Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_EXT_light_texture :: Bool
- glApplyTextureEXT :: MonadIO m => GLenum -> m ()
- glTextureLightEXT :: MonadIO m => GLenum -> m ()
- glTextureMaterialEXT :: MonadIO m => GLenum -> GLenum -> m ()
- pattern GL_ATTENUATION_EXT :: (Eq a, Num a) => a
- pattern GL_FRAGMENT_COLOR_EXT :: (Eq a, Num a) => a
- pattern GL_FRAGMENT_DEPTH_EXT :: (Eq a, Num a) => a
- pattern GL_FRAGMENT_MATERIAL_EXT :: (Eq a, Num a) => a
- pattern GL_FRAGMENT_NORMAL_EXT :: (Eq a, Num a) => a
- pattern GL_SHADOW_ATTENUATION_EXT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_APPLICATION_MODE_EXT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_LIGHT_EXT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_MATERIAL_FACE_EXT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT :: (Eq a, Num a) => a
Extension Support
gl_EXT_light_texture :: Bool Source #
Checks that the GL_EXT_light_texture extension is available.
GL_EXT_light_texture
glApplyTextureEXT :: MonadIO m => GLenum -> m () Source #
Usage: glApplyTextureEXT
mode
The parameter mode
is a LightTextureModeEXT
.
glTextureLightEXT :: MonadIO m => GLenum -> m () Source #
Usage: glTextureLightEXT
pname
The parameter pname
is a LightTexturePNameEXT
.
glTextureMaterialEXT :: MonadIO m => GLenum -> GLenum -> m () Source #
Usage: glTextureMaterialEXT
face mode
The parameter face
is a MaterialFace
, one of: GL_BACK
, GL_FRONT
, GL_FRONT_AND_BACK
.
The parameter mode
is a MaterialParameter
, one of: GL_AMBIENT
, GL_AMBIENT_AND_DIFFUSE
, GL_COLOR_INDEXES
, GL_DIFFUSE
, GL_EMISSION
, GL_SHININESS
, GL_SPECULAR
.
pattern GL_ATTENUATION_EXT :: (Eq a, Num a) => a Source #
pattern GL_FRAGMENT_COLOR_EXT :: (Eq a, Num a) => a Source #
pattern GL_FRAGMENT_DEPTH_EXT :: (Eq a, Num a) => a Source #
pattern GL_FRAGMENT_MATERIAL_EXT :: (Eq a, Num a) => a Source #
pattern GL_FRAGMENT_NORMAL_EXT :: (Eq a, Num a) => a Source #
pattern GL_SHADOW_ATTENUATION_EXT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_APPLICATION_MODE_EXT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_LIGHT_EXT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_MATERIAL_FACE_EXT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT :: (Eq a, Num a) => a Source #