Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_NV_blend_equation_advanced :: Bool
- glBlendBarrierNV :: MonadIO m => m ()
- glBlendParameteriNV :: MonadIO m => GLenum -> GLint -> m ()
- pattern GL_BLEND_OVERLAP_NV :: (Eq a, Num a) => a
- pattern GL_BLEND_PREMULTIPLIED_SRC_NV :: (Eq a, Num a) => a
- pattern GL_BLUE_NV :: (Eq a, Num a) => a
- pattern GL_COLORBURN_NV :: (Eq a, Num a) => a
- pattern GL_COLORDODGE_NV :: (Eq a, Num a) => a
- pattern GL_CONJOINT_NV :: (Eq a, Num a) => a
- pattern GL_CONTRAST_NV :: (Eq a, Num a) => a
- pattern GL_DARKEN_NV :: (Eq a, Num a) => a
- pattern GL_DIFFERENCE_NV :: (Eq a, Num a) => a
- pattern GL_DISJOINT_NV :: (Eq a, Num a) => a
- pattern GL_DST_ATOP_NV :: (Eq a, Num a) => a
- pattern GL_DST_IN_NV :: (Eq a, Num a) => a
- pattern GL_DST_NV :: (Eq a, Num a) => a
- pattern GL_DST_OUT_NV :: (Eq a, Num a) => a
- pattern GL_DST_OVER_NV :: (Eq a, Num a) => a
- pattern GL_EXCLUSION_NV :: (Eq a, Num a) => a
- pattern GL_GREEN_NV :: (Eq a, Num a) => a
- pattern GL_HARDLIGHT_NV :: (Eq a, Num a) => a
- pattern GL_HARDMIX_NV :: (Eq a, Num a) => a
- pattern GL_HSL_COLOR_NV :: (Eq a, Num a) => a
- pattern GL_HSL_HUE_NV :: (Eq a, Num a) => a
- pattern GL_HSL_LUMINOSITY_NV :: (Eq a, Num a) => a
- pattern GL_HSL_SATURATION_NV :: (Eq a, Num a) => a
- pattern GL_INVERT :: (Eq a, Num a) => a
- pattern GL_INVERT_OVG_NV :: (Eq a, Num a) => a
- pattern GL_INVERT_RGB_NV :: (Eq a, Num a) => a
- pattern GL_LIGHTEN_NV :: (Eq a, Num a) => a
- pattern GL_LINEARBURN_NV :: (Eq a, Num a) => a
- pattern GL_LINEARDODGE_NV :: (Eq a, Num a) => a
- pattern GL_LINEARLIGHT_NV :: (Eq a, Num a) => a
- pattern GL_MINUS_CLAMPED_NV :: (Eq a, Num a) => a
- pattern GL_MINUS_NV :: (Eq a, Num a) => a
- pattern GL_MULTIPLY_NV :: (Eq a, Num a) => a
- pattern GL_OVERLAY_NV :: (Eq a, Num a) => a
- pattern GL_PINLIGHT_NV :: (Eq a, Num a) => a
- pattern GL_PLUS_CLAMPED_ALPHA_NV :: (Eq a, Num a) => a
- pattern GL_PLUS_CLAMPED_NV :: (Eq a, Num a) => a
- pattern GL_PLUS_DARKER_NV :: (Eq a, Num a) => a
- pattern GL_PLUS_NV :: (Eq a, Num a) => a
- pattern GL_RED_NV :: (Eq a, Num a) => a
- pattern GL_SCREEN_NV :: (Eq a, Num a) => a
- pattern GL_SOFTLIGHT_NV :: (Eq a, Num a) => a
- pattern GL_SRC_ATOP_NV :: (Eq a, Num a) => a
- pattern GL_SRC_IN_NV :: (Eq a, Num a) => a
- pattern GL_SRC_NV :: (Eq a, Num a) => a
- pattern GL_SRC_OUT_NV :: (Eq a, Num a) => a
- pattern GL_SRC_OVER_NV :: (Eq a, Num a) => a
- pattern GL_UNCORRELATED_NV :: (Eq a, Num a) => a
- pattern GL_VIVIDLIGHT_NV :: (Eq a, Num a) => a
- pattern GL_XOR_NV :: (Eq a, Num a) => a
- pattern GL_ZERO :: (Eq a, Num a) => a
Extension Support
gl_NV_blend_equation_advanced :: Bool Source #
Checks that the GL_NV_blend_equation_advanced extension is available.
