Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_ARB_vertex_attrib_64bit :: Bool
- glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- pattern GL_DOUBLE_MAT2 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_MAT2x3 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_MAT2x4 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_MAT3 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_MAT3x2 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_MAT3x4 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_MAT4 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_MAT4x2 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_MAT4x3 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_VEC2 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_VEC3 :: (Eq a, Num a) => a
- pattern GL_DOUBLE_VEC4 :: (Eq a, Num a) => a
- pattern GL_RGB32I :: (Eq a, Num a) => a
Extension Support
gl_ARB_vertex_attrib_64bit :: Bool Source #
Checks that the GL_ARB_vertex_attrib_64bit extension is available.
GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source #
Usage: glGetVertexAttribLdv
index pname params
The length of params
should be COMPSIZE(pname)
.
glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m () Source #
Usage: glVertexAttribL1d
index x
glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribL1dv
index v
The length of v
should be 1
.
glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttribL2d
index x y
glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribL2dv
index v
The length of v
should be 2
.
glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttribL3d
index x y z
glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribL3dv
index v
The length of v
should be 3
.
glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttribL4d
index x y z w
glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribL4dv
index v
The length of v
should be 4
.
glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glVertexAttribLPointer
index size type stride pointer
The length of pointer
should be size
.
pattern GL_DOUBLE_MAT2 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_MAT2x3 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_MAT2x4 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_MAT3 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_MAT3x2 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_MAT3x4 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_MAT4 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_MAT4x2 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_MAT4x3 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_VEC2 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_VEC3 :: (Eq a, Num a) => a Source #
pattern GL_DOUBLE_VEC4 :: (Eq a, Num a) => a Source #