STAGE_ALL :: ShaderStageFlagBits
$mSHADER_STAGE_ALL :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_ALL = ShaderStageFlagBits 0x7fffffff
pattern $bSHADER_STAGE_MESH_BIT_NV :: ShaderStageFlagBits
$mSHADER_STAGE_MESH_BIT_NV :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_MESH_BIT_NV = ShaderStageFlagBits 0x00000080
pattern $bSHADER_STAGE_TASK_BIT_NV :: ShaderStageFlagBits
$mSHADER_STAGE_TASK_BIT_NV :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_TASK_BIT_NV = ShaderStageFlagBits 0x00000040
pattern $bSHADER_STAGE_CALLABLE_BIT_KHR :: ShaderStageFlagBits
$mSHADER_STAGE_CALLABLE_BIT_KHR :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_CALLABLE_BIT_KHR = ShaderStageFlagBits 0x00002000
pattern $bSHADER_STAGE_INTERSECTION_BIT_KHR :: ShaderStageFlagBits
$mSHADER_STAGE_INTERSECTION_BIT_KHR :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_INTERSECTION_BIT_KHR = ShaderStageFlagBits 0x00001000
pattern $bSHADER_STAGE_MISS_BIT_KHR :: ShaderStageFlagBits
$mSHADER_STAGE_MISS_BIT_KHR :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_MISS_BIT_KHR = ShaderStageFlagBits 0x00000800
pattern $bSHADER_STAGE_CLOSEST_HIT_BIT_KHR :: ShaderStageFlagBits
$mSHADER_STAGE_CLOSEST_HIT_BIT_KHR :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_CLOSEST_HIT_BIT_KHR = ShaderStageFlagBits 0x00000400
pattern $bSHADER_STAGE_ANY_HIT_BIT_KHR :: ShaderStageFlagBits
$mSHADER_STAGE_ANY_HIT_BIT_KHR :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_ANY_HIT_BIT_KHR = ShaderStageFlagBits 0x00000200
pattern $bSHADER_STAGE_RAYGEN_BIT_KHR :: ShaderStageFlagBits
$mSHADER_STAGE_RAYGEN_BIT_KHR :: forall r. ShaderStageFlagBits -> (Void# -> r) -> (Void# -> r) -> r
SHADER_STAGE_RAYGEN_BIT_KHR = ShaderStageFlagBits 0x00000100
conNameShaderStageFlagBits :: String
conNameShaderStageFlagBits :: String
conNameShaderStageFlagBits = "ShaderStageFlagBits"
enumPrefixShaderStageFlagBits :: String
enumPrefixShaderStageFlagBits :: String
enumPrefixShaderStageFlagBits = "SHADER_STAGE_"
showTableShaderStageFlagBits :: [(ShaderStageFlagBits, String)]
showTableShaderStageFlagBits :: [(ShaderStageFlagBits, String)]
showTableShaderStageFlagBits =
[ (ShaderStageFlagBits
SHADER_STAGE_VERTEX_BIT , "VERTEX_BIT")
, (ShaderStageFlagBits
SHADER_STAGE_TESSELLATION_CONTROL_BIT , "TESSELLATION_CONTROL_BIT")
, (ShaderStageFlagBits
SHADER_STAGE_TESSELLATION_EVALUATION_BIT, "TESSELLATION_EVALUATION_BIT")
, (ShaderStageFlagBits
SHADER_STAGE_GEOMETRY_BIT , "GEOMETRY_BIT")
, (ShaderStageFlagBits
SHADER_STAGE_FRAGMENT_BIT , "FRAGMENT_BIT")
, (ShaderStageFlagBits
SHADER_STAGE_COMPUTE_BIT , "COMPUTE_BIT")
, (ShaderStageFlagBits
SHADER_STAGE_ALL_GRAPHICS , "ALL_GRAPHICS")
, (ShaderStageFlagBits
SHADER_STAGE_ALL , "ALL")
, (ShaderStageFlagBits
SHADER_STAGE_MESH_BIT_NV , "MESH_BIT_NV")
, (ShaderStageFlagBits
SHADER_STAGE_TASK_BIT_NV , "TASK_BIT_NV")
, (ShaderStageFlagBits
SHADER_STAGE_CALLABLE_BIT_KHR , "CALLABLE_BIT_KHR")
, (ShaderStageFlagBits
SHADER_STAGE_INTERSECTION_BIT_KHR , "INTERSECTION_BIT_KHR")
, (ShaderStageFlagBits
SHADER_STAGE_MISS_BIT_KHR , "MISS_BIT_KHR")
, (ShaderStageFlagBits
SHADER_STAGE_CLOSEST_HIT_BIT_KHR , "CLOSEST_HIT_BIT_KHR")
, (ShaderStageFlagBits
SHADER_STAGE_ANY_HIT_BIT_KHR , "ANY_HIT_BIT_KHR")
, (ShaderStageFlagBits
SHADER_STAGE_RAYGEN_BIT_KHR , "RAYGEN_BIT_KHR")
]
instance Show ShaderStageFlagBits where
showsPrec :: Int -> ShaderStageFlagBits -> ShowS
showsPrec = String
-> [(ShaderStageFlagBits, String)]
-> String
-> (ShaderStageFlagBits -> Flags)
-> (Flags -> ShowS)
-> Int
-> ShaderStageFlagBits
-> ShowS
forall a i.
Eq a =>
String
-> [(a, String)]
-> String
-> (a -> i)
-> (i -> ShowS)
-> Int
-> a
-> ShowS
enumShowsPrec String
enumPrefixShaderStageFlagBits
[(ShaderStageFlagBits, String)]
showTableShaderStageFlagBits
String
conNameShaderStageFlagBits
(\(ShaderStageFlagBits x :: Flags
x) -> Flags
x)
(\x :: Flags
x -> String -> ShowS
showString "0x" ShowS -> ShowS -> ShowS
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Flags -> ShowS
forall a. (Integral a, Show a) => a -> ShowS
showHex Flags
x)
instance Read ShaderStageFlagBits where
readPrec :: ReadPrec ShaderStageFlagBits
readPrec = String
-> [(ShaderStageFlagBits, String)]
-> String
-> (Flags -> ShaderStageFlagBits)
-> ReadPrec ShaderStageFlagBits
forall i a.
Read i =>
String -> [(a, String)] -> String -> (i -> a) -> ReadPrec a
enumReadPrec String
enumPrefixShaderStageFlagBits
[(ShaderStageFlagBits, String)]
showTableShaderStageFlagBits
String
conNameShaderStageFlagBits
Flags -> ShaderStageFlagBits
ShaderStageFlagBits