GL_NV_blend_equation_advanced
glBlendBarrierNV :: MonadIO m => m () Source #
Usage: glBlendBarrierNV
This command is an alias for glBlendBarrier
.
glBlendParameteriNV :: MonadIO m => GLenum -> GLint -> m () Source #
Usage: glBlendParameteriNV
pname value
pattern GL_BLEND_OVERLAP_NV :: (Eq a, Num a) => a Source #
pattern GL_BLEND_PREMULTIPLIED_SRC_NV :: (Eq a, Num a) => a Source #
pattern GL_BLUE_NV :: (Eq a, Num a) => a Source #
pattern GL_COLORBURN_NV :: (Eq a, Num a) => a Source #
pattern GL_COLORDODGE_NV :: (Eq a, Num a) => a Source #
pattern GL_CONJOINT_NV :: (Eq a, Num a) => a Source #
pattern GL_CONTRAST_NV :: (Eq a, Num a) => a Source #
pattern GL_DARKEN_NV :: (Eq a, Num a) => a Source #
pattern GL_DIFFERENCE_NV :: (Eq a, Num a) => a Source #
pattern GL_DISJOINT_NV :: (Eq a, Num a) => a Source #
pattern GL_DST_ATOP_NV :: (Eq a, Num a) => a Source #
pattern GL_DST_IN_NV :: (Eq a, Num a) => a Source #
pattern GL_DST_OUT_NV :: (Eq a, Num a) => a Source #
pattern GL_DST_OVER_NV :: (Eq a, Num a) => a Source #
pattern GL_EXCLUSION_NV :: (Eq a, Num a) => a Source #
pattern GL_GREEN_NV :: (Eq a, Num a) => a Source #
pattern GL_HARDLIGHT_NV :: (Eq a, Num a) => a Source #
pattern GL_HARDMIX_NV :: (Eq a, Num a) => a Source #
pattern GL_HSL_COLOR_NV :: (Eq a, Num a) => a Source #
pattern GL_HSL_HUE_NV :: (Eq a, Num a) => a Source #
pattern GL_HSL_LUMINOSITY_NV :: (Eq a, Num a) => a Source #
pattern GL_HSL_SATURATION_NV :: (Eq a, Num a) => a Source #
pattern GL_INVERT_OVG_NV :: (Eq a, Num a) => a Source #
pattern GL_INVERT_RGB_NV :: (Eq a, Num a) => a Source #
pattern GL_LIGHTEN_NV :: (Eq a, Num a) => a Source #
pattern GL_LINEARBURN_NV :: (Eq a, Num a) => a Source #
pattern GL_LINEARDODGE_NV :: (Eq a, Num a) => a Source #
pattern GL_LINEARLIGHT_NV :: (Eq a, Num a) => a Source #
pattern GL_MINUS_CLAMPED_NV :: (Eq a, Num a) => a Source #
pattern GL_MINUS_NV :: (Eq a, Num a) => a Source #
pattern GL_MULTIPLY_NV :: (Eq a, Num a) => a Source #
pattern GL_OVERLAY_NV :: (Eq a, Num a) => a Source #
pattern GL_PINLIGHT_NV :: (Eq a, Num a) => a Source #
pattern GL_PLUS_CLAMPED_ALPHA_NV :: (Eq a, Num a) => a Source #
pattern GL_PLUS_CLAMPED_NV :: (Eq a, Num a) => a Source #
pattern GL_PLUS_DARKER_NV :: (Eq a, Num a) => a Source #
pattern GL_PLUS_NV :: (Eq a, Num a) => a Source #
pattern GL_SCREEN_NV :: (Eq a, Num a) => a Source #
pattern GL_SOFTLIGHT_NV :: (Eq a, Num a) => a Source #
pattern GL_SRC_ATOP_NV :: (Eq a, Num a) => a Source #
pattern GL_SRC_IN_NV :: (Eq a, Num a) => a Source #
pattern GL_SRC_OUT_NV :: (Eq a, Num a) => a Source #
pattern GL_SRC_OVER_NV :: (Eq a, Num a) => a Source #
pattern GL_UNCORRELATED_NV :: (Eq a, Num a) => a Source #
pattern GL_VIVIDLIGHT_NV :: (Eq a, Num a) => a Source #