Copyright | (c) Sven Panne 2017 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBShaderImageLoadStore :: MonadIO m => m Bool
- gl_ARB_shader_image_load_store :: Bool
- pattern GL_ALL_BARRIER_BITS :: GLbitfield
- pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
- pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
- pattern GL_COMMAND_BARRIER_BIT :: GLbitfield
- pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
- pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
- pattern GL_IMAGE_1D :: GLenum
- pattern GL_IMAGE_1D_ARRAY :: GLenum
- pattern GL_IMAGE_2D :: GLenum
- pattern GL_IMAGE_2D_ARRAY :: GLenum
- pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum
- pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
- pattern GL_IMAGE_2D_RECT :: GLenum
- pattern GL_IMAGE_3D :: GLenum
- pattern GL_IMAGE_BINDING_ACCESS :: GLenum
- pattern GL_IMAGE_BINDING_FORMAT :: GLenum
- pattern GL_IMAGE_BINDING_LAYER :: GLenum
- pattern GL_IMAGE_BINDING_LAYERED :: GLenum
- pattern GL_IMAGE_BINDING_LEVEL :: GLenum
- pattern GL_IMAGE_BINDING_NAME :: GLenum
- pattern GL_IMAGE_BUFFER :: GLenum
- pattern GL_IMAGE_CUBE :: GLenum
- pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
- pattern GL_INT_IMAGE_1D :: GLenum
- pattern GL_INT_IMAGE_1D_ARRAY :: GLenum
- pattern GL_INT_IMAGE_2D :: GLenum
- pattern GL_INT_IMAGE_2D_ARRAY :: GLenum
- pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum
- pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
- pattern GL_INT_IMAGE_2D_RECT :: GLenum
- pattern GL_INT_IMAGE_3D :: GLenum
- pattern GL_INT_IMAGE_BUFFER :: GLenum
- pattern GL_INT_IMAGE_CUBE :: GLenum
- pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
- pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
- pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
- pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
- pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
- pattern GL_MAX_IMAGE_SAMPLES :: GLenum
- pattern GL_MAX_IMAGE_UNITS :: GLenum
- pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
- pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
- pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
- pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
- pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
- pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
- pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
- pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield
- pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum
- pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
- pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
- glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m ()
- glMemoryBarrier :: MonadIO m => GLbitfield -> m ()
Extension Support
glGetARBShaderImageLoadStore :: MonadIO m => m Bool Source #
Is the ARB_shader_image_load_store extension supported?
gl_ARB_shader_image_load_store :: Bool Source #
Is the ARB_shader_image_load_store extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBShaderImageLoadStore
in those cases instead.
Enums
pattern GL_ALL_BARRIER_BITS :: GLbitfield Source #
pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield Source #
pattern GL_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield Source #
pattern GL_COMMAND_BARRIER_BIT :: GLbitfield Source #
pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield Source #
pattern GL_FRAMEBUFFER_BARRIER_BIT :: GLbitfield Source #
pattern GL_IMAGE_1D :: GLenum Source #
pattern GL_IMAGE_1D_ARRAY :: GLenum Source #
pattern GL_IMAGE_2D :: GLenum Source #
pattern GL_IMAGE_2D_ARRAY :: GLenum Source #
pattern GL_IMAGE_2D_MULTISAMPLE :: GLenum Source #
pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum Source #
pattern GL_IMAGE_2D_RECT :: GLenum Source #
pattern GL_IMAGE_3D :: GLenum Source #
pattern GL_IMAGE_BINDING_ACCESS :: GLenum Source #
pattern GL_IMAGE_BINDING_FORMAT :: GLenum Source #
pattern GL_IMAGE_BINDING_LAYER :: GLenum Source #
pattern GL_IMAGE_BINDING_LAYERED :: GLenum Source #
pattern GL_IMAGE_BINDING_LEVEL :: GLenum Source #
pattern GL_IMAGE_BINDING_NAME :: GLenum Source #
pattern GL_IMAGE_BUFFER :: GLenum Source #
pattern GL_IMAGE_CUBE :: GLenum Source #
pattern GL_IMAGE_CUBE_MAP_ARRAY :: GLenum Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum Source #
pattern GL_INT_IMAGE_1D :: GLenum Source #
pattern GL_INT_IMAGE_1D_ARRAY :: GLenum Source #
pattern GL_INT_IMAGE_2D :: GLenum Source #
pattern GL_INT_IMAGE_2D_ARRAY :: GLenum Source #
pattern GL_INT_IMAGE_2D_MULTISAMPLE :: GLenum Source #
pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum Source #
pattern GL_INT_IMAGE_2D_RECT :: GLenum Source #
pattern GL_INT_IMAGE_3D :: GLenum Source #
pattern GL_INT_IMAGE_BUFFER :: GLenum Source #
pattern GL_INT_IMAGE_CUBE :: GLenum Source #
pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum Source #
pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum Source #
pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum Source #
pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum Source #
pattern GL_MAX_IMAGE_SAMPLES :: GLenum Source #
pattern GL_MAX_IMAGE_UNITS :: GLenum Source #
pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum Source #
pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum Source #
pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum Source #
pattern GL_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield Source #
pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield Source #
pattern GL_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield Source #
pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield Source #
pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield Source #
pattern GL_UNIFORM_BARRIER_BIT :: GLbitfield Source #
pattern GL_UNSIGNED_INT_IMAGE_1D :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_2D :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_3D :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_CUBE :: GLenum Source #
pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum Source #
pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield Source #
Functions
:: MonadIO m | |
=> GLuint |
|
-> GLuint |
|
-> GLint |
|
-> GLboolean |
|
-> GLint |
|
-> GLenum |
|
-> GLenum |
|
-> m () |
Manual page for OpenGL 4.x.
:: MonadIO m | |
=> GLbitfield |
|
-> m () |
Manual page for OpenGL 4.x.