Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_ARB_vertex_shader :: Bool
- glBindAttribLocationARB :: MonadIO m => GLhandleARB -> GLuint -> Ptr GLcharARB -> m ()
- glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()
- glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()
- glGetActiveAttribARB :: MonadIO m => GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> m ()
- glGetAttribLocationARB :: MonadIO m => GLhandleARB -> Ptr GLcharARB -> m GLint
- glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
- glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m ()
- glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m ()
- glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()
- glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()
- glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
- glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
- glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()
- glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
- glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()
- glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()
- glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
- pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: (Eq a, Num a) => a
- pattern GL_FLOAT :: (Eq a, Num a) => a
- pattern GL_FLOAT_MAT2_ARB :: (Eq a, Num a) => a
- pattern GL_FLOAT_MAT3_ARB :: (Eq a, Num a) => a
- pattern GL_FLOAT_MAT4_ARB :: (Eq a, Num a) => a
- pattern GL_FLOAT_VEC2_ARB :: (Eq a, Num a) => a
- pattern GL_FLOAT_VEC3_ARB :: (Eq a, Num a) => a
- pattern GL_FLOAT_VEC4_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_TEXTURE_COORDS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_VARYING_FLOATS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_ATTRIBS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: (Eq a, Num a) => a
- pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB :: (Eq a, Num a) => a
- pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: (Eq a, Num a) => a
- pattern GL_VERTEX_SHADER_ARB :: (Eq a, Num a) => a
Extension Support
gl_ARB_vertex_shader :: Bool Source #
Checks that the GL_ARB_vertex_shader extension is available.
GL_ARB_vertex_shader
glBindAttribLocationARB :: MonadIO m => GLhandleARB -> GLuint -> Ptr GLcharARB -> m () Source #
Usage: glBindAttribLocationARB
programObj index name
The parameter programObj
is a handleARB
.
This command is an alias for glBindAttribLocation
.
glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m () Source #
Usage: glDisableVertexAttribArrayARB
index
This command is an alias for glDisableVertexAttribArray
.
glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m () Source #
Usage: glEnableVertexAttribArrayARB
index
This command is an alias for glEnableVertexAttribArray
.
glGetActiveAttribARB :: MonadIO m => GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> m () Source #
Usage: glGetActiveAttribARB
programObj index maxLength length size type name
The parameter programObj
is a handleARB
.
The length of length
should be 1
.
The length of size
should be 1
.
The length of type
should be 1
.
The length of name
should be maxLength
.
This command is an alias for glGetActiveAttrib
.
glGetAttribLocationARB :: MonadIO m => GLhandleARB -> Ptr GLcharARB -> m GLint Source #
Usage: glGetAttribLocationARB
programObj name
The parameter programObj
is a handleARB
.
This command is an alias for glGetAttribLocation
.
glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source #
Usage: glGetVertexAttribPointervARB
index pname pointer
The parameter pname
is a VertexAttribPointerPropertyARB
.
The length of pointer
should be 1
.
This command is an alias for glGetVertexAttribPointerv
.
glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source #
Usage: glGetVertexAttribdvARB
index pname params
The parameter pname
is a VertexAttribPropertyARB
.
The length of params
should be 4
.
This command is an alias for glGetVertexAttribdv
.
glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #
Usage: glGetVertexAttribfvARB
index pname params
The parameter pname
is a VertexAttribPropertyARB
.
The length of params
should be 4
.
This command is an alias for glGetVertexAttribfv
.
glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetVertexAttribivARB
index pname params
The parameter pname
is a VertexAttribPropertyARB
.
The length of params
should be 4
.
This command is an alias for glGetVertexAttribiv
.
glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m () Source #
Usage: glVertexAttrib1dARB
index x
This command is an alias for glVertexAttrib1d
.
The vector equivalent of this command is glVertexAttrib1dvARB
.
glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib1dvARB
index v
The length of v
should be 1
.
This command is an alias for glVertexAttrib1dv
.
glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m () Source #
Usage: glVertexAttrib1fARB
index x
This command is an alias for glVertexAttrib1f
.
The vector equivalent of this command is glVertexAttrib1fvARB
.
glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib1fvARB
index v
The length of v
should be 1
.
This command is an alias for glVertexAttrib1fv
.
glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m () Source #
Usage: glVertexAttrib1sARB
index x
This command is an alias for glVertexAttrib1s
.
The vector equivalent of this command is glVertexAttrib1svARB
.
glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib1svARB
index v
The length of v
should be 1
.
This command is an alias for glVertexAttrib1sv
.
glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib2dARB
index x y
This command is an alias for glVertexAttrib2d
.
The vector equivalent of this command is glVertexAttrib2dvARB
.
glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib2dvARB
index v
The length of v
should be 2
.
This command is an alias for glVertexAttrib2dv
.
glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib2fARB
index x y
This command is an alias for glVertexAttrib2f
.
The vector equivalent of this command is glVertexAttrib2fvARB
.
glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib2fvARB
index v
The length of v
should be 2
.
This command is an alias for glVertexAttrib2fv
.
glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib2sARB
index x y
This command is an alias for glVertexAttrib2s
.
The vector equivalent of this command is glVertexAttrib2svARB
.
glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib2svARB
index v
The length of v
should be 2
.
This command is an alias for glVertexAttrib2sv
.
glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib3dARB
index x y z
This command is an alias for glVertexAttrib3d
.
The vector equivalent of this command is glVertexAttrib3dvARB
.
glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib3dvARB
index v
The length of v
should be 3
.
This command is an alias for glVertexAttrib3dv
.
glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib3fARB
index x y z
This command is an alias for glVertexAttrib3f
.
The vector equivalent of this command is glVertexAttrib3fvARB
.
glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib3fvARB
index v
The length of v
should be 3
.
This command is an alias for glVertexAttrib3fv
.
glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib3sARB
index x y z
This command is an alias for glVertexAttrib3s
.
The vector equivalent of this command is glVertexAttrib3svARB
.
glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib3svARB
index v
The length of v
should be 3
.
This command is an alias for glVertexAttrib3sv
.
glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #
Usage: glVertexAttrib4NbvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4Nbv
.
glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m () Source #
Usage: glVertexAttrib4NivARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4Niv
.
glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib4NsvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4Nsv
.
glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source #
Usage: glVertexAttrib4NubARB
index x y z w
This command is an alias for glVertexAttrib4Nub
.
glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #
Usage: glVertexAttrib4NubvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4Nubv
.
glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #
Usage: glVertexAttrib4NuivARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4Nuiv
.
glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #
Usage: glVertexAttrib4NusvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4Nusv
.
glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #
Usage: glVertexAttrib4bvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4bv
.
glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttrib4dARB
index x y z w
This command is an alias for glVertexAttrib4d
.
The vector equivalent of this command is glVertexAttrib4dvARB
.
glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttrib4dvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4dv
.
glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glVertexAttrib4fARB
index x y z w
This command is an alias for glVertexAttrib4f
.
The vector equivalent of this command is glVertexAttrib4fvARB
.
glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glVertexAttrib4fvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4fv
.
glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m () Source #
Usage: glVertexAttrib4ivARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4iv
.
glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source #
Usage: glVertexAttrib4sARB
index x y z w
This command is an alias for glVertexAttrib4s
.
The vector equivalent of this command is glVertexAttrib4svARB
.
glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #
Usage: glVertexAttrib4svARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4sv
.
glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #
Usage: glVertexAttrib4ubvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4ubv
.
glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #
Usage: glVertexAttrib4uivARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4uiv
.
glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #
Usage: glVertexAttrib4usvARB
index v
The length of v
should be 4
.
This command is an alias for glVertexAttrib4usv
.
glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source #
Usage: glVertexAttribPointerARB
index size type normalized stride pointer
The parameter type
is a VertexAttribPointerType
.
The parameter normalized
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of pointer
should be COMPSIZE(size,type,stride)
.
This command is an alias for glVertexAttribPointer
.
pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: (Eq a, Num a) => a Source #
pattern GL_FLOAT_MAT2_ARB :: (Eq a, Num a) => a Source #
pattern GL_FLOAT_MAT3_ARB :: (Eq a, Num a) => a Source #
pattern GL_FLOAT_MAT4_ARB :: (Eq a, Num a) => a Source #
pattern GL_FLOAT_VEC2_ARB :: (Eq a, Num a) => a Source #
pattern GL_FLOAT_VEC3_ARB :: (Eq a, Num a) => a Source #
pattern GL_FLOAT_VEC4_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_TEXTURE_COORDS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_VARYING_FLOATS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_ATTRIBS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: (Eq a, Num a) => a Source #
pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB :: (Eq a, Num a) => a Source #
pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_SHADER_ARB :: (Eq a, Num a) => a Source #